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Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.08.29 02:06:00 -
[91] - Quote
Veigar Mordekaiser wrote:Mikel Dracionas wrote:From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support and I'm not asking for boarding and firming back but hijacking it basic instant out of commision for the ship then the mercy and sell it or donate it to a eve corp of there choice the capsuleer doesn't have to die fir thus to happen just forced to land and held ransone till the end of battle then released back to nearest friendly base of theirs without their ship it would require the correct skill levels of certain skills depending on size and strength of ship the only room you'd have to see is the control room map problem solved caspuleer death solved ships destroying the captured ship solved plus you could make it possible but hard to detect the merc shuttles attempting to board therefore destroying them before they reach Target now its fair even Well, I didn't read most of that for the following reasons: #1 Wall Of Text. #2 You have an enter key, use it. #3 You have a shift key, that you are partially aware of it seems, but you should use it more often. #4 Learn how to use punctuation, it really helps state where sentences start and stop, as well as the flow of the words. #5 Your grammar is awful, please work on it. #6 It's good to spell words properly. (Constructive Criticism.)I read the first "sentence" so I'll respond to that. "From what I read the eve ships can fir the sky fire at any time or not at all its up to the pilot making the ships capable of attack dust controlled plants with out support" No, EVE players cannot drop orbital strikes whenever they want, someone on the ground has to request it and provide the coordinates.
As for your response sir or madame i was using a android phone from work with a 5 minute window. As for the grammer i dont care i didnt major in english in school and never will I. I cant spell its a problem all my family suffers dont like it then dont read it. And if they cant attack at any time then what is the point in putting installations on planets to protect from hostile ships. AND FINALY IM TIRED OF PEOPLE COMPLAINING ABOUT WALLS OF TEXTS books come that way reports come that way learn to deal with it! |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.08.29 02:19:00 -
[92] - Quote
the more i read in this topic the more i'm laughing, what a useles rambeling,
i'm alsoan eve player and its imple, my hip beingboarded? i selfdestruct myself with all mercs in it. and only fly the free gained IBIS orany other rookieship, so my cost will be 0
nor EVE-players, nor Dust player will dominate eachother, i don't know how, but i'm 100% CCP does have a great vision on it>
So please stop rambelling arround naggingandpointing eachother and wait for the release on how it will be>
In the meanwhile contribute to the development as what this beta test is for.
tyvm 07 |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.08.29 02:28:00 -
[93] - Quote
The point of hiring mercs is to hold or take something valuable. and if a ship can just take a planet without mercs like eve used to do and im assuming are able to do even after dust releases otherwise dust would be required on eve and that would ruin eve.
So assuming eve doesnt require mercs and decidess its better with out mercs and attacks all merc controlled planets and bases we need a way to defend ourselves from that and if we olny have AI controlled turrents to do that job just doesnt sit well with me. I want a system where i can defend myself from all attacks not have to rely on AI and hope.
Make it where they can see and shoot the shuttle down carring the mercs if the have sensors strong enough to spot it and target it the higher the skills the better the percentage.
The better the skills of the attacking mercs the harder they are to detect |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 04:44:00 -
[94] - Quote
Veigar Mordekaiser wrote:Edit: TL:DR? amirite? As much fun as it would be, it will not happen. It will not happen for various reasons, some of which have been voiced, some of which may or may not have been voiced. Not all reasons and ideas listed here are my own, and as such they are not necessarily my concern, however they are still valid reasons against this.
#1 Boarding a ship in EVE would require one or both of two different defense mechanisms.
A) Contract another set of mercs to defend your ship. Issues: A1) As the universe of New Eden is immense, it could take a very, very long time for anyone to come to your aid, and you have absolutely -no- way of defending yourself against an attack from inside your own ship.
