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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.10.20 21:16:00 -
[31] - Quote
Yea, this tournament is making me think less of CCP's ability to deduce the state of there community. The only way I'd find this acceptable is if the tournament literally had no vehicles, but then that's highly unfair for pilots and people who specced that way.
They should of just done some open event like they did last time. Maybe put up special matches with special rules and force people to pay ISK to get in. Just make people feel special, it's all they really want.
But I do like the idea of going up against the Dev team if you win the tournament. If Zion wins and I get in that game, I'm going to spam them with every lame bug and trick in the book till the devs rage quit there own game. Like hiding inside a letter Node with a shotgun, god the people who figured out that bug lamed E objective on the 5 letter map. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.20 21:17:00 -
[32] - Quote
Mavado V Noriega wrote:Icy Tiger wrote:Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit. a speed boost further cripples tanks as swarms NAVIGATE AROUND corners to hit tanks most times and tanks have gotten hit with enough nerfs especially armor tanks they need better tracking vs air targets and a nerf in tracking vs ground targets tbh
Why not split AA and AG launchers then? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.20 22:05:00 -
[33] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=41902&find=unread
Missiles are Op, due to Passive skill bonuses and insane damage modules. Dropships are simply the best delivery method. Swarms need fixing. Forgeguns would be sufficient, if you could survive long enough to get a few shots off. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.20 22:11:00 -
[34] - Quote
Logi Bro wrote:Cloudy Zan wrote:Logi Bro wrote:Sleepy Zan wrote:Logi Bro wrote:
So let me get this straight...4,500+shields, proto launchers, a shield booster, proto damage buff modules, and who knows what else all on a Myron? So yeah....I'm thinking dropships have way too much CPU and PG.
I'm calling for a nerf.
One swarm hit can knock them upside down and that much hp is nothing a forge can't handle. A forge can't handle it if the guy using the forge can be OHK by those proto launchers. Proto launchers? Turrets, whatever you want to call them. Ya damage output on vehicle turrets is insane right now but I'm telling you there are good AV guys out there who have been getting sh*t done since before the tank nerf.
positioning is key |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.10.20 22:15:00 -
[35] - Quote
Says a guy in the corporation devoted to using Dropships constantly. Again, zzzz. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2012.10.20 22:27:00 -
[36] - Quote
Leither Yiltron wrote:Says a guy in the corporation devoted to using Dropships constantly. Again, zzzz. When literally every post is against you, did you ever stop to consider maybe you're the one that is wrong? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.20 22:38:00 -
[37] - Quote
The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. |
Cloudy Zan
107
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Posted - 2012.10.20 22:44:00 -
[38] - Quote
Tony Calif wrote:The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. Trust me there are tactics that can be used against a dropship to great effect. You just have to find them |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2012.10.20 22:44:00 -
[39] - Quote
Tony Calif wrote:The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. I completely agree with this, and that's why I can't see how dropships are so OP. A forge gunner will counter them. If they focus on killing the forge gunners to protect their dropship, they're doing it right. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.10.20 23:09:00 -
[40] - Quote
Noc Tempre wrote:Mavado V Noriega wrote:Icy Tiger wrote:Drop ships are overpowered. But they do not need a nerf. Swarms need a speed boost. They shouldn't ever just disappear after a guy spins around a bit. a speed boost further cripples tanks as swarms NAVIGATE AROUND corners to hit tanks most times and tanks have gotten hit with enough nerfs especially armor tanks they need better tracking vs air targets and a nerf in tracking vs ground targets tbh Why not split AA and AG launchers then?
+1 this was what I was thinking would be a good solution to the SL problems. Have 2 different types of SL's, ones that are strictly for Anti-Air and one for Ground Armor.
Make a specific weapon for Ariel Vehicles and this problem will soon sort itself out, also remember there are 2 more Ariel Vehicles coming. One looks to be a Light and not sure if the Dropship is a Heavy or Medium but whatever it is there will be another.
So there will be other methods of taking out DS's and they might be more OP than the current problem so be patient before the cries of NERF go out and lets see how things play out.
On the topic of the tournament, the fact that everyone and anyone can spec into a DS or anything else for that matter shouldn't give you an excuse not to be prepared. |
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steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2012.10.20 23:17:00 -
[41] - Quote
Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back.
wow iv never had an issue it just takes a bit of thought and learning how to lead, :\ |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.10.20 23:21:00 -
[42] - Quote
as a forge user I say bring on the flying popcorn. |
Maximus Creed
ZionTCD Legacy Rising
68
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Posted - 2012.10.20 23:22:00 -
[43] - Quote
More importantly: The tourny will suck now that every corp can afford to roll in 10 tanks per game. |
Baracka Flocka Flame
SyNergy Gaming
334
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Posted - 2012.10.20 23:23:00 -
[44] - Quote
Maximus Creed wrote:More importantly: The tourny will suck now that every corp can afford to roll in 10 tanks per game.
