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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.22 08:24:00 -
[1] - Quote
from the IRC
[09:12:41] <@[CCP]CmdrWang> so if you find a fit that works well and that is something you want to play with a lot.... [09:12:58] <@[CCP]CmdrWang> then you can edit your starter kits to that particular fit [09:13:17] <@[CCP]CmdrWang> and in the process you've spent a little isk on buy some milita bpcs [09:13:47] <@[CCP]CmdrWang> other than vehicles, this should hold true for infantry fits [09:14:15] <@[CCP]CmdrWang> is that really too expensive to do?
[09:18:48] <@[CCP]CmdrWang> so let's say that you are a new player or say we are restarting after a wipe [09:19:03] <@[CCP]CmdrWang> you have your starter kits which dont run out [09:19:24] <@[CCP]CmdrWang> you play some matches and have some ideas on how to tweak the starter fits [09:19:36] <@[CCP]CmdrWang> so you buy some militia bpc and try it out [09:19:51] <@[CCP]CmdrWang> and let's say that you died a lot and need to buy some more bpcs [09:20:13] <@[CCP]CmdrWang> but you ran out of isk, so you switch back to the starter fit you had to make some more money [09:20:45] <@[CCP]CmdrWang> in that case you will not be overly taxed by having to buy militia bpcs agreed?
So the starter fittings are going to be free but other milita stuff being bolted on such as militia CPU modules and stuff BPCs
Thoughts?
I personally dont like it. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:29:00 -
[2] - Quote
Lets do this after we can sell the salvage, please. A little isk to help keep the cash flow and BPCs(now) coming.
The Ps+ members are just beginning to figure this whole thing out and your gonna confuse them by making half of the Militia stuff BPC and the other half BPO. Your gonna lose some to this.
The starter fits were made by a blind person or a random gear generator.
This is a bad idea CCP.
Might and I stress this might be a game breaker at this stage. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.22 08:30:00 -
[3] - Quote
if they do that they should be REALLY cheap |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.22 08:31:00 -
[4] - Quote
how many runs on the BPC's i guess is the question...
also, no problem with this as long as all AUR gear is definitely not BPO or BPC |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.22 08:32:00 -
[5] - Quote
Someone bop Wang on the head with a rolled up newspaper.... He's going a little bit overboard ... |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:34:00 -
[6] - Quote
Song Soulfire wrote:how many runs on the BPC's i guess is the question... also, no problem with this as long as all AUR gear is definitely not BPO or BPC
What do you want them to be? |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.22 08:34:00 -
[7] - Quote
Song Soulfire wrote:how many runs on the BPC's i guess is the question...
it would be the same as any other non militia item. 1 for every 1 you buy. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:41:00 -
[8] - Quote
Worried Bump |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.22 08:42:00 -
[9] - Quote
What happened to, Iron Wolf Saber's, thread on this? He had a thread on this just before downtime here on the servers, but it was deleted.
Edit:
Anyway here is my posting from, Iron Wolf Saber's, thread --
Hm. I do find that to be a huge surprise. I mean militia tech level gear that will not be BPO (Blueprint Originals)? I can see how that would discourage a majority or niche' of people from wanting to play or continue playing Dust514. What worries me more is why CCP does not strive to be more open with some of there thoughts, or in what they want to do. It concerns "us" as a whole. They really need to step up on making and striving for communication and more so importantly how it is distributed. Anyway back to the problem at hand -- depletablemilitia gear & equipment. Hm, my own personal thoughs, and opinions? Personally I see it being double egded. If CCP lowers the costs of militia tech leveled equipment (however without decreasing the ISK value of other tech levels) I could find it to be not too drastically a problem. However it is a very delicate situation. I suppose the bigger question is should it be depletable or not? I myself lean towards militia being depletable, but it should be done right -- and that means lowering of the costs as they are now. On the other hand I am not leaning enough where I would say I could or would not want it to stay as is -- a non depletable BPO. Both have pros and cons. As a more serious player I have no qualms with it being a depletable commidity, but again as I pointed out it should be done right, and carefully.
Before I start repeating myself though -- I think this could end up being a huge debacle that CCP could have easily avoided if they had discussed or did a poll with us on here about this. At the end of the day though they [CCP] fumbled, and dropped the ball. This will cause an outrage, and the players will mob with pitch forks & torches.
I would like to see what everyone elses opinons and reactions are.
Thank you though for the headsup, Iron Wolf Saber. Glad someone is here to help let the majority of us here know what is going at the very least. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.22 08:44:00 -
[10] - Quote
I don't like it either, if they're going to do this, then it should be REALLY REALLY cheap. |
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Ourors
Doomheim
130
|
Posted - 2012.08.22 08:44:00 -
[11] - Quote
wang's decision making is very, very worrisome |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.08.22 08:48:00 -
[12] - Quote
Seconded... or probably tenthed or eleventhed. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.22 08:50:00 -
[13] - Quote
Seems reasonable, assuming the price is very low cause militia is something you use when you're planning on dying a lot. |
Bob Deorum
G I A N T
14
|
Posted - 2012.08.22 08:50:00 -
[14] - Quote
I think ccp should stop changing the concept of BPC's and BPO's form there original idea of eve, and make them like they are in eve. just make hte t1 stuff really cheap like they are in eve and call it a day.
So if it is a BPO you can use it to make an unlimited amount of that item if you have the resources to do so, and if it is a BPC you can make a set amount of that item if you have the resources to do so. Seems like a dumb idea to change what was already working so well in eve.
In fact with this move they just made I would not be surprised if that is what they are working towards. |
Jedd Brown
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.08.22 09:20:00 -
[15] - Quote
Rasatsu wrote:Seems reasonable, assuming the price is very low cause militia is something you use when you're planning on dying a lot. agree with that |
Mitchman 514
36
|
Posted - 2012.08.22 09:21:00 -
[16] - Quote
So people are perfectly allowed to use AUR to compensate for lack of ISK. If that's the tactic, then putting this together with reduced payouts and increased prices gives a fairly clear picture of what many has called Pay-2-Win in the past. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.08.22 09:28:00 -
[17] - Quote
im sure its taken out of context but i like perm items i dont want to pay for crap stuff i want militia to be militia and always BPOs as far as modules go i dont pay for them even in previous builds i didnt pay for them cause i was worried about weapons and suits and skills points r not that easy to come by and if u r just starting out in the game not having to wrry about money management is a good thing and when u want a more in depth experience u can go to that its what i love about this game |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.08.22 10:19:00 -
[18] - Quote
To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic balance. Again, this change might not necessarily be permanent. They have heard and acknowledged that many players have misgviings about this and CCP CmdrWang came on IRC to help address the concerns of players.
This is a test to gain numbers on the economy. It is not an indication of how things will be forever. As with everything in the beta, anything can change at any time. Player feedback is always encouraged, and they definitely want us to let them know how we find the market/economy with the changes active. If you don't like it, definitely tell them about your experience!
But let's not form a lynch mob until test is over :) |
Gridboss
BetaMax.
185
|
Posted - 2012.08.22 10:22:00 -
[19] - Quote
Nova Knife wrote:To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic balance. Again, this change might not necessarily be permanent. They have heard and acknowledged that many players have misgviings about this and CCP CmdrWang came on IRC to help address the concerns of players.
This is a test to gain numbers on the economy. It is not an indication of how things will be forever. As with everything in the beta, anything can change at any time. Player feedback is always encouraged, and they definitely want us to let them know how we find the market/economy with the changes active. If you don't like it, definitely tell them about your experience!
But let's not form a lynch mob until test is over :)
You mean I got this pitchfork out and lit my torch for nothing? Damn it.
But seriously guys, Nova is right. It's just a test, they want to see what happens. We've had a good chat to CmdrWang and he'll take this to the other developers (remember, CmdrWang isn't responsible for this - he's just the messenger). |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.08.22 10:55:00 -
[20] - Quote
Also, this change won't hit for another month at least. |
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Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.22 12:08:00 -
[21] - Quote
Starter fit should be remake or add new one before this. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.22 12:26:00 -
[22] - Quote
Carilito wrote:Song Soulfire wrote:how many runs on the BPC's i guess is the question... also, no problem with this as long as all AUR gear is definitely not BPO or BPC What do you want them to be?
AUR gear should be like the other tier gear... pay per item, just drop the prices or what ever, but god forbid DUST becomes Pay2Win.
In my own little box, I can deal with AUR gear existing, but it should not be the standard that all others are measured by.
I've read the arguments over the AUR gear, all i can say is that it Does seem to offer better fittings options, which in itself is an advantage.... so given this is a BETA sure make them BPO's/BPC's... but when the game goes live its pay per item.
