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1. Is it a bug or are my shots just missing? - in Technical Support/Bugs [original thread]
Bug due to lag/hit reg issue. It has been around for ages and is a game crippling bug to have, thus it is alarming that it has not be fixed yet.
- by ZeInfidel2 - at 2012.10.28 21:35:00
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2. Why I Uninstalled DUST 514 from my PS3 - in Feedback/Requests [original thread]
Yet so far, this patch seems to be far better than any previous version by fixing major game issues eg. hit-reg and spawn points.....so I can't understand why you would uninstall it now when it is clear that Devs have been listening and working ha...
- by ZeInfidel2 - at 2012.10.09 23:45:00
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3. Urban warfare, and Anti Tank - in Feedback/Requests [original thread]
99% of the time, equipment people suggest to be put in a game is just crap and would break it. This post however, is that 1% when the suggestions are actually really damn good. Web grenades could be a scifi approach to flash bangs etc. Mines can ...
- by ZeInfidel2 - at 2012.09.09 22:38:00
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4. injectors... - in Feedback/Requests [original thread]
Yeah, it is massively bugged and just a really poor mechanic at the moment. Either it needs to be fixed or removed.
- by ZeInfidel2 - at 2012.09.09 22:29:00
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5. [Feedbck]Swarm Launchers - in Feedback/Requests [original thread]
I too have had this problem, and when your ship costs a fortune and is taken out by some freebie gear, that is a little broken. So; - either make the missiles more stupid -give the dropship an anti missile system like Chaff or something which has ...
- by ZeInfidel2 - at 2012.09.09 22:28:00
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6. Equipment test range - in Feedback/Requests [original thread]
A very good idea, and I think they should have a target range with basic moving targets because changing between the different armours and guns makes it very hard to get use to, and unlike every other fps, you literally can't afford to just give e...
- by ZeInfidel2 - at 2012.09.09 22:24:00
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7. Sniper Shot Warning - in Feedback/Requests [original thread]
DarkShadowFox wrote: Would be nice if there was a sensor thing that went off every time a sniper had you in their sights and was about to shoot you or even a sensor warning when your about to get shot so you dont have to always be scanning for ...
- by ZeInfidel2 - at 2012.09.09 22:16:00
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8. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Honestly, this is like debating what type of food to serve on a plane.......which has lost its wings As far as I'm concerned, I couldn't care less with some of the huge problems this game has. Don't get me wrong, once they are fixed, I'll nitpi...
- by ZeInfidel2 - at 2012.09.09 22:15:00
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9. smoke grenades - in Feedback/Requests [original thread]
Aye, smoke grenades which also block out the chevrons would be fantastic because there is nothing worse than getting repeatedly killed by a tank or dropship because your team is too stupid to use AV weapons. Plus it would give new players a good t...
- by ZeInfidel2 - at 2012.09.09 22:08:00
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10. 3 things that will not help DUST - in Feedback/Requests [original thread]
- Hit reg - Lag - Spawn Points I want this game to do well, probably not as much as CCP, but everyone I personally know who has played DUST so far will not play it at launch for the 3 reasons above. Hit Reg Simply put, the hit boxes are not w...
- by ZeInfidel2 - at 2012.09.08 17:49:00
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11. Spawn Points - in General Discussions [original thread]
Is there any work being done on the somewhat broken (and old styled) spawn system? As it seems to be utterly random or fixed with no protection, this means there is a good chance you can land in the middle of a squad to have your nice expensive k...
- by ZeInfidel2 - at 2012.08.21 23:00:00
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12. Hitbox and falling - in Technical Support/Bugs [original thread]
Bug 1 : The hit box on some of the structures which can be capture eg Objective A seem to be too large and can make it impossible to hit people from a distance if they are next to the objective. Bug 2: When mountain climbing in the game, sometime...
- by ZeInfidel2 - at 2012.08.21 22:50:00
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