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Vascillar Mandate
Villore Sec Ops Gallente Federation
5
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Posted - 2012.09.16 00:00:00 -
[31] - Quote
Gen Necron wrote:Only going to say this tanks should be powerful enough to stand on their own, they should be used as a mobile death reaper and should be feared that's the point of a tank. Tanks should not be able to be solo killed unless they get a massive drop and your right to say a good place explosive should stop it but that's point of shields to prevent that. Any way the tanks should be hard to kill mainly because its a bloody tank. I'm sorry you shouldn't expect to kill a tank will a rock. A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. That is such a laughter. Yea you should be able to solo LAV easily but not HAV. You should need a Team to take out a skilled tank Pilot. The only tanks that should be easily taken out are the soma and sicas. I know people are going to rage on me or say bs but come on, think logically, do you think a tank should be easily taken out by a solo when the pilot has spec his tank on fire power and defense. Remember that the higher the tier you go up the better the equipment should be mean the better the tank the person gets the harder it should be to kill. Same goes with everything else but Tanks should be something that is much more powerful if spec correctly and harder to kill.
P.S. Before responding don't see it in your own view but in the view of a tank pilot and how he work his hardest to get where he is at.
I get that you want tanks to be powerfull, but there's more to it than "I want big pew pew". There are 2 routs one could go: Game balance, or realism. In reality, tank can and are taken out by RPG-29s, a hand-held single-rocket weapon. Tanks are taken out by infantry, and aerial assault.
On the game balance side, if it takes one person to drive, it should take one person to kill. Simple as that. BUT that can be solved with having one driver and one gunner. The tank wouldn't need a debuff because it would go from "one-man-army" to "Organised Squad". they could still reap major death on the battlefield, but would require more effort than one guy summoning a behemoth.
Because that's the real issue here: game balance. On the one hand, forge gunners/AV infantry don't want to feel cheated for having specced specifically into taking out vehicles that are now impervious to anything but themselves, and on the other hand, the tank drivers don't want to be driving a death-trap. And I'm sorry, but a forge gun is anything but a rock. It's a weapon specifically made to take out vehicles, it's a tank turret in the hand of a heavy. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.16 01:34:00 -
[32] - Quote
How about we get rid of tanks and drop ships, then we will not need av grenades, swarm launchers, and forge guns....
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Average Joe81
57
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Posted - 2012.09.16 01:57:00 -
[33] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING |
Onizuka-GTO Houdan
Osmon Surveillance Caldari State
8
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Posted - 2012.09.16 07:27:00 -
[34] - Quote
if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it.
Enuff said.
Edit: Also the comments from the previous commenter "At leased dropship has sped on their side..."
Has no idea what he is saying. Sure it has speed, but have you flown one? what good is speed if you have no where to run to?
I can speed all over the place in a dropship, doesn't do nothing if everyone can see you and shoot you down in one lock on. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.16 18:26:00 -
[35] - Quote
Onizuka-GTO Houdan wrote:if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it.
Enuff said.
Edit: Also the comments from the previous commenter "At leased dropship has sped on their side..."
Has no idea what he is saying. Sure it has speed, but have you flown one? what good is speed if you have no where to run to?
I can speed all over the place in a dropship, doesn't do nothing if everyone can see you and shoot you down in one lock on.
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
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Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.16 18:28:00 -
[36] - Quote
Average Joe81 wrote:Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING
Actually infantry does help tanks by killing off those trying to get close enough to use AV's and examining the road ahead for possible mines of booby traps.
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Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.16 20:45:00 -
[37] - Quote
Average Joe81 wrote:HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING The game's emphasis is on team play, if you're not confident your team will screen for your tank don't bring it out. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 21:18:00 -
[38] - Quote
Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.16 21:55:00 -
[39] - Quote
wathak 514 wrote:Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u
It is sad i have to quote myself since you seem to have miss quoted me
Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
For your information, I used to fly DS all the time until they screwed them up with P3, and I was always able to out fly missiles and was rarely hit except when I landed on a tower or the ground. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 22:15:00 -
[40] - Quote
Hobos-N-Guns wrote:wathak 514 wrote:Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u It is sad i have to quote myself since you seem to have miss quoted me Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
For your information, I used to fly DS all the time until they screwed them up with P3, and I was always able to out fly missiles and was rarely hit except when I landed on a tower or the ground. Wheres the highlight button for the last bit nevermind ill underline after al u contradicted urself and pointed out many of my points i have eather said or hinted at in my posts in this thread or around the forums. Just cause u cant fly with the new funner physics u want to ez mode that can we say CONTRADICTION. Yes the previous physics were easyer to manage but no chalenge no fun i pushed for ccp to make dropships more challenging and more fun but u want the ez mode bk hmm might aswell push for tanks ez mode to come back to.
