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Thread Statistics | Show CCP posts - 0 post(s) |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.14 16:29:00 -
[1] - Quote
wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 16:33:00 -
[2] - Quote
wathak 514 wrote:Just tried dropships there ******* paper bags now Yeah, I mean how unrealistic is it for a transport helicopter to be one-, two-, or three-shotted by dedicated anti-vehicle fire? https://www.youtube.com/watch?v=lI8JFH_b9yI&NR Oh... |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 17:15:00 -
[3] - Quote
wathak 514 wrote:It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far Do you realize how ridiculous you sound? It took an entire squad of guys with proto and advanced gear and perfect coordination to take down one guy camping in a tank who could just take off at any time he chose to rep. That's ridiculously overpowered. A tank could literally walk across a map unsupported fearing nothing except another tank, that's not how tanks are supposed to operate. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 19:37:00 -
[4] - Quote
Paran Tadec wrote:Tank costs alot more in ISK and SP investment than Standard swarm launchers. You know how much an Abrams main battle tank costs? $8.58M USD. Know how much an RPG-29 costs? $500 USD. Know how much a PG-29V tandem-charge warhead costs? $300 USD. $800 USD to put an $8.58 million dollar piece of equipment out of the fight. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.15 21:30:00 -
[5] - Quote
Amazigh Stormrage wrote:if you've been in the army... then you actualy know that is EXACTLY how tanks operate. Except it's not. Moving heavy armour through rugged terrain without a screening infantry force is the definition of idiotic since man portable infantry weapons have been capable of knocking out tanks in one shot since they were invented. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.16 20:45:00 -
[6] - Quote
Average Joe81 wrote:HA INFANTRY ACTUALLY HELPING TANKS? WHAT GAME ARE YOU PLAYING The game's emphasis is on team play, if you're not confident your team will screen for your tank don't bring it out. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 10:50:00 -
[7] - Quote
Gen Necron wrote:A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. The tank was shot with older 85mm PG-7V, 70mm PG-7VM, and 90mm PG-7VL warheads and not the 105mm PG-7VR. The PG-7VR is easily capable of penetrating the side and rear armor of an Abrams as was demonstrated in Aug, 2003 when the insurgents got a hold of one, thankfully the shooter had ****** aim since he only hit the rear left side (IIRC) and punctured a fuel canister that merely flooded the engine. The PG-7VR is hard to come by because it came out late in the Soviet Union's history, 1988 to be precise, and the Russians limit it's sale because the weapon is also capable of harming or destroying their own tanks and they worry they might proliferate to Chechen terrorists. Another weapon that came out at the same time was the RPG-29 and the much more powerful RPG-28, unlike the RPG-7 both use tandem-charge warheads exclusively and the RPG-29 can pierce a modern MBT like the Abrams' side and rear armor and the RPG-28 can tear straight through the thickest part of the armor at the forward hull and turret.
So going by your narrative I assume you're okay with a Sagarius or a Surya taking infinite numbers of shots from militia and standard swarms and forge guns but one shot by advanced ones from the side and rear and one shot by proto weapons from any angle? |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 11:02:00 -
[8] - Quote
Vexen86 wrote:so ...... realisticly how many missiles would it take to blow up a military tank? Depends on how advanced it is. If it's an old RPG-7 with the older warheads it can shoot all day long, all it's going to **** up is the tracks and external equipment like antennae and sight, if it's a top of the line RPG-28 it's just one well-placed shot. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.17 19:27:00 -
[9] - Quote
wathak 514 wrote:If a militia tank is brought on the field a couple militia av guys will kill it a standard fit av will most likely solo it. If a standard is brought on the field militia will have a hard time, a standard fit well be abl to do it but unless theres more then 1 of u the tank will probaly kill u or be able to get away and have time to heal, a protofit av will have no proplem though it shouldnt be tol where hes a dumbass and walks right up to the main gun should still be some challenge. A marader well it should be a par with proto thats how i see this working You didn't actually listen to a thing I said. If you want to use real life as a basis, sure a militia swarm should bounce off a marauder like it was nothing but an Advanced Swarm or Forge should be virtually one shotting them and Protos should definitely be one shotting them. The Abrams tank is the most survivable tank in the world, the only tank that can take a direct hit from it's own main gun and keep going and if you were to hit one with a modern RPG-29 from the top, the rear, or the sides it would be knocked out. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.18 12:18:00 -
[10] - Quote
wathak 514 wrote:Ok so explain to me where teamwork is encompassed in ur version wolf ritter or better yet if my standard gear can kill proto level tanks why should i even buy proto gear when im 1 shotting proto level tanks please dude see how much more balance there is in my version and it still doesnt call for overpowered tanks Because the tank can stay at range and duck behind cover as it pleases. You're trying to justify having militia swarms slam ineffectually into the side of a tank based on 'Lolrealism' but you're not willing to have realistic high-tier gear because balance? Yet you don't see why your vision is imbalanced? Maybe, instead of expecting their mobile fortresses of arrogance to survive any hit ever the tankers should actually use the teamwork aspect of the game and use it. If you want realism get on your comms and tell your infantry to screen for you, if you're not confident they're going to screen for you then don't call it in, and if you do and you lose it it's your own fault. |
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