B) Set up defense tech (ie. lasors, rockets, auto-turrets) inside your ship. Issues: B1) "Oh look an auto turret! Hey Bob, you're a heavy, go tank it while I hack it so it will shoot that rocket launcher!" B2) Having rockets or lasers being fired inside your own ship, would be... rather detrimental to your ship's structure. B3) AI vs Humans, who do you think wins? Unless you make the AI practically god mode/aim bot (anyone played training in Black Ops on the hardest difficulty? LMAO at the kill cams).
First of all, this issue seems to be quite moot. Most ships flying around the game do not carry enough cargo to make hiring an entire crew of Dust mercs worth the time. If they do hire Mercs to attack your ship, then they probably just wasted money to do so, just so they could, and similarly speaking it would probably be cheaper to just blow the smaller ships up face-to-face. In all probability ships at or smaller than a Sigil would be too small to board at all.
The ships that would be targeted, however would probably be the larger class of ships, about the size of the Armageddon or larger, that can carry far greater quantities of resources back from a mining outpost, and even then, most people would weigh benefits vs loss for the engagement. -- However-- If the state of mining was changed so that a large load could be carried back that would benefit an entire corp, then more than likely they'd have a crew of Dust Mercs on standby through the entire transfer process by way of scheduling the trip, similar to how security companies will transfer money between banks. These larger loads would be the most likely target, if any, for a Dust merc incursion.
Veigar Mordekaiser wrote:
#2 Boarding ships in EVE, would require creating a map for the entire interior of each ship. Personally, as amazing as CCP is, I don't think they will ever design a map for each Titan, each Dreadnaught, and so on and so forth. Some of the ships in EVE are MASSIVE, they would be much larger than the current maps that we have on the X/Y axis, and they are also much taller on the Z axis, requiring multiple stories. Such an endeavor would require MASSIVE amounts of data storage.
More than likely they'd just cut it down to about... 4 varieties of ship with a large and small variant, so they could use their level module system they have in place to reduce the required amount of HDD space. Also... you wouldn't want to battle through the entire ship. More than likely you're after something in a cargo hold at the center of the ship, or the bridge of the ship therefore several of the decks or areas of the ship would not require inclusion. Crew quarters? Repair causeways?More than half the innards of a large ship can effectively be ignored. If you look at the maps that are currently being dished out, they are quite large, and simply tilting them on an artificial incline to represent tiers of levels within the ship and procuring a high ceiling to allow invasion drops for vehicles etc... Veigar Mordekaiser wrote:
#3 Making Dust mercs able to board ships in EVE, would make them FAR to valuable an asset, it would be simply impossible to do anything without having tons of mercs at your disposal. It would create an imbalance between the games, so that Dust would have a dominating effect on EVE, while EVE would have a much less harmful effect on Dust. The games are meant to have equal influence on each other. What I mean is, I don't think a Titan, or even a small frigate, will be able to board your dropsuit.
As I speculated before, it would be impractical to permit the smaller class of ships to be boarded, not to mention there would be a cost for the hiring and deployment of the Mercs, so if the payout isnGÇÖt large enough itGÇÖs just going to dig a hole in the recruiterGÇÖs pocket. Thus making the imbalance you brought up here somewhat diminished in stature.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 04:44:00 -
[95] - Quote
Veigar Mordekaiser wrote: #4 In order to defend against an attack, you may decide to preemptively hire some mercenaries to defend you. Those mercenaries could easily take your contract and receive your payment, only to board your ship and hold it for ransom. Of course, unlike EVE players, they may not be able to pod you; which of course could be untrue, as the interior of the ship would certainly have access to the pod room, all you would have to do is hack the ship so that the pod cannot eject.
Another issue would be if you were boarded, prompting you to create a defense contract so some mercs can come save you, only to find out that either A) the defending mercs are actually working with the attacking mercs, and they hold you for ransom anyway; or B) the defending mercs come, kill the attacking mercs, salvage their remains, and hold you for ransom.