IMHO : /
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.22 12:40:00 -
[23] - Quote
Song Soulfire wrote:Carilito wrote:Song Soulfire wrote:how many runs on the BPC's i guess is the question... also, no problem with this as long as all AUR gear is definitely not BPO or BPC What do you want them to be? AUR gear should be like the other tier gear... pay per item, just drop the prices or what ever, but god forbid DUST becomes Pay2Win. In my own little box, I can deal with AUR gear existing, but it should not be the standard that all others are measured by. I've read the arguments over the AUR gear, all i can say is that it Does seem to offer better fittings options, which in itself is an advantage.... so given this is a BETA sure make them BPO's/BPC's... but when the game goes live its pay per item. IMHO : /
thats bpc |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.22 12:50:00 -
[24] - Quote
Nova Knife wrote:Also, this change won't hit for another month at least.
would that not be a candidate for the content streaming thing ? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.22 12:52:00 -
[25] - Quote
Just throwing my 2pennies in. I will be joining the lynch mob. I agree there was way too much ISK sitting in banks last build. Even now I'm getting rich. Slowly mind, and using militia stuff to balance in harsh games.
Some stuff CCP are up to just doesn't make sense to me... Like putting in the blackops HAV before lasers. What you doing CCP! I want my laser!!! |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.22 13:07:00 -
[26] - Quote
bad. it's not like militia gear is all that good anyway, but if they're concerned with it, make it even worse.
even if the newby has the default fit to fall back on, he loses any ability to customize his fits. there should be BPO versions of all infantry equipment. if ccp wants to make them worse, to motivate people to use regular stuff, fine. but don't take away the newbies ability to customize fits without having to worry about breaking himself.
hell, if they're seeing to many people sitting in militia gear @ current, that's probably proof that infantry equipment is already to expensive. it's not like people PREFER ****** gear for the sake of its shittyness? so why else would they be wallowing in it? |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.08.22 13:52:00 -
[27] - Quote
this decision makes as much sense as this: http://www.youtube.com/watch?v=9bZkp7q19f0
TL;DR: If the militia gear becomes single-use i'm gonna be as crazy as the man on the vid. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.08.22 14:03:00 -
[28] - Quote
I don't think I like this. The only way I could see this working is if we were able to modify the starter fits like we can now. Anything that is a modification would be a bpc, but any module or weapon that is left unchanged would be a bpo. |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
|
Posted - 2012.08.22 15:25:00 -
[29] - Quote
This is an absurd idea. "Too much ISK?" Really? Hate to break out the common sense bat, but I'd bet the lion's share of that ISK was in a disproportionately minute percentage of the players in the previous build. If it wasn't, I would be surprised.
You have to play to make ISK - and right now, most of us can't play all that much with the gawdawful worseness that transitioning to Singularity has made DUST514. The skills cost MUCH more - and anything other than the freebie LAV is too expensive for its squishiness to be worth paying for stacks of. You don't make enough ISK from a match (generally) to afford anything BUT militia gear. AUR is for augmentations, not gear.
A single bad match can wipe someone out 10+ times. If for the sake of arguement an all-AUR dropsuit loadout costs the equivalent of 50 cents, some one is going to be a mite upset that they paid five bucks to play one match. DUST has the potential to be fun, but it's no arcade game. A reasonable sum for a month's play is one thing ... four to six times as much is a whole different ball of wax.
If this is the route DUST is going, prepare to be disappointed. There's this global economic almost-collapse thing going on ... crops up on the news now and then kind of a thing. AUR stuff needs to be *cheap* (if one-use per item) or worthwhile (if the equivalent of a BPO, buying once, using forever) for the cost.
I'm thinking another Monaclegate is the last thing that needs to be happening ... :P |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.22 16:02:00 -
[30] - Quote
This works if there are dozens of starter fits that you can buy. And the economic balance would still have to hinge around the guy going 5/7 being able to afford standard gear while still making ISK for skillbooks.
Personally, I am a proponent of deleting the vertical nature of ISK gear progression, and instead just put them all horizontal. Stuff you unlock should always be easy to come by. Better items would still exist, but you jump through hoops or pay AUR for them, either by grinding LP, standings, drops, or very large sums or ISK. The difference between level 1 and 5 really is too small to balance around, unless they expect people to only play for a month. Not a great goal for a game with a decade plus life potential. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.22 17:29:00 -
[31] - Quote
I like it. Death really should always have meaning, shouldn't it? KD whoring aside, having militia gear be very cheap for players but still something they have to spend money on if they die enough times is a good compromise. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.22 18:04:00 -
[32] - Quote
I like the current system just fine. They'd have to make militia gear so cheap to keep n00bs from going bankrupt that it might as well be free.
I'm rolling all militia stuff right now because I keep blowing money on expensive skillbooks, the game magically crashes whenever I take out my Aurum gear, and I like not having to worry about restocking. (Seems like the fewer menus I open, the more stable the game runs.)
Adding a token restocking cost to militia gear just adds the (admittedly minor) chore of restocking to it. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.22 18:27:00 -
[33] - Quote
Hm, as much as I like running around in free unlimited use gear, civilian stuff in EVE (which have no skill requirements) aren't unlimited use. You can't pre-build a nice little ship using all free stuff, you have to buy it off others who looted it and put it up for sale.
Give us ISK purchased militia BPO's and call it good. That way we can have unlimited crap gear, but make us pay for what we use.
It'd be terrible for broke people's KDR, but people could still run around in presets. We just need some presets that don't suck. Swarm launchers on heavies? No AR's or shotguns on scouts?
Honestly, I'd rather see time spent on more useful parts of the game than this.
Give us gunships, STAT, Mr CCP Dev. ;) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.22 18:31:00 -
[34] - Quote
lolCCP game choices continue to amaze me
starting to get really worried about if this game will even last 3 months... |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.22 18:38:00 -
[35] - Quote
I think the tier 0 and tier 1 stuff should be purchasable in BPO format for unlimited use, after you paid a tidy sum for it.
This is the "fallback" position for when you're down on your luck or just screwing around.
Beyond that, the intermediate and prototype gear, I feel should be single purchase only. Losing that should mean something.
There are a ton more deaths in Dust than EVE so some of EVE's brutal losses shouldn't be so drastic in Dust where gear is much smaller and much more disposable/manufacturable. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.22 18:58:00 -
[36] - Quote
My (current) issue with the discussion we had on IRC boils down to how Wang talked about this change. It felt like he wanted the starter fits to be where you go to make money, and that even militia fits should have the ability to bleed you dry (if you're bad enough). My problem with this is, the starter fits are starter fits. I should never have to go back to them once I've progressed beyond.
My stance is I believe what Grid was saying. Even if you go 0/10 in militia gear, you shouldn't go broke. That's how that needs to be priced. It should cut up the rewards you receive, but not drain your wallet. Standard gear should be priced such that you can have a few borderline ok games and some bad games thrown in and still not be hurting for cash. Higher stuff, I'm fine with being more expensive (it's probably way too expensive right now).
As it stands, though, the current prices of militia gear are absurd if we're expected to restock per death. My current setup uses a modified starter assault fit, and has purchased shield extender, armor repairer, SMG and nanite injector. That's 4 items that comes to 8840 ISK. At current payouts, that'd last me about 7 deaths per match to break even or barely turn a profit. While I can manage that, many others can't.
That is my problem with this idea, how negatively it will affect the lower-tier players. The people who aren't the top 10 leaderboard people, whose "bad" game isn't only 5 deaths, are going to have a very hard time making any progress gear-wise if it's not made incredibly cheap. Not only that, but those of us who will manage just fine with this change will just create a larger gap in the gear that's used between the top players and everyone else. While you're breaking even or barely turning a profit with a few militia mods, I'm going to be moving on to standard and advanced gear, and keeping you in a state of financial hell.
Solution 1: Make the militia items very cheap, on the order of a few hundred ISK maximum each (you have up to 7 slots to fit when customizing the current starter fits, that adds up); the drop uplinks (which NO starter fit uses) are 4960 (!!!) and weapons range from 960 to 3600 (that 3600 being the swarm launcher, which you WILL be the primary target if you shoot that thing at my tank, so expect to die if you ever bring that out against anybody). That is way too much for bottom tier gear. (the average game has been giving me a payout of about 60-80k for reference, and lately seems to be pushing up toward 100k as people upgrade or LAV spam)
Solution 2: Make a LOT of new starter fits. Sure, keep the 4 we have now, just let more be purchaseable, and have them actually be fits people might use. Let the community design some and pick your favorite 10-20 and let the BPOs be purchaseable for something like 10-50k ISK. The current starter fits look like they were fitted via the dartboard method, and there's not a single one I wouldn't customize.
Solution 3: Allow us to sell salvage to NPC markets. I feel this is more something that should exist to allow people the finances to go from militia to standard/advanced, though. Also, it's not a reliable source of income. I tend to always get garbage salvage, and while I've gotten a few dropship and LAV drops, I generally run 10-20 games in a row of no salvage or something like 2 basic armor repairers or nanohives, stuff that won't even be noticed if I was able to sell it.
