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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.15 15:41:00 -
[1] - Quote
i like the price increase because it was a fitting response to all the lone wolfing and puts the newer players at an even pace. plus it encourages teamwork so that you wont die as often so that you will be able to keep your money. and remember that this is a beta at some point we are going to have a player driven economy where corps can produce and sell all the items to the market to make money. if all the think that protosuits need to be cheaper and start making them they will become cheap as freak but everything else will have its prices skyrocket.
and at some point you may be able to find a prototype BPO and have unlimited access to it. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 04:12:00 -
[2] - Quote
Captain-Awesome wrote:I'm confused - how can players sit there and say "it's a part of eve economy, it's meant to be high".... standard fitting for a heavy machine gun using militia shield extenders (which are free) costs 34,000 isk. 6 deaths and you've just hit over 200k in loss, over most of what the average player gets in isk, considering you are using the shittiest gear in the game, do you think the average player will die less than 6 times? no. It's favouring the elite with the money vs the new players who have just joined.
how is a new player with low sp/isk supposed to get off their feet if they are spending their money to die on standard gear
I think we need that reset so it becomes more of a balanced game, right now there are lots with millions left to burn I don't think this weekend will be very clean, when the reset comes, people will be more careful about what they field out.
easily they use their brains.
its not that hard to stay under the 6 death mark and i shall now share my pointers on how i did it with level 2 assault dropsuit with militia modules.
1. always have a shield repairer
2. i stack the militia shield extenders and armor plates which raises my stats by about 60-80 shield 150-200 armor
3. i played the hell out of the uncharted series and took away an adeptness and love for playing vertically Dusts canyons give the perfect cover for being able to drop down kill a guy and move on without being noticed.
4. never stay still, many of the guys in the beta can keep moving while shooting even while zoomed in grab a militia loadout and start practicing on doing that.
5. dont be afraid to run away, theres no shame in retreating from an area where youre at a disadvantage to lure the enemy into an area that you know better.
6. know the map, take 30 seconds at the beggining to get a general understanding of the layout of the map its in 3D take advantage of it to learn the high grounds and accessible areas that overlook the main roads.
7. use teamwork, no single player is stronger than a well organized team.
8. never go straight for the objective, take your time and look around it to make sure that there are'nt any enemies waiting for you to start hacking so they can get an easy kill.
9. faster isnt always better, just because a road will get you to an area faster doesnt mean its the smarter way to go. if it seems like the smartest way to go chances are the other team will think so too and last thing you want is to be stuck with no where to go.
10. dont forget to laugh, so what if the guy in the aurum suit has an infintecimal advantage every time he dies he loses real money and that deserves a victory laugh every time you kill him.
and remember whatever you do just stick out your thumb and KEEP CALM, DONT PANIC ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 04:35:00 -
[3] - Quote
skill boosters dont give an eourmous advantage if your using it one at a time.
you get a 25% sp bonus for not using boosters of any type |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 04:44:00 -
[4] - Quote
Ender 22 wrote:They revive/squad argument is great, people should be reviving and running in squads.
Here's where it fails to address the issue of actual funding: Imagine 2 squads meeting face to face with the same skill levels. Everyone has proto gear and good logi's. The fight will be great but someone will die which will usually lead to the entire squad dying. Now every player on that squad, regardless of how awesome they play the rest of the match out, will be in the red money wise.
They argument for use less effective gear fails to address the primary and fundamental part of the game: Why players come back. The goal, the prize, the payoff: The best gear with the best mods!
There's currently no payoff for an average player to invest hours at a time into something that he'll lose it all in one or two matches.
Frankly the game has a MUCH HIGHER focus of kdr before this price increase.
yep proto gear will now only be considered if your borderline in the red and you know that its the only thing that will keep you from losing money.
or when really lucrative contracts are at stake.
or if you just salvaged a bunch from a battlefield |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 04:58:00 -
[5] - Quote
Ender 22 wrote:theschizogenious wrote: or when really lucrative contracts are at stake.
