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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 08:10:00 -
[1] - Quote
Edit: TL:DR? amirite?
As much fun as it would be, it will not happen. It will not happen for various reasons, some of which have been voiced, some of which may or may not have been voiced. Not all reasons and ideas listed here are my own, and as such they are not necessarily my concern, however they are still valid reasons against this.
#1 Boarding a ship in EVE would require one or both of two different defense mechanisms.
A) Contract another set of mercs to defend your ship. Issues: A1) As the universe of New Eden is immense, it could take a very, very long time for anyone to come to your aid, and you have absolutely -no- way of defending yourself against an attack from inside your own ship.
B) Set up defense tech (ie. lasors, rockets, auto-turrets) inside your ship. Issues: B1) "Oh look an auto turret! Hey Bob, you're a heavy, go tank it while I hack it so it will shoot that rocket launcher!" B2) Having rockets or lasers being fired inside your own ship, would be... rather detrimental to your ship's structure. B3) AI vs Humans, who do you think wins? Unless you make the AI practically god mode/aim bot (anyone played training in Black Ops on the hardest difficulty? LMAO at the kill cams).
#2 Boarding ships in EVE, would require creating a map for the entire interior of each ship. Personally, as amazing as CCP is, I don't think they will ever design a map for each Titan, each Dreadnaught, and so on and so forth. Some of the ships in EVE are MASSIVE, they would be much larger than the current maps that we have on the X/Y axis, and they are also much taller on the Z axis, requiring multiple stories. Such an endeavor would require MASSIVE amounts of data storage.
#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit.
#4 In order to defend against an attack, you may decide to preemptively hire some mercenaries to defend you. Those mercenaries could easily take your contract and receive your payment, only to board your ship and hold it for ransom. Of course, unlike EVE players, they may not be able to pod you; which of course could be untrue, as the interior of the ship would certainly have access to the pod room, all you would have to do is hack the ship so that the pod cannot eject.
Another issue would be if you were boarded, prompting you to create a defense contract so some mercs can come save you, only to find out that either A) the defending mercs are actually working with the attacking mercs, and they hold you for ransom anyway; or B) the defending mercs come, kill the attacking mercs, salvage their remains, and hold you for ransom.
#5 Hiring mercenaries to attack a ship, would cost significantly more than simply blowing the ship up in most scenarios. Perhaps it would be effective for small frigates or mining ships, but in PvP situations such as pirating or gate blocking, it wouldn't make sense.
#6 This would not be viable in fleet fights, if the goal was to capture something on the ship in question. As soon as you boarded your target, their team would target them and melt them immediately, to prevent you from taking whatever valuables you happen to be after. So the match would really never even happen.
If we get to board NPC ships for story line missions, cool, I'll take down Sansha from the inside. Fighting AI in PvE makes sense, but having AI as a defense mechanism for PvP encounters would be simply... stupid. It would be more like PvEVE-ship, as the EVE player would really have no effect on the AI defending him, other than which weapons he chose to give it.
Edit: Reason #4 is an addition since the original posting, inspired by my response to a post in this thread.
Edit: Reason #5 credit goes to Iron Wolf Saber.
Edit: Reason #6 credit goes to Iron Wolf Saber. |
STB Vermaak Doe
558
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Posted - 2012.08.25 08:31:00 -
[2] - Quote
I will never stop requesting it |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:39:00 -
[3] - Quote
we will never stop pointing out why it is not gonna happen |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.25 08:40:00 -
[4] - Quote
People want walking in stations what can you do? |
STB Vermaak Doe
558
|
Posted - 2012.08.25 08:41:00 -
[5] - Quote
Why it may not happen but ccp might like the concept |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:41:00 -
[6] - Quote
Antonius Dacinci wrote:People want walking in stations what can you do? this is not WiS |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 08:42:00 -
[7] - Quote
Stations make far more sense than ships do. They are stationary, indestructible, and as far as I am aware, can change hands between corporations. |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:43:00 -
[8] - Quote
STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:44:00 -
[9] - Quote
Veigar Mordekaiser wrote:Stations make far more sense than ships do. They are stationary, indestructible, and as far as I am aware, can change hands between corporations. yes it makes much more sense, Stations (well technically speaking, outposts ) POS and POCOs are a target of choice |
STB Vermaak Doe
558
|
Posted - 2012.08.25 08:45:00 -
[10] - Quote
pew pew youredead wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen
It's only even gonna happen if someone gets separated from the group of ships as in to randoms in eve |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 08:48:00 -
[11] - Quote
STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*".
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pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:53:00 -
[12] - Quote
STB Vermaak Doe wrote:pew pew youredead wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen It's only even gonna happen if someone gets separated from the group of ships as in to randoms in eve what i'm saying is beyond in-situ..... but you're not listening.... |
STB Vermaak Doe
558
|
Posted - 2012.08.25 08:55:00 -
[13] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*". And again mercs would be at the mercy of eve players because they need eve players to move them onto a ship by using a ship that can launch pods, then damaging the ship enough where pods are can be launched safely |
STB Vermaak Doe
558
|
Posted - 2012.08.25 08:57:00 -
[14] - Quote
pew pew youredead wrote:STB Vermaak Doe wrote:pew pew youredead wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen It's only even gonna happen if someone gets separated from the group of ships as in to randoms in eve what i'm saying is beyond in-situ..... but you're not listening....
But what happened to the cold, unforgiving world of new eden and do you really think i didn't take notes. The only people it'll happen to are nobodies (or somebodies who f up) not nearly enough to cause quitting |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:01:00 -
[15] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*". And again mercs would be at the mercy of eve players because they need eve players to move them onto a ship by using a ship that can launch pods, then damaging the ship enough where pods are can be launched safely Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 09:03:00 -
[16] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*". And again mercs would be at the mercy of eve players because they need eve players to move them onto a ship by using a ship that can launch pods, then damaging the ship enough where pods are can be launched safely Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement.
But they won't be very capable of defense in the war barge |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:11:00 -
[17] - Quote
I don't know how movement is going to work, but I'm sure it wont rely on EVE. The games are not suppose to rely on each other, they're supposed to add a strengthening element to each other. |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.08.25 09:13:00 -
[18] - Quote
Veigar Mordekaiser wrote:#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit.
Except they'll be able to bomb the living **** out of us. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 09:14:00 -
[19] - Quote
It may not rely on eve but it may play a role as war barges may be defenseless (other than it's precision strike) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.25 09:28:00 -
[20] - Quote
Primus Core wrote:Veigar Mordekaiser wrote:#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit. Except they'll be able to bomb the living **** out of us. And we can fire the Skyfire Battery right back at them. However, the inherent issues with your argument - #1 someone on the ground has to request that Orbital Strike, #2 that isn't killing us from the inside where we cannot defend, where as boarding them is. |
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STB Vermaak Doe
558
|
Posted - 2012.08.26 03:26:00 -
[21] - Quote
Bump to continue discussion |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.26 03:37:00 -
[22] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*". you assume dusties will move an act as a whole? if these dusties wont help you find some other or friends. besides it is a interesting concept for larger ships and well we would still rely on eve for manuacturing logistics and space control boarding could tip the scales in a battle but not destroy it we dusties would still be dependent on eve players for everything |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 03:55:00 -
[23] - Quote
Avenger 245 wrote:you assume dusties will move an act as a whole? if these dusties wont help you find some other or friends. besides it is a interesting concept for larger ships and well we would still rely on eve for manuacturing logistics and space control boarding could tip the scales in a battle but not destroy it we dusties would still be dependent on eve players for everything The fact that you think Dust is supposed to rely on EVE for all of its supply, shows that you are unaware of what Dust is meant to be in relation to EVE. CCP have directly stated that if one game were removed from the server, the other would survive just fine.
Dust is going to have manufacturing, resource gathering, somehow even sovereignty. Having a corporation made 100% of Dust players, will be able to provide for all of their own needs, and own their own planets/systems.
That said, giving Dust players the ability to board player owned ships, would sky rocket their value, and suddenly EVE would rely on Dust. It would make having mercenaries aboard your ship for protection, a necessity in hauling, PvP, exploring, mining, etc. If you did not having anyone aboard your ship, a group of total noobs would be able to take you out, so long as they have some Dust players to throw at you. |
STB Vermaak Doe
558
|
Posted - 2012.08.26 04:01:00 -
[24] - Quote
Veigar Mordekaiser wrote:Avenger 245 wrote:you assume dusties will move an act as a whole? if these dusties wont help you find some other or friends. besides it is a interesting concept for larger ships and well we would still rely on eve for manuacturing logistics and space control boarding could tip the scales in a battle but not destroy it we dusties would still be dependent on eve players for everything The fact that you think Dust is supposed to rely on EVE for all of its supply, shows that you are unaware of what Dust is meant to be in relation to EVE. CCP have directly stated that if one game were removed from the server, the other would survive just fine. Dust is going to have manufacturing, resource gathering, somehow even sovereignty. Having a corporation made 100% of Dust players, will be able to provide for all of their own needs, and own their own planets/systems. That said, giving Dust players the ability to board player owned ships, would sky rocket their value, and suddenly EVE would rely on Dust. It would make having mercenaries aboard your ship for protection, a necessity in hauling, PvP, exploring, mining, etc. If you did not having anyone aboard your ship, a group of total noobs would be able to take you out, so long as they have some Dust players to throw at you.
