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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:03:00 -
[1] - Quote
Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.07.17 17:05:00 -
[2] - Quote
friendly fire is friendly fire if you got a drop suit that is too much for you then don't wear it |
Liant Zen
Crux Special Tasks Group Gallente Federation
5
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Posted - 2012.07.17 17:05:00 -
[3] - Quote
why would CCP ever turn on friendly fire? |
Sw3RvE
25
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Posted - 2012.07.17 17:07:00 -
[4] - Quote
well, either make it reflect back at them or let them have one but the next they get booted from the battle.
or... make them pay whoever they shot the amount that their load out costs. |
AMARRKIS
BetaMax.
71
|
Posted - 2012.07.17 17:08:00 -
[5] - Quote
Liant Zen wrote:why would CCP ever turn on friendly fire? because they have before |
Agnoeo
Jedi Knights.
35
|
Posted - 2012.07.17 17:09:00 -
[6] - Quote
I say do what most games do, ricochet damage. Teaches the person not to shoot other people when they are the ones taking the damage. Might be harder to do that with people in drop ships and tanks.
Then again, barraging an objective with missiles or whatever may be a part of the plan. Sucks that there was team collateral damage, but the mission is more important than the player. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.17 17:10:00 -
[7] - Quote
Thanks to swam launcher delay and me not noticing my teammate hacking a dropship, I've already managed to wrangle -110 points. Sorry dude. |
twoccer
Circle of Huskarl Minmatar Republic
26
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Posted - 2012.07.17 17:11:00 -
[8] - Quote
good topic tking needs sorting before it becomes a problem. i would like to see a spawn time penalty as well as a point deduction, when the tker die,s give him a minute to re spawn 2nd offence 2 mins 3rd 3 mins 4th kicked from game, tker,s will teamkill they dont care about losing points but if they cant respawn they cant tk |
AMARRKIS
BetaMax.
71
|
Posted - 2012.07.17 17:14:00 -
[9] - Quote
STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? thats kinda stupid y because of tanks and dropships if you havent notice when some tanks and dropships help ppl secure a objective at times the missiles may end up hitting their allies because the enemy ends up being to close to you that you end up being an accidentally kill then how would they fix something like that. why should i pay you for helping you out. Also some ppl for some reason like to move right in front of you while your shooting and if you end up killing them then what it was their fault so again y should i pay you. Lastly I've had times when allies would come around the corner and end up shooting at me because they think im the enemy they my be new ppl but it was obviously an accident. These are a couple of reasons your plan might not fit well with others |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.17 17:15:00 -
[10] - Quote
STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think?
I think betrayal is part of DUST and if someone betrays your team you should be given the option to "blacklist" them if you like after the match. (we should have this option in general for any reason we want) But during the match? No. You trust a corporate spy, sometimes you get burned.
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Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.17 17:16:00 -
[11] - Quote
You need to remember that this is going to be a largely corp based game, so backstabbing via friendly fire should be a corporation handled issue.
For people who play in PUGs their whole DUST life, that's just a risk you gotta take. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:18:00 -
[12] - Quote
I don't spam grenades or RE and I'm still against this. Honestly, I think the negative xp is enough. Losing your dropsuit and equipment because of a team kill should provide enough of an incentive to only group up with people you trust. Maybe I'm crazy, but always having to watch your back in Eve provides a lot of excitement and political drama and I think Dust should be just as risky. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:20:00 -
[13] - Quote
AMARRKIS wrote:STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? thats kinda stupid y because of tanks and dropships if you havent notice when some tanks and dropships help ppl secure a objective at times the missiles may end up hitting their allies because the enemy ends up being to close to you that you end up being an accidentally kill then how would they fix something like that. why should i pay you for helping you out. Also some ppl for some reason like to move right in front of you while your shooting and if you end up killing them then what it was their fault so again y should i pay you. Lastly I've had times when allies would come around the corner and end up shooting at me because they think im the enemy they my be new ppl but it was obviously an accident. These are a couple of reasons your plan might not fit well with others
Lets see, if you shoot a vehicle that a teammate is hacking and you kill them its your fault, if you can't let go of R1 when a teammate gets in front of you its your fault, if a teammate turns a corner and shoots you its their fault. I don't see your point, all of the issues you listed can be avoided through smart play. Besides I said Percentage based if you put 1 bullet into teammate you DON'T pay the full cost. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.17 17:21:00 -
[14] - Quote
The game shouldn't enforce any idea of what is proper reimbursement for friendly fire besides the -50 instead of the +50 WP. Blacklisting or transferring ISK is the equivalent of the game playing itself since it is removing one of the most basic friction points in the game. Blue on blue aggression can tear apart alliances without the proper handling. No hand-holding please. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 17:22:00 -
[15] - Quote
A reasonable penalty? Easy: your mates kill you more. Just like it is in EVE. Nothing more is necessary.
I'd accept a PlanetSide-like "grief points" system that ONLY applies in high-sec, however. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:25:00 -
[16] - Quote
Noc Tempre wrote:The game shouldn't enforce any idea of what is proper reimbursement for friendly fire besides the -50 instead of the +50 WP. Blacklisting or transferring ISK is the equivalent of the game playing itself since it is removing one of the most basic friction points in the game. Blue on blue aggression can tear apart alliances without the proper handling. No hand-holding please.
This wouldn't stop team killing, It would reimburse players for their teammates mistakes. If someone wants to still team kill they can but they will be fined. This seems like something that could be reasonably implemented in a universe where mercenaries have clones and they have to pay for their own gear. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 17:26:00 -
[17] - Quote
It shoul give them the option to repay you. Ricochet would work great tbh. Think runnin man/battle royale style necklaces for all clones. You TK? You go pop. Simple. Or just make 5 in a game an auto kick. Tbh friendly fire isn't as important as getting the guns firing decently. TK's suck, but it sucks even more if the guys killed you with a scifi water pistol. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.17 17:27:00 -
[18] - Quote
No punishment because friendly fire is off only in Null sec where there are no rules. I will be able to kill all my teammates over and over, make us loose the planet on purpose, because I was payed by the enemy to do so.
It's disgusting, is miserable, it negates the entire point of having fun in VG but hey CCP says we can do it! |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 17:29:00 -
[19] - Quote
Tony Calif wrote:It shoul give them the option to repay you. Ricochet would work great tbh. Think runnin man/battle royale style necklaces for all clones. You TK? You go pop. Simple. Or just make 5 in a game an auto kick. Tbh friendly fire isn't as important as getting the guns firing decently. TK's suck, but it sucks even more if the guys killed you with a scifi water pistol. No, to each and every one of your idiotic suggestions that violate all aspects of the universe you're playing in.
EDIT: Believe it or not, Templar, that like was from me. |
Agnoeo
Jedi Knights.
35
|
Posted - 2012.07.17 17:34:00 -
[20] - Quote
Why not give a commander the option to yank that persons clone once he gets killed or team mates kill him. Something like cutting off his up-link? So you could still have the edge of always a possible spy/sabotage like in eve, just at this point you have to make your betrayal count. Just like you would see in Eve. You get turned on, you can destroy their ship, then pod them.
I think it would keep that New Eden feel we're all looking for. |
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Maken Tosch
263
|
Posted - 2012.07.17 17:35:00 -
[21] - Quote
In Eve, I shot and destroyed several several mining ships in high sec without provocation and without a war declaration. Even though I suffered a sec status hit, I can easily go around that. So far, CCP has not forced me to reimburse those poor miners for the loss of their vessels. I do not, in any way, feel any remorse for doing that. It's just business.
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1373455&m=5&y=2012
In Dust, I saw people disregard several orders when I told them to stick together and focus on the objective. One was just running and gunning blindly on his own while the other was shooting swarm launcher rockets at the MCC. Then there was the tank that was shooting at the MCC when we needed him to focus fire on the enemy tanks (he ignored our comms). I sooooooooooooooooooooo want to shoot them for their insubordination.
In Dust, once corporations will be implemented, spies will be a tool used by our enemies to ruin our day... just like in Eve. Even if they suffer a penalty for betraying their corp mates, they will quickly be compensated by the enemy corporation they officially serve. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.07.17 17:36:00 -
[22] - Quote
Not reading all that.
Consequences for team killing will be determined by the community. For example lets look at awoxers. Short term spies that infiltrate a corp with the intent of causing damage, traditionally by lighting a cyno and bridging in an enemy fleet.
