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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.10.20 17:49:00 -
[1] - Quote
Title says it all. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.20 17:52:00 -
[2] - Quote
Leither Yiltron wrote:Title says it all. You mean where the DS are too hard to hit because of the range nerf on the SL? |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.20 18:00:00 -
[3] - Quote
*sigh*
Oh no, someone will have to use a forge gun! Oh the horror! |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.20 18:03:00 -
[4] - Quote
The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror!
Try to hit a Dropship flying in a circle with a Forge Gun and come back to me.
I'll stop you, because you'll never come back. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.20 18:06:00 -
[5] - Quote
Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back.
I've done it plenty of times. I'm not saying it's the easiest thing in the world to do, but it's certainly not as difficult as everyone makes it seem. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.20 18:11:00 -
[6] - Quote
Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back.
This means you are not good, not dropships are impossible to hit; we have no trouble removing them.
If you can't destroy dropships than that is your problem. Perhaps everything shouldn't be possible for free. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.20 18:11:00 -
[7] - Quote
The Polish Hammer wrote:Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back. I've done it plenty of times. I'm not saying it's the easiest thing in the world to do, but it's certainly not as difficult as everyone makes it seem.
Yeh it certainly isn't the easiest thing to do, trying to catch them when they are in their wide near straight turn is going to be tough, but not impossible. You have to give a little lead on your shot so that the DS flies into your blast.. sometimes it works, other times it just fails horribly. What I like to do is try and get a feel for thier flight pattern, then find the sweet spot on map where they are coming into the tightest point of thier turn and slightly stall.. then I hide there, wait and look up, BAM direct hit. Alot easier then trying to shoot one in a wide arc from a couple hundred meters |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.20 18:15:00 -
[8] - Quote
Noc Tempre wrote:Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back. This means you are not good, not dropships are impossible to hit; we have no trouble removing them. If you can't destroy dropships than that is your problem. Perhaps everything shouldn't be possible for free.
100% bullshit Noc, but you were full of **** about tanks, too. You just want to protect whatever you're abusing today. zzzzz
I have extensively tested the Forge Gun vs. Dropships. It isn't consistent nor practical as a solution. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.20 18:18:00 -
[9] - Quote
Leither Yiltron wrote:Noc Tempre wrote:Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back. This means you are not good, not dropships are impossible to hit; we have no trouble removing them. If you can't destroy dropships than that is your problem. Perhaps everything shouldn't be possible for free. 100% bullshit Noc, but you were full of **** about tanks, too. You just want to protect whatever you're abusing today. zzzzz I have extensively tested the Forge Gun vs. Dropships. It isn't consistent nor practical as a solution.
I spent 2 hours last night scrimmaging vs our forge guns. Tumbling, tight turns, blitz passes, holding circles, they hit it all, and they downed me in an average of 10s. Get good. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.20 18:19:00 -
[10] - Quote
The great Noc Tempre surely wouldn't lie about things like that to protect the only thing he has skilled for in the upcoming tournament.
Get better at metagame. Zzzzz.
If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself. |
|
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.20 18:21:00 -
[11] - Quote
The forge gun should be given a lock-on function so people don't have to learn how to aim. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.20 18:23:00 -
[12] - Quote
Its whoever abuses the most broken parts of the game which help ther playstyle will win tbh
So dropship pilots who can fly in circles really well
Tact AR users which are pretty much all of them
Lazer rifle not overheating
AV nade minefield exploit which most do abuse
etc etc etc |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.20 18:35:00 -
[13] - Quote
Leither Yiltron wrote:Noc Tempre wrote:Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back. This means you are not good, not dropships are impossible to hit; we have no trouble removing them. If you can't destroy dropships than that is your problem. Perhaps everything shouldn't be possible for free. 100% bullshit Noc, but you were full of **** about tanks, too. You just want to protect whatever you're abusing today. zzzzz I have extensively tested the Forge Gun vs. Dropships. It isn't consistent nor practical as a solution.
You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.20 18:35:00 -
[14] - Quote
Leither Yiltron wrote:Noc Tempre wrote:Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back. This means you are not good, not dropships are impossible to hit; we have no trouble removing them. If you can't destroy dropships than that is your problem. Perhaps everything shouldn't be possible for free. 100% bullshit Noc, but you were full of **** about tanks, too. You just want to protect whatever you're abusing today. zzzzz I have extensively tested the Forge Gun vs. Dropships. It isn't consistent nor practical as a solution. I call bullshit on you, forge guns are the best and actually an effective solution against dropships. Swarms are broken yes but the forge AV guys I have played with tear apart dropships.
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.20 18:36:00 -
[15] - Quote
The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror!
I responded to the OP. It was specifically about SL and DS. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.20 18:38:00 -
[16] - Quote
Leither Yiltron wrote:The great Noc Tempre surely wouldn't lie about things like that to protect the only thing he has skilled for in the upcoming tournament.
Get better at metagame. Zzzzz.
If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself. And I was there, Noc was crying a little bit on comms |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.20 18:41:00 -
[17] - Quote
Sleepy Zan wrote:Leither Yiltron wrote:The great Noc Tempre surely wouldn't lie about things like that to protect the only thing he has skilled for in the upcoming tournament.
Get better at metagame. Zzzzz.
If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself. And I was there, Noc was crying a little bit on comms
Why you have to be like that? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.20 18:42:00 -
[18] - Quote
Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching
Quote:I have proto accelerated missile launchers with a 20% damage increase module
So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG.
I'm calling for a nerf. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.20 18:44:00 -
[19] - Quote
Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. One swarm hit can knock them upside down and that much hp is nothing a forge can't handle. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.20 18:45:00 -
[20] - Quote
Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf.
