Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:06:00 -
[1] - Quote
I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank
I havent even tried a dropship yet but i doubt ill be able to survive 1 hit from a swarm missile which is **** being as that gets rid o all our tanking powere which we didnt have much in the first place |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
|
Posted - 2012.09.14 16:08:00 -
[2] - Quote
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:29:00 -
[3] - Quote
Just tried dropships there ******* paper bags now |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 16:29:00 -
[4] - Quote
wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 16:33:00 -
[5] - Quote
wathak 514 wrote:Just tried dropships there ******* paper bags now Yeah, I mean how unrealistic is it for a transport helicopter to be one-, two-, or three-shotted by dedicated anti-vehicle fire? https://www.youtube.com/watch?v=lI8JFH_b9yI&NR Oh... |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:37:00 -
[6] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 17:15:00 -
[7] - Quote
wathak 514 wrote:It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far Do you realize how ridiculous you sound? It took an entire squad of guys with proto and advanced gear and perfect coordination to take down one guy camping in a tank who could just take off at any time he chose to rep. That's ridiculously overpowered. A tank could literally walk across a map unsupported fearing nothing except another tank, that's not how tanks are supposed to operate. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 17:26:00 -
[8] - Quote
A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 17:48:00 -
[9] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV.
Tank costs alot more in ISK and SP investment than Standard swarm launchers. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.14 18:40:00 -
[10] - Quote
wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad
A Forge Gun is essentially a blaster turret taken off an incursus frigare and put into a heavy's hands. A frigate is basically the size of a boeing 747 with armor plates strapped to it (meaning: bigger than the tank). So yes, forge guns should be able to take down tanks. Not easily, but it should be possible.
Keep in mind: only that one class of suit with a specific class of weapon can do it (ok, 2 classes of weapons because of swarms), and if he does, he's leaving himself open to Assault suits and Scouts. Heavies are slow enough to get downed before even getting to their target provided the opposing team isn't playing "Bunch of soloers that happen to have the same objective". |
|
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.09.14 19:20:00 -
[11] - Quote
Tanks are supposed to be more powerful, because theyre anti-infantry vehicles? They are mobile death units. Infantry are bog standard units. Using a free, militia swarm launcher, you shouldnt be able to take out a standard tank with buffs, modules, weapon mods. It costs me 540k a vehicle to run a game. The damage increase is insane. Just fuelled another list of rage threads. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 19:37:00 -
[12] - Quote
Paran Tadec wrote:Tank costs alot more in ISK and SP investment than Standard swarm launchers. You know how much an Abrams main battle tank costs? $8.58M USD. Know how much an RPG-29 costs? $500 USD. Know how much a PG-29V tandem-charge warhead costs? $300 USD. $800 USD to put an $8.58 million dollar piece of equipment out of the fight. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.09.14 19:42:00 -
[13] - Quote
Maybe AV will actually make some money now instead of being completely marginalized.
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 20:31:00 -
[14] - Quote
Vascillar Mandate wrote:wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad A Forge Gun is essentially a blaster turret taken off an incursus frigare and put into a heavy's hands. A frigate is basically the size of a boeing 747 with armor plates strapped to it (meaning: bigger than the tank). So yes, forge guns should be able to take down tanks. Not easily, but it should be possible. Keep in mind: only that one class of suit with a specific class of weapon can do it (ok, 2 classes of weapons because of swarms), and if he does, he's leaving himself open to Assault suits and Scouts. Heavies are slow enough to get downed before even getting to their target provided the opposing team isn't playing "Bunch of soloers that happen to have the same objective". U need too recheck ur figures a forge gun is nowhere close in size to a blaster from a frigate if it was then it should easilly be shooting over 2000m and doing far more dmg. Infact a forgun is much smaller than even a civilian gun in eve please do the correct math and double check figures first. And even so a single forguner shouldnt be able to solo a tank armor made with the anticipation of going up against a forge gunner this i like saying a battleship should be able to get taken down by a lone frigate with only the frigates dps taken in play no rats or anything. No it should be possible for a forge gunner to take down a tank but not by himself a swarm luncher ofcoarse would need more help as it should be weaker when taken into account the fact it can be fit to a scout suit and therefore be able to mostly avoid the fire from the tank |
Cephus Stearns
2
|
Posted - 2012.09.14 21:05:00 -
[15] - Quote
Tanks are support units they have been since there conception in ww1 throughout the world wars they could easily be blown to hell by infantry even nowadays there still considered support units well mostly . a simple rpg can kill a main battle tank like the before hand post mentioned. just because there futuristic doesnt mean there invulnerable. they should still be treated as support vehicles. |
Azmode Deamus
Amarr Templars Amarr Empire
28
|
Posted - 2012.09.14 21:09:00 -
[16] - Quote
I don't know if this guy is trolling or not. Jesus.