Once an awoxer is identified, their standings are reset and they are hunted like the ugly red they are. Normally most alliances or corps will maintain some memory of this event and characters involved as well.
There are plenty of cases where infiltration alts have even turned once they flew with the other side for a while and liked how they played the game. Look at Haargoth for an example.
: wild speculation : Team killing in dust 514 could unfold a similar scenario, perhaps even while the match is still underway. The commander / FC could have access to reset standing of the player right there in the field. Flip a switch and he changes from blue to red. Perhaps even cutting him off from additional clones as he wouldn't be a member of either team at that point.
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Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.17 17:37:00 -
[23] - Quote
The universe is a cruel and unforgiving place. I would be very surprised if they gave into any of your requests. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 17:38:00 -
[24] - Quote
Geirskoegul wrote:Tony Calif wrote:It shoul give them the option to repay you. Ricochet would work great tbh. Think runnin man/battle royale style necklaces for all clones. You TK? You go pop. Simple. Or just make 5 in a game an auto kick. Tbh friendly fire isn't as important as getting the guns firing decently. TK's suck, but it sucks even more if the guys killed you with a scifi water pistol. No, to each and every one of your idiotic suggestions that violate all aspects of the universe you're playing in. EDIT: Believe it or not, Templar, that like was from me.
Did I offend you? Or do you just want to team kill? How would any of that a.) be idiotic b.) go against everything in New Eden? And people wonder where the phrase EvEtard comes from....tsk tsk |
jenza aranda
BetaMax.
1005
|
Posted - 2012.07.17 17:39:00 -
[25] - Quote
first of, OP's suggestion is stupid because new eden wouldn't be what it is today without the backstabbing
Liant Zen wrote:why would CCP ever turn on friendly fire?
because friendly fire will be on in null sec.
my point is yes, maybe in high sec friendly fire should be impossible, but as for null sec, i foresee a future where i can get one of my spies to infiltrate an enemy corp, then in a decisive battle go up with a full team in a dropship, and start cooking an AV granade killing everyone on board.
subversive play is a valid tactic.
|
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.17 17:39:00 -
[26] - Quote
im all for the back stabbing and risk of the world of dust.
how ever people have to consider this is completly f2p. what that means is we will be flooded with tons of idoits who will download the game with the sole purpose of being a complet c***. i dont mind being tk if its accidental, well to an extent that is, i dont mind being tk by someone out to stab our team in the back for the opposing corp. how ever i do object to little gob s***es. so a punishment is needed that will stop those players for ruining dust, but not one that will stop people being able to back stab etc.
i vote for ISK and max tk limit. this will at least compensate players who have the little sods on there team doing nothing but out to ruin peoples days. but means for mercs to go rogue will cost enemy corps that bit more, as they can bank roll the isk the merc looses.
also with a max tk limit means they will need to play it alot more tacticfully. put it this way a war isnt won with a battle, so for a rogue merc they want to remain as hidden as possible to loose as many battles as possible. so they shouldnt be just running around tk everything in site anyway. how ever the max tk will help hinder the idoits who want to ruin things. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.17 17:41:00 -
[27] - Quote
In EvE, one of the trailers was about infiltrating a player run corp(clan/guild) to mess with it. So, somebody being on your team calling in a Sagaris and starts blowing up the other vehicles on his/her team will just be part of game. Since, EvE and Dust corps will be integrated, this element of EvE will bleed over.
Watch who you let in your corp, demand list of over chars(screen shot of selection screen helps). Be careful who out give access to corporate wallets, people will skim of the top. One of the tips for new EvE players was don't join a fleet with people you don't know, the police retaliate for attacks in hisec on the innocent, friendly fire is not a crime.
Friendly fire would be frowned on by the leadership handing out the isk rewards at the end of the mission, I think the sp are just experience gained so the command would not be able to dock them.
Once the game has corp battles, the corp should have options on how much they will penalize friendly fire. Splash damage, and swarms fired before a vehicle was hacked are to hard to prevent, there may have been no friendlies there when the grenade/missile/rocket was launched and the person running into the blast my not know its inbound. So, there is no fault. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:41:00 -
[28] - Quote
You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be able to back stab if they want, also there are different security levels so this could only implemented in high sec or whatever. Also with the arena battles is could be an option that is turned on or off. EVE players need to get out of this mentality that this has to be EXACTLY like EVE. An FPS is vastly different then that spaceship game you play. They are in the same universe so there will be similarities but with the two genres there will be key differences. |
Maken Tosch
263
|
Posted - 2012.07.17 17:45:00 -
[29] - Quote
Vetis Cato wrote:im all for the back stabbing and risk of the world of dust.
how ever people have to consider this is completly f2p. what that means is we will be flooded with tons of idoits who will download the game with the sole purpose of being a complet c***. i dont mind being tk if its accidental, well to an extent that is, i dont mind being tk by someone out to stab our team in the back for the opposing corp.
Considering that DUST, just like Eve Online, requires teamwork and actual thinking I can see a great many of those "tons of idiots" simply quit once they see that they have to abandon their *gasp* lone wolf ways to progress. This would be a good thing. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 17:47:00 -
[30] - Quote
Tony Calif wrote:Geirskoegul wrote:Tony Calif wrote:It shoul give them the option to repay you. Ricochet would work great tbh. Think runnin man/battle royale style necklaces for all clones. You TK? You go pop. Simple. Or just make 5 in a game an auto kick. Tbh friendly fire isn't as important as getting the guns firing decently. TK's suck, but it sucks even more if the guys killed you with a scifi water pistol. No, to each and every one of your idiotic suggestions that violate all aspects of the universe you're playing in. EDIT: Believe it or not, Templar, that like was from me. Did I offend you? Or do you just want to team kill? How would any of that a.) be idiotic b.) go against everything in New Eden? And people wonder where the phrase EvEtard comes from....tsk tsk No, from what I've seen, you generally make relatively useful posts. This case, however, is completely idiotic. Forcing compensation? Unacceptable. Penalty for not compensating is instant death? Also unacceptable.
Nothing you suggest is reasonable, fits into the EVE universe, or is useful, except for creating a kid-friendly sandbox (in the "nothing matters and all is safe" sense, not the open world sense).
Sabotage, betrayal, etc., are integral components of EVE. CONCORDs authority, as it stands right now in lore, only extends to capsuleers, they can't do anything on the ground (even in Templar One, their actions on the ground were IN VIOLATION of their own directives). PlanetSide style grief points in highsec, and ONLY highsec, could potentially be reasonable as an out-of-character mitigation tool in kiddie space, but anything more, or implemented anywhere else, simply has no place in ANY serious game, let alone EVE. |
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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:49:00 -
[31] - Quote
STB-stlcarlos989 EV wrote:You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be able to back stab if they want, also there are different security levels so this could only implemented in high sec or whatever. Also with the arena battles is could be an option that is turned on or off. EVE players need to get out of this mentality that this has to be EXACTLY like EVE. An FPS is vastly different then that spaceship game you play. They are in the same universe so there will be similarities but with the two genres there will be key differences.
No offense, but this ain't Candy Land. Getting shot in the back is the price you and your corp pay for recruiting anyone who can fog a mirror.
Friendly fire and backstabbing are integral to Eve, and subsequently, Dust.
One Universe, One War. |
Maken Tosch
263
|
Posted - 2012.07.17 17:50:00 -
[32] - Quote
STB-stlcarlos989 EV wrote:You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be able to back stab if they want, also there are different security levels so this could only implemented in high sec or whatever. Also with the arena battles is could be an option that is turned on or off. EVE players need to get out of this mentality that this has to be EXACTLY like EVE. An FPS is vastly different then that spaceship game you play. They are in the same universe so there will be similarities but with the two genres there will be key differences.
That still doesn't excuse hand holding. Besides, Eve players will figure out how to game the penalty system in DUST to their advantage. If I can figure out how to legally circumvent the penalty system in Eve, I will surely figure out how to legally circumvent the penalty system in Dust. Happy hunting. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.07.17 17:51:00 -
[33] - Quote
Maken Tosch wrote:In Eve, I shot and destroyed several several mining ships in high sec without provocation and without a war declaration. Even though I suffered a sec status hit, I can easily go around that. So far, CCP has not forced me to reimburse those poor miners for the loss of their vessels. I do not, in any way, feel any remorse for doing that. It's just business. http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1373455&m=5&y=2012In Dust, I saw people disregard several orders when I told them to stick together and focus on the objective. One was just running and gunning blindly on his own while the other was shooting swarm launcher rockets at the MCC. Then there was the tank that was shooting at the MCC when we needed him to focus fire on the enemy tanks (he ignored our comms). I sooooooooooooooooooooo want to shoot them for their insubordination. In Dust, once corporations will be implemented, spies will be a tool used by our enemies to ruin our day... just like in Eve. Even if they suffer a penalty for betraying their corp mates, they will quickly be compensated by the enemy corporation they officially serve.
i think this post fits well in the new eden mindset |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 17:55:00 -
[34] - Quote
it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets.
