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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 09:22:00 -
[1] - Quote
by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.10.03 09:30:00 -
[2] - Quote
Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 09:48:00 -
[3] - Quote
Chankk Saotome wrote:Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense.
Chars werent straffing as fast as moving forward in previous build.... But now, they do strafe as fast as my grand-father. And talking about realism ? Please, this is a futuristic shooter.....
And there's a difference between bouncing around and evade ennemy tracking. Also, COD ? no need to straf, there's auto-aim pretty much. |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.10.03 09:54:00 -
[4] - Quote
Well, CCP could decide to go with Killzone-style controls and weapons effects ... |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.10.03 09:58:00 -
[5] - Quote
Quill Killian wrote:Well, CCP could decide to go with Killzone-style controls and weapons effects ...
There are some people who would actually like that.
Personally, I like feeling the weight of my character as he moves around. I don't need another comic arcade-physics shooter where everyone is The Flash with ARs bouncing 10ft in the air. It's usually the biggest complaint by most pop gamers about games like Killzone, or switching genres to Demon's and Dark Souls, but that's part of what some of us liked about it. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 10:24:00 -
[6] - Quote
Chankk Saotome wrote:Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense.
"...you should probably go back to COD. No offense."
"Go back" would suggest that I've been there before, which I haven't.
And saying that followed by "no offense" is a contradiction of terms, just like: " You're an idiot who doesn't distinguish between realism and game mechanics, not realising that with the reduced movement speed caused by hits and the lowered strafe speed the individual player skill's influence on a gunfight is severely reduced. You're most likely a static player who can't aim or move. You're definately one of the less skilled players that would get stomped by players like myself and every change that reduces the value of player skills is most welcome to you. You like a game that cater to the less skilled because you either don't have them or can't be bothered to "get gud". That you dare to hide this behind the term "balancing" says how well you've thought this through. No offense."
See? Did the no offense at the end help?
And for the record, I'm not dependant on jumping around like a bunny to kill a guy in a CQC fight. When I face 3-5 dudes simultaniously though, all my bunny instinct pushes out and I did at least have a slimmer of hope of winning that engagement... |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.03 10:31:00 -
[7] - Quote
I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.03 10:33:00 -
[8] - Quote
I reckon the changes are good |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 10:34:00 -
[9] - Quote
Brahma El Indio wrote:I reckon the changes are good
You win!
I don't see anyone topping that... |
STYLIE77
KILL-EM-QUICK RISE of LEGION
60
|
Posted - 2012.10.03 10:35:00 -
[10] - Quote
LRN 2 AYME |
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Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.03 10:46:00 -
[11] - Quote
KingBabar wrote:Brahma El Indio wrote:I reckon the changes are good You win! I don't see anyone topping that...
Lol. From my perspective, the frame rate issues reduced. The hit detection has improved ten fold. So, I'm getting value for straight aim, for the first time since the very first build I played, the one just after fan fest. In the build before this, precursor, I could unload a clip, see some hit markers but then some lag spike could occur and the enemy has suddenly bounced a few metres away and boom I'm dead...but so far this build, if I aim for he head, see hit markers, they go down, because there is less lag, better frame rate and a more balanced strafe...that's what I mean when I say I reckon the changes are good...
Is that better KB?
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 10:48:00 -
[12] - Quote
Umbat Boki wrote:I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me.
seriously ? wait till NDA drops and precursor vid are uploaded. Then compare and witness the gap in strafe speed. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.10.03 10:49:00 -
[13] - Quote
Posting a vid from the Precursor build will violate the NDA even if the NDA has been lifted. I'm pretty damned sure of it. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 10:54:00 -
[14] - Quote
Brahma El Indio wrote:KingBabar wrote:Brahma El Indio wrote:I reckon the changes are good You win! I don't see anyone topping that... Lol. From my perspective, the frame rate issues reduced. The hit detection has improved ten fold. So, I'm getting value for straight aim, for the first time since the very first build I played, the one just after fan fest. In the build before this, precursor, I could unload a clip, see some hit markers but then some lag spike could occur and the enemy has suddenly bounced a few metres away and boom I'm dead...but so far this build, if I aim for he head, see hit markers, they go down, because there is less lag, better frame rate and a more balanced strafe...that's what I mean when I say I reckon the changes are good... Is that better KB? Very much so, thank you sir.
Thats actually a very good point, with accurate headshots the enemy will drop very fast indeed. So tanking up and having a high DPS weapon is the way to go perhaps.
Scrambler time? |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.03 10:58:00 -
[15] - Quote
KingBabar wrote:Brahma El Indio wrote:KingBabar wrote:Brahma El Indio wrote:I reckon the changes are good You win! I don't see anyone topping that... Lol. From my perspective, the frame rate issues reduced. The hit detection has improved ten fold. So, I'm getting value for straight aim, for the first time since the very first build I played, the one just after fan fest. In the build before this, precursor, I could unload a clip, see some hit markers but then some lag spike could occur and the enemy has suddenly bounced a few metres away and boom I'm dead...but so far this build, if I aim for he head, see hit markers, they go down, because there is less lag, better frame rate and a more balanced strafe...that's what I mean when I say I reckon the changes are good... Is that better KB? Very much so, thank you sir. Thats actually a very good point, with accurate headshots the enemy will drop very fast indeed. So tanking up and having a high DPS weapon is the way to go perhaps. Scrambler time?
I'm running assault suit with hk4m shot gun, toxin smg backup. Seems to do the trick.
Need to skill up so I can wear my Raven suit. Damn I wish that Valor suit was a heavy so I would rock heavy with lmg just like MAG... |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.03 11:16:00 -
[16] - Quote
If the controls weren't so horribly awful (aiming), they could increase strafe speed and it wouldn't affect anything. But since the controls suck beyond suck, the only way to make it so more people could actually hit a target, was to reduce the strafe speed.
Not exactly a solution though, as they didn't actually fix the problem, they just masked it with slower strafe speed which simply means easier targeting for bad controls. |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.03 11:18:00 -
[17] - Quote
Chankk Saotome wrote:No offense.
........why? With a whine like that, that the playing field is being leveled....... hell... mean the offence!! |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.03 11:19:00 -
[18] - Quote
Ieukoplast wrote:If the controls weren't so horribly awful (aiming), they could increase strafe speed and it wouldn't affect anything. But since the controls suck beyond suck, the only way to make it so more people could actually hit a target, was to reduce the strafe speed.
Not exactly a solution though, as they didn't actually fix the problem, just masked it with slower strafe speed, which = easier targeting for bad controls.
The one issue I'm having with controls is that sometimes, reload just does not respond. Even after multiple presses.
I know the move controls were cactus previously, but still haven't had a chance to test the ads changes for move this build.. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.10.03 11:20:00 -
[19] - Quote
Chankk Saotome wrote:Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense. You do realize that you fighting in exoskeleton that in real life would cost millions of dollars, don't you? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.03 11:23:00 -
[20] - Quote
Ieukoplast wrote:If the controls weren't so horribly awful (aiming), they could increase strafe speed and it wouldn't affect anything. But since the controls suck beyond suck, the only way to make it so more people could actually hit a target, was to reduce the strafe speed.
