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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.17 20:30:00 -
[1] - Quote
Depends on the team killing action.
- Accidental kill through splash damage (stern warning, maybe.)
- Accidental kill through vehicle handling (removal of in game driver's license/commander will deny all of your vehicle requests).
- Accidental kill through a vehicle that another player called in and/or subsequent loss of that vehicle (reprisal to the vehicle's owner. Owner may or may not kill you personally).
- Intentional kill of allies through vehicle mechanics, out of bounds, or general douchery (you have to watch share it maybe, exponentially. 1st offense twice, 2nd offense four times, 3rd offense 8 times, etc..)
- CEO reserves the right to black list you & kick you from your corporation for any of the above if he deems it necessary.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.17 21:33:00 -
[2] - Quote
Templar Two wrote:Longshot Ravenwood wrote:Depends on the team killing action.
- Accidental kill through splash damage (stern warning, maybe.)
- Accidental kill through vehicle handling (removal of in game driver's license/commander will deny all of your vehicle requests).
- Accidental kill through a vehicle that another player called in and/or subsequent loss of that vehicle (reprisal to the vehicle's owner. Owner may or may not kill you personally).
- Intentional kill of allies through vehicle mechanics, out of bounds, or general douchery (you have to watch share it maybe, exponentially. 1st offense twice, 2nd offense four times, 3rd offense 8 times, etc..)
- CEO reserves the right to black list you & kick you from your corporation for any of the above if he deems it necessary.
Tell me: how can a software/algorithm decide when something I did was intentional or not? What is the parameter that defines the difference between the two? Really we would have a software in Dust 514 that can tell the difference between fair & unfair, accident & murder?
- There are 3 pieces of software already built in -- the first is the match overview map. The second is the neocom mail system. The third & most important is the voice chat.
- Intent, just like in real life, would be used to determine if you were doing it on purpose or not. Incompetence only covers so much before everyone else decides that you're too much of a liability to have on their team.
- I imagine your CEO would have a word with you after the match when the complaint was brought up (or during the match if he was your commander), using the built in software called "voice chat" or as an alternate the built in software called "Neocom Mail".
Edit: Also, this is not including any potential security status damage that may be included with team killing actions. Lower security status would prevent you from participating in highsec matches if it followed EVE's sec status rules. Then again this would be much easier to get around than it is in eve (since the game is free to play). |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.17 22:15:00 -
[3] - Quote
Sidebar: You don't need them to turn on friendly fire to team kill.
I've had several experiences with suicidal dropship pilots (You know who you are) flying deep into the red before ejecting. If it's incompetence that's one thing, but I'd want me CEO to have word with them & revoke their license if the issue persisted. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.19 04:05:00 -
[4] - Quote
Maken Tosch wrote:Come to think of it, wouldn't your opponent take advantage of the team-kill penalty system by simply running around within your group causing you to accidentally shoot each other as your team tries to kill the enemy that waltzed right in? I can imagine the griefers using this to their advantage.
1. Scout runs into enemy group in circles. 2. Group shoots itself. 3. ... 4. Profit from the tears. This is exactly why the entire punishment system needs to be governed by your corporation. You can't ask CCP to wipe your nose when you punch yourself. Be aware that this can happen. People dump dropships full of players into the red just to watch them try to run back to the battlefield before they die. Pilots bail without notifying their passengers & the dropship crashes into flames while the gunner's working on an objective. HAV pilots call in militia papertanks & load up before being popped by a forge gun or swarm launcher.
They don't need more ways to kill, but we need to be aware of what can already happen. Your CEO needs to make the decision regarding what is acceptable for your corporation & what isn't, so that once Corps are fully active you have a system in place for dealing with this kind of behavior. |
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