Make the mercs have to do certain actions aboard the eve ship that if improperly done could result in a seizure of assets ftom the merc, enough to make it a risk v reward scenario |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 04:29:00 -
[25] - Quote
STB Vermaak Doe wrote:Make the mercs have to do certain actions aboard the eve ship that if improperly done could result in a seizure of assets ftom the merc, enough to make it a risk v reward scenario The all of the ships main functions are controlled by the capsuleer as far as I know, and mercenaries are created specifically as war machines, they don't have much other value. So what "actions" would they be tasked with? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.26 04:36:00 -
[26] - Quote
Final reason.
It be cheaper to blow it (the ship) up than to hire mercs.
Station and Outpost take overs are however different and can prove cost effective. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.26 04:38:00 -
[27] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*". And again mercs would be at the mercy of eve players because they need eve players to move them onto a ship by using a ship that can launch pods, then damaging the ship enough where pods are can be launched safely Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement.
Thats been answered already.
Tell the computer where you want to upload and revive next point scrambler to head pull
As long as there is a clone there (this is where eve player comes in handy) then you can wake up there.
Either way the other problem wtih invading capsuleer ships. They're body extensions of the ship, and they do not like intruders and will automatically repell a dust marine in the very same manner it would a disease, like baking you alive by exposing the reactor or space radiation to you or just spacing you air pressure popping or gravity crushing are the start of many possible interneral defenses the ship has. The only time a capsuller ship has ever been boarded in eve history had a nasty conteigent of starving slaver hounds that ate most of the invading crew. The invaders managed to slip in a poision to kill majority of the crew that caused an evacutation of everyone else. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 04:39:00 -
[28] - Quote
Iron Wolf Saber wrote:Final reason.
It be cheaper to blow it (the ship) up than to hire mercs.
Station and Outpost take overs are however different and can prove cost effective. Valid point, I'll add it in the OP as #5 and credit you. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 04:41:00 -
[29] - Quote
Iron Wolf Saber wrote:Thats been answered already.
Tell the computer where you want to upload and revive next point scrambler to head pull
As long as there is a clone there (this is where eve player comes in handy) then you can wake up there. If an EVE player is required for the clone movement, then everything CCP wants for this game wont work. The game is supposed to work 100% without any reliance what so ever on EVE - and visa versa. |
Sees-Too-Much
332
|
Posted - 2012.08.26 04:45:00 -
[30] - Quote
Veigar Mordekaiser wrote: The all of the ships main functions are controlled by the capsuleer as far as I know
I was under that misapprehension for a while too, but it turns out that's only true for some frigates. The capsuleer merely reduces the crew required. http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Veigar Mordekaiser wrote:mercenaries are created specifically as war machines, they don't have much other value. So what "actions" would they be tasked with? We can hack stuff, obviously we've got some technical skills besides "point and shoot". |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.26 04:46:00 -
[31] - Quote
Veigar Mordekaiser wrote:Iron Wolf Saber wrote:Thats been answered already.
Tell the computer where you want to upload and revive next point scrambler to head pull
As long as there is a clone there (this is where eve player comes in handy) then you can wake up there. If an EVE player is required for the clone movement, then everything CCP wants for this game wont work. The game is supposed to work 100% without any reliance what so ever on EVE - and visa versa.
Mentally activates the neocom and holds his hand to head like a phone.
"Hey non immortal dude over there at the biomass facility? Yeah uhm here I am going to wire over some some isk I wanna buy clones and enough nanite paste to cover all the manufacturing my liscences need. I am going to need it for an upcomming battle on your planet... Of course Ill not level your entire home city I only am interested in your place of work just be sure to evacuate the area before we land. Yeah your boss should have alerted you guys there was an attack contract made this morning. Okay thanks. Money should be over shortly." |
STB Vermaak Doe
558
|
Posted - 2012.08.26 04:48:00 -
[32] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Make the mercs have to do certain actions aboard the eve ship that if improperly done could result in a seizure of assets ftom the merc, enough to make it a risk v reward scenario The all of the ships main functions are controlled by the capsuleer as far as I know, and mercenaries are created specifically as war machines, they don't have much other value. So what "actions" would they be tasked with?
That is where I'm stumped. Basically the actions regular crew would perform but exactly how to do it, i can't say |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 04:48:00 -
[33] - Quote
Iron Wolf Saber wrote:Mentally activates the neocom and holds his hand to head like a phone.
"Hey non immortal dude over there at the biomass facility? Yeah uhm here I am going to wire over some some isk I wanna buy clones and enough nanite paste to cover all the manufacturing my liscences need. I am going to need it for an upcomming battle on your planet... Of course Ill not level your entire home city I only am interested in your place of work just be sure to evacuate the area before we land. Yeah your boss should have alerted you guys there was an attack contract made this morning. Okay thanks. Money should be over shortly." Dust players have the same capability. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 04:50:00 -
[34] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Make the mercs have to do certain actions aboard the eve ship that if improperly done could result in a seizure of assets ftom the merc, enough to make it a risk v reward scenario The all of the ships main functions are controlled by the capsuleer as far as I know, and mercenaries are created specifically as war machines, they don't have much other value. So what "actions" would they be tasked with? That is where I'm stumped. Basically the actions regular crew would perform but exactly how to do it, i can't say I don't think this is a viable argument for it. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.26 04:59:00 -
[35] - Quote
We could use dust soldiers to harvest areas far to dangerous/expensive to pay a for a non immortal to give up 20 years of schooling for in one shot.
Belive it or not mercs and capsuleers are 'cost effective' vs using regular humans. |
STB Vermaak Doe
558
|
Posted - 2012.08.26 05:03:00 -
[36] - Quote
Iron Wolf Saber wrote:We could use dust soldiers to harvest areas far to dangerous/expensive to pay a for a non immortal to give up 20 years of schooling for in one shot.
Belive it or not mercs and capsuleers are 'cost effective' vs using regular humans.
I actually like this, can i apply to work aboard your ship now? |
Jean-Henri
30
|
Posted - 2012.08.26 05:20:00 -
[37] - Quote
not that I am in favour of boarding EVE vessels at this point... can I point out another mechanic that could be put in place?
Docking the vessel before the mercs can shut down your ship results in all mercs getting arrested and terminated, all salvage gets given to the pilot and the mercs each cop a fine = 30% of total EVE ship worth...including fittings and cargo... inability to pay said fine results in complete clone bank destruction
like i said I'm not in favour of mercs in ships... not unless they are shut inside password protected secure containers
At some future point the possibility of EVE/DUST getting a reboot, of CCP getting a massive income hike, might allow for more immersive elements to this Game Stable to be added.
In every way, I would love to see the possibility of mercs taking on assassination contracts, especially those contracts currently worth billions of isk but completely undo-able because those pilots never leave dock....
It would certainly bring the whole risk level up again for many players. |
SWEETY muffin CAKES
Sanmatar Kelkoons Minmatar Republic
42
|
Posted - 2012.08.26 06:19:00 -
[38] - Quote
When you take away the thought that things are impossible, you find ways to make them possible.
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 06:21:00 -
[39] - Quote
SWEETY muffin CAKES wrote:When you take away the thought that things are impossible, you find ways to make them possible.
Aside from the part that it is completely possible, it would just make mercenaries far to powerful. I am by no means saying it "can't" happen, I'm just saying it wont, shouldn't, and if it does, it will be a bad move on CCP's end. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.26 06:33:00 -
[40] - Quote
STB Vermaak Doe wrote: I will never stop requesting it
The only kind of ship boarding that's possible is mcc boarding in the style of bf2142, there are ex dice at ccp so maybe that will happen at some point, but as far as eve ship boarding goes.........forGET it! Not gonna happen......ev-er. like someone else posted on this thread....they would have to create full maps for the ships interior, x that buy the amount of ships IN new eden.....on top of all the data for the planetary maps.............toooooooo much data. |
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STB Vermaak Doe
558
|
Posted - 2012.08.26 06:50:00 -
[41] - Quote
tribal wyvern wrote:STB Vermaak Doe wrote: I will never stop requesting it The only kind of ship boarding that's possible is mcc boarding in the style of bf2142, there are ex dice at ccp so maybe that will happen at some point, but as far as eve ship boarding goes.........forGET it! Not gonna happen......ev-er. like someone else posted on this thread....they would have to create full maps for the ships interior, x that buy the amount of ships IN new eden.....on top of all the data for the planetary maps.............toooooooo much data.
Simple answer, one map per class of ship |
kellogs27
Zumari Force Projection Caldari State
63
|
Posted - 2012.08.26 06:59:00 -
[42] - Quote
The major issue with ship boarding is that both parties will have to sit around for 10-20 minutes. In high sec concord will just come and blow the offender up, In Nullsec the person being boarded can just call his friends and they'll destroy the other guy.
Plus it is much easier to just kill someone yourself then sit around for that long waiting. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.26 07:02:00 -
[43] - Quote
pew pew youredead wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen I've gotta agree. If you haven't been to the Dust section of the EVE forums before, there's a good portion of the playerbase that doesn't even like the idea of Dust being made, much less connected to EVE. If CCP introduced ship boarding, you'd be looking at another Incarna riot within minutes of the anouncement. |
STB Vermaak Doe
558
|
Posted - 2012.08.26 07:11:00 -
[44] - Quote
kellogs27 wrote:The major issue with ship boarding is that both parties will have to sit around for 10-20 minutes. In high sec concord will just come and blow the offender up, In Nullsec the person being boarded can just call his friends and they'll destroy the other guy.