What? That makes no sense... |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.20 18:47:00 -
[21] - Quote
Noc Tempre wrote:Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. What? That makes no sense...
Which part? The dropships are overpowered part, or...oh, sorry that's pretty much the only thing. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.20 18:48:00 -
[22] - Quote
Sleepy Zan wrote:Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. One swarm hit can knock them upside down and that much hp is nothing a forge can't handle.
A forge can't handle it if the guy using the forge can be OHK by those proto launchers. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.20 18:53:00 -
[23] - Quote
Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit. |
Nova Knife
Seituoda Taskforce Command Caldari State
785
|
Posted - 2012.10.20 18:57:00 -
[24] - Quote
Dropships are not overpowered. I'd actually say they are too easy to kill! (When the AV stuff actually hits them. Ignore the bugs for a moment here)
The main overpowered thing on any vehicle, be it dropship, LAV, or HAV.. (And such has been the case since day one) is that the turrets are just too damn good against everything.
When stuff actually hits you in a vehicle, it hurts. A lot.
I haven't even specced into vehicles this build (nor do i plan to, until I've specced fully into knives, scout suits, heavies, etc.) but I've driven a few. The resistance change was far too harsh and vehicles are utter glass now. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.20 19:25:00 -
[25] - Quote
Nova Knife wrote:(When the AV stuff actually hits them. Ignore the bugs for a moment here)
I actually agree with your entire post, Nova, but I can't just ignore the bugs. Not when there's literally a tournament barely seven days hence. |
Cloudy Zan
107
|
Posted - 2012.10.20 19:37:00 -
[26] - Quote
Logi Bro wrote:Sleepy Zan wrote:Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. One swarm hit can knock them upside down and that much hp is nothing a forge can't handle. A forge can't handle it if the guy using the forge can be OHK by those proto launchers. Proto launchers? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.20 19:38:00 -
[27] - Quote
Cloudy Zan wrote:Logi Bro wrote:Sleepy Zan wrote:Logi Bro wrote:Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. One swarm hit can knock them upside down and that much hp is nothing a forge can't handle. A forge can't handle it if the guy using the forge can be OHK by those proto launchers. Proto launchers?
Turrets, whatever you want to call them. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.20 19:39:00 -
[28] - Quote
If you want to hit it, fire when it's flying towards you.
If that doesn't work, try sortof a pincer movement- have 1 person fire from ahead of it, one from behind (sacrificing 2 people to take 3 more effective people out of commission can be worth it)
Just don't expect to destroy it- I've shot them plenty of times, and every time they would just fly into the redzone and fly back with full shields. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.10.20 21:04:00 -
[29] - Quote
Even if you do take down a dropship theres the new fun part where Eve isk is transferred to DUST so isk is now meaningless. You could spend 5mins taking down a dropship as soon as they respawn theres another no problem.
Tournament feels way to rushed in my opinion. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.20 21:10:00 -
[30] - Quote
Icy Tiger wrote:Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit.
a speed boost further cripples tanks as swarms NAVIGATE AROUND corners to hit tanks most times and tanks have gotten hit with enough nerfs especially armor tanks
they need better tracking vs air targets and a nerf in tracking vs ground targets tbh |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.10.20 21:16:00 -
[31] - Quote
Yea, this tournament is making me think less of CCP's ability to deduce the state of there community. The only way I'd find this acceptable is if the tournament literally had no vehicles, but then that's highly unfair for pilots and people who specced that way.
They should of just done some open event like they did last time. Maybe put up special matches with special rules and force people to pay ISK to get in. Just make people feel special, it's all they really want.
But I do like the idea of going up against the Dev team if you win the tournament. If Zion wins and I get in that game, I'm going to spam them with every lame bug and trick in the book till the devs rage quit there own game. Like hiding inside a letter Node with a shotgun, god the people who figured out that bug lamed E objective on the 5 letter map. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.20 21:17:00 -
[32] - Quote
Mavado V Noriega wrote:Icy Tiger wrote:Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit. a speed boost further cripples tanks as swarms NAVIGATE AROUND corners to hit tanks most times and tanks have gotten hit with enough nerfs especially armor tanks they need better tracking vs air targets and a nerf in tracking vs ground targets tbh
Why not split AA and AG launchers then? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.20 22:05:00 -
[33] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=41902&find=unread
Missiles are Op, due to Passive skill bonuses and insane damage modules. Dropships are simply the best delivery method. Swarms need fixing. Forgeguns would be sufficient, if you could survive long enough to get a few shots off. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.20 22:11:00 -
[34] - Quote
Logi Bro wrote:Cloudy Zan wrote:Logi Bro wrote:Sleepy Zan wrote:Logi Bro wrote:
So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG.
I'm calling for a nerf.
One swarm hit can knock them upside down and that much hp is nothing a forge can't handle. A forge can't handle it if the guy using the forge can be OHK by those proto launchers. Proto launchers? Turrets, whatever you want to call them. Ya damage output on vehicle turrets is insane right now but I'm telling you there are good AV guys out there who have been getting sh*t done since before the tank nerf.
positioning is key |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.20 22:15:00 -
[35] - Quote
Says a guy in the corporation devoted to using Dropships constantly. Again, zzzz. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.10.20 22:27:00 -
[36] - Quote
Leither Yiltron wrote:Says a guy in the corporation devoted to using Dropships constantly. Again, zzzz. When literally every post is against you, did you ever stop to consider maybe you're the one that is wrong? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.20 22:38:00 -
[37] - Quote
The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. |
Cloudy Zan
107
|
Posted - 2012.10.20 22:44:00 -
[38] - Quote
Tony Calif wrote:The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. Trust me there are tactics that can be used against a dropship to great effect. You just have to find them |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.10.20 22:44:00 -
[39] - Quote
Tony Calif wrote:The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. I completely agree with this, and that's why I can't see how dropships are so OP. A forge gunner will counter them. If they focus on killing the forge gunners to protect their dropship, they're doing it right. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.10.20 23:09:00 -
[40] - Quote
Noc Tempre wrote:Mavado V Noriega wrote:Icy Tiger wrote:Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit. a speed boost further cripples tanks as swarms NAVIGATE AROUND corners to hit tanks most times and tanks have gotten hit with enough nerfs especially armor tanks they need better tracking vs air targets and a nerf in tracking vs ground targets tbh Why not split AA and AG launchers then?
