Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 19:06:00 -
[61] - Quote
#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 19:15:00 -
[62] - Quote
Iron Wolf Saber wrote:#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. Not really a point against it, more so a defense mechanism. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:25:00 -
[63] - Quote
pew pew youredead wrote:we will never stop pointing out why it is not gonna happen
i wont ever stop pointing out pvp, deal with it i board your ship, you die your friends blow up your ship, i die technically i dont due to an implant that transfers consciousness at the point of death
lol i just love how you always pointed out "dust troops, hold your ship for ranson" how is this any different to eve players holding your ship for ransom after asking for help? |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:34:00 -
[64] - Quote
Veigar Mordekaiser wrote:STB Vermaak Doe wrote:Why it may not happen but ccp might like the concept I'm sure that they do like the concept; it's such a fun idea, it would be amazing, but it cannot happen without putting EVE players at the mercy of Dust players. It would come down to mercenaries saying "move us here or we wont defend you" or "give us this or we will kill you" perhaps even "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*".
pay them after leaving the ship, at the moment we get paid after going into battle not before, should be no different and for the record dust wont run like eve does for the dust player it'll all just ends with no chance of holding ship for ransom after victory has been achieved so if us dust players dont defend the ship we dont get paid, and once we win or loose thats the end of the game for us
|
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:36:00 -
[65] - Quote
Veigar Mordekaiser wrote: Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement.
We will move around the same way we will without and kind of ship boarding in the system |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 19:40:00 -
[66] - Quote
kalahari ilkeston wrote:Veigar Mordekaiser wrote: Then tell me, how are mercs going to move between stantions/planets/systems/regions if we have to be lugged around by EVE players? Dust mercs are capable of independent movement.
We will move around the same way we will without and kind of ship boarding in the system Um? I think you misunderstood what I was saying, possibly you didn't read what I was responding to. Also, I'm not really sure what you're saying, you wrote that sentence awkwardly. |
Buck Hardback
11
|
Posted - 2012.08.27 19:45:00 -
[67] - Quote
kalahari ilkeston wrote: "ha, you paid us to board and protect your ship.... bad idea. *proceed to list ransom demands*".
*open cargo* *right click dust players* *jettison cargo* "Are you sure you want to jettison 50m3 of Dust players?" *click yes* "pickoooosh" |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 19:47:00 -
[68] - Quote
Veigar Mordekaiser wrote: It would make having mercenaries aboard your ship for protection, a necessity in hauling, PvP, exploring, mining, etc. If you did not having anyone aboard your ship, a group of total noobs would be able to take you out, so long as they have some Dust players to throw at you.
How is this any different from a bunch of noobs being able to take out your mining ship etc with any other kind of weapon if i shoot your ship with enough dusties youll be taken over if i shoot your shoot with enough missiles youll be destroyed you need some way to defend against the missles... hmm so shields become a nesseccity you need some way to defend against the dusties... hmm so dusties become a nesseccity
missiles and explosions inside your ship is a bad idea? well if i cant destroy a building on the ground with a tank i doubt i can do anything to your ship with a hand held launcher |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 20:02:00 -
[69] - Quote
Veigar Mordekaiser wrote: Um? I think you misunderstood what I was saying, possibly you didn't read what I was responding to. Also, I'm not really sure what you're saying, you wrote that sentence awkwardly.
dusties rely on eve players to be moved around??? once released dusties are supposed to be used to "take over objectives on planets for eve players" IRL im not going to be waiting in a transport to get to said planet
to put it simply just replace "ship boarding" with "planet landing" its pretty much the same thing with a different end result
eve player attacks a ship owned by a eve player with mercs, defensing eve player needs mercs to defend it eve player attacks a location on the ground owned by a eve player with mercs, the other defending eve player that owns this piece of land will need mercs to defend it
IRL dust players are not going to be waiting on the ground waiting for someone to come along and attack just like they wont be waiting in ships to be transported to a planet to attack it
I suspect ccp will heavily use the "brain implant that allows consciousness to be transported, even at the point of death" to explain away many of these timing and distance issues. It would explain how its possible for instant troop deployment on any planet at any time. meaning IRL the typical dust player just gets seamlessly transported instantly to battle, either on the ground or not on the ground |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 20:13:00 -
[70] - Quote
tribal wyvern wrote:they would have to create full maps for the ships interior, x that buy the amount of ships IN new eden.....on top of all the data for the planetary maps.............toooooooo much data.
