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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:34:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=346378#post346378
So this is in reference to the above thread, in which one person is insisting that Scouts are useless because of the strafing nerf. So I thought I'd ask the forum of they thought Scouts were useless. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 21:35:00 -
[2] - Quote
Nope, because the game isn't all about strafing. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.10.06 21:40:00 -
[3] - Quote
scouts are beyond useful |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.06 21:40:00 -
[4] - Quote
I believe it is currently.
Speed tanking isn't there like before. Shield regen requires multiple Regulators to start our passive shield tanking..
And it's fairly difficult to get shield management to increase base Shield. Extenders are obvious fit on scouts.
But many of the things the scout had going has been taken from it. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.06 21:43:00 -
[5] - Quote
Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.06 21:45:00 -
[6] - Quote
Matobar wrote:https://forums.dust514.com/default.aspx?g=posts&m=346378#post346378
So this is in reference to the above thread, in which one person is insisting that Scouts are useless because of the strafing nerf. So I thought I'd ask the forum of they thought Scouts were useless.
No, still useful and the role of scouts will evolve over the next few weeks. Move fast, die even faster.
But in skirmish they are invaluable for placing drop uplinks, flanking snipers, getting intel on enemy positions (since the TACNET does not anymore pick up every suit signature on the map) run away from precision strikes, run to cover, run, run, run... a good 4 person squad might use a scout, a heavy and 2 logis. The heavy and the logi roll around in an LAV, the scout can pick off enemy anti vehicle from a distance, and keep pace with the guys in the truck.
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Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.06 22:25:00 -
[7] - Quote
Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics.
Not true. They weren't made for taking direct fire in CQC. With strafing speed (I disagreed at first but maybe the Scout suits should just have a higher strafe than others) and forward running speed being higher in their suits than others, they could be good CQC fighters by ducking and dodging. SMGs are definitely good with their speed and shotguns too. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.06 22:27:00 -
[8] - Quote
I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.06 22:31:00 -
[9] - Quote
Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness?
They can do this.
https://forums.dust514.com/default.aspx?g=posts&t=39745&find=unread |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 22:34:00 -
[10] - Quote
Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness?
Yes, this is what people are missing. The scouts are now just slightly crappier versions of their equivalent assault suits. They are ever so slightly faster and get some tiny buffs to signature radius and pointless stuff life reload and draw speed, but have substantially less HP, CPU, and PG and also have less fitting slots. I'm not convinced that there is any situation in which a scout suit would be superior to an assault suit. The tradeoffs just don't add up. It doesn't matter if you're slightly faster if you die considerably sooner... that speed bonus doesn't make up for the drawbacks in a firefight. In any instance you can come up with, you're better off in the equivalent assault suit.
Scout suit is a pointless piece of gear now. |
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Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.06 22:39:00 -
[11] - Quote
Baal Roo wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Yes, this is what people are missing. The scouts are now just slightly crappier versions of their equivalent assault suits. They are ever so slightly faster and get some tiny buffs to signature radius and pointless stuff life reload and draw speed, but have substantially less HP, CPU, and PG and also have less fitting slots. I'm not convinced that there is any situation in which a scout suit would be superior to an assault suit. The tradeoffs just don't add up. It doesn't matter if you're slightly faster if you die considerably sooner... that speed bonus doesn't make up for the drawbacks in a firefight. In any instance you can come up with, you're better off in the equivalent assault suit. Scout suit is a pointless piece of gear now. Not true. I have a Scout with a Shotgun and an Assault with a Shotgun...the Scout is magnitudes more efficient...the Assault is just too slow to close in. If you want to kill an AR with a Shotgun, you HAVE to flank. Run around some cover to get them from behind or the side, while they are distracted. You can't really do this with an Assault. And if the AR sees you while you're still not close, you're dead, regardless of what suit you wear. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 23:15:00 -
[12] - Quote
Mira Adari wrote:Baal Roo wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Yes, this is what people are missing. The scouts are now just slightly crappier versions of their equivalent assault suits. They are ever so slightly faster and get some tiny buffs to signature radius and pointless stuff life reload and draw speed, but have substantially less HP, CPU, and PG and also have less fitting slots. I'm not convinced that there is any situation in which a scout suit would be superior to an assault suit. The tradeoffs just don't add up. It doesn't matter if you're slightly faster if you die considerably sooner... that speed bonus doesn't make up for the drawbacks in a firefight. In any instance you can come up with, you're better off in the equivalent assault suit. Scout suit is a pointless piece of gear now. Not true. I have a Scout with a Shotgun and an Assault with a Shotgun...the Scout is magnitudes more efficient...the Assault is just too slow to close in. If you want to kill an AR with a Shotgun, you HAVE to flank. Run around some cover to get them from behind or the side, while they are distracted. You can't really do this with an Assault. And if the AR sees you while you're still not close, you're dead, regardless of what suit you wear.