And befor u fellas try to say i just contradicted myself i havent been pushing for ez mode ive been pushing for av to get its ez mode removed buff tanks just enough to make both play styles challenging i dont want any av weopon to be nerfed im not shure if they need to be nerfed well besides swarm launchers they have numerous aspects i prevously stated that need nerf. I have been saying that nerfing a tanks ability to tank dmg was to much combined with the av bufs seriously people reread my posts cause as hobo-n-guns just proved many of who dont even know what ur saying muchless what im saying |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 00:47:00 -
[41] - Quote
I've got 1 viper build. It handles like a poorly kept bear.
This is my fault.
I haven't been taking it for walks or feeding it kills or kill assists. It's not up for strenuous runs to evade missiles. It refuses to stay on its feet while I'm trying to land. And the first time someone hits it with ANYTHING all of the mercs on board jump like fleas from a wet dogs butt into the pool.
This is okay. I only use it for hunting down snipers anyway. |
STB-TedNugent EV
159
|
Posted - 2012.09.17 01:18:00 -
[42] - Quote
wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank
I havent even tried a dropship yet but i doubt ill be able to survive 1 hit from a swarm missile which is **** being as that gets rid o all our tanking powere which we didnt have much in the first place
The av is fine.... the nerf to the resistance modules is what hit the vehicles so hard |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 01:20:00 -
[43] - Quote
Onizuka-GTO Houdan wrote:if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it.
Enuff said.
Edit: Also the comments from the previous commenter "At leased dropship has sped on their side..."
Has no idea what he is saying. Sure it has speed, but have you flown one? what good is speed if you have no where to run to?
I can speed all over the place in a dropship, doesn't do nothing if everyone can see you and shoot you down in one lock on.
Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
The above was a reply to a statement made by Onizuka-GTO Houdan which is listed on to top of this message.
After this you get involved ???
I have read your post but i was not replying to you post, i was replying to Onizuka-GTO Houdan post which would be why i quoted his post and not your post!!!
As for easy mode, don't need one or want one. I think the DS was fine the way it was. Now it flys like **** and does barrel rolls for know other reason except to do barrel rolls. It can hardly land and you used to able to slide it sideways while flying now it rolls instead unless you do it REALLY SLOWLY.
As for the rest of your babble, go puk yourself !!! |
Typo Name
78
|
Posted - 2012.09.17 01:32:00 -
[44] - Quote
This isn't about tanks- tanks are now closer to where they should be.
LAVs and dropships however, go down WAY too easily. People shouldn't be able to one-shot them. |
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.09.17 01:52:00 -
[45] - Quote
High end tanks, marauders, finally have the tank they deserve and require a co-ordinated effort to bring down. For the price tag on those things, they had better. If one guy in a 50k isk suit could annihilate a 1.5 to 2 million isk tank one on one, then I should think there would a reason to complain. As it stands things seems to be pretty amazingly balanced, what we need is more ability to co-ordinate, and for people to actually listen. And for the game balancer to do mayby a little better.... |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 01:56:00 -
[46] - Quote
Typo Name wrote:This isn't about tanks- tanks are now closer to where they should be.
LAVs and dropships however, go down WAY too easily. People shouldn't be able to one-shot them.
Not looking for a 1 shot, I just want the missiles to move faster since there a joke right now :)
They can take back some of the +25% dam they gave to swarm launchers and add a max flight time so they can't keep chasing LAV, DS, and even HAV ;P
We need something were if we have 3 or 4 people running with missile launchers we have a good chance to get some damage and maybe a kill. We certainly wan't to get your attention =D
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Vexen86
5
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Posted - 2012.09.17 02:19:00 -
[47] - Quote
ok, i've ran through quite a bit of these OP threads and pple complain about tanks being OP and at the same time tankers complain about AV builds being OP.....its a skill based game. get used to it the tanker has more skill put into his tank than someone has put into their AV or vice versa
but roll this around in your head, they put real physics into flying the dropship. so ...... realisticly how many missiles would it take to blow up a military tank? if you fire a real life swarm launcher at a tank....minus the type of missiles the launcher would utilize....how many of them would it take? probably just one shot....it only takes one rpg to kill a helicopter....AV's are not overpowered and now neither are the tanks....its now based on the SP you put into what you want to use. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 03:04:00 -
[48] - Quote
An anti-vehicle grenade is a perfectly acceptable response to a driver's unwanted advances. If I wanted to kiss your LAV's grill I'd shoot you off of it first then hack it.
When someone one-shots an LAV blame the driver who called it in.
You know what the damage potential of the enemy weapons are. Dress yourself accordingly and learn how to drive.
