Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:06:00 -
[1] - Quote
I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank
I havent even tried a dropship yet but i doubt ill be able to survive 1 hit from a swarm missile which is **** being as that gets rid o all our tanking powere which we didnt have much in the first place |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
|
Posted - 2012.09.14 16:08:00 -
[2] - Quote
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:29:00 -
[3] - Quote
Just tried dropships there ******* paper bags now |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 16:29:00 -
[4] - Quote
wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 16:33:00 -
[5] - Quote
wathak 514 wrote:Just tried dropships there ******* paper bags now Yeah, I mean how unrealistic is it for a transport helicopter to be one-, two-, or three-shotted by dedicated anti-vehicle fire? https://www.youtube.com/watch?v=lI8JFH_b9yI&NR Oh... |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:37:00 -
[6] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 17:15:00 -
[7] - Quote
wathak 514 wrote:It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far Do you realize how ridiculous you sound? It took an entire squad of guys with proto and advanced gear and perfect coordination to take down one guy camping in a tank who could just take off at any time he chose to rep. That's ridiculously overpowered. A tank could literally walk across a map unsupported fearing nothing except another tank, that's not how tanks are supposed to operate. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 17:26:00 -
[8] - Quote
A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 17:48:00 -
[9] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV.
Tank costs alot more in ISK and SP investment than Standard swarm launchers. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.14 18:40:00 -
[10] - Quote
wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad
A Forge Gun is essentially a blaster turret taken off an incursus frigare and put into a heavy's hands. A frigate is basically the size of a boeing 747 with armor plates strapped to it (meaning: bigger than the tank). So yes, forge guns should be able to take down tanks. Not easily, but it should be possible.
Keep in mind: only that one class of suit with a specific class of weapon can do it (ok, 2 classes of weapons because of swarms), and if he does, he's leaving himself open to Assault suits and Scouts. Heavies are slow enough to get downed before even getting to their target provided the opposing team isn't playing "Bunch of soloers that happen to have the same objective". |
|
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.09.14 19:20:00 -
[11] - Quote
Tanks are supposed to be more powerful, because theyre anti-infantry vehicles? They are mobile death units. Infantry are bog standard units. Using a free, militia swarm launcher, you shouldnt be able to take out a standard tank with buffs, modules, weapon mods. It costs me 540k a vehicle to run a game. The damage increase is insane. Just fuelled another list of rage threads. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 19:37:00 -
[12] - Quote
Paran Tadec wrote:Tank costs alot more in ISK and SP investment than Standard swarm launchers. You know how much an Abrams main battle tank costs? $8.58M USD. Know how much an RPG-29 costs? $500 USD. Know how much a PG-29V tandem-charge warhead costs? $300 USD. $800 USD to put an $8.58 million dollar piece of equipment out of the fight. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.09.14 19:42:00 -
[13] - Quote
Maybe AV will actually make some money now instead of being completely marginalized.
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 20:31:00 -
[14] - Quote
Vascillar Mandate wrote:wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad A Forge Gun is essentially a blaster turret taken off an incursus frigare and put into a heavy's hands. A frigate is basically the size of a boeing 747 with armor plates strapped to it (meaning: bigger than the tank). So yes, forge guns should be able to take down tanks. Not easily, but it should be possible. Keep in mind: only that one class of suit with a specific class of weapon can do it (ok, 2 classes of weapons because of swarms), and if he does, he's leaving himself open to Assault suits and Scouts. Heavies are slow enough to get downed before even getting to their target provided the opposing team isn't playing "Bunch of soloers that happen to have the same objective". U need too recheck ur figures a forge gun is nowhere close in size to a blaster from a frigate if it was then it should easilly be shooting over 2000m and doing far more dmg. Infact a forgun is much smaller than even a civilian gun in eve please do the correct math and double check figures first. And even so a single forguner shouldnt be able to solo a tank armor made with the anticipation of going up against a forge gunner this i like saying a battleship should be able to get taken down by a lone frigate with only the frigates dps taken in play no rats or anything. No it should be possible for a forge gunner to take down a tank but not by himself a swarm luncher ofcoarse would need more help as it should be weaker when taken into account the fact it can be fit to a scout suit and therefore be able to mostly avoid the fire from the tank |
Cephus Stearns
2
|
Posted - 2012.09.14 21:05:00 -
[15] - Quote
Tanks are support units they have been since there conception in ww1 throughout the world wars they could easily be blown to hell by infantry even nowadays there still considered support units well mostly . a simple rpg can kill a main battle tank like the before hand post mentioned. just because there futuristic doesnt mean there invulnerable. they should still be treated as support vehicles. |
Azmode Deamus
Amarr Templars Amarr Empire
28
|
Posted - 2012.09.14 21:09:00 -
[16] - Quote
I don't know if this guy is trolling or not. Jesus.