I'll say it again: the starter fits should be starter fits, not what we have to rely on if we want to make money. A fully customized militia setup should fit that role, and in my opinion the standard gear should also be able to fit that role later down the line. Don't implement this in a way that only screws the little guy, because that's all it's going to do. It isn't fun to play a game where you access skills and then still don't have the money to use what those skills unlocked, and the people put in that position will leave. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.22 19:16:00 -
[37] - Quote
Give people enough isk to have a 0/20 losing game and break even and I'd be fine with paying for every game. Surely the most stubborn cannon fodder would get wise after a while.
Salvage sales would be a bonus, since that at this point seems to be a pure gamble. |
Terram Nenokal
BetaMax.
115
|
Posted - 2012.08.22 22:15:00 -
[38] - Quote
I really wouldn't mind this as long as its cheap enough for someone to afford a really awful match with it. Like 10x fully custom militia suits for 10k. Or something. vOv |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.08.23 00:06:00 -
[39] - Quote
The average new player to this game would stick at it for about a week if this idea goes active ,you can just imagine the joy on their faces as they go up against better equiped player and lose and have to pay for the privelige of purchaseing more starter gear with the little isk that they make |
Leo Plaude
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.08.23 00:35:00 -
[40] - Quote
What concerns me is... Going Bankrupt
In Eve - Bankruptcy means you get in a FREE noobship and run around for a few minutes/hours and make enough cash to start flying a normal simple-fit frigate. Then you use that ONE frigate to make enough money to move onto the ship and playstyle of your choice.
No matter how poorly you play EVE, you can always fly a noobship and get back on your feet.
In DUST- Bankrupcy means you get in a FREE militia dropsuit and run around for a few minutes/hours and make enough cash to start modifying that fit with pay-per-use gear (BPCs). Then you take the modified fit and PAY everytime you spawn.
Paying for Militia Gear only makes sense if... I take that back, I can't think of how it makes sense. You can pay for one ship in EVE and realistically NEVER LOOSE IT. But in DUST, you're going to die (usually a lot) even if you do win.
If CCP lets me spawn in an empty battlefield and pull out a miner's pick and start gathering minerals or shoot womprats with a rusty bb-gun and sell their meat to cover my expenses of running in Milittia gear... I MIGHT consider it...
But frankly, no major console shooter (that I can think of) makes you pay in-game-cash to ENTER the battlefield. No other console shooter PUNISHES you for dieing. I understand we don't want DUST to be like other shooters.... but we also don't want DUST to be WORSE than other shooters.
If I go bankrupt in DUST, I'm more likely to restart my character and try again than spend more than 1 hour in the starter fits. If I go bankrupt again, I'm just going to quit... I didn't put any money into this game, the only thing I spent on it was time, but I'm going to stop spending even that if it becomes impossible to progress because I have a negative fake-internet-dollars balance on my account. |
|
Domingo Cervezas
Cult of the Warrior
15
|
Posted - 2012.08.23 03:48:00 -
[41] - Quote
Bad idea. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.23 12:29:00 -
[42] - Quote
This isn't a bad idea, as long as there are more starter fit options.
Don't ONLY give us a Starter Scout with a Sniper Rifle. Let us have that OR a fitting with a Swarm Launcher. Don't ONLY give us a Starter Heavy with a Swarm Launcher. Let us have a fitting with an AR. Don't ONLY give us one Starter Logi suit with one loadout. Let us have a few with different combinations of equipment.
Or they could give us the Starter Fits, and a couple of Militia weapons (maybe just Sniper/AR/Swarm) as BPOs.
New players need more freedom to experiment than the current starter fits give. |
dust badger
BetaMax.
283
|
Posted - 2012.08.23 12:32:00 -
[43] - Quote
i thought this was the whole point of militia gear, its stuff you are supplied by the corp you are fighting for?
i think this is a bad idea guys |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.08.23 16:42:00 -
[44] - Quote
jenza aranda wrote:from the IRC
[09:12:41] <@[CCP]CmdrWang> so if you find a fit that works well and that is something you want to play with a lot.... [09:12:58] <@[CCP]CmdrWang> then you can edit your starter kits to that particular fit [09:13:17] <@[CCP]CmdrWang> and in the process you've spent a little isk on buy some milita bpcs [09:13:47] <@[CCP]CmdrWang> other than vehicles, this should hold true for infantry fits [09:14:15] <@[CCP]CmdrWang> is that really too expensive to do?
[09:18:48] <@[CCP]CmdrWang> so let's say that you are a new player or say we are restarting after a wipe [09:19:03] <@[CCP]CmdrWang> you have your starter kits which dont run out [09:19:24] <@[CCP]CmdrWang> you play some matches and have some ideas on how to tweak the starter fits [09:19:36] <@[CCP]CmdrWang> so you buy some militia bpc and try it out [09:19:51] <@[CCP]CmdrWang> and let's say that you died a lot and need to buy some more bpcs [09:20:13] <@[CCP]CmdrWang> but you ran out of isk, so you switch back to the starter fit you had to make some more money [09:20:45] <@[CCP]CmdrWang> in that case you will not be overly taxed by having to buy militia bpcs agreed?
So the starter fittings are going to be free but other milita stuff being bolted on such as militia CPU modules and stuff BPCs
Thoughts?
I personally dont like it.
I have to personally agree with Enza,
The fact that militia gear has been bpo is what allows us to make money off these matches that aren't really paying sh*t. Yet if this is the direction of it (much like in EVE where militia/civilian gear are bpc's) then they should be cheap as sh*t. The current cost of the gear in comparison to a persons propensity to die in DUST versus a capsuleers likelihood of dying is dramatically less.
So in reflection, I would say maybe keep the increased cost of the militia gear and maintain the fats that they are BPO's. |
ThreeXB
ZionTCD Legacy Rising
7
|
Posted - 2012.08.23 16:47:00 -
[45] - Quote
Bad idea, i really like having some basic "default" setups that i dont have to worry about restocking gear |
Ehbon Vonrahd
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.23 19:54:00 -
[46] - Quote
Bad Idea, I was already PO'd to find that Militia vehicles are now BPC's making it impossible to have dropships when I need them. Militia stuff should be for experimenting with, so you know which skills your going to dump hours of your time into. If I have to grind matches for cash for hours just to buy Militia gear I can honestly say I won't play... which irks me as I already bought the Merc pack lol. |
Ehbon Vonrahd
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.23 19:56:00 -
[47] - Quote
Ehbon Vonrahd wrote:Bad Idea, I was already PO'd to find that Militia vehicles are now BPC's making it impossible to have dropships when I need them. Militia stuff should be for experimenting with, so you know which skills your going to dump hours of your time into. If I have to grind matches for cash for hours just to buy Militia gear I can honestly say I won't play... which irks me as I already bought the Merc pack lol.
On a side note though I do like the "default buillds" and how you can edit them now. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.23 20:11:00 -
[48] - Quote
Well, one issue with militia gear (outside starter fits) is that militia gear is basically just standard gear with higher PG/CPU needs. Really, how many people are actually using the Standard gear when they can use the militia stuff free forever? There are very few examples of Militia gear being objectively worse than Standard, and that's usually be a small margin (like the magazine size difference between the Militia and Standard Assault Rifles).
I personally would not mind Militia stuff costing isk, as long as it's still cheaper than Standard stuff due to said higher fitting requirements |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.23 21:39:00 -
[49] - Quote
As far as I can tell, this is really just the wrong way to solve the problem of people using nothing but militia gear most of the time. And by the way, we don't even know whether this will be a problem until the real economy hits, and equipment prices start operating under supply-and-demand. Right now all the prices are artificial, including the money you get from a match. If regular equipment is too expensive relative to income, militia equipment will be used a whole lot more. This will require a lot of tweaking to get militia gear use down to a reasonable level. |
Terror Knightsbane
Amarr Templars Amarr Empire
20
|
Posted - 2012.08.23 22:30:00 -
[50] - Quote
Its a great system as it is to get you started and not have to worry about forgetting to restock, or running out of isk coz you were buying some nice items such as the HMG but then facing a two tank convoy for a game, needing skillbooks that are isk heavy etc...
I'd say if it aint broke, dont fix it, fix the invalid bug instead!!!
ps - up the isk reward and this becomes a non issue as no-one wants to run militia kit really, lets face it its ****! |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.24 16:31:00 -
[51] - Quote
Seriously, I'm repeating myself here, but this COULD be a good idea.
We need AT LEAST two starter fits for each suit type. Preferably 3.
If they do that, and make them actually unique and different, then I'll be happy to see Miliita gear as BPCs with lower prices than they have at present.
At the moment, when you're broke, the ONLY option for a Scout is to take a Sniper fitting. For how I prefer to play shooters, the Scout is bordering on too slow, and forget any other class, but I DON'T DO SNIPERS. If I screw up and go bankrupt, and I'm forced to play sniper or slow down, I'm NOT going to be playing, I'm going to be wiping my character and starting again, because that would be less of a frustrating idea.