EDIT: alternately, friendly fire could toggle by game mode. for the "battle moons" and faction warfare matches, it would be off. (anything that has matchmaking basically)
but for corp battles (things that are invite only and you get invited by side) be they for sov or just bragging rights, it would be on with NO punishment at all. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 17:55:00 -
[35] - Quote
Agnoeo wrote:Why not give a commander the option to yank that persons clone once he gets killed or team mates kill him. Something like cutting off his up-link? So you could still have the edge of always a possible spy/sabotage like in eve, just at this point you have to make your betrayal count. Just like you would see in Eve. You get turned on, you can destroy their ship, then pod them.
I think it would keep that New Eden feel we're all looking for. Too much potential for unreasonable abuse in public matches, and in EVE there's nothing and no way to stop you from recloning (even if the new owner of the station removes your medical clone) and coming back to the same fight and continuing to cause trouble. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 18:01:00 -
[36] - Quote
@Geirs Read my post again. Optional repayment. Not forced. And yeah, you pop someone you go pop. I think you might have got the wrong end of the stick. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:01:00 -
[37] - Quote
Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved.
CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 18:04:00 -
[38] - Quote
Geirskoegul wrote:Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved. CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place?
so basically what you're saying is i can't play any game mode ever unless i personally know my entire team, and we all join together? you realize that is idiotic right? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 18:06:00 -
[39] - Quote
AMARRKIS wrote:Liant Zen wrote:why would CCP ever turn on friendly fire? because they have before Friendly fire will be there. But no negative SP or actually game fuction will take a players isk to pay another player, if your corp does that, it's your corp. if you're killed in highsec in expensive gear by a friendly, that's ganking, how they should be taken care of from highsec i have no idea.. |
Alaric Rhys
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.17 18:07:00 -
[40] - Quote
Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 18:09:00 -
[41] - Quote
Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have a punishment for team killing will promote smart play, but since none of you want that then fine, everyone just play and don't give a f**k about you teammates.
Edit: you guys know that you won't only be playing corp battles right? I'm pretty sure you will find yourself in a public battle at least once. |
AMARRKIS
BetaMax.
71
|
Posted - 2012.07.17 18:11:00 -
[42] - Quote
STB-stlcarlos989 EV wrote:AMARRKIS wrote:STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? thats kinda stupid y because of tanks and dropships if you havent notice when some tanks and dropships help ppl secure a objective at times the missiles may end up hitting their allies because the enemy ends up being to close to you that you end up being an accidentally kill then how would they fix something like that. why should i pay you for helping you out. Also some ppl for some reason like to move right in front of you while your shooting and if you end up killing them then what it was their fault so again y should i pay you. Lastly I've had times when allies would come around the corner and end up shooting at me because they think im the enemy they my be new ppl but it was obviously an accident. These are a couple of reasons your plan might not fit well with others Lets see, if you shoot a vehicle that a teammate is hacking and you kill them its your fault, if you can't let go of R1 when a teammate gets in front of you its your fault, if a teammate turns a corner and shoots you its their fault. I don't see your point, all of the issues you listed can be avoided through smart play. Besides I said Percentage based if you put 1 bullet into teammate you DON'T pay the full cost. most of those are not ppls fault if you step in fornt of me while im firing thats YOUR FAULT not mine I shouldn't have to PAY ANYTHING something like that. Like said those new to playing Dust havent got use to everything yet would they shoot me for like a sec honest mistake. Also i would be mad yea a tank killed me but its not like it was on purpose and you can see if your hitting an ally in a tank. |
Maken Tosch
263
|
Posted - 2012.07.17 18:12:00 -
[43] - Quote
Buzzwords wrote:Geirskoegul wrote:Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved. CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place? so basically what you're saying is i can't play any game mode ever unless i personally know my entire team, and we all join together? you realize that is idiotic right?
That is not idiotic. That is strategic thinking. If I go into an outlaw system to try to take out an enemy, I need to be certain that my teammates are trust worthy. Going in with a bunch of randoms is like trying to walk through the "hood" with a bunch of strangers (you're asking for trouble). |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 18:13:00 -
[44] - Quote
Alaric Rhys wrote:Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP.
Take your fudging finger off the fudging button. Penalty should be there for exactly this reason. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.17 18:15:00 -
[45] - Quote
One thing that might ease your mind is no FF in high sec. Not sure how even nanites explain that but that is how it will be.
For the record, there are ALWAYS ways to ruin someones day as a blue dot, even without direct FF. Ramming them to death for example. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 18:15:00 -
[46] - Quote
but not all game modes will be outlaw systems. and you only need 1 griefer to ruin a match.
what people are suggesting will make the ENTIRE GAME unplayable unless you have an ENTIRE TEAM worth of friends online. even if me and my gang outnumber the greifers 10:1 in a given match, we're now stuck playing against THEM instead of playing against the other team. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:20:00 -
[47] - Quote
STB-stlcarlos989 EV wrote:Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have a punishment for team killing will promote smart play, but since none of you want that then fine, everyone just play and don't give a f**k about you teammates.
Edit: you guys know that you won't only be playing corp battles right? I'm pretty sure you will find yourself in a public battle at least once. This is an even stronger argument FOR friendly fire. Why the **** are you shooting weapons with massive splash effects into a crowd of allies? Do you LIKE people throwing grenades and other large AoE weapons into a cluster of friendlies and enemies, and it's perfectly viable since only the enemies are harmed? That's horrible balance. In a furball, you need to play better and be more careful; it actually makes getting close in a valuable and viable tactic, to make it HARDER for your enemy to hurt you, because they risk hurting allies. Turning off friendly fire just gives you Halo or CoD, where rocket launchers are melee weapons, because only enemies get hurt and it requires no skill or aim.
It's not about not caring about teammates. On the contrary, it's about caring very much about teammates and ensuring that those teammates are people you can trust and want to fight alongside.
One of the most-whinged about "issues" right now is dropship squishing and dropship "sniping" from outside the view distance. Friendly fire very quickly and very effectively mitigates both. You can't just fire at those red blips, because friendlies almost never get displayed, only hostiles (this needs fixing, but is another topic), and you can't just squish all over the place because you might kill friendlies too. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:20:00 -
[48] - Quote
Buzzwords wrote:Geirskoegul wrote:Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved. CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place? so basically what you're saying is i can't play any game mode ever unless i personally know my entire team, and we all join together? you realize that is idiotic right? A planetside-like grief point system is more than sufficient for the matchmade games in highsec. Anywhere else, it's on you.
If it makes you feel better, EVE is far more forgiving than Ultima Online (before EA ruined it) was: in UO, you had to type "guards" to summon the guards to TRY to kill your attacker; if you died before you sent that message, they didn't come. At least in EVE, the action of the attacker initiates the guards. For Dust, a grief point system works just fine, just as it did in PlanetSide, at least in highsec. For the rest, the consequence is your team killing you right back. You chose to enter lowsec, you chose the risk. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:23:00 -
[49] - Quote
Tony Calif wrote:Alaric Rhys wrote:Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP. Take your fudging finger off the fudging button. Penalty should be there for exactly this reason. No, the burden in this case is very much on the idiot not minding lines of fire. When you run in front of the line of fire, you getting hit by friendlies and dying is very much your own fault. Last I checked, I don't get a court martial if the ****** next to me decides to jump the line, run in front of the weapon I'm actively firing, and charges straight at, and standing straight up, at the enemy. If there was one, the inquiry would be minimal at most. |
Alaric Rhys
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.17 18:24:00 -
[50] - Quote
Tony Calif wrote:Alaric Rhys wrote:Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP. Take your fudging finger off the fudging button. Penalty should be there for exactly this reason.
Try being a team player and stay out of my 'fudging' line of fire.When I'm zoomed in on the enemy, I can't exactly predict when you're going to jump in front of me. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 18:26:00 -
[51] - Quote
I've said it before, and I'll say it again...