Tanks shouldn't go unsupported. Period.
Tanks are vulnerable only to AV.
Tanks should be vulnerable to infantry, and not just other vehicles.
Tanks should be used tactically and not strategically. They should be the spear point in a push instead of the "My team has more, and therefor wins".
Tanks should fear infantry when surrounded.
Infantry should not fear AV vehicle weapons. Either make the vehicle AV, or AI.
Infantry should be able to destroy, cripple, or kill any crew somehow if they can get on top of it.
Drop Ships should be a tanks worse nightmare.
Swarm and Foreguns SHOULD be deadly to any tank. Even if it's just one man getting the jump on a tank.
TANKS ARE NOT INDESTRUCTIBLE.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.14 21:14:00 -
[17] - Quote
Don't nerf AV Buff dropships and LAVs |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.09.14 21:25:00 -
[18] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far Do you realize how ridiculous you sound? It took an entire squad of guys with proto and advanced gear and perfect coordination to take down one guy camping in a tank who could just take off at any time he chose to rep. That's ridiculously overpowered. A tank could literally walk across a map unsupported fearing nothing except another tank, that's not how tanks are supposed to operate.
if you've been in the army... then you actualy know that is EXACTLY how tanks operate. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.14 22:05:00 -
[19] - Quote
Amazigh Stormrage wrote: if you've been in the army... then you actualy know that is EXACTLY how tanks operate.
I have, so something on the lines of needing at least 3-4 persons to operate? 1. Gunner 2. Driver. 3. Commander. 4. Loader.
Oh it's probably worth to mention how tank can be rendered immobile by single well placed explosive and how single well shot AV-weapon can penetrate the shield and BBQ the whole freaking crew.
Oh and the FOV for the crew inside the tank isn't that great, well except maybe for the gunner who is outside and can easily be shot by infantry.
But anything that doesn't require a team to operate shouldn't take a team or even a squad to take down. Single person with correct equipment should be more than enough.
Argument for the above: Because otherwise there would be no reason to spec to anything else. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.14 23:44:00 -
[20] - Quote
Kyy Seiska wrote:Amazigh Stormrage wrote: if you've been in the army... then you actualy know that is EXACTLY how tanks operate.
I have, so something on the lines of needing at least 3-4 persons to operate? 1. Gunner 2. Driver. 3. Commander. 4. Loader. Oh it's probably worth to mention how tank can be rendered immobile by single well placed explosive and how single well shot AV-weapon can penetrate the shield and BBQ the whole freaking crew. Oh and the FOV for the crew inside the tank isn't that great, well except maybe for the gunner who is outside and can easily be shot by infantry. But anything that doesn't require a team to operate shouldn't take a team or even a squad to take down. Single person with correct equipment should be more than enough. Argument for the above: Because otherwise there would be no reason to spec to anything else.
This. So much of this. ^
Other vehicles need a separate gunner and driver, i don't see why the tank should be any different. |
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.15 06:15:00 -
[21] - Quote
People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
the turret how they are now are great they got specialized to being eather anti infantry or anti vehicle how it should be.
av was buffed way to much a tank can only take 3 shots from a forge gunner and im talking hevily buffed marader that just absorbs dmg like a spounge take in acount of the rate of fire there is way to much dps a forge gunner is to powerfull even if he gets 1 shotted buy the tank hes killed the tank befor the tank can turn the gun. This is to much a forge gunner should be able to kill a tank but not by himself there should be atleast 2 mabey 3 forgegunners to take out a tank.
swarms oh my god swarms i can sit on a hil and pumble a vehicle no matter what it is from the otherside of the map then swarms are ******* powerful 1 swarmer can kill a lav easy, a dropship has to constently run for its life because it cant just dodge the swarms and a tank falls to swarms as quickly as it falls to forgers holy cow u want to talk overpowered a swarm has ben since the beginning they need to dumb down the missils ability to trackto the point it dify physics the need to lower the dmg if its ganna stay fire and forget, and they need to reduce the dam near unlimited fuel capacity for such a tiny missile.
grendes im happy with so far as for everything else
Now really people if u think im trolling or im just trying to make tanks overpowered search me up hell i give ccp permission to post screanshots of all my details including characters what skills each character has fits and other **** like that and they may post recording of my battles to show everyone im not trying to overpower tanks im a dropship pilot an overpowered tank makes no diffrence to me my gunners will still kill it while i dodge the bullits im just trying to mak the entire game balanced and give all vehicles and dropssuits a balanced role im not making this game cod where u can spray and pray and ull get 20 kills no im making this game dust514 a game where every asspect requires stratigy among players weather its operating a tank killing a tank or killing other infantry or takeing objectives or ding 1 of numerous other things u may do
THIS I DUST514 A SQUAD BASED GAME 3 PEOPLE MINIMUM TO DO ANY TASK THAT IS MY GOAL |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.09.15 07:51:00 -
[22] - Quote
wathak 514 wrote:People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
the turret how they are now are great they got specialized to being eather anti infantry or anti vehicle how it should be.