Plus it is much easier to just kill someone yourself then sit around for that long waiting.
What if taking a ship could be done in a manner more complicated than simply killing the crew. Maybe a complicated hack sequence that takes a shorter time then having a full battle but something to keep taking a ship difficult |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.26 07:32:00 -
[45] - Quote
STB Vermaak Doe wrote:kellogs27 wrote:The major issue with ship boarding is that both parties will have to sit around for 10-20 minutes. In high sec concord will just come and blow the offender up, In Nullsec the person being boarded can just call his friends and they'll destroy the other guy.
Plus it is much easier to just kill someone yourself then sit around for that long waiting. What if taking a ship could be done in a manner more complicated than simply killing the crew. Maybe a complicated hack sequence that takes a shorter time then having a full battle but something to keep taking a ship difficult What would you do with it, though? Are you suggesting Dust players be able to crew ships and operate them against EVE players, or is this all just a very complex means of handing it over to another capsuleer? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.26 08:20:00 -
[46] - Quote
I'm just gonna say it again - ship boarding would make mercenaries to valuable. Any number of ways could make it a more "complicated" endeavor, but complex or not complex it would still be far to valuable. It would make having mercenaries at your disposal a necessity rather than an opportunity. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.08.26 17:16:00 -
[47] - Quote
Veigar Mordekaiser wrote:I don't know how movement is going to work, but I'm sure it wont rely on EVE. The games are not suppose to rely on each other, they're supposed to add a strengthening element to each other.
Maybe something like they did w custom offices; Concord decides to make some kind of space structure holding clones/MCCs so they can be deployed around the solar system/planet.
Those structures should be conquerable/destructible in low/0.0 (maybe just in 0.0)
It's in 0.0 when the war barges comes handy; the system/planetary structure isn't yours, so you gotta deploy a war barge, but they need a pilot, and that makes DUST dependent of EVE, but only in 0.0/[low?], places that actually belong to capsuleers.
If you want to be independent, stick to high/[low?], but sure not 0.0, DUST should be quite dependent of EVE there. (So forget about all those plans of destroying the Goons with just mercs and a lot of will)
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 04:27:00 -
[48] - Quote
Lasarte Ioni wrote:Veigar Mordekaiser wrote:I don't know how movement is going to work, but I'm sure it wont rely on EVE. The games are not suppose to rely on each other, they're supposed to add a strengthening element to each other. Maybe something like they did w custom offices; Concord decides to make some kind of space structure holding clones/MCCs so they can be deployed around the solar system/planet. Those structures should be conquerable/destructible in low/ 0.0 (maybe just in 0.0) It's in 0.0 when the war barges comes handy; the system/planetary structure isn't yours, so you gotta deploy a war barge, but they need a pilot, and that makes DUST dependent of EVE, but only in 0.0/[low?], places that actually belong to capsuleers. If you want to be independent, stick to high/[low?], but sure not 0.0, DUST should be quite dependent of EVE there. (So forget about all those plans of destroying the Goons with just mercs and a lot of will) Making Dust rely on EVE in 0.0 would be outright stupid. Especially considering that CCP outright stated that full Dust corps could have Sov in NullSec. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 16:16:00 -
[49] - Quote
kellogs27 wrote:The major issue with ship boarding is that both parties will have to sit around for 10-20 minutes..
Sit around and wait why? the attacking ship fires the dust soldiers at your ship then leaves if the defending ship has no security contract or clones on board they can call friends to send some over or hope your internal security is up to, |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 16:22:00 -
[50] - Quote
Veigar Mordekaiser wrote:I'm just gonna say it again - ship boarding would make mercenaries to valuable. Any number of ways could make it a more "complicated" endeavor, but complex or not complex it would still be far to valuable. It would make having mercenaries at your disposal a necessity rather than an opportunity.
problem??? its just another weapon on your ship, that im sure you have by necessity |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 16:38:00 -
[51] - Quote
I rather use a CRU module on a ship to explore abandoned stations and ordering up some body guards. |
Jin'Tanith
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2012.08.27 16:48:00 -
[52] - Quote
Sky Fire battery.......all well and good until Goonswarm jumps into your pathetic little solar system with a 700+ Capital Fleet, you can this to the bank, you will never be able to cycle and fire said sky fire cannon enough to make even an impression on that monster, other than "Aww, look, they're actually trying to defend themselves, how cute" |
Azura dark
BetaMax.
5
|
Posted - 2012.08.27 17:19:00 -
[53] - Quote
pew pew youredead wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen console players screamed at ccp not to add kb/m but they never listened, why should screaming eve players be any different, oh wait...they care more about the eve players. |
Nathan Lander
Interstellar Brotherhood of Eternal Warfare
3
|
Posted - 2012.08.27 18:43:00 -
[54] - Quote
I would just set ship to self destruct if I got boarded. Hope you can leave within 30 seconds. Cheaper to but new ship then let you have mine. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.27 18:48:00 -
[55] - Quote
Azura dark wrote:console players screamed at ccp not to add kb/m but they never listened, why should screaming eve players be any different, oh wait...they care more about the eve players.
True that. We made them fire about 150 employees because we raged quit over incarna. EvE is the money maker. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 18:50:00 -
[56] - Quote
Nathan Lander wrote:I would just set ship to self destruct if I got boarded. Hope you can leave within 30 seconds. Cheaper to but new ship then let you have mine. Unless of course you're flying around in a ship that costs 50,000,000,000 ISK. That translates to about $200 I believe. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.27 18:53:00 -
[57] - Quote
If there were firm limits to how this could work, I don't see how it couldn't be possible in 2 or three years time. The biggest limitation IMO is lag. Time dilation is great for large fleet battles, but I imagine it would be nearly unplayable for an FPS. Once technology catches up to our imaginations it may be possible.
There's certainly no harm in speculation and brainstorming ideas. Who knows, maybe one day standard fleet doctrines will include one or two cruiser sized breaching vessels designed to ram into Titans, Super Capitals, POS and POCOs before disgorging pissed off Marines for takeover or sabotage. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 18:57:00 -
[58] - Quote
Azura dark wrote:pew pew youredead wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept and like i said before, the players of EVE have their say in this also, and i think, no, i'm positively sure they're not gonna let it happen console players screamed at ccp not to add kb/m but they never listened, why should screaming eve players be any different, oh wait...they care more about the eve players.
I thought we screamed for keyboard and mouse. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.27 18:58:00 -
[59] - Quote
Veigar Mordekaiser wrote:Nathan Lander wrote:I would just set ship to self destruct if I got boarded. Hope you can leave within 30 seconds. Cheaper to but new ship then let you have mine. Unless of course you're flying around in a ship that costs 50,000,000,000 ISK. That translates to about $200 I believe. If you are going to lose it anyway due to ****** mechanics. Why would you let the enemy steal your big ship? You dont. Scorched earth. you aint getting jack. "Someone please bomb my wreck too" |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 19:00:00 -
[60] - Quote
Thick McRun Fast wrote:Veigar Mordekaiser wrote:Nathan Lander wrote:I would just set ship to self destruct if I got boarded. Hope you can leave within 30 seconds. Cheaper to but new ship then let you have mine. Unless of course you're flying around in a ship that costs 50,000,000,000 ISK. That translates to about $200 I believe. If you are going to lose it anyway due to ****** mechanics. Why would you let the enemy steal your big ship? You dont. Scorched earth. you aint getting jack. "Someone please bomb my wreck too" ^ ultimate reason why boarding wont work, the owner rather have it blown up to bits before letting you have it. Freindly FCs would rather destroy the ship than to let it get captured and a ship without a captain dont tanke worth a crap with both enemeis and hostiles shooting it. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 19:06:00 -
[61] - Quote
#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 19:15:00 -
[62] - Quote
Iron Wolf Saber wrote:#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. Not really a point against it, more so a defense mechanism. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:25:00 -
[63] - Quote
pew pew youredead wrote:we will never stop pointing out why it is not gonna happen
i wont ever stop pointing out pvp, deal with it i board your ship, you die your friends blow up your ship, i die technically i dont due to an implant that transfers consciousness at the point of death
lol i just love how you always pointed out "dust troops, hold your ship for ranson" how is this any different to eve players holding your ship for ransom after asking for help? |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:34:00 -
[64] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*".
pay them after leaving the ship, at the moment we get paid after going into battle not before, should be no different and for the record dust wont run like eve does for the dust player it'll all just ends with no chance of holding ship for ransom after victory has been achieved so if us dust players dont defend the ship we dont get paid, and once we win or loose thats the end of the game for us
|
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:36:00 -
[65] - Quote
Veigar Mordekaiser wrote: Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement.
We will move around the same way we will without and kind of ship boarding in the system |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 19:40:00 -
[66] - Quote
kalahari ilkeston wrote:Veigar Mordekaiser wrote: Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement.