How about some numbers. Assault suit sprint is 7m/s. Scout suit sprint? 7.8m/s. So, the assault suit has 90% of the speed that scout suits have. And then you look at CPU/PG and hit points. I guess it would be fair for the scout suits to have 90% of what the assaults do, right? Wrong. They have roughly 2/3 of PG/CPU and hit points.
I don't care about strafing. But the scout should be able to outrun an assault by more than 10%. Especially if scouts only have 2/3 of capacity and hit points.
Everyone said scouts were OP before, but a lot of us knew it was bad hit detection. Hit detection is fixed, and the real scout suit is revealed. It's paper thin and not that fast.
Don't mind that they're paper thin, but give them something to compensate. More CPU/PG, or much much faster sprinting speed. Assaults should only be able to sprint 60% or 70% of what the scouts can if we're going by the CPU/PG and hit points comparison.
As is, scouts = worthless. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.06 23:20:00 -
[13] - Quote
Matobar wrote:https://forums.dust514.com/default.aspx?g=posts&m=346378#post346378
So this is in reference to the above thread, in which one person is insisting that Scouts are useless because of the strafing nerf. So I thought I'd ask the forum of they thought Scouts were useless.
MOST of my fits are SCOUT SUITS. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 23:22:00 -
[14] - Quote
Vincam Velmoriar wrote:Mira Adari wrote:Baal Roo wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Yes, this is what people are missing. The scouts are now just slightly crappier versions of their equivalent assault suits. They are ever so slightly faster and get some tiny buffs to signature radius and pointless stuff life reload and draw speed, but have substantially less HP, CPU, and PG and also have less fitting slots. I'm not convinced that there is any situation in which a scout suit would be superior to an assault suit. The tradeoffs just don't add up. It doesn't matter if you're slightly faster if you die considerably sooner... that speed bonus doesn't make up for the drawbacks in a firefight. In any instance you can come up with, you're better off in the equivalent assault suit. Scout suit is a pointless piece of gear now. Not true. I have a Scout with a Shotgun and an Assault with a Shotgun...the Scout is magnitudes more efficient...the Assault is just too slow to close in. If you want to kill an AR with a Shotgun, you HAVE to flank. Run around some cover to get them from behind or the side, while they are distracted. You can't really do this with an Assault. And if the AR sees you while you're still not close, you're dead, regardless of what suit you wear. How about some numbers. Assault suit sprint is 7m/s. Scout suit sprint? 7.8m/s. So, the assault suit has 90% of the speed that scout suits have. And then you look at CPU/PG and hit points. I guess it would be fair for the scout suits to have 90% of what the assaults do, right? Wrong. They have roughly 2/3 of PG/CPU and hit points. I don't care about strafing. But the scout should be able to outrun an assault by more than 10%. Especially if scouts only have 2/3 of capacity and hit points. Everyone said scouts were OP before, but a lot of us knew it was bad hit detection. Hit detection is fixed, and the real scout suit is revealed. It's paper thin and not that fast. Don't mind that they're paper thin, but give them something to compensate. More CPU/PG, or much much faster sprinting speed. Assaults should only be able to sprint 60% or 70% of what the scouts can if we're going by the CPU/PG and hit points comparison. As is, scouts = worthless.
