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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.17 17:03:00 -
[1] - Quote
Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:20:00 -
[2] - Quote
AMARRKIS wrote:STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? thats kinda stupid y because of tanks and dropships if you havent notice when some tanks and dropships help ppl secure a objective at times the missiles may end up hitting their allies because the enemy ends up being to close to you that you end up being an accidentally kill then how would they fix something like that. why should i pay you for helping you out. Also some ppl for some reason like to move right in front of you while your shooting and if you end up killing them then what it was their fault so again y should i pay you. Lastly I've had times when allies would come around the corner and end up shooting at me because they think im the enemy they my be new ppl but it was obviously an accident. These are a couple of reasons your plan might not fit well with others
Lets see, if you shoot a vehicle that a teammate is hacking and you kill them its your fault, if you can't let go of R1 when a teammate gets in front of you its your fault, if a teammate turns a corner and shoots you its their fault. I don't see your point, all of the issues you listed can be avoided through smart play. Besides I said Percentage based if you put 1 bullet into teammate you DON'T pay the full cost. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:25:00 -
[3] - Quote
Noc Tempre wrote:The game shouldn't enforce any idea of what is proper reimbursement for friendly fire besides the -50 instead of the +50 WP. Blacklisting or transferring ISK is the equivalent of the game playing itself since it is removing one of the most basic friction points in the game. Blue on blue aggression can tear apart alliances without the proper handling. No hand-holding please.
This wouldn't stop team killing, It would reimburse players for their teammates mistakes. If someone wants to still team kill they can but they will be fined. This seems like something that could be reasonably implemented in a universe where mercenaries have clones and they have to pay for their own gear. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:41:00 -
[4] - Quote
You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be able to back stab if they want, also there are different security levels so this could only implemented in high sec or whatever. Also with the arena battles is could be an option that is turned on or off. EVE players need to get out of this mentality that this has to be EXACTLY like EVE. An FPS is vastly different then that spaceship game you play. They are in the same universe so there will be similarities but with the two genres there will be key differences. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 18:09:00 -
[5] - Quote
Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have a punishment for team killing will promote smart play, but since none of you want that then fine, everyone just play and don't give a f**k about you teammates.
Edit: you guys know that you won't only be playing corp battles right? I'm pretty sure you will find yourself in a public battle at least once. |
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