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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.06 22:27:00 -
[1] - Quote
I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.07 04:16:00 -
[2] - Quote
I ran with both a scout and an assault suit today, giving each one 50 suits til I dropped to zero. What I found is that the scout suits speed bonus over the assault can be completely disregarded, I raced a buddy of mine today. I was in scout, he was in assault and both of us were carrying assault rifles. By the time a ran out of stamina I was only a few meters ahead of him.
The only real advantages I found in the scout were I higher jump and slightly better turning speed( which does make a difference when it comes to sniping or using the shotgun in close quarters imo). Unfortunately I can't test the effectiveness of the dropsuit signature between the scout and the assault, but I assume it does make a difference when going around corners or being seen from a distance.
Overall in my opinion the scout suit doesn't have enough of an advantage over the assaults hp until we get more stealth mods in. I can preform all the scouts tasks when it comes to flanking, sniping, and cqc with the shotgun while I'm in an assault to the same effectiveness, and I even have a higher chance of survival when I'm detected.
Again though there is still more to come and we will have to see if the scouts match the other suits when cloaking comes out. I recommend other people to run an assault and treat it as a scout suit to see what there opinion on it is, maybe you will come up with something different than me. At has been stated by ccp that the scout will balance itself out with more maneuverability than other suits, but sadly I do not see it. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 05:42:00 -
[3] - Quote
Actually, I have noticed that scouts have a considerable bonus to lowering sniper scope sway, although this only helps in mid-range to close quarters and still doesn't make much of a difference at long range imo. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 17:31:00 -
[4] - Quote
Shiro Mokuzan wrote:Scouts were never intended to be for frontline head-to-head combat. Fast strafing made them too good at that. They're still perfectly good at their intended role.
Also circle-strafing is silly and has no place in this game. It is in the description of the scout suit that they are supposed to be fast movers as well as stealthy, right now they are barely faster than assault suits. Yes, circle strafing is ridiculous that's why turning speed should be turned up to compensate. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 18:12:00 -
[5] - Quote
D3LTA L3AD3R wrote:they are completely useless. CCP is nerfing anything in this game that gives FPS gamers an advantage, because their precious EVE players cant hang with us. what game on earth would nerf strafe speed and make it different than forward/backward movement? they are making it easier to kill, just like with the aim assist. I ran a scout suit for 3 builds, and did keep a low profile and use it the way it was intended. It's worthless in this build. since they added all the modules and skills to help make yourself more invisible, you can run assault and get the same effect, and be able to take more than 3 shots and live. Ya they are. I am hoping for some improvement with any bonuses they will have to stealth mods an electronic warfare, but not to good of an improvement, always want to avoid the gaze of the nerf hammer overlord. |
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