Not exactly a solution though, as they didn't actually fix the problem, they just masked it with slower strafe speed which simply means easier targeting for bad controls.
Your opinion.
Controls work more than fine with me. So does the strafing. I can't turn around extra fast but that never really helped since I use cover, and other tactics that cover me from behind, usually.
And an exoskeleton suit would cost that much when you don't have the resources. I mean, we're making clones of ourselves, so the exoskeleton bit doesn't even need to be given in-depth info. This is more about physics anyway. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.03 11:36:00 -
[21] - Quote
I like the new path overall. Increasing strafing speed by a hair would do it for me, only side to side. And like I said, I would like just a fractional increase. The best of both worlds, you kno? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 11:52:00 -
[22] - Quote
KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get.
Honesty filter: On
You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me
I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit
You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get
|
HK-40
120
|
Posted - 2012.10.03 11:54:00 -
[23] - Quote
EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get
So true +1 |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 11:56:00 -
[24] - Quote
EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get
Erh I use an assault suit...? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 11:58:00 -
[25] - Quote
KingBabar wrote:EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get Erh I use an assault suit...?
Really dont care because your crying, your still trying to run around like a headless chicken and getting shot at
Cover try using it for a change |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 12:08:00 -
[26] - Quote
EnglishSnake wrote:KingBabar wrote:EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get Erh I use an assault suit...? Really dont care because your crying, your still trying to run around like a headless chicken and getting shot at Cover try using it for a change
Scout suit problem wasnt due to straffing, it was due to its failed hitbox and the poor overall bad detection.
And we could turn what you just said the other way around. "oh no couldnt hit any moving target as my aim skill are low and need people to move slow so i can camp them round corners. Now me happy with new build, can finally kill"
Exagerating is never a good choice. And as i know there are a lot of former MAG players on this forum, compare current straf speed with the one in MAG.....
This nerf is a dumb idea. Kills some play style.
You want to play cover style, be my guest. I just dont see why i should have to be compelled in doing so in a game that never did before.
Once more, CCP fixed something (HD) and decided to change gameplay elements without seeing the benefits of the improved feature on the overall gameplay. A bit like with the HAV fix.... Lower their resistance AND buff the AV weapons. Why this need to do brutal change on several layers when just one would have be enough. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 12:13:00 -
[27] - Quote
I still really dont care
Hit detection got fixed, when i aim and fire im getting hit markers no longer are they running away soaking up bullets
Can still do strafing easily enough, hell me in scout suit killed a heavy guy by moving about its still in the game |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 12:28:00 -
[28] - Quote
Must have come across a severely lame heavy then.
And as you said. hit detection is fixed, why this desire to slow things down when we had a pacy fun game ? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 12:37:00 -
[29] - Quote
Has to be a lame heavy doesnt it, it was dark templer who drives around in an LAV hops out and mini guns you and hide back in LAV if he cant kill you
Because pacy 'fun = sponging bullets' game didnt fit well with hit detection hence why it was off with everything mostly and espc with the scout suit
Its slower but doesnt bother me, can still strafe easy enough even with paper armor |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 12:37:00 -
[30] - Quote
EnglishSnake wrote:KingBabar wrote:EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get Erh I use an assault suit...? Really dont care because your crying, your still trying to run around like a headless chicken and getting shot at Cover try using it for a change
That came out wrong...
Edit:
So true, I am a headless chicken. Seriously, no pun intended. As a friend watching me playing said: "You have no skill KB, none at all, except for chaos control which you're extremely good at."
Its just that with the combination of enemy bullets hitting me, making me move slower, and the reduced speed I really can't get behind cover fast enough to prevent me dying lots of the times.
And I do have the opinion that laying down more or less accurate fire on an opponent while strafeing and avoiding being shot in return is an essential skill of any good FPS player. When the auto-aim is fast enough to follow my strafe speed this element of gameplay is removed.
And is it so that roaming in a blob of friendlies, going in and out of cover is the only way this game is supposed to be played? Its not like my lone wolfing isn't helping out the team, you should know this from my MAG playstyle. In Dust, many many times have my 3 squadmates attacked an objective while I run around. I face 6 enemies busy with shooting my advancing friends, thus as a team, with our mini"hammer and anvi" approach we have taken many objectives this way.
Its a sad development and putting me down won't help your case. |
|
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
|
Posted - 2012.10.03 12:43:00 -
[31] - Quote
Umbat Boki wrote:I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me.
There is no difference in strafing speeds. They're complaining because hit detection works better, thus their strafing doesn't work anymore. Strafing was only a problem before because of the lag, which is where the hit detection complaints arose. When you strafe, basically you're moving before your body does for other people, including yourself. Depending on your ping, you'll see it at a different location than someone else. Strafing is always an exploit, in every game. Until connections all get a ping of 0, no matter what, you'll have to deal with compensating for lag if fast movement is involved. There put in a lag compensation system to work it out themselves, and as such, people are now complaining that they can't dodge bullets. When, in reality, they never were dodging bullets, just walking faster than their character.
(A ping of X ms means you are seeing everything X milliseconds behind what has already happened, and you need to compensate by that amount of time..) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 12:45:00 -
[32] - Quote
@ Snake You aren't bitter at all that KingBabar was better than you at MAG. When you weren't driving vehicles through walls an into people spawns aye snake. You'd NEVER fo any kida glitching or abuse game mechanics. Stop being a little ***** an get over it.
They've actually catered to skill free nOObs who don't have any situational awareness or ability to burst fire. The game play now boils down to killing people the second they pop their head out of cover. Like, before tey can fire back, because their strafe speed is now terrible.
Sorry, but anyone who couldn't hit the scout last build was just terrible with a gun. I noticed you whining about scout a lot snake. Go figure.
Dust is now Battlefield514 Bad games company. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.03 12:47:00 -
[33] - Quote
Strafe speed is good. Hit detection isn't fixed.
Gauder Berwyck wrote:Posting a vid from the Precursor build will violate the NDA even if the NDA has been lifted. I'm pretty damned sure of it.
So what? Go check YouTube, there are dozens of Precursor videos. |
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
|
Posted - 2012.10.03 12:51:00 -
[34] - Quote
Tony Calif wrote:@ Snake You aren't bitter at all that KingBabar was better than you at MAG. When you weren't driving vehicles through walls an into people spawns aye snake. You'd NEVER fo any kida glitching or abuse game mechanics. Stop being a little ***** an get over it.
They've actually catered to skill free nOObs who don't have any situational awareness or ability to burst fire. The game play now boils down to killing people the second they pop their head out of cover. Like, before tey can fire back, because their strafe speed is now terrible.
Sorry, but anyone who couldn't hit the scout last build was just terrible with a gun. I noticed you whining about scout a lot snake. Go figure.
Dust is now Battlefield514 Bad games company.
Oh because you are all knowing, aren't you? after everything else you've said on this forum, most of which being utterly idiotic. You have no ******* idea what you're talking about, or you're speaking out your ass, because, the **** if I know, you're a moron, I guess. Honestly, the scouts almost never took hits in the old build, and were gods of the battlefield. (refer to my previous post) denying that, means either you are hardwired to CCP's connection, or you're a lying son of a *****. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 12:56:00 -
[35] - Quote
Tony Calif wrote:@ Snake You aren't bitter at all that KingBabar was better than you at MAG. When you weren't driving vehicles through walls an into people spawns aye snake. You'd NEVER fo any kida glitching or abuse game mechanics. Stop being a little ***** an get over it.