av was buffed way to much a tank can only take 3 shots from a forge gunner and im talking hevily buffed marader that just absorbs dmg like a spounge take in acount of the rate of fire there is way to much dps a forge gunner is to powerfull even if he gets 1 shotted buy the tank hes killed the tank befor the tank can turn the gun. This is to much a forge gunner should be able to kill a tank but not by himself there should be atleast 2 mabey 3 forgegunners to take out a tank.
swarms oh my god swarms i can sit on a hil and pumble a vehicle no matter what it is from the otherside of the map then swarms are ******* powerful 1 swarmer can kill a lav easy, a dropship has to constently run for its life because it cant just dodge the swarms and a tank falls to swarms as quickly as it falls to forgers holy cow u want to talk overpowered a swarm has ben since the beginning they need to dumb down the missils ability to trackto the point it dify physics the need to lower the dmg if its ganna stay fire and forget, and they need to reduce the dam near unlimited fuel capacity for such a tiny missile.
grendes im happy with so far as for everything else
Now really people if u think im trolling or im just trying to make tanks overpowered search me up hell i give ccp permission to post screanshots of all my details including characters what skills each character has fits and other **** like that and they may post recording of my battles to show everyone im not trying to overpower tanks im a dropship pilot an overpowered tank makes no diffrence to me my gunners will still kill it while i dodge the bullits im just trying to mak the entire game balanced and give all vehicles and dropssuits a balanced role im not making this game cod where u can spray and pray and ull get 20 kills no im making this game dust514 a game where every asspect requires stratigy among players weather its operating a tank killing a tank or killing other infantry or takeing objectives or ding 1 of numerous other things u may do
THIS I DUST514 A SQUAD BASED GAME 3 PEOPLE MINIMUM TO DO ANY TASK THAT IS MY GOAL
Fine now make it so the driver has no gun and can not usethe tank alone
|
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.15 08:32:00 -
[23] - Quote
Swarms and Forge-guns are Anti-vechicle weapons, the users sacrifice a lot of their anti-infantry potential to wield such beastly av-weapons.
It's too bad if your team lacks the people and the skill to take down AV-infantry before they destroy your tank. Team work people, or are you telling me that "Tank drivers cannot in to team work?" |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.15 12:47:00 -
[24] - Quote
Kyy Seiska wrote:Swarms and Forge-guns are Anti-vechicle weapons, the users sacrifice a lot of their anti-infantry potential to wield such beastly av-weapons.
It's too bad if your team lacks the people and the skill to take down AV-infantry before they destroy your tank. Team work people, or are you telling me that "Tank drivers cannot in to team work?" Speaking as a forge gunner, yeah... With nothing but an SMG/Pistol as a sidearm, as well as the slow-kitten movement, you essentially become a mobile AV turret. If more than a couple guys stand between you and the tank, you're pretty much toast without a squad. Forge guns and Swarms can take out infantry, sure, but that's wasted ammo that could be flying into the tank.
Quote:People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
For all the trouble it takes to get a gunner to the tank, the tank shouldn't take more than a clip to take down. Unless the tank needs more than one person to make it effective. Then it goes from 1v1 pvp, to squad PvP.
1 person that does the moving and the shooting - that sounds a lot like a dropsuit right there. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.15 15:10:00 -
[25] - Quote
Look guys im not saying that tanks should be impervious to fire im saying tanks are paperbags no which they shouldnt be a tank dies to quickly for being a tank. Dropships and lav has sped on there side atleast but a tank is slow it needs to take a good amount of hits befor dying a forge gunner takes 1 out to easily by himself it should take atleast 2 forge gunners to take a tank out in secound. Yes i am saying for 1 forgegunner to take out a tank he should use 1 clip or close 2 1 clip if u got a buddy forger helping or a buddy swarmer well now that tank fals much faster.
My goal is to make the game have teamwork tanks were lonewolfing befor so i agreed to a little nerf this went to far now av is lone wolfing it i dont want all the nerfs and buffs to go away i just want that balance where a tank is in deap **** if surounded by more than 1 av fitted infantry but if its only 1 guy going after him well that guy beter be good at dodging bullits cause its ganna be a bit of a fight
Is this unresonable no |
Brumae Verres
24
|
Posted - 2012.09.15 19:40:00 -
[26] - Quote
A forge gunner requires 3-6 hits to take out a tank? A tank requires...1? To take out a heavy walking lazy slow with a forge?