I've had a rather hard time hitting drop ships with anti-vehicle grenades, but for the most part i'm not waving off their enthusiastic advances either. There really is no way to say "I love you" quite like a forge gun though. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.17 06:41:00 -
[49] - Quote
Well in my opinion it's all based way too much on damage or how easy it is to oneshot or not one shot. That's why I support the idea of driver and gunner as well as a nerf to swarm launchers. Forge guns are fine how they are and I'm a LAV driver who just has lost almost 10% in resistances. The problem are the Swarms which are still way to agile and too easy to lock on.
My suggestion is to decrease the agility significantly and increase the lock on time depending on the mass / size of the vehicle. This way it would need more cunning to kill a tank but doesn't make it impossible. On the other hand fast vehicles could evade swarms and be sure that they don't turn on the spot and come after them again, or turn corners around houses. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 10:50:00 -
[50] - Quote
Gen Necron wrote:A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. The tank was shot with older 85mm PG-7V, 70mm PG-7VM, and 90mm PG-7VL warheads and not the 105mm PG-7VR. The PG-7VR is easily capable of penetrating the side and rear armor of an Abrams as was demonstrated in Aug, 2003 when the insurgents got a hold of one, thankfully the shooter had ****** aim since he only hit the rear left side (IIRC) and punctured a fuel canister that merely flooded the engine. The PG-7VR is hard to come by because it came out late in the Soviet Union's history, 1988 to be precise, and the Russians limit it's sale because the weapon is also capable of harming or destroying their own tanks and they worry they might proliferate to Chechen terrorists. Another weapon that came out at the same time was the RPG-29 and the much more powerful RPG-28, unlike the RPG-7 both use tandem-charge warheads exclusively and the RPG-29 can pierce a modern MBT like the Abrams' side and rear armor and the RPG-28 can tear straight through the thickest part of the armor at the forward hull and turret.
So going by your narrative I assume you're okay with a Sagarius or a Surya taking infinite numbers of shots from militia and standard swarms and forge guns but one shot by advanced ones from the side and rear and one shot by proto weapons from any angle? |
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Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 11:02:00 -
[51] - Quote
Vexen86 wrote:so ...... realisticly how many missiles would it take to blow up a military tank? Depends on how advanced it is. If it's an old RPG-7 with the older warheads it can shoot all day long, all it's going to **** up is the tracks and external equipment like antennae and sight, if it's a top of the line RPG-28 it's just one well-placed shot. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.09.17 11:20:00 -
[52] - Quote
True Story...
Enemy team dropped 3 tanks off the bat and started dominating the game. I pull out my Assault Forge Gun on a type 1 heavy and proceed to kill 1 , then the second , then a guy that came round the corner at the wrong time, and then the 3rd... in the space of 5 min. I then spend the rest of the game destroying turrets and pot shotting at randoms.
i ended up with a 11-0 kill/death and about 2-2.5mill isk in dmg (these weren't militia tanks)
TL;DR even i think this is bit ridiculous |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.17 14:23:00 -
[53] - Quote
Ahh this is much better then the first 2 pages of posts logic is actually being used to balance the game not make ur favorite suit more powerfull thanks guys
No ok so a m1 abrams tank as u said is practically impervious to rpg7 missiles well lets say those are the milita varient which is also true given there the easyest for militia groups and terrorist groups to get a hold of. The abrams tank is a marader given how it ranks against other tanks in the world. Now as pointed out tht marader has been reported to take an upwards of 20 rpg7 hits and still survive though barely. Well that sounds about right for tghis game
If a militia tank is brought on the field a couple militia av guys will kill it a standard fit av will most likely solo it. If a standard is brought on the field militia will have a hard time, a standard fit well be abl to do it but unless theres more then 1 of u the tank will probaly kill u or be able to get away and have time to heal, a protofit av will have no proplem though it shouldnt be tol where hes a dumbass and walks right up to the main gun should still be some challenge. A marader well it should be a par with proto thats how i see this working |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 19:27:00 -
[54] - Quote
wathak 514 wrote:If a militia tank is brought on the field a couple militia av guys will kill it a standard fit av will most likely solo it. If a standard is brought on the field militia will have a hard time, a standard fit well be abl to do it but unless theres more then 1 of u the tank will probaly kill u or be able to get away and have time to heal, a protofit av will have no proplem though it shouldnt be tol where hes a dumbass and walks right up to the main gun should still be some challenge. A marader well it should be a par with proto thats how i see this working You didn't actually listen to a thing I said. If you want to use real life as a basis, sure a militia swarm should bounce off a marauder like it was nothing but an Advanced Swarm or Forge should be virtually one shotting them and Protos should definitely be one shotting them. The Abrams tank is the most survivable tank in the world, the only tank that can take a direct hit from it's own main gun and keep going and if you were to hit one with a modern RPG-29 from the top, the rear, or the sides it would be knocked out. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.17 21:22:00 -
[55] - Quote
Ok so explain to me where teamwork is encompassed in ur version wolf ritter or better yet if my standard gear can kill proto level tanks why should i even buy proto gear when im 1 shotting proto level tanks please dude see how much more balance there is in my version and it still doesnt call for overpowered tanks |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.18 12:18:00 -
[56] - Quote
wathak 514 wrote:Ok so explain to me where teamwork is encompassed in ur version wolf ritter or better yet if my standard gear can kill proto level tanks why should i even buy proto gear when im 1 shotting proto level tanks please dude see how much more balance there is in my version and it still doesnt call for overpowered tanks Because the tank can stay at range and duck behind cover as it pleases. You're trying to justify having militia swarms slam ineffectually into the side of a tank based on 'Lolrealism' but you're not willing to have realistic high-tier gear because balance? Yet you don't see why your vision is imbalanced? Maybe, instead of expecting their mobile fortresses of arrogance to survive any hit ever the tankers should actually use the teamwork aspect of the game and use it. If you want realism get on your comms and tell your infantry to screen for you, if you're not confident they're going to screen for you then don't call it in, and if you do and you lose it it's your own fault. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.18 13:30:00 -
[57] - Quote
Well heres what ive goten sofar from you
Tanks are able to just duck behind cover Uhm have u see a tank in game there practically a barn compared to other units and ur teling me to just hide it behind a building when it comes underfire lol. The infantry are suppose to be using cover for they are more manuverable and smaller so able to fit behind cover.