They've actually catered to skill free nOObs who don't have any situational awareness or ability to burst fire. The game play now boils down to killing people the second they pop their head out of cover. Like, before tey can fire back, because their strafe speed is now terrible.
Sorry, but anyone who couldn't hit the scout last build was just terrible with a gun. I noticed you whining about scout a lot snake. Go figure.
Dust is now Battlefield514 Bad games company.
lol fail tony
Bitter about my driving skills
I could hit the scout, but my shots never registered
Like BF3 lolno, at least grouping works well and it can hold more players aswell
QQ more plz |
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
|
Posted - 2012.10.03 12:57:00 -
[36] - Quote
EnglishSnake wrote:Tony Calif wrote:@ Snake You aren't bitter at all that KingBabar was better than you at MAG. When you weren't driving vehicles through walls an into people spawns aye snake. You'd NEVER fo any kida glitching or abuse game mechanics. Stop being a little ***** an get over it.
They've actually catered to skill free nOObs who don't have any situational awareness or ability to burst fire. The game play now boils down to killing people the second they pop their head out of cover. Like, before tey can fire back, because their strafe speed is now terrible.
Sorry, but anyone who couldn't hit the scout last build was just terrible with a gun. I noticed you whining about scout a lot snake. Go figure.
Dust is now Battlefield514 Bad games company. lol fail tony Bitter about my driving skills I could hit the scout, but my shots never registered Like BF3 lolno, at least grouping works well and it can hold more players aswell QQ more plz
He said bad company, which was an amazing game. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 12:58:00 -
[37] - Quote
KingBabar wrote:EnglishSnake wrote:KingBabar wrote:EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get Erh I use an assault suit...? Really dont care because your crying, your still trying to run around like a headless chicken and getting shot at Cover try using it for a change That came out wrong... Edit: So true, I am a headless chicken. Seriously, no pun intended. As a friend watching me playing said: "You have no skill KB, none at all, except for chaos control which you're extremely good at." Its just that with the combination of enemy bullets hitting me, making me move slower, and the reduced speed I really can't get behind cover fast enough to prevent me dying lots of the times. And I do have the opinion that laying down more or less accurate fire on an opponent while strafeing and avoiding being shot in return is an essential skill of any good FPS player. When the auto-aim is fast enough to follow my strafe speed this element of gameplay is removed. And is it so that roaming in a blob of friendlies, going in and out of cover is the only way this game is supposed to be played? Its not like my lone wolfing isn't helping out the team, you should know this from my MAG playstyle. In Dust, many many times have my 3 squadmates attacked an objective while I run around. I face 6 enemies busy with shooting my advancing friends, thus as a team, with our mini"hammer and anvi" approach we have taken many objectives this way. Its a sad development and putting me down won't help your case.
You use AA?
Turn it off that may help, that way it wont switch targets |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 12:59:00 -
[38] - Quote
BLACKBERRY TORCH wrote:EnglishSnake wrote:Tony Calif wrote:@ Snake You aren't bitter at all that KingBabar was better than you at MAG. When you weren't driving vehicles through walls an into people spawns aye snake. You'd NEVER fo any kida glitching or abuse game mechanics. Stop being a little ***** an get over it.
They've actually catered to skill free nOObs who don't have any situational awareness or ability to burst fire. The game play now boils down to killing people the second they pop their head out of cover. Like, before tey can fire back, because their strafe speed is now terrible.
Sorry, but anyone who couldn't hit the scout last build was just terrible with a gun. I noticed you whining about scout a lot snake. Go figure.
Dust is now Battlefield514 Bad games company. lol fail tony Bitter about my driving skills I could hit the scout, but my shots never registered Like BF3 lolno, at least grouping works well and it can hold more players aswell QQ more plz He said bad company, which was an amazing game.
Meh hit n miss for me, too big not enough ppl
|
Malzel Nidus
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2012.10.03 13:04:00 -
[39] - Quote
I believe the strafe speed should be relative to the weapon and not to the drop suit.
Other than that, I say this new strafe is somewhat bad. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.03 13:04:00 -
[40] - Quote
Whats AA?
And how do I switch it?
Edit. Right Auto.Aim, no I don't use it.
Edit 2. I've never had any target shifting issues. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 13:04:00 -
[41] - Quote
Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.03 13:07:00 -
[42] - Quote
Chankk Saotome wrote:Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense. ur an idiot no offense. cod has no strafing so saying **** like that is what gets me annoyed with some peeps in this "community" ur quick to say "go back to cod" and just on the cod hating bandwagon without actually having knowledge of cod mechanics
cod is not a strafing game, its a positional shooter as well as a who sees who first wins gunfight low health shooter. learn about the game u bashing before u start telling ppl where to go cuz it makes u look stupid....again no offense.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 13:09:00 -
[43] - Quote
Tony Calif wrote:Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
Why use a milita tank when for an extra 62k you can have a gunlogi? |
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
|
Posted - 2012.10.03 13:10:00 -
[44] - Quote
EnglishSnake wrote:Tony Calif wrote:Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
Why use a milita tank when for an extra 62k you can have a gunlogi?
Marauders take HAV5 from what I've heard. |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.10.03 13:10:00 -
[45] - Quote
Ieukoplast wrote:If the controls weren't so horribly awful (aiming), they could increase strafe speed and it wouldn't affect anything. But since the controls suck beyond suck, the only way to make it so more people could actually hit a target, was to reduce the strafe speed.
Not exactly a solution though, as they didn't actually fix the problem, they just masked it with slower strafe speed which simply means easier targeting for bad controls.
Never had a problem aiming. Problem I had was shots just not doing anything. Half a clip point blank into a stationary target and... nada. Strafe speed really isn't an issue when people aren't moving.
That hasn't happened so far this build. So I'm fairly sure they did something to fix that.
And how is the aiming different from every first person shooter since.... timesplitters? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 13:13:00 -
[46] - Quote
EnglishSnake wrote:Tony Calif wrote:Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
Why use a milita tank when for an extra 62k you can have a gunlogi? Because my Sica killed your gunloggi alot last build. And so did my Soma. Like I say, some people don't perform well in certain roles. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 13:15:00 -
[47] - Quote
Tony Calif wrote:EnglishSnake wrote:Tony Calif wrote:Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
Why use a milita tank when for an extra 62k you can have a gunlogi? Because my Sica killed your gunloggi alot last build. And so did my Soma. Like I say, some people don't perform well in certain roles.
No it didnt
Not on its own at least you needed another tank and you only ever killed one of my tanks |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.03 13:15:00 -
[48] - Quote
BLACKBERRY TORCH wrote:EnglishSnake wrote:Tony Calif wrote:Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
Why use a milita tank when for an extra 62k you can have a gunlogi? Marauders take HAV5 from what I've heard.