Tanks shouldn't go unsupported. Period.
Tanks are vulnerable only to AV.
Tanks should be vulnerable to infantry, and not just other vehicles.
Tanks should be used tactically and not strategically. They should be the spear point in a push instead of the "My team has more, and therefor wins".
Tanks should fear infantry when surrounded.
Infantry should not fear AV vehicle weapons. Either make the vehicle AV, or AI.
Infantry should be able to destroy, cripple, or kill any crew somehow if they can get on top of it.
Drop Ships should be a tanks worse nightmare.
Swarm and Foreguns SHOULD be deadly to any tank. Even if it's just one man getting the jump on a tank.
TANKS ARE NOT INDESTRUCTIBLE.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.14 21:14:00 -
[17] - Quote
Don't nerf AV Buff dropships and LAVs |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.09.14 21:25:00 -
[18] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far Do you realize how ridiculous you sound? It took an entire squad of guys with proto and advanced gear and perfect coordination to take down one guy camping in a tank who could just take off at any time he chose to rep. That's ridiculously overpowered. A tank could literally walk across a map unsupported fearing nothing except another tank, that's not how tanks are supposed to operate.
if you've been in the army... then you actualy know that is EXACTLY how tanks operate. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.14 22:05:00 -
[19] - Quote
Amazigh Stormrage wrote: if you've been in the army... then you actualy know that is EXACTLY how tanks operate.
I have, so something on the lines of needing at least 3-4 persons to operate? 1. Gunner 2. Driver. 3. Commander. 4. Loader.
Oh it's probably worth to mention how tank can be rendered immobile by single well placed explosive and how single well shot AV-weapon can penetrate the shield and BBQ the whole freaking crew.
Oh and the FOV for the crew inside the tank isn't that great, well except maybe for the gunner who is outside and can easily be shot by infantry.
But anything that doesn't require a team to operate shouldn't take a team or even a squad to take down. Single person with correct equipment should be more than enough.
Argument for the above: Because otherwise there would be no reason to spec to anything else. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.14 23:44:00 -
[20] - Quote
Kyy Seiska wrote:Amazigh Stormrage wrote: if you've been in the army... then you actualy know that is EXACTLY how tanks operate.
I have, so something on the lines of needing at least 3-4 persons to operate? 1. Gunner 2. Driver. 3. Commander. 4. Loader. Oh it's probably worth to mention how tank can be rendered immobile by single well placed explosive and how single well shot AV-weapon can penetrate the shield and BBQ the whole freaking crew. Oh and the FOV for the crew inside the tank isn't that great, well except maybe for the gunner who is outside and can easily be shot by infantry. But anything that doesn't require a team to operate shouldn't take a team or even a squad to take down. Single person with correct equipment should be more than enough. Argument for the above: Because otherwise there would be no reason to spec to anything else.
This. So much of this. ^
Other vehicles need a separate gunner and driver, i don't see why the tank should be any different. |
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.15 06:15:00 -
[21] - Quote
People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
the turret how they are now are great they got specialized to being eather anti infantry or anti vehicle how it should be.
av was buffed way to much a tank can only take 3 shots from a forge gunner and im talking hevily buffed marader that just absorbs dmg like a spounge take in acount of the rate of fire there is way to much dps a forge gunner is to powerfull even if he gets 1 shotted buy the tank hes killed the tank befor the tank can turn the gun. This is to much a forge gunner should be able to kill a tank but not by himself there should be atleast 2 mabey 3 forgegunners to take out a tank.
