|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 12:37:00 -
[1] - Quote
This isn't all about proto gear either, even the lower tier stuff is too expensive. I don't use anything too crazy when I'm doing the infantry thing. A basic caldari assault suit with armor plates, a basic nanohive and a damage mod. I can't afford to lose that suit more than twice per round because I've gone from making 300k to 500k isk per round to around 100k. If I'm extremely lucky I might get 200k.
That doesn't even get in to HAVs. Even bringing a Soma in you might as well just light your isk on fire, because it will die fast and will cost you everything you earn in a match. And despite it being militia, it isn't a BPO anymore so you do have to replace it. Madrugar / Surya? Forget it. With the way things stand I regret training those vehicle skills, because I'll never be in a situation where I can use them. We can talk all we want about how rich alliances will shower us with isk, but the fact is sovereignty warfare will not be part of Dust at release. We're starting out in high-sec / faction war. Their stated goal is to make Dust work as a stand-alone game and then slowly increase the integration with Eve.
I can understand marauders being something we expect capsuleers to buy for us (maybe), but the tier 1 gear needs to be balanced so that we can earn and use it without their help. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 13:59:00 -
[2] - Quote
Of course in eve most players can afford to fly something better than a reaper when they have 10 million skill points. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 14:05:00 -
[3] - Quote
"the driving factor behind prices will be supply and demand"
You can't balance based on what won't be in the game for a long time to come. CCP has said outright that starting out they will be seeding the markets themselves through npc sell orders. The player involvement in the economy will grow slowly over time, as it did with eve. That's how eve wound up with a stable player driven economy...you start out with a rigid economy, then open a little bit to the players and fiddle with it until it's balanced. Right now either costs need to come down or rewards need to go up. Yes this is beta, and things are subject to change. What we are saying is that something needs to change. Shocking. |
|
|
|