+1 this was what I was thinking would be a good solution to the SL problems. Have 2 different types of SL's, ones that are strictly for Anti-Air and one for Ground Armor.
Make a specific weapon for Ariel Vehicles and this problem will soon sort itself out, also remember there are 2 more Ariel Vehicles coming. One looks to be a Light and not sure if the Dropship is a Heavy or Medium but whatever it is there will be another.
So there will be other methods of taking out DS's and they might be more OP than the current problem so be patient before the cries of NERF go out and lets see how things play out.
On the topic of the tournament, the fact that everyone and anyone can spec into a DS or anything else for that matter shouldn't give you an excuse not to be prepared. |
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steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.10.20 23:17:00 -
[41] - Quote
Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back.
wow iv never had an issue it just takes a bit of thought and learning how to lead, :\ |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.10.20 23:21:00 -
[42] - Quote
as a forge user I say bring on the flying popcorn. |
Maximus Creed
ZionTCD Legacy Rising
68
|
Posted - 2012.10.20 23:22:00 -
[43] - Quote
More importantly: The tourny will suck now that every corp can afford to roll in 10 tanks per game. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.10.20 23:23:00 -
[44] - Quote
Maximus Creed wrote:More importantly: The tourny will suck now that every corp can afford to roll in 10 tanks per game.
10? HA thats nothing lol, can roll 100's if you want. 16v16 Tank battles! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.20 23:25:00 -
[45] - Quote
Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.21 00:16:00 -
[46] - Quote
Yeah, that's the core of the problem. I've said as much in the feedback forums. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.21 00:17:00 -
[47] - Quote
Dropships go HMMMMMMMMMMMMMMMMMM
Edit: Bang bang bang bang |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.21 00:21:00 -
[48] - Quote
Who cares about the ISK influx? Please, bring in all the tanks you want. It'll make for more ISK earned for me taking them out. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.21 00:22:00 -
[49] - Quote
Leither Yiltron wrote:Title says it all.
Militia swarm launcher= 4,800 ISK.
My Myron loadout= 430,000 ISK.
Forge gun= 4,800 ISK.
Railgun installation: Free
Blaster installation: Free.
Sorry, learn to aim. I only get hit by swarms when I'm not paying attention. Use a forge gun. The default suit should not be able to 1 hit dropships. Back to COD Pl0x. |
droidb0ne
BetaMax.
12
|
Posted - 2012.10.21 01:14:00 -
[50] - Quote
Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back.
Lol@urpimpleface. Get back on cod-horsey. And ride until ur ass hurts |
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Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.21 01:25:00 -
[51] - Quote
Fiasco Llana wrote:Leither Yiltron wrote:Title says it all. Militia swarm launcher= 4,800 ISK. My Myron loadout= 430,000 ISK. Forge gun= 4,800 ISK. Railgun installation: Free Blaster installation: Free. Sorry, learn to aim. I only get hit by swarms when I'm not paying attention. Use a forge gun. The default suit should not be able to 1 hit dropships. Back to COD Pl0x.
You didn't seem to understand his post. He was saying swarms simply don't hit their targets currently, not that they should OHK everything. So sorry, learn to read. |
Gunner Needed
The Southern Legion
111
|
Posted - 2012.10.21 01:33:00 -
[52] - Quote
Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships.
medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well |
Blunt Smkr
Doomheim
62
|
Posted - 2012.10.21 03:38:00 -
[53] - Quote
Forge guns should not be the only thing that can take out a dropship. They just need to fix SL soon |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 04:13:00 -
[54] - Quote
Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well Yeah, swap them for semi auto missile launchers. Missiles aren't clearing an area, they're clearing most of the map. |
Riot Ruckus
Doomheim
56
|
Posted - 2012.10.21 08:19:00 -
[55] - Quote
Leither Yiltron wrote:Title says it all.
You should have dropships of your own if you are competing... |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.21 09:01:00 -
[56] - Quote
Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well
They should only have blasters ( machine guns ) mounted on them though and not infinite missiles playing the role of gunship/fighter jet. And as if anyone would actually be landing their dropship to get people around.. CRU , and jump the fk out when he says your on target |
Riot Ruckus
Doomheim
56
|
Posted - 2012.10.21 09:26:00 -
[57] - Quote
Blunt Smkr wrote:Forge guns should not be the only thing that can take out a dropship. They just need to fix SL soon
forge guns take skill. The only way i am okay with a fix is if swarm launcher proficiency increases a rockets rate of travel. |
Gunner Needed
The Southern Legion
111
|
Posted - 2012.10.21 14:07:00 -
[58] - Quote
Knightshade Belladonna wrote:Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well They should only have blasters ( machine guns ) mounted on them though and not infinite missiles playing the role of gunship/fighter jet. And as if anyone would actually be landing their dropship to get people around.. CRU , and jump the fk out when he says your on target
still gotta pick them up. there is more than 1 objective |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.10.21 14:49:00 -
[59] - Quote
Swarm Launchers - fix required - 1. increase in speed - anti air rockets should be able to out accelerate flying targets other wise the are not fit for purpose. 2. Warhead size - increase the size of warheads so that it is on a par with the forge gun of equal level. 3. Ammo levels - Swarm Launchers should have greater ammo available, at least 2 full reloads available before the need for resupply. 4. Dumbfire - please fix this. there should be a panic, unguided, dumbfire for those close in emergencies. 5. Range - increase standard lock range to between 500 and 750 metres. Most modern AV missiles have effective ranges in the 1.5 to 2Km range. |
Governor Odius
Doomheim
177
|
Posted - 2012.10.21 14:53:00 -
[60] - Quote
Why not just say "remove dropships from the game", because that's what your suggestions will end up with. |
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.21 16:44:00 -
[61] - Quote
Evane Sa'edi wrote:Swarm Launchers - fix required - 1. increase in speed - anti air rockets should be able to out accelerate flying targets other wise the are not fit for purpose. 2. Warhead size - increase the size of warheads so that it is on a par with the forge gun of equal level. 3. Ammo levels - Swarm Launchers should have greater ammo available, at least 2 full reloads available before the need for resupply. 4. Dumbfire - please fix this. there should be a panic, unguided, dumbfire for those close in emergencies. 5. Range - increase standard lock range to between 500 and 750 metres. Most modern AV missiles have effective ranges in the 1.5 to 2Km range.
