|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Forlorn Destrier
ZionTCD Legacy Rising
915
 |
Posted - 2012.10.31 22:51:00 -
[1] - Quote
843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down.
I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match. |

Forlorn Destrier
ZionTCD Legacy Rising
915
 |
Posted - 2012.10.31 22:53:00 -
[2] - Quote
Cyn Bruin wrote:Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns). Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO
Not true. It takes approximately 3 AV nades and a clip from an SMG. I know. I've done it. And yes, it was in the air trying to kill me at the time. |

Forlorn Destrier
ZionTCD Legacy Rising
915
 |
Posted - 2012.10.31 22:58:00 -
[3] - Quote
Belzeebub Santana wrote:Yes maps with a more inclosed close-quarters area where infantry can battle it out.
Also I've suggested before the othe turrets are hard to track their paths and the feel of them seem weak. Give me a mini-gun with greater range and have it tear threw infantry, and railguns that actually seem to do damage and also feel cooler than a pew pew feel.
Then there aare the useless swarms and the crazy bucking that they cause your shield DS to do. The rocking from swarms needs to be toned down but not removed, and there should be DIFFERENT types of swarm launchers. Everything to tank busters, dropship droppers, to anti infantry. Variety is the spice of life!
This. |

Forlorn Destrier
ZionTCD Legacy Rising
915
 |
Posted - 2012.10.31 23:03:00 -
[4] - Quote
Tech Ohm Eaven wrote:
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship.
Very true. I was a sniping and he decided to sit within range. My point is that it doesn't take a lot of damage, you just have to get the damage on the target. Anyone can kill a DS. |
|
|
|