If they give us TWO Scout fittings, Recon (the current one) and Medic (with a Shotgun or SMG and a Repair Tool), that would be great. I wouldn't mind an Anti-Vehicle default with a Swarm Launcher and sidearm (preferably SMG) as well. Logi really needs at least 3 starter fits. Alter the current "Triage" fitting to be Repair Tool/Nano Injector, and add "Resupply" with Repair Tool/Nanohive or Injector/Nanohive, then have a "Support" starter fitting with Nanohives, REs and a Swarm Launcher, or some other combination that would work competently for a frontline Logi suit. Assault really needs a starter AV fitting, and more importantly, we need a Heavy starter that ACTUALLY HAS A HEAVY WEAPON. |
Shiro Mokuzan
220
|
Posted - 2012.08.24 18:28:00 -
[52] - Quote
I like it. Militia gear is like EVE civilian gear--it requires no skills, but is not unlimited.
Starter fits are like rookie ships--they require no skill and are given for free. They're basically so you can never be unable to undock with no ship.
It's how militia HAVs and dropshps are now. |
Shiro Mokuzan
220
|
Posted - 2012.09.01 08:34:00 -
[53] - Quote
Whoops double post. |
Rusty Shallows
Creative Killers
11
|
Posted - 2012.09.01 18:03:00 -
[54] - Quote
Vehicles in general shouldn't be BPO anyways. The free militia DS was getting all kinds of abuse in the earlier Aug build. The only thing that stings right now is having to buy something for the turrets on top of the 220k isk... you know because everyone just loves those free small blaster turrets... |
Linus D'roso
1
|
Posted - 2012.09.01 22:04:00 -
[55] - Quote
The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make people group up and join corps. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 22:42:00 -
[56] - Quote
Jedd Brown wrote:Rasatsu wrote:Seems reasonable, assuming the price is very low cause militia is something you use when you're planning on dying a lot. agree with that
I hope its cheap... |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.05 22:19:00 -
[57] - Quote
jenza aranda wrote:from the IRC
[09:12:41] <@[CCP]CmdrWang> so if you find a fit that works well and that is something you want to play with a lot.... [09:12:58] <@[CCP]CmdrWang> then you can edit your starter kits to that particular fit [09:13:17] <@[CCP]CmdrWang> and in the process you've spent a little isk on buy some milita bpcs [09:13:47] <@[CCP]CmdrWang> other than vehicles, this should hold true for infantry fits [09:14:15] <@[CCP]CmdrWang> is that really too expensive to do?
[09:18:48] <@[CCP]CmdrWang> so let's say that you are a new player or say we are restarting after a wipe [09:19:03] <@[CCP]CmdrWang> you have your starter kits which dont run out [09:19:24] <@[CCP]CmdrWang> you play some matches and have some ideas on how to tweak the starter fits [09:19:36] <@[CCP]CmdrWang> so you buy some militia bpc and try it out [09:19:51] <@[CCP]CmdrWang> and let's say that you died a lot and need to buy some more bpcs [09:20:13] <@[CCP]CmdrWang> but you ran out of isk, so you switch back to the starter fit you had to make some more money [09:20:45] <@[CCP]CmdrWang> in that case you will not be overly taxed by having to buy militia bpcs agreed?
So the starter fittings are going to be free but other milita stuff being bolted on such as militia CPU modules and stuff BPCs
Thoughts?
I personally dont like it.
Even if the stats were of a lower grade I personally think there need to be BPO versions for every basic suit and fit to allow new players to test and taste all the types/options before they spend skills/isk into a role and end up frustrated/not having fun. Forcing too high an entry cost on new players will kill game growth and participation. And in Dust you're even more likely to lose fits, gear, etc than in EVE. I love the idea of choices, and losses mattering, I fully support that but I think making militia gear BPC instead of BPO is going too far. Maybe, maybe with a hefty reduction to the ISK cost, but even then I find the idea dubious.
New characters, and even more so new players need to have a method by which they can participate without losing more ISK than they're able to make. They'll already be at a disadvantage I see no added merit to making that disadvantage any more extreme (this will become even more compellingly true once EVE/Dust econs are linked and again even more true when Dust is in 0.0 Sec. Anyone new is going to have a rough time making their way as it stands. CCP don't make it even harder).
0.02 ISK
EDIT: I can see BPCs for vehicles, I might even see the method if all the default gear were able to be swapped around between suits etc so you could still build at least a somewhat custom fit at base level. Otherwise it will limit the ability of new players to try new things until much later in their game play (i.e. when skilled up more) and even then it opens the door to more frequent skilling into something that turns out not to be their desired fit/playstyle. Meaningful choices yes, consequences for losses yes, forcing new players to bear a heavier burden no. Because it won't be those already part of an established Corp, or who have fat piles of ISK/experience who will be hindered by this it will be first and foremost those who are new to the game and trying to find their feet. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.06 01:51:00 -
[58] - Quote
Tbh if ISK is their worry thats theres too much floating around, this build solved that. 22 freaking assault SMGS cost me around 100k I believe. Thats just standard assault. Not even a standard dropsuit. The only thing on my suit thats BPC is the SMG. The rest is freaking miltia. I still worry about money, if I want to upgrade to double standard SMGs then it costs me 9,000 isk Per suit. That gives me a bunch of deaths per game if I want to break even, but if I decide to ever upgrade to standard gear, now I am costing, like 30,000 ISK per dropsuit just for all standard gear.
Militia needs to stay BPO imo, plus the starter fits are ********. Changing them is NECESSARY to even being able to be effective. |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.09.06 03:59:00 -
[59] - Quote
Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
Overall, the philosophy with the reward system is that you should be able to comfortably play using militia and standard gear and still be earning money most of the time. The intention isn't to bleed you dry, since that doesn't make for a very fun game :) The low earnings after we patched weren't intentional and it later turned out that there was a fairly nasty bug hiding in the reward system: militia BPOs not contributing to the rewards at all and thus as everyone was playing with them, the overall rewards were consistently too way low.
Since we couldn't fix the broken code, we temporarily upped the base reward level.The rewards that you're now getting after the hotfix are more on the level that we intended. Proper fix will be in when we patch, but the reward level should remain fairly close to what you're seeing now. Pester me if it doesn't, it's my job to pay your wages.
|
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.06 04:13:00 -
[60] - Quote
i do not agree with consumable bad items i think everyone should have perm crappy gear but i guess it wont effect me since i have skinweave??? so honestly im not gonna fight too hard someone else do it lol
EDIT: also hopefully u changed it so it doesnt say militia because when i first learned about gear it stated militia was a pay once kinda deal
EDIT EDIT: guess i can be ok with starter fits but not really for perm items ill have to see what happens in game when u guys release it |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.06 04:16:00 -
[61] - Quote
CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
Overall, the philosophy with the reward system is that you should be able to comfortably play using militia and standard gear and still be earning money most of the time. The intention isn't to bleed you dry, since that doesn't make for a very fun game :) The low earnings after we patched weren't intentional and it later turned out that there was a fairly nasty bug hiding in the reward system: militia BPOs not contributing to the rewards at all and thus as everyone was playing with them, the overall rewards were consistently too way low.
Since we couldn't fix the broken code, we temporarily upped the base reward level.The rewards that you're now getting after the hotfix are more on the level that we intended. Proper fix will be in when we patch, but the reward level should remain fairly close to what you're seeing now. Pester me if it doesn't, it's my job to pay your wages.
Thanks for stopping in and commenting on this :)
I can accept the idea you've presented in theory and if/as it takes form in the same shape then that is likely an iteration that addresses the concerns voiced (at least those voiced by me). Obviously this will take some actual hands on to see if it hits this bar or not but then again this is beta so testing is the name of the game and I'm content to play "lab rat" for the sake of Dust balance (otherwise why would I join a beta eh?).
While I must admit to still being a bit wary of BPCs replacing BPOs that may just be the EVE Indy in me always wanting in on the ground floor ;) and I do also need to acknowledge one clear benefit to new players of going the BPC route. It will help them to learn to keep their fits stocked which is also important to remember as the character moves forward (I've only just considered this angle).
So, looking forward to the next build and getting my grubby little hands on the new iteration to see how it plays, I'll be posting back with my impressions pro/con or both after I've gotten some time to chew on it.
Cheers, Cross |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.06 04:18:00 -
[62] - Quote
CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
Overall, the philosophy with the reward system is that you should be able to comfortably play using militia and standard gear and still be earning money most of the time. The intention isn't to bleed you dry, since that doesn't make for a very fun game :) The low earnings after we patched weren't intentional and it later turned out that there was a fairly nasty bug hiding in the reward system: militia BPOs not contributing to the rewards at all and thus as everyone was playing with them, the overall rewards were consistently too way low.
Since we couldn't fix the broken code, we temporarily upped the base reward level.The rewards that you're now getting after the hotfix are more on the level that we intended. Proper fix will be in when we patch, but the reward level should remain fairly close to what you're seeing now. Pester me if it doesn't, it's my job to pay your wages.
