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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:49:00 -
[31] - Quote
STB-stlcarlos989 EV wrote:You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be able to back stab if they want, also there are different security levels so this could only implemented in high sec or whatever. Also with the arena battles is could be an option that is turned on or off. EVE players need to get out of this mentality that this has to be EXACTLY like EVE. An FPS is vastly different then that spaceship game you play. They are in the same universe so there will be similarities but with the two genres there will be key differences.
No offense, but this ain't Candy Land. Getting shot in the back is the price you and your corp pay for recruiting anyone who can fog a mirror.
Friendly fire and backstabbing are integral to Eve, and subsequently, Dust.
One Universe, One War. |
Maken Tosch
263
|
Posted - 2012.07.17 17:50:00 -
[32] - Quote
STB-stlcarlos989 EV wrote:You guys are comparing this to EVE but this not EVE, yes it takes place in the EVE universe but there are key differences. Team killing mechanics for an FPS are very different then those of a point and click space ship battle. People will still be able to back stab if they want, also there are different security levels so this could only implemented in high sec or whatever. Also with the arena battles is could be an option that is turned on or off. EVE players need to get out of this mentality that this has to be EXACTLY like EVE. An FPS is vastly different then that spaceship game you play. They are in the same universe so there will be similarities but with the two genres there will be key differences.
That still doesn't excuse hand holding. Besides, Eve players will figure out how to game the penalty system in DUST to their advantage. If I can figure out how to legally circumvent the penalty system in Eve, I will surely figure out how to legally circumvent the penalty system in Dust. Happy hunting. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.07.17 17:51:00 -
[33] - Quote
Maken Tosch wrote:In Eve, I shot and destroyed several several mining ships in high sec without provocation and without a war declaration. Even though I suffered a sec status hit, I can easily go around that. So far, CCP has not forced me to reimburse those poor miners for the loss of their vessels. I do not, in any way, feel any remorse for doing that. It's just business. http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1373455&m=5&y=2012In Dust, I saw people disregard several orders when I told them to stick together and focus on the objective. One was just running and gunning blindly on his own while the other was shooting swarm launcher rockets at the MCC. Then there was the tank that was shooting at the MCC when we needed him to focus fire on the enemy tanks (he ignored our comms). I sooooooooooooooooooooo want to shoot them for their insubordination. In Dust, once corporations will be implemented, spies will be a tool used by our enemies to ruin our day... just like in Eve. Even if they suffer a penalty for betraying their corp mates, they will quickly be compensated by the enemy corporation they officially serve.
i think this post fits well in the new eden mindset |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 17:55:00 -
[34] - Quote
it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets.
EDIT: alternately, friendly fire could toggle by game mode. for the "battle moons" and faction warfare matches, it would be off. (anything that has matchmaking basically)
but for corp battles (things that are invite only and you get invited by side) be they for sov or just bragging rights, it would be on with NO punishment at all. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 17:55:00 -
[35] - Quote
Agnoeo wrote:Why not give a commander the option to yank that persons clone once he gets killed or team mates kill him. Something like cutting off his up-link? So you could still have the edge of always a possible spy/sabotage like in eve, just at this point you have to make your betrayal count. Just like you would see in Eve. You get turned on, you can destroy their ship, then pod them.
I think it would keep that New Eden feel we're all looking for. Too much potential for unreasonable abuse in public matches, and in EVE there's nothing and no way to stop you from recloning (even if the new owner of the station removes your medical clone) and coming back to the same fight and continuing to cause trouble. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 18:01:00 -
[36] - Quote
@Geirs Read my post again. Optional repayment. Not forced. And yeah, you pop someone you go pop. I think you might have got the wrong end of the stick. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:01:00 -
[37] - Quote
Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved.
CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 18:04:00 -
[38] - Quote
Geirskoegul wrote:Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved. CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place?
so basically what you're saying is i can't play any game mode ever unless i personally know my entire team, and we all join together? you realize that is idiotic right? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 18:06:00 -
[39] - Quote
AMARRKIS wrote:Liant Zen wrote:why would CCP ever turn on friendly fire? because they have before Friendly fire will be there. But no negative SP or actually game fuction will take a players isk to pay another player, if your corp does that, it's your corp. if you're killed in highsec in expensive gear by a friendly, that's ganking, how they should be taken care of from highsec i have no idea.. |
Alaric Rhys
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.17 18:07:00 -
[40] - Quote
Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 18:09:00 -
[41] - Quote
Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have a punishment for team killing will promote smart play, but since none of you want that then fine, everyone just play and don't give a f**k about you teammates.
Edit: you guys know that you won't only be playing corp battles right? I'm pretty sure you will find yourself in a public battle at least once. |
AMARRKIS
BetaMax.
71
|
Posted - 2012.07.17 18:11:00 -
[42] - Quote
STB-stlcarlos989 EV wrote:AMARRKIS wrote:STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think? thats kinda stupid y because of tanks and dropships if you havent notice when some tanks and dropships help ppl secure a objective at times the missiles may end up hitting their allies because the enemy ends up being to close to you that you end up being an accidentally kill then how would they fix something like that. why should i pay you for helping you out. Also some ppl for some reason like to move right in front of you while your shooting and if you end up killing them then what it was their fault so again y should i pay you. Lastly I've had times when allies would come around the corner and end up shooting at me because they think im the enemy they my be new ppl but it was obviously an accident. These are a couple of reasons your plan might not fit well with others Lets see, if you shoot a vehicle that a teammate is hacking and you kill them its your fault, if you can't let go of R1 when a teammate gets in front of you its your fault, if a teammate turns a corner and shoots you its their fault. I don't see your point, all of the issues you listed can be avoided through smart play. Besides I said Percentage based if you put 1 bullet into teammate you DON'T pay the full cost. most of those are not ppls fault if you step in fornt of me while im firing thats YOUR FAULT not mine I shouldn't have to PAY ANYTHING something like that. Like said those new to playing Dust havent got use to everything yet would they shoot me for like a sec honest mistake. Also i would be mad yea a tank killed me but its not like it was on purpose and you can see if your hitting an ally in a tank. |
Maken Tosch
263
|
Posted - 2012.07.17 18:12:00 -
[43] - Quote
Buzzwords wrote:Geirskoegul wrote:Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved. CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place? so basically what you're saying is i can't play any game mode ever unless i personally know my entire team, and we all join together? you realize that is idiotic right?
That is not idiotic. That is strategic thinking. If I go into an outlaw system to try to take out an enemy, I need to be certain that my teammates are trust worthy. Going in with a bunch of randoms is like trying to walk through the "hood" with a bunch of strangers (you're asking for trouble). |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.17 18:13:00 -
[44] - Quote
Alaric Rhys wrote:Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP.
Take your fudging finger off the fudging button. Penalty should be there for exactly this reason. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.17 18:15:00 -
[45] - Quote
One thing that might ease your mind is no FF in high sec. Not sure how even nanites explain that but that is how it will be.
For the record, there are ALWAYS ways to ruin someones day as a blue dot, even without direct FF. Ramming them to death for example. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.17 18:15:00 -
[46] - Quote
but not all game modes will be outlaw systems. and you only need 1 griefer to ruin a match.
what people are suggesting will make the ENTIRE GAME unplayable unless you have an ENTIRE TEAM worth of friends online. even if me and my gang outnumber the greifers 10:1 in a given match, we're now stuck playing against THEM instead of playing against the other team. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:20:00 -
[47] - Quote
STB-stlcarlos989 EV wrote:Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have a punishment for team killing will promote smart play, but since none of you want that then fine, everyone just play and don't give a f**k about you teammates.