Highlighted stupid. You want a no skill weapon to match the penultimate AV in the game right now for damage? Try flying a dropship around and you will realize how fragile they actually are. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 17:06:00 -
[62] - Quote
And how fast and deadly effective they are, and how easy it is to fly into the red. But they're counter productive to Noc's argument. So he left them out. |
Governor Odius
Doomheim
177
|
Posted - 2012.10.21 17:44:00 -
[63] - Quote
From which I gather you have not flown a dropship and just assume that because you periodically see them flying unopposed they must be invincible win-buttons that never die. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.21 18:25:00 -
[64] - Quote
pls nerf ALL the things.
But seriously, instead of whining constantly about this, why not BALANCE them both? I mean, you're all on either side of the fence instead of trying to sit on the center.
Sure, SLs need a fix, You'd think these would be for AA, not AT whereas Forge Guns I always thought were AT not AA, one person should not be able to dominate everything and anything. When it comes to Vehicles, start thinking about everything.
Vehicles: Dropships, Tanks, LAVs AV: Forge Guns, Swarm Launchers, Installations (Blaster, Missile, Railgun)
So let's start with Dropships
Make them slower and heavier, meaning we have a lower top speed, more armor/shields and can't be flipped as easy. I'm down for gunships to be flipped but currently the knockback is stupid for Dropships which are meant to be Heavily armored Tactical platforms (to quote its description) give Dropships countermeasures against Swarms, face it, Dropships will stop being used once swarms can catch up, unless they have a countermeasure The guns, adding limitations, I enjoy piloting and providing my gunners with the ability to annihilate everything, it's why I'll probably go on to be a gunship pilot. The one problem is Accelerated Missiles, these babies can snipe people, and don't tell me they can't because I've flown off into an Infantry redzone, and my gunners have just started "sniping" people from across the map. So, let's remove those from being fitted to Dropships. We also need to work on ranges for these missiles, they shouldn't be endless, perhaps also lower the damage based on distance traveled. They should be used for clearing an area to allow your boys a safe landing.
Someone else wil need to cover Tanks and LAVs because I find them useless, personally.
We move onto AV,
Forge Guns; Reducing Range, If dropships are nerfed so that they can't annihilate everything with missiles, these Forge Guns shouldn't be able to snipe them from the edge of the map, atleast with max damage, add an effective range to it (don't "BUT THE LORE SAYS THIS" me, you're an idiot if thats the only argument you bring to the table) so that if you're by a Dropship and it's dumb enough to come close to you and linger about, Damn right you should shoot it down, but not standing on your redline keeping Dropships from flying to objectives. Forge Guns are about skill but as it stands, a good single forge gunner can keep a 3man dropship away. Raising price, The price for a basic Forge Gun is very cheap, it's pretty idiotic. You can say "BUT WHEN I SPAWN I DIE!", but when Dropships are fixed then it'll be pretty damn unfair that you're with an 8,800ISK Forge Gun and you're taking everything out (That goes for all vehicles, in case people didn't notice, those things are expensive to use)
Yes, reductions to range and raising the price seems negative, but when the Dropships are fixed, you'll no longer see any vehicles due to Forge Guns smashing everything (I used to see a lot of vehicles, I don't anymore because I'll see Forge Gunners taking them on by themselves), A Forge Gun should only be used when the user is sure he has is squad backing him up. Since ISK gain is based on how much damage you cause, a Forge Gun taking out a Vehicle such as an expensive tank or Dropship should come with a large risk to themselves.
Swarm Launchers: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload, increase total ammo also. Reduce Damage You can fire a lot of them, but reduce the damage. This makes the Swarm launcher great for chasing after Air vehicles, but Tanks, not so much. [B]Remove the free Militia Swarm sorry, but there is not Risk for how rewarding a Militia Swarm can be, remove the AV class with the free Swarm. [B]Speed them up, No air vehicle should be safe from Swarms, they should be fast and not only kill things but act as a deterrent
So Swarm launchers become a very good AA weapon, it's still ok for firing at tanks but it's primary role is AA, with Forge Guns they become AT but have the ability to become AA at close ranges.
Installations: Need to play with these a bit more, they're a major deterrent for myself, especially railguns and blasters, they hurt pretty bad.