HighSec - Loss of standing (as in EVE), and Concord fines paid to the player(s) killed. The value paid is the cost of gear you destroyed, modified for the victim's standing (lower standing = less fine for killing you), and the payment is forwarded on to the player(s) TKed. An Assist have no effect on your standing, but 1/4 of the teammate's replacement costs will be paid as a fine.
LowSec - No punishment for Assists, and fines reduced by an appropriate amount (approx 30 - 50%). Loss of standing will also be significantly lower than in HighSec.
NullSec - What are these "rules" you speak of?
In HighSec, known TKers will be flagged thanks to their low standing, and players will know to be cautious about incoming fire, and less cautious about outgoing fire in that player's direction. In LowSec, it will take significantly worse standing for this to happen, and in NullSec, there's no penalty. If someone is bad enough to get flagged in LowSec, they MIGHT be bad enough that in HighSec, they're marked as a Concord bounty. In this instance, a bounty marker will appear near the teammate indicator, and a reward will be paid out for killing said player instead of incurring a fine. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:26:00 -
[52] - Quote
Noc Tempre wrote:One thing that might ease your mind is no FF in high sec. Not sure how even nanites explain that but that is how it will be.
For the record, there are ALWAYS ways to ruin someones day as a blue dot, even without direct FF. Ramming them to death for example. Link to the post, devblog, or fanfest vid where CCP stated this. They never have. There's NOTHING to indicate that friendly fire will be disabled ANYWHERE, other than the fact that it is right now for beta.
A mild penalty system in high-sec is the most you can hope for given the universe you're playing in, and the company running it. Anything more would be a violation of the conventions of both, and generally stupid (to put it nicely.) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.17 18:29:00 -
[53] - Quote
STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think?
So i get punished because ****** A decides to cross through my line of fire even tho he can see at who im firing at and where that enemy is, the ****** using all his potatoes still decides to cross right in front of me knowing that i will hit him with some rounds and depending what happens in the situation i may even kill him
I dont think so
Punishment for ppl who TK when you are hacking or tking in general ie on purpose and you have to kill the person not put a few bullets into him |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 18:31:00 -
[54] - Quote
Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:32:00 -
[55] - Quote
Garrett Blacknova wrote:I've said it before, and I'll say it again...
HighSec - Loss of standing (as in EVE), and Concord fines paid to the player(s) killed. The value paid is the cost of gear you destroyed, modified for the victim's standing (lower standing = less fine for killing you), and the payment is forwarded on to the player(s) TKed. An Assist have no effect on your standing, but 1/4 of the teammate's replacement costs will be paid as a fine.
LowSec - No punishment for Assists, and fines reduced by an appropriate amount (approx 30 - 50%). Loss of standing will also be significantly lower than in HighSec.
NullSec - What are these "rules" you speak of?
In HighSec, known TKers will be flagged thanks to their low standing, and players will know to be cautious about incoming fire, and less cautious about outgoing fire in that player's direction. In LowSec, it will take significantly worse standing for this to happen, and in NullSec, there's no penalty. If someone is bad enough to get flagged in LowSec, they MIGHT be bad enough that in HighSec, they're marked as a Concord bounty. In this instance, a bounty marker will appear near the teammate indicator, and a reward will be paid out for killing said player instead of incurring a fine. No fines to the player doing the shooting. Period. As in EVE, the "fine" is that you lose something, the victim doesn't receive anything except the insurance he paid for on the ship.
In a game like Dust, where concord-style response isn't viable, grief points really are the most ideal solution. Look to how planetside handled it, it's the closest relative to this game, and it really provides the best solution in terms of the gameplay-affecting penalty. I'm fine with secstatus being added as well, maybe have it result in higher warpoint costs or something in high-sec, since "police chasing you" doesn't translate to EVE. It's difficult to suggest a workable mechanic for secstatus as things are now, but it shouldn't be purely aesthetic. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:34:00 -
[56] - Quote
Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. |
Maken Tosch
263
|
Posted - 2012.07.17 18:35:00 -
[57] - Quote
Buzzwords wrote:but not all game modes will be outlaw systems. and you only need 1 griefer to ruin a match.
what people are suggesting will make the ENTIRE GAME unplayable unless you have an ENTIRE TEAM worth of friends online. even if me and my gang outnumber the greifers 10:1 in a given match, we're now stuck playing against THEM instead of playing against the other team.
Who said anything about the entire game? In Eve, there are starters systems that allow new players to get to know the game without being scammed or aggressed by others. But these systems are few in numbers and are so UNprofitable that these new players have no choice but to move out and learn to survive on their own (which is what CCP intended).
In Eve, there use to be a powerful alliance known as Band of Brothers that controlled and cornered nearly the entire market throughout the game. This alliance took over a dozen months to form and organize and dominate much of the outlaw systems, which in turn affected the high-sec systems through market economics. But a single disgruntled player who happened to be in a director position with access to the alliance war chest and other critical roles decided to betray his alliance by simply being late on the territorial payments to Concord (in-game) while doing it all on behalf of the now-dominant Goonswarm Federation. He brought down an entire alliance to its knees without ever firing a single shot.
Many players throughout New Eden wanted CCP to undo the damage that ruined about years worth of work and that the director who betrayed Band of Brothers should be punished. CCP said "sorry, no can do as no rules were broken".
Now we have Goonswarm at the helm and they intend to bring down the New Eden economy to its knees. In response, CCP said "destroy the economy? F***ing brilliant!!!"
http://www.vg247.com/2012/04/27/ccp-plans-to-sit-back-an-watch-eve-players-wage-war-while-economy-takes-possible-hit/
Since CCP is creating DUST with while they exhibit this kind of mentality, you can expect mayhem to come. Have fun. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 18:37:00 -
[58] - Quote
i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much... |
Entruv
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2012.07.17 18:38:00 -
[59] - Quote
I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 18:39:00 -
[60] - Quote
Geirskoegul wrote:Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. I'm sorry. How does this refute the idea? |
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Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 18:40:00 -
[61] - Quote
Entruv wrote:I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. Yeah. How dare he expect you to exercise some fire discipline!? |
Maken Tosch
263
|
Posted - 2012.07.17 18:42:00 -
[62] - Quote
Buzzwords wrote:i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much...
You are forgetting that corps will form and you will be given the option to join a player-run, well-managed corp on day one of your character's creation. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:43:00 -
[63] - Quote
Buzzwords wrote:i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much... There will be PvE, you're welcome to carebear it up there. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 18:43:00 -
[64] - Quote
Maken Tosch wrote:Buzzwords wrote:i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much... You are forgetting that corps will form and you will be given the option to join a player-run, well-managed corp on day one of your character's creation.
but now we're right back to my other point, am i not going to be able to play ANYTHING unless i bring my ENTIRE team along with me? |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:44:00 -
[65] - Quote
Etero Narciss wrote:Geirskoegul wrote:Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. I'm sorry. How does this refute the idea? I was refuting the argument of punishment for negligence. Punishment for completely intentional actions is antithetical to the EVE universe. Highsec has some consequences, but the victim is NEVER rewarded for being a victim, under ANY circumstances. |
Entruv
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2012.07.17 18:45:00 -
[66] - Quote
Etero Narciss wrote:Entruv wrote:I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. Yeah. How dare he expect you to exercise some fire discipline!?
double post... |
Entruv
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2012.07.17 18:45:00 -
[67] - Quote
Etero Narciss wrote:Entruv wrote:I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. Yeah. How dare he expect you to exercise some fire discipline!?
How dare he be so stupid to run in front of me cutting off my line of site. |
Maken Tosch
263
|
Posted - 2012.07.17 18:47:00 -
[68] - Quote
Buzzwords wrote:Maken Tosch wrote:Buzzwords wrote:i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much... You are forgetting that corps will form and you will be given the option to join a player-run, well-managed corp on day one of your character's creation. but now we're right back to my other point, am i not going to be able to play ANYTHING unless i bring my ENTIRE team along with me?
Let's put it this way.
You can still play any game mode with a bunch of randoms if you like. But it will be up to you to decide to take that risk. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 18:52:00 -
[69] - Quote
Geirskoegul wrote:Etero Narciss wrote:Geirskoegul wrote:Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. I'm sorry. How does this refute the idea? I was refuting the argument of punishment for negligence. Punishment for completely intentional actions is antithetical to the EVE universe. Highsec has some consequences, but the victim is NEVER rewarded for being a victim, under ANY circumstances. Ah, ok. I understand now.