ill mention this again the typical RL dust FPS player will play the exact same map shooting the same people over and over and over, we dont need different maps and wont even care if all ships, even use the same random 5 maps, over and over and over again |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 20:33:00 -
[71] - Quote
kalahari ilkeston wrote:Veigar Mordekaiser wrote: Um? I think you misunderstood what I was saying, possibly you didn't read what I was responding to. Also, I'm not really sure what you're saying, you wrote that sentence awkwardly.
dusties rely on eve players to be moved around??? once released dusties are supposed to be used to "take over objectives on planets for eve players" IRL im not going to be waiting in a transport to get to said planet I'm not the one that said Dust players will require EVE players to move them around. Someone else was saying that, and I was telling them that Dust players are capable of independent movement. You should read what you're replying to. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 20:51:00 -
[72] - Quote
Veigar Mordekaiser wrote:Iron Wolf Saber wrote:#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. Not really a point against it, more so a defense mechanism.
Which is going to hvae dust players asking why bother? if they melt the ship 10 seconds into the match. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 20:52:00 -
[73] - Quote
Its more like eve players have to supply the means to make use of dust players via clones and nanite vats being shipped to the front lines. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.27 20:53:00 -
[74] - Quote
Iron Wolf Saber wrote:Veigar Mordekaiser wrote:Iron Wolf Saber wrote:#6 If and where possible eve players will deny any chances of capture of anything useful to the enemy and will fire on thier own ships being comprimised. Not really a point against it, more so a defense mechanism. Which is going to hvae dust players asking why bother? if they melt the ship 10 seconds into the match. Well, I suppose that is true. I'll add it to the list then. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.08.27 21:17:00 -
[75] - Quote
Veigar Mordekaiser wrote: I'm not the one that said Dust players will require EVE players to move them around. Someone else was saying that, and I was telling them that Dust players are capable of independent movement. You should read what you're replying to.
Im supporting your opinion, I suppose I should have made that clearer |
xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.08.27 21:25:00 -
[76] - Quote
Boarding a ship to move to another system makes sense, just like a currier contract. While you travel you are in a room like your merc quarters. If the ship is blown up you die and spawn back in your planet, e.g. start again. But I think the war barge already fulfils that function, so perhaps this is not necessary. It could be that clandestine ops would need this kind of things, but the game will need to mature for a while a guess before the possible scenarios are defined.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.27 21:37:00 -
[77] - Quote
I think boarding could work as another line of siege defense - random out in the middle of nowhere, probably not for awhile. But if say, a customs office could be upgraded with CRU boarding craft in its hold to defend itself... |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.27 21:44:00 -
[78] - Quote
Ignatius Crumwald wrote:I think boarding could work as another line of siege defense - random out in the middle of nowhere, probably not for awhile. But if say, a customs office could be upgraded with CRU boarding craft in its hold to defend itself...
Thats in line with POS and stations. a perfectly acceptable idea. Stationary high time investment structures. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.27 21:52:00 -
[79] - Quote
Thick McRun Fast wrote:Ignatius Crumwald wrote:I think boarding could work as another line of siege defense - random out in the middle of nowhere, probably not for awhile. But if say, a customs office could be upgraded with CRU boarding craft in its hold to defend itself... Thats in line with POS and stations. a perfectly acceptable idea. Stationary high time investment structures.
Right, and a siege takes time and prep followed by a lot of sitting around eating cheetos and slamming coffee to stay awake, so you'd have to have some similar drone/onboardCRU line of defense in your dreadnaught, titan, etc. before attempting it anyway. This could also go both ways as the structure could also require a defensive CRU.
The boarding CRU's could actually be CRU tipped warheads on missiles 'cause Dust Mercs don't give a kitten. |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.27 21:53:00 -
[80] - Quote
Some friendly rebuttals from I:
Veigar Mordekaiser wrote: #1 Boarding a ship in EVE would require one or both of two different defense mechanisms.
A) Contract another set of mercs to defend your ship. Issues: A1) As the universe of New Eden is immense, it could take a very, very long time for anyone to come to your aid, and you have absolutely -no- way of defending yourself against an attack from inside your own ship.
B) Set up defense tech (ie. lasors, rockets, auto-turrets) inside your ship. Issues: B1) "Oh look an auto turret! Hey Bob, you're a heavy, go tank it while I hack it so it will shoot that rocket launcher!" B2) Having rockets or lasers being fired inside your own ship, would be... rather detrimental to your ship's structure. B3) AI vs Humans, who do you think wins? Unless you make the AI practically god mode/aim bot (anyone played training in Black Ops on the hardest difficulty? LMAO at the kill cams).