Since IGÇÖve already gone over the defense part, the issue with the mercs can be solved in a simplistic manner. IGÇÖve watched quite a few shows in the sci-fi genre, and the boarding method of choice in this situation would most likely be an Assault Ram. What this is is an oversized projectile outfitted with massive engines and plating along the side. Its only purpose is to charge at high speeds and use its reinforced GÇ£razor-bowGÇ¥ to puncture the hull of a target ship and allow the boarding of units. The Assault Ram would most likely be launched from a modified MCC that someone hires to follow their fleet, and like the Orbital Strike mechanic, one must put a bead on the ship that they wish to Assault Ram before the mercenaries can be deployed. This allows no chance for the mercs to turn against you unless you give the marking ability to a spy.
As for the Assault Ram, I believe that here is a good place as any to elaborate upon it. The Ram could be a single-use structure designed to rip at high speeds into a target, the stability of the structure is mostly ignored as it is intended for a one-way trip into its target. The ram would be equipped with a volatile warp system that would permit objects such as vehicles to be teleported easily into the target vessel, and upon collection of a target object, the mercs return to the Ram to jettison the shell and use the remaining energy of the Volatile Warp to send the escape core out a ways for pickup, and hence retrieval of goods and allowing the Mercs to keep equip in the case of a successful raid. Upon completion of the outbound warp the gate practically detonates (hence there is now a timer involved for the raiding of a ship, if youGÇÖre too slow the gate blows and you lose the chance at the goods) as again the makers of the device only care that it work long enough to be of use, and not as a multi-use component. Veigar Mordekaiser wrote:
#5 Hiring mercenaries to attack a ship, would cost significantly more than simply blowing the ship up in most scenarios. Perhaps it would be effective for small frigates or mining ships, but in PvP situations such as pirating or gate blocking, it wouldn't make sense.
There would be no reason to hire Mercs if your purpose of the assault is to blow the ship up and waste the resources. However, if items or transportable structures introduced into the game that could generate Trillions of isk over time for a guild (and perhaps the items are very rarely spawned, perhaps once every 3-4 months but only if one is destroyed) or the materials contained within the ship are of an incredibly valuable variety. It would be much more balanced if Merc attacks were used for piracy instead of ship destruction, in my opinion.
As for the gate-blocking bit, perhaps the mercs could temporarily take control of a gate preventing enemy reinforcements from coming through the gate, or even closing it entirelyGǪ butGǪ all the ideas I can think of to make such combat interesting would practically be like inventing a new gameGǪ
Veigar Mordekaiser wrote:
#6 This would not be viable in fleet fights, if the goal was to capture something on the ship in question. As soon as you boarded your target, their team would target them and melt them immediately, to prevent you from taking whatever valuables you happen to be after. So the match would really never even happen.
If the target in question is something of incredibly high value, it might be more worth it for a Corp to simply allow it to be carried off, then reclaim it a week or month later instead of blowing it up, and having to start from square-one to locate another. Veigar Mordekaiser wrote:
If we get to board NPC ships for story line missions, cool, I'll take down Sansha from the inside. Fighting AI in PvE makes sense, but having AI as a defense mechanism for PvP encounters would be simply... stupid. It would be more like PvEVE-ship, as the EVE player would really have no effect on the AI defending him, other than which weapons he chose to give it.
If the AI was simply a supplementary involvement for a Merc backup then it might be able to go someplace. AlsoGǪ I remember in the game Time Splitters, that you can operate a console that connects to many different cameras etc, some with weaponry attached to it. This would enable the EVE pilot to engage in combat against invaders in a slightly different manner.(but again, without mercs it would be just a delay tactic against an invasion crew
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 04:45:00 -
[96] - Quote
Patches The Hyena wrote:How many of my fellow Dust players supporting the boarding idea have played EVE? And how many of those have actually been in 0.0 wars involving fleet engagements and station/POS takedowns?
