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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.08 18:21:00 -
[61] - Quote
TiMeSpLiT--TeR wrote:I heard that Scout suit will be specialized with cloaking capabilities in later builds.
source please? I could see role bonus for it sure.
The thing is, an assault recon playstyle, how I play is really impossible right now, even in the more cluttered field. Where you would think scouts would have the upper hand. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.08 19:12:00 -
[62] - Quote
The eve analogy earlier of scout is 'stealth bomber not battlecruiser', I think it will be more scout is frigate. stealth bomber= scout sneaks behind enemy lines to put proximity mines were hav goes to repair, so it blows as it runs from av. covert ops= spec ops scout with stealth and hack bonus assault frigate= breech scout with combat bonus electronic attack ship=scout set up with ewar modules.
The scout is sold as a cqc spec. with smg and shotgun in merc pack advertisement. The cqc is one of several possible roles, requiring stealth and/or speed.
Strafe speed reduction made only stealth viable, and scout has only 10% lower signature then assault. Circle strafe is a very common mechanic in EvE, although it is called close orbiting to raise transversal, so they didn't nerf strafe to make eve player's happy.
The speed on scout is unchanged since at least e3, the strafe speed was just lowered on all suits. Hit detection was messed up last few builds, if hit detection is fixed precursor strafe speed would be fine.
Circling a heavy with scout faster then they could turn was intended, scouts dancing in hmg fire not being hit wasn't intended. |
Jack McReady
A.C.M.E Corp
71
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Posted - 2012.10.08 19:32:00 -
[63] - Quote
imho scout suit is not worth it currently. the speed advantage over assault is only marginal at best but the disadvantage in fitting, armor & shields is huge. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.08 19:44:00 -
[64] - Quote
Sleepy Zan wrote:D3LTA L3AD3R wrote:they are completely useless. CCP is nerfing anything in this game that gives FPS gamers an advantage, because their precious EVE players cant hang with us. what game on earth would nerf strafe speed and make it different than forward/backward movement? they are making it easier to kill, just like with the aim assist. I ran a scout suit for 3 builds, and did keep a low profile and use it the way it was intended. It's worthless in this build. since they added all the modules and skills to help make yourself more invisible, you can run assault and get the same effect, and be able to take more than 3 shots and live. Ya they are. I am hoping for some improvement with any bonuses they will have to stealth mods an electronic warfare, but not to good of an improvement, always want to avoid the gaze of the nerf hammer overlord.
True. The thing is, the scout has so little CPU/'PG, I don't think it'll be too good. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.10.08 20:19:00 -
[65] - Quote
Love how the players have just assumed that the Scout wasn't designed for CQC..
Seriously -anyone- can be a sniper. Know who can't do CQC very well? Heavies. Just saying. |
Loss Tovas
ZionTCD Legacy Rising
236
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Posted - 2012.10.08 20:32:00 -
[66] - Quote
Ten-Sidhe wrote:
The scout is sold as a cqc spec. with smg and shotgun in merc pack advertisement.
And the heavy had a swarm launcher... People still realized it was stupid to play that way. I have been rocking a heavy suit and I can still strafe effectively against people who can't aim, so to me it just sounds like a broken game mechanic was just fixed and the scout suit wearers are up in arms like some of the tank drivers. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.08 20:35:00 -
[67] - Quote
Loss Tovas wrote:Ten-Sidhe wrote:
The scout is sold as a cqc spec. with smg and shotgun in merc pack advertisement.
And the heavy had a swarm launcher... People still realized it was stupid to play that way. I have been rocking a heavy suit and I can still strafe effectively against people who can't aim, so to me it just sounds like a broken game mechanic was just fixed and the scout suit wearers are up in arms like some of the tank drivers.
I don't care about cqc, personally. I just don't understand how a scout who is supposed to be fast and agile can barely outrun an assault at 100m. |
Loss Tovas
ZionTCD Legacy Rising
236
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Posted - 2012.10.08 20:35:00 -
[68] - Quote
Vincam Velmoriar wrote:Loss Tovas wrote:Ten-Sidhe wrote:
The scout is sold as a cqc spec. with smg and shotgun in merc pack advertisement.
And the heavy had a swarm launcher... People still realized it was stupid to play that way. I have been rocking a heavy suit and I can still strafe effectively against people who can't aim, so to me it just sounds like a broken game mechanic was just fixed and the scout suit wearers are up in arms like some of the tank drivers. I don't care about cqc, personally. I just don't understand how a scout who is supposed to be fast and agile can barely outrun an assault at 100m.
Is it the same in Proto gear?
ETA: what about all the bonuses to stamina you can spec into? Won't the scout suit benefit exponentially? And what about all that scan dampening and all those mods? Looking at the market place it doesn't look impossible to build a suit close to what you had in the last build. |
Tyrius Madison
97
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Posted - 2012.10.08 21:22:00 -
[69] - Quote
Loss Tovas wrote:Ten-Sidhe wrote:
The scout is sold as a cqc spec. with smg and shotgun in merc pack advertisement.