10? HA thats nothing lol, can roll 100's if you want. 16v16 Tank battles! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.20 23:25:00 -
[45] - Quote
Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.10.21 00:16:00 -
[46] - Quote
Yeah, that's the core of the problem. I've said as much in the feedback forums. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.21 00:17:00 -
[47] - Quote
Dropships go HMMMMMMMMMMMMMMMMMM
Edit: Bang bang bang bang |
The Polish Hammer
Doomheim
373
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Posted - 2012.10.21 00:21:00 -
[48] - Quote
Who cares about the ISK influx? Please, bring in all the tanks you want. It'll make for more ISK earned for me taking them out. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
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Posted - 2012.10.21 00:22:00 -
[49] - Quote
Leither Yiltron wrote:Title says it all.
Militia swarm launcher= 4,800 ISK.
My Myron loadout= 430,000 ISK.
Forge gun= 4,800 ISK.
Railgun installation: Free
Blaster installation: Free.
Sorry, learn to aim. I only get hit by swarms when I'm not paying attention. Use a forge gun. The default suit should not be able to 1 hit dropships. Back to COD Pl0x. |
droidb0ne
BetaMax.
12
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Posted - 2012.10.21 01:14:00 -
[50] - Quote
Leither Yiltron wrote:The Polish Hammer wrote:*sigh* Oh no, someone will have to use a forge gun! Oh the horror! Try to hit a Dropship flying in a circle with a Forge Gun and come back to me. I'll stop you, because you'll never come back.
Lol@urpimpleface. Get back on cod-horsey. And ride until ur ass hurts |
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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.21 01:25:00 -
[51] - Quote
Fiasco Llana wrote:Leither Yiltron wrote:Title says it all. Militia swarm launcher= 4,800 ISK. My Myron loadout= 430,000 ISK. Forge gun= 4,800 ISK. Railgun installation: Free Blaster installation: Free. Sorry, learn to aim. I only get hit by swarms when I'm not paying attention. Use a forge gun. The default suit should not be able to 1 hit dropships. Back to COD Pl0x.
You didn't seem to understand his post. He was saying swarms simply don't hit their targets currently, not that they should OHK everything. So sorry, learn to read. |
Gunner Needed
The Southern Legion
111
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Posted - 2012.10.21 01:33:00 -
[52] - Quote
Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships.
medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well |
Blunt Smkr
Doomheim
62
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Posted - 2012.10.21 03:38:00 -
[53] - Quote
Forge guns should not be the only thing that can take out a dropship. They just need to fix SL soon |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 04:13:00 -
[54] - Quote
Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well Yeah, swap them for semi auto missile launchers. Missiles aren't clearing an area, they're clearing most of the map. |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.21 08:19:00 -
[55] - Quote
Leither Yiltron wrote:Title says it all.
You should have dropships of your own if you are competing... |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.21 09:01:00 -
[56] - Quote
Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well
They should only have blasters ( machine guns ) mounted on them though and not infinite missiles playing the role of gunship/fighter jet. And as if anyone would actually be landing their dropship to get people around.. CRU , and jump the fk out when he says your on target |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.21 09:26:00 -
[57] - Quote
Blunt Smkr wrote:Forge guns should not be the only thing that can take out a dropship. They just need to fix SL soon
forge guns take skill. The only way i am okay with a fix is if swarm launcher proficiency increases a rockets rate of travel. |
Gunner Needed
The Southern Legion
111
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Posted - 2012.10.21 14:07:00 -
[58] - Quote
Knightshade Belladonna wrote:Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well They should only have blasters ( machine guns ) mounted on them though and not infinite missiles playing the role of gunship/fighter jet. And as if anyone would actually be landing their dropship to get people around.. CRU , and jump the fk out when he says your on target
still gotta pick them up. there is more than 1 objective |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.10.21 14:49:00 -
[59] - Quote
Swarm Launchers - fix required - 1. increase in speed - anti air rockets should be able to out accelerate flying targets other wise the are not fit for purpose. 2. Warhead size - increase the size of warheads so that it is on a par with the forge gun of equal level. 3. Ammo levels - Swarm Launchers should have greater ammo available, at least 2 full reloads available before the need for resupply. 4. Dumbfire - please fix this. there should be a panic, unguided, dumbfire for those close in emergencies. 5. Range - increase standard lock range to between 500 and 750 metres. Most modern AV missiles have effective ranges in the 1.5 to 2Km range. |
Governor Odius
Doomheim
177
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Posted - 2012.10.21 14:53:00 -
[60] - Quote
Why not just say "remove dropships from the game", because that's what your suggestions will end up with. |
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