If the contract is lucrative then it would cover proto, otherwise it's a waste of time. Why bother showing up with substandard equipment?
i dont think a corp will shell out extra isk to replace anything you lost, too many variables you might get a scrub who dies a ton in full proto gear and ends up costing the corp the price of three guys becaus they promised to cover his losses.
and for the above its more of an analyzation by a player who thinks of the substantial price increae as a way for ccp to keep the super vets who have been in for a couple builds from just steamrolling the newer players who are just getting in.
giving everyone a fair shake so to speak. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 13:54:00 -
[6] - Quote
Ender 22 wrote:theschizogenious wrote: i dont think a corp will shell out extra isk to replace anything you lost, too many variables you might get a scrub who dies a ton in full proto gear and ends up costing the corp the price of three guys becaus they promised to cover his losses.
and for the above its more of an analyzation by a player who thinks of the substantial price increae as a way for ccp to keep the super vets who have been in for a couple builds from just steamrolling the newer players who are just getting in.
giving everyone a fair shake so to speak. But every match won't be some elite eve alliance match. Deaths happen and deaths happen much more often in games where you have to run in and disarm a bomb. Oh Sorry guys i can't push forward i can't afford to lose this gear. It happened tonight, my team pushed forward . We lost the first point and that was it no-one was interested in push forward and losing gear. Super vet issue is not an issue, you need to know how a game plays with new players vs established players. As a corp CEO I'm not taking a contract for a fight that will only cover 1 death per player. I'd only be remotely interested in contracts that provide me with a guaranteed profit, I'm not fighting for space honor, i'm fighting for money. If there's a win loss difference: like corp A puts up a contract for 12 mill. for a 12 v 12. If they loose they get 6 mill, if they win they get the 12 mil. Even with the 6 mil over 12 players is 2.5 deaths.
simple evenomics "dont use what you cant afford to lose" |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 13:59:00 -
[7] - Quote
Kristoff Atruin wrote:This isn't all about proto gear either, even the lower tier stuff is too expensive. I don't use anything too crazy when I'm doing the infantry thing. A basic caldari assault suit with armor plates, a basic nanohive and a damage mod. I can't afford to lose that suit more than twice per round because I've gone from making 300k to 500k isk per round to around 100k. If I'm extremely lucky I might get 200k.
That doesn't even get in to HAVs. Even bringing a Soma in you might as well just light your isk on fire, because it will die fast and will cost you everything you earn in a match. And despite it being militia, it isn't a BPO anymore so you do have to replace it. Madrugar / Surya? Forget it. With the way things stand I regret training those vehicle skills, because I'll never be in a situation where I can use them. We can talk all we want about how rich alliances will shower us with isk, but the fact is sovereignty warfare will not be part of Dust at release. We're starting out in high-sec / faction war. Their stated goal is to make Dust work as a stand-alone game and then slowly increase the integration with Eve.
I can understand marauders being something we expect capsuleers to buy for us (maybe), but the tier 1 gear needs to be balanced so that we can earn and use it without their help.
while i understand your point youve also made mine.
IT IS A BETA. while not everything in here is perfect neither will everything in here be permanent. ccp is tweaking with the prices of the suits and vehicles because it is a beta. and once we get full market integration the driving factor behind prices will be supply and demand so dont get cushy wih how the prices of things are its a true beta where everything is subject to change. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 21:42:00 -
[8] - Quote
Kristoff Atruin wrote:"the driving factor behind prices will be supply and demand"
You can't balance based on what won't be in the game for a long time to come. CCP has said outright that starting out they will be seeding the markets themselves through npc sell orders. The player involvement in the economy will grow slowly over time, as it did with eve. That's how eve wound up with a stable player driven economy...you start out with a rigid economy, then open a little bit to the players and fiddle with it until it's balanced. Right now either costs need to come down or rewards need to go up. Yes this is beta, and things are subject to change. What we are saying is that something needs to change. Shocking.
i believe that i did say something along the lines of that that will be the driving factor once we gain full market integration.
but that doesnt mean that ccp wont respond to ppl telling them that prices are to damn high for certain items and they will fix that accordingly. |
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