I think it's more a matter of prioritizing targets as a tank and actually responding to threats. Rather than just swatting red dots. |
Raynor Ragna
266
|
Posted - 2012.09.15 19:45:00 -
[27] - Quote
3 * standard AV nade = - Militia Tank |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.15 21:30:00 -
[28] - Quote
Amazigh Stormrage wrote:if you've been in the army... then you actualy know that is EXACTLY how tanks operate. Except it's not. Moving heavy armour through rugged terrain without a screening infantry force is the definition of idiotic since man portable infantry weapons have been capable of knocking out tanks in one shot since they were invented. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.15 21:33:00 -
[29] - Quote
Paran Tadec wrote:Tank costs alot more in ISK and SP investment than Standard swarm launchers. But the investment tanks take to use is much less than that of getting a forge gun, getting all supporting skills, and getting good gear.
Prior it would take 4 people with proto forge guns to take out one tank that was only moderately well decked out.
Now it takes 2-3, but only one if he is skilled and the tank is distracted mostly. |
Gen Necron
Bragian Order Amarr Empire
0
|
Posted - 2012.09.15 22:00:00 -
[30] - Quote
Only going to say this tanks should be powerful enough to stand on their own, they should be used as a mobile death reaper and should be feared that's the point of a tank. Tanks should not be able to be solo killed unless they get a massive drop and your right to say a good place explosive should stop it but that's point of shields to prevent that. Any way the tanks should be hard to kill mainly because its a bloody tank. I'm sorry you shouldn't expect to kill a tank will a rock. A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. That is such a laughter. Yea you should be able to solo LAV easily but not HAV. You should need a Team to take out a skilled tank Pilot. The only tanks that should be easily taken out are the soma and sicas. I know people are going to rage on me or say bs but come on, think logically, do you think a tank should be easily taken out by a solo when the pilot has spec his tank on fire power and defense. Remember that the higher the tier you go up the better the equipment should be mean the better the tank the person gets the harder it should be to kill. Same goes with everything else but Tanks should be something that is much more powerful if spec correctly and harder to kill.
P.S. Before responding don't see it in your own view but in the view of a tank pilot and how he work his hardest to get where he is at. |
|
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.16 00:00:00 -
[31] - Quote
Gen Necron wrote:Only going to say this tanks should be powerful enough to stand on their own, they should be used as a mobile death reaper and should be feared that's the point of a tank. Tanks should not be able to be solo killed unless they get a massive drop and your right to say a good place explosive should stop it but that's point of shields to prevent that. Any way the tanks should be hard to kill mainly because its a bloody tank. I'm sorry you shouldn't expect to kill a tank will a rock. A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. That is such a laughter. Yea you should be able to solo LAV easily but not HAV. You should need a Team to take out a skilled tank Pilot. The only tanks that should be easily taken out are the soma and sicas. I know people are going to rage on me or say bs but come on, think logically, do you think a tank should be easily taken out by a solo when the pilot has spec his tank on fire power and defense. Remember that the higher the tier you go up the better the equipment should be mean the better the tank the person gets the harder it should be to kill. Same goes with everything else but Tanks should be something that is much more powerful if spec correctly and harder to kill.
P.S. Before responding don't see it in your own view but in the view of a tank pilot and how he work his hardest to get where he is at.
I get that you want tanks to be powerfull, but there's more to it than "I want big pew pew". There are 2 routs one could go: Game balance, or realism. In reality, tank can and are taken out by RPG-29s, a hand-held single-rocket weapon. Tanks are taken out by infantry, and aerial assault.
On the game balance side, if it takes one person to drive, it should take one person to kill. Simple as that. BUT that can be solved with having one driver and one gunner. The tank wouldn't need a debuff because it would go from "one-man-army" to "Organised Squad". they could still reap major death on the battlefield, but would require more effort than one guy summoning a behemoth.
Because that's the real issue here: game balance. On the one hand, forge gunners/AV infantry don't want to feel cheated for having specced specifically into taking out vehicles that are now impervious to anything but themselves, and on the other hand, the tank drivers don't want to be driving a death-trap. And I'm sorry, but a forge gun is anything but a rock. It's a weapon specifically made to take out vehicles, it's a tank turret in the hand of a heavy. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.16 01:34:00 -
[32] - Quote
How about we get rid of tanks and drop ships, then we will not need av grenades, swarm launchers, and forge guns....
|
Average Joe81
57
|
Posted - 2012.09.16 01:57:00 -
[33] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING |
Onizuka-GTO Houdan
Osmon Surveillance Caldari State
8
|
Posted - 2012.09.16 07:27:00 -
[34] - Quote
if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it.
Enuff said.
Edit: Also the comments from the previous commenter "At leased dropship has sped on their side..."
Has no idea what he is saying. Sure it has speed, but have you flown one? what good is speed if you have no where to run to?