This is all off the top of my head, and I may work on it and try and make a balanced list. Again, we must focus on EVERYTHING, take a look at the whole scope of things. Vehicles and AV have a very explosive relationship, when one thing happens to a single thing in the entire relationship, say, nerfing tanks or buffing one AV weapon, the entire relationship goes to ****. This is one of the problems dropship pilots had last build when AV v Tanks was all that this forum consisted of. Like I said, I'll go play some more and talk to people that play AV and what they feel, the above list is my personal views
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 18:34:00 -
[65] - Quote
Governor Odius wrote:From which I gather you have not flown a dropship and just assume that because you periodically see them flying unopposed they must be invincible win-buttons that never die.
I've used every militia vehicle. Every militia suit. Now sure, my turrets suck lemons, because I don't have +50% or more damage. I'm also not interested as it's no fun compared to last build. Last builds physics messed with turrt aiming though.
My Dropships are only half a survivable as one which has decent mods, and good skills choices. But they're survivable none the less. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.21 18:36:00 -
[66] - Quote
I agree Jason. The problem is that CCP has little time before their tournament is ruined to implement these balance changes. The best thing they can do right now is reinstate the old Swarm Launcher tracking speed and then do an actual core fix later. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 18:39:00 -
[67] - Quote
It's only a beta tournament. Not anything important. Except for the black ops LAV. Who cares if it's a pile of poo. The game is so deep yo LoL |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.10.21 18:41:00 -
[68] - Quote
Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 18:43:00 -
[69] - Quote
Tiel Syysch wrote:Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4.
Well said. Lvl1&2 items make such a huge difference. Especially the Swarmer. |
Governor Odius
Doomheim
177
|
Posted - 2012.10.21 18:56:00 -
[70] - Quote
Jason Pearson wrote: [Well intentioned ideas that miss the point.]
I said this before they nerfed HAVs and no one listened. I'll say it again now and hopefully someone will pay attention before my favorite way to play the game gets the same nerfed out of existence right along with them.
The game isn't finished. There are a lot of missing features that are going to drastically change the way the game works, including vehicle modules. Check out this dev blog.
Take note, for example, capacitor:
Quote:Another key aspect that is similar between ships and vehicles is the capacitor. A good way to grasp this concept is to think of capacitors as the energy source that powers everything in a vehicle. From weapon turrets to repair modules, almost everything that you fit on to your vehicle in DUST 514 will need to draw capacitor points in order to function. Because of the fusion technology that the capacitor is based on, you will never GÇ£run outGÇ¥ of capacitors in the long run, since it will always replenish itself over time. However, as you activate weapons, scanners, ECM and other modules over the course of a battle it is very likely that your vehicle will deplete its stock of capacitors in short order. Basically it's a vehicle mana bar, and everything uses it. I read somewhere that they'll even drain it by moving, though I can't remember where so it's possible it was BS. Point is when that gets implemented a dropship isn't going to be able to fly max speed and shoot forever. It'll run out of cap and be left to twist.
ECM:
Quote:ThereGÇÖs an old adage that states GÇ£an enemy canGÇÖt attack what the enemy canGÇÖt see.GÇ¥ and this is certainly the case when we add electronic warfare to the battlefield. Advanced combat vehicles like the HAV require a host of electronic gadgets in order to identify, acquire, and dispatch threats effectively. Electronic counter-measures on the other hand, can leave your enemies blind and helpless on the field and often during critical moments. I don't know if "blind" means literally shutting down their vision or just narrowing/blurring it. Or something else entirely. Not important. Point is, it's going to be a big deal.
This is why I roll my eyes and scoff every time someone comes on the forums saying "swarms need to move faster, DS need to move slower, change pathing, change damage, whatever". CCP has plans in place to balance all this stuff. Sure, it'll require tweaking when we actually get there, but to try to balance for it now is moronic. |
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.21 19:00:00 -
[71] - Quote
Tiel Syysch wrote:Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4.
I actually don't use swarms, I'm a pilot and with the amount of bitching about swarms, I figured ya'll must need a boost. But I also suggested a lower amount of damage per shot so to balance it out we give every swarm launcher more ammo, forgive me in having one error. |
Cloudy Zan
107
|
Posted - 2012.10.21 19:55:00 -
[72] - Quote
Jason Pearson wrote:Tiel Syysch wrote:Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4. I actually don't use swarms, I'm a pilot and with the amount of bitching about swarms, I figured ya'll must need a boost. But I also suggested a lower amount of damage per shot so to balance it out we give every swarm launcher more ammo, forgive me in having one error. Swarm and forge combos can be very effective just sayin |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.21 20:00:00 -
[73] - Quote
Cloudy Zan wrote:Jason Pearson wrote:Tiel Syysch wrote:Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4. I actually don't use swarms, I'm a pilot and with the amount of bitching about swarms, I figured ya'll must need a boost. But I also suggested a lower amount of damage per shot so to balance it out we give every swarm launcher more ammo, forgive me in having one error. Swarm and forge combos can be very effective just sayin
I hear that, get like 5 swarms chasing you and a Forge Gunner aiming for you, even if they miss I'm like "**** FORGE GUN" and slow down to turn away forgetting the swarms who then promptly flip me over. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.23 04:28:00 -
[74] - Quote
They can be very effective in that they have the remote possibility of hitting. lol |
Cloudy Zan
107
|
Posted - 2012.10.23 05:01:00 -
[75] - Quote
Leither Yiltron wrote:They can be very effective in that they have the remote possibility of hitting. lol lol of course same goes with any other weapon, if you can't hit something with it, there is no use. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.23 05:28:00 -
[76] - Quote
Governor Odius wrote:Jason Pearson wrote: [Well intentioned ideas that miss the point.]
