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Trevor Gallado
Colonial Marines BR
3
|
Posted - 2012.08.15 03:14:00 -
[1] - Quote
C'mon, everything in this game turned to be so damn expensive, and hard to earn SP... I hope this can be issued very soon...
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 03:18:00 -
[2] - Quote
The goal was to make running full proto full time impossible without insane funding (ie. goonsquad mercs). This is to make it so you rely on your skills more than your wallet, proto is now for special occasions, and advanced gear is only for when you're getting some pretty good, steady payouts. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.15 03:20:00 -
[3] - Quote
I have to agree here. I had almost 13 mill when I started tonight and ended at about 10 mill after three games. Im not sure if it is intended to be so high priced or not, but Ill be in militia gear in 15 fights or so. As it is Im only using proto guns, not a proto suite. So I can only imagine how much people are paying for them each round.
I wish that there was some balance between dust and eve in terms of price. in 5 rounds of playing dust I will spend enough for a decent cruiser hull in eve. o_0 |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 03:22:00 -
[4] - Quote
Mic McCoy wrote:I have to agree here. I had almost 13 mill when I started tonight and ended at about 10 mill after three games. Im not sure if it is intended to be so high priced or not, but Ill be in militia gear in 15 fights or so. As it is Im only using proto guns, not a proto suite. So I can only imagine how much people are paying for them each round.
I wish that there was some balance between dust and eve in terms of price. in 5 rounds of playing dust I will spend enough for a decent cruiser hull in eve. o_0 I point you to my above post. |
Trevor Gallado
Colonial Marines BR
3
|
Posted - 2012.08.15 03:23:00 -
[5] - Quote
And there is something else.... C'mon man, this is getting ridiculous... PAY TO TALK?
Just paid a bunch of mony on this Stereo Wireless Headset for PS3 only to play and talk on dust... now i have to pay to talk? CMON!!! |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.15 03:30:00 -
[6] - Quote
Veigar Mordekaiser wrote:Mic McCoy wrote:I have to agree here. I had almost 13 mill when I started tonight and ended at about 10 mill after three games. Im not sure if it is intended to be so high priced or not, but Ill be in militia gear in 15 fights or so. As it is Im only using proto guns, not a proto suite. So I can only imagine how much people are paying for them each round.
I wish that there was some balance between dust and eve in terms of price. in 5 rounds of playing dust I will spend enough for a decent cruiser hull in eve. o_0 I point you to my above post.
Yeah, we were typing at the same time, when I posted yours popped up there |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 03:32:00 -
[7] - Quote
Mic McCoy wrote:Yeah, we were typing at the same time, when I posted yours popped up there Ah gotchya So you get what I said then? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 03:33:00 -
[8] - Quote
Trevor Gallado wrote:And there is something else.... C'mon man, this is getting ridiculous... PAY TO TALK?
Just paid a bunch of mony on this Stereo Wireless Headset for PS3 only to play and talk on dust... now i have to pay to talk? CMON!!! This has been explained, its only "pay to talk" to EVE players or non local voice comms (anyone outside your current star system). Regardless, it is something CCP said they would not do - "we are not sharding off parts of the game to players who pay" |
Waruiko DUST
G I A N T
90
|
Posted - 2012.08.15 03:47:00 -
[9] - Quote
I can see why they have those augs in there, but I don't think having them cost AUR is a good idea here |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 03:50:00 -
[10] - Quote
Waruiko DUST wrote:I can see why they have those augs in there, but I don't think having them cost AUR is a good idea here No, it isn't. It's a direct breach of their promise not to provide anything extra to paid players. |
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Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.15 03:57:00 -
[11] - Quote
working as intended |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.15 04:20:00 -
[12] - Quote
The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 04:25:00 -
[13] - Quote
J'Jor Da'Wg wrote:The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't delivered on either of those.
Edit: I'm sure there are other broken promises, but those are the only two I care about. |
Lakega Scerta
9
|
Posted - 2012.08.15 04:38:00 -
[14] - Quote
Veigar Mordekaiser wrote:J'Jor Da'Wg wrote:The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't delivered on either of those. Edit: I'm sure there are other broken promises, but those are the only two I care about.
They can break about 50 more promises and still be a more loyal and player driven company than any others out there, except for a very very small select few others.
That being said...
The prices I feel should be dropped -slightly- but not by much. I like these high prices for 1 reason and 1 reason only... You'll see alot more people caring if they lose tanks/vehicles, and using the properly, against people like in BF3 who suicide a tank again and again using it as stupidly as possible and not using it to your teams advantage in anyway shape or form.
This alone makes me go yay to higher prices, higher prices forces players to play more smart, and to take less risks, and all in all, stop doing stupid stuff. Makes me one happy girl. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 04:44:00 -
[15] - Quote
Lakega Scerta wrote:They can break about 50 more promises and still be a more loyal and player driven company than any others out there, except for a very very small select few others.
That being said...
The prices I feel should be dropped -slightly- but not by much. I like these high prices for 1 reason and 1 reason only... You'll see alot more people caring if they lose tanks/vehicles, and using the properly, against people like in BF3 who suicide a tank again and again using it as stupidly as possible and not using it to your teams advantage in anyway shape or form.
This alone makes me go yay to higher prices, higher prices forces players to play more smart, and to take less risks, and all in all, stop doing stupid stuff. Makes me one happy girl. Don't worry about the prices - if you are a pilot and a corporation views you as valuable, they will buy you the vehicle of your choice, as long as you get the mission done. If you charge 5 million ISK for your services, and you get the job done every time, you shouldn't have a problem. For some one with a 1/10 success rating, thats another story. |
The Robot Devil
45
|
Posted - 2012.08.15 08:36:00 -
[16] - Quote
High prices and slow skill progression is what DUST needs. I want to be a pilot and I want to be a good pilot and I am willing to spend a fortune to prove my worth. Also whenever we can sell on the market we will make more ISK. This game is going to be awesome when it gets its roots down. EVE is slow paced and things are expensive and that is what makes it so fun. It is your clones in another universe, no one said it would be fast, cheap or easy. |
Steve Renuken
BetaMax.
23
|
Posted - 2012.08.15 11:49:00 -
[17] - Quote
Veigar Mordekaiser wrote:J'Jor Da'Wg wrote:The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't delivered on either of those. Edit: I'm sure there are other broken promises, but those are the only two I care about.
Uh, KBM is there now?
Came in with precursor |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.15 13:58:00 -
[18] - Quote
Steve Renuken wrote:Veigar Mordekaiser wrote:J'Jor Da'Wg wrote:The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't delivered on either of those. Edit: I'm sure there are other broken promises, but those are the only two I care about. Uh, KBM is there now? Came in with precursor
It's broken as hell right now. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.15 14:28:00 -
[19] - Quote
Veigar Mordekaiser wrote:J'Jor Da'Wg wrote:The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't delivered on either of those. Edit: I'm sure there are other broken promises, but those are the only two I care about.
Yes they have
KB+M is in - you cannot dispute that
F2P - You download it and play it and dont have to spend any money whatsoever if you dont want to
They have delivered |
Sectum Lightyear
Dark-Rising
26
|
Posted - 2012.08.15 15:18:00 -
[20] - Quote
IMO,
If you don't want people to use stuff, don't put it in; what's the point of proto gear that noone can afford to run more than once?
Costs did need to go up from before, but not this much. It's now impossible to run with much more than militia/standard gear unless you are a campy campy sniper sitting 8 miles away.
We're not playing spaceships here, we're ground warriors in a ground war.
Our gear should not cost as much as a spaceship when we're expected to die 1-5 times per 20-30 minutes!
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.15 15:29:00 -
[21] - Quote
Downgrading all my fittings to be around 30,000 isk |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.15 15:41:00 -
[22] - Quote
i like the price increase because it was a fitting response to all the lone wolfing and puts the newer players at an even pace. plus it encourages teamwork so that you wont die as often so that you will be able to keep your money. and remember that this is a beta at some point we are going to have a player driven economy where corps can produce and sell all the items to the market to make money. if all the think that protosuits need to be cheaper and start making them they will become cheap as freak but everything else will have its prices skyrocket.
and at some point you may be able to find a prototype BPO and have unlimited access to it. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.15 15:43:00 -
[23] - Quote
Prices are good |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.08.15 16:01:00 -
[24] - Quote
i spent all my money then set up all militia fits to see how long it would take to make back 3 or 4 mill, didnt take that long and i still on average kept a 2kdr plus it was fun killing peeps in proto gear in the militia/standard games lol |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.15 17:38:00 -
[25] - Quote
Veigar Mordekaiser wrote:The goal was to make running full proto full time impossible without insane funding (ie. goonsquad mercs). This is to make it so you rely on your skills more than your wallet, proto is now for special occasions, and advanced gear is only for when you're getting some pretty good, steady payouts.
I think thats actually kind of cool, and makes more sense, it levels the playing field without being too artificial. And really, if everyone uses "prototype gear" then is it "prototype" anymore... wouldn't it be regarded as Standard?
So in that sense yes, high prices are good for balance so the old players don't have an insane advantage over new players due simply to gear.
It makes for more intelligent decisions, since you cannot make the "best" Fit out there as easily, you have to trade off modules due to the limitations of the suit more. |
Mitchman 514
36
|
Posted - 2012.08.15 19:28:00 -
[26] - Quote
I have no doubt that there is also an economic motive behind the price hikes here. You can still get proto gear using AUR. I find it a bit suspicious that they basically makes proto gear too expensive for most while keeping the AUR items with the same or better stats. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 20:12:00 -
[27] - Quote
Mitchman 514 wrote:I have no doubt that there is also an economic motive behind the price hikes here. You can still get proto gear using AUR. I find it a bit suspicious that they basically makes proto gear too expensive for most while keeping the AUR items with the same or better stats. Raising AUR prices wouldn't be possible for them, if they're expecting to earn any money on them. If a suit was 20AUR before, would you pay 200AUR for it now? no.
EnglishSnake wrote:Yes they have
KB+M is in - you cannot dispute that
F2P - You download it and play it and dont have to spend any money whatsoever if you dont want to
They have delivered KBM is so badly implemented that it has no usefulness as a control scheme, at is at a strong disadvantage to the DS3. I refuse to call that a control scheme. When they fix it, and deliver it as promised ("we want KBM users to feel like they're playing any other PC shooter" [paraphrased] - David Reid) then I will say they have kept their promise of giving us KBM.
As far as true F2P, they have not delivered. They have given an advantage to AUR users, and they have even given them exclusive content - both things they have blatantly stated they would not do, on multiple occasions. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.15 20:26:00 -
[28] - Quote
I'm fine with the price hikes. The only reasons not to use all proto gear all the time before were that you didn't have the SP or the enemy team was completely dominating the field. |
Pombe Geek
Red Star.
44
|
Posted - 2012.08.15 20:47:00 -
[29] - Quote
Veigar Mordekaiser wrote:
As far as true F2P, they have not delivered. They have given an advantage to AUR users, and they have even given them exclusive content - both things they have blatantly stated they would not do, on multiple occasions.
What exclusive content? The colors schemes for dropsuits? lower requirements for proto/advanced gear? voicechat between systems?
All above seem like side grades (or useless) to me. They never said they wouldn't give exclusive content to anyone, they said that it wouldn't be pay to win, and so far they've kept their promise.
Edit: what about the Dragonfly suit and the other suit from participating in beta - that's exclusive content available only to beta testers - should those be given to everyone? |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.08.15 21:12:00 -
[30] - Quote
What exactly does KB+M stand for? |
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Steve Renuken
BetaMax.
23
|
Posted - 2012.08.15 21:23:00 -
[31] - Quote
KeyBoard + Mouse |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.15 21:28:00 -
[32] - Quote
We have a saying in New Eden: Don't fly what you can't replace. Now it also covers bodysuits :P
To clarify, people can't just lone it and die into the double digits and still make enough to come up even. You have to put more of a focus on survival than just being a fool with a death wish. Working as intended. |
Captain-Awesome
38
|
Posted - 2012.08.15 21:41:00 -
[33] - Quote
I'm confused - how can players sit there and say "it's a part of eve economy, it's meant to be high".... standard fitting for a heavy machine gun using militia shield extenders (which are free) costs 34,000 isk. 6 deaths and you've just hit over 200k in loss, over most of what the average player gets in isk, considering you are using the shittiest gear in the game, do you think the average player will die less than 6 times? no. It's favouring the elite with the money vs the new players who have just joined.
how is a new player with low sp/isk supposed to get off their feet if they are spending their money to die on standard gear
I think we need that reset so it becomes more of a balanced game, right now there are lots with millions left to burn I don't think this weekend will be very clean, when the reset comes, people will be more careful about what they field out. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 21:43:00 -
[34] - Quote
Pombe Geek wrote:Veigar Mordekaiser wrote:
As far as true F2P, they have not delivered. They have given an advantage to AUR users, and they have even given them exclusive content - both things they have blatantly stated they would not do, on multiple occasions.
What exclusive content? The colors schemes for dropsuits? lower requirements for proto/advanced gear? voicechat between systems? All above seem like side grades (or useless) to me. They never said they wouldn't give exclusive content to anyone, they said that it wouldn't be pay to win, and so far they've kept their promise. Edit: what about the Dragonfly suit and the other suit from participating in beta - that's exclusive content available only to beta testers - should those be given to everyone? "We are not sharding off parts of the game to paid players". Guess what, chat between systems is going to play a very large part in Dust 514, and making players pay for that, is a direct way of saying "Oh you wanted to run a successful corp with voice chat? Sux2BU! PAY US!"
By exclusive content I mean something you can only get by paying, that there isn't a free equivalent of. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.15 22:24:00 -
[35] - Quote
Played eve for few years, never used the between system voice chat when it was free(other then camping both sides of gate or scouting next system. this would be in game squad chat in dust). Easier to type, and I type abut 14 words per minute. Players in other systems won't be able to join battles anyway, they are in wrong system. Send them text chat, email invite/order to battle in your system and then it's free voice. I don't see out of system comms very useful.
If they make local chat and/or moving between system cost real money it will be an issue. I was twitching with anger about the pay to talk till I read full explanation. Then I didn't care since I wouldn't use it anyway.
They need to fix in game item description to prevent rage when misreading it, it reads like it's needed for all voice chat.
The standard gear is the normal stuff used, thus the name. My cheap frigates in eve reached 20 mil each, battleship hulls could hit a billion, then add the module costs. The proto stuff seems equal to eve deadspace/officer, only the very rich use. I would sell a shield extender when one dropped as loot and buy several ships.
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JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.08.16 02:07:00 -
[36] - Quote
Veigar Mordekaiser wrote:Waruiko DUST wrote:I can see why they have those augs in there, but I don't think having them cost AUR is a good idea here No, it isn't. It's a direct breach of their promise not to provide anything extra to paid players.
How do you want ccp to pay all those people to keep dust up and running |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.16 03:41:00 -
[37] - Quote
The solution is to find a logi for your squad.
When people work together as a team, the amount of gear you burn through goes down quite a bit.
Get repaired or revived instead of burning through all your stuff and respawning. In the last few builds it has been easy and cheap to die and re-spawn and ignore all of the items and skills that can help you survive. Looks like this build they are going to emphasize those parts of the game a lot more. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.16 03:44:00 -
[38] - Quote
JONLUK167 wrote:Veigar Mordekaiser wrote:Waruiko DUST wrote:I can see why they have those augs in there, but I don't think having them cost AUR is a good idea here No, it isn't. It's a direct breach of their promise not to provide anything extra to paid players. How do you want ccp to pay all those people to keep dust up and running Ever played League of Legends? They make tons of money and paid players have nothing over free players.
Edit: To back up that point, Pulsefire Ezreal costs $30, has no effect on gameplay, and probably 1/3 people I see playing Ezreal have that skin. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 04:12:00 -
[39] - Quote
Captain-Awesome wrote:I'm confused - how can players sit there and say "it's a part of eve economy, it's meant to be high".... standard fitting for a heavy machine gun using militia shield extenders (which are free) costs 34,000 isk. 6 deaths and you've just hit over 200k in loss, over most of what the average player gets in isk, considering you are using the shittiest gear in the game, do you think the average player will die less than 6 times? no. It's favouring the elite with the money vs the new players who have just joined.
how is a new player with low sp/isk supposed to get off their feet if they are spending their money to die on standard gear
I think we need that reset so it becomes more of a balanced game, right now there are lots with millions left to burn I don't think this weekend will be very clean, when the reset comes, people will be more careful about what they field out.
easily they use their brains.
its not that hard to stay under the 6 death mark and i shall now share my pointers on how i did it with level 2 assault dropsuit with militia modules.
1. always have a shield repairer
2. i stack the militia shield extenders and armor plates which raises my stats by about 60-80 shield 150-200 armor
3. i played the hell out of the uncharted series and took away an adeptness and love for playing vertically Dusts canyons give the perfect cover for being able to drop down kill a guy and move on without being noticed.
4. never stay still, many of the guys in the beta can keep moving while shooting even while zoomed in grab a militia loadout and start practicing on doing that.
5. dont be afraid to run away, theres no shame in retreating from an area where youre at a disadvantage to lure the enemy into an area that you know better.
6. know the map, take 30 seconds at the beggining to get a general understanding of the layout of the map its in 3D take advantage of it to learn the high grounds and accessible areas that overlook the main roads.
7. use teamwork, no single player is stronger than a well organized team.
8. never go straight for the objective, take your time and look around it to make sure that there are'nt any enemies waiting for you to start hacking so they can get an easy kill.
9. faster isnt always better, just because a road will get you to an area faster doesnt mean its the smarter way to go. if it seems like the smartest way to go chances are the other team will think so too and last thing you want is to be stuck with no where to go.
10. dont forget to laugh, so what if the guy in the aurum suit has an infintecimal advantage every time he dies he loses real money and that deserves a victory laugh every time you kill him.
and remember whatever you do just stick out your thumb and KEEP CALM, DONT PANIC |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2012.08.16 04:31:00 -
[40] - Quote
To everyone saying that CCP need to pay for this or that in order to keep the game running.
They chose to make an allegedly free to play game.
They chose to state that it would not be pay to win.
Believe it or not, developing a game for this platform is big business. It is the responsibility of the developer to have a plausible financial plan before moving forward. If they now decide not to fulfill their prior claims then one of two things is true.
The best case scenario is that they are merely incompetent and now require additional funding that they did not anticipate. The worst case is that they are deliberately and knowingly breaking faith with their fans in a cheap rush for cash.
Personally I don't think anyone should be surprised by this. We all already know that skill boosters give an enormous advantage (+50% xp) and can only be bought with AUR. Does anyone honestly think these items will ever be directly available in ISK?
Even if you're an EVE player you shouldn't hold your breath for the ability to transfer AUR. All you have to do is ask yourself where in all this is Sony's slice of the pie. They aren't letting us use the PSN out of the goodness of their hearts, they are getting a slice of the micro-transactions at the source, this means AUR which means no transfer of AUR or Sony misses out.
I honestly wish this game were pay to play so we could skip all the nonsense. I know I'll be paying for skill boosters anyway, why pretend everything we can get with AUR can be earned some other way. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 04:35:00 -
[41] - Quote
skill boosters dont give an eourmous advantage if your using it one at a time.
you get a 25% sp bonus for not using boosters of any type |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 04:41:00 -
[42] - Quote
They revive/squad argument is great, people should be reviving and running in squads.
Here's where it fails to address the issue of actual funding: Imagine 2 squads meeting face to face with the same skill levels. Everyone has proto gear and good logi's. The fight will be great but someone will die which will usually lead to the entire squad dying. Now every player on that squad, regardless of how awesome they play the rest of the match out, will be in the red money wise.
They argument for use less effective gear fails to address the primary and fundamental part of the game: Why players come back. The goal, the prize, the payoff: The best gear with the best mods!
There's currently no payoff for an average player to invest hours at a time into something that he'll lose it all in one or two matches. No matter how hard he works he will never be wallet-stable.
Frankly the game has a MUCH HIGHER focus of kdr before this price increase. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 04:44:00 -
[43] - Quote
Ender 22 wrote:They revive/squad argument is great, people should be reviving and running in squads.
Here's where it fails to address the issue of actual funding: Imagine 2 squads meeting face to face with the same skill levels. Everyone has proto gear and good logi's. The fight will be great but someone will die which will usually lead to the entire squad dying. Now every player on that squad, regardless of how awesome they play the rest of the match out, will be in the red money wise.
They argument for use less effective gear fails to address the primary and fundamental part of the game: Why players come back. The goal, the prize, the payoff: The best gear with the best mods!
There's currently no payoff for an average player to invest hours at a time into something that he'll lose it all in one or two matches.
Frankly the game has a MUCH HIGHER focus of kdr before this price increase.
yep proto gear will now only be considered if your borderline in the red and you know that its the only thing that will keep you from losing money.
or when really lucrative contracts are at stake.
or if you just salvaged a bunch from a battlefield |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 04:50:00 -
[44] - Quote
theschizogenious wrote: yep proto gear will now only be considered if your borderline in the red and you know that its the only thing that will keep you from losing money.
or when really lucrative contracts are at stake.
or if you just salvaged a bunch from a battlefield
Is this from CCP? or is this general assumptions of the player base? If so dust will not be around for long. |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 04:51:00 -
[45] - Quote
theschizogenious wrote: or when really lucrative contracts are at stake.
If the contract is lucrative then it would cover proto, otherwise it's a waste of time. Why bother showing up with substandard equipment? |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 04:58:00 -
[46] - Quote
Ender 22 wrote:theschizogenious wrote: or when really lucrative contracts are at stake.
If the contract is lucrative then it would cover proto, otherwise it's a waste of time. Why bother showing up with substandard equipment?
i dont think a corp will shell out extra isk to replace anything you lost, too many variables you might get a scrub who dies a ton in full proto gear and ends up costing the corp the price of three guys becaus they promised to cover his losses.
and for the above its more of an analyzation by a player who thinks of the substantial price increae as a way for ccp to keep the super vets who have been in for a couple builds from just steamrolling the newer players who are just getting in.
giving everyone a fair shake so to speak. |
Morgan Shaedos
3
|
Posted - 2012.08.16 05:00:00 -
[47] - Quote
I have been playing as a dedicated pilot for the majority of my time in this beta. Upon logging in after this latest build I find every single one of my vehicle loadouts has gone up massively in price. As a dedicated pilot I get far less sp than the average ground pounder, because I have far fewer kills. Because I get fewer kills, I also get far less ISK. All of my skill points and money has gone into being able to succesfuly get other players from point a to point b, while providing them with a MWP. I see posts talking about how "if you are in a good corp, if you are a good pilot you can demand 5 million ISK for your services, or "your corp will pay for your vehicle if your good." I don't really see anyone but UberCorps being willing to shell out the money for vehicles with these prices. A perfect example is my LAV. I used to be able to afford to replace them. This was before the price went from roughly 60k to 180k. For a little 3 person jeep with a rocket launcher. I used to pay less than that for some of my ships in eve, and I would get to fly those for hours or days at a time. Having vehicles which get lost FAR more rapidly than the ships in eve, one would expect those vehicles to be priced at something that would make them at least marginally replaceable.
As for myself I think I am going to have to step back from testing until the next build. If I had had any inkling that vehicles would become this expensive I would not have wasted my time training my char in them. |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 05:25:00 -
[48] - Quote
theschizogenious wrote: i dont think a corp will shell out extra isk to replace anything you lost, too many variables you might get a scrub who dies a ton in full proto gear and ends up costing the corp the price of three guys becaus they promised to cover his losses.
and for the above its more of an analyzation by a player who thinks of the substantial price increae as a way for ccp to keep the super vets who have been in for a couple builds from just steamrolling the newer players who are just getting in.
giving everyone a fair shake so to speak.
But every match won't be some elite eve alliance match. Deaths happen and deaths happen much more often in games where you have to run in and disarm a bomb. Oh Sorry guys i can't push forward i can't afford to lose this gear.
It happened tonight, my team pushed forward . We lost the first point and that was it no-one was interested in push forward and losing gear.
Super vet issue is not an issue, you need to know how a game plays with new players vs established players.
As a corp CEO I'm not taking a contract for a fight that will only cover 1 death per player. I'd only be remotely interested in contracts that provide me with a guaranteed profit, I'm not fighting for space honor, i'm fighting for money.
If there's a win loss difference: like corp A puts up a contract for 12 mill. for a 12 v 12. If they loose they get 6 mill, if they win they get the 12 mil.
Even with the 6 mil over 12 players is 2.5 deaths. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2012.08.16 05:30:00 -
[49] - Quote
Learn to weigh the risk/reward benefits. Don't use what you can't afford to lose. Loosing expensive gear is now a little bit more meaningful. Seeing ppl in full proto is the exception and not the norm. Eventually the contract rewards will help determine what gear you use or if you will even bother with the contract.
I like the new prices as they help make your actons more meaningful.
Some helpful hints... 1. Make a militia fit for your profession 2. Create a Meta level 1-2 fit and get 1k-10k of them 3. Create a Meta level 3-4 fit and get 1k-10k of them 4. Create a Meta level 5+ fit and slowly buy them when you have the extra isk.
With this you can follow the rule, don't use what you can't afford to lose. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.16 07:58:00 -
[50] - Quote
ermh ... I actually gained 2 Million ISK playing in a fitting that's about 10k each spawn. Playing Logi I noticed the biggest problem for all my frontline comrades is the attitude of "OH look a red triangle. I'll sprint to it right now. DEAD!" Instead of formation and at least random groups playing together, it's just a big long snake of people running to their butchering. I guess it just takes time though till people figure out that their dropsuit should be worth the investment on EVERY spawn not just the game. If I know the area is highly dangerous then I don't bring my advanced droplinks or hives. Where is the point in having 4 hives to plant when I'm killed without even setting one on the ground?
So why should one bring his proto gun when the local or even strategic lookout isn't that sunny? Maybe to turn the tides? Well, that may be, but it's a risky game still. |
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Mitchman 514
36
|
Posted - 2012.08.16 09:59:00 -
[51] - Quote
Ender 22 wrote: They argument for use less effective gear fails to address the primary and fundamental part of the game: Why players come back. The goal, the prize, the payoff: The best gear with the best mods!
There's currently no payoff for an average player to invest hours at a time into something that he'll lose it all in one or two matches. No matter how hard he works he will never be wallet-stable.
This.
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The Robot Devil
45
|
Posted - 2012.08.16 10:08:00 -
[52] - Quote
Passive SP and active ISK. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 12:37:00 -
[53] - Quote
This isn't all about proto gear either, even the lower tier stuff is too expensive. I don't use anything too crazy when I'm doing the infantry thing. A basic caldari assault suit with armor plates, a basic nanohive and a damage mod. I can't afford to lose that suit more than twice per round because I've gone from making 300k to 500k isk per round to around 100k. If I'm extremely lucky I might get 200k.
That doesn't even get in to HAVs. Even bringing a Soma in you might as well just light your isk on fire, because it will die fast and will cost you everything you earn in a match. And despite it being militia, it isn't a BPO anymore so you do have to replace it. Madrugar / Surya? Forget it. With the way things stand I regret training those vehicle skills, because I'll never be in a situation where I can use them. We can talk all we want about how rich alliances will shower us with isk, but the fact is sovereignty warfare will not be part of Dust at release. We're starting out in high-sec / faction war. Their stated goal is to make Dust work as a stand-alone game and then slowly increase the integration with Eve.
I can understand marauders being something we expect capsuleers to buy for us (maybe), but the tier 1 gear needs to be balanced so that we can earn and use it without their help. |
VigSniper101
204
|
Posted - 2012.08.16 12:43:00 -
[54] - Quote
Im pretty sure most people knew that the rewards while Beta testing were upped to around 400%...so now what we are seeing is what everyone will be going thru when its Live.
Play smart, spend smart. One of the draws of this game is that tactics will really play a part...team work is now more important then most other games. |
Mitchman 514
36
|
Posted - 2012.08.16 12:45:00 -
[55] - Quote
It might be get people to buy more AUR items. As long as you have access to proto gear for AUR, sometimes even better than the non-AUR items, people will be tempted to get an advantage over most others that are unable to buy proto gear due to the prices. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 13:54:00 -
[56] - Quote
Ender 22 wrote:theschizogenious wrote: i dont think a corp will shell out extra isk to replace anything you lost, too many variables you might get a scrub who dies a ton in full proto gear and ends up costing the corp the price of three guys becaus they promised to cover his losses.
and for the above its more of an analyzation by a player who thinks of the substantial price increae as a way for ccp to keep the super vets who have been in for a couple builds from just steamrolling the newer players who are just getting in.
giving everyone a fair shake so to speak. But every match won't be some elite eve alliance match. Deaths happen and deaths happen much more often in games where you have to run in and disarm a bomb. Oh Sorry guys i can't push forward i can't afford to lose this gear. It happened tonight, my team pushed forward . We lost the first point and that was it no-one was interested in push forward and losing gear. Super vet issue is not an issue, you need to know how a game plays with new players vs established players. As a corp CEO I'm not taking a contract for a fight that will only cover 1 death per player. I'd only be remotely interested in contracts that provide me with a guaranteed profit, I'm not fighting for space honor, i'm fighting for money. If there's a win loss difference: like corp A puts up a contract for 12 mill. for a 12 v 12. If they loose they get 6 mill, if they win they get the 12 mil. Even with the 6 mil over 12 players is 2.5 deaths.
simple evenomics "dont use what you cant afford to lose" |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 13:59:00 -
[57] - Quote
Kristoff Atruin wrote:This isn't all about proto gear either, even the lower tier stuff is too expensive. I don't use anything too crazy when I'm doing the infantry thing. A basic caldari assault suit with armor plates, a basic nanohive and a damage mod. I can't afford to lose that suit more than twice per round because I've gone from making 300k to 500k isk per round to around 100k. If I'm extremely lucky I might get 200k.
That doesn't even get in to HAVs. Even bringing a Soma in you might as well just light your isk on fire, because it will die fast and will cost you everything you earn in a match. And despite it being militia, it isn't a BPO anymore so you do have to replace it. Madrugar / Surya? Forget it. With the way things stand I regret training those vehicle skills, because I'll never be in a situation where I can use them. We can talk all we want about how rich alliances will shower us with isk, but the fact is sovereignty warfare will not be part of Dust at release. We're starting out in high-sec / faction war. Their stated goal is to make Dust work as a stand-alone game and then slowly increase the integration with Eve.
I can understand marauders being something we expect capsuleers to buy for us (maybe), but the tier 1 gear needs to be balanced so that we can earn and use it without their help.
while i understand your point youve also made mine.
IT IS A BETA. while not everything in here is perfect neither will everything in here be permanent. ccp is tweaking with the prices of the suits and vehicles because it is a beta. and once we get full market integration the driving factor behind prices will be supply and demand so dont get cushy wih how the prices of things are its a true beta where everything is subject to change. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 13:59:00 -
[58] - Quote
Of course in eve most players can afford to fly something better than a reaper when they have 10 million skill points. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 14:05:00 -
[59] - Quote
"the driving factor behind prices will be supply and demand"
You can't balance based on what won't be in the game for a long time to come. CCP has said outright that starting out they will be seeding the markets themselves through npc sell orders. The player involvement in the economy will grow slowly over time, as it did with eve. That's how eve wound up with a stable player driven economy...you start out with a rigid economy, then open a little bit to the players and fiddle with it until it's balanced. Right now either costs need to come down or rewards need to go up. Yes this is beta, and things are subject to change. What we are saying is that something needs to change. Shocking. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.16 15:36:00 -
[60] - Quote
Trevor Gallado wrote:C'mon, everything in this game turned to be so damn expensive, and hard to earn SP... I hope this can be issued very soon...
The SP gain is now set to what it will be at launch. No more 400% multiplier. This may make everything seem off now, but it'll you'll see that everything will be far more balanced after the wipe, as even though we can still gain SP actively, with all of us having the same passive SP gain and the bonus to active gain being removed, you won't be getting run over by full-proto users nearly as often. As for the ISK prices of everything, I'm gonna be honest here: Blacklight: Retribution
This feels like playing Blacklight: Retribution. Virtually every item in the game is purchasable with the in-game currency, but its all so expensive that if you don't play for a certain number of hours each day, you can't afford to keep any of it. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 21:42:00 -
[61] - Quote
Kristoff Atruin wrote:"the driving factor behind prices will be supply and demand"
You can't balance based on what won't be in the game for a long time to come. CCP has said outright that starting out they will be seeding the markets themselves through npc sell orders. The player involvement in the economy will grow slowly over time, as it did with eve. That's how eve wound up with a stable player driven economy...you start out with a rigid economy, then open a little bit to the players and fiddle with it until it's balanced. Right now either costs need to come down or rewards need to go up. Yes this is beta, and things are subject to change. What we are saying is that something needs to change. Shocking.
i believe that i did say something along the lines of that that will be the driving factor once we gain full market integration.
but that doesnt mean that ccp wont respond to ppl telling them that prices are to damn high for certain items and they will fix that accordingly. |
Cal Predine
StarKnight Security
37
|
Posted - 2012.08.16 22:01:00 -
[62] - Quote
Well, I'm glad to see the prices go up - as mercenaries we should be fighting the economic war as well as the ground/ aerial/ information wars etc. hopefully this trend will eventually stop the kiddies spawning endless chains of dropships as personal tower-camping-wagons, and preventing other players requisitioning vehicles they actually intend to *use* because the vehicle limit has been reached. That said, I do have to agree that prices have increased to the extent that it's pretty much inevitable that you'll come out of each battle financially worse off than when you went in. That's just wrong.
Like I said, we're mercenaries, not a charity...
I'm interested to see if chains of supply come into the game, with the employer possibly offering part of the payment in battlefield hardware (with all the opportunities and hazards that represents!) |
The Robot Devil
45
|
Posted - 2012.08.17 00:33:00 -
[63] - Quote
Loot and salvage items will make it easier and corp funding. |
Morgan Shaedos
3
|
Posted - 2012.08.17 02:17:00 -
[64] - Quote
This still makes it next to impossible for players who wish to be dedicated pilots, unless they have that backing from some EVE MegaCorp, which simply will not be the case for many. I understand the need to make things more expensive so that the kiddies aren't just randomly dropping tanks on people from orbit. But these prices seem too excessive for vehicles in an fps, where the whole point is combat. We can't use these vehicles for mining, or trading, these vehicles are GOING to be lost far more rapidly than those of people who play eve and can do more with their ships than just fight. Having Dust vehicles cost more than such ships seems ludicrous, especially in the case of something like a light attack vehicle. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.17 03:32:00 -
[65] - Quote
MArket incorporates, players buy Aur items off other players with ISK, problem solved...
All CCP needs to do to make sure this balance is created is NOT have ALL items have an Aur counterpart, for now they don't all have Aur counterparts, HAV's are a purely ISK item, which means its working as intended...
Is it pay to win strictly? No.... However, pay to gain a discernible advantage? Yes.
The difference between the two, is pay to win implies you MUST pay to have a reasonable chance at winning, which isn't even remotely true, I survived entirely off ISK on the first patch right along side players with Augmentation and skill enhancing, it was definitely easier the second patch when I used my Aur from the Mercenary Pack I bought, but it wasn't necessary....
So once again, it was clear this was gonna be micro transaction, some things will always be micro transaction ONLY, just like others will be ISK only, and players in EVE operate F2P by using their ISK earnings to buy PLEX, so too can players in Dust use their earned isk to buy aur items later in the game.
Hate to point this out but it was always known that for the game to continue and be profitable, there would have to be a steady consumption of Aur, if players could contently stabilize on ISK, then that wouldn't happen, so whatever you people were smoking when you thought for even a second that was a possibility was clearly good stuff, and its time to wake up from your pipe dreams. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.08.17 04:53:00 -
[66] - Quote
Veigar Mordekaiser wrote:J'Jor Da'Wg wrote:The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't delivered on either of those. Edit: I'm sure there are other broken promises, but those are the only two I care about.
Free to play does NOT mean everything is free! You didn't buy the client, you got it for free. you don't pay to log in, its free. You don't pay a monthly subscription if average $15 per month, its free.
Ccp has not mislead anyone. The pay to talk thing is for talking outside of the game, to anyone in new eden be it eve players or dust players. You CAN however talk to all people in the match you are playing and any eve players in orbit who are providing orbital strikes. Universal voice transmitters are for corporations etc etc. Why would we NEED to talk to anyone in another star system while playing a match!? How are ccp supposed to earn their money to put food on their table if they give you everything for free???? 'Heres a free game for ya! Download it for free, play it for free, get all content for free, don't worry.....we will pay for the cost of running the servers out of our own pocket, oh no no no don't worry about us paying our staff to build and CONSTANTLY MAINTAIN dust 514 with regular patches and annual FREE expansions'............no it don't work that way son.
Look at all those other fps games out the who release sequels every year on the same engine just different story (cough COD cough)....and then charge $15 for a pack of 4 maps, and suckers keep going back for more............lining the developers pockets with greenbacks. And you moan about ccp having to charge for this and that, and while I'm at my drunken rant.........if you seriously wish to purchase aur assets and use them every damn match.....and then moan because they're gone........then you all damn fools. Aur assets are meant to be used when you NEED that extra kick. There are plenty of isk counterparts that do the job just as good.....if not BETTER.
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