Black ops are 5 i think
Gunlogi is vehicle 5 an HAV lvl 1, Sagaris is HAV lvl3 |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.03 13:16:00 -
[49] - Quote
Tony Calif wrote:Yes my 2meg connection is hard wired to CCP lol. Have you not noticed they removed AR recoil? Dumb fire swarms? BUFFED THE MASS DRIVER?!?! Scoped recoil on snipers. The list goes on... the game is now just a camping fest... It's like the tankers who won't use militia tanks. They're just not very good players in that role.
I honestly think he has a point. For a few games I have just setup camp and got crazy ammounts of kills.( on my spur sekert fatboy alt)
I see you first and I haz better gear so you dieded and I'm super awsome! Not fun but the most effective way to get the THOR GODHAMMER you all die again and again OB strike x 12
Games not shaping up to be much fun for me anymore at least.
Also fudge off the lot of you I'm Still a CCP evetard fanboy its just this build sucks in my eyes and I is are going to let em know bout it. |
Entropy Virus HiveMind
Zumari Force Projection Caldari State
64
|
Posted - 2012.10.03 13:17:00 -
[50] - Quote
I believe that blob warfare is only useful to a point.
If you bunch up in a tight group PRO clan style (MAG reference) then you will be orbital struck, or 2 tanks rushing in will wipe out everyone....
Not to mention, that there is 4-5 objectives. Holding one at a time is not very useful....
And another point... what's the problem in making people have to WORK TOGETHER to survive?
Everyone is always hating on lonewolf style play, and then when gameplay encourages teamwork, everyone calls it "blob/zerging"
CCP.... can't win. |
|
Entropy Virus HiveMind
Zumari Force Projection Caldari State
64
|
Posted - 2012.10.03 13:18:00 -
[51] - Quote
Also, camping is prevailent, but pushing the objective still wins the game.
go figure. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.03 13:24:00 -
[52] - Quote
BLACKBERRY TORCH wrote:Umbat Boki wrote:I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me. There is no difference in strafing speeds. They're complaining because hit detection works better, thus their strafing doesn't work anymore. Strafing was only a problem before because of the lag, which is where the hit detection complaints arose. When you strafe, basically you're moving before your body does for other people, including yourself. Depending on your ping, you'll see it at a different location than someone else. Strafing is always an exploit, in every game. Until connections all get a ping of 0, no matter what, you'll have to deal with compensating for lag if fast movement is involved. There put in a lag compensation system to work it out themselves, and as such, people are now complaining that they can't dodge bullets. When, in reality, they never were dodging bullets, just walking faster than their character. (A ping of X ms means you are seeing everything X milliseconds behind what has already happened, and you need to compensate by that amount of time..)
Agreed, hit detection is MUCH better. HOWEVER, the strafe speed IS a little slower. I know the reason they did this was to fix the issue of scouts being invincible with left/right/left/right strafe, but from what I've played, it's overkill. Hit detection is better, strafe speed could have been left alone. If it were STILL a problem, then re-evaluate. Right now the scout lost it's only counterbalance to its low EHP. Strafe needs to be bumped back to last build... or at least somewhere between now and last build.
Just think about it: (last build) Scout Suit: Lower CPU/PG, lower EHP, high speed. Heavy Suit: Moderate CPU/PG, highest EHP, slowest speed Assault: Moderate everything Logi: High CPU/PG, moderate-to- moderately low everything else
There was a sense of balance. Right now, while the scout does run fast, the strafe is reduced. And that was PART of his only real advantage.
PS. This is coming from someone who doesn't really use scout suits. |
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
|
Posted - 2012.10.03 14:36:00 -
[53] - Quote
mikegunnz wrote:BLACKBERRY TORCH wrote:Umbat Boki wrote:I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me. There is no difference in strafing speeds. They're complaining because hit detection works better, thus their strafing doesn't work anymore. Strafing was only a problem before because of the lag, which is where the hit detection complaints arose. When you strafe, basically you're moving before your body does for other people, including yourself. Depending on your ping, you'll see it at a different location than someone else. Strafing is always an exploit, in every game. Until connections all get a ping of 0, no matter what, you'll have to deal with compensating for lag if fast movement is involved. There put in a lag compensation system to work it out themselves, and as such, people are now complaining that they can't dodge bullets. When, in reality, they never were dodging bullets, just walking faster than their character. (A ping of X ms means you are seeing everything X milliseconds behind what has already happened, and you need to compensate by that amount of time..) Agreed, hit detection is MUCH better. HOWEVER, the strafe speed IS a little slower. I know the reason they did this was to fix the issue of scouts being invincible with left/right/left/right strafe, but from what I've played, it's overkill. Hit detection is better, strafe speed could have been left alone. If it were STILL a problem, then re-evaluate. Right now the scout lost it's only counterbalance to its low EHP. Strafe needs to be bumped back to last build... or at least somewhere between now and last build. Just think about it: (last build) Scout Suit: Lower CPU/PG, lower EHP, high speed. Heavy Suit: Moderate CPU/PG, highest EHP, slowest speed Assault: Moderate everything Logi: High CPU/PG, moderate-to- moderately low everything else There was a sense of balance. Right now, while the scout does run fast, the strafe is reduced. And that was PART of his only real advantage. PS. This is coming from someone who doesn't really use scout suits.
Well.... about logi... It was possible to make a logi have 700 armor and 400 shield |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 14:38:00 -
[54] - Quote
@Blackberry LoL strafing is an exploit in every game LoL You are a terribad quite clearly. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.03 14:53:00 -
[55] - Quote
This game has been being dumbed down since april. The game has been getting more camper friendly since the E3 build released in june. This game isn't going to prosper unless CCP removes the camper friendly gameplay found in every other shooter released this holiday season. |
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
|
Posted - 2012.10.03 15:00:00 -
[56] - Quote
xprotoman23 wrote:This game has been being dumbed down since april. The game has been getting more camper friendly since the E3 build released in june. This game isn't going to prosper unless CCP removes the camper friendly gameplay found in every other shooter released this holiday season. Uhh, so you're saying to remove objectives? Because a main part of defending is finding a spot to camp at. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.03 15:12:00 -
[57] - Quote
xprotoman23 wrote:This game has been being dumbed down since april. The game has been getting more camper friendly since the E3 build released in june. This game isn't going to prosper unless CCP removes the camper friendly gameplay found in every other shooter released this holiday season.
Really hate to but ur right
Sigh +1
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.10.03 15:16:00 -
[58] - Quote
I didn't even use a scout but the fact that a SCOUT has the SAME lateral movement as a HEAVY is just ********.
By killing strafing speed CCP made the game easier for inexperienced players. In previous builds the players with the dexterity to strafe left/right unpredictably with the left joy stick and aim with the right joystick at the same time would dominate the battle field. Now the winner of gun fights will be whoever shoots first or who has the most DPS or most defense. With no strafing I've lost a lot of interest in Dust 514 but for those of you who do still play just get to a proto heavy with a proto AR and put complex damage mods on the high slots, complex armor plates or repairs for the low slots and you now have the best suit for gun fights.