I can speed all over the place in a dropship, doesn't do nothing if everyone can see you and shoot you down in one lock on. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.16 18:26:00 -
[35] - Quote
Onizuka-GTO Houdan wrote:if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it.
Enuff said.
Edit: Also the comments from the previous commenter "At leased dropship has sped on their side..."
Has no idea what he is saying. Sure it has speed, but have you flown one? what good is speed if you have no where to run to?
I can speed all over the place in a dropship, doesn't do nothing if everyone can see you and shoot you down in one lock on.
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
|
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.16 18:28:00 -
[36] - Quote
Average Joe81 wrote:Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING
Actually infantry does help tanks by killing off those trying to get close enough to use AV's and examining the road ahead for possible mines of booby traps.
|
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.16 20:45:00 -
[37] - Quote
Average Joe81 wrote:HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING The game's emphasis is on team play, if you're not confident your team will screen for your tank don't bring it out. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 21:18:00 -
[38] - Quote
Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.16 21:55:00 -
[39] - Quote
wathak 514 wrote:Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u
It is sad i have to quote myself since you seem to have miss quoted me
Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
For your information, I used to fly DS all the time until they screwed them up with P3, and I was always able to out fly missiles and was rarely hit except when I landed on a tower or the ground. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 22:15:00 -
[40] - Quote
Hobos-N-Guns wrote:wathak 514 wrote:Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u It is sad i have to quote myself since you seem to have miss quoted me Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
For your information, I used to fly DS all the time until they screwed them up with P3, and I was always able to out fly missiles and was rarely hit except when I landed on a tower or the ground. Wheres the highlight button for the last bit nevermind ill underline after al u contradicted urself and pointed out many of my points i have eather said or hinted at in my posts in this thread or around the forums. Just cause u cant fly with the new funner physics u want to ez mode that can we say CONTRADICTION. Yes the previous physics were easyer to manage but no chalenge no fun i pushed for ccp to make dropships more challenging and more fun but u want the ez mode bk hmm might aswell push for tanks ez mode to come back to.
And befor u fellas try to say i just contradicted myself i havent been pushing for ez mode ive been pushing for av to get its ez mode removed buff tanks just enough to make both play styles challenging i dont want any av weopon to be nerfed im not shure if they need to be nerfed well besides swarm launchers they have numerous aspects i prevously stated that need nerf. I have been saying that nerfing a tanks ability to tank dmg was to much combined with the av bufs seriously people reread my posts cause as hobo-n-guns just proved many of who dont even know what ur saying muchless what im saying |
|
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 00:47:00 -
[41] - Quote
I've got 1 viper build. It handles like a poorly kept bear.
This is my fault.
I haven't been taking it for walks or feeding it kills or kill assists. It's not up for strenuous runs to evade missiles. It refuses to stay on its feet while I'm trying to land. And the first time someone hits it with ANYTHING all of the mercs on board jump like fleas from a wet dogs butt into the pool.
This is okay. I only use it for hunting down snipers anyway. |
STB-TedNugent EV
159
|
Posted - 2012.09.17 01:18:00 -
[42] - Quote
wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank
I havent even tried a dropship yet but i doubt ill be able to survive 1 hit from a swarm missile which is **** being as that gets rid o all our tanking powere which we didnt have much in the first place
The av is fine.... the nerf to the resistance modules is what hit the vehicles so hard |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 01:20:00 -
[43] - Quote
Onizuka-GTO Houdan wrote:if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it.
Enuff said.
Edit: Also the comments from the previous commenter "At leased dropship has sped on their side..."
Has no idea what he is saying. Sure it has speed, but have you flown one? what good is speed if you have no where to run to?
I can speed all over the place in a dropship, doesn't do nothing if everyone can see you and shoot you down in one lock on.
Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
The above was a reply to a statement made by Onizuka-GTO Houdan which is listed on to top of this message.
After this you get involved ???
I have read your post but i was not replying to you post, i was replying to Onizuka-GTO Houdan post which would be why i quoted his post and not your post!!!
As for easy mode, don't need one or want one. I think the DS was fine the way it was. Now it flys like **** and does barrel rolls for know other reason except to do barrel rolls. It can hardly land and you used to able to slide it sideways while flying now it rolls instead unless you do it REALLY SLOWLY.
As for the rest of your babble, go puk yourself !!! |
Typo Name
78
|
Posted - 2012.09.17 01:32:00 -
[44] - Quote
This isn't about tanks- tanks are now closer to where they should be.
LAVs and dropships however, go down WAY too easily. People shouldn't be able to one-shot them. |
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.09.17 01:52:00 -
[45] - Quote
High end tanks, marauders, finally have the tank they deserve and require a co-ordinated effort to bring down. For the price tag on those things, they had better. If one guy in a 50k isk suit could annihilate a 1.5 to 2 million isk tank one on one, then I should think there would a reason to complain. As it stands things seems to be pretty amazingly balanced, what we need is more ability to co-ordinate, and for people to actually listen. And for the game balancer to do mayby a little better.... |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 01:56:00 -
[46] - Quote
Typo Name wrote:This isn't about tanks- tanks are now closer to where they should be.
