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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.03 09:48:00 -
[1] - Quote
Chankk Saotome wrote:Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward.
I think it's more a balancing of realism than strafe combat in close quarters.
By the way, if you're depending on bouncing around a guy in tight quarters to kill him you should probably go back to CoD. No offense.
Chars werent straffing as fast as moving forward in previous build.... But now, they do strafe as fast as my grand-father. And talking about realism ? Please, this is a futuristic shooter.....
And there's a difference between bouncing around and evade ennemy tracking. Also, COD ? no need to straf, there's auto-aim pretty much. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 10:48:00 -
[2] - Quote
Umbat Boki wrote:I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me.
seriously ? wait till NDA drops and precursor vid are uploaded. Then compare and witness the gap in strafe speed. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 12:08:00 -
[3] - Quote
EnglishSnake wrote:KingBabar wrote:EnglishSnake wrote:KingBabar wrote:by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done.
I'm especially thrilled about it since it will turn the game even more towards "blob warfare", I'll unlock a Logi suit tonight.
Please continue to cater to players who isn't as good as me at aiming and moving about, they need all the help they can get. Honesty filter: On You have nerfed my scout suit, no longer can i bunny hop around and avoid 3ppl all firing at me I now have to travel with my team and can no longer lonewolf it while i take on 5guys at once and kill them all because hit detection doesnt work with this suit You have now catered to players who can aim and that is unfair, i want my advantage back because i need it and abuse it to get kills because i have no other way of doing it, i need all the help i can get Erh I use an assault suit...? Really dont care because your crying, your still trying to run around like a headless chicken and getting shot at Cover try using it for a change
Scout suit problem wasnt due to straffing, it was due to its failed hitbox and the poor overall bad detection.
And we could turn what you just said the other way around. "oh no couldnt hit any moving target as my aim skill are low and need people to move slow so i can camp them round corners. Now me happy with new build, can finally kill"
Exagerating is never a good choice. And as i know there are a lot of former MAG players on this forum, compare current straf speed with the one in MAG.....
This nerf is a dumb idea. Kills some play style.
You want to play cover style, be my guest. I just dont see why i should have to be compelled in doing so in a game that never did before.
Once more, CCP fixed something (HD) and decided to change gameplay elements without seeing the benefits of the improved feature on the overall gameplay. A bit like with the HAV fix.... Lower their resistance AND buff the AV weapons. Why this need to do brutal change on several layers when just one would have be enough. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 12:28:00 -
[4] - Quote
Must have come across a severely lame heavy then.
And as you said. hit detection is fixed, why this desire to slow things down when we had a pacy fun game ? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.03 23:49:00 -
[5] - Quote
Tony Calif wrote:Aim > Strafe Look @ CS, a VERY realistic game. Strafing is dealt with by decreased weapon accuracy. Tbh, in CS, if you want to shoot anyone, you want to be crouching and stationary, and burst fire. That's quite a lot to add to the mechanics to all weapons, though I posted about that at sometime. However it became clear we had good arena mechanics that allowed for tactical gameplay. Strafing isn't a "skill" it's simply how the game allows you to interact with your surrounding. It's part of movement.
Listen to the intro video. Fast and frantic the women said. Not slow and meditated.
Played CS for a decade and at high level, you dont see many people crouching to fire. It's more small smart straf with short burst between. Most of the time with use of cover and while walking not running.
But it is fine for cs where 1 bullet in the face is enough or a good 3 bullet burst in the chest\neck insta kill the guy. Dust, with its many layer of HP and regen doesnt fit that system imo.
yet i agree with you regarding movement. And no, we never said that straffing is the only skill that defines a good player. BUT what most fail to understand is that also enhance the skill needed in aiming. The faster people move, the more accurate you need to be. At the moment, tracking a target is piece of cake. Thus, shoot first kill first becomes a general rule. Also, it favors the one with the best overall equipment wich is bad. Being able to overwhelm a player with movement should be part of the game.
Doesnt mean that playing smart isnt required. It adds another layer : you would need to have : good aim, smart play and good movement.
It's not THE skill. It's A skill that just vanished with this build. |
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