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Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.10.03 22:41:00 -
[1] - Quote
Why do people keep associating strafe, and how well you utilize this one mechanic, with skill? It's like the ONLY means by which to know if you are skilled or not is by how well you strafe. Aiming? Meh. Intelligent use of cover? Meh. Tactical intelligence? Meh. Could go on, but one's ability at strafing, and the degree to which a system allows strafing to happen, is not the sole indicator of skill.
Yes, strafing needs to be addressed. Heavies strafing as quickly as scouts is dumb. Yes, if this is how CCP fixed hit detection then they didn't fix hit detection, they just concealed its failings. Yes, if the only reason they reduced strafing speed is because they couldn't fix hit detection, then that's a bad reason. Still doesn't make it the primary or even an important means of measuring skill. |
Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.10.03 23:59:00 -
[2] - Quote
BLACKBERRY TORCH wrote:He said bad company, which was an amazing game.
Amen.
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Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.10.04 00:15:00 -
[3] - Quote
Ignatius Crumwald wrote:I won't go as far as to say that skill is gone from the game, but a lot of what made fire fights fun is gone and controls in general feel much more sluggish and unresponsive.
The strafe speed nerf makes sense in the context of strafing needing to be several percentage points south of forward motion in terms of top speed - I would even suggest faking the effect of momentum by having the current movement speed figure negatively on acceleration on directional changes, rather than a real application of momentum by the physics engine that would be not only resource intensive but also difficult to apply properly and probably end up feeling too floaty.
I compared movement in this game to fighting on office chairs. This un-natural movement combined with the poor hit detection made for a frustrating game at times. However, this definitely needs to rounded off quite a bit. Movement is now wholly unnatural and unsatisfying.
Well stated. Also, strafing should affect accuracy. Walking/running sideways and shooting is awkward. |
Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.10.04 00:56:00 -
[4] - Quote
Ignatius Crumwald wrote:Illuminaughty-696 wrote:Well stated. Also, strafing should affect accuracy. Walking/running sideways and shooting is awkward. All movement currently makes accuracy lower. when you move you will notice the cross-hairs open wider. If you are saying this should be more severe on strafing, I would disagree. Moving slower, and thus taking less frequent steps gives you more time to adjust your aim for disruptions caused by taking steps than while jogging or sprinting. Sidestepping in this case would also be more of a series of jumping jack like hops which would be easy for a skilled soldier to adjust for - We are talking about athletic individuals here.
lol. I've been playing for a decent bit now and I never really noticed that. In that case, strafing accuracy changes are likely unneccessary. However, I stand by the basic premise that strafing in real life, especially at the speed we used to be able to do so as a scout, is super awkward, especially on rough terrain. But, this is a game, and I don't feel like tripping over my own feet just because I was chewing bubble gum while I played. |
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