Exactly. The really funny thing is, the assault suit has enough extra CPU/PG (as well as extra fitting spots) to actually make up for AND EVEN SURPASS the scout suit in sprint speed and STILL have more CPU/PG and higher HP. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 23:28:00 -
[15] - Quote
Baal Roo wrote:Vincam Velmoriar wrote:Mira Adari wrote:Baal Roo wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Yes, this is what people are missing. The scouts are now just slightly crappier versions of their equivalent assault suits. They are ever so slightly faster and get some tiny buffs to signature radius and pointless stuff life reload and draw speed, but have substantially less HP, CPU, and PG and also have less fitting slots. I'm not convinced that there is any situation in which a scout suit would be superior to an assault suit. The tradeoffs just don't add up. It doesn't matter if you're slightly faster if you die considerably sooner... that speed bonus doesn't make up for the drawbacks in a firefight. In any instance you can come up with, you're better off in the equivalent assault suit. Scout suit is a pointless piece of gear now. Not true. I have a Scout with a Shotgun and an Assault with a Shotgun...the Scout is magnitudes more efficient...the Assault is just too slow to close in. If you want to kill an AR with a Shotgun, you HAVE to flank. Run around some cover to get them from behind or the side, while they are distracted. You can't really do this with an Assault. And if the AR sees you while you're still not close, you're dead, regardless of what suit you wear. How about some numbers. Assault suit sprint is 7m/s. Scout suit sprint? 7.8m/s. So, the assault suit has 90% of the speed that scout suits have. And then you look at CPU/PG and hit points. I guess it would be fair for the scout suits to have 90% of what the assaults do, right? Wrong. They have roughly 2/3 of PG/CPU and hit points. I don't care about strafing. But the scout should be able to outrun an assault by more than 10%. Especially if scouts only have 2/3 of capacity and hit points. Everyone said scouts were OP before, but a lot of us knew it was bad hit detection. Hit detection is fixed, and the real scout suit is revealed. It's paper thin and not that fast. Don't mind that they're paper thin, but give them something to compensate. More CPU/PG, or much much faster sprinting speed. Assaults should only be able to sprint 60% or 70% of what the scouts can if we're going by the CPU/PG and hit points comparison. As is, scouts = worthless. Exactly. The really funny thing is, the assault suit has enough extra CPU/PG (as well as extra fitting spots) to actually make up for AND EVEN SURPASS the scout suit in sprint speed and STILL have more CPU/PG and higher HP.
Which is why I ditched the scout suit for an assault suit, and it has made this game so much more fun to play. I don't die now when a strong gust of wind hits me, and yet I run at the same speed. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.06 23:47:00 -
[16] - Quote
Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics.
I say remove SMG, nove knifes and all CQC weapons if there is no suit that is made for close quarters..
saying it's not made for that is just dumb. They promoted a scout suit with SMG in the merc pack...
flanking works sometimes but if you can't speed tank or shield tank as the first one in the fight flanking, it's not a flank, it's prolonging death for a min or two more.
CCP stated that you can specialize in what you want. I don't put down people in heavies sniping.. why can't a scout suit be up in your face? |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.06 23:55:00 -
[17] - Quote
Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics. Why are people agreeing with this type of foolishness?
Suits are not made to fit one role, they are made to be versatile and for players to have options in how they want to play.
Now a whole play style has been nerfed/removed from the game. It was ridiculous to nerf the strafing, and to change the SMG.
The strafing was never a problem, only the hit detection and frame rate issues. Doing all things at once just made the Scout a useless suit.