Having done all of the above I want no part in ship boarding. For one, many fleets engagements involve one fleet rolling over another. Like the day Goonswarm jumped more carriers then I had time to count on top of the fleet I was apart of. There was no chance for boarding, we were wiped the **** out before we could count the amount of carriers dumped in our lap!
Which is why I suggest the addition of valuable goods that are incredibly difficult to replace, or possibly some other mechanic, if someone else could volunteer one, that would change fleet battle from being basic Bash-N-Smash affairs.
Patches The Hyena wrote: The rest of the engagements took forever. Lots of jumping in and out, managing range, blah blah blah. Fleet commander calls a Target we melt em in a few seconds all the while hoping we aren't the target the opposition fleet commander calls for his guys.
If you are a Duster who has signed a contract to be a boarding party you're gonna just sit and wait, and wait and wait ad naseum, then find out the ship carrying you just got called as a target because the opposition is pulling in their big ships and they want possible boarding attempts prevented. So good job wasting your time.
If they were at range in a MCC with an Assault Ram, then you could have multiple MCCGÇÖs waiting to fire, and you only need one of them to land a clean hit to begin the battle (as they can neuro-transfer them between ships) Patches The Hyena wrote:
It's a great idea that sounds fun, but it won't work in application without seriously reworking fleet warfare mechanics. As it is now you'd wind up with a bunch of mercs sitting around waiting to do something just to be prevented from seeing action by an intelligent fleet commander.
The bead and assault system would again, put a damper on that. Patches The Hyena wrote: Now a place where boarding will work and should be implemented is stations and POS. Last time I was in a fleet attacking either of those two it was incredibly dull after the defending fleet was dealt with. The process of taking out individual parts of the station and blah blah could be circumvented and stream lined. Instead of forcing EVE pilots to pound away on immensely high HP station pieces just have them take anti ship defenses then send in the Dusters to capture a station from the inside. It gives the Dusters something fun to do and eliminates a tedious part of EVE warfare, a win win in my book.
---Also of note, if nothing else the DUST assault could be used to immobilize an enemy ship during the invasion, potentially allowing one to stop a capital ship from opening the gate systems that can bring in allies. As with the system I suggested the Dust mercs wouldnGÇÖt be boarding to destroy the ship, in most casesGǪ although it would be an interesting option.
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STB Vermaak Doe
558
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Posted - 2012.08.29 04:52:00 -
[97] - Quote
Make the smaller ships impossible to board (next size up or 2 from the frigate and the rest below that size) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.29 05:14:00 -
[98] - Quote
First off cargo as you mentioned is a delimiting factor, CRUs are huge, so are the clones and nanites used to build thier gear. This I will agree with.
Mo Gallas thinking that battleships to be used for mining... lol he obviously doesnt play eve like the power players do also doenst know about the roqual and how we BRING the mining outpost to the miners also in the current state of mining its, bash rocks haul refine then sell. there is no 'hand over'
Mo Gallas doenst know CCP too well. They will not go this simple of a bastardization oh one map per size they will do the entire 556 different ship maps ordeal. While most of it will be copy and pasted sections its going to be a convincing interior none the less belonging to that ship.
Also some pods on a few ships are far from any accessible area (IE merlin's pod gantry is inaccessbale from the bridge)
On that note, boarding a capsuleeer ship is suicide. A capsuleer can easily airvent/gravity crush/caustive atmosphere/reactor flush/coolant flush/microwave hostile mercs out without even thinking about it as his body's natural defenses react to the intrusion.
Also most ships are old warfare design and are still built to counter invaders when and where possible as these designs dual function in ship to ship combat survival. Countermeasures against ship boarding got so good nobody does it much anymore. Shielded compartments, heavily armed crew, blast doors everywhere and the nature of current shipbuilding.
MCCs are cruiser sized and dont go all that fast in space and based on how much damage and size of the guns. they dont take abuse too well either.
Also any 'gimmick' any of you mercs purpose to make a ship 'invunerable' during boarder is going to be ABUSED to hell.