We will move around the same way we will without and kind of ship boarding in the system Um? I think you misunderstood what I was saying, possibly you didn't read what I was responding to. Also, I'm not really sure what you're saying, you wrote that sentence awkwardly. |
Buck Hardback
11
|
Posted - 2012.08.27 19:45:00 -
[67] - Quote
kalahari ilkeston wrote: "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*".
*open cargo* *right click dust players* *jettison cargo* "Are you sure you want to jettison 50m3 of Dust players?" *click yes* "pickoooosh" |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:47:00 -
[68] - Quote
Veigar Mordekaiser wrote: It would make having mercenaries aboard your ship for protection, a necessity in hauling, PvP, exploring, mining, etc. If you did not having anyone aboard your ship, a group of total noobs would be able to take you out, so long as they have some Dust players to throw at you.
How is this any different from a bunch of noobs being able to take out your mining ship etc with any other kind of weapon if i shoot your ship with enough dusties youll be taken over if i shoot your shoot with enough missiles youll be destroyed you need some way to defend against the missles... hmm so shields become a nesseccity you need some way to defend against the dusties... hmm so dusties become a nesseccity
missiles and explosions inside your ship is a bad idea? well if i cant destroy a building on the ground with a tank i doubt i can do anything to your ship with a hand held launcher |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 20:02:00 -
[69] - Quote
Veigar Mordekaiser wrote: Um? I think you misunderstood what I was saying, possibly you didn't read what I was responding to. Also, I'm not really sure what you're saying, you wrote that sentence awkwardly.
dusties rely on eve players to be moved around??? once released dusties are supposed to be used to "take over objectives on planets for eve players" IRL im not going to be waiting in a transport to get to said planet
to put it simply just replace "ship boarding" with "planet landing" its pretty much the same thing with a different end result
eve player attacks a ship owned by a eve player with mercs, defensing eve player needs mercs to defend it eve player attacks a location on the ground owned by a eve player with mercs, the other defending eve player that owns this piece of land will need mercs to defend it
IRL dust players are not going to be waiting on the ground waiting for someone to come along and attack just like they wont be waiting in ships to be transported to a planet to attack it
I suspect ccp will heavily use the "brain implant that allows consciousness to be transported, even at the point of death" to explain away many of these timing and distance issues. It would explain how its possible for instant troop deployment on any planet at any time. meaning IRL the typical dust player just gets seamlessly transported instantly to battle, either on the ground or not on the ground |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 20:13:00 -
[70] - Quote
tribal wyvern wrote:they would have to create full maps for the ships interior, x that buy the amount of ships IN new eden.....on top of all the data for the planetary maps.............toooooooo much data.
ill mention this again the typical RL dust FPS player will play the exact same map shooting the same people over and over and over, we dont need different maps and wont even care if all ships, even use the same random 5 maps, over and over and over again |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 20:33:00 -
[71] - Quote
kalahari ilkeston wrote:Veigar Mordekaiser wrote: Um? I think you misunderstood what I was saying, possibly you didn't read what I was responding to. Also, I'm not really sure what you're saying, you wrote that sentence awkwardly.
dusties rely on eve players to be moved around??? once released dusties are supposed to be used to "take over objectives on planets for eve players" IRL im not going to be waiting in a transport to get to said planet I'm not the one that said Dust players will require EVE players to move them around. Someone else was saying that, and I was telling them that Dust players are capable of independent movement. You should read what you're replying to. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 20:51:00 -
[72] - Quote
Veigar Mordekaiser wrote:Iron Wolf Saber wrote:#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. Not really a point against it, more so a defense mechanism.
Which is going to hvae dust players asking why bother? if they melt the ship 10 seconds into the match. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 20:52:00 -
[73] - Quote
Its more like eve players have to supply the means to make use of dust players via clones and nanite vats being shipped to the front lines. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 20:53:00 -
[74] - Quote
Iron Wolf Saber wrote:Veigar Mordekaiser wrote:Iron Wolf Saber wrote:#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. Not really a point against it, more so a defense mechanism. Which is going to hvae dust players asking why bother? if they melt the ship 10 seconds into the match. Well, I suppose that is true. I'll add it to the list then. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 21:17:00 -
[75] - Quote
Veigar Mordekaiser wrote: I'm not the one that said Dust players will require EVE players to move them around. Someone else was saying that, and I was telling them that Dust players are capable of independent movement. You should read what you're replying to.
Im supporting your opinion, I suppose I should have made that clearer |
xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.08.27 21:25:00 -
[76] - Quote
Boarding a ship to move to another system makes sense, just like a currier contract. While you travel you are in a room like your merc quarters. If the ship is blown up you die and spawn back in your planet, e.g. start again. But I think the war barge already fulfils that function, so perhaps this is not necessary. It could be that clandestine ops would need this kind of things, but the game will need to mature for a while a guess before the possible scenarios are defined.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.27 21:37:00 -
[77] - Quote
I think boarding could work as another line of siege defense - random out in the middle of nowhere, probably not for awhile. But if say, a customs office could be upgraded with CRU boarding craft in its hold to defend itself... |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.27 21:44:00 -
[78] - Quote
Ignatius Crumwald wrote:I think boarding could work as another line of siege defense - random out in the middle of nowhere, probably not for awhile. But if say, a customs office could be upgraded with CRU boarding craft in its hold to defend itself...
Thats in line with POS and stations. a perfectly acceptable idea. Stationary high time investment structures. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.27 21:52:00 -
[79] - Quote
Thick McRun Fast wrote:Ignatius Crumwald wrote:I think boarding could work as another line of siege defense - random out in the middle of nowhere, probably not for awhile. But if say, a customs office could be upgraded with CRU boarding craft in its hold to defend itself... Thats in line with POS and stations. a perfectly acceptable idea. Stationary high time investment structures.
Right, and a siege takes time and prep followed by a lot of sitting around eating cheetos and slamming coffee to stay awake, so you'd have to have some similar drone/onboardCRU line of defense in your dreadnaught, titan, etc. before attempting it anyway. This could also go both ways as the structure could also require a defensive CRU.
The boarding CRU's could actually be CRU tipped warheads on missiles 'cause Dust Mercs don't give a kitten. |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.27 21:53:00 -
[80] - Quote
Some friendly rebuttals from I:
Veigar Mordekaiser wrote: #1 Boarding a ship in EVE would require one or both of two different defense mechanisms.
A) Contract another set of mercs to defend your ship. Issues: A1) As the universe of New Eden is immense, it could take a very, very long time for anyone to come to your aid, and you have absolutely -no- way of defending yourself against an attack from inside your own ship.
B) Set up defense tech (ie. lasors, rockets, auto-turrets) inside your ship. Issues: B1) "Oh look an auto turret! Hey Bob, you're a heavy, go tank it while I hack it so it will shoot that rocket launcher!" B2) Having rockets or lasers being fired inside your own ship, would be... rather detrimental to your ship's structure. B3) AI vs Humans, who do you think wins? Unless you make the AI practically god mode/aim bot (anyone played training in Black Ops on the hardest difficulty? LMAO at the kill cams).
I think there'd be something along the lines of AI controlled items that have varying degrees of effectiveness. Turrets and Anti-Personnel mounts could be set to a difficulty that challenges while not OPs over the mercs. Think Hardened BOT difficulty on BlOps. It could also be implemented much like in the upcoming Ratchet & Clank game where EvE players can fit their ships with differing items on a set map.
Quote:#2 Boarding ships in EVE, would require creating a map for the entire interior of each ship. Personally, as amazing as CCP is, I don't think they will ever design a map for each Titan, each Dreadnaught, and so on and so forth. Some of the ships in EVE are MASSIVE, they would be much larger than the current maps that we have on the X/Y axis, and they are also much taller on the Z axis, requiring multiple stories. Such an endeavor would require MASSIVE amounts of data storage. I disagree. They could make a map for each type of ship, not each individual's ship. OR, what would make a decent implementation would be to give the owner of the ship different interior "layouts" letting them choose from different maps to resemble the inside of their ship based on class and size. This would add to the effectiveness of the aformentioned defences as well as provide more map options on Dust.
Quote:#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit. Again, disagreed. Mercs don't HAVE to accept a contract so that makes them an unreliable resource to pool money into as it is. It also creates a Cost/Risk factor that can either make or break a player if not done right or if the mercs approached are unscrupulous. Let's face it, we're playing a space sim. I think this would add to the tension in the game, though I understand what you're getting at. It could become too OP if done incorrectly and damage players accounts on EvE.
But if they were to implement a strong defence deterrent, and if you were able to pool enough money into defences, you could deter any mercs. As with any in-game system there is opportunity to spam and over-run, but that's part of the game.
(cont.) |
|
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.27 21:57:00 -
[81] - Quote
(cont.)
Quote:#4 In order to defend against an attack, you may decide to preemptively hire some mercenaries to defend you. Those mercenaries could easily take your contract and receive your payment, only to board your ship and hold it for ransom. So? They ARE mercs. This, again, leads into the cost/risk factor I mentioned before. Do you invest in mercs who may potentially save you/turn coat and take over? Or go it alone?
Quote:Another issue would be if you were boarded, prompting you to create a defense contract so some mercs can come save you, only to find out that either A) the defending mercs are actually working with the attacking mercs, and they hold you for ransom anyway; or B) the defending mercs come, kill the attacking mercs, salvage their remains, and hold you for ransom. See above response.