I think there'd be something along the lines of AI controlled items that have varying degrees of effectiveness. Turrets and Anti-Personnel mounts could be set to a difficulty that challenges while not OPs over the mercs. Think Hardened BOT difficulty on BlOps. It could also be implemented much like in the upcoming Ratchet & Clank game where EvE players can fit their ships with differing items on a set map.
Quote:#2 Boarding ships in EVE, would require creating a map for the entire interior of each ship. Personally, as amazing as CCP is, I don't think they will ever design a map for each Titan, each Dreadnaught, and so on and so forth. Some of the ships in EVE are MASSIVE, they would be much larger than the current maps that we have on the X/Y axis, and they are also much taller on the Z axis, requiring multiple stories. Such an endeavor would require MASSIVE amounts of data storage. I disagree. They could make a map for each type of ship, not each individual's ship. OR, what would make a decent implementation would be to give the owner of the ship different interior "layouts" letting them choose from different maps to resemble the inside of their ship based on class and size. This would add to the effectiveness of the aformentioned defences as well as provide more map options on Dust.
Quote:#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit. Again, disagreed. Mercs don't HAVE to accept a contract so that makes them an unreliable resource to pool money into as it is. It also creates a Cost/Risk factor that can either make or break a player if not done right or if the mercs approached are unscrupulous. Let's face it, we're playing a space sim. I think this would add to the tension in the game, though I understand what you're getting at. It could become too OP if done incorrectly and damage players accounts on EvE.
But if they were to implement a strong defence deterrent, and if you were able to pool enough money into defences, you could deter any mercs. As with any in-game system there is opportunity to spam and over-run, but that's part of the game.
(cont.) |
|
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.27 21:57:00 -
[81] - Quote
(cont.)
Quote:#4 In order to defend against an attack, you may decide to preemptively hire some mercenaries to defend you. Those mercenaries could easily take your contract and receive your payment, only to board your ship and hold it for ransom. So? They ARE mercs. This, again, leads into the cost/risk factor I mentioned before. Do you invest in mercs who may potentially save you/turn coat and take over? Or go it alone?
Quote:Another issue would be if you were boarded, prompting you to create a defense contract so some mercs can come save you, only to find out that either A) the defending mercs are actually working with the attacking mercs, and they hold you for ransom anyway; or B) the defending mercs come, kill the attacking mercs, salvage their remains, and hold you for ransom. See above response.
Quote:#5 Hiring mercenaries to attack a ship, would cost significantly more than simply blowing the ship up in most scenarios. Perhaps it would be effective for small frigates or mining ships, but in PvP situations such as pirating or gate blocking, it wouldn't make sense. How so? Perhaps CCP will balance out the cost of hiring a team of mercs based on fitting and size? Or maybe use an alternative "currency" that translates into ISK? Perhaps it will be solely based on how much is being offered to the team and if they'll accept rather than a solid figure?
(cont.) |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.27 21:57:00 -
[82] - Quote
(cont.)
Quote:#6 This would not be viable in fleet fights, if the goal was to capture something on the ship in question. As soon as you boarded your target, their team would target them and melt them immediately, to prevent you from taking whatever valuables you happen to be after. So the match would really never even happen. Then all the mercs would die, losing stock. I think what would be a nice idea is giving mercs the ability to sneak onto ships and try to avoid detection. Doing so would net them the ability to complete whatever objective they were given in the contract they chose, or what they decide to do with the ship if they choose to divert from the contract. There could also be a system that marks each merc for treacherous actions. Like a "karma" system that shows off whom is more likely to turn coat. This could be counter-intuitive to the concept of being a merc, but could also serve as a "reputation system" like on XBOX Live.
Quote:If we get to board NPC ships for story line missions, cool, I'll take down Sansha from the inside. Fighting AI in PvE makes sense, but having AI as a defense mechanism for PvP encounters would be simply... stupid. It would be more like PvEVE-ship, as the EVE player would really have no effect on the AI defending him, other than which weapons he chose to give it. Another option is to allow the EvE player to control different mounted weapons remotely. How the hell that would work is beyond me, but it sounds like fun. Especially if the player has two monitors. Just imagine that for a moment and sigh.
