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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.06 21:40:00 -
[1] - Quote
I believe it is currently.
Speed tanking isn't there like before. Shield regen requires multiple Regulators to start our passive shield tanking..
And it's fairly difficult to get shield management to increase base Shield. Extenders are obvious fit on scouts.
But many of the things the scout had going has been taken from it. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.06 23:47:00 -
[2] - Quote
Logi Bro wrote:Scouts weren't made for CQC, they were used for CQC simply because of poor hit detection added to insane strafing speeds. If the people crying they can't play their scouts the way they used to, it's because they were never meant to play that way in the first place. Scouts were meant to be tactical, low sig profile plus high mobility allows for strategic flanking and/or mobile sniper tactics.
I say remove SMG, nove knifes and all CQC weapons if there is no suit that is made for close quarters..
saying it's not made for that is just dumb. They promoted a scout suit with SMG in the merc pack...
flanking works sometimes but if you can't speed tank or shield tank as the first one in the fight flanking, it's not a flank, it's prolonging death for a min or two more.
CCP stated that you can specialize in what you want. I don't put down people in heavies sniping.. why can't a scout suit be up in your face? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 00:16:00 -
[3] - Quote
Logi Bro wrote:
It can be up in your face, but wasn't designed to be. I can flank someone with a shotgun as a scout and nail them in the back of the head with it at close range, but I don't consider that CQC, but based on what you've said, I imagine you DO consider that CQC, which by all means makes the scout a CQC suit, it's just supposed to be a stealthy one. I can also do this with an SMG, as promoted with the merc pack.
And nova knives SHOULD be removed due to their uselessness this build.
Nova Knives are cool idea with how it is now.. but useless till already right on someone.
Back to topic at hand.
I would consider shotguns close quarters for sure. cause that's where it's optimal is. Scouts could be used for stealth but if an assault suit can fit a speed module to keep up with scouts and still have more CPU/PG to fit more damaging gun and it has more base HP (which it should) then the scout has obviously been broken.
I'll be looking into the assault with speed modules to see if they can be stealthier then scouts AND have more survivability. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 00:18:00 -
[4] - Quote
Rhadiem wrote:As a long time AV/SMG scout, I'm starting to wonder this question myself.. scout suits really got nerfed hard.
Your SMG was nerfed too cause the basic skill for SMG's doesn't increase it's damage as it has in older builds. Or at least I'm told. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 01:02:00 -
[5] - Quote
Doc Quimm wrote:RolyatDerTeufel wrote:I believe it is currently.
Speed tanking isn't there like before. Shield regen requires multiple Regulators to start our passive shield tanking..
And it's fairly difficult to get shield management to increase base Shield. Extenders are obvious fit on scouts.
But many of the things the scout had going has been taken from it. stfu... those scouts are still impossible to hit! Feckin ballet dancing, bullet dodging, shotgun wielding basa's!!!
They are 2nd easiest to hit other then heavy. can't dance anymore... Can't dodge where your oppenent is aiming ( you don't dodge the bullets you dodge their aim) And shotguns are seen as much that i've noticed. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 01:07:00 -
[6] - Quote
Ranger SnakeBlood wrote:SILENTSAM 69 wrote:Ranger SnakeBlood wrote:SILENTSAM 69 wrote:Sleepy Zan wrote:I just have a question to add to the thread.
What can scouts do that assault suits can't to the same or near same effectiveness? Nothing, and that is the problem. The Scout use to start recharging shield quickly, then they lost that. The Scouts use to be able to dance and move quickly to avoid getting shot, but they lost that. The Scout is supposed to be harder to detect, and it isn't. The Scout is supposed to be able to detect people better, it isn't. The Scout suit was ruined in this build because the decided to listen to the crowd that cried when shooting at a moving target. There was NEVER a reason to reduce strafing, expect to appease those who can not shoot. And there was never a reason to nerf the heavy, except to appease people who couldnt be bothered to attack outside of the heavies streghts, there was never a reason to nerf the tank,except to appease people who wanted to kill them without being dedicated anti armour characters At least the strafe nerf was based on a real issue with hit detection we still dont know if the game could be this solid running on last builds speed or even if maybe the scout was still > assult who know all we know this has happened the same as the others and id say this was more justified than the other nerfs There wanst a reason to nerf the heavy. You are right. They never should have. The tanks had a known issue where the mods were being stacked in a way they did not intend. The hit detection and frame rate issues where a problem, but not the Strafing. Once the hit detection and frame rate was fixed there was no need for a strafing nerf. Yes good point i forgot about the lack of stack penelty you have me there, I just had a thought (the horrors) what will be the next big nerf so far its been heavy, breach, tank, scout whats next?? my guess is AR theres alot of saying its op when there is onlyrealy one thing wrong the lack of/non egxistant recoil should be fun to think about
AR's hit more regularly now so they seem more powerful, and TAR ( tactical assault rifle ) is broken being automatic. So i could see them being nerfed a tiny bit, hopefully nowhere near as bad as all their nerfs so far... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.07 01:26:00 -
[7] - Quote
Ranger SnakeBlood wrote:RolyatDerTeufel wrote:
AR's hit more regularly now so they seem more powerful, and TAR ( tactical assault rifle ) is broken being automatic. So i could see them being nerfed a tiny bit, hopefully nowhere near as bad as all their nerfs so far...
Aye thats has me thinking AR is a staple weapon and has to be up to par if it is made FUBAR then i have no idea how this game keep its gunplay alive, as weve seen CCP likes to fix all possible issues such as nerf to heavy and the HMG, nerf to tank and boost to AV, and now Strafe nerf + hit detection fix, the AR is being accused of being too accurate, to ranged,to little recoil, to much damage, to high rof and so if we get a traditional update AR is rightly screwed donno why this dawns on me in the middle of this discussioon Back on topic Scout suit being usless or not sorry about that lads, as far as i can tell as it stands its strengs stands for nothing soid suggest having scan res and sig radious being more useful perhaps having them being the main method of contributing to TAC net and also getting rewarded for it, also mabye some varients like assasin and sniper roles for the scout suit which would have bonuses to help them in there bonus. I do not believe that scouts going toe to toe with assults head on was ever working as intended despite ability to shoot
Role bonuses would change the way all the suits are played tbh. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.08 18:21:00 -
[8] - Quote
TiMeSpLiT--TeR wrote:I heard that Scout suit will be specialized with cloaking capabilities in later builds.
source please? I could see role bonus for it sure.
The thing is, an assault recon playstyle, how I play is really impossible right now, even in the more cluttered field. Where you would think scouts would have the upper hand. |
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