CCP reconsider changing strafing speeds or you will have an MMOFPS on your hands with very few skilled console FPS players. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.03 15:29:00 -
[59] - Quote
I guess it feels pretty ridiculous that I can strafe faster in real life than I can in-game with a scout suit. I mean...it's a speed tank, so angular velocity is its main defense. Perhaps it was a bit too high before, but I think the "fix" was a bit extreme and went way too far. It's particularly difficult with a shotgun since closing the gap between you and your enemy takes some fancy footwork so you don't get blown away....I guess I'll have to start camping corners. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 15:32:00 -
[60] - Quote
I have no problems with the straffing right now. As a matter of fact im enjoying it. I was able to take out some of the bigger playas out here.
Adapt! |
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.03 15:38:00 -
[61] - Quote
Sentient Archon wrote:I have no problems with the straffing right now. As a matter of fact im enjoying it. I was able to take out some of the bigger playas out here.
Adapt!
Unfortunately the way that many people adapt will be to just camp. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 16:14:00 -
[62] - Quote
Chankk Saotome wrote:Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense.
If we're going to go the realism route my Scout Suit should be able to backflip and do Parkour to compensate for strafing as slow as a heavy. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 16:19:00 -
[63] - Quote
Pokey Dravon wrote:Sentient Archon wrote:I have no problems with the straffing right now. As a matter of fact im enjoying it. I was able to take out some of the bigger playas out here.
Adapt! Unfortunately the way that many people adapt will be to just camp.
Dude! Camping does not win games! Period! And if people think that camping is gonna get them somewhere, it wont! Squad up and communicate! As far as campers are concerned;- track em, find em - kill em! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 16:32:00 -
[64] - Quote
I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 16:56:00 -
[65] - Quote
Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring.
Dude! Amen for the friendly fire! I would love to see friendly fire enabled. That and the repair of LAVs in the spawn point! BTW some dudes I know did kill the warriors while they were sp farming in their spawn points. It can be done. Just needs a pair of b@lls and some smart thinking!
Other than that I have to disagree with what you have said. There is recoil. Try using the AR, HMG, Forges or Swarms without upgrading your skills.
About targets standing still, just kill them!
You got some skills I'll will give you that! But as I have been saying about New Eden;- Adapt! |
Lonewolf514
79
|
Posted - 2012.10.03 17:08:00 -
[66] - Quote
haha cyclopse snipers. this game gets worse and more rushed with every build. i sense the panic rising. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 17:08:00 -
[67] - Quote
Are you trolling? Your posted somewhere that you don't see any change in the radar either. Or strafe speed. Or recoil now. I don't mean to be rude but you are wrong on all accounts... Only way I intend to adapt is to not spend money on the game. I bought -ú1.59 before the update because precursor showed promise. Wasted my money, very happy I didn't buy a merc pack. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 17:15:00 -
[68] - Quote
Tony Calif wrote:Are you trolling? Your posted somewhere that you don't see any change in the radar either. Or strafe speed. Or recoil now. I don't mean to be rude but you are wrong on all accounts...
I said I didnt see any noticeable change in the radar. I also said I am loving the strafe speed. I never said anything about the strafe speed not changing. And you mean to tell the ARs have no recoil when it does? Trying scoping in or hip fire and let me know! Pay attention son!
|
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.10.03 17:17:00 -
[69] - Quote
AR hardly have recoil, I have AR I and its too easy. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 17:18:00 -
[70] - Quote
Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring.
Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game.
Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting.
|
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.10.03 17:22:00 -
[71] - Quote
Yeah the way things are going it appears CCP is trying to completely remove player skill out of the equation. Why stop with no strafing? Lets make it so that gear is the only thing that matters, so that someone with a militia AR will be insta-killed by a duvolle. I mean so what if last build someone could kill a prototype player with militia gear because because they had more skill.
I'm glad CCP finally nerfed player skill it was way too OP. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 17:27:00 -
[72] - Quote
STB DEADPOOL5241 EV wrote:Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game. Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting.
Lolz @ me not skill fighting! Youngcuz went negative against me last night! Thats Mr NoSkill for you! ForkU and the other dude rage quit last night in the same game! Atleast Youngcuz stayed on and took his beating like a man!
Oh and BTW STB and a lot of the other top alliances have in the past invited me to join them because I have "Skillz"!
Im done with y'all! Enjoy and see ya on the battlefield! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.03 17:27:00 -
[73] - Quote
Dont you mean they added mass to all the infantry? |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 17:37:00 -
[74] - Quote
Sentient Archon wrote:STB DEADPOOL5241 EV wrote:Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game. Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting. Lolz @ me not skill fighting! Youngcuz went negative against me last night! Thats Mr NoSkill for you! ForkU and the other dude rage quit last night in the same game! Atleast Youngcuz stayed on and took his beating like a man! Oh and BTW STB and a lot of the other top alliances have in the past invited me to join them because I have "Skillz"! Im done with y'all! Enjoy and see ya on the battlefield!
1) who are you? 2) You like most everyone else, probably were in a group of 5-10 guys running around the map picking off 1 player at a time. Ooh look at me I killed Youncuz with my 5 other buddies, oooh I am big boy now..
Where are you on the leaderboard, where is Youngcuz at? hmm I wonder who is the better player..
Ok, now that the Epeen kid had his post can we get back to real discussions about the game. |
Lonewolf514
79
|
Posted - 2012.10.03 17:43:00 -
[75] - Quote
STB DEADPOOL5241 EV wrote:Sentient Archon wrote:STB DEADPOOL5241 EV wrote:Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game. Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting. Lolz @ me not skill fighting! Youngcuz went negative against me last night! Thats Mr NoSkill for you! ForkU and the other dude rage quit last night in the same game! Atleast Youngcuz stayed on and took his beating like a man! Oh and BTW STB and a lot of the other top alliances have in the past invited me to join them because I have "Skillz"! Im done with y'all! Enjoy and see ya on the battlefield! 1) who are you? 2) You like most everyone else, probably were in a group of 5-10 guys running around the map picking off 1 player at a time. Ooh look at me I killed Youncuz with my 5 other buddies, oooh I am big boy now.. Where are you on the leaderboard, where is Youngcuz at? hmm I wonder who is the better player.. Ok, now that the Epeen kid had his post can we get back to real discussions about the game. best thing that could have happened to dust is if you lot hadnt been invited. notice the past tense, because dust is already dead, gone too far to save. you lot circle jerking the devs and they for being silly enough to listen to you. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.03 18:02:00 -
[76] - Quote
i feel like most of the players who suggest "go back to call of duty" have never played call of duty...
strafe speed in CoD is (particularly while aiming) actually fairly slow, player health is miniscule, and jumping is token at best. you dropshot in CoD, not bunnyhop. it does maintain some air of an arcade feeling due to rapid respawns and small maps. you die in CoD. you die very easily, but who cares?
what you guys are probably thinking of is halo. halo has high player health, high mobility, and strong jumps. now halo is a fine game, so i don't see the problem if dust ends up a little bit like it.
what you guys seem to be asking for however, without really realizing it, is probably something more akin to full spectrum warrior or Americas army. the problem with them is that they're not actually shooters. they're sort of slow paced real time strategy games hiding behind a shooter interface. but i think it's what you want. movement is very slow and deliberate, because even a single shot can incapacitate. there is no such thing as respawning, because REALISM! it's also incredibly un-fun...
so yah, i'll take halo over full spectrum warrior all day. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.03 18:13:00 -
[77] - Quote
Lonewolf514 wrote:STB DEADPOOL5241 EV wrote:Sentient Archon wrote:STB DEADPOOL5241 EV wrote:Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game. Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting. Lolz @ me not skill fighting! Youngcuz went negative against me last night! Thats Mr NoSkill for you! ForkU and the other dude rage quit last night in the same game! Atleast Youngcuz stayed on and took his beating like a man! Oh and BTW STB and a lot of the other top alliances have in the past invited me to join them because I have "Skillz"! Im done with y'all! Enjoy and see ya on the battlefield! 1) who are you? 2) You like most everyone else, probably were in a group of 5-10 guys running around the map picking off 1 player at a time. Ooh look at me I killed Youncuz with my 5 other buddies, oooh I am big boy now.. Where are you on the leaderboard, where is Youngcuz at? hmm I wonder who is the better player.. Ok, now that the Epeen kid had his post can we get back to real discussions about the game. best thing that could have happened to dust is if you lot hadnt been invited. notice the past tense, because dust is already dead, gone too far to save. you lot circle jerking the devs and they for being silly enough to listen to you.