I figured however that some sort of reimbursement wouldn't hurt. After all, in Eve your ship is reimbursed regardless of circumstances (well, there are exeptions). I'd rather Dust not use NPC money for that, so the idea has the potential to kill two birds with one stone. It doesn't really stop the dedicated griefer from killing the victim over and over (until, of course, kicked).
In the end, what I mean to say is that I don't want to reward the victim so much as reimburse them part of the loss, while punishing the team killer (whether it was accidental or otherwise).
|
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 18:54:00 -
[70] - Quote
Entruv wrote:Etero Narciss wrote:Entruv wrote:I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. Yeah. How dare he expect you to exercise some fire discipline!? How dare he be so stupid to run in front of me cutting off my line of site. In the middle of a firefight? With all that movement going on? It's not so much stupid as circumstance. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.17 18:56:00 -
[71] - Quote
Etero Narciss wrote:Entruv wrote:Etero Narciss wrote:Entruv wrote:I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. Yeah. How dare he expect you to exercise some fire discipline!? How dare he be so stupid to run in front of me cutting off my line of site. In the middle of a firefight? With all that movement going on? It's not so much stupid as circumstance.
Even MAG didnt have this just a simple 5 and your out rule
If ppl run in front tough **** im not gonna stop firing because of morons
Morons deserve to die like the enemy so im fine with killing them |
Adaris Manpher
70
|
Posted - 2012.07.17 18:57:00 -
[72] - Quote
Something like that could be done but from a programming side it would be a nightmare to do. I understand wanting to get something back if a team mate kills but to be honest everyone on the team just needs to be more careful about what they do.
-Foxhound/ Ziontcd |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.07.17 19:00:00 -
[73] - Quote
Sandbox, the only rules are the ones you make. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 19:01:00 -
[74] - Quote
EnglishSnake wrote:Etero Narciss wrote:Entruv wrote:Etero Narciss wrote:Entruv wrote:I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. Yeah. How dare he expect you to exercise some fire discipline!? How dare he be so stupid to run in front of me cutting off my line of site. In the middle of a firefight? With all that movement going on? It's not so much stupid as circumstance. Even MAG didnt have this just a simple 5 and your out rule If ppl run in front tough **** im not gonna stop firing because of morons Morons deserve to die like the enemy so im fine with killing them I don't know. Maybe it's just me. I find that waiting that one second that the person is in the way is good enough. Or, you know, let them kill whoever I was shooting at since typically they're at least facing the same direction. I win regardless. |
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.17 19:04:00 -
[75] - Quote
Just don't turn on friendly fire. Problem solved. Delete this thread. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.17 19:09:00 -
[76] - Quote
STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think?
this isnt mag carlos
you and your SVER boys are gonna be in for a rude awakening when you find out there will be little or no punishment for griefing
it happens in eve everyday and there isnt a penalty (well concord pulls you over and BAM)
my advice to you is to add the person to your watch list and return the kindness
if ya look at your tv in yer room you can see that concord will have a presence in the game
could act like EVE
as in you kill a person in high sec and you get jail time? or just lined up against a wall and shot :) |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 19:14:00 -
[77] - Quote
Geirskoegul wrote:Buzzwords wrote:i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much... There will be PvE, you're welcome to carebear it up there.
is PVE offline? otherwise it's no different so far as this discussion is concerned... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 20:03:00 -
[78] - Quote
Geirskoegul wrote:Garrett Blacknova wrote:I've said it before, and I'll say it again...
HighSec - Loss of standing (as in EVE), and Concord fines paid to the player(s) killed. The value paid is the cost of gear you destroyed, modified for the victim's standing (lower standing = less fine for killing you), and the payment is forwarded on to the player(s) TKed. An Assist have no effect on your standing, but 1/4 of the teammate's replacement costs will be paid as a fine.
LowSec - No punishment for Assists, and fines reduced by an appropriate amount (approx 30 - 50%). Loss of standing will also be significantly lower than in HighSec.
NullSec - What are these "rules" you speak of?
In HighSec, known TKers will be flagged thanks to their low standing, and players will know to be cautious about incoming fire, and less cautious about outgoing fire in that player's direction. In LowSec, it will take significantly worse standing for this to happen, and in NullSec, there's no penalty. If someone is bad enough to get flagged in LowSec, they MIGHT be bad enough that in HighSec, they're marked as a Concord bounty. In this instance, a bounty marker will appear near the teammate indicator, and a reward will be paid out for killing said player instead of incurring a fine. No fines to the player doing the shooting. Period. As in EVE, the "fine" is that you lose something, the victim doesn't receive anything except the insurance he paid for on the ship. In a game like Dust, where concord-style response isn't viable, grief points really are the most ideal solution. Look to how planetside handled it, it's the closest relative to this game, and it really provides the best solution in terms of the gameplay-affecting penalty. I'm fine with secstatus being added as well, maybe have it result in higher warpoint costs or something in high-sec, since "police chasing you" doesn't translate to EVE. It's difficult to suggest a workable mechanic for secstatus as things are now, but it shouldn't be purely aesthetic. Paying fines to the victim seemed like a good idea to me, but I can see your point. Fines aren't defined by being paid to the victim though, so I think a system involving fines is still legitimate. If you kill a teammate, Concord take ISK from you for doing so. It doesn't have to go to the player you killed.
But the Planetside grief points system seems MORE inappropriate for New Eden, not less. People don't get banned from EVE for betraying their allies in a battle, and it would make NO sense to do it here.
I think secstatus and having lesser penalties to your teammates when you have low standing works. Also, as I suggested, they could add bounties which can be claimed by a player's teammate when they've destroyed their reputation badly enough. If someone's been bad enough, they'll have their teammates killing them for ISK. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.17 20:08:00 -
[79] - Quote
Well I just hope they improve the way of identifying friendlies then because as a sniper I often cannot see who is who so I have "verify it" with a head shot, which would be kind of bad with a FF on I'd presume. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 20:13:00 -
[80] - Quote
Etero Narciss wrote:Geirskoegul wrote:Etero Narciss wrote:Geirskoegul wrote:Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. I'm sorry. How does this refute the idea? I was refuting the argument of punishment for negligence. Punishment for completely intentional actions is antithetical to the EVE universe. Highsec has some consequences, but the victim is NEVER rewarded for being a victim, under ANY circumstances. Ah, ok. I understand now. I figured however that some sort of reimbursement wouldn't hurt. After all, in Eve your ship is reimbursed regardless of circumstances (well, there are exeptions). I'd rather Dust not use NPC money for that, so the idea has the potential to kill two birds with one stone. It doesn't really stop the dedicated griefer from killing the victim over and over (until, of course, kicked). In the end, what I mean to say is that I don't want to reward the victim so much as reimburse them part of the loss, while punishing the team killer (whether it was accidental or otherwise). But as soon as you implement forced reimbursement from player funds, you introduce it as a grief mechanic in itself.
The whole point is that griefing's only DIRECT effects are INDEPENDENT of the parties involved. Insurance is paid by NPCs (and the player pays NPCs to receive more than the default 50% mineral value; all insurance has always been calculated from mineral value -- hence t2 always paying less proportionally compared to t1 -- ithe only change being switching from a fixed value to a market-related value). Concord punishes without any benefit to the person their "victim" aggressed. It's always been about consequence, but not making either side of the dispute be a beneficiary OF those consequences.
I'm fine with insurance being implemented in some form (though I must say again, I see a grief point system being more appropriate; in EVE, a team kill is either deliberate or negligence via criminally incorrect overview settings / failing to follow orders -- in a fleet op, you shouldn't ever shoot anything you aren't explicitly ordered to, with very few exceptions that almost only apply to tacklers -- in Dust, an FPS, team kills can happen due to OTHER PEOPLE being negligent, or pure, legitimate accident), it must NEVER be charged to the aggressor.
One of the core reasons the EVE system works is that you CAN choose to **** over someone else, if you're willing to accept the consequences. More than anything else, though, making the aggressors penalty actively help the victim massively discourages the action, more than it should.
The reason for this is that I can eat the loss, you might get some insurance, but my actions do not profit you at my expense. It's partially psychological, and partially the mechanic as implemented, but the psychological aspect IS important, in any game (an example of this I use is day 1 DLC, where new copies come with a code to get it free, but when people buy used, they have to pay for the DLC, versus online pass where new players play online for free but used have to pay; it's the difference between getting a free extra in the first example versus the used guy being actively denied something and having to buy it separate).