Misses the point
I'd typically agree with you, but this thread is about how enjoyable the tournament is going to be, not balance. A thread about dropship balance from me would go on longer than any sane man could ever want.
|
Adveras
Osmon Surveillance Caldari State
0
|
Posted - 2012.10.23 15:39:00 -
[77] - Quote
I think one of the main issues with swarms isn't necessarily their speed, it's their flight path once they are fired. I have spent plenty of time trying to fire my swarm while the dropship was heading towards me, but it always seems like the missle purposefully arcs to start tracking behind the ship instead of hitting it head on. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.10.23 16:07:00 -
[78] - Quote
I love how everyone is so ignorant on these matters.
First off easiest way to fix dropships
1. Increase survivability 2. fix small railturrets and blasters so they are accurate when fired from a moving vehicle. 3. Do some slight buffs to rails and blasters 4. Put a damage nerf on dropships like logistic LAVs have aka .5x multiplyer that reduces damage. Therefore it takes more shots to kill. 5. Give dropship pilots more points for assisting in troupe transport. AKA this means giving dropships a lot better point system to earn warpoints SP and isk. 6. Make it so swarms can not flip dropships by hitting them or fling them into buildings. Makes it impossible to do pick ups.
All people want to do is nerf nerf nerf nerf nerf. They never think things through on how to make it easier to act within its role and harder to act at other roles. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.23 18:20:00 -
[79] - Quote
Noc Tempre wrote:Mavado V Noriega wrote:Icy Tiger wrote:Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit. a speed boost further cripples tanks as swarms NAVIGATE AROUND corners to hit tanks most times and tanks have gotten hit with enough nerfs especially armor tanks they need better tracking vs air targets and a nerf in tracking vs ground targets tbh Why not split AA and AG launchers then?
I think that's likely the solution, have differing weapons for each. Let either be fired at whatever but spec them so their real value is against their chosen target type. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.23 18:31:00 -
[80] - Quote
Leither Yiltron wrote:Title says it all.
Just get a friggin forge gun and blow the dropshit outta the sky!
The above statement says it all! |
|
Mads Katter
Nova Corps Marines
15
|
Posted - 2012.10.23 18:50:00 -
[81] - Quote
Leither Yiltron wrote: If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself.
Sorry Leither, You are dead wrong on this..Or are at least doing it wrong. Just like Forge Sniping infantry (I do it quite often), you need to learn to lead your targets. I take down Dropships with no Problem. Now I agree they DO need to up the Swarm Launcher speed a fraction (or maybe just on the higher level swarms), but this dribble about the Forge Guns not being effective against Drop Ships is just sad |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.10.23 19:00:00 -
[82] - Quote
funny how you ADD kids ignore the subject the OP is addressing. no one intelligent is saying make SL as powerful as forges, their saying increase their effectiveness. its useless. how can a weapon designed as AV hit the target 1 time in 10 when you use it correctly?
1. make them faster - its dumb to make anti air weapons slower than air vehicles. 2. give them a shorter max range. they autolock so they should die after 100m. 3. lower the damage - again they autolock. 4. better targeting - its stupid that they track from behind instead of taking the shortest route to the target. needs fixing. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.23 19:28:00 -
[83] - Quote
Mads Katter wrote:Leither Yiltron wrote: If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself. Sorry Leither, You are dead wrong on this..Or are at least doing it wrong. Just like Forge Sniping infantry (I do it quite often), you need to learn to lead your targets. I take down Dropships with no Problem. Now I agree they DO need to up the Swarm Launcher speed a fraction (or maybe just on the higher level swarms), but this dribble about the Forge Guns not being effective against Drop Ships is just sad
It decidedly depends on the pilot. You can kill most of the guys hanging around in the public lobbies with a Forge because they don't have quite the experience other pilots do.
Kudos to those who HAVE figured out how to fly evasion maneuvers, but there's no way that those entitle you to being nigh-on invincible. xD |
Cloudy Zan
107
|
Posted - 2012.10.23 19:32:00 -
[84] - Quote
Leither Yiltron wrote:Mads Katter wrote:Leither Yiltron wrote: If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself. Sorry Leither, You are dead wrong on this..Or are at least doing it wrong. Just like Forge Sniping infantry (I do it quite often), you need to learn to lead your targets. I take down Dropships with no Problem. Now I agree they DO need to up the Swarm Launcher speed a fraction (or maybe just on the higher level swarms), but this dribble about the Forge Guns not being effective against Drop Ships is just sad It decidedly depends on the pilot. You can kill most of the guys hanging around in the public lobbies with a Forge because they don't have quite the experience other pilots do. Kudos to those who HAVE figured out how to fly evasion maneuvers, but there's no way that those entitle you to being nigh-on invincible. xD denial, apparently there can't be good forge guns that take down good pilots |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.23 19:33:00 -
[85] - Quote
Go try it yourself and see how it fares. I don't know anyone "good" enough to consistently take down well-piloted dropships. |
Cloudy Zan
107
|
Posted - 2012.10.23 19:39:00 -
[86] - Quote
Leither Yiltron wrote:Go try it yourself and see how it fares. I don't know anyone "good" enough to consistently take down well-piloted dropships. i do |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.23 19:41:00 -
[87] - Quote
Leither Yiltron wrote:Go try it yourself and see how it fares. I don't know anyone "good" enough to consistently take down well-piloted dropships.
Lulz! Me too! |
knight of 6
ZionTCD Legacy Rising
66
|
Posted - 2012.10.23 20:56:00 -
[88] - Quote
I'm running 2,564ish shields and some level one turrets, oh and a nice shield recharger. that comes to about 350,000 ISK, a forge gun costs 6,000. lets run some numbers.
you can buy: 60 forge guns for what it costs me to buy 1 myron.
my current average ISK per [FULL AMBUSH] match is 70K. a full match takes 15 minutes. that's 6 matches and an hour and a half using militia blueprint gear to buy a single outfitted myron.
to earn back what it cost me to Buy my myron it has to survive 6 matches (90 min)
to earn what it cost you to buy a forge gun it will take you .0851 matches ....thinking what is .0851 matches? it's a minute and 20 seconds
quit whining.
