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Vascillar Mandate
Villore Sec Ops Gallente Federation
5
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Posted - 2012.09.14 18:40:00 -
[1] - Quote
wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad
A Forge Gun is essentially a blaster turret taken off an incursus frigare and put into a heavy's hands. A frigate is basically the size of a boeing 747 with armor plates strapped to it (meaning: bigger than the tank). So yes, forge guns should be able to take down tanks. Not easily, but it should be possible.
Keep in mind: only that one class of suit with a specific class of weapon can do it (ok, 2 classes of weapons because of swarms), and if he does, he's leaving himself open to Assault suits and Scouts. Heavies are slow enough to get downed before even getting to their target provided the opposing team isn't playing "Bunch of soloers that happen to have the same objective". |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.14 23:44:00 -
[2] - Quote
Kyy Seiska wrote:Amazigh Stormrage wrote: if you've been in the army... then you actualy know that is EXACTLY how tanks operate.
I have, so something on the lines of needing at least 3-4 persons to operate? 1. Gunner 2. Driver. 3. Commander. 4. Loader. Oh it's probably worth to mention how tank can be rendered immobile by single well placed explosive and how single well shot AV-weapon can penetrate the shield and BBQ the whole freaking crew. Oh and the FOV for the crew inside the tank isn't that great, well except maybe for the gunner who is outside and can easily be shot by infantry. But anything that doesn't require a team to operate shouldn't take a team or even a squad to take down. Single person with correct equipment should be more than enough. Argument for the above: Because otherwise there would be no reason to spec to anything else.
This. So much of this. ^
Other vehicles need a separate gunner and driver, i don't see why the tank should be any different. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.15 12:47:00 -
[3] - Quote
Kyy Seiska wrote:Swarms and Forge-guns are Anti-vechicle weapons, the users sacrifice a lot of their anti-infantry potential to wield such beastly av-weapons.
It's too bad if your team lacks the people and the skill to take down AV-infantry before they destroy your tank. Team work people, or are you telling me that "Tank drivers cannot in to team work?" Speaking as a forge gunner, yeah... With nothing but an SMG/Pistol as a sidearm, as well as the slow-kitten movement, you essentially become a mobile AV turret. If more than a couple guys stand between you and the tank, you're pretty much toast without a squad. Forge guns and Swarms can take out infantry, sure, but that's wasted ammo that could be flying into the tank.
Quote:People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
For all the trouble it takes to get a gunner to the tank, the tank shouldn't take more than a clip to take down. Unless the tank needs more than one person to make it effective. Then it goes from 1v1 pvp, to squad PvP.
1 person that does the moving and the shooting - that sounds a lot like a dropsuit right there. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.16 00:00:00 -
[4] - Quote
Gen Necron wrote:Only going to say this tanks should be powerful enough to stand on their own, they should be used as a mobile death reaper and should be feared that's the point of a tank. Tanks should not be able to be solo killed unless they get a massive drop and your right to say a good place explosive should stop it but that's point of shields to prevent that. Any way the tanks should be hard to kill mainly because its a bloody tank. I'm sorry you shouldn't expect to kill a tank will a rock. A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. That is such a laughter. Yea you should be able to solo LAV easily but not HAV. You should need a Team to take out a skilled tank Pilot. The only tanks that should be easily taken out are the soma and sicas. I know people are going to rage on me or say bs but come on, think logically, do you think a tank should be easily taken out by a solo when the pilot has spec his tank on fire power and defense. Remember that the higher the tier you go up the better the equipment should be mean the better the tank the person gets the harder it should be to kill. Same goes with everything else but Tanks should be something that is much more powerful if spec correctly and harder to kill.
P.S. Before responding don't see it in your own view but in the view of a tank pilot and how he work his hardest to get where he is at.
I get that you want tanks to be powerfull, but there's more to it than "I want big pew pew". There are 2 routs one could go: Game balance, or realism. In reality, tank can and are taken out by RPG-29s, a hand-held single-rocket weapon. Tanks are taken out by infantry, and aerial assault.
On the game balance side, if it takes one person to drive, it should take one person to kill. Simple as that. BUT that can be solved with having one driver and one gunner. The tank wouldn't need a debuff because it would go from "one-man-army" to "Organised Squad". they could still reap major death on the battlefield, but would require more effort than one guy summoning a behemoth.
Because that's the real issue here: game balance. On the one hand, forge gunners/AV infantry don't want to feel cheated for having specced specifically into taking out vehicles that are now impervious to anything but themselves, and on the other hand, the tank drivers don't want to be driving a death-trap. And I'm sorry, but a forge gun is anything but a rock. It's a weapon specifically made to take out vehicles, it's a tank turret in the hand of a heavy. |
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