Tanks need infantry to screen av attacks. True to a point currently swarms have the ability to come from far beyond where ur wal of foot soldiers will be as i have yet found a limit on a swarm missiles range though it is true there locking distance is limited that can still streatch for about half of the map. There is also the proplem that currently any tier of tank its seriosly dmg by militia av the weakest av sorry aint suppose to work as i said in a preveous post an clearly mapped how effective each av tier should be against each tier of tank.
Nomatter what tank is being used u want to be able to oneshot it with a militia weapon Wheres the balance in this ur trading a tank players previous ability to lonewolf for a av to lone wolf the proper balancing. Though true maby not completly accurate, was mappedx out in a previous post made by me. This showed tanks vulnerable to much higher tier av weopons but able to hold there own against av weapons of equal tier and almost impregnable of lower tier weapons. This dont mean a marader cant be destroyed with militia gear it just means u need alot of guys to do so where as to get a tank down quickly with equal tier gear to the tanks tier it isnt imposible to solo the tank but a good tank driver and fit will make it seem so. Higher tier weapons versus a lower tier tank will ofcoarse be able to solo the tank but not without a fight. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.09.19 00:24:00 -
[58] - Quote
Personally I think tanks are balanced at the moment. One tank isnt going to singlehandedly dominate a map the way they used to before the hotfix. They are powerful, but they need infantry support to be at their best. I have a number of tanks and dont have a problem keeping them up by working with my squad.
As far as forge guns go, a forge gun is supposed to be able to take on a tank solo. The tank still has a decisive advantage due to its mobility and its gunners, but one forge gunner should have no problem putting a tank on the defensive.
Dropships are far too susceptible to AV imo, they need more resists. They are far too easy to take out with one or 2 shots from a swarm launcher. Most of the dropships I see are dead before the pilot realizes they are in danger. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.09.19 01:34:00 -
[59] - Quote
People are always comparing 1v1 and comparing dps vs tanking. At the same time they are forgetting everything on a battlefield is SITUATIONAL.
Let me give a single example:
1 forge gun on open vs tank is dead if any of the tank gunners is looking at his way. 1 forge gun on overlook position with some vertical cover has a good chance of killing a tank if that's too far from it's own cover.
Two very simple examples, without other infantry and teamwork on either side, still lot of 'if's. Hopefully I opened some theoretizing eyes.
[SUGGESTION] Make tanks 'blind', meaning they are very poor in detecting enemies and getting red chevrons on 'em on their own. operators have to rely on eyesight and rotating turrets if they are alone. If with a team, what infantry see are easy pickings for the tank crew. POSSIBLE CONSEQUENCE: Tanks no longer roll around on their own, they won't be charging too far ahead of infantry without risking AV infantry swarming. This way balancing efforts wouldn't have to touch tanks tanking abilities or firepower. Teamwork would be promoted on both sides.
(I think that is the way tanks are 'supposed' to be)
Comments are welcome. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.19 04:34:00 -
[60] - Quote
I sorry guys but sofar everything i have read trying to argue against me has only seemed to confirm on thing people want av to be a solo playstyle able to kill everything with easy which makes me sad. Alot of these suggestions ive heard when i think of placing them into the game only makes tanks more broken
My suggestion is for everyone to seriously rethink what it means to have balanced gameplay for this game as such sofar the explanations ive thrown out still seem the most balanced and sturdy |
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