*all numbers rounded for convenience of mental math* *all decimals accurate to the third point* |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.23 21:02:00 -
[89] - Quote
knight of 6 wrote:I'm running 2,564ish shields and some level one turrets, oh and a nice shield recharger. that comes to about 350,000 ISK, a forge gun costs 6,000. lets run some numbers.
you can buy: 60 forge guns for what it costs me to buy 1 myron.
my current average ISK per [FULL AMBUSH] match is 70K. a full match takes 15 minutes. that's 6 matches and an hour and a half using militia blueprint gear to buy a single outfitted myron.
to earn back what it cost me to Buy my myron it has to survive 6 matches (90 min)
to earn what it cost you to buy a forge gun it will take you .0851 matches ....thinking what is .0851 matches? it's a minute and 20 seconds
quit whining.
*all numbers rounded for convenience of mental math* *all decimals accurate to the third point*
+1 for the Lulz! But I will still shoot you out of the sky !
PS: My Forge Gun is 50 or 70 Aurum! So technically I dont spend any ISK on my forge guns :)! |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.26 21:17:00 -
[90] - Quote
This is still broken as **** you know. Now our missiles hit once every 3 minutes instead of never. Zzzzz.
I can't wait to see Dropship 514 starting tomorrow! |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.26 21:26:00 -
[91] - Quote
Yup. It's going to be ugly for us ground troops. Never mind. It will suck more if the market is still messed up. |
Talneck Balder
British Federation Sleepless Knights Alliance
21
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Posted - 2012.10.26 22:25:00 -
[92] - Quote
I have to say my bit having posted my thoughts on this before. In the last couple of days i have sat down in the battlefield , got out my pack lunch and chewed thoughtfully on a bacon butty as i watched my Missiles play follow the leader with a drop ship and be as effective as a damp squid .Now i know there is some emotion on this subject and yes there will probably be all sorts of nice mods to stick in your drop ship to counter missiles in future , but please a drop ship is basicly a troop transport , not the fastest or best defended thing in the sky , and forge gunners bless their cotton socks are desighned to have that huge weapon of theirs pointing forward and breaking delicate things like tanks and emplacements . Taking out flying objects like drops ships and the odd blast thrown corpse should be mainly the perogative of the missile launcher as when we point it at land based things the software in those missiles seem to like targeting rocks and buildings and not all hitting and if we step out to get a good shot well those pesky party poopers, the snipers ,have great fun in hitting the heavy and i have to say it costs more than the gun we also loose all our suites and other bits and bobs and on our own we do tend to be rather easy kills for most other combatants so its the wise man who makes sure he has several spare clones ready to rumble if missile man you are to be. Over all I wish to say for now ,for more skills and mods are sure to come along is that missiles should be going a little faster if for no other reason than it seems dust must have different laws of physics or the missile designers are totaly inept at their craft that a cargo ship can outrun a missile.
Be well , and don't play with your clone , you will go blind. |
BLENDEDDAVE
WARRIORS 1NC
52
|
Posted - 2012.10.26 22:42:00 -
[93] - Quote
Leither Yiltron wrote:Title says it all.
lol htfu thats what they say.long ago we did clan battel and we were spammed to deth they won good for them for having no balls
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.26 23:14:00 -
[94] - Quote
Dave, you guys just wind up too many people to get taken seriously, even though it's just a beta. Too many serious business people :P Tournaments make people too competative to be forthcoming on imbalances/exploits. |
BLENDEDDAVE
WARRIORS 1NC
52
|
Posted - 2012.10.26 23:20:00 -
[95] - Quote
Tony Calif wrote:Dave, you guys just wind up too many people to get taken seriously, even though it's just a beta. Too many serious business people :P Tournaments make people too competative to be forthcoming on imbalances/exploits.
i know but fuk em hay i play for good time got nothing to prove. if it gets em that up tight job don lol |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.26 23:40:00 -
[96] - Quote
I can't wait to hire you guys to go troll some people for a week :P |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.10.27 00:50:00 -
[97] - Quote
Tony Calif wrote:I can't wait to hire you guys to go troll some people for a week :P
who? |
BLENDEDDAVE
WARRIORS 1NC
52
|
Posted - 2012.10.27 00:57:00 -
[98] - Quote
oneshytalk wrote:[quote=Tony Calif]I can't wait to hire you guys to go troll some people for a week :P
lol |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.10.27 01:33:00 -
[99] - Quote
Sleepy Zan wrote:Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. One swarm hit can knock them upside down and that much hp is nothing a forge can't handle.
If it reaches, yes. =) |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.27 03:16:00 -
[100] - Quote
Leither Yiltron wrote:Go try it yourself and see how it fares. I don't know anyone "good" enough to consistently take down well-piloted dropships. Patches the Hyena can do it. Several others in Tritan Industries can do it as well. It is called they practice with these weapons on a daily basis and have invested skill points into them. They know how to aim them and lead their targets. They don't just grab the lowest rated gun and throw a fit the first match because it was too hard to hit anything.
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.10.27 04:49:00 -
[101] - Quote
I have a proto forge and practice every day with it. Doubtless Tritan loves their dropships as well. It's fantastic that such a swathe of people can be in denial about something verified by extensive testing. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.27 05:13:00 -
[102] - Quote
Leither Yiltron wrote:I have a proto forge and practice every day with it. Doubtless Tritan loves their dropships as well. It's fantastic that such a swathe of people can be in denial about something verified by extensive testing.