Thanks for clearing this up, I got a little worried because i use mainly starters and am usually on the bottom third of the leader board. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.06 04:32:00 -
[63] - Quote
CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though.
I hope you see this edit: wouldn't it make sense to make them not free once players can manufacture gear? I mean unless your hinting that we'll have that feature on release?
if i can build and sell them *by or soon after release* I'm all in favor of the changes |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.09.06 04:38:00 -
[64] - Quote
crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though.
The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :) |
|
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.06 04:44:00 -
[65] - Quote
crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. Maybe it helps to get you acclimated to having to restock your supplies? As long as they're not "invalid" after purchase, I'm okay with it. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.06 06:50:00 -
[66] - Quote
CCP Nothin wrote:crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
see my edit : ) but basically you said yes to my question before I asked it. lol.
If you do make everything free only for starter fits please look into tweaking them a bit : )
or.... keep militia gear free but limit it's use to NPC contracts? or same with starter fits if you make militia gear into BPCs. Limit their use outside of highsec so everyone has to at least risk something even if only very little : ) I def see your point, and like I said in my edit. As long as the game becomes player driven soon, and not soon as in a year after release, making them BPCs sounds like a great idea : ) |
hupi testi
22
|
Posted - 2012.09.06 08:53:00 -
[67] - Quote
What I would like to see is the market opend up to DUST players to buy and sell items to oneanother. And to accomodate that I think why we are seeing this permanent/infinity use free stuff go away. Eventually.
Player-driven ecomomy wont holdup if there is free efficien backup that players can go to when in tight spot.
And I believe that PvP isn't going to be the only or even the most profitable way of making ISK, alteast not at beginning where we are limited to lowsec and hisec.
Any one remember fanfest presentation? There were talks about exterminating NPC roguedrones. This would be somewhat equivalent to doing missions/complexes/ratting. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.06 09:24:00 -
[68] - Quote
I have to admit, the lower ISK rewards had their charm tough. Having to work more to get few fittings worth of higher-tier gear and having to use lower end gear to do so, somewhat improved the balance between newer and older players.
But when most people jumped in to militia sniper fits to get cash and the fact how tank users rarely if ever die made running any other build fairly unrewarding and not really worth it.
As for putting a price on basic militia items, I have to agree that I have been abusing(?) those militia items a lot. Militia Repair modules and shield extender modules have a pretty absurd Price/Value ratio. Same goes for many other militia items as well.
I somewhat saw this coming, but I was expecting more of a nerf to some of the militia items since many of the standard and above items are not that much better when it comes to stats, but yet they cost a lot more ISK and CPU/PG (forcing to more expensive armor etc). |
Soleire
90
|
Posted - 2012.09.06 11:33:00 -
[69] - Quote
CCP Nothin wrote:The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
I just realized why BPOs were a bad idea as they were. Hopefully when you guys add industry side to dust this will be balanced out. The economist in me is quite turned on by Eve's economy and wishes for something similar for dust.
|
hupi testi
22
|
Posted - 2012.09.06 11:37:00 -
[70] - Quote
Soleire wrote:CCP Nothin wrote:The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :) I just realized why BPOs were a bad idea as they were. Hopefully when you guys add industry side to dust this will be balanced out. The economist in me is quite turned on by Eve's economy and wishes for something similar for dust.
I like this ALOT. |
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.06 11:38:00 -
[71] - Quote
Well, if we are gonna give it a go, kudoes to CCP for telling us and communicating. Better to try it during beta rather than after release IMO. Thanks for communicating, CCP! I would be fine with the AV nerf if you had warned us like you are for this! :) |
hupi testi
22
|
Posted - 2012.09.06 11:51:00 -
[72] - Quote
Don't know about others but I was under the impression/hope from getgo that all items would be limited use, must be purchased and that players could produce those items themself in the longrun. Provided that sayed player had invested the nessesary SP and ISK into relevant industry skill books. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.06 12:09:00 -
[73] - Quote
What about the Skinweave suits? How will these changes effect them?
|
Aqil Aegivan
The Southern Legion
50
|
Posted - 2012.09.06 12:22:00 -
[74] - Quote
dent 308 wrote:What about the Skinweave suits? How will these changes effect them?
Good Question.
Edit - Will CCP replace the basic sets with ones which aren't failfits? |
Patches The Hyena
204
|
Posted - 2012.09.06 14:01:00 -
[75] - Quote
Of all my concerns with the game, the economy isn't one of them. EVE is ground breaking in MMOs with it's player driven economy so I have faith CCP can figure the Dust economy out.
Also to everyone concerned, please remember the beta is not an accurate representation of our income levels after a full featured release. We will be able to sell salvage and take contracts, among other things CCP has planned I'm sure. So while right now having militia items being BPC would kind of suck, when you are taking advantage of other income sources even newbies have access to it won't be a problem.
Side note, some posters are confused on the BPO and BPC terms. Any item that is infinite use after one purchase is BPO. Any item that requires a purchase per use is BPC. There is no third option.... |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.06 14:06:00 -
[76] - Quote
perhaps what people arent seeing is that all the sexy gear we get as salvage, might sometimes contain limited run BPC's.
currently all gear on market is infinite, this doesnt stack well with a player driven economy. So even though it is an assumption, I still say it is safe to assume that most if not all gear that gets posted to market will be player made, be that EVE or DUST.
The main question will be, where do the BP's come from?
The next question, will mercs get to train industrial/production?
A possible third question being, will future DUST salvage no longer be gear, but rather salvage for making gear? |
Aq'sa
L.O.T.I.S. Legacy Rising
44
|
Posted - 2012.09.06 14:16:00 -
[77] - Quote
CCP Nothin wrote:crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
On a philosophical level I agree about the FREE ITEM- problem of being a huge ISK faucet with no sink.
I am quite confused by Wang's terminology by the way - BPO in Eve is an 'Original blueprint' = own this plan and make as many as you like- or make BPCs- with the materials. BPC in Eve is a multiple run blueprint, & typically multiple units per run- meaning I can get a BPC for a gun and make 10 of them 3 times- I have 30 guns.
In Dust and Eve- single units that you attach to ships or dropsuits are neither BPC or BPO- they are actual things. A BPC/BPO in Eve is a plan that requires inputs and time to create these actual things. I'm confused how this has changed terminology wise. The militia BPOs in Dust (the blue unlimited items) don't yet require time, material inputs or 'runs' of items, understandably with everything else for CCP to handle for release. With this added into Dust the items will no loger be economically defiant 'freebies' and will have tangible, but low, costs in time and materials.
If we want Dust to have a place in Eve economy (and since CCP has seemed to move away from BPOs in Eve) - give Dust players the only drops of Dust BPCs- that Eve players, and eventually Dust players, will then buy and manufacture. This gives them intrinsic control in one of the vital inputs to create their own goods- Eve players have materials, MFG & capital- Dust players have the BPC drops.
See thread here for more details on PI/BPO/BPC/DUST - EVE Market interaction. (Section 2 & 3) |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.09.06 15:54:00 -
[78] - Quote
If you have no bed rock to fall back on there is a potential at one time you may not be able to play dust because you have no cash and your bpc's are all expended.
There needs to be a safety net for new players to fall back on. |
hupi testi
22
|
Posted - 2012.09.06 16:15:00 -
[79] - Quote
Corban Lahnder wrote:If you have no bed rock to fall back on there is a potential at one time you may not be able to play dust because you have no cash and your bpc's are all expended.
There needs to be a safety net for new players to fall back on.
CCP Nothin wrote: Starter fits will never become consumable and will always be there for you to fall back on.
But this is just the starter fits. If you change it anyway those changed items are BPCs that must be bought everytime that one loset them.
Aq'sa: Maybe the BPO/BPC terminology mixing is due to the fact that in DUST there isn't yet implementation of a industry or working market system, where supply and demand governs. So CCP is using this as a temporary mid-way point until the manufacturing/industry and market(buy/sell orders) are implemented. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.06 16:27:00 -
[80] - Quote
J'Jor Da'Wg wrote:Tbh if ISK is their worry thats theres too much floating around, this build solved that. 22 freaking assault SMGS cost me around 100k I believe. Thats just standard assault. Not even a standard dropsuit. The only thing on my suit thats BPC is the SMG. The rest is freaking miltia. I still worry about money, if I want to upgrade to double standard SMGs then it costs me 9,000 isk Per suit. That gives me a bunch of deaths per game if I want to break even, but if I decide to ever upgrade to standard gear, now I am costing, like 30,000 ISK per dropsuit just for all standard gear.