Invited? who says any of us were invited.. I heard about the game like everyone else. Got into beta 3 builds ago, joined STB and now we are all waiting for the real game.
Dust dead? Its in beta, over dramatic much?
Circle jerking the devs.. yeah like we have an inside source to devs, wow you kids come up with some crazy stuff. Go back to sniffing glue.. If devs listened to us, we would have strafe speed as it was last build.
When you talk out of your ass like this, you remove any sign of intelligence, please keep posting so we can continue to laugh at your ridicules accusations.
Who are you really, im betting your just an alt avatar and don't have the balls to post with your real avatar.
|
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.10.03 18:20:00 -
[78] - Quote
I'm going to miss being able to take on 5 nubs at once dance around their bullets matrix style, but I think its a good change, the hardcore players are still hardcore they just have to play different and give up the black leather trench coat, the game isn't getting dumber its just becoming more tactical and requiring a higher level of team work.
This change perfectly resembles New Eden, one pilot rarely takes on 5 and wins, there is exceptions of course but generally teamwork beats elite solo dude. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 18:22:00 -
[79] - Quote
Beld Errmon wrote:I'm going to miss being able to take on 5 nubs at once dance around their bullets matrix style, but I think its a good change, the hardcore players are still hardcore they just have to play different and give up the black leather trench coat, the game isn't getting dumber its just becoming more tactical and requiring a higher level of team work.
This change perfectly resembles New Eden, one pilot rarely takes on 5 and wins, there is exceptions of course but generally teamwork beats elite solo dude.
Couldnt have said it better myself! +1 for you! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 18:26:00 -
[80] - Quote
Guess what, I don't play EvE. Do you people even remember that Dust is aimed at PS3 FPS players? Or is it an EvE expansion. I don't want to have to get militant about EvE players again... |
|
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.10.03 18:34:00 -
[81] - Quote
Well you might as well get used to eve players, cause they will be the ones paying your contracts and blasting you from orbit/stopping people blasting you from orbit.
And um yes it is an eve expansion, if you don't like that fact by all means uninstall.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 18:56:00 -
[82] - Quote
Erm... Wrong buddy. Sounds like I do need to put EvEtards in their place.
http://www.forbes.com/sites/erikkain/2012/04/29/dust-514-promises-to-be-a-game-changer-an-interview-with-ccp-games-ceo-hilmar-petersson/
Sure, it links to EvE. But it's a ps3 FPS game. Notice where they say Dust wasnt even going to be linked to EvE. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.03 19:11:00 -
[83] - Quote
Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring.
This game has devolved into camping and holding down R1 with an AR to get kills.
The Standard Assault Rifle has little recoil. Anybody that thinks it has recoil go play KZ2 then come back to this game and see if you change your mind. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 19:19:00 -
[84] - Quote
Killzone is the only high recoil, high health game I can think of. +1 Proto (getcha forum game up yo) |
Lonewolf514
79
|
Posted - 2012.10.03 19:49:00 -
[85] - Quote
Sentient Archon wrote:STB DEADPOOL5241 EV wrote:Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game. Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting. Lolz @ me not skill fighting! Youngcuz went negative against me last night! Thats Mr NoSkill for you! ForkU and the other dude rage quit last night in the same game! Atleast Youngcuz stayed on and took his beating like a man! Oh and BTW STB and a lot of the other top alliances have in the past invited me to join them because I have "Skillz"! Im done with y'all! Enjoy and see ya on the battlefield!
there's me thinking they were going to fix the people leaving server to save their K/D issue, and people being disconected halfway through a game and not getting any isk/sp. sure i read it somewhere a few weeks ago. guess it didnt get into this patch
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.10.03 20:02:00 -
[86] - Quote
STB DEADPOOL5241 EV wrote:Sentient Archon wrote:STB DEADPOOL5241 EV wrote:Tony Calif wrote:I'm just fed up of games which are designed for the lowest skill level available. Everything I'd heard about a hardcore, unforgiving new Eden seems like a pile of BS. No friendly fire, no recoil, targets pretty much stand still, and massively OP orbital strikes. Which you get for repairing stuff. In your spawn.
Btw, camping does win games of you do it right. But its very boring. Wow, agreed. I wanted a new Tough, harder then normal FPSMMO. What I am getting is the kiddie version of that same game. Dust is slowing down with each build, instead of fights we get groups attacking groups. There is no real skill in your mob of players vs my mob of players. Thats why the poster above sees no difference Tony, he is not skill fighting. Lolz @ me not skill fighting! Youngcuz went negative against me last night! Thats Mr NoSkill for you! ForkU and the other dude rage quit last night in the same game! Atleast Youngcuz stayed on and took his beating like a man! Oh and BTW STB and a lot of the other top alliances have in the past invited me to join them because I have "Skillz"! Im done with y'all! Enjoy and see ya on the battlefield! 1) who are you? 2) You like most everyone else, probably were in a group of 5-10 guys running around the map picking off 1 player at a time. Ooh look at me I killed Youncuz with my 5 other buddies, oooh I am big boy now.. Where are you on the leaderboard, where is Youngcuz at? hmm I wonder who is the better player.. Ok, now that the Epeen kid had his post can we get back to real discussions about the game.
Okay, so you are stating that he is using the same tactics that I have seen STB use on many occasions. No this is not aimed at you DP. I have played with you or against you less than the rest of STB so I will not comment on your play style at all. I will however not reed you insult people on the same tactics that youncuz, quickgloves and doe use more than anyone I have seen. But this was called working as a team ask them they will say it was. Go ahead ask that will be the answer.
P.S. Sorry I wanted to get back on topic but I could not watch someone that have took advice from and respected for a good while now try to rip someone for the way that they play the game. In your own words the "best way to play is how you are comfortable playing it". |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.03 20:08:00 -
[87] - Quote
Goat of Dover wrote:Okay, so you are stating that he is using the same tactics that I have seen STB use on many occasions. No this is not aimed at you DP. I have played with you or against you less than the rest of STB so I will not comment on your play style at all. I will however not reed you insult people on the same tactics that youncuz, quickgloves and doe use more than anyone I have seen. But this was called working as a team ask them they will say it was. Go ahead ask that will be the answer.