LAVs and dropships however, go down WAY too easily. People shouldn't be able to one-shot them.
Not looking for a 1 shot, I just want the missiles to move faster since there a joke right now :)
They can take back some of the +25% dam they gave to swarm launchers and add a max flight time so they can't keep chasing LAV, DS, and even HAV ;P
We need something were if we have 3 or 4 people running with missile launchers we have a good chance to get some damage and maybe a kill. We certainly wan't to get your attention =D
|
Vexen86
5
|
Posted - 2012.09.17 02:19:00 -
[47] - Quote
ok, i've ran through quite a bit of these OP threads and pple complain about tanks being OP and at the same time tankers complain about AV builds being OP.....its a skill based game. get used to it the tanker has more skill put into his tank than someone has put into their AV or vice versa
but roll this around in your head, they put real physics into flying the dropship. so ...... realisticly how many missiles would it take to blow up a military tank? if you fire a real life swarm launcher at a tank....minus the type of missiles the launcher would utilize....how many of them would it take? probably just one shot....it only takes one rpg to kill a helicopter....AV's are not overpowered and now neither are the tanks....its now based on the SP you put into what you want to use. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 03:04:00 -
[48] - Quote
An anti-vehicle grenade is a perfectly acceptable response to a driver's unwanted advances. If I wanted to kiss your LAV's grill I'd shoot you off of it first then hack it.
When someone one-shots an LAV blame the driver who called it in.
You know what the damage potential of the enemy weapons are. Dress yourself accordingly and learn how to drive.
I've had a rather hard time hitting drop ships with anti-vehicle grenades, but for the most part i'm not waving off their enthusiastic advances either. There really is no way to say "I love you" quite like a forge gun though. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.17 06:41:00 -
[49] - Quote
Well in my opinion it's all based way too much on damage or how easy it is to oneshot or not one shot. That's why I support the idea of driver and gunner as well as a nerf to swarm launchers. Forge guns are fine how they are and I'm a LAV driver who just has lost almost 10% in resistances. The problem are the Swarms which are still way to agile and too easy to lock on.
My suggestion is to decrease the agility significantly and increase the lock on time depending on the mass / size of the vehicle. This way it would need more cunning to kill a tank but doesn't make it impossible. On the other hand fast vehicles could evade swarms and be sure that they don't turn on the spot and come after them again, or turn corners around houses. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 10:50:00 -
[50] - Quote
Gen Necron wrote:A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. The tank was shot with older 85mm PG-7V, 70mm PG-7VM, and 90mm PG-7VL warheads and not the 105mm PG-7VR. The PG-7VR is easily capable of penetrating the side and rear armor of an Abrams as was demonstrated in Aug, 2003 when the insurgents got a hold of one, thankfully the shooter had ****** aim since he only hit the rear left side (IIRC) and punctured a fuel canister that merely flooded the engine. The PG-7VR is hard to come by because it came out late in the Soviet Union's history, 1988 to be precise, and the Russians limit it's sale because the weapon is also capable of harming or destroying their own tanks and they worry they might proliferate to Chechen terrorists. Another weapon that came out at the same time was the RPG-29 and the much more powerful RPG-28, unlike the RPG-7 both use tandem-charge warheads exclusively and the RPG-29 can pierce a modern MBT like the Abrams' side and rear armor and the RPG-28 can tear straight through the thickest part of the armor at the forward hull and turret.
So going by your narrative I assume you're okay with a Sagarius or a Surya taking infinite numbers of shots from militia and standard swarms and forge guns but one shot by advanced ones from the side and rear and one shot by proto weapons from any angle? |
|
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 11:02:00 -
[51] - Quote
Vexen86 wrote:so ...... realisticly how many missiles would it take to blow up a military tank? Depends on how advanced it is. If it's an old RPG-7 with the older warheads it can shoot all day long, all it's going to **** up is the tracks and external equipment like antennae and sight, if it's a top of the line RPG-28 it's just one well-placed shot. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.09.17 11:20:00 -
[52] - Quote
True Story...