It's not about denial, it's quite obvious you're just ******* terrible with a Forge. Give it to someone else that can actually aim. I've lost all respect for any forge gunner who claims "It's impossible to hit a Dropship" after I watched Jewie pick up a Forge Gun (1st time) and down every single ship we've come across.
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.27 05:55:00 -
[103] - Quote
Leither Yiltron wrote:I have a proto forge and practice every day with it. Doubtless Tritan loves their dropships as well. It's fantastic that such a swathe of people can be in denial about something verified by extensive testing. Ask anyone who actually plays this game and they will tell you Tritan isn't known for their dropships. If that is your standard response to everything, you have issues. Also, why would Tritan care about dropships in the tourny (since you seem so worried according to post title), seeing as how we did not get in? I can only assume that you are just feeling bad because you don't know how to lead a moving target. The Forge Gun is a very potent weapon. Ask anyone that has been on the same map with Patches how long their dropship lasted. If it lasted very long, it was due to them having to hide and not be useful, so regardless, the situation is nullified by having a good shooter on the field. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.27 06:22:00 -
[104] - Quote
It comes down to this, these nerfbat lovers want to make sure all the cool vehicles and gear can still be killed by an AR. Tanks didn't need to be nerfed, they just needed to either be harder to get, or require something special or unique to be able to call them. Dropships don't need to be nerfed, the ones that are 4500 shields etc. didn't get that way over night, it took time to tech up far enough to get them there. Not only that but they all cost a ton, players need to stop calling for a nerf when they can't pull out their handgun and use it to blow up a vehicle.
Another thing to keep in mind is that swarms are broke, will probably be adjusted a few times before luanch, and will probably be adjusted a few times after launch. The same goes for most aspects of this game, the devs are looking for the best balance so drop your nerf bats and go back to the game. |
Cloudy Zan
107
|
Posted - 2012.10.27 06:39:00 -
[105] - Quote
Mister Hunt wrote:Leither Yiltron wrote:I have a proto forge and practice every day with it. Doubtless Tritan loves their dropships as well. It's fantastic that such a swathe of people can be in denial about something verified by extensive testing. Ask anyone who actually plays this game and they will tell you Tritan isn't known for their dropships.. They are known for their mass drivers
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Cloudy Zan
107
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Posted - 2012.10.27 06:46:00 -
[106] - Quote
Also would like to give a + 1 for the suggestions to fix tracking rather than simply increase speed, should make things way more balanced.
Scurvy Granger wrote: Tanks didn't need to be nerfed, they just needed to either be harder to get, or require something special or unique to be able to call them. Also the tanks did need a nerf, but more so on the amount of damage turrets do. Now tanks are nerfed but they're turrets are OP and they're a bunch of glass cannons.
It's a tank, it should be able to tank. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.27 09:32:00 -
[107] - Quote
Noc Tempre wrote:Leither Yiltron wrote:Noc Tempre wrote:Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back. This means you are not good, not dropships are impossible to hit; we have no trouble removing them. If you can't destroy dropships than that is your problem. Perhaps everything shouldn't be possible for free. 100% bullshit Noc, but you were full of **** about tanks, too. You just want to protect whatever you're abusing today. zzzzz I have extensively tested the Forge Gun vs. Dropships. It isn't consistent nor practical as a solution. I spent 2 hours last night scrimmaging vs our forge guns. Tumbling, tight turns, blitz passes, holding circles, they hit it all, and they downed me in an average of 10s. Get good.
Same, i used a grimlock with 2x Heavy weapon range and it can take down nearly any DS.... But one of our DS pilots does seem to be very good at avoiding forge guns and swarms... |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.27 09:38:00 -
[108] - Quote
I think what this entire post boils down to is the OP knows he will be an early exit from the tournament. He is therefore looking for a reason why. His corporation hasn't aggressively sought out A/V personnel. The OP has also figured out that SP wise it is about the time that you will start to see a lot of Dropships. He put two and two together. He then creates a post claiming that a single weapon that has never been the best against Dropships are going to be the sole reason his team fails. He then attempts to ignore the facts about forge guns and their lethality against ANYTHING they hit. Did I miss anything? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.27 12:32:00 -
[109] - Quote
No Mr Hunt. He does have a point. While I agree forge guns do pretty well against Dropships, I know Tritan have a massive forge gun ability, the fact Dropships can just Alpha your forge gunners is the problem. Even with a breach forge you can't 2 shot a good Dropship. He can 1 shot you. Unless it's a prototype forge. Which is as expensive as heck. But bottom line, they ain't hotfixed it. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.27 12:35:00 -
[110] - Quote
The only time Tritan has had any issues with ANY dropships is when we didn't have our forge gunners with us. You can't kill the forge gunner if you are dead before you even figure out where he is since he lit you up as soon as you appear. It all boils down to preparedness, the prepared teams will win. Those that are not will fall by the wayside. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.27 12:39:00 -
[111] - Quote
And support, Forgegunners can't do much while over run by infantry. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.27 12:46:00 -
[112] - Quote
Dropships not really worried about out
Shot down 2 of zions in 1 match, hell he even kamikazed it into my tank only to jump out last second to spam AV nades, didnt work tbh
But with the market how it is no one can restock owt so once you lose it your more or less screwed |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.10.27 13:55:00 -
[113] - Quote
if you guys say you can't hit a dropship, you suck at the forge. move on to something you are good at.
swarm launchers suck on drop ships yes... so use a forge gun. if you can't do it, get someone who can.
I can take down a fully kitted dropship in 4 shots. If I can do it, anyone can. just line the shot, and let it fly. all you need to know is the distance and speed. if you can judge that, it's a no brainer. if not, it's not the forge guns fault you suck at timing. |
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