P.S. Sorry I wanted to get back on topic but I could not watch someone that have took advice from and respected for a good while now try to rip someone for the way that they play the game. In your own words the "best way to play is how you are comfortable playing it".
+1 for you! |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.10.03 20:14:00 -
[88] - Quote
Now on subject. The AR has almost no recoil now I noticed it was off last night but I could not put my finger on it. Thank you for pointing that out. Now the staffe speed I didn't notice any change last night, now I did not do any big testing on it but I will look into it more tonight. But I must agree that a big issue with it might be that people are getting hit more now do to the increase in hit detection. In turn if you get hit when you are supposed to you will die faster so people might see it that they died because they are slower when in truth it was that they are getting hit more, or maybe a little bit of both.
As far as the lone wolf goes never and I say never should anybody without a serious jump on 3 or more people that know how to play walk out alive in any CQC situation. That is just stupid, we are not action heroes and losing in that situation is reality. I think some people might not see it that way but it is the truth. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.03 21:15:00 -
[89] - Quote
Tony Calif wrote:Guess what, I don't play EvE. Do you people even remember that Dust is aimed at PS3 FPS players? Or is it an EvE expansion. I don't want to have to get militant about EvE players again...
Isn't it both? |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.03 21:16:00 -
[90] - Quote
I still haven't read or experienced anything that puts recent changes in a negative light.
The changes are for the better. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.03 21:17:00 -
[91] - Quote
Tony Calif wrote:Killzone is the only high recoil, high health game I can think of. +1 Proto (getcha forum game up yo)
KZ2 was ahead of it's time. If only Sony let GG keep supporting it rather than releasing the tragedy that was KZ3 (BTW it's closed beta was awesome though) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:28:00 -
[92] - Quote
I do understand a lot of people prefer the changes. There is so much good in this build I.e. stability, hit detection finally, even lag vs U.S. players seems to have been fixed (I don't know how, or with what Voodoo / black magic they used to fix this).
I just miss the arena shooter feel. It was awesome. Now it feels like a bf clone. We had something which felt unique. It just doesn't have that for me now. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.10.03 21:32:00 -
[93] - Quote
Brahma El Indio wrote:I still haven't read or experienced anything that puts recent changes in a negative light.
The changes are for the better.
Yes the changes do make things easier. But a gun with very little recoil at the first skill Lv does not make for a very balance weapon array.
I do agree with the increase to the Mass Driver it is nice to have a somewhat AV weapon that is not a heavy weapon that has a main use as an anti personal weapon/suppressor |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.03 22:41:00 -
[94] - Quote
Why do people keep associating strafe, and how well you utilize this one mechanic, with skill? It's like the ONLY means by which to know if you are skilled or not is by how well you strafe. Aiming? Meh. Intelligent use of cover? Meh. Tactical intelligence? Meh. Could go on, but one's ability at strafing, and the degree to which a system allows strafing to happen, is not the sole indicator of skill.
Yes, strafing needs to be addressed. Heavies strafing as quickly as scouts is dumb. Yes, if this is how CCP fixed hit detection then they didn't fix hit detection, they just concealed its failings. Yes, if the only reason they reduced strafing speed is because they couldn't fix hit detection, then that's a bad reason. Still doesn't make it the primary or even an important means of measuring skill. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 22:59:00 -
[95] - Quote
Aim > Strafe Look @ CS, a VERY realistic game. Strafing is dealt with by decreased weapon accuracy. Tbh, in CS, if you want to shoot anyone, you want to be crouching and stationary, and burst fire. That's quite a lot to add to the mechanics to all weapons, though I posted about that at sometime. However it became clear we had good arena mechanics that allowed for tactical gameplay. Strafing isn't a "skill" it's simply how the game allows you to interact with your surrounding. It's part of movement.
Listen to the intro video. Fast and frantic the women said. Not slow and meditated. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 23:49:00 -
[96] - Quote
Tony Calif wrote:Aim > Strafe Look @ CS, a VERY realistic game. Strafing is dealt with by decreased weapon accuracy. Tbh, in CS, if you want to shoot anyone, you want to be crouching and stationary, and burst fire. That's quite a lot to add to the mechanics to all weapons, though I posted about that at sometime. However it became clear we had good arena mechanics that allowed for tactical gameplay. Strafing isn't a "skill" it's simply how the game allows you to interact with your surrounding. It's part of movement.
Listen to the intro video. Fast and frantic the women said. Not slow and meditated.
Played CS for a decade and at high level, you dont see many people crouching to fire. It's more small smart straf with short burst between. Most of the time with use of cover and while walking not running.
But it is fine for cs where 1 bullet in the face is enough or a good 3 bullet burst in the chest\neck insta kill the guy. Dust, with its many layer of HP and regen doesnt fit that system imo.
yet i agree with you regarding movement. And no, we never said that straffing is the only skill that defines a good player. BUT what most fail to understand is that also enhance the skill needed in aiming. The faster people move, the more accurate you need to be. At the moment, tracking a target is piece of cake. Thus, shoot first kill first becomes a general rule. Also, it favors the one with the best overall equipment wich is bad. Being able to overwhelm a player with movement should be part of the game.
Doesnt mean that playing smart isnt required. It adds another layer : you would need to have : good aim, smart play and good movement.
It's not THE skill. It's A skill that just vanished with this build. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.03 23:59:00 -
[97] - Quote
BLACKBERRY TORCH wrote:He said bad company, which was an amazing game.
Amen.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.04 00:09:00 -
[98] - Quote
I won't go as far as to say that skill is gone from the game, but a lot of what made fire fights fun is gone and controls in general feel much more sluggish and unresponsive.
The strafe speed nerf makes sense in the context of strafing needing to be several percentage points south of forward motion in terms of top speed - I would even suggest faking the effect of momentum by having the current movement speed figure negatively on acceleration on directional changes, rather than a real application of momentum by the physics engine that would be not only resource intensive but also difficult to apply properly and probably end up feeling too floaty.
I compared movement in this game to fighting on office chairs. This un-natural movement combined with the poor hit detection made for a frustrating game at times. However, this definitely needs to rounded off quite a bit. Movement is now wholly unnatural and unsatisfying. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.04 00:15:00 -
[99] - Quote
Ignatius Crumwald wrote:I won't go as far as to say that skill is gone from the game, but a lot of what made fire fights fun is gone and controls in general feel much more sluggish and unresponsive.
The strafe speed nerf makes sense in the context of strafing needing to be several percentage points south of forward motion in terms of top speed - I would even suggest faking the effect of momentum by having the current movement speed figure negatively on acceleration on directional changes, rather than a real application of momentum by the physics engine that would be not only resource intensive but also difficult to apply properly and probably end up feeling too floaty.
I compared movement in this game to fighting on office chairs. This un-natural movement combined with the poor hit detection made for a frustrating game at times. However, this definitely needs to rounded off quite a bit. Movement is now wholly unnatural and unsatisfying.
Well stated. Also, strafing should affect accuracy. Walking/running sideways and shooting is awkward. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.04 00:49:00 -
[100] - Quote
Illuminaughty-696 wrote:Well stated. Also, strafing should affect accuracy. Walking/running sideways and shooting is awkward.
