J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.19 11:28:00 -
[61] - Quote
You seem to be the same. You are okay with solo tanks dominating groups of players...
Now, you have to be cautious, as do AV when facing.
I call BS on the stories of killif Marauders with militia gear, I tried it with my entirely AV alt and if failed miserably.
The only marauders getting killed by militia gear either had complete fail drivers or were ganged up on.
I honestly think some people are flat out making stories up. I have 3 mil SP into swarms on my alt, and I only took down the shields on a Sagaris with a Advanced Swarm before it ran away out of range. I had tactical positioning, etc.
So... Yeah... I don't buy it. |
Johnson McCrea
Sanmatar Kelkoons Minmatar Republic
10
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Posted - 2012.09.19 14:55:00 -
[63] - Quote
OMG!
Ok, a tank without resists, shield boosters, armor reps, extenders or armor, is pretty much toast to Milita Swarmers. As they should be.
I, however, drive a Sica (YES, Militia Tank), with the heaviest shield extender, shield booster, and Damage Control. It packs 2 minimal grade (non-militia) small missile turrets, and a 80GJ Rail main gun. I also have to use 2 15% PG boosters to fit this.
I have a tad over 4000 shields, and enough boost to recover a third of that every 1.5mins.
Current Swarm missiles do a base 300 damage each. Means a Militia launcher has a base of 1200dp each swarm. The DC reduces this to around 1000.
It CAN survive 6 waves from him. But if he's standing on a nano hive, I'm toast. I didn't build a tank with heavy shield tank (I hate them).
Advanced or prototype launchers do 1500/1800 respectively per wave. As you can guess, I try not to have my butt sitting where they can hit me that often.
Remember, this is a Sica, it can't 'tank' that much.
AV is now better against those Infinity tanks out there that have annoyed us since they were nerfed. Keep whining and they may be nerfed again.
I use my tank (when I actually decide to drive it) as anti-vehicle: Dropships, LAVs, and the occasional enemy tank. The only infantry I usually shoot at are HAs with Forge guns, and swarm launchers. 1200dp on the main turret means I can make most things dead quickly, once I get the barrel facing the target. Sicas got the slowest turret turn of all tanks.
So the AV units are a threat, but if the driver equips right, he can survive somewhat. The Uber tanks require squad AVs to take out as of yet, but they are no longer infinate damage sponges.
BTW, before the Swarmers got nerfed, they did 350 damage per missile, after, 250. 300 is the 'partial un-nerfing' CCP did, prior to balancing the tanks to reduce the infini-damage sponges we all hate. |