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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:02:00 -
[1] - Quote
Xavier Hastings wrote:Regis Mk V wrote:This is why I said put a limit to how often someone can call in a drop ship. If it gets blwon up you shouldn't be able to call another one down. There should be at least a 3 minute wait. Also lose the rocket launchers on the tanks and dropships. Whats the point in using a gun when you have so many 1 shot death machines out there? Just nerf Dropships.Let's think outside the box a bit. Instead of nerfing everything to the barren depths of hell, let's strengthen Swarms. I find it quite ridiculous that Swarms can not catch up to a Dropship. Nobody would make it. It does not serve it's purpose.
AGREED!! What kind of idiots!! 30, 000 years into the future spend vast amounts of money on research to produce a rocket/guided swarm launcher that DOES NOT WORK!!! versus aerial targets and is only good for GROUND targets??
Hey dude!! lets use CHEAP and LOWCOST grenades! nah!! lets spend huge amounts of ISK to make EXPENSIVE guided rockets that only work for GROUND!! targets!!
Beavis and Butt-Head make a weapon with Homer Simpson as head tech researcher.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:34:00 -
[2] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps!
AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them.
Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!!
Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:46:00 -
[3] - Quote
Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach.
Clearly this is hard to understand for you, but if the SPLASH DAMAGE were not so high then it wouldn't matter how OPEN the MAPS were, since infantry would have a role by necessity where the vehicles couldn't reachout to INSTAKILL them.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 22:53:00 -
[4] - Quote
Xavier Hastings wrote:Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. Let's improve the maps, and the Swarms! I think that is a good compromise.
Agreed. But CCP takes a while to listen. This build they got feedback day one on this issue and its still pending.
And to counter the slow response a lot of folks are countering with either leave battle when theres an OP dropship or they do a much harder counter called NO LONGER PLAYING this build.
Thus we get withering beta tester numbers.
I wonder? if double SP week will help in the longer run but then its two weeks until next wipe?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:59:00 -
[5] - Quote
Forlorn Destrier wrote:Cyn Bruin wrote:Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns). Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO Not true. It takes approximately 3 AV nades and a clip from an SMG. I know. I've done it. And yes, it was in the air trying to kill me at the time.
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 23:12:00 -
[6] - Quote
Forlorn Destrier wrote:Tech Ohm Eaven wrote:
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship.
Very true. I was a sniping and he decided to sit within range. My point is that it doesn't take a lot of damage, you just have to get the damage on the target. Anyone can kill a DS.
In WW2 when dropping bombs on enemy ships talk was how it was easy to kill them. Provided they were STILL. It was about as "easy" as dropping a marble on the head of a scared and very mobile mouse.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 23:30:00 -
[7] - Quote
Xavier Hastings wrote:xjumpman23 wrote:Dropships are DUST's versions of the COD AC-130 Except AC-130's do not last for eternity.
Give me a single Crotale AA version tank and all dropships go bye,bye.
Hell gimme a WORKING Scorpion portable missile launch tube and all dropships go bye,bye.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.31 23:32:00 -
[8] - Quote
Scheneighnay McBob wrote:Piercing Serenity wrote:Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
This is probably the first time I've ever wanted to betray a team mate... time to invest in a militia dropship and kamakaze these assholes.
Thats whats on the Dust to do list for the next days until this build is wiped.
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