Enemy team dropped 3 tanks off the bat and started dominating the game. I pull out my Assault Forge Gun on a type 1 heavy and proceed to kill 1 , then the second , then a guy that came round the corner at the wrong time, and then the 3rd... in the space of 5 min. I then spend the rest of the game destroying turrets and pot shotting at randoms.
i ended up with a 11-0 kill/death and about 2-2.5mill isk in dmg (these weren't militia tanks)
TL;DR even i think this is bit ridiculous |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.17 14:23:00 -
[53] - Quote
Ahh this is much better then the first 2 pages of posts logic is actually being used to balance the game not make ur favorite suit more powerfull thanks guys
No ok so a m1 abrams tank as u said is practically impervious to rpg7 missiles well lets say those are the milita varient which is also true given there the easyest for militia groups and terrorist groups to get a hold of. The abrams tank is a marader given how it ranks against other tanks in the world. Now as pointed out tht marader has been reported to take an upwards of 20 rpg7 hits and still survive though barely. Well that sounds about right for tghis game
If a militia tank is brought on the field a couple militia av guys will kill it a standard fit av will most likely solo it. If a standard is brought on the field militia will have a hard time, a standard fit well be abl to do it but unless theres more then 1 of u the tank will probaly kill u or be able to get away and have time to heal, a protofit av will have no proplem though it shouldnt be tol where hes a dumbass and walks right up to the main gun should still be some challenge. A marader well it should be a par with proto thats how i see this working |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 19:27:00 -
[54] - Quote
wathak 514 wrote:If a militia tank is brought on the field a couple militia av guys will kill it a standard fit av will most likely solo it. If a standard is brought on the field militia will have a hard time, a standard fit well be abl to do it but unless theres more then 1 of u the tank will probaly kill u or be able to get away and have time to heal, a protofit av will have no proplem though it shouldnt be tol where hes a dumbass and walks right up to the main gun should still be some challenge. A marader well it should be a par with proto thats how i see this working You didn't actually listen to a thing I said. If you want to use real life as a basis, sure a militia swarm should bounce off a marauder like it was nothing but an Advanced Swarm or Forge should be virtually one shotting them and Protos should definitely be one shotting them. The Abrams tank is the most survivable tank in the world, the only tank that can take a direct hit from it's own main gun and keep going and if you were to hit one with a modern RPG-29 from the top, the rear, or the sides it would be knocked out. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.17 21:22:00 -
[55] - Quote
Ok so explain to me where teamwork is encompassed in ur version wolf ritter or better yet if my standard gear can kill proto level tanks why should i even buy proto gear when im 1 shotting proto level tanks please dude see how much more balance there is in my version and it still doesnt call for overpowered tanks |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.18 12:18:00 -
[56] - Quote
wathak 514 wrote:Ok so explain to me where teamwork is encompassed in ur version wolf ritter or better yet if my standard gear can kill proto level tanks why should i even buy proto gear when im 1 shotting proto level tanks please dude see how much more balance there is in my version and it still doesnt call for overpowered tanks Because the tank can stay at range and duck behind cover as it pleases. You're trying to justify having militia swarms slam ineffectually into the side of a tank based on 'Lolrealism' but you're not willing to have realistic high-tier gear because balance? Yet you don't see why your vision is imbalanced? Maybe, instead of expecting their mobile fortresses of arrogance to survive any hit ever the tankers should actually use the teamwork aspect of the game and use it. If you want realism get on your comms and tell your infantry to screen for you, if you're not confident they're going to screen for you then don't call it in, and if you do and you lose it it's your own fault. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.18 13:30:00 -
[57] - Quote
Well heres what ive goten sofar from you
Tanks are able to just duck behind cover Uhm have u see a tank in game there practically a barn compared to other units and ur teling me to just hide it behind a building when it comes underfire lol. The infantry are suppose to be using cover for they are more manuverable and smaller so able to fit behind cover.
Tanks need infantry to screen av attacks. True to a point currently swarms have the ability to come from far beyond where ur wal of foot soldiers will be as i have yet found a limit on a swarm missiles range though it is true there locking distance is limited that can still streatch for about half of the map. There is also the proplem that currently any tier of tank its seriosly dmg by militia av the weakest av sorry aint suppose to work as i said in a preveous post an clearly mapped how effective each av tier should be against each tier of tank.
Nomatter what tank is being used u want to be able to oneshot it with a militia weapon Wheres the balance in this ur trading a tank players previous ability to lonewolf for a av to lone wolf the proper balancing. Though true maby not completly accurate, was mappedx out in a previous post made by me. This showed tanks vulnerable to much higher tier av weopons but able to hold there own against av weapons of equal tier and almost impregnable of lower tier weapons. This dont mean a marader cant be destroyed with militia gear it just means u need alot of guys to do so where as to get a tank down quickly with equal tier gear to the tanks tier it isnt imposible to solo the tank but a good tank driver and fit will make it seem so. Higher tier weapons versus a lower tier tank will ofcoarse be able to solo the tank but not without a fight. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.09.19 00:24:00 -
[58] - Quote
Personally I think tanks are balanced at the moment. One tank isnt going to singlehandedly dominate a map the way they used to before the hotfix. They are powerful, but they need infantry support to be at their best. I have a number of tanks and dont have a problem keeping them up by working with my squad.