Also of note its not just one ship opening gate, its usually several, becuase chances are the first one to lite off gets blown to bits first.
The reason why its more valuable for a dust mercenary to be hired for station take overs is becuase stations takes HOURS to kill no matter how large the fleets are. Dust 514 mercs woulc be the cost effective option.
Another bad thing about your ram, /flips on warp scrambler/ Good luck operating it with one of these on it.
Finally if any ship is being boarder and it doesnt look good the capsuleer will turn tank modules off. Ships without tank die instantly on the field usually.
Also no artifcalating, players make reasons to have fights, CCP cannot and will not and never will force you to fight the spawn rare item thing is just simply cannot exist in new eden ever. Also value of said item is up to the player, its impossible to make an item 'worth' trillions if all its going to do is get your ship blown to bits.
Finally a dust controlled ship is never as effective as a eve pilots.
Eve Capsuleers when they jack into a ship the ship becomes them. Every bit of damage every bit of function translate to an equatable bodily function. The ships sensors becomes the pilots eyes, weapons activating on his rage.
Dust Pod Pilots dont get this feedback, they're slower to respond to stimulus and they are only feed the stimulus the holostatic pods feed them. So even if you do manage to take the ship how are you going to bring up the same algrorthyms and mimic the thought process for the hardeners which where finely mentally attuned to the pilots unique feel for the ship? How are you going to fight against the ships memorized settings for that pilot? Operating a shield booster on a previoulsy owned capsuleer ship could require erratically different coding from the other ship all becuase one pilots feel euphoric when activating the shield booster while other one gets unscratchable static itchy feeling. |
STB Vermaak Doe
558
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Posted - 2012.08.29 05:29:00 -
[99] - Quote
Show me where the lore states that all ships have built in internal security systems.
If I'm not mistaken a battleship can be use to mine (i wouldn't but it's possible) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.29 05:37:00 -
[100] - Quote
STB Vermaak Doe wrote:Show me where the lore states that all ships have built in internal security systems.
If I'm not mistaken a battleship can be use to mine (i wouldn't but it's possible)
While it can be used to mine its a waste of a hull with the new mining changes in that gives some barges more hp than some battleships and of course better yeild.
Unfourtuantely its in published material, EON magazines. Capsuleer ships have some extremly nasty defenses becuase they can be more automated than regular crewed ships which is more reliant on crew to repell intruders and even worse is the outership defenses, trying to dock with an active eve ship that doesnt want you to dock can be rather dangerous.
Only once in the lore had a capsuleer ship had ever been boarded without inbound incident all because slaves aboard the ships released a poision that forced evactuation of the entire crew and pod captain. The slaver hounds left on the ship ate well that night however and they wherent even part of the original defense plans. |
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STB Vermaak Doe
558
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Posted - 2012.08.29 05:42:00 -
[101] - Quote
Iron Wolf Saber wrote:STB Vermaak Doe wrote:Show me where the lore states that all ships have built in internal security systems.
If I'm not mistaken a battleship can be use to mine (i wouldn't but it's possible) While it can be used to mine its a waste of a hull with the new mining changes in that gives some barges more hp than some battleships and of course better yeild. Unfourtuantely its in published material, EON magazines. Capsuleer ships have some extremly nasty defenses becuase they can be more automated than regular crewed ships which is more reliant on crew to repell intruders and even worse is the outership defenses, trying to dock with an active eve ship that doesnt want you to dock can be rather dangerous. Only once in the lore had a capsuleer ship had ever been boarded without inbound incident all because slaves aboard the ships released a poision that forced evactuation of the entire crew and pod captain. The slaver hounds left on the ship ate well that night however and they wherent even part of the original defense plans.
Can i get a link and if boarding was restricted to the three largest ship classes, how many maps would that make |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 07:32:00 -
[102] - Quote
Iron Wolf Saber wrote: Mo Gallas thinking that battleships to be used for mining...