Maybe if the Profile Dampeners did anything, or if any of the scanning skills or equipment mattered there would be something for the Scout, but right now it has lost everything. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.07 00:00:00 -
[18] - Quote
Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Nothing, and that is the problem.
The Scout use to start recharging shield quickly, then they lost that. The Scouts use to be able to dance and move quickly to avoid getting shot, but they lost that.
The Scout is supposed to be harder to detect, and it isn't. The Scout is supposed to be able to detect people better, it isn't.
The Scout suit was ruined in this build because the decided to listen to the crowd that cried when shooting at a moving target.
There was NEVER a reason to reduce strafing, expect to appease those who can not shoot. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 00:07:00 -
[19] - Quote
RolyatDerTeufel wrote:Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics. I say remove SMG, nove knifes and all CQC weapons if there is no suit that is made for close quarters.. saying it's not made for that is just dumb. They promoted a scout suit with SMG in the merc pack... flanking works sometimes but if you can't speed tank or shield tank as the first one in the fight flanking, it's not a flank, it's prolonging death for a min or two more. CCP stated that you can specialize in what you want. I don't put down people in heavies sniping.. why can't a scout suit be up in your face?
It can be up in your face, but wasn't designed to be. I can flank someone with a shotgun as a scout and nail them in the back of the head with it at close range, but I don't consider that CQC, but based on what you've said, I imagine you DO consider that CQC, which by all means makes the scout a CQC suit, it's just supposed to be a stealthy one. I can also do this with an SMG, as promoted with the merc pack.
And nova knives SHOULD be removed due to their uselessness this build. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 00:10:00 -
[20] - Quote
SILENTSAM 69 wrote:Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics. Why are people agreeing with this type of foolishness? Suits are not made to fit one role, they are made to be versatile and for players to have options in how they want to play. Now a whole play style has been nerfed/removed from the game. It was ridiculous to nerf the strafing, and to change the SMG. The strafing was never a problem, only the hit detection and frame rate issues. Doing all things at once just made the Scout a useless suit. Maybe if the Profile Dampeners did anything, or if any of the scanning skills or equipment mattered there would be something for the Scout, but right now it has lost everything.
Are you seriously saying strafing is a valid combat tactic? Physics doesn't support this, why don't you run at a full sprint sideways, then try to instantly go the same exact speed you were just going but in the opposite direction by turning on a dime?
You won't. |
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.10.07 00:11:00 -
[21] - Quote
As a long time AV/SMG scout, I'm starting to wonder this question myself.. scout suits really got nerfed hard. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 00:13:00 -
[22] - Quote
SILENTSAM 69 wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Nothing, and that is the problem. The Scout use to start recharging shield quickly, then they lost that. The Scouts use to be able to dance and move quickly to avoid getting shot, but they lost that. The Scout is supposed to be harder to detect, and it isn't. The Scout is supposed to be able to detect people better, it isn't. The Scout suit was ruined in this build because the decided to listen to the crowd that cried when shooting at a moving target. There was NEVER a reason to reduce strafing, expect to appease those who can not shoot.
And there was never a reason to nerf the heavy, except to appease people who couldnt be bothered to attack outside of the heavies streghts,
there was never a reason to nerf the tank,except to appease people who wanted to kill them without being dedicated anti armour characters
At least the strafe nerf was based on a real issue with hit detection we still dont know if the game could be this solid running on last builds speed or even if maybe the scout was still > assult who know all we know this has happened the same as the others and id say this was more justified than the other nerfs |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 00:16:00 -
[23] - Quote
Logi Bro wrote:
It can be up in your face, but wasn't designed to be. I can flank someone with a shotgun as a scout and nail them in the back of the head with it at close range, but I don't consider that CQC, but based on what you've said, I imagine you DO consider that CQC, which by all means makes the scout a CQC suit, it's just supposed to be a stealthy one. I can also do this with an SMG, as promoted with the merc pack.
And nova knives SHOULD be removed due to their uselessness this build.
Nova Knives are cool idea with how it is now.. but useless till already right on someone.