Edit: you guys know that you won't only be playing corp battles right? I'm pretty sure you will find yourself in a public battle at least once. This is an even stronger argument FOR friendly fire. Why the **** are you shooting weapons with massive splash effects into a crowd of allies? Do you LIKE people throwing grenades and other large AoE weapons into a cluster of friendlies and enemies, and it's perfectly viable since only the enemies are harmed? That's horrible balance. In a furball, you need to play better and be more careful; it actually makes getting close in a valuable and viable tactic, to make it HARDER for your enemy to hurt you, because they risk hurting allies. Turning off friendly fire just gives you Halo or CoD, where rocket launchers are melee weapons, because only enemies get hurt and it requires no skill or aim.
It's not about not caring about teammates. On the contrary, it's about caring very much about teammates and ensuring that those teammates are people you can trust and want to fight alongside.
One of the most-whinged about "issues" right now is dropship squishing and dropship "sniping" from outside the view distance. Friendly fire very quickly and very effectively mitigates both. You can't just fire at those red blips, because friendlies almost never get displayed, only hostiles (this needs fixing, but is another topic), and you can't just squish all over the place because you might kill friendlies too. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:20:00 -
[48] - Quote
Buzzwords wrote:Geirskoegul wrote:Buzzwords wrote:it's a tough one...
teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unplayable.
but i don't think carlos' plan would work. what if it's a newbie alt with no isk? or what happens if you defend yourself? do you suddenly owe HIM something?
i kinda think friendly fire should just stay off. if you wanna backstab you can backstab by intentionally shooting over the "enemys" heads. or telling them where your "teammates" are in match, or emptying out the corp coffers out of it.
remember, eve HAS no matchmaking. anybody you team up with you DECIDED to team up with. so a teamkill in eve is a betrayal of a built up trust. a teamkill in dust could very well just be some random ******* the game TOLD me was my teammate for the next 15 minutes, greifing everybody he meets. Properly screen your recruits and you don't have to worry about the bitter CoD children. Problem solved. CCP has already confirmed that highsec will have matchmaking, and a PlanetSide grief point system would be workable. Lowsec and highsec? WTF are you doing there with pugs? You CHOSE to go there with pugs, you reap what you sow. In nullsec I shouldn't even need to explain, what are you doing there with pugs in the first place? so basically what you're saying is i can't play any game mode ever unless i personally know my entire team, and we all join together? you realize that is idiotic right? A planetside-like grief point system is more than sufficient for the matchmade games in highsec. Anywhere else, it's on you.
If it makes you feel better, EVE is far more forgiving than Ultima Online (before EA ruined it) was: in UO, you had to type "guards" to summon the guards to TRY to kill your attacker; if you died before you sent that message, they didn't come. At least in EVE, the action of the attacker initiates the guards. For Dust, a grief point system works just fine, just as it did in PlanetSide, at least in highsec. For the rest, the consequence is your team killing you right back. You chose to enter lowsec, you chose the risk. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:23:00 -
[49] - Quote
Tony Calif wrote:Alaric Rhys wrote:Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP. Take your fudging finger off the fudging button. Penalty should be there for exactly this reason. No, the burden in this case is very much on the idiot not minding lines of fire. When you run in front of the line of fire, you getting hit by friendlies and dying is very much your own fault. Last I checked, I don't get a court martial if the ****** next to me decides to jump the line, run in front of the weapon I'm actively firing, and charges straight at, and standing straight up, at the enemy. If there was one, the inquiry would be minimal at most. |
Alaric Rhys
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.17 18:24:00 -
[50] - Quote
Tony Calif wrote:Alaric Rhys wrote:Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team run right in front of me trying to get the kill. Penalties should be handled by the corps themselves, not by CCP. Take your fudging finger off the fudging button. Penalty should be there for exactly this reason.
Try being a team player and stay out of my 'fudging' line of fire.When I'm zoomed in on the enemy, I can't exactly predict when you're going to jump in front of me. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 18:26:00 -
[51] - Quote
I've said it before, and I'll say it again...