Militia needs to stay BPO imo, plus the starter fits are ********. Changing them is NECESSARY to even being able to be effective.
agree the starter fits are garbage i have standard suits as well tht still use militia items and still come up around 20-30K depending on if i use assault or lollogistics
militia gear is ****, takes up more CPU/PG than basic mods and now we gonna have to pay for em repeatedly? CCP is just making things more difficult for the average player imo |
|
hupi testi
22
|
Posted - 2012.09.06 16:50:00 -
[81] - Quote
Let's just remember that we aren't seeing all the income means availabe. Buying/selling the salvage and stuff. I have few tanks that could be thrown to the market, neting me some handy ISK. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 17:55:00 -
[82] - Quote
As long as they adjust the prices. |
Slam Pig Cephalopod
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.09.06 23:03:00 -
[83] - Quote
This is a bad idea. It is hard to say exactly why it is a bad idea because I am not sure what problem they are trying to solve but I do know that the militia gear is nice because it allows a player to experiment with different play styles without risking lots of money.
It also lets us make some money if we need to make some money on the instant battle scene.
If they are concerned about everyone using too much militia gear, that will change quickly once the outcomes of the matches actually matter and they are being fought for real territory. People will start using more of their high end gear when more of the matches actually matter.
People play games to relieve stress. I am not trying to give myself an ulcer because all of my equipment is costing me money no matter what. Sometimes you want to just goof around. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.06 23:06:00 -
[84] - Quote
CCP Nothin wrote:crazy space wrote:CCP Nothin wrote:Sees an economy thread, drops into the economy thread!
Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple matches in a row. Starter fits will never become consumable and will always be there for you to fall back on.
I question the point of not making them free if they are so cheap though. The economist in me gets queasy with too many free, permanent items in what is eventually supposed to be a player-driven economy :)
|
BlacMage
Royal Uhlans Amarr Empire
59
|
Posted - 2012.09.07 09:42:00 -
[85] - Quote
Slam Pig Cephalopod wrote:This is a bad idea. It is hard to say exactly why it is a bad idea because I am not sure what problem they are trying to solve but I do know that the militia gear is nice because it allows a player to experiment with different play styles without risking lots of money.
It also lets us make some money if we need to make some money on the instant battle scene.
If they are concerned about everyone using too much militia gear, that will change quickly once the outcomes of the matches actually matter and they are being fought for real territory. People will start using more of their high end gear when more of the matches actually matter.
People play games to relieve stress. I am not trying to give myself an ulcer because all of my equipment is costing me money no matter what. Sometimes you want to just goof around. Right now the starter sets, which will remain BPO, and Militia gear are identical in stats for dropsuits. If I had to guess it would be that this has to do with additional things like shields, grenades, armour boosts, and other things that help out a lot, but are not needed to fight. |
madd mudd
41
|
Posted - 2012.09.07 09:52:00 -
[86] - Quote
personally I don't like the idea of having to buy a bunch of items over and over again... I don't really see it as a useful dynamic and at some point the ISK being spent is really going to be neglible or just a waste...
If the sole reason they are doing this is for monetization of the game then they probably won't make a good amount of money on the game...
Furthermore, when it costs so much SP to be able to upgrade the skills needed to buy the higher end gear then a lot of players may loose interest quickly if they are quickly running out of ISK to buy starter gear that isn't very efffective against better equipped players. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 14:53:00 -
[87] - Quote
Nova Knife wrote:To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic balance. Again, this change might not necessarily be permanent. They have heard and acknowledged that many players have misgviings about this and CCP CmdrWang came on IRC to help address the concerns of players.
This is a test to gain numbers on the economy. It is not an indication of how things will be forever. As with everything in the beta, anything can change at any time. Player feedback is always encouraged, and they definitely want us to let them know how we find the market/economy with the changes active. If you don't like it, definitely tell them about your experience!
But let's not form a lynch mob until test is over :)
They should be aware that most of us PS3 players are hoarding ISK, which is why they seem to have a lot of ISK floating around. Typical PS3 console gamers tend to stock up coins, bucks, or in this case ISK, until we have a handle on WHAT kinds of upgrades we want to use or buy. I have been in for 2 weeks and only bothered to make 2 custom loadout suits that don' t cost much to restock. Sure, I die a lot, and can't take more than a couple hits before dying. So what? I'm a noob so Im gonna die a lot anyway. I am slow, so I qm gonna die a lot. I haven't earned much SP yet, so I get to die a lot. We won't actually spend that cash until we have skilled and leveled up enough, and have experience enough, to use the ISK wisely.
Until I am WAY higher I won't even bother playing an ambush match. Too many tanks and HAVs swarming noobs, spawning clones, and unconnected random players. I leave any battle that isn't objective oriented, since I don't enjoy spawn/death cheaters. How long will it take to adjust the game so we can PICK Ambush or Skirmish? Guarantee the numbers would be overwhelmingly in favor of Skirmish.
Anyway thats why the total ISK in their economy is ramping up. We PSPlus users are hoarding. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 15:13:00 -
[88] - Quote
Linus D'roso wrote:The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make people group up and join corps.
It'll never happen. 90% of us console players will be on to the next game before they even get DUST released. Most of us hate the overly complex market/skill/ISK system as it is. The only way you will attract new consolers is with a basic free loadout, crappy or not. The attention span in this market is MUCH smaller than you folks seem to think. I know most people who play EvE are intelligent adults. You may be motivated here by your love of a game NO ONE in the console world has heard of, and you haven't impressed the consolers. One needs the soul of an accountant (or an economist) to enjoy any part of this game except the combat. No consoler wants to "join" anything, we aren't even interested in playing w a regular squad. We just want to log on, spawn in & frag some people for an hour. Shouldn't need a squad or team, we all know what we are ther for, and mmost regular shooter players can operate as a squad without even using mic.
For the record my IQ is half again and more of what an average person has, and even I find this game boring when not in-game. I would rather read a technical journal on spallation mechanics.... |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 15:25:00 -
[89] - Quote
Skytt Syysch wrote:My (current) issue with the discussion we had on IRC boils down to how Wang talked about this change. It felt like he wanted the starter fits to be where you go to make money, and that even militia fits should have the ability to bleed you dry (if you're bad enough). My problem with this is, the starter fits are starter fits. I should never have to go back to them once I've progressed beyond.
My stance is I believe what Grid was saying. Even if you go 0/10 in militia gear, you shouldn't go broke. That's how that needs to be priced. It should cut up the rewards you receive, but not drain your wallet. Standard gear should be priced such that you can have a few borderline ok games and some bad games thrown in and still not be hurting for cash. Higher stuff, I'm fine with being more expensive (it's probably way too expensive right now).
As it stands, though, the current prices of militia gear are absurd if we're expected to restock per death. My current setup uses a modified starter assault fit, and has purchased shield extender, armor repairer, SMG and nanite injector. That's 4 items that comes to 8840 ISK. At current payouts, that'd last me about 7 deaths per match to break even or barely turn a profit. While I can manage that, many others can't.
That is my problem with this idea, how negatively it will affect the lower-tier players. The people who aren't the top 10 leaderboard people, whose "bad" game isn't only 5 deaths, are going to have a very hard time making any progress gear-wise if it's not made incredibly cheap. Not only that, but those of us who will manage just fine with this change will just create a larger gap in the gear that's used between the top players and everyone else. While you're breaking even or barely turning a profit with a few militia mods, I'm going to be moving on to standard and advanced gear, and keeping you in a state of financial hell.
Solution 1: Make the militia items very cheap, on the order of a few hundred ISK maximum each (you have up to 7 slots to fit when customizing the current starter fits, that adds up); the drop uplinks (which NO starter fit uses) are 4960 (!!!) and weapons range from 960 to 3600 (that 3600 being the swarm launcher, which you WILL be the primary target if you shoot that thing at my tank, so expect to die if you ever bring that out against anybody). That is way too much for bottom tier gear. (the average game has been giving me a payout of about 60-80k for reference, and lately seems to be pushing up toward 100k as people upgrade or LAV spam)
Solution 2: Make a LOT of new starter fits. Sure, keep the 4 we have now, just let more be purchaseable, and have them actually be fits people might use. Let the community design some and pick your favorite 10-20 and let the BPOs be purchaseable for something like 10-50k ISK. The current starter fits look like they were fitted via the dartboard method, and there's not a single one I wouldn't customize.
Solution 3: Allow us to sell salvage to NPC markets. I feel this is more something that should exist to allow people the finances to go from militia to standard/advanced, though. Also, it's not a reliable source of income. I tend to always get garbage salvage, and while I've gotten a few dropship and LAV drops, I generally run 10-20 games in a row of no salvage or something like 2 basic armor repairers or nanohives, stuff that won't even be noticed if I was able to sell it.
I'll say it again: the starter fits should be starter fits, not what we have to rely on if we want to make money. A fully customized militia setup should fit that role, and in my opinion the standard gear should also be able to fit that role later down the line. Don't implement this in a way that only screws the little guy, because that's all it's going to do. It isn't fun to play a game where you access skills and then still don't have the money to use what those skills unlocked, and the people put in that position will leave.