Quote:#5 Hiring mercenaries to attack a ship, would cost significantly more than simply blowing the ship up in most scenarios. Perhaps it would be effective for small frigates or mining ships, but in PvP situations such as pirating or gate blocking, it wouldn't make sense. How so? Perhaps CCP will balance out the cost of hiring a team of mercs based on fitting and size? Or maybe use an alternative "currency" that translates into ISK? Perhaps it will be solely based on how much is being offered to the team and if they'll accept rather than a solid figure?
(cont.) |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.27 21:57:00 -
[82] - Quote
(cont.)
Quote:#6 This would not be viable in fleet fights, if the goal was to capture something on the ship in question. As soon as you boarded your target, their team would target them and melt them immediately, to prevent you from taking whatever valuables you happen to be after. So the match would really never even happen. Then all the mercs would die, losing stock. I think what would be a nice idea is giving mercs the ability to sneak onto ships and try to avoid detection. Doing so would net them the ability to complete whatever objective they were given in the contract they chose, or what they decide to do with the ship if they choose to divert from the contract. There could also be a system that marks each merc for treacherous actions. Like a "karma" system that shows off whom is more likely to turn coat. This could be counter-intuitive to the concept of being a merc, but could also serve as a "reputation system" like on XBOX Live.
Quote:If we get to board NPC ships for story line missions, cool, I'll take down Sansha from the inside. Fighting AI in PvE makes sense, but having AI as a defense mechanism for PvP encounters would be simply... stupid. It would be more like PvEVE-ship, as the EVE player would really have no effect on the AI defending him, other than which weapons he chose to give it. Another option is to allow the EvE player to control different mounted weapons remotely. How the hell that would work is beyond me, but it sounds like fun. Especially if the player has two monitors. Just imagine that for a moment and sigh.
These are just some ideas that I do think would balance it out. |
Average Joe81
57
|
Posted - 2012.08.27 23:06:00 -
[83] - Quote
STB Vermaak Doe wrote: I will never stop requesting it cough, cough ur a *** cough, cough |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.08.27 23:09:00 -
[84] - Quote
Veigar Mordekaiser wrote:Primus Core wrote:Veigar Mordekaiser wrote:#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit. Except they'll be able to bomb the living **** out of us. And we can fire the Skyfire Battery right back at them. However, the inherent issues with your argument - #1 someone on the ground has to request that Orbital Strike, #2 that isn't killing us from the inside where we cannot defend, where as boarding them is.
From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support and I'm not asking for boarding and firming back but hijacking it basic instant out of commision for the ship then the mercy and sell it or donate it to a eve corp of there choice the capsuleer doesn't have to die fir thus to happen just forced to land and held ransone till the end of battle then released back to nearest friendly base of theirs without their ship it would require the correct skill levels of certain skills depending on size and strength of ship the only room you'd have to see is the control room map problem solved caspuleer death solved ships destroying the captured ship solved plus you could make it possible but hard to detect the merc shuttles attempting to board therefore destroying them before they reach Target now its fair even |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.28 08:38:00 -
[85] - Quote
Mikel Dracionas wrote:From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support and I'm not asking for boarding and firming back but hijacking it basic instant out of commision for the ship then the mercy and sell it or donate it to a eve corp of there choice the capsuleer doesn't have to die fir thus to happen just forced to land and held ransone till the end of battle then released back to nearest friendly base of theirs without their ship it would require the correct skill levels of certain skills depending on size and strength of ship the only room you'd have to see is the control room map problem solved caspuleer death solved ships destroying the captured ship solved plus you could make it possible but hard to detect the merc shuttles attempting to board therefore destroying them before they reach Target now its fair even Well, I didn't read most of that for the following reasons: #1 Wall Of Text. #2 You have an enter key, use it. #3 You have a shift key, that you are partially aware of it seems, but you should use it more often. #4 Learn how to use punctuation, it really helps state where sentences start and stop, as well as the flow of the words. #5 Your grammar is awful, please work on it. #6 It's good to spell words properly. (Constructive Criticism.)
I read the first "sentence" so I'll respond to that.
"From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support"
No, EVE players cannot drop orbital strikes whenever they want, someone on the ground has to request it and provide the coordinates. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.28 08:47:00 -
[86] - Quote
Axikal Fiervind wrote:These are just some ideas that I do think would balance it out. I disagree with most of what you wrote, but it's clear that you put much more thought and effort into it than most people that disagree with me. As such, one of your arguments really stood out to me, and I'll make an argument against you. It's 4am and making a full rebuttal would be.. quite the undertaking.
Axikal Fiervind wrote:Then all the mercs would die, losing stock. I think what would be a nice idea is giving mercs the ability to sneak onto ships and try to avoid detection. Doing so would net them the ability to complete whatever objective they were given in the contract they chose, or what they decide to do with the ship if they choose to divert from the contract. There could also be a system that marks each merc for treacherous actions. Like a "karma" system that shows off whom is more likely to turn coat. This could be counter-intuitive to the concept of being a merc, but could also serve as a "reputation system" like on XBOX Live. Giving mercs the ability to "sneak" onto a ship would only strengthen their value, another argument against this. Sure you could have an AI defense system, but unless it is a computer controlled god mode, the players will always outsmart it. It would be necessary to have mercenaries defending you, as such their value would skyrocket and they would become a necessity outside all "safe zones" ie. HighSec.
A karma system will already be in place, known as standing. If you wrong someone, they will lower your standing with them, which will in turn lower your overall effective standing. |
Patches The Hyena
204
|
Posted - 2012.08.28 10:57:00 -
[87] - Quote
How many of my fellow Dust players supporting the boarding idea have played EVE? And how many of those have actually been in 0.0 wars involving fleet engagements and station/POS takedowns?
Having done all of the above I want no part in ship boarding. For one, many fleets engagements involve one fleet rolling over another. Like the day Goonswarm jumped more carriers then I had time to count on top of the fleet I was apart of. There was no chance for boarding, we were wiped the **** out before we could count the amount of carriers dumped in our lap!
The rest of the engagements took forever. Lots of jumping in and out, managing range, blah blah blah. Fleet commander calls a Target we melt em in a few seconds all the while hoping we aren't the target the opposition fleet commander calls for his guys.
If you are a Duster who has signed a contract to be a boarding party you're gonna just sit and wait, and wait and wait ad naseum, then find out the ship carrying you just got called as a target because the opposition is pulling in their big ships and they want possible boarding attempts prevented. So good job wasting your time.
It's a great idea that sounds fun, but it won't work in application without seriously reworking fleet warfare mechanics. As it is now you'd wind up with a bunch of mercs sitting around waiting to do something just to be prevented from seeing action by an intelligent fleet commander.
Now a place where boarding will work and should be implemented is stations and POS. Last time I was in a fleet attacking either of those two it was incredibly dull after the defending fleet was dealt with. The process of taking out individual parts of the station and blah blah could be circumvented and stream lined. Instead of forcing EVE pilots to pound away on immensely high HP station pieces just have them take anti ship defenses then send in the Dusters to capture a station from the inside. It gives the Dusters something fun to do and eliminates a tedious part of EVE warfare, a win win in my book. |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.28 21:57:00 -
[88] - Quote
Patches The Hyena wrote:How many of my fellow Dust players supporting the boarding idea have played EVE? And how many of those have actually been in 0.0 wars involving fleet engagements and station/POS takedowns?
Having done all of the above I want no part in ship boarding. For one, many fleets engagements involve one fleet rolling over another. Like the day Goonswarm jumped more carriers then I had time to count on top of the fleet I was apart of. There was no chance for boarding, we were wiped the **** out before we could count the amount of carriers dumped in our lap!
The rest of the engagements took forever. Lots of jumping in and out, managing range, blah blah blah. Fleet commander calls a Target we melt em in a few seconds all the while hoping we aren't the target the opposition fleet commander calls for his guys.
If you are a Duster who has signed a contract to be a boarding party you're gonna just sit and wait, and wait and wait ad naseum, then find out the ship carrying you just got called as a target because the opposition is pulling in their big ships and they want possible boarding attempts prevented. So good job wasting your time.
It's a great idea that sounds fun, but it won't work in application without seriously reworking fleet warfare mechanics. As it is now you'd wind up with a bunch of mercs sitting around waiting to do something just to be prevented from seeing action by an intelligent fleet commander.
Now a place where boarding will work and should be implemented is stations and POS. Last time I was in a fleet attacking either of those two it was incredibly dull after the defending fleet was dealt with. The process of taking out individual parts of the station and blah blah could be circumvented and stream lined. Instead of forcing EVE pilots to pound away on immensely high HP station pieces just have them take anti ship defenses then send in the Dusters to capture a station from the inside. It gives the Dusters something fun to do and eliminates a tedious part of EVE warfare, a win win in my book. This is an awesome response. I agree with you entirely. I've not played EVE, but what you said makes a lot of sense. |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.28 22:10:00 -
[89] - Quote
Veigar Mordekaiser wrote:Giving mercs the ability to "sneak" onto a ship would only strengthen their value, another argument against this. Sure you could have an AI defense system, but unless it is a computer controlled god mode, the players will always outsmart it. It would be necessary to have mercenaries defending you, as such their value would skyrocket and they would become a necessity outside all "safe zones" ie. HighSec. The possibility of remote controlling security systems is also a suggestion. I'm no professional programmer (only done indie amateur stuff with ZZT), but if it was possible to program in a remote control system to offset AI then that would be good. Another option would be alarm systems; alarms would function as a counter-stealth method and range from simple designs like pressure plates to laser systems. Hacking them would require special skills and not every Duster could hack at once like we do on planetary mounteds.