An example directly from EVE would be the bounty system on players. I can put a bounty on someone, and I may as well just have clicked "give money" rather than adding the bounty; if I make a verbal contract with a person or corp to kill the target and bring me the corpse, unless they're an alt or friend of the target or their allies, I actually get what I wanted. I pay the same in the end (in theory), but it FEELS better, because I know it gets something done and the intended victim gains nothing from it. If you make the penalty beneficially affect the victim, it's the same as using the actual bounty system: your action directly benefits the victim, thus defeating one of the main points.
I'm a bit drunk, so I'm sorry if I didn't develop or explain that further. I hope you understand the point I'm trying for. Please comment in that regard, letting me know what you think my meaning was, if it wasn't totally clear. |
|
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 20:30:00 -
[81] - Quote
Depends on the team killing action.
- Accidental kill through splash damage (stern warning, maybe.)
- Accidental kill through vehicle handling (removal of in game driver's license/commander will deny all of your vehicle requests).
- Accidental kill through a vehicle that another player called in and/or subsequent loss of that vehicle (reprisal to the vehicle's owner. Owner may or may not kill you personally).
- Intentional kill of allies through vehicle mechanics, out of bounds, or general douchery (you have to watch share it maybe, exponentially. 1st offense twice, 2nd offense four times, 3rd offense 8 times, etc..)
- CEO reserves the right to black list you & kick you from your corporation for any of the above if he deems it necessary.
|
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2012.07.17 20:35:00 -
[82] - Quote
Agnoeo wrote:Why not give a commander the option to yank that persons clone once he gets killed or team mates kill him. Something like cutting off his up-link? So you could still have the edge of always a possible spy/sabotage like in eve, just at this point you have to make your betrayal count. Just like you would see in Eve. You get turned on, you can destroy their ship, then pod them.
I think it would keep that New Eden feel we're all looking for.
cause not all games will have commanders...
I agree with the reimburse the player idea. if I am team killed and it is obviously on purpose I should have the option of taking their money.
we also have to discuss the other things, like turrets. if I team kill our own turret I should be paying the entire team a small amount. unless of course an enemy is hacking it, or a friendly just hacked it back. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.17 20:42:00 -
[83] - Quote
Longshot Ravenwood wrote:Depends on the team killing action.
- Accidental kill through splash damage (stern warning, maybe.)
- Accidental kill through vehicle handling (removal of in game driver's license/commander will deny all of your vehicle requests).
- Accidental kill through a vehicle that another player called in and/or subsequent loss of that vehicle (reprisal to the vehicle's owner. Owner may or may not kill you personally).
- Intentional kill of allies through vehicle mechanics, out of bounds, or general douchery (you have to watch share it maybe, exponentially. 1st offense twice, 2nd offense four times, 3rd offense 8 times, etc..)
- CEO reserves the right to black list you & kick you from your corporation for any of the above if he deems it necessary.
Tell me: how can a software/algorithm decide when something I did was intentional or not? What is the parameter that defines the difference between the two? Really we would have a software in Dust 514 that can tell the difference between fair & unfair, accident & murder? |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.17 20:46:00 -
[84] - Quote
Or just simply too much "TK points" will kick you from the match for the rest of the game.
This worked just fine in AA for example where you had a max of 1000 TK points (a server default) and server booted you for violation for a set time which usually was 10mins or so. So the how it worked was -150 per each shot on the victim (3 was a kill so -150x 3 + extra for a kill shot). How ever the closer the target the more negative points you got, also squad leaders got more negative points then grunts from TK. Also shooting your 'superiors' gave you extra Tk points as well so shooting your sergeant just because he behaved like a **** wasn't an option.
Also killing someone from a close range (back of the head) usually gave you enough TK points to boot you from the server outright.
A similar system would likely work in DUST as well I believe. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.17 21:19:00 -
[85] - Quote
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 21:27:00 -
[86] - Quote
Backstabbing isn't actually integral. It's just you EvE guys love making a quick buck/being efficient. That's just how it is. Edit: Friendly fire IS integral |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 21:33:00 -
[87] - Quote
Templar Two wrote:Longshot Ravenwood wrote:Depends on the team killing action.
- Accidental kill through splash damage (stern warning, maybe.)
- Accidental kill through vehicle handling (removal of in game driver's license/commander will deny all of your vehicle requests).
- Accidental kill through a vehicle that another player called in and/or subsequent loss of that vehicle (reprisal to the vehicle's owner. Owner may or may not kill you personally).
- Intentional kill of allies through vehicle mechanics, out of bounds, or general douchery (you have to watch share it maybe, exponentially. 1st offense twice, 2nd offense four times, 3rd offense 8 times, etc..)
- CEO reserves the right to black list you & kick you from your corporation for any of the above if he deems it necessary.
Tell me: how can a software/algorithm decide when something I did was intentional or not? What is the parameter that defines the difference between the two? Really we would have a software in Dust 514 that can tell the difference between fair & unfair, accident & murder?
- There are 3 pieces of software already built in -- the first is the match overview map. The second is the neocom mail system. The third & most important is the voice chat.
- Intent, just like in real life, would be used to determine if you were doing it on purpose or not. Incompetence only covers so much before everyone else decides that you're too much of a liability to have on their team.
- I imagine your CEO would have a word with you after the match when the complaint was brought up (or during the match if he was your commander), using the built in software called "voice chat" or as an alternate the built in software called "Neocom Mail".
Edit: Also, this is not including any potential security status damage that may be included with team killing actions. Lower security status would prevent you from participating in highsec matches if it followed EVE's sec status rules. Then again this would be much easier to get around than it is in eve (since the game is free to play). |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 21:43:00 -
[88] - Quote
Tony Calif wrote:Backstabbing isn't actually integral. It's just you EvE guys love making a quick buck/being efficient. That's just how it is. Edit: Friendly fire IS integral
It wouldn't be a sandbox if we couldn't knock over other peoples' castles while building our own. Sometimes that means grabbing hand fulls of it and aiming for the eyes. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.17 21:46:00 -
[89] - Quote
Geirskoegul wrote:Noc Tempre wrote:One thing that might ease your mind is no FF in high sec. Not sure how even nanites explain that but that is how it will be.
For the record, there are ALWAYS ways to ruin someones day as a blue dot, even without direct FF. Ramming them to death for example. Link to the post, devblog, or fanfest vid where CCP stated this. They never have. There's NOTHING to indicate that friendly fire will be disabled ANYWHERE, other than the fact that it is right now for beta. A mild penalty system in high-sec is the most you can hope for given the universe you're playing in, and the company running it. Anything more would be a violation of the conventions of both, and generally stupid (to put it nicely.)
I talk to them regularly in the IRC. Yes this came from [CCP] directly. I was just trying to give you a heads up. You're certainly welcome to wait until an official dev blog if you are unwilling to count that as official. |
Quiverous
Dark Harlequin
37
|
Posted - 2012.07.17 21:57:00 -
[90] - Quote
I had a really enciteful and profound observation to share with you all about this post. But I can't type for the tears of laughter so I'm gonna have to let it go.
No.
Not now, not ever. |
|
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 22:15:00 -
[91] - Quote
Sidebar: You don't need them to turn on friendly fire to team kill.
I've had several experiences with suicidal dropship pilots (You know who you are) flying deep into the red before ejecting. If it's incompetence that's one thing, but I'd want me CEO to have word with them & revoke their license if the issue persisted. |
Ayures0
259
|
Posted - 2012.07.17 22:19:00 -
[92] - Quote
This thread is hilarious. Welcome to New Eden. The penalty will be to their reputation (and maybe sec status). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 22:22:00 -
[93] - Quote
Tony Calif wrote:Backstabbing isn't actually integral. It's just you EvE guys love making a quick buck/being efficient. That's just how it is. Edit: Friendly fire IS integral I'm sorry, but this is incorrect (apart from the edit).
Betrayal, and more importantly, the freedom to do so during combat, is one of the most prevalent aspects of EVE.
I'm not an EVE player, but I know enough about New Eden to know that it's meant to allow for this type of behaviour.
If they implement some kind of friendly-fire penalty, it makes NO sense for it to be a ban from playing, even a temporary one. Booting from a current battle? Maybe... MAYBE. Fines in proportion to the friendly fire damage you dealt? Sure. Some form of reimbursement to the victim of such an attack? I don't see why not.