As far as forge guns go, a forge gun is supposed to be able to take on a tank solo. The tank still has a decisive advantage due to its mobility and its gunners, but one forge gunner should have no problem putting a tank on the defensive.
Dropships are far too susceptible to AV imo, they need more resists. They are far too easy to take out with one or 2 shots from a swarm launcher. Most of the dropships I see are dead before the pilot realizes they are in danger. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.09.19 01:34:00 -
[59] - Quote
People are always comparing 1v1 and comparing dps vs tanking. At the same time they are forgetting everything on a battlefield is SITUATIONAL.
Let me give a single example:
1 forge gun on open vs tank is dead if any of the tank gunners is looking at his way. 1 forge gun on overlook position with some vertical cover has a good chance of killing a tank if that's too far from it's own cover.
Two very simple examples, without other infantry and teamwork on either side, still lot of 'if's. Hopefully I opened some theoretizing eyes.
[SUGGESTION] Make tanks 'blind', meaning they are very poor in detecting enemies and getting red chevrons on 'em on their own. operators have to rely on eyesight and rotating turrets if they are alone. If with a team, what infantry see are easy pickings for the tank crew. POSSIBLE CONSEQUENCE: Tanks no longer roll around on their own, they won't be charging too far ahead of infantry without risking AV infantry swarming. This way balancing efforts wouldn't have to touch tanks tanking abilities or firepower. Teamwork would be promoted on both sides.
(I think that is the way tanks are 'supposed' to be)
Comments are welcome. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.19 04:34:00 -
[60] - Quote
I sorry guys but sofar everything i have read trying to argue against me has only seemed to confirm on thing people want av to be a solo playstyle able to kill everything with easy which makes me sad. Alot of these suggestions ive heard when i think of placing them into the game only makes tanks more broken
My suggestion is for everyone to seriously rethink what it means to have balanced gameplay for this game as such sofar the explanations ive thrown out still seem the most balanced and sturdy |
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.19 11:28:00 -
[61] - Quote
You seem to be the same. You are okay with solo tanks dominating groups of players...
Now, you have to be cautious, as do AV when facing.
I call BS on the stories of killif Marauders with militia gear, I tried it with my entirely AV alt and if failed miserably.
The only marauders getting killed by militia gear either had complete fail drivers or were ganged up on.
I honestly think some people are flat out making stories up. I have 3 mil SP into swarms on my alt, and I only took down the shields on a Sagaris with a Advanced Swarm before it ran away out of range. I had tactical positioning, etc.
So... Yeah... I don't buy it. |
THUNDERGROOVE
ZionTCD Legacy Rising
33
|
Posted - 2012.09.19 13:51:00 -
[62] - Quote
wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad They aren't unless the guy with the swarm launcher is good. You have to think that most people with swarm launchers will get killed easily by anyone who can halfway use an assault rifle.
I feel that makes it fair for how 'well' they can take down tanks |
Johnson McCrea
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.09.19 14:55:00 -
[63] - Quote
OMG!
Ok, a tank without resists, shield boosters, armor reps, extenders or armor, is pretty much toast to Milita Swarmers. As they should be.
I, however, drive a Sica (YES, Militia Tank), with the heaviest shield extender, shield booster, and Damage Control. It packs 2 minimal grade (non-militia) small missile turrets, and a 80GJ Rail main gun. I also have to use 2 15% PG boosters to fit this.
I have a tad over 4000 shields, and enough boost to recover a third of that every 1.5mins.
Current Swarm missiles do a base 300 damage each. Means a Militia launcher has a base of 1200dp each swarm. The DC reduces this to around 1000.
It CAN survive 6 waves from him. But if he's standing on a nano hive, I'm toast. I didn't build a tank with heavy shield tank (I hate them).
Advanced or prototype launchers do 1500/1800 respectively per wave. As you can guess, I try not to have my butt sitting where they can hit me that often.
Remember, this is a Sica, it can't 'tank' that much.
AV is now better against those Infinity tanks out there that have annoyed us since they were nerfed. Keep whining and they may be nerfed again.
I use my tank (when I actually decide to drive it) as anti-vehicle: Dropships, LAVs, and the occasional enemy tank. The only infantry I usually shoot at are HAs with Forge guns, and swarm launchers. 1200dp on the main turret means I can make most things dead quickly, once I get the barrel facing the target. Sicas got the slowest turret turn of all tanks.
So the AV units are a threat, but if the driver equips right, he can survive somewhat. The Uber tanks require squad AVs to take out as of yet, but they are no longer infinate damage sponges.
BTW, before the Swarmers got nerfed, they did 350 damage per missile, after, 250. 300 is the 'partial un-nerfing' CCP did, prior to balancing the tanks to reduce the infini-damage sponges we all hate. |
|
|
|
Pages: 1 2 3 :: [one page] |