Back to topic at hand.
I would consider shotguns close quarters for sure. cause that's where it's optimal is. Scouts could be used for stealth but if an assault suit can fit a speed module to keep up with scouts and still have more CPU/PG to fit more damaging gun and it has more base HP (which it should) then the scout has obviously been broken.
I'll be looking into the assault with speed modules to see if they can be stealthier then scouts AND have more survivability. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 00:18:00 -
[24] - Quote
Rhadiem wrote:As a long time AV/SMG scout, I'm starting to wonder this question myself.. scout suits really got nerfed hard.
Your SMG was nerfed too cause the basic skill for SMG's doesn't increase it's damage as it has in older builds. Or at least I'm told. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.07 00:20:00 -
[25] - Quote
Logi Bro wrote:SILENTSAM 69 wrote:Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics. Why are people agreeing with this type of foolishness? Suits are not made to fit one role, they are made to be versatile and for players to have options in how they want to play. Now a whole play style has been nerfed/removed from the game. It was ridiculous to nerf the strafing, and to change the SMG. The strafing was never a problem, only the hit detection and frame rate issues. Doing all things at once just made the Scout a useless suit. Maybe if the Profile Dampeners did anything, or if any of the scanning skills or equipment mattered there would be something for the Scout, but right now it has lost everything. Are you seriously saying strafing is a valid combat tactic? Physics doesn't support this, why don't you run at a full sprint sideways, then try to instantly go the same exact speed you were just going but in the opposite direction by turning on a dime? You won't. Yes I am saying that, and nothing about physics is against me. Your example has nothing to do with the issue.
I am also saying there is no valid reason to disagree with me. Only vain foolish reasons. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.07 00:23:00 -
[26] - Quote
Ranger SnakeBlood wrote:SILENTSAM 69 wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Nothing, and that is the problem. The Scout use to start recharging shield quickly, then they lost that. The Scouts use to be able to dance and move quickly to avoid getting shot, but they lost that. The Scout is supposed to be harder to detect, and it isn't. The Scout is supposed to be able to detect people better, it isn't. The Scout suit was ruined in this build because the decided to listen to the crowd that cried when shooting at a moving target. There was NEVER a reason to reduce strafing, expect to appease those who can not shoot. And there was never a reason to nerf the heavy, except to appease people who couldnt be bothered to attack outside of the heavies streghts, there was never a reason to nerf the tank,except to appease people who wanted to kill them without being dedicated anti armour characters At least the strafe nerf was based on a real issue with hit detection we still dont know if the game could be this solid running on last builds speed or even if maybe the scout was still > assult who know all we know this has happened the same as the others and id say this was more justified than the other nerfs There wanst a reason to nerf the heavy. You are right. They never should have.
The tanks had a known issue where the mods were being stacked in a way they did not intend.
The hit detection and frame rate issues where a problem, but not the Strafing. Once the hit detection and frame rate was fixed there was no need for a strafing nerf. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 00:25:00 -
[27] - Quote
RolyatDerTeufel wrote:Logi Bro wrote:
It can be up in your face, but wasn't designed to be. I can flank someone with a shotgun as a scout and nail them in the back of the head with it at close range, but I don't consider that CQC, but based on what you've said, I imagine you DO consider that CQC, which by all means makes the scout a CQC suit, it's just supposed to be a stealthy one. I can also do this with an SMG, as promoted with the merc pack.
And nova knives SHOULD be removed due to their uselessness this build.
Nova Knives are cool idea with how it is now.. but useless till already right on someone. Back to topic at hand. I would consider shotguns close quarters for sure. cause that's where it's optimal is. Scouts could be used for stealth but if an assault suit can fit a speed module to keep up with scouts and still have more CPU/PG to fit more damaging gun and it has more base HP (which it should) then the scout has obviously been broken. I'll be looking into the assault with speed modules to see if they can be stealthier then scouts AND have more survivability.