Also, I think it shouldn't be possible to hack security systems like mounted items for balancing reasons. Again, if you notch up the security to (the example I gave was "Hardened Bot difficulty") a high enough level without compromising difficulty or making it OP, then everything should work out fine.
Quote:A karma system will already be in place, known as standing. If you wrong someone, they will lower your standing with them, which will in turn lower your overall effective standing. Awesome. That's precisely what I think will help EVE players choose from mercs. But I still believe that giving Dusties more options than just being battlefield troops is a necessity. I'd even be happy to pay a sub fee to engage in those extra features since Dust--as I've played it--is simply the best MMOFPS around. And so far the only modern competitive FPS I can stomach. Perhaps it's the distinct lack of CODders.
Off topic, but I feel like EVE/Dust players are infinitely more intelligent and open to tactical warfare than any other gaming community I've ever been a part of (saccharine and fanboyish, I know it sounds). I actually quite like it. |
STB Vermaak Doe
558
|
Posted - 2012.08.28 22:32:00 -
[90] - Quote
Average Joe81 wrote:STB Vermaak Doe wrote: I will never stop requesting it cough, cough ur a *** cough, cough
B*tch |
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Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.08.29 02:06:00 -
[91] - Quote
Veigar Mordekaiser wrote:Mikel Dracionas wrote:From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support and I'm not asking for boarding and firming back but hijacking it basic instant out of commision for the ship then the mercy and sell it or donate it to a eve corp of there choice the capsuleer doesn't have to die fir thus to happen just forced to land and held ransone till the end of battle then released back to nearest friendly base of theirs without their ship it would require the correct skill levels of certain skills depending on size and strength of ship the only room you'd have to see is the control room map problem solved caspuleer death solved ships destroying the captured ship solved plus you could make it possible but hard to detect the merc shuttles attempting to board therefore destroying them before they reach Target now its fair even Well, I didn't read most of that for the following reasons: #1 Wall Of Text. #2 You have an enter key, use it. #3 You have a shift key, that you are partially aware of it seems, but you should use it more often. #4 Learn how to use punctuation, it really helps state where sentences start and stop, as well as the flow of the words. #5 Your grammar is awful, please work on it. #6 It's good to spell words properly. (Constructive Criticism.)I read the first "sentence" so I'll respond to that. "From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support" No, EVE players cannot drop orbital strikes whenever they want, someone on the ground has to request it and provide the coordinates.
As for your response sir or madame i was using a android phone from work with a 5 minute window. As for the grammer i dont care i didnt major in english in school and never will I. I cant spell its a problem all my family suffers dont like it then dont read it. And if they cant attack at any time then what is the point in putting installations on planets to protect from hostile ships. AND FINALY IM TIRED OF PEOPLE COMPLAINING ABOUT WALLS OF TEXTS books come that way reports come that way learn to deal with it! |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.29 02:19:00 -
[92] - Quote
the more i read in this topic the more i'm laughing, what a useles rambeling,
i'm alsoan eve player and its imple, my hip beingboarded? i selfdestruct myself with all mercs in it. and only fly the free gained IBIS orany other rookieship, so my cost will be 0
nor EVE-players, nor Dust player will dominate eachother, i don't know how, but i'm 100% CCP does have a great vision on it>
So please stop rambelling arround naggingandpointing eachother and wait for the release on how it will be>
In the meanwhile contribute to the development as what this beta test is for.
tyvm 07 |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.08.29 02:28:00 -
[93] - Quote
The point of hiring mercs is to hold or take something valuable. and if a ship can just take a planet without mercs like eve used to do and im assuming are able to do even after dust releases otherwise dust would be required on eve and that would ruin eve.
So assuming eve doesnt require mercs and decidess its better with out mercs and attacks all merc controlled planets and bases we need a way to defend ourselves from that and if we olny have AI controlled turrents to do that job just doesnt sit well with me. I want a system where i can defend myself from all attacks not have to rely on AI and hope.
Make it where they can see and shoot the shuttle down carring the mercs if the have sensors strong enough to spot it and target it the higher the skills the better the percentage.
The better the skills of the attacking mercs the harder they are to detect |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.29 04:44:00 -
[94] - Quote
Veigar Mordekaiser wrote:Edit: TL:DR? amirite? As much fun as it would be, it will not happen. It will not happen for various reasons, some of which have been voiced, some of which may or may not have been voiced. Not all reasons and ideas listed here are my own, and as such they are not necessarily my concern, however they are still valid reasons against this.
#1 Boarding a ship in EVE would require one or both of two different defense mechanisms.
A) Contract another set of mercs to defend your ship. Issues: A1) As the universe of New Eden is immense, it could take a very, very long time for anyone to come to your aid, and you have absolutely -no- way of defending yourself against an attack from inside your own ship.
B) Set up defense tech (ie. lasors, rockets, auto-turrets) inside your ship. Issues: B1) "Oh look an auto turret! Hey Bob, you're a heavy, go tank it while I hack it so it will shoot that rocket launcher!" B2) Having rockets or lasers being fired inside your own ship, would be... rather detrimental to your ship's structure. B3) AI vs Humans, who do you think wins? Unless you make the AI practically god mode/aim bot (anyone played training in Black Ops on the hardest difficulty? LMAO at the kill cams).
First of all, this issue seems to be quite moot. Most ships flying around the game do not carry enough cargo to make hiring an entire crew of Dust mercs worth the time. If they do hire Mercs to attack your ship, then they probably just wasted money to do so, just so they could, and similarly speaking it would probably be cheaper to just blow the smaller ships up face-to-face. In all probability ships at or smaller than a Sigil would be too small to board at all.
The ships that would be targeted, however would probably be the larger class of ships, about the size of the Armageddon or larger, that can carry far greater quantities of resources back from a mining outpost, and even then, most people would weigh benefits vs loss for the engagement. -- However-- If the state of mining was changed so that a large load could be carried back that would benefit an entire corp, then more than likely they'd have a crew of Dust Mercs on standby through the entire transfer process by way of scheduling the trip, similar to how security companies will transfer money between banks. These larger loads would be the most likely target, if any, for a Dust merc incursion.
Veigar Mordekaiser wrote:
#2 Boarding ships in EVE, would require creating a map for the entire interior of each ship. Personally, as amazing as CCP is, I don't think they will ever design a map for each Titan, each Dreadnaught, and so on and so forth. Some of the ships in EVE are MASSIVE, they would be much larger than the current maps that we have on the X/Y axis, and they are also much taller on the Z axis, requiring multiple stories. Such an endeavor would require MASSIVE amounts of data storage.
More than likely they'd just cut it down to about... 4 varieties of ship with a large and small variant, so they could use their level module system they have in place to reduce the required amount of HDD space. Also... you wouldn't want to battle through the entire ship. More than likely you're after something in a cargo hold at the center of the ship, or the bridge of the ship therefore several of the decks or areas of the ship would not require inclusion. Crew quarters? Repair causeways?More than half the innards of a large ship can effectively be ignored. If you look at the maps that are currently being dished out, they are quite large, and simply tilting them on an artificial incline to represent tiers of levels within the ship and procuring a high ceiling to allow invasion drops for vehicles etc... Veigar Mordekaiser wrote:
#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit.
As I speculated before, it would be impractical to permit the smaller class of ships to be boarded, not to mention there would be a cost for the hiring and deployment of the Mercs, so if the payout isnGÇÖt large enough itGÇÖs just going to dig a hole in the recruiterGÇÖs pocket. Thus making the imbalance you brought up here somewhat diminished in stature.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.29 04:44:00 -
[95] - Quote
Veigar Mordekaiser wrote: #4 In order to defend against an attack, you may decide to preemptively hire some mercenaries to defend you. Those mercenaries could easily take your contract and receive your payment, only to board your ship and hold it for ransom. Of course, unlike EVE players, they may not be able to pod you; which of course could be untrue, as the interior of the ship would certainly have access to the pod room, all you would have to do is hack the ship so that the pod cannot eject.
Another issue would be if you were boarded, prompting you to create a defense contract so some mercs can come save you, only to find out that either A) the defending mercs are actually working with the attacking mercs, and they hold you for ransom anyway; or B) the defending mercs come, kill the attacking mercs, salvage their remains, and hold you for ransom.
Since IGÇÖve already gone over the defense part, the issue with the mercs can be solved in a simplistic manner. IGÇÖve watched quite a few shows in the sci-fi genre, and the boarding method of choice in this situation would most likely be an Assault Ram. What this is is an oversized projectile outfitted with massive engines and plating along the side. Its only purpose is to charge at high speeds and use its reinforced GÇ£razor-bowGÇ¥ to puncture the hull of a target ship and allow the boarding of units. The Assault Ram would most likely be launched from a modified MCC that someone hires to follow their fleet, and like the Orbital Strike mechanic, one must put a bead on the ship that they wish to Assault Ram before the mercenaries can be deployed. This allows no chance for the mercs to turn against you unless you give the marking ability to a spy.
