Governor Odius
Doomheim
177
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Posted - 2012.10.21 18:56:00 -
[3] - Quote
Jason Pearson wrote: [Well intentioned ideas that miss the point.]
I said this before they nerfed HAVs and no one listened. I'll say it again now and hopefully someone will pay attention before my favorite way to play the game gets the same nerfed out of existence right along with them.
The game isn't finished. There are a lot of missing features that are going to drastically change the way the game works, including vehicle modules. Check out this dev blog.
Take note, for example, capacitor:
Quote:Another key aspect that is similar between ships and vehicles is the capacitor. A good way to grasp this concept is to think of capacitors as the energy source that powers everything in a vehicle. From weapon turrets to repair modules, almost everything that you fit on to your vehicle in DUST 514 will need to draw capacitor points in order to function. Because of the fusion technology that the capacitor is based on, you will never GÇ£run outGÇ¥ of capacitors in the long run, since it will always replenish itself over time. However, as you activate weapons, scanners, ECM and other modules over the course of a battle it is very likely that your vehicle will deplete its stock of capacitors in short order. Basically it's a vehicle mana bar, and everything uses it. I read somewhere that they'll even drain it by moving, though I can't remember where so it's possible it was BS. Point is when that gets implemented a dropship isn't going to be able to fly max speed and shoot forever. It'll run out of cap and be left to twist.
ECM:
Quote:ThereGÇÖs an old adage that states GÇ£an enemy canGÇÖt attack what the enemy canGÇÖt see.GÇ¥ and this is certainly the case when we add electronic warfare to the battlefield. Advanced combat vehicles like the HAV require a host of electronic gadgets in order to identify, acquire, and dispatch threats effectively. Electronic counter-measures on the other hand, can leave your enemies blind and helpless on the field and often during critical moments. I don't know if "blind" means literally shutting down their vision or just narrowing/blurring it. Or something else entirely. Not important. Point is, it's going to be a big deal.
This is why I roll my eyes and scoff every time someone comes on the forums saying "swarms need to move faster, DS need to move slower, change pathing, change damage, whatever". CCP has plans in place to balance all this stuff. Sure, it'll require tweaking when we actually get there, but to try to balance for it now is moronic. |