These are just some ideas that I do think would balance it out. |
Average Joe81
57
|
Posted - 2012.08.27 23:06:00 -
[83] - Quote
STB Vermaak Doe wrote: I will never stop requesting it cough, cough ur a *** cough, cough |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.08.27 23:09:00 -
[84] - Quote
Veigar Mordekaiser wrote:Primus Core wrote:Veigar Mordekaiser wrote:#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit. Except they'll be able to bomb the living **** out of us. And we can fire the Skyfire Battery right back at them. However, the inherent issues with your argument - #1 someone on the ground has to request that Orbital Strike, #2 that isn't killing us from the inside where we cannot defend, where as boarding them is.
From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support and I'm not asking for boarding and firming back but hijacking it basic instant out of commision for the ship then the mercy and sell it or donate it to a eve corp of there choice the capsuleer doesn't have to die fir thus to happen just forced to land and held ransone till the end of battle then released back to nearest friendly base of theirs without their ship it would require the correct skill levels of certain skills depending on size and strength of ship the only room you'd have to see is the control room map problem solved caspuleer death solved ships destroying the captured ship solved plus you could make it possible but hard to detect the merc shuttles attempting to board therefore destroying them before they reach Target now its fair even |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.28 08:38:00 -
[85] - Quote
Mikel Dracionas wrote:From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support and I'm not asking for boarding and firming back but hijacking it basic instant out of commision for the ship then the mercy and sell it or donate it to a eve corp of there choice the capsuleer doesn't have to die fir thus to happen just forced to land and held ransone till the end of battle then released back to nearest friendly base of theirs without their ship it would require the correct skill levels of certain skills depending on size and strength of ship the only room you'd have to see is the control room map problem solved caspuleer death solved ships destroying the captured ship solved plus you could make it possible but hard to detect the merc shuttles attempting to board therefore destroying them before they reach Target now its fair even Well, I didn't read most of that for the following reasons: #1 Wall Of Text. #2 You have an enter key, use it. #3 You have a shift key, that you are partially aware of it seems, but you should use it more often. #4 Learn how to use punctuation, it really helps state where sentences start and stop, as well as the flow of the words. #5 Your grammar is awful, please work on it. #6 It's good to spell words properly. (Constructive Criticism.)
I read the first "sentence" so I'll respond to that.
"From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support"
No, EVE players cannot drop orbital strikes whenever they want, someone on the ground has to request it and provide the coordinates. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.28 08:47:00 -
[86] - Quote
Axikal Fiervind wrote:These are just some ideas that I do think would balance it out. I disagree with most of what you wrote, but it's clear that you put much more thought and effort into it than most people that disagree with me. As such, one of your arguments really stood out to me, and I'll make an argument against you. It's 4am and making a full rebuttal would be.. quite the undertaking.
Axikal Fiervind wrote:Then all the mercs would die, losing stock. I think what would be a nice idea is giving mercs the ability to sneak onto ships and try to avoid detection. Doing so would net them the ability to complete whatever objective they were given in the contract they chose, or what they decide to do with the ship if they choose to divert from the contract. There could also be a system that marks each merc for treacherous actions. Like a "karma" system that shows off whom is more likely to turn coat. This could be counter-intuitive to the concept of being a merc, but could also serve as a "reputation system" like on XBOX Live. Giving mercs the ability to "sneak" onto a ship would only strengthen their value, another argument against this. Sure you could have an AI defense system, but unless it is a computer controlled god mode, the players will always outsmart it. It would be necessary to have mercenaries defending you, as such their value would skyrocket and they would become a necessity outside all "safe zones" ie. HighSec.
A karma system will already be in place, known as standing. If you wrong someone, they will lower your standing with them, which will in turn lower your overall effective standing. |
Patches The Hyena
204
|
Posted - 2012.08.28 10:57:00 -
[87] - Quote
How many of my fellow Dust players supporting the boarding idea have played EVE? And how many of those have actually been in 0.0 wars involving fleet engagements and station/POS takedowns?
Having done all of the above I want no part in ship boarding. For one, many fleets engagements involve one fleet rolling over another. Like the day Goonswarm jumped more carriers then I had time to count on top of the fleet I was apart of. There was no chance for boarding, we were wiped the **** out before we could count the amount of carriers dumped in our lap!
The rest of the engagements took forever. Lots of jumping in and out, managing range, blah blah blah. Fleet commander calls a Target we melt em in a few seconds all the while hoping we aren't the target the opposition fleet commander calls for his guys.
If you are a Duster who has signed a contract to be a boarding party you're gonna just sit and wait, and wait and wait ad naseum, then find out the ship carrying you just got called as a target because the opposition is pulling in their big ships and they want possible boarding attempts prevented. So good job wasting your time.