Hunh? Where did this come from? That's like assuming armored Bank vehicles are used to print money because they travel with the money. O.o; I was saying there should be objects of value that need to be escorted from point to point to be made of use, such as items or minerals that cannot be wrought in conventional fahions.
Iron Wolf Saber wrote: On that note, boarding a capsuleeer ship is suicide. A capsuleer can easily airvent/gravity crush/caustive atmosphere/reactor flush/coolant flush/microwave hostile mercs out without even thinking about it as his body's natural defenses react to the intrusion.
Its similar to how all the capsuleer ships suffer from the gravity of nearby stars, the severe lack of atmospheric pressure of space, and the intense, and uncaring radiation of the void. They don't. Their hulls/dropsuits are designed to withstand these very common environmental stresses. :/ not to mention something as simple as clamps or magnetic boots could be used to prevent a vaccum from sucking someone out an airlock. [/quote]
Iron Wolf Saber wrote: Also most ships are old warfare design and are still built to counter invaders when and where possible as these designs dual function in ship to ship combat survival. Countermeasures against ship boarding got so good nobody does it much anymore. Shielded compartments, heavily armed crew, blast doors everywhere and the nature of current shipbuilding.
The older the design the easier it becomes to circumvent security related to the system, especially if it has an electronic aspect of any kind. Shields and blast doors are only meant to hinder intrusion.Compared to a capsuleer the crew of their ship is "heavily armed". Compared to Dust mercs that same crew is "lighly armed", not to mention non-existant. When is the last time an EVE capsuleer paid their crew? As far as I can tell they're just modules you put training into.
Iron Wolf Saber wrote: MCCs are cruiser sized and dont go all that fast in space and based on how much damage and size of the guns. they dont take abuse too well either.
Also any 'gimmick' any of you mercs purpose to make a ship 'invunerable' during boarder is going to be ABUSED to hell.
Why would the MCC have to travel fast? Or even have heavy guns to launch a high-speed pod into a battle? The reason I'm assuming the ships have to be of a minimum size is because the Rams lodge themselves inside the targeted ship. If the allies want to blow it to bits, they can. Again though is the part about the resources have to be strong enough to influence such an attack. If the Mercs are being used in the first place, then it'd have to be something worth recovering for either side, and a severe loss that the defending corp might not be able to make up if blown up. Also, as I stated, there would have to be multiple MCC's on the field launching the Rams in order to make sure one hits the intended target. (post 96 2nd response to Patches)
Iron Wolf Saber wrote: Also of note its not just one ship opening gate, its usually several, becuase chances are the first one to lite off gets blown to bits first.
Again, multiple MCC's could be put into play to try and halt activity.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 07:34:00 -
[103] - Quote
Iron Wolf Saber wrote: The reason why its more valuable for a dust mercenary to be hired for station take overs is becuase stations takes HOURS to kill no matter how large the fleets are. Dust 514 mercs woulc be the cost effective option.
Another bad thing about your ram, /flips on warp scrambler/ Good luck operating it with one of these on it.
And yet again the reason the warps are highly unstable. They're pumping so much power out to ensure that they work for a designated time slot. They're not those multi-use models that are designed to keep their strain to a manageable level, which are what Warp Scramblers are currently geared for.
Iron Wolf Saber wrote:
Finally if any ship is being boarder and it doesnt look good the capsuleer will turn tank modules off. Ships without tank die instantly on the field usually.
If the ship is being boarded, then its most likely carrying something of heavy value to their corp, and knowing how EVE corps work, the person who willingly blew the cargo up in such a situation probably will not find a foothold in the game again.
Iron Wolf Saber wrote:
Also no artifcalating, players make reasons to have fights, CCP cannot and will not and never will force you to fight the spawn rare item thing is just simply cannot exist in new eden ever. Also value of said item is up to the player, its impossible to make an item 'worth' trillions if all its going to do is get your ship blown to bits.