But more importantly, ANY penalty to the TKer needs to be scaled back as you move from HighSec to NullSec, preferably with no consequences for NullSec betrayals. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2012.07.17 22:24:00 -
[94] - Quote
Ayures0 wrote:This thread is hilarious. Welcome to New Eden. The penalty will be to their reputation (and maybe sec status).
A warm welcome to all these new "clans". People WILL get awoxed, it's a crucial part of the metagame
|
Ayures0
259
|
Posted - 2012.07.17 22:44:00 -
[95] - Quote
Tien TheSecond wrote:Ayures0 wrote:This thread is hilarious. Welcome to New Eden. The penalty will be to their reputation (and maybe sec status). A warm welcome to all these new "clans". People WILL get awoxed, it's a crucial part of the metagame
The first time some new "clan" gets awoxed and comes to cry on the forums is gonna be hilarious. I can almost taste the tears already. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 22:49:00 -
[96] - Quote
MAG was full of awoxers. Become member, play a bit become officer, remove all members. The games that never had clan support are in for a horrible shock hohoho |
Sw3RvE
25
|
Posted - 2012.07.17 22:50:00 -
[97] - Quote
so will TK-ing just be a regular thing? i think there should be some sort of rule set by the corps. if you TK too much you get booted from the corp and fined. |
Sw3RvE
25
|
Posted - 2012.07.17 22:51:00 -
[98] - Quote
Tony Calif wrote:MAG was full of awoxers. Become member, play a bit become officer, remove all members. The games that never had clan support are in for a horrible shock hohoho
yep, people did that in socom. |
Ayures0
259
|
Posted - 2012.07.17 23:07:00 -
[99] - Quote
Sw3RvE wrote:Tony Calif wrote:MAG was full of awoxers. Become member, play a bit become officer, remove all members. The games that never had clan support are in for a horrible shock hohoho yep, people did that in socom.
Awoxing is different, but as long as we're talking about regular spies hijacking ****... Did SOCOM have a corp wallet and assets? |
James nug
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.18 00:30:00 -
[100] - Quote
get used to TKs this is not a kids game where someone has to give u something because u got TKed. the reason FF is on is so players will stop spamming missiles at turret points to keep it from being hacked. if u dont like FF go play the kid FPS .
second if u cant afford to repalce it dont risk we dont need a bunch of whiners crying about the fact that they lost there gear cuz they where afk when i dropped a tank on them (yes i dropped a tank on a proto suite player because he stood there to long)
every time i TKed in BF2142 was because of stupid people standing on my c4 packs in the titian in the core room when i told them to run and i was booted every time because they where to stupid to run. and every time it was a battle that was won
the only punishment that is needed is a small loss in earnings and Sp at the end of battle ( more if u TK a lot ) . after 5 TKs in faction war standing start to drop.
null sec TKs are part of life keep your enemies close and your friends closer (preferably in front of u so they cant shoot u in the back lol) |
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MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.18 00:32:00 -
[101] - Quote
Ricochet. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 00:36:00 -
[102] - Quote
MUDMASTEI2 wrote:Ricochet.
at over 9000% the actual power of your shot, for instant kill on your self, and why not just throw that into EVE also.
How about it's a kill still, shouldn't give as much SP as a regular kill, but shouldn't harm the player really except the mark on combat logs, showing them as a team killer and letting corps see that.
I'm all for ganking in both, it's all dependant on players.
Using a expensive suit in highsec public matches? Lost it to a team killer? Your fault, 100% |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.18 00:44:00 -
[103] - Quote
if someone is teamkilling then commander should be able to kick from match or squad vote to kick simple. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 00:52:00 -
[104] - Quote
It would be interesting for it to be an option for contracts to force ricochet damage. Then it comes down to the party offering the contract to specify. I wouldn't say full ricochet. Better it was just on killshot, with a 2 second timer. I really don't see how protecting your investment is against the EvE universe. It'd be like insurance on your contract. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.18 22:47:00 -
[105] - Quote
Geirskoegul wrote:
But as soon as you implement forced reimbursement from player funds, you introduce it as a grief mechanic in itself.
The whole point is that griefing's only DIRECT effects are INDEPENDENT of the parties involved. Insurance is paid by NPCs (and the player pays NPCs to receive more than the default 50% mineral value; all insurance has always been calculated from mineral value -- hence t2 always paying less proportionally compared to t1 -- ithe only change being switching from a fixed value to a market-related value). Concord punishes without any benefit to the person their "victim" aggressed. It's always been about consequence, but not making either side of the dispute be a beneficiary OF those consequences.
I'm fine with insurance being implemented in some form (though I must say again, I see a grief point system being more appropriate; in EVE, a team kill is either deliberate or negligence via criminally incorrect overview settings / failing to follow orders -- in a fleet op, you shouldn't ever shoot anything you aren't explicitly ordered to, with very few exceptions that almost only apply to tacklers -- in Dust, an FPS, team kills can happen due to OTHER PEOPLE being negligent, or pure, legitimate accident), it must NEVER be charged to the aggressor.
One of the core reasons the EVE system works is that you CAN choose to **** over someone else, if you're willing to accept the consequences. More than anything else, though, making the aggressors penalty actively help the victim massively discourages the action, more than it should.
The reason for this is that I can eat the loss, you might get some insurance, but my actions do not profit you at my expense. It's partially psychological, and partially the mechanic as implemented, but the psychological aspect IS important, in any game (an example of this I use is day 1 DLC, where new copies come with a code to get it free, but when people buy used, they have to pay for the DLC, versus online pass where new players play online for free but used have to pay; it's the difference between getting a free extra in the first example versus the used guy being actively denied something and having to buy it separate).
An example directly from EVE would be the bounty system on players. I can put a bounty on someone, and I may as well just have clicked "give money" rather than adding the bounty; if I make a verbal contract with a person or corp to kill the target and bring me the corpse, unless they're an alt or friend of the target or their allies, I actually get what I wanted. I pay the same in the end (in theory), but it FEELS better, because I know it gets something done and the intended victim gains nothing from it. If you make the penalty beneficially affect the victim, it's the same as using the actual bounty system: your action directly benefits the victim, thus defeating one of the main points.
I'm a bit drunk, so I'm sorry if I didn't develop or explain that further. I hope you understand the point I'm trying for. Please comment in that regard, letting me know what you think my meaning was, if it wasn't totally clear.
But the victim doesn't benefit in any way save for the small compensation of getting some of the ISK from their suit back. It isn't like they're printing money from getting killed, or getting someone broke (how stubborn must you be to try to get killed by the same guy over and over?)
I do understand the intended point. I don't agree that the proposed system would pose such a problem. |
Maken Tosch
263
|
Posted - 2012.07.19 03:20:00 -
[106] - Quote
Geirskoegul wrote: An example directly from EVE would be the bounty system on players. I can put a bounty on someone, and I may as well just have clicked "give money" rather than adding the bounty
For those of you who don't understand the bounty system in Eve, let me help elaborate.
1. Someone wronged you. 2. You go to the nearest station and pay (for example) 100million ISK to the bounty office so that the aggressor will have a 100million ISK bounty on his head. 3. Some other random player comes along and sees that bounty on the aggressor and manages to kill his pod. 4. Random player reaps the reward.
The problem with the system is that the aggressor may have an alt on a different account and then uses that alt to kill his own character in the game and thus collects the bounty through his own alt. The bounty system doesn't tell apart who is an alt and who is a main. This is what Geir was talking about.
===Key Point===
Please keep in mind that players will find a way to legally circumvent the penalty system. Eve Online players are notorious for doing that. One prime example are the high-security suicide gankers who figured out how to sneak their characters with terrible standing with the empires and police into the high-sec systems and kill miners with them. I would know as I am one of them.
If a player can find a legal way to get around the penalty system in Eve, then there is no doubt that DUST's penalty system regarding team killing will be circumvented legally. You can ask CCP about it. They were the ones that allowed it. Hell, they made it that way.
As I have mentioned before on another post, I killed several miners in high-sec space without provocation and I have no remorse about it. I suffered a security status hit and lose my ship in the process with no chance of an insurance payout, but so what? The loss was minimal and I have an alt that earns lots of ISK to cover my loses and I have another alt that carries my ganker alt's ships for it.
Come to think of it, wouldn't your opponent take advantage of the team-kill penalty system by simply running around within your group causing you to accidentally shoot each other as your team tries to kill the enemy that waltzed right in? I can imagine the griefers using this to their advantage.
