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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.20 22:05:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=41902&find=unread
Missiles are Op, due to Passive skill bonuses and insane damage modules. Dropships are simply the best delivery method. Swarms need fixing. Forgeguns would be sufficient, if you could survive long enough to get a few shots off. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.20 22:38:00 -
[2] - Quote
The biggest trouble is how they work with the in-battle meta. Realistically 1 pilot, 1 gunner can dominate most games. A good pilot, like a good tanker, knows when it's simply too hot on the ground to make passes. No vehicle should stand up to multiple forge guns. Currently though Dropships ability to to alpha those positions is just silly. They can then retreat very easily into their redzones. Tanks however can be out manoeuvred.
Dropships only die because of gunner / pilot mistakes. I.E. 1.) you stayed in the field of fire of a forgegunner. 2.) you did not kill the forgegun before it killed your ride. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.20 23:25:00 -
[3] - Quote
Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 04:13:00 -
[4] - Quote
Gunner Needed wrote:Tony Calif wrote:Splitting AA and AG just means that infantry will be totally vulnerable to either air of ground depending on which they choose.
Seriously, Dropships are a TRANSPORT. Gunships will be comming. I can understand those dominating the ground, but Dropships? They are classified as light aircraft. Like LAVs. So myron - saga. Gunships might well be having large turrets, and health of 7-8k. We don't know yet.
Dropships aren't being used as transports. Not working as intended. I can only assume they want data for those gunships. medium actually not gonna be able to drop off many people if you cant clear the area. maybe they should remove miniguns from blackhawks as well Yeah, swap them for semi auto missile launchers. Missiles aren't clearing an area, they're clearing most of the map. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 17:06:00 -
[5] - Quote
And how fast and deadly effective they are, and how easy it is to fly into the red. But they're counter productive to Noc's argument. So he left them out. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 18:34:00 -
[6] - Quote
Governor Odius wrote:From which I gather you have not flown a dropship and just assume that because you periodically see them flying unopposed they must be invincible win-buttons that never die.
I've used every militia vehicle. Every militia suit. Now sure, my turrets suck lemons, because I don't have +50% or more damage. I'm also not interested as it's no fun compared to last build. Last builds physics messed with turrt aiming though.
My Dropships are only half a survivable as one which has decent mods, and good skills choices. But they're survivable none the less. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 18:39:00 -
[7] - Quote
It's only a beta tournament. Not anything important. Except for the black ops LAV. Who cares if it's a pile of poo. The game is so deep yo LoL |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.21 18:43:00 -
[8] - Quote
Tiel Syysch wrote:Jason Pearson wrote: Increase Capacity, First, increase the capacity on it so that they can fire 3-4 volleys before having to reload
Please use something other than the militia version before commenting on the effectiveness of an item. Only the militia swarm has 2 volleys per reload, the others have 4.
Well said. Lvl1&2 items make such a huge difference. Especially the Swarmer. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.26 21:26:00 -
[9] - Quote
Yup. It's going to be ugly for us ground troops. Never mind. It will suck more if the market is still messed up. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.26 23:14:00 -
[10] - Quote
Dave, you guys just wind up too many people to get taken seriously, even though it's just a beta. Too many serious business people :P Tournaments make people too competative to be forthcoming on imbalances/exploits. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.26 23:40:00 -
[11] - Quote
I can't wait to hire you guys to go troll some people for a week :P |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.27 12:32:00 -
[12] - Quote
No Mr Hunt. He does have a point. While I agree forge guns do pretty well against Dropships, I know Tritan have a massive forge gun ability, the fact Dropships can just Alpha your forge gunners is the problem. Even with a breach forge you can't 2 shot a good Dropship. He can 1 shot you. Unless it's a prototype forge. Which is as expensive as heck. But bottom line, they ain't hotfixed it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.27 12:39:00 -
[13] - Quote
And support, Forgegunners can't do much while over run by infantry. |
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