I never mentioned anything about forcing people to engage in conflicts over something. But as for an object that would be of value to a CorpGǪ I can think of an example here. What if CCP reduced the efficiency of the best mining moons in the game, so that instead of being simply able to plunk down a regular form of mining equipment, you had to place a Corporation base of some kind that takes months to build just to get at the rare minerals. The catch is that the base has two objects of value that one would have to escort, if they wanted the base to remain in operation, that is. The first would be a power core that fuels the shielding of the base, without it, even a simple cruiser could destroy the base in under a minute, but with it, a full- assault from a rival Corp may be thwarted for hours on end. The second piece is the drill mechanism itself, it wears out and has to be replaced etcGǪ both of these objects have to be manufactured a particular distance from the mining site due to certain GǣdisturbancesGǥ they may produce, or possibly because they require a special type of moon with a potent electromagnetic field to be created etc.. In this example both pieces would be essential for the Corp to continue collecting high-end materials for their ships or sales, but the energy core would be of higher value than the drill bit.
Now we enter a theoretical example: Lets pretend that with this setup a CorporationGÇÖs power source is about to fail on their base, and they are shipping one en-route. A rival corp gets wind of this and decides to intercept the shipment. Lets say a new core will take about 20 days to create, but the shield will fail in about 15 days. The corp will more than likely allow the core to be stolen if they were caught off guard, then try to rally a counter-capture before they can fully abscond with the goods. Why? Because if they blew up the goods, theyGÇÖd be vulnerable in 15 days to a fly-by of cheap cruisers from the rival Clan. A simple fly-by of disposable ships would destroy their production facility. If they captured it back, however, theyGÇÖd then have the chance to power the station fully up.
Iron Wolf Saber wrote:
Finally a dust controlled ship is never as effective as a eve pilots.
Eve Capsuleers when they jack into a ship the ship becomes them. Every bit of damage every bit of function translate to an equatable bodily function. The ships sensors becomes the pilots eyes, weapons activating on his rage.
Its not uncommon in sci-fi genres for people who have their nerves jacked into electronics to find their body fried to a juicy pulp by electronic warfare. Most of the EVE ships are designed to withstand warfare from the outside. If you have a direct tap to the internal wire network, your capsuleer has to be either a longtime veteran of being nearly-fried or just incredibly lucky. A simple power surge down a few of the lines connected to the capsuleer is all it would take to do this, whether it comes from one of the shipGÇÖs systems, or an electronic warfare device brought onboard to fry electronic grids directly.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.29 07:34:00 -
[104] - Quote
Iron Wolf Saber wrote:
Dust Pod Pilots dont get this feedback, they're slower to respond to stimulus and they are only feed the stimulus the holostatic pods feed them. So even if you do manage to take the ship how are you going to bring up the same algrorthyms and mimic the thought process for the hardeners which where finely mentally attuned to the pilots unique feel for the ship? How are you going to fight against the ships memorized settings for that pilot? Operating a shield booster on a previoulsy owned capsuleer ship could require erratically different coding from the other ship all becuase one pilots feel euphoric when activating the shield booster while other one gets unscratchable static itchy feeling.
Here is one of the largest errors in your calculation. YouGÇÖre assuming that theyGÇÖre going to try to use the same system to control the ship that solitary pilots use. The breaker? There are many capable Dust mercs onboard a ship, and they can delegate smaller portions of the structure and controls out in order to operate the ship at the same capacity at the very least. This means they donGÇÖt need the GÇ£algorithmsGÇ¥ that a pilot made up for him/herself, not only that, but they can make their own. An algorithm is simply a pattern used to perform an action. EVE capsuleer: tells GÇ£algorithmGÇ¥ to start up the engines Dust merc: tells GÇ£partnerGÇ¥ to start up the engines. Partner manually creates startup algorithm as engine systems come online. Another thing about algorithms is that they can only operate within the expected, while Mercs can operate with the unexpected.
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