It's a great idea that sounds fun, but it won't work in application without seriously reworking fleet warfare mechanics. As it is now you'd wind up with a bunch of mercs sitting around waiting to do something just to be prevented from seeing action by an intelligent fleet commander.
Now a place where boarding will work and should be implemented is stations and POS. Last time I was in a fleet attacking either of those two it was incredibly dull after the defending fleet was dealt with. The process of taking out individual parts of the station and blah blah could be circumvented and stream lined. Instead of forcing EVE pilots to pound away on immensely high HP station pieces just have them take anti ship defenses then send in the Dusters to capture a station from the inside. It gives the Dusters something fun to do and eliminates a tedious part of EVE warfare, a win win in my book. |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.28 21:57:00 -
[88] - Quote
Patches The Hyena wrote:How many of my fellow Dust players supporting the boarding idea have played EVE? And how many of those have actually been in 0.0 wars involving fleet engagements and station/POS takedowns?
Having done all of the above I want no part in ship boarding. For one, many fleets engagements involve one fleet rolling over another. Like the day Goonswarm jumped more carriers then I had time to count on top of the fleet I was apart of. There was no chance for boarding, we were wiped the **** out before we could count the amount of carriers dumped in our lap!
The rest of the engagements took forever. Lots of jumping in and out, managing range, blah blah blah. Fleet commander calls a Target we melt em in a few seconds all the while hoping we aren't the target the opposition fleet commander calls for his guys.
If you are a Duster who has signed a contract to be a boarding party you're gonna just sit and wait, and wait and wait ad naseum, then find out the ship carrying you just got called as a target because the opposition is pulling in their big ships and they want possible boarding attempts prevented. So good job wasting your time.
It's a great idea that sounds fun, but it won't work in application without seriously reworking fleet warfare mechanics. As it is now you'd wind up with a bunch of mercs sitting around waiting to do something just to be prevented from seeing action by an intelligent fleet commander.
Now a place where boarding will work and should be implemented is stations and POS. Last time I was in a fleet attacking either of those two it was incredibly dull after the defending fleet was dealt with. The process of taking out individual parts of the station and blah blah could be circumvented and stream lined. Instead of forcing EVE pilots to pound away on immensely high HP station pieces just have them take anti ship defenses then send in the Dusters to capture a station from the inside. It gives the Dusters something fun to do and eliminates a tedious part of EVE warfare, a win win in my book. This is an awesome response. I agree with you entirely. I've not played EVE, but what you said makes a lot of sense. |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.28 22:10:00 -
[89] - Quote
Veigar Mordekaiser wrote:Giving mercs the ability to "sneak" onto a ship would only strengthen their value, another argument against this. Sure you could have an AI defense system, but unless it is a computer controlled god mode, the players will always outsmart it. It would be necessary to have mercenaries defending you, as such their value would skyrocket and they would become a necessity outside all "safe zones" ie. HighSec. The possibility of remote controlling security systems is also a suggestion. I'm no professional programmer (only done indie amateur stuff with ZZT), but if it was possible to program in a remote control system to offset AI then that would be good. Another option would be alarm systems; alarms would function as a counter-stealth method and range from simple designs like pressure plates to laser systems. Hacking them would require special skills and not every Duster could hack at once like we do on planetary mounteds.
Also, I think it shouldn't be possible to hack security systems like mounted items for balancing reasons. Again, if you notch up the security to (the example I gave was "Hardened Bot difficulty") a high enough level without compromising difficulty or making it OP, then everything should work out fine.
Quote:A karma system will already be in place, known as standing. If you wrong someone, they will lower your standing with them, which will in turn lower your overall effective standing. Awesome. That's precisely what I think will help EVE players choose from mercs. But I still believe that giving Dusties more options than just being battlefield troops is a necessity. I'd even be happy to pay a sub fee to engage in those extra features since Dust--as I've played it--is simply the best MMOFPS around. And so far the only modern competitive FPS I can stomach. Perhaps it's the distinct lack of CODders.
Off topic, but I feel like EVE/Dust players are infinitely more intelligent and open to tactical warfare than any other gaming community I've ever been a part of (saccharine and fanboyish, I know it sounds). I actually quite like it. |
STB Vermaak Doe
558
|
Posted - 2012.08.28 22:32:00 -
[90] - Quote
Average Joe81 wrote:STB Vermaak Doe wrote: I will never stop requesting it cough, cough ur a *** cough, cough
B*tch |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |