|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 04:41:00 -
[1] - Quote
They revive/squad argument is great, people should be reviving and running in squads.
Here's where it fails to address the issue of actual funding: Imagine 2 squads meeting face to face with the same skill levels. Everyone has proto gear and good logi's. The fight will be great but someone will die which will usually lead to the entire squad dying. Now every player on that squad, regardless of how awesome they play the rest of the match out, will be in the red money wise.
They argument for use less effective gear fails to address the primary and fundamental part of the game: Why players come back. The goal, the prize, the payoff: The best gear with the best mods!
There's currently no payoff for an average player to invest hours at a time into something that he'll lose it all in one or two matches. No matter how hard he works he will never be wallet-stable.
Frankly the game has a MUCH HIGHER focus of kdr before this price increase. |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 04:50:00 -
[2] - Quote
theschizogenious wrote: yep proto gear will now only be considered if your borderline in the red and you know that its the only thing that will keep you from losing money.
or when really lucrative contracts are at stake.
or if you just salvaged a bunch from a battlefield
Is this from CCP? or is this general assumptions of the player base? If so dust will not be around for long. |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 04:51:00 -
[3] - Quote
theschizogenious wrote: or when really lucrative contracts are at stake.
If the contract is lucrative then it would cover proto, otherwise it's a waste of time. Why bother showing up with substandard equipment? |
Ender 22
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 05:25:00 -
[4] - Quote
theschizogenious wrote: i dont think a corp will shell out extra isk to replace anything you lost, too many variables you might get a scrub who dies a ton in full proto gear and ends up costing the corp the price of three guys becaus they promised to cover his losses.
and for the above its more of an analyzation by a player who thinks of the substantial price increae as a way for ccp to keep the super vets who have been in for a couple builds from just steamrolling the newer players who are just getting in.
giving everyone a fair shake so to speak.
But every match won't be some elite eve alliance match. Deaths happen and deaths happen much more often in games where you have to run in and disarm a bomb. Oh Sorry guys i can't push forward i can't afford to lose this gear.
It happened tonight, my team pushed forward . We lost the first point and that was it no-one was interested in push forward and losing gear.
Super vet issue is not an issue, you need to know how a game plays with new players vs established players.
As a corp CEO I'm not taking a contract for a fight that will only cover 1 death per player. I'd only be remotely interested in contracts that provide me with a guaranteed profit, I'm not fighting for space honor, i'm fighting for money.
If there's a win loss difference: like corp A puts up a contract for 12 mill. for a 12 v 12. If they loose they get 6 mill, if they win they get the 12 mil.
Even with the 6 mil over 12 players is 2.5 deaths. |
|
|
|