HighSec - Loss of standing (as in EVE), and Concord fines paid to the player(s) killed. The value paid is the cost of gear you destroyed, modified for the victim's standing (lower standing = less fine for killing you), and the payment is forwarded on to the player(s) TKed. An Assist have no effect on your standing, but 1/4 of the teammate's replacement costs will be paid as a fine.
LowSec - No punishment for Assists, and fines reduced by an appropriate amount (approx 30 - 50%). Loss of standing will also be significantly lower than in HighSec.
NullSec - What are these "rules" you speak of?
In HighSec, known TKers will be flagged thanks to their low standing, and players will know to be cautious about incoming fire, and less cautious about outgoing fire in that player's direction. In LowSec, it will take significantly worse standing for this to happen, and in NullSec, there's no penalty. If someone is bad enough to get flagged in LowSec, they MIGHT be bad enough that in HighSec, they're marked as a Concord bounty. In this instance, a bounty marker will appear near the teammate indicator, and a reward will be paid out for killing said player instead of incurring a fine. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:26:00 -
[52] - Quote
Noc Tempre wrote:One thing that might ease your mind is no FF in high sec. Not sure how even nanites explain that but that is how it will be.
For the record, there are ALWAYS ways to ruin someones day as a blue dot, even without direct FF. Ramming them to death for example. Link to the post, devblog, or fanfest vid where CCP stated this. They never have. There's NOTHING to indicate that friendly fire will be disabled ANYWHERE, other than the fact that it is right now for beta.
A mild penalty system in high-sec is the most you can hope for given the universe you're playing in, and the company running it. Anything more would be a violation of the conventions of both, and generally stupid (to put it nicely.) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.17 18:29:00 -
[53] - Quote
STB-stlcarlos989 EV wrote:Along with negative SP and WP for team killing I believe the perpetrator should pay the victim the equivalent cost of the dropsuit fit they lost. Now before you freak out, it should be percentage based, so if a teammate does 10% of the damage to you then 10% of the dropsuit cost you lost is transferred from their account into yours. It doesn't have to be a team kill, if an enemy kills you and a teammate puts a couple of bullets in your back they should pay the damage equivalent. For aurum dropsuit fits they would pay the isk equivalent cost. I have no game programming experience so I have no idea if something like this would be possible to keep track of or if it could be implemented but if it could I believe it would be a great idea.
Those against this would most likely be the people who are highly prone to team kill, random grenade throwers, vehicle gunners who will shoot into crowds without considering who is a friend or foe, those to have a hard time letting go of R1 with a teammate in front of them, etc.
So what do you guys think?
So i get punished because ****** A decides to cross through my line of fire even tho he can see at who im firing at and where that enemy is, the ****** using all his potatoes still decides to cross right in front of me knowing that i will hit him with some rounds and depending what happens in the situation i may even kill him
I dont think so
Punishment for ppl who TK when you are hacking or tking in general ie on purpose and you have to kill the person not put a few bullets into him |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.17 18:31:00 -
[54] - Quote
Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:32:00 -
[55] - Quote
Garrett Blacknova wrote:I've said it before, and I'll say it again...
HighSec - Loss of standing (as in EVE), and Concord fines paid to the player(s) killed. The value paid is the cost of gear you destroyed, modified for the victim's standing (lower standing = less fine for killing you), and the payment is forwarded on to the player(s) TKed. An Assist have no effect on your standing, but 1/4 of the teammate's replacement costs will be paid as a fine.
LowSec - No punishment for Assists, and fines reduced by an appropriate amount (approx 30 - 50%). Loss of standing will also be significantly lower than in HighSec.
NullSec - What are these "rules" you speak of?
In HighSec, known TKers will be flagged thanks to their low standing, and players will know to be cautious about incoming fire, and less cautious about outgoing fire in that player's direction. In LowSec, it will take significantly worse standing for this to happen, and in NullSec, there's no penalty. If someone is bad enough to get flagged in LowSec, they MIGHT be bad enough that in HighSec, they're marked as a Concord bounty. In this instance, a bounty marker will appear near the teammate indicator, and a reward will be paid out for killing said player instead of incurring a fine. No fines to the player doing the shooting. Period. As in EVE, the "fine" is that you lose something, the victim doesn't receive anything except the insurance he paid for on the ship.
