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Cloudy Zan
107
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Posted - 2012.10.20 19:37:00 -
[1] - Quote
Logi Bro wrote:Sleepy Zan wrote:Logi Bro wrote:Moochie Cricket wrote:You must suck at using a forge gun because I get hit by them all the time. The only reason I dont die all the time is because I have ~4,500 shields.
Try aiming before bitching Quote:I have proto accelerated missile launchers with a 20% damage increase module So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG. I'm calling for a nerf. One swarm hit can knock them upside down and that much hp is nothing a forge can't handle. A forge can't handle it if the guy using the forge can be OHK by those proto launchers. Proto launchers? |
Cloudy Zan
107
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Posted - 2012.10.20 22:44:00 -
[2] - Quote
Tony Calif wrote:The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. Trust me there are tactics that can be used against a dropship to great effect. You just have to find them |
Cloudy Zan
107
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Posted - 2012.10.21 19:55:00 -
[3] - Quote
Jason Pearson wrote:Tiel Syysch wrote:Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4. I actually don't use swarms, I'm a pilot and with the amount of bitching about swarms, I figured ya'll must need a boost. But I also suggested a lower amount of damage per shot so to balance it out we give every swarm launcher more ammo, forgive me in having one error. Swarm and forge combos can be very effective just sayin |
Cloudy Zan
107
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Posted - 2012.10.23 05:01:00 -
[4] - Quote
Leither Yiltron wrote:They can be very effective in that they have the remote possibility of hitting. lol lol of course same goes with any other weapon, if you can't hit something with it, there is no use. |
Cloudy Zan
107
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Posted - 2012.10.23 19:32:00 -
[5] - Quote
Leither Yiltron wrote:Mads Katter wrote:Leither Yiltron wrote: If anyone wants a real estimation of how easy it is to shoot a dropship with a Forge (it's nearly impossible) go test it yourself. Sorry Leither, You are dead wrong on this..Or are at least doing it wrong. Just like Forge Sniping infantry (I do it quite often), you need to learn to lead your targets. I take down Dropships with no Problem. Now I agree they DO need to up the Swarm Launcher speed a fraction (or maybe just on the higher level swarms), but this dribble about the Forge Guns not being effective against Drop Ships is just sad It decidedly depends on the pilot. You can kill most of the guys hanging around in the public lobbies with a Forge because they don't have quite the experience other pilots do. Kudos to those who HAVE figured out how to fly evasion maneuvers, but there's no way that those entitle you to being nigh-on invincible. xD denial, apparently there can't be good forge guns that take down good pilots |
Cloudy Zan
107
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Posted - 2012.10.23 19:39:00 -
[6] - Quote
Leither Yiltron wrote:Go try it yourself and see how it fares. I don't know anyone "good" enough to consistently take down well-piloted dropships. i do |
Cloudy Zan
107
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Posted - 2012.10.27 06:39:00 -
[7] - Quote
Mister Hunt wrote:Leither Yiltron wrote:I have a proto forge and practice every day with it. Doubtless Tritan loves their dropships as well. It's fantastic that such a swathe of people can be in denial about something verified by extensive testing. Ask anyone who actually plays this game and they will tell you Tritan isn't known for their dropships.. They are known for their mass drivers
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Cloudy Zan
107
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Posted - 2012.10.27 06:46:00 -
[8] - Quote
Also would like to give a + 1 for the suggestions to fix tracking rather than simply increase speed, should make things way more balanced.
Scurvy Granger wrote: Tanks didn't need to be nerfed, they just needed to either be harder to get, or require something special or unique to be able to call them. Also the tanks did need a nerf, but more so on the amount of damage turrets do. Now tanks are nerfed but they're turrets are OP and they're a bunch of glass cannons.
It's a tank, it should be able to tank. |
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