The little guy thanks you. Brains still seem rare here for such an intelligent base demographic.... LOL |
Shiro Mokuzan
220
|
Posted - 2012.09.07 16:10:00 -
[90] - Quote
Reb El wrote:Linus D'roso wrote:The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make people group up and join corps. It'll never happen. 90% of us console players will be on to the next game before they even get DUST released. Most of us hate the overly complex market/skill/ISK system as it is. The only way you will attract new consolers is with a basic free loadout, crappy or not. The attention span in this market is MUCH smaller than you folks seem to think. I know most people who play EvE are intelligent adults. You may be motivated here by your love of a game NO ONE in the console world has heard of, and you haven't impressed the consolers. One needs the soul of an accountant (or an economist) to enjoy any part of this game except the combat. No consoler wants to "join" anything, we aren't even interested in playing w a regular squad. We just want to log on, spawn in & frag some people for an hour. Shouldn't need a squad or team, we all know what we are ther for, and mmost regular shooter players can operate as a squad without even using mic. For the record my IQ is half again and more of what an average person has, and even I find this game boring when not in-game. I would rather read a technical journal on spallation mechanics.... You should speak for yourself, and not for all console gamers. Not all console gamers are casual gamers.
CCP games are not for everyone, and it sounds like DUST is not for you. I'm not sure why you're here, but it'd probably be better for everyone if you went back to CoD instead of arguing for dumbing down DUST. |
|
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.07 16:23:00 -
[91] - Quote
If they would give advanced and prototype suits their stat bonuses back, then people would have a reason to spend money on them again. Militia gear being free and infinite would be less of a problem if it went back to being relatively useless in comparison. After dumping most of my SP into passive infantry skills, I can take on basically any other dropsuit with 99% free militia/merc pack gear. Seems silly to spend gobs of cash on equipment that would only marginally improve my performance. In the previous build, my cheap/free fittings and passive skills would be relatively useless against higher level gear, so I abandoned it whenever I could afford to do so.
I understand that people not engaging with the economy is a problem, but I think the solution is to give them a reason to want to do so. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.09.07 16:42:00 -
[92] - Quote
I would like standard modules to be WORHT THEYR ISK. Currently most are the same as militia but A LOT MORE EXPENSIVE. The remote armor rep for example, the standard one have the same stat as the militia but is 4000isk. I know they have lesser fitting requirement, but hey are SO MUCH better to justify the isk difference. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.08 05:10:00 -
[93] - Quote
Shiro Mokuzan wrote:Reb El wrote:Linus D'roso wrote:The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make people group up and join corps. It'll never happen. 90% of us console players will be on to the next game before they even get DUST released. Most of us hate the overly complex market/skill/ISK system as it is. The only way you will attract new consolers is with a basic free loadout, crappy or not. The attention span in this market is MUCH smaller than you folks seem to think. I know most people who play EvE are intelligent adults. You may be motivated here by your love of a game NO ONE in the console world has heard of, and you haven't impressed the consolers. One needs the soul of an accountant (or an economist) to enjoy any part of this game except the combat. No consoler wants to "join" anything, we aren't even interested in playing w a regular squad. We just want to log on, spawn in & frag some people for an hour. Shouldn't need a squad or team, we all know what we are ther for, and mmost regular shooter players can operate as a squad without even using mic. For the record my IQ is half again and more of what an average person has, and even I find this game boring when not in-game. I would rather read a technical journal on spallation mechanics.... You should speak for yourself, and not for all console gamers. Not all console gamers are casual gamers. CCP games are not for everyone, and it sounds like DUST is not for you. I'm not sure why you're here, but it'd probably be better for everyone if you went back to CoD instead of arguing for dumbing down DUST.
I am not arguing for dumbing it down. I am not speaking for ALL consolers, but the statistics available freely do not lie. MOST PS3 users are casual gamers, most are adults, most are not interested in investing hundreds of hours into these games. Check the various polls for yourself.
I am fine with the player-driven economy idea. But the skeptic in me sees "pay to play" no matter how hard the opposite is cried. Make even the starter loadouts a consumable and you simply further that impression. I am levelling up and still get killed in an instant. The only gun I have that seems effective is purchased with Aurum. Coincidence, I am sure.
I am simply stating my impressions and experience so far. I am a hardcore technical science fictino fan with a KindleFire full of titles, i WANT this to succeed. To that end I am saying that the the simpler you make entry, the more people you will attract to your franchise. To support that player-driven economy you want to try.
Or don't. I am not kidding about how quickly things go from new to eww in the gaming world. MAG heyday lasted barely a year and died arounf the time they brought out their second tier beta.
EDIT IN; I have never played CoD other than once and didnt care for it. I levelled up to level60 in all 3 PMCs in MAG because it was one of the few shooters a CASUAL GAMER like me really enjoyed. Might be better for YOU if I went away and didn't challenge your assumptions but I won't. The combat portion ofthis game interests me and has potential. Its the spam-charge portion I object to. |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 13:45:00 -
[94] - Quote
Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :) |
Sees-Too-Much
332
|
Posted - 2012.09.08 14:20:00 -
[95] - Quote
It just occurred to me that making milita gear cost money means we'll see a huge reduction in LAV spam.
I'm on board now! |
Terminus Decimus
37
|
Posted - 2012.09.08 15:12:00 -
[96] - Quote
For new players to not be discouraged when trying to learn this game how about having the militia gear be free up to a certain Skill Level cap then its back to the normal BPC? By that time they should have a grasp on how the economy is flowing and they shouldn't be dieing all the time so every one is happy(er). |
hupi testi
22
|
Posted - 2012.09.08 16:05:00 -
[97] - Quote
Terminus Decimus wrote:For new players to not be discouraged when trying to learn this game how about having the militia gear be free up to a certain Skill Level cap then its back to the normal BPC? By that time they should have a grasp on how the economy is flowing and they shouldn't be dieing all the time so every one is happy(er).
edit: underlined are added in edit.
Lets assume one is veteran player, has one skilled merc and player market(buy/sell and transferr ISK) has been implemented.
1.) Create new merc and play to that SP/skill level cap using those free items and hoard ISK to your self by playing instant matches. Since you are veteran player in a new charachter you most likely perform quite well even with starter gear and get good ISK and slavage, because being new char you endup agains new chars/players.
2.) Once you have Reached to that SP level, that militia items become BPC, sell all your salvage and items to get ISK and transfer all your ISK to your main charachter.
3.) delete this 'new' charachter and start again from step one and make profit. |
Terminus Decimus
37
|
Posted - 2012.09.08 16:30:00 -
[98] - Quote
hupi testi wrote:Terminus Decimus wrote:For new players to not be discouraged when trying to learn this game how about having the militia gear be free up to a certain Skill Level cap then its back to the normal BPC? By that time they should have a grasp on how the economy is flowing and they shouldn't be dieing all the time so every one is happy(er). edit: underlined are added in edit. Lets assume one is veteran player, has one skilled merc and player market(buy/sell and transferr ISK) has been implemented. 1.) Create new merc and play to that SP/skill level cap using those free items and hoard ISK to your self by playing instant matches. Since you are veteran player in a new charachter you most likely perform quite well even with starter gear and get good ISK and slavage , because being new char you endup agains new chars/players. 2.) Once you have Reached to that SP level, that militia items become BPC, sell all your salvage and items to get ISK and transfer all your ISK to your main charachter. 3.) delete this 'new' charachter and start again from step one and make profit.
Well if it will be that much of a problem, Put a lock on player switching like PlanetSide did for 24 hours. if you really want to do that it wont net you much gains and would take a while. Also include player creation into the 24 hour time, Swap to a new guy or make a new guy, your choice. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.08 18:02:00 -
[99] - Quote
As I already said in another thread should be all Militia gear BPO for the first two weeks to help newbies with a kickstarter. After this time they should have a certain amount of each Militia gear that is not BPO. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.09 06:36:00 -
[100] - Quote
As stated previously in this thread I'm going to test the new build before making a deep assessment however there are a few things that I see based on reading the rest of the thread.
It seems like the problems CCP is seeking to address and the problems players are seeking to address are in different areas of the game.
Players have voiced concerns about entry barriers, casual play, player retention, and game play frustration (such as going broke, lack of tangible benefit from skills, inability to experiment/customize with starter fits, low optimization/play value of starter fits).
CCP by contrast seems to be concerned with establishing the proper economic balance (which I'll note, having played EVE as an Industrialist, is not trivial in my view)
It seems to me that at present there are several unanswered questions when it comes to how these issues relate, many of which boils down to the macro question "where/what are the Input Streams in Dust". Within EVE players can Mine, PI, accept MPC missions, and fabricate/produce/refine goods, salvage. All of those have a myriad of sub-categories but they serve two general functions, either they are original inputs for ISK/resources into the economy or they allow player skills/actions to reduce the effective cost of goods for that character (opening the door to profits). So where/what are the input streams in Dust? Who will be producing the goods that Dust players consume, NPCs, Dust players, EVE Players, perhaps a combination of all three? Will things like Loyalty Points (a means in EVE by which a player can earn high quality items from NPCs at a discount) be available to Dust players who are participating in the Low Sec Factional Warfare battles?