And the heavy had a swarm launcher... People still realized it was stupid to play that way. I have been rocking a heavy suit and I can still strafe effectively against people who can't aim, so to me it just sounds like a broken game mechanic was just fixed and the scout suit wearers are up in arms like some of the tank drivers.
my theory is that some folks simply believe that they should not be able to be hit by gunfire at all.
hence the whining about Snipers, about headshots, about not being able to circle-strafe, etc.
I circle-strafed the freak out of a Heavy Suit the other day. I'm more of a stealth guy, and I usually don't even break out the disco shoes(too busy trying to be sneaky) but at the moment I had no choice as he was guarding a Null Cannon that I was intent on hacking, and he saw me first.
of course, I used the cover of Null Cannon structure as well, I didn't just circle-strafe and bunny-hop in the middle of the desert. it took forever to kill him with my crappy SMG, and I almost died 3 times, but finally I got er dun. very satisfying kill.
circle-strafing in and out of the Null Cannon structure like a Boss. or Batman. which is basically the same thing. |
Tyrius Madison
97
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Posted - 2012.10.08 21:27:00 -
[70] - Quote
that said, playing a Stealth Scout in this build is terribly difficult. the Scout suit is lacking in many, many ways. |
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Skryd Mewgun
Crux Special Tasks Group Gallente Federation
5
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Posted - 2012.10.08 23:48:00 -
[71] - Quote
Ten-Sidhe wrote:The eve analogy earlier of scout is 'stealth bomber not battlecruiser', I think it will be more scout is frigate. stealth bomber= scout sneaks behind enemy lines to put proximity mines were hav goes to repair, so it blows as it runs from av. covert ops= spec ops scout with stealth and hack bonus assault frigate= breech scout with combat bonus electronic attack ship=scout set up with ewar modules.
The scout is sold as a cqc spec. with smg and shotgun in merc pack advertisement. The cqc is one of several possible roles, requiring stealth and/or speed.
Strafe speed reduction made only stealth viable, and scout has only 10% lower signature then assault. Circle strafe is a very common mechanic in EvE, although it is called close orbiting to raise transversal, so they didn't nerf strafe to make eve player's happy.
The speed on scout is unchanged since at least e3, the strafe speed was just lowered on all suits. Hit detection was messed up last few builds, if hit detection is fixed precursor strafe speed would be fine.
Circling a heavy with scout faster then they could turn was intended, scouts dancing in hmg fire not being hit wasn't intended.
This. Ccp has swung the nerf bat pretty hard due to whining. The only thing I agree need was the forge gun range in firat build. But they even hit that too hard. The tank nerf was needed but only after the unnecessary av nerf. BRING IT ALL BACK CCP! and turn FF on. Just let the there be insta kill for a frindly kill in high sec and turn turrets against u in low sec. This is New Eden after all |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.10.11 14:56:00 -
[72] - Quote
Vincam Velmoriar wrote:Doc Quimm wrote:Scouts = Stealth...
They were nerfed because of the proliferation of hit detection abusers in the last build, rightly so.
They are now the invisible warriors they were always supposed to be, off the radar, deadly sabatours.
Beware.. players will soon get to grips with these demons...
Auto detonate RE's on roads, fast hack, profile dampners, sensor enhancments and what's that... oh! It's a Nova Knife sticking through your chest....
Sneaky stealthy buggers... mark my words, mark my .... ugh... what's that.....? Uhh... what? Hit detection abusers were abusing hit detection. When that was fixed, had the scout been left alone, they wouldn't have been able to abuse it any more. Instead, CCP nerfed the scout suit and fixed hit detection (which is good, btw, I'm glad they did), which ended up making the scout pointless. Not to mention they have yet to give the scout the tools the suit needs to actually fill, what I think, is the actual role of the scout: stealth and recon. Lower sig profile is nice (and hard to quantify, because I haven't noticed a difference with my assault suit), but it's not exactly recon or sabotage friendly. I don't care about strafing. But the people on here talking about how the scout suit is faster- it's less than 10% faster than the assault. And yet it has 2/3 of the CPU, PG, and hit points. That's math, people. And the other "bonuses" of a scout suit have been nerfed, as another poster pointed out (copied and modified): The Scout use to start recharging shield quickly, then they lost that. The Scouts use to be able to sprint much faster than all other suits, and they lost that (see 10% above) The Scout is supposed to be harder to detect, and it isn't. The Scout is supposed to be able to detect people better, it isn't. I have yet to see a reasonable and convincing argument as to how the scout suit, as currently constructed, is not worthless. If they add cloaking, then the suit might be valuable. Until then, it's a waste of money.
Yeah, CCP is doing a ton of over-nerfing of things.
Something broken? Let's nerf every thing associated with it, and anything that looks at it funny. :)
Hopefully they'll rebuff to a better level in a hotpatch.
Scouts need more agility, faster boost to base speed over Assault (at least 15%, if not 20%) and lower profile than they currently have to justify the pitiful defensive stats they have, imho. |
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