All movement currently makes accuracy lower. when you move you will notice the cross-hairs open wider. If you are saying this should be more severe on strafing, I would disagree.
Moving slower, and thus taking less frequent steps gives you more time to adjust your aim for disruptions caused by taking steps than while jogging or sprinting. Sidestepping in this case would also be more of a series of jumping jack like hops which would be easy for a skilled soldier to adjust for - We are talking about athletic individuals here. |
|
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.04 00:56:00 -
[101] - Quote
Ignatius Crumwald wrote:Illuminaughty-696 wrote:Well stated. Also, strafing should affect accuracy. Walking/running sideways and shooting is awkward. All movement currently makes accuracy lower. when you move you will notice the cross-hairs open wider. If you are saying this should be more severe on strafing, I would disagree. Moving slower, and thus taking less frequent steps gives you more time to adjust your aim for disruptions caused by taking steps than while jogging or sprinting. Sidestepping in this case would also be more of a series of jumping jack like hops which would be easy for a skilled soldier to adjust for - We are talking about athletic individuals here.
lol. I've been playing for a decent bit now and I never really noticed that. In that case, strafing accuracy changes are likely unneccessary. However, I stand by the basic premise that strafing in real life, especially at the speed we used to be able to do so as a scout, is super awkward, especially on rough terrain. But, this is a game, and I don't feel like tripping over my own feet just because I was chewing bubble gum while I played. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.04 01:28:00 -
[102] - Quote
I think the AR could use a LOT more recoil tbh, but decreased by skills. As I say in every thread like this, the "Trinity" that would help is
1. A small buff (10-20%) to lateral strafe speed
2. Heightened recoil on assault rifles, decreasable by skills
3. Tiered strafe speeds for dropsuits; Scout - fast, Assault - moderate, logi - moderate, heavy - slow.
This would bring more skill and unpredictablity to gunfights without going to one extreme or the other.
A compromise, if you will. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.04 02:00:00 -
[103] - Quote
No compromise from me I'm afraid. And I do exaggerate a little. There is a slight decrease in accuracy when moving. But it's certainly not enough to give someone standing still an advantage. Nor should it in Dust.
@Laurent I haven't played CS for years. I totally agree Dust wouldn't work with recoil too high. But last build felt like an arena shooter, such as Quake/Unreal. It's crazy how changing movement changes the game play to this degree. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.10.04 02:51:00 -
[104] - Quote
J'Jor Da'Wg wrote:I think the AR could use a LOT more recoil tbh, but decreased by skills. As I say in every thread like this, the "Trinity" that would help is
1. A small buff (10-20%) to lateral strafe speed
2. Heightened recoil on assault rifles, decreasable by skills
3. Tiered strafe speeds for dropsuits; Scout - fast, Assault - moderate, logi - moderate, heavy - slow.
This would bring more skill and unpredictablity to gunfights without going to one extreme or the other.
A compromise, if you will.
+1 to this. I never used a lot of strafing myself I am more of a cover guy myself which might be why I am better at this build since strafe is basically dead. But adding to it would help me get to cover faster. The AR needs it bad but I think were it is right now would be a great max AR skill lv area. Lastly that is what I have been telling my buddies. I personally wonder why they cant make strafe be directly affected by your movement speed(giving scouts a little boost too). |
Phoenix Montana
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.10.04 03:36:00 -
[105] - Quote
I don't strafe much, but I have noticed that trying to aim is like moving through molasses. Oh, someone is shooting me in the back? Let me turn around and return fire... just a second... almost there... oh, I'm dead. The first match I played after the update, I found some reasonable cover and adjusted the sensitivity on my controller from 60 to 80. I'ts still too slow. As for the (lack of) AR kick, it used to be much worse (better?). They reduced it (I'm pretty sure that was in the patch notes) and probably went a little too far.
Less directly related to the thread: I am continually amused by the people who think the game is ruined because they don't like a change that was made to the BETA. I played Eve Online for a couple years and the forums over there are full of complaints just like this one about patches. That game has survived nearly 10 years and still going strong, I don't think Dust will be killed in beta because things weren't perfect after the [latest] release. I got excited about Dust because it sounded more like a semi-realistic, tactical, team emphasized shooter. I'll be the first to admit that I lack skill when it comes to bouncing around like a rabbit, especially without a keyboard/mouse. That's why I stick to the hills with my sniper rifle and why I'm happy to finally be able to choose Skirmish over Ambush. When I get used to the whole console controller thing I'll definitely be working with teams. As for skill, I'd say it takes about equal skill to hit a moving target as it does for said moving target to bounce around in the open, strafing circles around all comers. You prefer skill in movement, I prefer skill in patience and precision... and cover.
Sorry, this turned out a lot longer than planned. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.04 07:47:00 -
[106] - Quote
Maybe have strafe speed increase with use of stamina, have the sprint button boost strafe speed as it drains stamina like if sprinting. So, it would be very hard to strafe and bunny hop at same time.
Having inertia to make rapid direction changes difficult, while boosting strafe speed maybe.
Also, instead of cover vs run-n-gun, why not both. Add cover like metal gear or killzone, could also use sprint button to stick to cover if stationary while held(no stamina drain of course). Having a cover system and the quick arena type strafe(even if limited to bursts) would make for some unique gameplay.
The skill that unlocks the sprint speed module should give boost to sprint speed, to fit pattern of other skills in category and allow a little quicker movement to cover/across big maps.
Maybe increased strafe speed could be a skill, so that play style needs sp to unlock?
Suit strafe speed should vary with suit, as said above. Weapons held already modify it. The heavy should have slowest strafe, but I see no reason it couldn't match the forward speed. Other suits shouldn't be able to strafe at max forward speed. So, I suggest scout with highest strafe, but lowest percent of forward speed, with heavy at lowest strafe but at 100% forward speed, logi and assault in between. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.05 17:17:00 -
[107] - Quote
All in all a good post. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.10.05 17:40:00 -
[108] - Quote
KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get.
So........ by hit detections being bad, you were better at aiming, and when hit detection is fixed, your a bad player?
If you thought last build, with hit detection issues, was better in terms of hit detection, then you are a very strange and philosophically warped individual
Last build, a scout suit player could just zig zag and use the hit detection issues to his favour, now a person zig zags and its still a smart and typical FPS tactic (and those who complain against strafe speed im against) but now its not the engine ******* peoples aim up. |
Lonewolf514
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Posted - 2012.10.05 17:59:00 -
[109] - Quote
Victor 'LifeLine' Ramous wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. So........ by hit detections being bad, you were better at aiming, and when hit detection is fixed, your a bad player? If you thought last build, with hit detection issues, was better in terms of hit detection, then you are a very strange and philosophically warped individual Last build, a scout suit player could just zig zag and use the hit detection issues to his favour, now a person zig zags and its still a smart and typical FPS tactic (and those who complain against strafe speed im against) but now its not the engine ******* peoples aim up.
good scouts were unhittable last build, most of the whines came from people who couldnt lead targets. i played with kb/m and have no issues with leading shots, maybe controller players couldnt x,y axis fast enough? or not balanced enough
i just realized where i heard the eve music before (similar) while listening to old songs on youtube http://www.youtube.com/watch?v=rFCEii1yIls the opening riff |
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