I'm confused by this, as there are several benefits to using a scout over an assault, too many to be compensated for by modules. To name a few there are: -Greater speed -Greater stamina and stamina regeneration -Higher shield regeneration -Lower shield regeneration delay -Lower signature radius -Smaller hitbox
And kinetic boosters only increase sprint speed, so even though they can't strafe as much as before, scouts can still strafe faster than any assault no matter how loaded up with modules it is.
Oh, and I say Nova Knives are useless because of the charge-up time. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.07 00:26:00 -
[28] - Quote
Ranger SnakeBlood wrote:SILENTSAM 69 wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Nothing, and that is the problem. The Scout use to start recharging shield quickly, then they lost that. The Scouts use to be able to dance and move quickly to avoid getting shot, but they lost that. The Scout is supposed to be harder to detect, and it isn't. The Scout is supposed to be able to detect people better, it isn't. The Scout suit was ruined in this build because the decided to listen to the crowd that cried when shooting at a moving target. There was NEVER a reason to reduce strafing, expect to appease those who can not shoot. And there was never a reason to nerf the heavy, except to appease people who couldnt be bothered to attack outside of the heavies streghts, there was never a reason to nerf the tank,except to appease people who wanted to kill them without being dedicated anti armour characters At least the strafe nerf was based on a real issue with hit detection we still dont know if the game could be this solid running on last builds speed or even if maybe the scout was still > assult who know all we know this has happened the same as the others and id say this was more justified than the other nerfs
I agree with everything here except the bit about the tank nerf. Tanks were clearly and truly broken. A properly fit tank was almost completely invulnerable to even an entire squad of high end AV users. I spent plenty of time on both ends of this equation, and there was absolutely no question in my mind, Tanks were beyond OP. INSANE amounts of HP, high speed, OHK, self repairing. Just out of control powerful.
Otherwise, you're dead on. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.10.07 00:30:00 -
[29] - Quote
RolyatDerTeufel wrote:Rhadiem wrote:As a long time AV/SMG scout, I'm starting to wonder this question myself.. scout suits really got nerfed hard. Your SMG was nerfed too cause the basic skill for SMG's doesn't increase it's damage as it has in older builds. Or at least I'm told.
Yeah, I'll add it to my list of "My favorite stuff has been nerfed hard"
Dropships - hella hard Scout Suits - pretty hard SMGs - nerfed TBD Many Vehicles to kill with my un-nerfed Swarm Launcher
Apparently my enjoyment of things in Dust is wrong.
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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.07 00:32:00 -
[30] - Quote
SILENTSAM 69 wrote:Logi Bro wrote:SILENTSAM 69 wrote:Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics. Why are people agreeing with this type of foolishness? Suits are not made to fit one role, they are made to be versatile and for players to have options in how they want to play. Now a whole play style has been nerfed/removed from the game. It was ridiculous to nerf the strafing, and to change the SMG. The strafing was never a problem, only the hit detection and frame rate issues. Doing all things at once just made the Scout a useless suit. Maybe if the Profile Dampeners did anything, or if any of the scanning skills or equipment mattered there would be something for the Scout, but right now it has lost everything. Are you seriously saying strafing is a valid combat tactic? Physics doesn't support this, why don't you run at a full sprint sideways, then try to instantly go the same exact speed you were just going but in the opposite direction by turning on a dime? You won't. Yes I am saying that, and nothing about physics is against me. Your example has nothing to do with the issue. I am also saying there is no valid reason to disagree with me. Only vain foolish reasons.
Based on your answer, you didn't try to run and change direction at full sprint, and I'm telling you that you can't. My point has everything to do with the issue of strafing, which was quite impossible in the realm of physics. No valid reason to disagree? You just lost my respect for this conversation, as no matter what you think, people ALWAYS have different opinions, and mine opposes yours, this is perfectly valid. Vain and foolish don't describe what I said, and was quite arbitrary, soooo...I don't really know what to say to that. |
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