As for the Assault Ram, I believe that here is a good place as any to elaborate upon it. The Ram could be a single-use structure designed to rip at high speeds into a target, the stability of the structure is mostly ignored as it is intended for a one-way trip into its target. The ram would be equipped with a volatile warp system that would permit objects such as vehicles to be teleported easily into the target vessel, and upon collection of a target object, the mercs return to the Ram to jettison the shell and use the remaining energy of the Volatile Warp to send the escape core out a ways for pickup, and hence retrieval of goods and allowing the Mercs to keep equip in the case of a successful raid. Upon completion of the outbound warp the gate practically detonates (hence there is now a timer involved for the raiding of a ship, if youGÇÖre too slow the gate blows and you lose the chance at the goods) as again the makers of the device only care that it work long enough to be of use, and not as a multi-use component. Veigar Mordekaiser wrote:
#5 Hiring mercenaries to attack a ship, would cost significantly more than simply blowing the ship up in most scenarios. Perhaps it would be effective for small frigates or mining ships, but in PvP situations such as pirating or gate blocking, it wouldn't make sense.
There would be no reason to hire Mercs if your purpose of the assault is to blow the ship up and waste the resources. However, if items or transportable structures introduced into the game that could generate Trillions of isk over time for a guild (and perhaps the items are very rarely spawned, perhaps once every 3-4 months but only if one is destroyed) or the materials contained within the ship are of an incredibly valuable variety. It would be much more balanced if Merc attacks were used for piracy instead of ship destruction, in my opinion.
As for the gate-blocking bit, perhaps the mercs could temporarily take control of a gate preventing enemy reinforcements from coming through the gate, or even closing it entirelyGǪ butGǪ all the ideas I can think of to make such combat interesting would practically be like inventing a new gameGǪ
Veigar Mordekaiser wrote:
#6 This would not be viable in fleet fights, if the goal was to capture something on the ship in question. As soon as you boarded your target, their team would target them and melt them immediately, to prevent you from taking whatever valuables you happen to be after. So the match would really never even happen.
If the target in question is something of incredibly high value, it might be more worth it for a Corp to simply allow it to be carried off, then reclaim it a week or month later instead of blowing it up, and having to start from square-one to locate another. Veigar Mordekaiser wrote:
If we get to board NPC ships for story line missions, cool, I'll take down Sansha from the inside. Fighting AI in PvE makes sense, but having AI as a defense mechanism for PvP encounters would be simply... stupid. It would be more like PvEVE-ship, as the EVE player would really have no effect on the AI defending him, other than which weapons he chose to give it.
If the AI was simply a supplementary involvement for a Merc backup then it might be able to go someplace. AlsoGǪ I remember in the game Time Splitters, that you can operate a console that connects to many different cameras etc, some with weaponry attached to it. This would enable the EVE pilot to engage in combat against invaders in a slightly different manner.(but again, without mercs it would be just a delay tactic against an invasion crew
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.29 04:45:00 -
[96] - Quote
Patches The Hyena wrote:How many of my fellow Dust players supporting the boarding idea have played EVE? And how many of those have actually been in 0.0 wars involving fleet engagements and station/POS takedowns?
Having done all of the above I want no part in ship boarding. For one, many fleets engagements involve one fleet rolling over another. Like the day Goonswarm jumped more carriers then I had time to count on top of the fleet I was apart of. There was no chance for boarding, we were wiped the **** out before we could count the amount of carriers dumped in our lap!
Which is why I suggest the addition of valuable goods that are incredibly difficult to replace, or possibly some other mechanic, if someone else could volunteer one, that would change fleet battle from being basic Bash-N-Smash affairs.
Patches The Hyena wrote: The rest of the engagements took forever. Lots of jumping in and out, managing range, blah blah blah. Fleet commander calls a Target we melt em in a few seconds all the while hoping we aren't the target the opposition fleet commander calls for his guys.
If you are a Duster who has signed a contract to be a boarding party you're gonna just sit and wait, and wait and wait ad naseum, then find out the ship carrying you just got called as a target because the opposition is pulling in their big ships and they want possible boarding attempts prevented. So good job wasting your time.
If they were at range in a MCC with an Assault Ram, then you could have multiple MCCGÇÖs waiting to fire, and you only need one of them to land a clean hit to begin the battle (as they can neuro-transfer them between ships) Patches The Hyena wrote:
It's a great idea that sounds fun, but it won't work in application without seriously reworking fleet warfare mechanics. As it is now you'd wind up with a bunch of mercs sitting around waiting to do something just to be prevented from seeing action by an intelligent fleet commander.
The bead and assault system would again, put a damper on that. Patches The Hyena wrote: Now a place where boarding will work and should be implemented is stations and POS. Last time I was in a fleet attacking either of those two it was incredibly dull after the defending fleet was dealt with. The process of taking out individual parts of the station and blah blah could be circumvented and stream lined. Instead of forcing EVE pilots to pound away on immensely high HP station pieces just have them take anti ship defenses then send in the Dusters to capture a station from the inside. It gives the Dusters something fun to do and eliminates a tedious part of EVE warfare, a win win in my book.
---Also of note, if nothing else the DUST assault could be used to immobilize an enemy ship during the invasion, potentially allowing one to stop a capital ship from opening the gate systems that can bring in allies. As with the system I suggested the Dust mercs wouldnGÇÖt be boarding to destroy the ship, in most casesGǪ although it would be an interesting option.
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STB Vermaak Doe
558
|
Posted - 2012.08.29 04:52:00 -
[97] - Quote
Make the smaller ships impossible to board (next size up or 2 from the frigate and the rest below that size) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.29 05:14:00 -
[98] - Quote
First off cargo as you mentioned is a delimiting factor, CRUs are huge, so are the clones and nanites used to build thier gear. This I will agree with.
Mo Gallas thinking that battleships to be used for mining... lol he obviously doesnt play eve like the power players do also doenst know about the roqual and how we BRING the mining outpost to the miners also in the current state of mining its, bash rocks haul refine then sell. there is no 'hand over'
Mo Gallas doenst know CCP too well. They will not go this simple of a bastardization oh one map per size they will do the entire 556 different ship maps ordeal. While most of it will be copy and pasted sections its going to be a convincing interior none the less belonging to that ship.
Also some pods on a few ships are far from any accessible area (IE merlin's pod gantry is inaccessbale from the bridge)
On that note, boarding a capsuleeer ship is suicide. A capsuleer can easily airvent/gravity crush/caustive atmosphere/reactor flush/coolant flush/microwave hostile mercs out without even thinking about it as his body's natural defenses react to the intrusion.
Also most ships are old warfare design and are still built to counter invaders when and where possible as these designs dual function in ship to ship combat survival. Countermeasures against ship boarding got so good nobody does it much anymore. Shielded compartments, heavily armed crew, blast doors everywhere and the nature of current shipbuilding.
MCCs are cruiser sized and dont go all that fast in space and based on how much damage and size of the guns. they dont take abuse too well either.
Also any 'gimmick' any of you mercs purpose to make a ship 'invunerable' during boarder is going to be ABUSED to hell.
Also of note its not just one ship opening gate, its usually several, becuase chances are the first one to lite off gets blown to bits first.
The reason why its more valuable for a dust mercenary to be hired for station take overs is becuase stations takes HOURS to kill no matter how large the fleets are. Dust 514 mercs woulc be the cost effective option.
Another bad thing about your ram, /flips on warp scrambler/ Good luck operating it with one of these on it.
Finally if any ship is being boarder and it doesnt look good the capsuleer will turn tank modules off. Ships without tank die instantly on the field usually.
Also no artifcalating, players make reasons to have fights, CCP cannot and will not and never will force you to fight the spawn rare item thing is just simply cannot exist in new eden ever. Also value of said item is up to the player, its impossible to make an item 'worth' trillions if all its going to do is get your ship blown to bits.
Finally a dust controlled ship is never as effective as a eve pilots.
Eve Capsuleers when they jack into a ship the ship becomes them. Every bit of damage every bit of function translate to an equatable bodily function. The ships sensors becomes the pilots eyes, weapons activating on his rage.
Dust Pod Pilots dont get this feedback, they're slower to respond to stimulus and they are only feed the stimulus the holostatic pods feed them. So even if you do manage to take the ship how are you going to bring up the same algrorthyms and mimic the thought process for the hardeners which where finely mentally attuned to the pilots unique feel for the ship? How are you going to fight against the ships memorized settings for that pilot? Operating a shield booster on a previoulsy owned capsuleer ship could require erratically different coding from the other ship all becuase one pilots feel euphoric when activating the shield booster while other one gets unscratchable static itchy feeling. |
STB Vermaak Doe
558
|
Posted - 2012.08.29 05:29:00 -
[99] - Quote
Show me where the lore states that all ships have built in internal security systems.
If I'm not mistaken a battleship can be use to mine (i wouldn't but it's possible) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.29 05:37:00 -
[100] - Quote
STB Vermaak Doe wrote:Show me where the lore states that all ships have built in internal security systems.
If I'm not mistaken a battleship can be use to mine (i wouldn't but it's possible)
While it can be used to mine its a waste of a hull with the new mining changes in that gives some barges more hp than some battleships and of course better yeild.