In a game like Dust, where concord-style response isn't viable, grief points really are the most ideal solution. Look to how planetside handled it, it's the closest relative to this game, and it really provides the best solution in terms of the gameplay-affecting penalty. I'm fine with secstatus being added as well, maybe have it result in higher warpoint costs or something in high-sec, since "police chasing you" doesn't translate to EVE. It's difficult to suggest a workable mechanic for secstatus as things are now, but it shouldn't be purely aesthetic. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 18:34:00 -
[56] - Quote
Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. |
Maken Tosch
263
|
Posted - 2012.07.17 18:35:00 -
[57] - Quote
Buzzwords wrote:but not all game modes will be outlaw systems. and you only need 1 griefer to ruin a match.
what people are suggesting will make the ENTIRE GAME unplayable unless you have an ENTIRE TEAM worth of friends online. even if me and my gang outnumber the greifers 10:1 in a given match, we're now stuck playing against THEM instead of playing against the other team.
Who said anything about the entire game? In Eve, there are starters systems that allow new players to get to know the game without being scammed or aggressed by others. But these systems are few in numbers and are so UNprofitable that these new players have no choice but to move out and learn to survive on their own (which is what CCP intended).
In Eve, there use to be a powerful alliance known as Band of Brothers that controlled and cornered nearly the entire market throughout the game. This alliance took over a dozen months to form and organize and dominate much of the outlaw systems, which in turn affected the high-sec systems through market economics. But a single disgruntled player who happened to be in a director position with access to the alliance war chest and other critical roles decided to betray his alliance by simply being late on the territorial payments to Concord (in-game) while doing it all on behalf of the now-dominant Goonswarm Federation. He brought down an entire alliance to its knees without ever firing a single shot.
Many players throughout New Eden wanted CCP to undo the damage that ruined about years worth of work and that the director who betrayed Band of Brothers should be punished. CCP said "sorry, no can do as no rules were broken".
Now we have Goonswarm at the helm and they intend to bring down the New Eden economy to its knees. In response, CCP said "destroy the economy? F***ing brilliant!!!"
http://www.vg247.com/2012/04/27/ccp-plans-to-sit-back-an-watch-eve-players-wage-war-while-economy-takes-possible-hit/
Since CCP is creating DUST with while they exhibit this kind of mentality, you can expect mayhem to come. Have fun. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.17 18:37:00 -
[58] - Quote
i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve.
in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have made no common cause together. me and that other random whatever ship are not forced to work together to defeat some common enemy just by virtue of being in hi-sec at the same time...
yet in dust we WILL be. even in hi-sec matches it will be "us" against "them", i don't get veto power over who the "us" is. my lot is AUTOMATICALLY tied to a complete stranger.
also, i looked up grief points. that might have worked if i didn't have to pay for my ****.. but i do, so ANY intentional team killing by FORCED teammates is too much... |
Entruv
Tronhadar Free Guard Minmatar Republic
32
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Posted - 2012.07.17 18:38:00 -
[59] - Quote
I can't wait for FF, because when I'm shooting someone and you run right in front of me so I'm shooting you and not the enemy I want you to die from my bullets. Team mate or not, it'll force people to pay attention. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2012.07.17 18:39:00 -
[60] - Quote
Geirskoegul wrote:Etero Narciss wrote:Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be reimbursed though; just the dropsuit.
Think about it; Dust 514 has no insurance system at the moment. This could serve as that, while subsequently working to discourage the random teamkiller/griefer (spies and genuine traitors won't give two damns about the isk loss). Simply, no. Almost no teamkills are ever negligence on the part of the one shooting. Nearly 100% of teamkills are either A) deliberately killing a teammate, or B) the idiot on your team was negligent and ran in front of your line of fire. I'm sorry. How does this refute the idea? |
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