In the present build it seems there are two input streams for Dust players, first is ISK earned at the end of a match (effectively a contract aka mission from an NPC source) and second is salvage. We also lack a resale market or any form of player driven production, and have yet to see the effects of local market distribution or availability. I understand this is beta and there are many reasons why we don't have these things yet but their lack leaves many gaping questions for a Dust player trying to assess risk vs reward. In EVE Rule #1 is "don't fly anything you can't afford to lose. In Dust it's still profoundly unclear how much a player can afford to lose while making any progress, and with our only to known market input streams requiring combat (which for most players equals some guaranteed loss) it seems the only way to rebuild your wallet is to run 100% Starter fits (with the new change). There's a legitimate question of the fun value here, i.e. how often can someone be required to play only Starter fits before putting down the game?
With the current CCP method for the new build (i.e. changing militia to BPCs) I am assuming the cost will be incidental, equivalent to something like Charge S ammo, so that more successful play will matter but will never result in a net loss during an average match. [Warning approximate/fictional numbers follow] If an average KDR (across the whole of the game) is 1:1 and it takes a roughly 7 death per player average to end a non-objective match then for new players seeking to move beyond the (highly constraining) starter fits the new militia gear BPC cost needs to be pegged [/i]below[/i] the average price of those 7 deaths (or whatever the actual number of deaths may be). Now without going anymore deeply into either EVE economics or the recent CSM notes let me just say that it seems important for Dust players not to be dependent on (i.e. purely a consumer market for) EVE players and that the balance point of this needs to be tied to the new player demographic as it will be easier to enact constraining factors for things like Null Sec MegaCorps (if needed) as Dust expands into those areas, than it will be to work backwards from there/from "the top down" as a top down method very much burdens new players more than established ones.
Absent things listed in the questions above, and with the present confusion of terms (a BPO in EVE does not after all equate to limitless free items, or even free items at all) it's rather obscure for beta testers (anywhere on the spectrum of exposure to fps/eve/dust) to provide direct feedback on the economics side is dubious at best. Which leaves us with the 'player concerns' side of the issue I mentioned above and that (unsurprisingly) is where most of us have focused our feedback/attention.
All of which leads to the question "CCP how does your economic balance account for the aforementioned player concerns?"
Obviously much of this simply needs more testing, but it would really help apply the proper context for our testing and feedback if we're able to have a bit more context about the economic context they'll be couched within.
Cheers, Cross |
|
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.09 06:48:00 -
[101] - Quote
How about we just leave the starter fits as infinite.
Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item.
Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the BPC's do.
Starting out, you'd have enough money to get one or two, but then you'd have to fight for more. And in most cases, it's cheaper to buy the BPC's. Every couple of matches would let you get a new BPO, so you could buy around and try all the other items first and pick what you want, or just keep paying as you upgrade your skills. |
xxBIG DIRTYxx
19
|
Posted - 2012.09.09 11:48:00 -
[102] - Quote
Fivetimes Infinity wrote:I like it. Death really should always have meaning, shouldn't it? KD whoring aside, having militia gear be very cheap for players but still something they have to spend money on if they die enough times is a good compromise. Yeah, I concur. The game will be "free to play"- i.e. download. From there, imo, it should be Isk or AUR. No free rides. I use militia modules from time to time to balance out CPU/PG on my suits. I at times might have ISK/AUR & militia gear on one suit, and when I die its all gone... no prob. I dont see why some should have inexhaustible supplies of 'free stuff' while they hoard ISK. Let's not whine about everything CCP does, they alone have the big picture of what this game is yet to be. |
City Fan
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.09 12:31:00 -
[103] - Quote
im only a rookie, but i noticed the militia gear was inferior to most basic items... so when im skilled enough & rich enough, will i ever look back at militia gear? i doubt it with the fine array of arsenal i can view now... |
Sees-Too-Much
332
|
Posted - 2012.09.09 14:13:00 -
[104] - Quote
Whispercrow wrote: How about we just leave the starter fits as infinite.
Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item.
Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the BPC's do.
Starting out, you'd have enough money to get one or two, but then you'd have to fight for more. And in most cases, it's cheaper to buy the BPC's. Every couple of matches would let you get a new BPO, so you could buy around and try all the other items first and pick what you want, or just keep paying as you upgrade your skills.
CCP Nothin confirmed that the starter fits will be infinite here. He also confirmed that militia gear will be so cheap you never have to worry about being unable to afford it, no matter how bad you are. |
Daken Cydonia
Royal Uhlans Amarr Empire
23
|
Posted - 2012.09.09 14:38:00 -
[105] - Quote
City Fan wrote:im only a rookie, but i noticed the militia gear was inferior to most basic items... so when im skilled enough & rich enough, will i ever look back at militia gear? i doubt it with the fine array of arsenal i can view now...
I can afford to use very nice gear, but still use free stuff as much as possible. It forces me to become a better player by having inferior equipment, I'm not risking much if any ISK in matches with random players that don't use their mics, and I get to save money for vehicles, turrets, and some of the ridiculously expensive skill books. |
RedBleach
50
|
Posted - 2012.09.09 20:43:00 -
[106] - Quote
Sees-Too-Much wrote:It just occurred to me that making milita gear cost money means we'll see a huge reduction in LAV spam.
I'm on board now!
you kidding? Lav's are free kills - keep them coming! |
RedBleach
50
|
Posted - 2012.09.09 20:59:00 -
[107] - Quote
Whispercrow wrote: How about we just leave the starter fits as infinite.
Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item.
Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the BPC's do.
Starting out, you'd have enough money to get one or two, but then you'd have to fight for more. And in most cases, it's cheaper to buy the BPC's. Every couple of matches would let you get a new BPO, so you could buy around and try all the other items first and pick what you want, or just keep paying as you upgrade your skills.
I'm kinda good with that. And the suggestion before. MAKE militia gear BPC's cheap enough to continue to play and own but to get the BPO's make them super expensive. Reward those who are going to put in the time and commitment to the game - or maybe make the BPO's standard salvage after so many hours of play or something... maybe the time thing is not a good idea. Maybe just make them salvage.
I have to hope that the MMO part will include more Jovian finds and unique experiences and some really cool BPO's and BPC's. |
RedBleach
50
|
Posted - 2012.09.09 21:01:00 -
[108] - Quote
Sees-Too-Much wrote:Whispercrow wrote: How about we just leave the starter fits as infinite.
Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item.
Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the BPC's do.
Starting out, you'd have enough money to get one or two, but then you'd have to fight for more. And in most cases, it's cheaper to buy the BPC's. Every couple of matches would let you get a new BPO, so you could buy around and try all the other items first and pick what you want, or just keep paying as you upgrade your skills. CCP Nothin confirmed that the starter fits will be infinite here. He also confirmed that militia gear will be so cheap you never have to worry about being unable to afford it, no matter how bad you are.
Cool, Thanks. Could just make the BPO's to be purchased with AUR... of course that may make some people angry with a 'pay to play' rage. |
ZeInfidel2
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.09.09 22:15:00 -
[109] - Quote
Honestly, this is like debating what type of food to serve on a plane.......which has lost its wings
As far as I'm concerned, I couldn't care less with some of the huge problems this game has. Don't get me wrong, once they are fixed, I'll nitpick over the finer detail's like this, but I'll cross that bridge when we get there. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.09 23:00:00 -
[110] - Quote
It would also be nice to get some unification of terms, if Dust and EVE are to share a universe, servers and economy (as is still the plan to the best of my knowledge), Blueprint Originals & Blueprint Copies need to mean the same thing in both games (I have a sneaking suspicion that such is part of the plan but it would be really nice to get some confirmation on that).
My 0.02 ISK Cross |
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Demonic Chaos
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2012.09.10 01:33:00 -
[111] - Quote
I think that militia items should be free but if worried about people never switching from them either put penalties in ie they don't get bonuses from skills or a max sp they can be used at |
Son of Kade
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.09.10 04:14:00 -
[112] - Quote
xxBIG DIRTYxx wrote:Fivetimes Infinity wrote:I like it. Death really should always have meaning, shouldn't it? KD whoring aside, having militia gear be very cheap for players but still something they have to spend money on if they die enough times is a good compromise. Yeah, I concur. The game will be "free to play"- i.e. download. From there, imo, it should be Isk or AUR. No free rides. I use militia modules from time to time to balance out CPU/PG on my suits. I at times might have ISK/AUR & militia gear on one suit, and when I die its all gone... no prob. I dont see why some should have inexhaustible supplies of 'free stuff' while they hoard ISK. Let's not whine about everything CCP does, they alone have the big picture of what this game is yet to be.
+1 |
EVICER
63
|
Posted - 2012.09.10 04:54:00 -
[113] - Quote
Sees-Too-Much wrote:It just occurred to me that making milita gear cost money means we'll see a huge reduction in LAV spam.
I'm on board now! bro just get a swarm launcher and get allot of kills.I love it when they spam the LAVS.
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