swarms oh my god swarms i can sit on a hil and pumble a vehicle no matter what it is from the otherside of the map then swarms are ******* powerful 1 swarmer can kill a lav easy, a dropship has to constently run for its life because it cant just dodge the swarms and a tank falls to swarms as quickly as it falls to forgers holy cow u want to talk overpowered a swarm has ben since the beginning they need to dumb down the missils ability to trackto the point it dify physics the need to lower the dmg if its ganna stay fire and forget, and they need to reduce the dam near unlimited fuel capacity for such a tiny missile.
grendes im happy with so far as for everything else
Now really people if u think im trolling or im just trying to make tanks overpowered search me up hell i give ccp permission to post screanshots of all my details including characters what skills each character has fits and other **** like that and they may post recording of my battles to show everyone im not trying to overpower tanks im a dropship pilot an overpowered tank makes no diffrence to me my gunners will still kill it while i dodge the bullits im just trying to mak the entire game balanced and give all vehicles and dropssuits a balanced role im not making this game cod where u can spray and pray and ull get 20 kills no im making this game dust514 a game where every asspect requires stratigy among players weather its operating a tank killing a tank or killing other infantry or takeing objectives or ding 1 of numerous other things u may do
THIS I DUST514 A SQUAD BASED GAME 3 PEOPLE MINIMUM TO DO ANY TASK THAT IS MY GOAL |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.09.15 07:51:00 -
[22] - Quote
wathak 514 wrote:People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
the turret how they are now are great they got specialized to being eather anti infantry or anti vehicle how it should be.
av was buffed way to much a tank can only take 3 shots from a forge gunner and im talking hevily buffed marader that just absorbs dmg like a spounge take in acount of the rate of fire there is way to much dps a forge gunner is to powerfull even if he gets 1 shotted buy the tank hes killed the tank befor the tank can turn the gun. This is to much a forge gunner should be able to kill a tank but not by himself there should be atleast 2 mabey 3 forgegunners to take out a tank.
swarms oh my god swarms i can sit on a hil and pumble a vehicle no matter what it is from the otherside of the map then swarms are ******* powerful 1 swarmer can kill a lav easy, a dropship has to constently run for its life because it cant just dodge the swarms and a tank falls to swarms as quickly as it falls to forgers holy cow u want to talk overpowered a swarm has ben since the beginning they need to dumb down the missils ability to trackto the point it dify physics the need to lower the dmg if its ganna stay fire and forget, and they need to reduce the dam near unlimited fuel capacity for such a tiny missile.
grendes im happy with so far as for everything else
Now really people if u think im trolling or im just trying to make tanks overpowered search me up hell i give ccp permission to post screanshots of all my details including characters what skills each character has fits and other **** like that and they may post recording of my battles to show everyone im not trying to overpower tanks im a dropship pilot an overpowered tank makes no diffrence to me my gunners will still kill it while i dodge the bullits im just trying to mak the entire game balanced and give all vehicles and dropssuits a balanced role im not making this game cod where u can spray and pray and ull get 20 kills no im making this game dust514 a game where every asspect requires stratigy among players weather its operating a tank killing a tank or killing other infantry or takeing objectives or ding 1 of numerous other things u may do
THIS I DUST514 A SQUAD BASED GAME 3 PEOPLE MINIMUM TO DO ANY TASK THAT IS MY GOAL
Fine now make it so the driver has no gun and can not usethe tank alone
|
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.15 08:32:00 -
[23] - Quote
Swarms and Forge-guns are Anti-vechicle weapons, the users sacrifice a lot of their anti-infantry potential to wield such beastly av-weapons.
It's too bad if your team lacks the people and the skill to take down AV-infantry before they destroy your tank. Team work people, or are you telling me that "Tank drivers cannot in to team work?" |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.15 12:47:00 -
[24] - Quote
Kyy Seiska wrote:Swarms and Forge-guns are Anti-vechicle weapons, the users sacrifice a lot of their anti-infantry potential to wield such beastly av-weapons.