1. Scout runs into enemy group in circles. 2. Group shoots itself. 3. ... 4. Profit from the tears. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.19 04:01:00 -
[107] - Quote
Liant Zen wrote:why would CCP ever turn on friendly fire? Because having it off is terrible and dumb. It encourages such things as tossing grenades into teamates in a fight, because it will only kill the enemies, allows you to fire your HMG recklessly with no chance of repercussions, all kinds of illogical and idiotic behavior. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.19 04:05:00 -
[108] - Quote
Maken Tosch wrote:Come to think of it, wouldn't your opponent take advantage of the team-kill penalty system by simply running around within your group causing you to accidentally shoot each other as your team tries to kill the enemy that waltzed right in? I can imagine the griefers using this to their advantage.
1. Scout runs into enemy group in circles. 2. Group shoots itself. 3. ... 4. Profit from the tears. This is exactly why the entire punishment system needs to be governed by your corporation. You can't ask CCP to wipe your nose when you punch yourself. Be aware that this can happen. People dump dropships full of players into the red just to watch them try to run back to the battlefield before they die. Pilots bail without notifying their passengers & the dropship crashes into flames while the gunner's working on an objective. HAV pilots call in militia papertanks & load up before being popped by a forge gun or swarm launcher.
They don't need more ways to kill, but we need to be aware of what can already happen. Your CEO needs to make the decision regarding what is acceptable for your corporation & what isn't, so that once Corps are fully active you have a system in place for dealing with this kind of behavior. |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
|
Posted - 2012.07.19 04:46:00 -
[109] - Quote
Corporate punishment is definitely the way to go for players in player corporations. Personally, I'd rather have 1 wounded teammate than 2 wounded teammates when accidental damage occurs.
Pub servers should be governed under separate rules. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.19 04:56:00 -
[110] - Quote
Mobius Wyvern wrote:Liant Zen wrote:why would CCP ever turn on friendly fire? Because having it off is terrible and dumb. It encourages such things as tossing grenades into teamates in a fight, because it will only kill the enemies, allows you to fire your HMG recklessly with no chance of repercussions, all kinds of illogical and idiotic behavior.
How many friendly fire fps games have u played? ik it seems more realistic but most people who enjoy FF think its hilarious to team kill all day and they laugh and giggle when if they did it realistically in life it would be treason and im pretty sure execution in the USA it would have to have strict guidelines and managed properly or it will not be fun but if they add the spy aspect to it then all is fair :P but the rules will have to be made and we should all have the option to not include said person in our reindeer games lol |
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Arcushek Dion
Doomheim
73
|
Posted - 2012.07.19 05:13:00 -
[111] - Quote
In null sec corps should handle friendly fire incidents. In hi/low sec they could implement some sort of standings like in eve where if you repeatedly teamkill youre security status goes down. this would give your teammates a headsup at least that you have a history of teamkilling. Also putting in a system that would allow your teammates to forgive the teamkill if it is accidental would be good. so unforgiven teamkill -> effects sec status, forgiven teamkill -> no sec status penalty. Any merc who gets to low of a sec status is no longer allowed to participate in hi sec matches at all, but can participate in lowsec |
Maken Tosch
263
|
Posted - 2012.07.19 05:19:00 -
[112] - Quote
KingBlade82 wrote:Mobius Wyvern wrote:Liant Zen wrote:why would CCP ever turn on friendly fire? Because having it off is terrible and dumb. It encourages such things as tossing grenades into teamates in a fight, because it will only kill the enemies, allows you to fire your HMG recklessly with no chance of repercussions, all kinds of illogical and idiotic behavior. How many friendly fire fps games have u played? ik it seems more realistic but most people who enjoy FF think its hilarious to team kill all day and they laugh and giggle when if they did it realistically in life it would be treason and im pretty sure execution in the USA it would have to have strict guidelines and managed properly or it will not be fun but if they add the spy aspect to it then all is fair :P but the rules will have to be made and we should all have the option to not include said person in our reindeer games lol
High-sec corps will not tolerate that. Which is why most high-sec corps will have a vetting process to weed out any applicant who could be a potential insubordinate. After all, you and I will be able to join player-run corps on day one when it happens. |
Maken Tosch
263
|
Posted - 2012.07.19 05:25:00 -
[113] - Quote
Arcushek Dion wrote:In null sec corps should handle friendly fire incidents. In hi/low sec they could implement some sort of standings like in eve where if you repeatedly teamkill youre security status goes down. this would give your teammates a headsup at least that you have a history of teamkilling. Also putting in a system that would allow your teammates to forgive the teamkill if it is accidental would be good. so unforgiven teamkill -> effects sec status, forgiven teamkill -> no sec status penalty. Any merc who gets to low of a sec status is no longer allowed to participate in hi sec matches at all, but can participate in lowsec
I doubt CCP would put that in. They would more than likely let the high-sec "crime watch" system handle that instead of the players. In Eve Online, there are griefers who join Incursion fleets with a bunch of randoms with the intent of actually destroying their own friends because... guess what!
They're Sansha's Nation sympathizers! (role-playing)
What did CCP do? Nothing. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.19 05:31:00 -
[114] - Quote
but that's intentionaly killing, it's pretty difficult to accidentally kill someone in EVE due to targetting mechanics. In an FPS if someone who has a sliver of life steps in front of your reticle and dies. That kind of TK is truly accidental and can be forgiven by decision of the player who was killed. This type of tk system has worked in FPS games before. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.19 07:08:00 -
[115] - Quote
Death |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.19 07:18:00 -
[116] - Quote
Allowing players to betray teammates is bad, really bad.
If CCP allows us to betray people then there must be a protection: if a developer says I can cheat then I can't be punished for something HE allowed me to do! |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.07.19 07:23:00 -
[117] - Quote
Sw3RvE wrote:well, either make it reflect back at them or let them have one but the next they get booted from the battle.
or... make them pay whoever they shot the amount that their load out costs.
no reflect it doesnt work out too well also my opinion is that they should have FF but then you have stupid freindlys that run strait onto youre grenade and blow up lol but with precentage i dont know it will make everyone mad with way i go lol
edit maybe not well my argument is that what happens when stupid people shoot you then you get killed by an enemy. i am not against precentage but all i really want is icons telling me someone is down |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.19 08:07:00 -
[118] - Quote
I'm sticking to low and null sec so dealing with FF will be expected. In case you forgot, one of the trailers featured friendly fire from a freaking dreadnought. This is not candyland or COD. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 09:02:00 -
[119] - Quote
Maken Tosch wrote:Arcushek Dion wrote:In null sec corps should handle friendly fire incidents. In hi/low sec they could implement some sort of standings like in eve where if you repeatedly teamkill youre security status goes down. this would give your teammates a headsup at least that you have a history of teamkilling. Also putting in a system that would allow your teammates to forgive the teamkill if it is accidental would be good. so unforgiven teamkill -> effects sec status, forgiven teamkill -> no sec status penalty. Any merc who gets to low of a sec status is no longer allowed to participate in hi sec matches at all, but can participate in lowsec I doubt CCP would put that in. They would more than likely let the high-sec "crime watch" system handle that instead of the players. In Eve Online, there are griefers who join Incursion fleets with a bunch of randoms with the intent of actually destroying their own friends because... guess what! They're Sansha's Nation sympathizers! (role-playing) What did CCP do? Nothing. You seem to be missing the point Dion was making.
If a teammate kills you, normally they'll receive a penalty for it. The victim can CHOOSE to accept that the kill wasn't intended by the killer, and it will basically be like "I won't press charges" in the real world - the NPC "crime watch" will ignore that particular incident. If you don't actively TELL the game to pass on the penalty, it will be treated as a deliberate action. |
Antar Zintu
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.07.19 09:15:00 -
[120] - Quote
Hi-sec: FF should be off. It's carebear land anyway.
Lo/null-sec: FF should be on. No penalties for TK - plenty of reasons for it happening, all of them valid in New Eden.
Up to the corp to decide if there should be punishment for it. Could have been accidental, or could have been deliberate (maybe you're a plant from another corp, maybe you're just a ganking idiot).
And quite frankly, if I'm in a dropship and see an objective surrounded by one blue and five reds... I'm raining hell down on you from above. I'll happily take five clones off the opposition for the cost of one to us.
You're immortal, don't whinge about it. |
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