Unfourtuantely its in published material, EON magazines. Capsuleer ships have some extremly nasty defenses becuase they can be more automated than regular crewed ships which is more reliant on crew to repell intruders and even worse is the outership defenses, trying to dock with an active eve ship that doesnt want you to dock can be rather dangerous.
Only once in the lore had a capsuleer ship had ever been boarded without inbound incident all because slaves aboard the ships released a poision that forced evactuation of the entire crew and pod captain. The slaver hounds left on the ship ate well that night however and they wherent even part of the original defense plans. |
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STB Vermaak Doe
558
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Posted - 2012.08.29 05:42:00 -
[101] - Quote
Iron Wolf Saber wrote:STB Vermaak Doe wrote:Show me where the lore states that all ships have built in internal security systems.
If I'm not mistaken a battleship can be use to mine (i wouldn't but it's possible) While it can be used to mine its a waste of a hull with the new mining changes in that gives some barges more hp than some battleships and of course better yeild. Unfourtuantely its in published material, EON magazines. Capsuleer ships have some extremly nasty defenses becuase they can be more automated than regular crewed ships which is more reliant on crew to repell intruders and even worse is the outership defenses, trying to dock with an active eve ship that doesnt want you to dock can be rather dangerous. Only once in the lore had a capsuleer ship had ever been boarded without inbound incident all because slaves aboard the ships released a poision that forced evactuation of the entire crew and pod captain. The slaver hounds left on the ship ate well that night however and they wherent even part of the original defense plans.
Can i get a link and if boarding was restricted to the three largest ship classes, how many maps would that make |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 07:32:00 -
[102] - Quote
Iron Wolf Saber wrote: Mo Gallas thinking that battleships to be used for mining...
Hunh? Where did this come from? That's like assuming armored Bank vehicles are used to print money because they travel with the money. O.o; I was saying there should be objects of value that need to be escorted from point to point to be made of use, such as items or minerals that cannot be wrought in conventional fahions.
Iron Wolf Saber wrote: On that note, boarding a capsuleeer ship is suicide. A capsuleer can easily airvent/gravity crush/caustive atmosphere/reactor flush/coolant flush/microwave hostile mercs out without even thinking about it as his body's natural defenses react to the intrusion.
Its similar to how all the capsuleer ships suffer from the gravity of nearby stars, the severe lack of atmospheric pressure of space, and the intense, and uncaring radiation of the void. They don't. Their hulls/dropsuits are designed to withstand these very common environmental stresses. :/ not to mention something as simple as clamps or magnetic boots could be used to prevent a vaccum from sucking someone out an airlock. [/quote]
Iron Wolf Saber wrote: Also most ships are old warfare design and are still built to counter invaders when and where possible as these designs dual function in ship to ship combat survival. Countermeasures against ship boarding got so good nobody does it much anymore. Shielded compartments, heavily armed crew, blast doors everywhere and the nature of current shipbuilding.
The older the design the easier it becomes to circumvent security related to the system, especially if it has an electronic aspect of any kind. Shields and blast doors are only meant to hinder intrusion.Compared to a capsuleer the crew of their ship is "heavily armed". Compared to Dust mercs that same crew is "lighly armed", not to mention non-existant. When is the last time an EVE capsuleer paid their crew? As far as I can tell they're just modules you put training into.
Iron Wolf Saber wrote: MCCs are cruiser sized and dont go all that fast in space and based on how much damage and size of the guns. they dont take abuse too well either.
Also any 'gimmick' any of you mercs purpose to make a ship 'invunerable' during boarder is going to be ABUSED to hell.
Why would the MCC have to travel fast? Or even have heavy guns to launch a high-speed pod into a battle? The reason I'm assuming the ships have to be of a minimum size is because the Rams lodge themselves inside the targeted ship. If the allies want to blow it to bits, they can. Again though is the part about the resources have to be strong enough to influence such an attack. If the Mercs are being used in the first place, then it'd have to be something worth recovering for either side, and a severe loss that the defending corp might not be able to make up if blown up. Also, as I stated, there would have to be multiple MCC's on the field launching the Rams in order to make sure one hits the intended target. (post 96 2nd response to Patches)
Iron Wolf Saber wrote: Also of note its not just one ship opening gate, its usually several, becuase chances are the first one to lite off gets blown to bits first.
Again, multiple MCC's could be put into play to try and halt activity.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 07:34:00 -
[103] - Quote
Iron Wolf Saber wrote: The reason why its more valuable for a dust mercenary to be hired for station take overs is becuase stations takes HOURS to kill no matter how large the fleets are. Dust 514 mercs woulc be the cost effective option.
Another bad thing about your ram, /flips on warp scrambler/ Good luck operating it with one of these on it.
And yet again the reason the warps are highly unstable. They're pumping so much power out to ensure that they work for a designated time slot. They're not those multi-use models that are designed to keep their strain to a manageable level, which are what Warp Scramblers are currently geared for.
Iron Wolf Saber wrote:
Finally if any ship is being boarder and it doesnt look good the capsuleer will turn tank modules off. Ships without tank die instantly on the field usually.
If the ship is being boarded, then its most likely carrying something of heavy value to their corp, and knowing how EVE corps work, the person who willingly blew the cargo up in such a situation probably will not find a foothold in the game again.
Iron Wolf Saber wrote:
Also no artifcalating, players make reasons to have fights, CCP cannot and will not and never will force you to fight the spawn rare item thing is just simply cannot exist in new eden ever. Also value of said item is up to the player, its impossible to make an item 'worth' trillions if all its going to do is get your ship blown to bits.
I never mentioned anything about forcing people to engage in conflicts over something. But as for an object that would be of value to a CorpGǪ I can think of an example here. What if CCP reduced the efficiency of the best mining moons in the game, so that instead of being simply able to plunk down a regular form of mining equipment, you had to place a Corporation base of some kind that takes months to build just to get at the rare minerals. The catch is that the base has two objects of value that one would have to escort, if they wanted the base to remain in operation, that is. The first would be a power core that fuels the shielding of the base, without it, even a simple cruiser could destroy the base in under a minute, but with it, a full- assault from a rival Corp may be thwarted for hours on end. The second piece is the drill mechanism itself, it wears out and has to be replaced etcGǪ both of these objects have to be manufactured a particular distance from the mining site due to certain GǣdisturbancesGǥ they may produce, or possibly because they require a special type of moon with a potent electromagnetic field to be created etc.. In this example both pieces would be essential for the Corp to continue collecting high-end materials for their ships or sales, but the energy core would be of higher value than the drill bit.
Now we enter a theoretical example: Lets pretend that with this setup a CorporationGÇÖs power source is about to fail on their base, and they are shipping one en-route. A rival corp gets wind of this and decides to intercept the shipment. Lets say a new core will take about 20 days to create, but the shield will fail in about 15 days. The corp will more than likely allow the core to be stolen if they were caught off guard, then try to rally a counter-capture before they can fully abscond with the goods. Why? Because if they blew up the goods, theyGÇÖd be vulnerable in 15 days to a fly-by of cheap cruisers from the rival Clan. A simple fly-by of disposable ships would destroy their production facility. If they captured it back, however, theyGÇÖd then have the chance to power the station fully up.
Iron Wolf Saber wrote:
Finally a dust controlled ship is never as effective as a eve pilots.
Eve Capsuleers when they jack into a ship the ship becomes them. Every bit of damage every bit of function translate to an equatable bodily function. The ships sensors becomes the pilots eyes, weapons activating on his rage.
Its not uncommon in sci-fi genres for people who have their nerves jacked into electronics to find their body fried to a juicy pulp by electronic warfare. Most of the EVE ships are designed to withstand warfare from the outside. If you have a direct tap to the internal wire network, your capsuleer has to be either a longtime veteran of being nearly-fried or just incredibly lucky. A simple power surge down a few of the lines connected to the capsuleer is all it would take to do this, whether it comes from one of the shipGÇÖs systems, or an electronic warfare device brought onboard to fry electronic grids directly.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 07:34:00 -
[104] - Quote
Iron Wolf Saber wrote:
Dust Pod Pilots dont get this feedback, they're slower to respond to stimulus and they are only feed the stimulus the holostatic pods feed them. So even if you do manage to take the ship how are you going to bring up the same algrorthyms and mimic the thought process for the hardeners which where finely mentally attuned to the pilots unique feel for the ship? How are you going to fight against the ships memorized settings for that pilot? Operating a shield booster on a previoulsy owned capsuleer ship could require erratically different coding from the other ship all becuase one pilots feel euphoric when activating the shield booster while other one gets unscratchable static itchy feeling.
Here is one of the largest errors in your calculation. YouGÇÖre assuming that theyGÇÖre going to try to use the same system to control the ship that solitary pilots use. The breaker? There are many capable Dust mercs onboard a ship, and they can delegate smaller portions of the structure and controls out in order to operate the ship at the same capacity at the very least. This means they donGÇÖt need the GÇ£algorithmsGÇ¥ that a pilot made up for him/herself, not only that, but they can make their own. An algorithm is simply a pattern used to perform an action. EVE capsuleer: tells GÇ£algorithmGÇ¥ to start up the engines Dust merc: tells GÇ£partnerGÇ¥ to start up the engines. Partner manually creates startup algorithm as engine systems come online. Another thing about algorithms is that they can only operate within the expected, while Mercs can operate with the unexpected.
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