It's too bad if your team lacks the people and the skill to take down AV-infantry before they destroy your tank. Team work people, or are you telling me that "Tank drivers cannot in to team work?" Speaking as a forge gunner, yeah... With nothing but an SMG/Pistol as a sidearm, as well as the slow-kitten movement, you essentially become a mobile AV turret. If more than a couple guys stand between you and the tank, you're pretty much toast without a squad. Forge guns and Swarms can take out infantry, sure, but that's wasted ammo that could be flying into the tank.
Quote:People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
For all the trouble it takes to get a gunner to the tank, the tank shouldn't take more than a clip to take down. Unless the tank needs more than one person to make it effective. Then it goes from 1v1 pvp, to squad PvP.
1 person that does the moving and the shooting - that sounds a lot like a dropsuit right there. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.15 15:10:00 -
[25] - Quote
Look guys im not saying that tanks should be impervious to fire im saying tanks are paperbags no which they shouldnt be a tank dies to quickly for being a tank. Dropships and lav has sped on there side atleast but a tank is slow it needs to take a good amount of hits befor dying a forge gunner takes 1 out to easily by himself it should take atleast 2 forge gunners to take a tank out in secound. Yes i am saying for 1 forgegunner to take out a tank he should use 1 clip or close 2 1 clip if u got a buddy forger helping or a buddy swarmer well now that tank fals much faster.
My goal is to make the game have teamwork tanks were lonewolfing befor so i agreed to a little nerf this went to far now av is lone wolfing it i dont want all the nerfs and buffs to go away i just want that balance where a tank is in deap **** if surounded by more than 1 av fitted infantry but if its only 1 guy going after him well that guy beter be good at dodging bullits cause its ganna be a bit of a fight
Is this unresonable no |
Brumae Verres
24
|
Posted - 2012.09.15 19:40:00 -
[26] - Quote
A forge gunner requires 3-6 hits to take out a tank? A tank requires...1? To take out a heavy walking lazy slow with a forge?
I think it's more a matter of prioritizing targets as a tank and actually responding to threats. Rather than just swatting red dots. |
Raynor Ragna
266
|
Posted - 2012.09.15 19:45:00 -
[27] - Quote
3 * standard AV nade = - Militia Tank |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.15 21:30:00 -
[28] - Quote
Amazigh Stormrage wrote:if you've been in the army... then you actualy know that is EXACTLY how tanks operate. Except it's not. Moving heavy armour through rugged terrain without a screening infantry force is the definition of idiotic since man portable infantry weapons have been capable of knocking out tanks in one shot since they were invented. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.15 21:33:00 -
[29] - Quote
Paran Tadec wrote:Tank costs alot more in ISK and SP investment than Standard swarm launchers. But the investment tanks take to use is much less than that of getting a forge gun, getting all supporting skills, and getting good gear.
Prior it would take 4 people with proto forge guns to take out one tank that was only moderately well decked out.
Now it takes 2-3, but only one if he is skilled and the tank is distracted mostly. |
Gen Necron
Bragian Order Amarr Empire
0
|
Posted - 2012.09.15 22:00:00 -
[30] - Quote
Only going to say this tanks should be powerful enough to stand on their own, they should be used as a mobile death reaper and should be feared that's the point of a tank. Tanks should not be able to be solo killed unless they get a massive drop and your right to say a good place explosive should stop it but that's point of shields to prevent that. Any way the tanks should be hard to kill mainly because its a bloody tank. I'm sorry you shouldn't expect to kill a tank will a rock. A M1\A2 Abrams main battle tank has been record to have survived 25 RPG hits with a busted tread(Sorry if I am wrong about the number but it was a hellish high amount). The tank alone was able to make it back to base. So you guys are saying that you should be able to solo a tank BS. That is such a laughter. Yea you should be able to solo LAV easily but not HAV. You should need a Team to take out a skilled tank Pilot. The only tanks that should be easily taken out are the soma and sicas. I know people are going to rage on me or say bs but come on, think logically, do you think a tank should be easily taken out by a solo when the pilot has spec his tank on fire power and defense. Remember that the higher the tier you go up the better the equipment should be mean the better the tank the person gets the harder it should be to kill. Same goes with everything else but Tanks should be something that is much more powerful if spec correctly and harder to kill.
P.S. Before responding don't see it in your own view but in the view of a tank pilot and how he work his hardest to get where he is at. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |