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Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:11:00 -
[1] - Quote
So I have been enjoying the beta, and I love the potential DUST has to be a great experience, but it currently has one big problem that will hold it back.
People who start playing Dust (lets say a month) after launch don't have even a small chance when going up against someone who had been playing since launch. And from my own personal experience, I am never turned off from a multiplayer game faster than when other players are destroying me solely based on their equipment. New players will feel helpless and then quickly turn away.
I am not saying a new player should be able to easily take down someone who has been playing for months, but they should have a fighting chance.
Of course, Dust being what it is, it will be really hard to make that balance. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.07.13 04:17:00 -
[2] - Quote
I agree |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.13 04:18:00 -
[3] - Quote
We're at a lot faster SP gain.
People will be ahead, and that's the name of a MMO
but We'll hopefully see something to keep the stomping on the newbs down a bit after launch (corp matches?) |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:20:00 -
[4] - Quote
I only have two ideas I can think of that might give new players a fighting chance.
1. In match making group players with similar amounts of skill points together in the same game. This will help avoid new players from playing against extremely strong players. Of course this probably wont work for corporation contracts, if that system works the way I believe it does.
2. All types of armor have a set amount of shields and armor. Of course there is a difference between heavy, medium, and light, but when you buy better armor, the amount of shields and armor stay the same. Experienced players would still have stronger weapons, but new players would have a chance to still take them down. I've played a match where I was using the most basic assault rifle and couldn't even bring down the shields of someone in an assault drop suit. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:26:00 -
[5] - Quote
RolyatDerTeufel wrote:We're at a lot faster SP gain.
People will be ahead, and that's the name of a MMO
but We'll hopefully see something to keep the stomping on the newbs down a bit after launch (corp matches?)
Yeah, but they have said they want to attract the casual to be able to just jump in and play, and right now the casual player would just jump in and get kicked in the nuts. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.13 04:43:00 -
[6] - Quote
Made a new character that I've been using (Reckless Longshot) to get a more first hand feel of how the difference in equipment & training over time may affect game-play balance.
I've really enjoyed myself. The only gear I've used on this character are the starting militia suits & militia gear. I'm stockpiling my skill points for now so that I can give realistic feedback regarding how the gameplay feels from a new player perspective. Well, as accurate as I can with my experience.
Wasn't top k/d by any means, but that didn't mean I couldn't find ways to contribute. I've taken out a tank that was shooting me & trying to run me down with my militia swarm launcher by the skin of my armor. Helped dominate the field by taking out defensive structures & manning turrets to assist with crowd control. Took out a gunner on a LAV with a sniper rifle then took his LAV joyriding. Set up a ton of reliable spawn points that ensured I raked in skill points from each match without even needing to make a kill.
There are a large number of strategies to deploy when dealing with the opposition, no matter how overpowering they may seem. What' i'd like to see to help encourage gameplay without having long term players griefing new recruits would be:
- NPC Mission System based on standings that unlocks "higher level" agents with progressively higher paying missions & difficulty levels.
- Skill spikes that you can plug into your clones to give you a specific level of proficiency in a skill.
- Skill clusters that allow you to plug entire pieces of a skill into your clone so that you can pick up entire weapon proficiencies.
- Salvage drops based on your equipment (which is largely tied to your skill proficiencies).
The Mission system & salvage rewards would encourage higher geared/skilled players to avoid lower ranked missions. The skills pikes & clusters will give newer players a chance to complete on an even field with older players (by improving skills and unlocking better equipment) & longer standing players the ability to customize their skill sets even further.
Anyway - GET BACK TO THE BLOODSHED. We can argue about this in the downtime. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:51:00 -
[7] - Quote
I get that, but I am trying to look at this from the perspective of someone who just jumped into the game and doesn't know about the different ways you can contribute besides getting kills.
Personally when I first jump into a new shooter, my first instinct is to find other players so I can get a feel for the shooting, and then explore the alternative ways to gain points as I go along.
The other problem with this is that right now the leaderboards in each game mode only reflect the players k/d, this gives the impression that kills are the most valued action in the game. |
STB-poopchucker9900 EV
Sanmatar Kelkoons Minmatar Republic
33
|
Posted - 2012.07.13 05:05:00 -
[8] - Quote
wouldnt you think that most people who jump in will be picked up by a clan , a lot of guys are going to be fishing for players and when a new player gets in with the right clan the members should help him level up quickly w/ their opinions and feedbacks on how to earn SP quicker. If one thinks they are going to jump in this game all john rambo style then they will be dissappointed rather quickly......just a thought |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 05:08:00 -
[9] - Quote
Yeah, but right now you are automatically placed in a cooperation, who knows how easy it will be for new players to find a cooperation.
Regardless all they can do is help guide the new player, they can't help give them better equipment. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.13 05:52:00 -
[10] - Quote
All new players will start in a newbie corp just like in eve, the newbie corps are diffrent from player corps, werere all in newbie corps right now.
dont forget at launch there is going to be high low and null sec newbies will be in high sec while most of the lonor veteren will be in low sec and well organized/connected corps in null. |
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Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 05:56:00 -
[11] - Quote
Thats a really good point, didn't really think about how that would play a part in keeping game balanced. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.13 05:58:00 -
[12] - Quote
Enzo Entech wrote:Yeah, but right now you are automatically placed in a cooperation, who knows how easy it will be for new players to find a cooperation.
Regardless all they can do is help guide the new player, they can't help give them better equipment.
You're also seeing all different skill level players bunched together. once the game has been out for awhile all of the higher level players will be off doing corp battles leaving the noob matches alone to the noobs themselves for the most part |
Azura dark
31
|
Posted - 2012.07.16 18:39:00 -
[13] - Quote
could use matchmaking like bf games imo with player skill level, this is how it's done
basically, this is what determines your skill level:
You gain/loose Skill Level based on every confrontation with another player Killing a highly skilled enemy gives you more points than killing someone less skilled Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the Skill Level of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20) The Skill Level is used for matchmaking.
i do think adv and proto gear shouldnt be used in highsec to grief new players also. |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.16 18:47:00 -
[14] - Quote
main thing you have to remember is high sp user will want to field high tech gear as sp alone wont win the day, in the current game modes (high sec equiverlants) you simply cant afford to run this gear
at the end of the day this is a game were playing mercs who are out to make profit. to field proto gear you have to fight in high stake battles. |
Anatoly Gasputin
Doomheim
40
|
Posted - 2012.07.16 18:47:00 -
[15] - Quote
I think that the problem solves it's self considering that the EVE world is divided to high low and null secs IMO. |
Dragon Grace
Osmon Surveillance Caldari State
15
|
Posted - 2012.07.16 18:57:00 -
[16] - Quote
there is logic here to the OP.
when paying COD or something, you level and unlock hardware....and often it can give you the edge, or the enemy the edge if you are new.
however....there will be so many places where new people can fit in. there are a number of roles for new people to fill in a corp. i know a handful of people in real life who to be logi in eve....a support role. they dont kill much...they keep everyone else alive. and thats what they are hoping to do in Dust514 when its released. so there is no guarantee than new people will have problems fitting in. there are so many places for so many people.
plus...is it not the same in almost any game. World of tanks is an example of the same thing. the only difference here is just like in eve....if you are new, you work to create your character and start laying the paving for your name and your legacy. Dust514 has just as much chance of people becoming icons and legends as in eve. you just gotta work at it thats all.
anyone who has looked at what Dust514 is, and what its part of, before playing will understand this. EVE is HARD! DUST IS HARD! im sure CCP arent going to make it easy for the noobs. they didnt in eve and this is the same universe with the same dangers and the same war!
new people in new eden are taught lessons quickly, and they learn just as quick. both in EvE and DUST. this isnt a problem in the game. there are so many thing that need changed....but this isnt one of them i dont think. |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.16 18:59:00 -
[17] - Quote
CCP Frame wrote:We are going to have highsec matchmaking system in place.
/\ this basically. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.16 19:36:00 -
[18] - Quote
I have to disagree that players will have a difficult time jumping in and getting kills. I don't think it will be any harder learning this game and getting kills than any other FPS. Why? Because there are so many damn one hit kill weapons. Once a new player learns he can...
Smash some one with a dropship OHK other noobs with lower tier sniper rifles. You don't even need a headshot to kill the first two scout armors with a simple militia sniper rifle Run people over in vehicles OHK people with tank attacks (missile barage/railgun) OHK assault and scout with one pump up close with the shotgun Park dropships on top of buildings and just f@g away firing at people beneath him Sit on top of towers with a forge gun and nanovite OHKing everyone that stops to jack an objective Remote explosives. Nuff said.
If anything this game is designed to get noobs to stay. Sure they will be frustrated figuring it out but everyone is that way when they first pick up an online game. |
Lt Reddis
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.16 19:44:00 -
[19] - Quote
i agree. i consider myself to be quite a good pvp'er and fps player. i jumped out of a drop suit used the thing so as not to take damage and ambushed a guy hacking a gun used a entire clip which didn't miss only took of his shields and half armour (he was in a heavy) he turned around and used about 10 bullets and i melted. i ambushed him with skill he stood still and smashed my face in. i appreciate that skill points are supposed to improve your performance but i think there is some serious balancing issues here |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.16 19:53:00 -
[20] - Quote
Frustrated hell yeah.
270+ deaths to 26 kills( on first char, this is third). yeah i am not that good but, being run over by jeeps, camped by tanks. insta death at spawn sites, yadda yadda yadda.
after 4 hours of above i decided i would try the US side servers, joined a US side fight and it was totaly different. squad leader hollering orders lighting up hostile points to take etc etc.
it felt damn good, yeah i died alot but it was fun.
the only fall down i can foresee is CCP moving to fast, going balls to the wall ( yeah soundwave am stealingz your words lol).
|
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ilafey
29
|
Posted - 2012.07.16 20:12:00 -
[21] - Quote
You guys do know they wipe our chars before release right? |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.16 21:13:00 -
[22] - Quote
ilafey wrote:You guys do know they wipe our chars before release right?
Haha, you silly goose. You misread the OP's post. He said anyone joining in after a month of the games release, not when the game is released.
Silly gooses, I swear... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 21:21:00 -
[23] - Quote
We're at 4x SP gain and you're ignoring the passive SP we get just for our character EXISTING on the game server.
You'll be able to go in, create a character, and get sick of the game. Come back 2 - 3 months later and you'll be able to instantly buff a whole range of abilities and be picking up from a much less vulnerable position. In addition to this, we don't know how the New Eden HighSec/LowSec/NullSec aspects will be implemented into DUST, and for EVE, those are a core balancing tool. In HighSec, you're not immune to being attacked by powerful opponents, but it's MUCH less likely than in the lower security ratings, so you'll be more likely to have "fair" fights against other relatively new players when you're first getting into the game.
And there will be PvE gameplay which allows complete novices to not have to compete against other players who are trying to kill them. |
Bzeer
MG GROUP
41
|
Posted - 2012.07.17 23:10:00 -
[24] - Quote
Lt Reddis wrote:i agree. i consider myself to be quite a good pvp'er and fps player. i jumped out of a drop suit used the thing so as not to take damage and ambushed a guy hacking a gun used a entire clip which didn't miss only took of his shields and half armour (he was in a heavy) he turned around and used about 10 bullets and i melted. i ambushed him with skill he stood still and smashed my face in. i appreciate that skill points are supposed to improve your performance but i think there is some serious balancing issues here Heavies are like tanks, in that your better off bringing a friend or two with you to finish the job... Even if your in an advanced assault suit.
|
Bzeer
MG GROUP
41
|
Posted - 2012.07.17 23:20:00 -
[25] - Quote
Vets can't use all of their skill sets at the sametime, neither can they use all of their equipment at the same time, so a newb specializing Ina particular pursuit can catch up or even surpass that person In a particular role in a relatively shorter time than is usually assumed by those who moan and groan over the vet/newb curve in eve and dust. At least in eve, there's a reason for newbs to complain about being alpha'd as for all I know he may have lost his life savings on that stabber cruiser. Militia gear is free. Take risks, hack everything in sight, die a bunch, learn what you like to do, and the spend your sp, and isk specializing... You'll get as good as someone who has pretty much maxed out his or her effective potential In that role a Lot sooner than generally assumed. Meanwhile that person is probably spending isk and skill points on organizational capacity or things to increase his revenue streams none of which improves his killing potential during pvp situations. |
EVICER
63
|
Posted - 2012.07.17 23:29:00 -
[26] - Quote
Arcushek Dion wrote:Enzo Entech wrote:Yeah, but right now you are automatically placed in a cooperation, who knows how easy it will be for new players to find a cooperation.
Regardless all they can do is help guide the new player, they can't help give them better equipment. You're also seeing all different skill level players bunched together. once the game has been out for awhile all of the higher level players will be off doing corp battles leaving the noob matches alone to the noobs themselves for the most part Exactly |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 23:41:00 -
[27] - Quote
As a higher sp player running around in proto gear and extremly tight fitting equipment, all I can say that no matter how much I kill in a match I can only afford to die once, the payout for these matches is simply not enough or well worth the pwnage the protogear brings. So gear alone is not going to stop a rookie from killing me.
Then the next thing is that most of the time its militia gear that is killing me in my proto suits so SP gapage is not as bad as you think it is. Teamwork, real skills, some knowledge and you can dominate better than some vets. This last weekend I was making alot of sagaris pilots regret thier choice in dumping SP into tanks now that I found ways to destroy them extremly quick and it only requires tier 1 and milita gear. So SP gapage isnt the case either.
Also there is this thing called 'skill point cap' advanced eve online players know about it. Dust 514's is a bit more... expansive but its still there. For those who dont understand skill point cap its basically a declaration of all the skills a certain fitting can acheive to improve it that going beyond what is described in the skill point cap will not improve the performance of that suit an ounce more.
For example being the best scout requires getting the biotics, scout, dropsuit command, sensors, demolitions, mechanics, engineering, shotgun sniper rifle, submachine gun scrambler pistol, light weaponry traits and proficencies, sidearm weaponry traits and proficencies, nano-hive, drop uplink, and grenades. Any additional skills beyond these will not help improve the scout outfit at all because they're all skills that help another class or equipment out that the scout cant use yet. Although dust 514 is a bit more expansive on the skills than eve is the point is the same there will come a time where the vet cannot simply improve a fit anymore than sp possible no matter how many millions more sp he has that scout suit is not getting stronger or better. |
EVICER
63
|
Posted - 2012.07.17 23:45:00 -
[28] - Quote
Vetis Cato wrote:main thing you have to remember is high sp user will want to field high tech gear as sp alone wont win the day, in the current game modes (high sec equiverlants) you simply cant afford to run this gear
at the end of the day this is a game were playing mercs who are out to make profit. to field proto gear you have to fight in high stake battles. Agreed +1 |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.07.17 23:53:00 -
[29] - Quote
this has actually been addressed by a DEV in this post, i believe. wish the forums mods could/would merge redundant threads. though i completely agree with the OP's concerns
https://forums.dust514.com/default.aspx?g=posts&t=25189&find=unread
granted, i haven't completely read through the post, but from what i've read in similar threads, this is addressed. if somone else beat me to this link, my apologies, and i'll delete my comment. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.17 23:54:00 -
[30] - Quote
People have said the same thing about Eve which is of course a skill based system too before learning otherwise. All I know as a heavy with most my supporting skills at 4 and some at 5... Assault militias still take me sometimes. It can be done.
CCP knows all to well that new people need roles they can fill as well. We are still beta. It is a good thought but I have confidence CCP is looking at this. |
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Ethereal3600
665 Almost Evil Serenity.
2
|
Posted - 2012.07.18 00:12:00 -
[31] - Quote
i agree the gap is to big you need to grind to ling to get the basic stuf i sugest erning points for newb players by giveing points both in cash and sp for things like kills while fallowing a leaders order so if you get a kill you get your norm 50 points but if you do it while fallowing a order lie attack or defend point you get a + 15 and a +7 for assist while under orders pluss spoting points tank damage points points for repairs and so on
bf3 and mag did this to great effect and i think it would greatly help the newbs grind past the simple stuce and get guns that give them a decent chance in a 1 on 1 |
TabbieKat
72
|
Posted - 2012.07.18 00:41:00 -
[32] - Quote
you also have to keep in mind the Skirmish and Ambush maps are only 10% of the game, there will be taking planets or protecting planets for EVE players and NPC battles. Also from what I have read people that have the High end gear now will want to run in a high risk system leaving the new players to play in the low risk areas. So please do not cut the cord because the Beta was not enjoyable. This is only the beginning of a larger game and those willing to take their lumps now will see the whole picture when the game launches. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 01:37:00 -
[33] - Quote
Longshot Ravenwood wrote:There are a large number of strategies to deploy when dealing with the opposition, no matter how overpowering they may seem. What' i'd like to see to help encourage gameplay without having long term players griefing new recruits would be:
- NPC Mission System based on standings that unlocks "higher level" agents with progressively higher paying missions & difficulty levels.
- Skill spikes that you can plug into your clones to give you a specific level of proficiency in a skill.
- Skill clusters that allow you to plug entire pieces of a skill into your clone so that you can pick up entire weapon proficiencies.
- Salvage drops based on your equipment (which is largely tied to your skill proficiencies).
The Mission system & salvage rewards would encourage higher geared/skilled players to avoid lower ranked missions. The skills pikes & clusters will give newer players a chance to complete on an even field with older players (by improving skills and unlocking better equipment) & longer standing players the ability to customize their skill sets even further.
So, what we do know is:
CCP Frame wrote:We are going to have highsec matchmaking system in place.
Which means that for highsec matches we shouldn't have to worry about any significant SP gap.
And we definitely have PVE coming:
So players are going to have options beyond diving into the teeth of the game where everything is overpowering and terrifying. What we really need is to help come up with content that will make this style of gameplay engaging so that players who aren't confident enough to go toe to toe with an enemy who has the ability to call in an orbital bombardment can still play an engaging game.
Also, play an alt -- one that doesn't spend any skill points -- and see if it's an impossible situation or not.
Spoiler: It's not. |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.18 02:55:00 -
[34] - Quote
He is dead right they wont stick around to be bullet sponges! there is one solution get rid of the all the SP!! this is not EVE this is DUST 514 FPS, have a fixed price for each suit ASSULT, HEAVY, SCOUT,LOGISTICS. THAT when you buy the ASSULT this is the armor this is the shields and the rest of the fittings that can be put on that suit ! and so goes for all the rest of the suits. For the vehicles set each one up with specific fittings and set price for them, for the weapons everybody can use what weapon suits them or what ever they prefer.
SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its a good thing that i realy like EVE or i would of been gone at 2 mill. its just a gimmick by CCP and a good one at that so you stay on and they keep making money, but if you have a good enough game that they all can enjoy!!! they will stick around.
IM not in favor of the skills for DUST 514 and you will also find out im afraid that the console players wont stick around for that. Right now you have 9 out of 10 that are EVE players wait till you start get more and more console guys. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 03:06:00 -
[35] - Quote
JONLUK167 wrote:SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its a good thing that i realy like EVE or i would of been gone at 2 mill. its just a gimmick by CCP and a good one at that so you stay on and they keep making money, but if you have a good enough game that they all can enjoy!!! they will stick around.
In game development you have to manage Flow & Fiero to make sure that your players remain engaged in the game. The SP system is incredibly effective at managing this in a sandbox environment by allowing for gradual escalation of the player's power & the range of roles they can fill.
As an EVE player I'm sure you remember what it felt like to be able to fly your first "awesome" frigate. You probably remember what it felt like each time you scaled up a bit in power & saw the universe cower before you. It's going to be very similar with this. As you play, the gear you unlock doesn't make you a better player but does give you more chances for "wins" and makes you more formidable than you were before, which can be a win all by itself. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.07.18 03:17:00 -
[36] - Quote
It could be a problem, but Dusk could use total SP as a sort of match making so you'll play against other people of proximately the same abilities ... rounded out that is.
I think we'll see the same thing with Dust as in Eve
A new Dust player will play your NPC created matches kind of like we are ... once people get a certain amount of skills and money, they might then be allowed to join Eve created contracts, and endgame content will be when you join corps and be part of high profile battles that non corp players won't be able to accept and join.
Still early to tell ... so much speculations, not enough confirmations =( |
DRaven DeMort
Osmon Surveillance Caldari State
15
|
Posted - 2012.07.18 03:47:00 -
[37] - Quote
My friend gave me a weekend code this past weekend, and I am dominating people on the field of battle, with only 2milliion SP spent. How can this be possible? because I know what I am doing!
This game is not COD or BF3 you noobz need to adapt!!! the developers are not carebears, you can ask them to nerf this or buff that, but it won't happen unless there is a real problem.
A problem is not that you don't know what you are doing, or that you have a low level toon, or that you have A.D.D and are unwilling to specialize in one thing so you just build a well rounded and noobtacular toon.
Take your meds, and specialize in one thing once you have maxed that move onto the other thing you would like to do. This game is just like EvE there is no instant gratification. You have to work on it to be good at anything. If you want to be a good tanker work on your tank skills, if you want to be a soldier work on your assault skills and that goes for anything in the game.
Don't call GLITCH! or EXPLOIT because someone blew you up, or your noob ship/ tank with a leveled up equivalent or gun. The game/ beta is not broken you are!
it's like me putting you a regular driver in a F1 car and having you race the Nuremberg race track against a pro F1 driver. You are going to die because your lack the experience or should I say Skill Points.
ADAPT OR DIE!!!!!!!!!!!!!
----------DRaven DeMort carries you home---------- |
6thAD Lord Kermit
6th Armored Division
6
|
Posted - 2012.07.18 04:39:00 -
[38] - Quote
DRaven is right... Adaptation is the name of the game folks...
Think of it this way...
On a real battlefield do they stick all the "green" troops on one battlefield and all the vets on another? NO All troops of all ranks and of all equip types are on the same battlefield. The EVE universe is no different...
True, EVE does have "areas" that are relatively safer than others but as a general rule the guys, like myself, who have been playing since beta and have 100mil + SP toons are on the same field as those 1 day noobs.
Even a 1day noob can make a serious difference on the battlefield if you think tactically enough. Hint: dont play fair! War isnt, why should you be?
I've seen too many of my own friends pick up the controller for this game and treat it as a typical FPS. They die horribly and rage quit.
DUST IS NOT A TYPICAL FPS.
As infantry: USE COVER (I cant count the number of people i've killed because they were out in the open), STAY MOBILE (how many times will someone stand still and try to shoot me?) and FFS dont try to shoot a tank with an assault rifle unless you REALLY KNOW what you are doing! (Not that I mind the free kills ).
Learn about the equipment, play around with it, even if you do die horribly... a lot (I did, and I suck at console FPS). I can't stress this enough. Simply copying down some tools dropsuit fitting doesnt make you an expert at how that dropsuit works or "plays". You have to learn its weaknesses and strengths the hard way.
Do this and more and you will more than survive the dreaded "eve universe" learning curve. http://themacgamer.com/wp-content/gallery/eve-online/eve_learningcurve.jpg |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 04:59:00 -
[39] - Quote
6thAD Lord Kermit wrote:DUST IS NOT A TYPICAL FPS. As infantry: USE COVER (I cant count the number of people i've killed because they were out in the open), STAY MOBILE (how many times will someone stand still and try to shoot me?) and FFS dont try to shoot a tank with an assault rifle unless you REALLY KNOW what you are doing! (Not that I mind the free kills ). Learn about the equipment, play around with it, even if you do die horribly... a lot (I did, and I suck at console FPS). I can't stress this enough. Simply copying down some tools dropsuit fitting doesnt make you an expert at how that dropsuit works or "plays". You have to learn its weaknesses and strengths the hard way. Do this and more and you will more than survive the dreaded "eve universe" learning curve. http://themacgamer.com/wp-content/gallery/eve-online/eve_learningcurve.jpg I can't wait to see this recycled for dust vs every other fps.
But for the SP naysayers -- make sure you've tried it completely unskilled before you scream out "nerf". |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.18 08:23:00 -
[40] - Quote
Enzo Entech wrote:So I have been enjoying the beta, and I love the potential DUST has to be a great experience, but it currently has one big problem that will hold it back.
People who start playing Dust (lets say a month) after launch don't have even a small chance when going up against someone who had been playing since launch. And from my own personal experience, I am never turned off from a multiplayer game faster than when other players are destroying me solely based on their equipment. New players will feel helpless and then quickly turn away.
I am not saying a new player should be able to easily take down someone who has been playing for months, but they should have a fighting chance.
Of course, Dust being what it is, it will be really hard to make that balance.
Let's not forget we only have a few contracts at the moment. In the final release, there will be plenty of NPC corps offering contracts. Those will earn more or less ISK wich will push players using better equipment and skills to go for higher bounty. Leaving some "noobie" contracts for the newcomers. And i'm only talking about high sec contracts. Let's not forget experienced player will move to low-sec, factionnalk warfare and obviously Null-sec as soon as possible.
It's a beta, let's not forget about that. |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.18 08:40:00 -
[41] - Quote
A new player can get AR Operation V and then AR Proficiency I, load up on CreoDron Breach AR's, and become an engine of death praying for war. It is super-simple to get firepower to make you easily competitive in matches. The hurdle, there, is that people may not realize and run around wearing militia for too long getting smoked repeatedly. |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.18 12:52:00 -
[42] - Quote
Longshot Ravenwood wrote:JONLUK167 wrote:SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its a good thing that i realy like EVE or i would of been gone at 2 mill. its just a gimmick by CCP and a good one at that so you stay on and they keep making money, but if you have a good enough game that they all can enjoy!!! they will stick around. In game development you have to manage Flow & Fiero to make sure that your players remain engaged in the game. The SP system is incredibly effective at managing this in a sandbox environment by allowing for gradual escalation of the player's power & the range of roles they can fill. As an EVE player I'm sure you remember what it felt like to be able to fly your first "awesome" frigate. You probably remember what it felt like each time you scaled up a bit in power & saw the universe cower before you. It's going to be very similar with this. As you play, the gear you unlock doesn't make you a better player but does give you more chances for "wins" and makes you more formidable than you were before, which can be a win all by itself.
Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked!
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.18 14:26:00 -
[43] - Quote
Matchmaking in a FPS MMO is bad, really bad! It's the negation of sandbox elements altogether |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 16:05:00 -
[44] - Quote
Templar Two wrote:Matchmaking in a FPS MMO is bad, really bad! It's the negation of sandbox elements altogether Matchmaking is highsec only. If you don't want people to tell you where to build your castle & who's going to knock it down, head to low or null. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 19:54:00 -
[45] - Quote
Matchmaking is in high sec
Low and null is a diff story |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 02:59:00 -
[46] - Quote
JONLUK167 wrote:Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked! DUST won't have that bad a problem though.
MOST of the basic gear has a Militia version you'll be able to use immediately. You don't need to train into SMGs before the game lets you upgrade from the Pistol in the default loadouts.
Assuming you don't pour SP into things immediately, you can start out by finding yourself a niche - find something that, while your baseline stats might prevent you from being GOOD, you're doing slightly better in. Or at least something you ENJOY doing more than the other roles. By the time you've identified your best/most fun role, you SHOULD already have a few SPs to pile onto the relevant skills - and a small stockpile of ISK to pour into the next tier of gear. If you're not careful, you'll run through that new and pretty gear too fast, and have to save up for more - but that's one of the lessons of New Eden: Don't bring it if you can't afford to lose it. If this (relative) noob has read up on New Eden, or got good advice from a friend, they'll only bring their shiny new suits out to play when it's important - or at least profitable, and will stick to the Militia gear for the majority of most battles. By the time you can build up the necessary SP for the next tier of gear in your chosen profession, you'll probably also have saved up the ISK to buy it - exactly as it should be.
In the early stages of the game, upgrades will come to you quickly. It's only as you build up in a particular specialty that it becomes time-consuming. And that's how it SHOULD be, and what most shooters LACK. It's the reason most shooters only hold their fanbase for a year (if that) before everyone move on to the next big thing.
EDIT: I should also mention - console gamer for YEARS now, never played EVE, but I know a little about it. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.19 06:41:00 -
[47] - Quote
So newcomers that come in looking for a MMO will have to play in a Matchmaking FPS (High-sec); do you really think this is fine? This idea that the game has to babysit players into the action is so RPG and so anti FPS. Holding players' hand in FPS is a mistake...a big one. Separating players based on their SP is also bad in a FPS MMO; Why would anyone play a FPS MMO just to be stuck with a ranked FPS?
Needing in-game skills & unlocks to compete appropriately is something that won't be appealing to someone that has played FPS for decades. Would you ask a Tekken veteran to unlock moves for his favourite character or he can't compete appropriately?
Some games like FPS & Fighting Games are based on player's skills and if you "limit" what a skilled player can do you inevitably negate their true essence. What works for RPG doesn't work for FPS! What works for EVE doesn't work for Dust 514.
Also are maps in Low/Null-sec perpetual battlefields? |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.19 13:26:00 -
[48] - Quote
forget playing FPS for a long time, dust is not the usual FPS. there will be no LIMIT to a player only the skills and the time taken playing, just no end game item bleh bleh. infact NO END GAME.
if you want to ransom your squad or set them up for an ambush as a merc spy so be it. if you want to steal all the isk from the corps wallet all the items etc etc so be it. dust will not stop you doing it.
but what goes around comes around, expect that the knife will stab you in the back to.
|
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.19 14:37:00 -
[49] - Quote
Garrett Blacknova wrote:JONLUK167 wrote:Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked! DUST won't have that bad a problem though. MOST of the basic gear has a Militia version you'll be able to use immediately. You don't need to train into SMGs before the game lets you upgrade from the Pistol in the default loadouts. Assuming you don't pour SP into things immediately, you can start out by finding yourself a niche - find something that, while your baseline stats might prevent you from being GOOD, you're doing slightly better in. Or at least something you ENJOY doing more than the other roles. By the time you've identified your best/most fun role, you SHOULD already have a few SPs to pile onto the relevant skills - and a small stockpile of ISK to pour into the next tier of gear. If you're not careful, you'll run through that new and pretty gear too fast, and have to save up for more - but that's one of the lessons of New Eden: Don't bring it if you can't afford to lose it. If this (relative) noob has read up on New Eden, or got good advice from a friend, they'll only bring their shiny new suits out to play when it's important - or at least profitable, and will stick to the Militia gear for the majority of most battles. By the time you can build up the necessary SP for the next tier of gear in your chosen profession, you'll probably also have saved up the ISK to buy it - exactly as it should be. In the early stages of the game, upgrades will come to you quickly. It's only as you build up in a particular specialty that it becomes time-consuming. And that's how it SHOULD be, and what most shooters LACK. It's the reason most shooters only hold their fanbase for a year (if that) before everyone move on to the next big thing. EDIT: I should also mention - console gamer for YEARS now, never played EVE, but I know a little about it.
The bottom line is SP will not work with DUST keep it in EVE. You will see, just have them be able to fit into any suit or vehicle own any type of weapon of there choice as long as they can afford it then let THE SKILLS OF EACH PLAYER TAKE OVER NO SP NEEDED!! |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.19 14:40:00 -
[50] - Quote
[Templar Two wrote:So newcomers that come in looking for a MMO will have to play in a Matchmaking FPS (High-sec); do you really think this is fine? This idea that the game has to babysit players into the action is so RPG and so anti FPS. Holding players' hand in FPS is a mistake...a big one. Separating players based on their SP is also bad in a FPS MMO; Why would anyone play a FPS MMO just to be stuck with a ranked FPS?
Needing in-game skills & unlocks to compete appropriately is something that won't be appealing to someone that has played FPS for decades. Would you ask a Tekken veteran to unlock moves for his favourite character or he can't compete appropriately?
Some games like FPS & Fighting Games are based on player's skills and if you "limit" what a skilled player can do you inevitably negate their true essence. What works for RPG doesn't work for FPS! What works for EVE doesn't work for Dust 514.
Also are maps in Low/Null-sec perpetual battlefields?
WHAT WORKS FOR EVE DOESN'T WORK FOR DUST I AGREE 100% AND THEY WILL FIND THAT OUT THE HARD WAY!! |
|
jus nukem
19
|
Posted - 2012.07.19 15:34:00 -
[51] - Quote
DUST 514 has uber potential! BUT its definitely NOT a console game. There is already mass dis-interest in the game coming from console players. The writing is already on the wall so to speak. Thousands of beta keys have been GIVEN AWAY, yet there are only a small percentage (300-500 players at peak hours; from what i've witnessed) actually playing the game. I've put in a good amount of hours in the beta thus far, n i really can see the greatness that DUST 514 can achieve, but i'm afraid to say that the console may very well be the wrong place for it. |
Shep Lando
Crux Special Tasks Group Gallente Federation
19
|
Posted - 2012.07.19 15:46:00 -
[52] - Quote
jus nukem wrote:DUST 514 has uber potential! BUT its definitely NOT a console game. There is already mass dis-interest in the game coming from console players. The writing is already on the wall so to speak. Thousands of beta keys have been GIVEN AWAY, yet there are only a small percentage (300-500 players at peak hours; from what i've witnessed) actually playing the game. I've put in a good amount of hours in the beta thus far, n i really can see the greatness that DUST 514 can achieve, but i'm afraid to say that it solely the console is the wrong place for it.
I'm just not one of those people who believes there is a huge mentality difference between console and PC gamers. Sometimes I want to jump into battlefield and blow junk up, sometimes I want to play Sins and take over a galaxy over an 8 hour period. Gamers like to play good games, it doesn't matter what platform they choose.
I think all this debate certainly highlights a need for some kind of "safety net" for new players. This is a free game that can easily be deleted off the PS3 at no consequence to the player, so it really needs to grab you by the 2nd or 3rd match. Getting hosed by higher level players will not be fun and will result in "Well, this game sucks....DELETE" a lot of the time. CCP has their work cut out for them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.19 15:57:00 -
[53] - Quote
You are able to start in any suit, with almost any gun with loads of upgrades. The stuff you pay isk for isn't much better. It's the passive bonuses. @ five times infinity. You know that 6 million SP yeah? And you have crap shields and crap hp.
The gear isn't important due to cost and resources. They will become null sec only, like super caps. I'm happy to see matchmaking, but it never works. Wait and see there.
I've been over the stats for SP in too many posts but essentially, 8-10 mil sp is over 100% more effective compared to someone with 300-1mil SP. 25%shield25%armour30%damage25%accuracy. 100% more effective in THE SAME SUIT. There are more skills which would help I cba to post here.
I AM NOT SAYING REMOVE THEM. Just reduce the bonus. It's epic. I'm asking this from the point of view of someone who got bored of gettin ezkills. And received hate mail because I'm OP lol.
@nukem Yeah because the planet side 2 ALPHA doesn't look 10000 times better than the Dust Beta. Dust is fail on PC. The reason the console guys don't bother Playin is because it's pretty crappy at the moment. You can see potential. Others can see potential for epic fail. Just look around the forums. LoLDust on PC. LoL indeed. |
jus nukem
19
|
Posted - 2012.07.19 16:07:00 -
[54] - Quote
I'm just not one of those people who believes there is a huge mentality difference between console and PC gamers. Sometimes I want to jump into battlefield and blow junk up, sometimes I want to play Sins and take over a galaxy over an 8 hour period. Gamers like to play good games, it doesn't matter what platform they choose.
I think all this debate certainly highlights a need for some kind of "safety net" for new players. This is a free game that can easily be deleted off the PS3 at no consequence to the player, so it really needs to grab you by the 2nd or 3rd match. Getting hosed by higher level players will not be fun and will result in "Well, this game sucks....DELETE" a lot of the time. CCP has their work cut out for them.[/quote] Well put! |
jus nukem
19
|
Posted - 2012.07.19 16:15:00 -
[55] - Quote
Tony Calif wrote:You are able to start in any suit, with almost any gun with loads of upgrades. The stuff you pay isk for isn't much better. It's the passive bonuses. @ five times infinity. You know that 6 million SP yeah? And you have crap shields and crap hp.
The gear isn't important due to cost and resources. They will become null sec only, like super caps. I'm happy to see matchmaking, but it never works. Wait and see there.
I've been over the stats for SP in too many posts but essentially, 8-10 mil sp is over 100% more effective compared to someone with 300-1mil SP. 25%shield25%regen30%damage25%accuracy. 100% more effective in THE SAME SUIT. There are more skills which would help I cba to post here.
I AM NOT SAYING REMOVE THEM. Just reduce the bonus. It's epic. I'm asking this from the point of view of someone who got bored of gettin ezkills. And received hate mail because I'm OP lol.
@nukem Yeah because the planet side 2 ALPHA doesn't look 10000 times better than the Dust Beta. Dust is fail on PC. The reason the console guys don't bother Playin is because it's pretty crappy at the moment. You can see potential. Others can see potential for epic fail. Just look around the forums. LoLDust on PC. LoL indeed. I can see your point on PS2. However, DUST 514 would be a perfect alternative for EVE online players! I think the hardcore EVE online player would find DUST 514 more intriguing to them due to the inter-connectivity, the economical effects and ramifications on the EVE universe that the game can have.. PS2, from what i know, won't have that type of impact on anything else. |
6thAD Lord Kermit
6th Armored Division
6
|
Posted - 2012.07.19 16:46:00 -
[56] - Quote
JONLUK167 wrote:
Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked!
This "instant gratification" you speak of is the bane of every society. Teaching our children patience and working toward a long term goal can help alleviate this undesirable behaviour. There might be quite a few EVE players that don't want this game. There are also quite a few who do. Regardless, I doubt CCP is going to scrap the game. So you might as well accept reality and live with it.
I disagree totally with people saying this is not a console game. The writing is NOT "on the wall"! The game hasn't even gone live yet. SERIOUSLY?!? While I agree that the game could benifit from the added functionality that a true computer brings to the table, the PS3 is quite capable of handling what this game requires. Yes there have been thousands of keys handed out. And if you truly think about timezones and daily allowable play time in peoples schedules you would see that actually the total number of players has skyrocketed in the last 2 months (give or take). When I started beta you were lucky to see 100 people on any given server at any given time of day... Now you can regularly find 300-500 on some servers at any given time of the day.
It is true that there will be a certiain amount of "player" attrition that this game will go through. Every game does. And quite frankly (no offense to them) those people who drop out for one reason or another; all the more power to them. Those that stay will find themselves a part of the first game of its genre and one that every game developer will be trying to copy. (Look up other upcoming games and see how many are copying CCP's ideas on MMOFPS or cross-game/platrform interlinks. World of Tanks/Planes and Battleships anyone?) Good ol fashioned FPS are cool and all, but they grow stale quickly with the same gameplay over and over. And they are a dime a dozen... How many CoD's are there now? How many Medal of Honor's? Personally I'm willing to give CCP the benifit of the doubt and see where this game is going before I condemn it.
Those of you who really think this game is going nowhere, I wish you luck in your search for a better game.
P.S. No I'm not a "fanboy"... I'm just far less pessimistic than the rest of you. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 18:02:00 -
[57] - Quote
Templar Two wrote:So newcomers that come in looking for a MMO will have to play in a Matchmaking FPS (High-sec); do you really think this is fine? This idea that the game has to babysit players into the action is so RPG and so anti FPS. Holding players' hand in FPS is a mistake...a big one. Separating players based on their SP is also bad in a FPS MMO; Why would anyone play a FPS MMO just to be stuck with a ranked FPS?
Needing in-game skills & unlocks to compete appropriately is something that won't be appealing to someone that has played FPS for decades. Would you ask a Tekken veteran to unlock moves for his favourite character or he can't compete appropriately?
Some games like FPS & Fighting Games are based on player's skills and if you "limit" what a skilled player can do you inevitably negate their true essence. What works for RPG doesn't work for FPS! What works for EVE doesn't work for Dust 514.
Also are maps in Low/Null-sec perpetual battlefields? Nobody said a new player HAS to fight in HighSec.
You can go out into the less-regulated areas if you WANT to die horribly against over-geared enemies, if you really want to.
And the game's not trying to be a typical FPS. Is it first-person? Yes. Do you shoot people? Yes. Does that mean it's impossible, by definition, for it to NOT be FPS? Yes. Stop saying it's anti-FPS when it's only anti-convention. And welcome to New Eden.
Although, in spite of what I just said, I think they need to scale back the level of "upgrade-ness" from one suit to the next. Instead of having a sequential system where every suit has a different price and is a direct upgrade from the previous, they need to add "side-grades" where one suit has a larger weapon slot, and another has more armour, and a third suit could have an extra module slot.
Militia suits in each class could have baseline stats for everything, then there could be 3 - 5 versions of the standard suit, one of which is an "all-rounder" with small upgrades to several aspects. The others would be more specialised to fine-tune them for a specific playstyle. This all-rounder suit could then be used as the baseline for an equivalent upgrade going to Advanced, then the same pattern will follow for Prototype suits. You still get a wide variety of different gear to save up and buy, but you'll be using it VERY differently. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.19 18:33:00 -
[58] - Quote
Suits are balanced. Passives skills aren't. Derpderp |
jus nukem
19
|
Posted - 2012.07.19 22:05:00 -
[59] - Quote
6thAD Lord Kermit wrote:JONLUK167 wrote:
Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked!
This "instant gratification" you speak of is the bane of every society. Teaching our children patience and working toward a long term goal can help alleviate this undesirable behaviour. There might be quite a few EVE players that don't want this game. There are also quite a few who do. Regardless, I doubt CCP is going to scrap the game. So you might as well accept reality and live with it. I disagree totally with people saying this is not a console game. The writing is NOT "on the wall"! The game hasn't even gone live yet. SERIOUSLY?!? While I agree that the game could benifit from the added functionality that a true computer brings to the table, the PS3 is quite capable of handling what this game requires. Yes there have been thousands of keys handed out. And if you truly think about timezones and daily allowable play time in peoples schedules you would see that actually the total number of players has skyrocketed in the last 2 months (give or take). When I started beta you were lucky to see 100 people on any given server at any given time of day... Now you can regularly find 300-500 on some servers at any given time of the day. It is true that there will be a certiain amount of "player" attrition that this game will go through. Every game does. And quite frankly (no offense to them) those people who drop out for one reason or another; all the more power to them. Those that stay will find themselves a part of the first game of its genre and one that every game developer will be trying to copy. (Look up other upcoming games and see how many are copying CCP's ideas on MMOFPS or cross-game/platrform interlinks. World of Tanks/Planes and Battleships anyone?) Good ol fashioned FPS are cool and all, but they grow stale quickly with the same gameplay over and over. And they are a dime a dozen... How many CoD's are there now? How many Medal of Honor's? Personally I'm willing to give CCP the benifit of the doubt and see where this game is going before I condemn it.Those of you who really think this game is going nowhere, I wish you luck in your search for a better game. P.S. No I'm not a "fanboy"... I'm just far less pessimistic than the rest of you. I somewhat share your optimism, but this game is STILL not going to draw in the typical console fps player, (which is the target audience of course) who are generally always clamoring for that 'instant gratification' shooter. DUST 514, with its leveling up structure, isn't going to offer that. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.19 22:15:00 -
[60] - Quote
No instant gratification, but no super passives. 30-40% damage, 50% overall hp ect is just too much of an advantage. |
|
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.07.20 03:21:00 -
[61] - Quote
I suck pretty bad at Dust, I have fun so even though I die a lot, is there something I am missing? |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.20 03:33:00 -
[62] - Quote
Nope, you got the important part - the rest of these guys might have missed it though. |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.20 13:02:00 -
[63] - Quote
6thAD Lord Kermit wrote:JONLUK167 wrote: Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW. Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked! This "instant gratification" you speak of is the bane of every society. Teaching our children patience and working toward a long term goal can help alleviate this undesirable behaviour. There might be quite a few EVE players that don't want this game. There are also quite a few who do. Regardless, I doubt CCP is going to scrap the game. So you might as well accept reality and live with it. I disagree totally with people saying this is not a console game. The writing is NOT "on the wall"! The game hasn't even gone live yet. SERIOUSLY?!? While I agree that the game could benifit from the added functionality that a true computer brings to the table, the PS3 is quite capable of handling what this game requires. Yes there have been thousands of keys handed out. And if you truly think about timezones and daily allowable play time in peoples schedules you would see that actually the total number of players has skyrocketed in the last 2 months (give or take). When I started beta you were lucky to see 100 people on any given server at any given time of day... Now you can regularly find 300-500 on some servers at any given time of the day. It is true that there will be a certiain amount of "player" attrition that this game will go through. Every game does. And quite frankly (no offense to them) those people who drop out for one reason or another; all the more power to them. Those that stay will find themselves a part of the first game of its genre and one that every game developer will be trying to copy. (Look up other upcoming games and see how many are copying CCP's ideas on MMOFPS or cross-game/platrform interlinks. World of Tanks/Planes and Battleships anyone?) Good ol fashioned FPS are cool and all, but they grow stale quickly with the same gameplay over and over. And they are a dime a dozen... How many CoD's are there now? How many Medal of Honor's? Personally I'm willing to give CCP the benifit of the doubt and see where this game is going before I condemn it. Those of you who really think this game is going nowhere, I wish you luck in your search for a better game. P.S. No I'm not a "fanboy"... I'm just far less pessimistic than the rest of you.
IVE waited for this game a long time i want it to make it and make it big, i fought with my boy on what game was going to be bigger HALO or DUST and he an avid HALO freak anlong with 100 of his friends and they wont bother even trying to give this game a chance thats the problem that CCP is going to have, and guys like you that put down console players are not good publicity for CCP. The money is in console games CCP knows this and wants into the muti billion $$ industry and as for the way i bring up my children one is off to college at the age of 17 and my other got to skip 8th grade and go on to 9th.
When guys like you say it should of been on the PC who the **** has the money to dish out for a PC that can handle these types of games and why would you when you can go and buy a PS3, XBOX, WII for$ 200 to$ 300 a good PC will cost you $1500 and up to play the games they put out today!! GET REAL
They need a better marketing strategy!!!!!! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 13:21:00 -
[64] - Quote
jus nukem wrote:the typical console fps player, (which is the target audience of course) I'm pretty sure it's NOT, actually.
They're after the people who AREN'T sitting there waiting to pour everything into the next CoD or BF game, and instead want something NEW and DIFFERENT, but who play those games as placeholders while hoping for a change. |
jus nukem
19
|
Posted - 2012.07.20 14:07:00 -
[65] - Quote
Garrett Blacknova wrote:jus nukem wrote:the typical console fps player, (which is the target audience of course) I'm pretty sure it's NOT, actually. They're after the people who AREN'T sitting there waiting to pour everything into the next CoD or BF game, and instead want something NEW and DIFFERENT, but who play those games as placeholders while hoping for a change. While something "NEW" and "DIFFERENT" is always a good thing, the typical console player won't embrace the complexities that DUST 514 brings to the table. A large pool of console players who play shooters are strictly about k/d ratio n that is it. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.07.20 16:30:00 -
[66] - Quote
Enzo Entech wrote:So I have been enjoying the beta, and I love the potential DUST has to be a great experience, but it currently has one big problem that will hold it back.
People who start playing Dust (lets say a month) after launch don't have even a small chance when going up against someone who had been playing since launch. And from my own personal experience, I am never turned off from a multiplayer game faster than when other players are destroying me solely based on their equipment. New players will feel helpless and then quickly turn away.
I am not saying a new player should be able to easily take down someone who has been playing for months, but they should have a fighting chance.
Of course, Dust being what it is, it will be really hard to make that balance. That's the name of the game Bro. Its that way in eve......so its that way in dust too. And even if new people aren't skilled....... there are other ways to earn sp and isk in order to learn skills etc, like nanohives,revive,drop uplink, hacking turrets etc. You don't have to get kills to be a good player. Team mates appreciate support more than kills |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.20 16:55:00 -
[67] - Quote
I fell and hurt my knee on an ambush map so yea I'm with the OP on this one |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 19:38:00 -
[68] - Quote
jus nukem wrote:Garrett Blacknova wrote:jus nukem wrote:the typical console fps player, (which is the target audience of course) I'm pretty sure it's NOT, actually. They're after the people who AREN'T sitting there waiting to pour everything into the next CoD or BF game, and instead want something NEW and DIFFERENT, but who play those games as placeholders while hoping for a change. While something "NEW" and "DIFFERENT" is always a good thing, the typical console player won't embrace the complexities that DUST 514 brings to the table. A large pool of console players who play shooters are strictly about k/d ratio n that is it. A large pool of console players won't be interested.
Another, equally large pool of console players ARE interested. And we're also drawing a portion of the EVE crowd in from PC, along with a few of their friends who wouldn't NORMALLY be interested, but are willing to give it a look and help out their spacer friends from ground level. Having friends in a tie-in game like EVE is for DUST can be enough incentive for some people to stick with something that's a little off their usual preference.
One of my best friends can happily play a game with instant gratification for HOURS on end, but has no patience for games with long-running skill trees and things. I'm planning to suggest that he downloads the game and sets up several characters, then leaves it alone until he's built up a decent collection of SP from the passive gains so he can start off with a bit of an edge over other noobs. I suspect that if he gets to see immediate returns like he will with that SP headstart, he'll probably be able to get into the game easier than he would picking it up day one. |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.21 02:34:00 -
[69] - Quote
Garrett Blacknova wrote:jus nukem wrote:Garrett Blacknova wrote:jus nukem wrote:the typical console fps player, (which is the target audience of course) I'm pretty sure it's NOT, actually. They're after the people who AREN'T sitting there waiting to pour everything into the next CoD or BF game, and instead want something NEW and DIFFERENT, but who play those games as placeholders while hoping for a change. While something "NEW" and "DIFFERENT" is always a good thing, the typical console player won't embrace the complexities that DUST 514 brings to the table. A large pool of console players who play shooters are strictly about k/d ratio n that is it. A large pool of console players won't be interested. Another, equally large pool of console players ARE interested. And we're also drawing a portion of the EVE crowd in from PC, along with a few of their friends who wouldn't NORMALLY be interested, but are willing to give it a look and help out their spacer friends from ground level. Having friends in a tie-in game like EVE is for DUST can be enough incentive for some people to stick with something that's a little off their usual preference. One of my best friends can happily play a game with instant gratification for HOURS on end, but has no patience for games with long-running skill trees and things. I'm planning to suggest that he downloads the game and sets up several characters, then leaves it alone until he's built up a decent collection of SP from the passive gains so he can start off with a bit of an edge over other noobs. I suspect that if he gets to see immediate returns like he will with that SP headstart, he'll probably be able to get into the game easier than he would picking it up day one.
WOW dowload the game wait for a year to build up SP then come and play with me thats what your going with!
GET RID OF SP NOW BEFORE ITS TO LATE!! YOU MADE ARE CASE THANKS
|
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.21 02:57:00 -
[70] - Quote
^^^ Stop yelling at people, oh and good luck changing the developers minds on that. I feel fairly confident in saying SP is not going anywhere. Also maybe you can explain to me how it is really different the COD leveling because I play that as well and I always find my self being killed by max level players even when I get the first shot on them so??? |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 03:53:00 -
[71] - Quote
JONLUK167 wrote:WOW dowload the game wait for a year to build up SP then come and play with me thats what your going with!
GET RID OF SP NOW BEFORE ITS TO LATE!! YOU MADE ARE CASE THANKS I'm saying it's AN option, not the ONLY option.
You could also try to learn about something called "patience" - and a little bit of something else called "maturity" might help in New Eden as well (although rumours claim Goonswarm will value you more without that second part). If you're unsure what those things are (they're difficult concepts for many of my fellow console gamers), feel free to track down an interesting device known as a "dictionary" - and I hope your reading comprehension is at a decent level, because if not, DUST probably isn't for you anyway.
Calm down, learn English a little better ("you made are case" ... REALLY?), and try again when you can coherently present a rational argument, instead of babbling incoherent stream of consciousness poetry at people who are trying to have a conversation. Thanks. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.21 04:12:00 -
[72] - Quote
^^^ Like
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.21 07:22:00 -
[73] - Quote
Garrett Blacknova wrote: Nobody said a new player HAS to fight in HighSec. You can go out into the less-regulated areas if you WANT to die horribly against over-geared enemies, if you really want to.
So you can play in low/null-sec but then you are naturally disadvantaged: worst gear, not enough SP, nobody wants you because you don't have a stat next to you name, etc... This is just like in RPG where player at lvl 3 character can't compete with players at level 30. In FPS if you get you ass kicked is because you are not good enough but not because the structure of the game says so: I can jump in BF 3 hardcore mode, or Arma, an do well with the basic SR/AR/SMG because I have the right skills not because I have the right SP. RPG freedom is not FPS freedom!
Plus CCP has devised a PVE system exactly because it doesn't expect you to jump in null-sec immediately: they want us to first PVE then to PVP just like RPG. They built the game on the idea that there must be ranks in Dust and danger zones like RPG.
And the game's not trying to be a typical FPS. Is it first-person? Yes. Do you shoot people? Yes. Does that mean it's impossible, by definition, for it to NOT be FPS? Yes. Stop saying it's anti-FPS when it's only anti-convention. And welcome to New Eden.
First the important thing is how you shoot people. Second: FPS is a genre built with certain characteristic so you can't alter them too much and expect to work.
Although, in spite of what I just said, I think they need to scale back the level of "upgrade-ness" from one suit to the next. Instead of having a sequential system where every suit has a different price and is a direct upgrade from the previous, they need to add "side-grades" where one suit has a larger weapon slot, and another has more armour, and a third suit could have an extra module slot.
Militia suits in each class could have baseline stats for everything, then there could be 3 - 5 versions of the standard suit, one of which is an "all-rounder" with small upgrades to several aspects. The others would be more specialised to fine-tune them for a specific playstyle. This all-rounder suit could then be used as the baseline for an equivalent upgrade going to Advanced, then the same pattern will follow for Prototype suits. You still get a wide variety of different gear to save up and buy, but you'll be using it VERY differently.
This happens is because Dust 514 uses another RPG element: rarity. Militia = CommonAdvanced = Rare. Prototype = Ultra Rare.
6thAD Lord Kermit wrote: This "instant gratification" you speak of is the bane of every society. Teaching our children patience and working toward a long term goal can help alleviate this undesirable behaviour. There might be quite a few EVE players that don't want this game. There are also quite a few who do. Regardless, I doubt CCP is going to scrap the game. So you might as well accept reality and live with it.
You mistake instant gratification with learning curve: Instant gratification is you having fun without having to learn much. All games have learning curve but undeniably FPS are very immediate: pick, point, shoot. it takes time to be good in every VG but here nobody nobody spoke about getting good!
I disagree totally with people saying this is not a console game. The writing is NOT "on the wall"! The game hasn't even gone live yet. SERIOUSLY?!? While I agree that the game could benifit from the added functionality that a true computer brings to the table, the PS3 is quite capable of handling what this game requires. Yes there have been thousands of keys handed out. And if you truly think about timezones and daily allowable play time in peoples schedules you would see that actually the total number of players has skyrocketed in the last 2 months (give or take). When I started beta you were lucky to see 100 people on any given server at any given time of day... Now you can regularly find 300-500 on some servers at any given time of the day.
I agree but the more I see Dut 514 the more I see a PC mentality driving this project. The fact that CCP introduced MKB is a undeniable proof that they want to cater to PC players.
It is true that there will be a certiain amount of "player" attrition that this game will go through. Every game does. And quite frankly (no offense to them) those people who drop out for one reason or another; all the more power to them. Those that stay will find themselves a part of the first game of its genre and one that every game developer will be trying to copy. (Look up other upcoming games and see how many are copying CCP's ideas on MMOFPS or cross-game/platrform interlinks. World of Tanks/Planes and Battleships anyone?) Good ol fashioned FPS are cool and all, but they grow stale quickly with the same gameplay over and over. And they are a dime a dozen... How many CoD's are there now? How many Medal of Honor's? Personally I'm willing to give CCP the benifit of the doubt and see where this game is going before I condemn it.
No CCP din't come out with anything new: EVE integration is unique but the rests (gameplay, RPG elements, the MMO side) is not new. Also it doesn't matter if Dust 514 it's the first of its kind: that won't matter if it's not good enough. Bungie is making a FPS MMO and they want it to be WoW in space: if they do better why should I stick with Dust 514? For the integration with EVE? For a inferior FPS experience?
Those of you who really think this game is going nowhere, I wish you luck in your search for a better game. P.S. No I'm not a "fanboy"... I'm just far less pessimistic than the rest of you.
As I said Bungie is making a FPS MMO and Sony now owes Gaikai so PlanetSide 2 can arrive on PS4 thanks to cloud gaming. The search for better games will end soon.
|
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.21 22:28:00 -
[74] - Quote
#71 Posted: 2012.07.21 03:53 | Report Like 1 JONLUK167 wrote:WOW dowload the game wait for a year to build up SP then come and play with me thats what your going with!
GET RID OF SP NOW BEFORE ITS TO LATE!! YOU MADE ARE CASE THANKS
I'm saying it's AN option, not the ONLY option.
You could also try to learn about something called "patience" - and a little bit of something else called "maturity" might help in New Eden as well (although rumours claim Goonswarm will value you more without that second part). If you're unsure what those things are (they're difficult concepts for many of my fellow console gamers), feel free to track down an interesting device known as a "dictionary" - and I hope your reading comprehension is at a decent level, because if not, DUST probably isn't for you anyway.
Calm down, learn English a little better ("you made are case" ... REALLY?), and try again when you can coherently present a rational argument, instead of babbling incoherent stream of consciousness poetry at people who are trying to have a conversation. Thanks.
I must first apologize to those of you who thought I was yelling. I do have a bad habit of leaving the caps on. At times it is just because I am trying to make a quick comment/point. I am also aware of my grammar error. I just didn't realize that someone with such "maturity" and educational standards would have the time to sit around and read/respond to these message boards. I will be sure to reread my posts and not be so quick to post my comments in the future. I am patient. I have been very patient. My "rational argument" is actually for those people who haven't been on Eve for years. I have spoken to several other gamers, trying to convince them to come try Dust. Their complaints are all the same. The time they have to invest is not something they are looking to do. The ignorant comments from the PC players about the console players are ridiculous. For a game to truly be as big as they want it to be, they must be able to target many people. I play both PC and console games. I enjoy both. I also enjoy strategy games. Yes, games that require thought. I have been on Eve for over six years. Yes, it's true, my reading comprehension has allowed me to play with the intellectuals for that long. I surely hope you are not a representative of CCP, because with the disrespectual way you talk to veteran Eve players, you may just cost them a few accounts. To insult the console players is not the way to bring them in to play the game. Obviously you feel that your intellect is far above the rest, I hope you are able to understand my English this time around. I will continue to work on my poetry but in the meantime, please feel free to spell/grammar check me. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.21 22:57:00 -
[75] - Quote
Starting to change my mind now.
5 day old char 2m sp (new char)
20 kills
260+ deaths
now please tell me something is not right. i mean for sure its beta but, weapons and stuff way OVERPOWERED.
for one CCP should have gave two options mouse/keyboard and/or controller. the controllers system is total pony and trap. The hit system is borked. i mean killing through a wall, splash damage like you been hit by a titan.
for one Dust will not be a most played game for me. it will be something that gathers cobwebs on my HDD, and from time to time i would log in to spend those passive SP you get. camping is still rife, it needs fixing NOW ccp not when it goes live public. weapons need balancing NOW ccp not when it goes live public.
becoming more disheartened each day i play dust. mo s*** mo problems mo stress. gave my godson a quick peek , he loved mw3 and likes but would rather play fifa with me. and tbh i enjoyed that single game of fifa more than the two weekends i have been playing dust.
when i see it going live i can see myself trying to gain a refund for the merc pack i purchased, kinda wasteful if i will only play dust now and again ( and just to log in and set skills/sp).
so to sum it up CCP, dust i think is just for the playstation generation that want a quick fix not a long term marriage. you kind of cheated to CCP i expected a gfx engine made by you, unreal is old ( unrealengine 4 out very soon) why choose something so outdated graphics wise. yes its beta but i expected to see small glances of the eye candy we know CCP can give us. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 23:01:00 -
[76] - Quote
Templar Two wrote:So you can play in low/null-sec but then you are naturally disadvantaged: worst gear, not enough SP, nobody wants you because you don't have a stat next to you name, etc... This is just like in RPG where player at lvl 3 character can't compete with players at level 30. In FPS if you get you ass kicked is because you are not good enough but not because the structure of the game says so: I can jump in BF 3 hardcore mode, or Arma, an do well with the basic SR/AR/SMG because I have the right skills not because I have the right SP. RPG freedom is not FPS freedom!
Plus CCP has devised a PVE system exactly because it doesn't expect you to jump in null-sec immediately: they want us to first PVE then to PVP just like RPG. They built the game on the idea that there must be ranks in Dust and danger zones like RPG. Yes. This is a game with RPG and FPS elements. That's the POINT. And yes, you CAN just jump in and play in battles that are, to some degree "fair" on you - in HighSec. If you're willing to take up the challenge of fighting high-tier opponents, you can go to LowSec or NullSec for that, but if you're under-geared, there's a disadvantage involved in doing so.
Quote:First the important thing is how you shoot people. Second: FPS is a genre built with certain characteristic so you can't alter them too much and expect to work. FPS literally means First-Person Shooter. This game has shooting, and is first person. Anything beyond that is PERSONAL PREFERENCE. Deus Ex didn't fit the usual mold, and was AMAZING. Human Revolution tried too hard to be a modern FPS and not hard enough to be a Deus Ex game, and was only decent. Plenty of other games have done things that are outside of the normal rules that their genre follows (including FPS games), and succeeded.
Quote:This happens is because Dust 514 uses another RPG element: rarity. Militia = CommonAdvanced = Rare. Prototype = Ultra Rare. That should be common, UNCOMMON, and rare, but I see your point.
I also don't see the relevance. DUST's gear SHOULD be less tiered than it is, BUT IT SHOULD STILL BE TIERED. Expensive gear = advantage. But the advantage, at the moment, is often larger than it should be.
But even while saying that (again), there's another point I should make. If you SPECIALISE in a certain aspect early on, you can build up a reasonable amount of skills and buy some decent gear for a particular role VERY EARLY ON. It's only when you're moving into being good at a little of everything that it becomes more difficult. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 23:09:00 -
[77] - Quote
JONLUK167 wrote:I must first apologize to those of you who thought I was yelling. I do have a bad habit of leaving the caps on. At times it is just because I am trying to make a quick comment/point. I am also aware of my grammar error. I just didn't realize that someone with such "maturity" and educational standards would have the time to sit around and read/respond to these message boards. I will be sure to reread my posts and not be so quick to post my comments in the future. I am patient. I have been very patient. My "rational argument" is actually for those people who haven't been on Eve for years. I have spoken to several other gamers, trying to convince them to come try Dust. Their complaints are all the same. The time they have to invest is not something they are looking to do. The ignorant comments from the PC players about the console players are ridiculous. For a game to truly be as big as they want it to be, they must be able to target many people. I play both PC and console games. I enjoy both. I also enjoy strategy games. Yes, games that require thought. I have been on Eve for over six years. Yes, it's true, my reading comprehension has allowed me to play with the intellectuals for that long. I surely hope you are not a representative of CCP, because with the disrespectual way you talk to veteran Eve players, you may just cost them a few accounts. To insult the console players is not the way to bring them in to play the game. Obviously you feel that your intellect is far above the rest, I hope you are able to understand my English this time around. I will continue to work on my poetry but in the meantime, please feel free to spell/grammar check me. I'm not a CCP employee.
I've never said anything to suggest I am.
I've said in multiple threads on this forum that I don't even PLAY EVE.
I play PC and console games, but I don't have an up-to-date PC, so I don't play modern PC games except when visiting friends. I've owned a PS3 since they were first released.
I'm sorry for having a job where I can work from home, so I have more free time to post on forums and enjoy myself. I'll try hard to be a "normal" intelligent person next time. (don't worry, I won't really)
And I have plenty of friends who are console gamers too, and many of them are, like I am, EXCITED about a game which encourages a real investment in your character.
I'm not arguing that the balance between high-tier gear and cheap junk is correct. It's a little too extreme for a console game. I'm not arguing that we should expect every new player to show up and just deal with being slaughtered with minimal returns for ages. But as people have mentioned in the past, there WILL be places where low-tier players will be relatively (but not entirely) safe from predation by the high-tier players with expensive kit. There will be ways that those new people will be able to avoid getting stomped in unfair fights while they get a few skills built up. And more importantly, getting to a DECENT level (not top-tier) takes VERY LITTLE TIME. Getting the high-tier equipment is a HUGE deal. Getting mid-tier equipment is only a minor consideration, as long as you're willing to SPECIALISE in a particular playstyle. |
Silax Minour
Doomheim
29
|
Posted - 2012.07.22 03:39:00 -
[78] - Quote
Shep Lando wrote:[quote=jus nukem]
I think all this debate certainly highlights a need for some kind of "safety net" for new players. This is a free game that can easily be deleted off the PS3 at no consequence to the player, so it really needs to grab you by the 2nd or 3rd match. Getting hosed by higher level players will not be fun and will result in "Well, this game sucks....DELETE" a lot of the time. CCP has their work cut out for them.
And to this I say 'GOOD!' Not EVERY game should be played by all gamers! I am an Ex EVE player (PC died, no loot to rebuild) that all but **** myself when I heard about DUST a year or so ago. I am going to ROCK DUST when it releases!
And, I might be wrong, but I was under the impression that all the Beta Characters are going to be wiped when the gold version releases, i.e. we will ALL be back to sqaure one with our characters. IF that is the case, I do hope that CCP hooks up us Beta Testers with SOMETHING! Maybe some extra BPO's or maybe lets us keep a percentage of the SP we have earned? I assume this because of the disclaimer when I got the Merc Pack saying that I would have ALL my AUR refunded... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 05:14:00 -
[79] - Quote
Silax Minour wrote:And, I might be wrong, but I was under the impression that all the Beta Characters are going to be wiped when the gold version releases, i.e. we will ALL be back to sqaure one with our characters. IF that is the case, I do hope that CCP hooks up us Beta Testers with SOMETHING! Maybe some extra BPO's or maybe lets us keep a percentage of the SP we have earned? I assume this because of the disclaimer when I got the Merc Pack saying that I would have ALL my AUR refunded... Pre-release wipe - some people have said (I haven't seen a confirmed source personally) that we'll get about a week after the wipe before the actual release. But in saying that, keep in mind we're currently earning SP at 4x the intended rate.
And with that wipe, ALL Merc Pack gear will be reset. Any items you bought with AUR will be deleted, and all AUR you bought (either through the Merc Pack or other means) will be refunded.
Also, the devs are tracking player activity, and each "event" weekend, players who were active in the beta unlock a new special item, which will presumably carry over to the full version. Last week's bonus was a Logistics Dropsuit, I forget what the previous event weekend's reward had been, but I'm pretty sure it's another Dropsuit. When the next build shows up, those items will be appearing in our inventories for us. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.22 12:41:00 -
[80] - Quote
Garrett Blacknova wrote:Silax Minour wrote:And, I might be wrong, but I was under the impression that all the Beta Characters are going to be wiped when the gold version releases, i.e. we will ALL be back to sqaure one with our characters. IF that is the case, I do hope that CCP hooks up us Beta Testers with SOMETHING! Maybe some extra BPO's or maybe lets us keep a percentage of the SP we have earned? I assume this because of the disclaimer when I got the Merc Pack saying that I would have ALL my AUR refunded... Pre-release wipe - some people have said (I haven't seen a confirmed source personally) that we'll get about a week after the wipe before the actual release. But in saying that, keep in mind we're currently earning SP at 4x the intended rate. .
your kidding us right 4x intended.
going to be very brutal here, if that sp gain is not shifted higher, people will not play dust. hell i am very a tuned to the skilling here, but even i am struggling to gain sp . my max ever was 20,000 my reaction " omfg its mah birthdayz ?" or ccp done a booboo. now its barely 8,000sp max. no wonder the camping is rife, its not KB hoe's, its a flawed game mechanic to gain SP on a higher level that others !! hoe a swarm launcher camp a spawn point and woot your into a larger SP gain
boosters for arum to speed up the SP gain, NO if is just arum it is unfair. those boosters should also be purchased with isk, that includes that 30 DAY BOOSTER if need be CCP needs to bring in Learning skills to dust, so that sp gain can be boosted alot. the skill tree works for eve it is a very long term game, what works in eve sometimes does not work in other games. |
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JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.22 12:47:00 -
[81] - Quote
Mr TamiyaCowboy wrote:Garrett Blacknova wrote:Silax Minour wrote:And, I might be wrong, but I was under the impression that all the Beta Characters are going to be wiped when the gold version releases, i.e. we will ALL be back to sqaure one with our characters. IF that is the case, I do hope that CCP hooks up us Beta Testers with SOMETHING! Maybe some extra BPO's or maybe lets us keep a percentage of the SP we have earned? I assume this because of the disclaimer when I got the Merc Pack saying that I would have ALL my AUR refunded... Pre-release wipe - some people have said (I haven't seen a confirmed source personally) that we'll get about a week after the wipe before the actual release. But in saying that, keep in mind we're currently earning SP at 4x the intended rate. . your kidding us right 4x intended. going to be very brutal here, if that sp gain is not shifted higher, people will not play dust. hell i am very a tuned to the skilling here, but even i am struggling to gain sp . my max ever was 20,000 my reaction " omfg its mah birthdayz ?" or ccp done a booboo. now its barely 8,000sp max. no wonder the camping is rife, its not KB hoe's, its a flawed game mechanic to gain SP on a higher level that others !!boosters for arum to speed up the SP gain, NO if is just arum it is unfair. those boosters should also be purchased with isk if need be CCP needs to bring in Learning skills to dust, so that sp gain can be boosted alot. the skill tree works for eve it is a very long term game, what works in eve sometimes does not work in other games.
Thank you bud this guy just dosent get it, when the sp drops to 10,000 per game how long will it take to reach level 5 on some of the skill wich need close to 1mill to complete! Right now Im getting from 60,000 to 100,000 and some times alot more. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.22 14:02:00 -
[82] - Quote
Garrett Blacknova wrote: Yes. This is a game with RPG and FPS elements. That's the POINT. And yes, you CAN just jump in and play in battles that are, to some degree "fair" on you - in HighSec. If you're willing to take up the challenge of fighting high-tier opponents, you can go to LowSec or NullSec for that, but if you're under-geared, there's a disadvantage involved in doing so.
PlanetSide 2 has also RPG element and, hey, NO MATCHMAKING: you jump in and have 3 continents (64km wide each) and can have fun 24/7 with any kind of player.
FPS literally means First-Person Shooter. This game has shooting, and is first person. Anything beyond that is PERSONAL PREFERENCE. Deus Ex didn't fit the usual mold, and was AMAZING. Human Revolution tried too hard to be a modern FPS and not hard enough to be a Deus Ex game, and was only decent. Plenty of other games have done things that are outside of the normal rules that their genre follows (including FPS games), and succeeded.
When I said "how you shoot people" I was talking about performance & video quality in FPS.
I will be more precise next time. Also I KNOW what FPS means but if you have a tag slapped next to you name it doesn't mean you are worthy of it!
I also don't see the relevance. DUST's gear SHOULD be less tiered than it is, BUT IT SHOULD STILL BE TIERED. Expensive gear = advantage. But the advantage, at the moment, is often larger than it should be.
First this "expensive grear = advantage" is a CCP mentality...a RPG mentality.
In many FPS you unlock more gear but not necessarily that gear gives you an advantage. I can unlock a SMG with higher fire rate but that has less damage: no advantage just balance! When you loose something to get something there can't be an advantage: tradeoff are the way to go in FPS not scaling gear as in RPG! Really giving advantages from gear is wrong in FPS: this is how overpowered weapons come to life and this is how you unbalance/break a FPS!
But even while saying that (again), there's another point I should make. If you SPECIALISE in a certain aspect early on, you can build up a reasonable amount of skills and buy some decent gear for a particular role VERY EARLY ON. It's only when you're moving into being good at a little of everything that it becomes more difficult
You cant make "difficult" for the player to achieve variety in a FPS: it should take more time to unlock everything (this happens already in a every FPS) but it should not be "difficult".
CCP said specialization is the key of Dust 514; they said it clearly many times that they expect you to specialize "like in real life"...but this isn't real life this is a VIDEO GAME and NOBODY plays VG to have the limitations of real life. Really CCP want us to do/be 1-2 thing only: to choose a role and stick to it (They don't even give you all options at day one). People get bored by repetition in FPS when they can be many classes and have hundreds of different weapons and in Dust we are supposed to be 1 class or have stick around 7 YEARS to be able to have total variety! Why do you think people want new things from FPS: because variety is far more appealing! In FPS forcing players to play as 1 thing and one thing only for many years = stagnation. Hell in VG doing/being only 1 thing is stagnation!
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.22 14:28:00 -
[83] - Quote
Templar Two wrote:Garrett Blacknova wrote: Yes. This is a game with RPG and FPS elements. That's the POINT. And yes, you CAN just jump in and play in battles that are, to some degree "fair" on you - in HighSec. If you're willing to take up the challenge of fighting high-tier opponents, you can go to LowSec or NullSec for that, but if you're under-geared, there's a disadvantage involved in doing so.
PlanetSide 2 has also RPG element and, hey, NO MATCHMAKING: you jump in and have 3 continents (64km wide each) and can have fun 24/7 with any kind of player, just like you do in any FPS.
FPS literally means First-Person Shooter. This game has shooting, and is first person. Anything beyond that is PERSONAL PREFERENCE. Deus Ex didn't fit the usual mold, and was AMAZING. Human Revolution tried too hard to be a modern FPS and not hard enough to be a Deus Ex game, and was only decent. Plenty of other games have done things that are outside of the normal rules that their genre follows (including FPS games), and succeeded.
When I said "how you shoot people" I was talking about performance & video quality in FPS.
I will be more precise next time. Also I KNOW what FPS means but if you have a tag slapped next to you name it doesn't mean you are worthy of it!
I also don't see the relevance. DUST's gear SHOULD be less tiered than it is, BUT IT SHOULD STILL BE TIERED. Expensive gear = advantage. But the advantage, at the moment, is often larger than it should be.
First this "expensive grear = advantage" is a CCP mentality...a RPG mentality.
In many FPS you unlock more gear but not necessarily that gear gives you an advantage. I can unlock a SMG with higher fire rate but that has less damage: no advantage just balance! When you loose something to get something there can't be an advantage: tradeoff are the way to go in FPS not scaling gear as in RPG! Really giving advantages from gear is wrong in FPS: this is how overpowered weapons come to life and this is how you unbalance/break a FPS!
But even while saying that (again), there's another point I should make. If you SPECIALISE in a certain aspect early on, you can build up a reasonable amount of skills and buy some decent gear for a particular role VERY EARLY ON. It's only when you're moving into being good at a little of everything that it becomes more difficult
You cant make "difficult" for the player to achieve variety in a FPS: it should take more time to unlock everything (this happens already in a every FPS) but it should not be "difficult".
CCP said specialization is the key of Dust 514; they said it clearly many times that they expect you to specialize "like in real life"...but this isn't real life this is a VIDEO GAME and NOBODY plays VG to have the limitations of real life. Really CCP want us to do/be 1-2 thing only: to choose a role and stick to it (They don't even give you all options at day one). People get bored by repetition in FPS when they can be many classes and have hundreds of different weapons and in Dust we are supposed to be 1 class or have stick around 7 YEARS to be able to have total variety! Why do you think people want new things from FPS: because variety is far more appealing then specialization! In FPS specialization = stagnation. Hell in VG doing/being only 1 thing is stagnation!
You do realize that Planetside 2 uses a certification system that allows you to unlock the ability to use equipment and vehicles, with a focus on specialization, right? So you say that forcing specialization is bad, yet use Planetside 2 as an example of a better MMOFPS in the same argument. Cool story, bro. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.22 17:17:00 -
[84] - Quote
Clearly I miss-expressed myself: now it' much more clear. Plus this:
SOE says that it will take 3 years of dedication to unlock everything in PS 2. Asking 3 years of dedication to unlock everything is above the standard of FPS but is a pretty reasonable since the lifetime of a FPS nowadays is 2-3 years...nothing that a normal FPS player isn't willing to do. This means that in PS 2 in 18 months you have maxed half of the 6 classes available; FPS have 4 classes nowadays so it's not out of proportion to ask 18 months for 3 classes. BF 3 with DLC is giving people things to unlock for over a period of 18 months: 18 moths to unlock everything for 4 classes. Also in PS 2 you can perfectly be a jack of all trades if you want, it won't be "difficult" to be good in many things because, when maxed out, the difference between a specialized player and a not specialized one is just 15-20% and there are tradeoffs for everything...now in Dust if I am specialized I can get 25% more DMG/HP for free + another 25-30% from gear. |
jus nukem
19
|
Posted - 2012.07.23 08:57:00 -
[85] - Quote
Garrett Blacknova wrote:jus nukem wrote:Garrett Blacknova wrote:jus nukem wrote:the typical console fps player, (which is the target audience of course) I'm pretty sure it's NOT, actually. They're after the people who AREN'T sitting there waiting to pour everything into the next CoD or BF game, and instead want something NEW and DIFFERENT, but who play those games as placeholders while hoping for a change. While something "NEW" and "DIFFERENT" is always a good thing, the typical console player won't embrace the complexities that DUST 514 brings to the table. A large pool of console players who play shooters are strictly about k/d ratio n that is it. A large pool of console players won't be interested. Another, equally large pool of console players ARE interested. And we're also drawing a portion of the EVE crowd in from PC, along with a few of their friends who wouldn't NORMALLY be interested, but are willing to give it a look and help out their spacer friends from ground level. Having friends in a tie-in game like EVE is for DUST can be enough incentive for some people to stick with something that's a little off their usual preference. One of my best friends can happily play a game with instant gratification for HOURS on end, but has no patience for games with long-running skill trees and things. I'm planning to suggest that he downloads the game and sets up several characters, then leaves it alone until he's built up a decent collection of SP from the passive gains so he can start off with a bit of an edge over other noobs. I suspect that if he gets to see immediate returns like he will with that SP headstart, he'll probably be able to get into the game easier than he would picking it up day one. According to the beta player counts... there isn't a whole lot of interest from that "equally large pool of console players" you speak of either |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.07.23 09:08:00 -
[86] - Quote
Everyone has been saying that EVE was dying since beta, that it is just a niche game for special nerds and will gradually decline due to the large number of new players quitting.
Yet that didn't happen. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.23 11:18:00 -
[87] - Quote
really wish CCP would just come out and announce their plans for this already cuz it gets annoyin at times to keep seeing these threads.
Gear cost will be ramped up ALOT OP so that will help prevent ppl from stomping around hisec pub matches with proto gear also im sure there will be some sort of balance in hisec as corps that are funded by EVE alliances would still be able to fund their proto fetish in hisec
also the game should encourage vets to keep goin deeper and not just stick to hisec so i see alot of corp players moving to FW and 0.0 when its out
if a new players comes in and jumps straight into FW and 0.0 without getting some skills 1st then thats his fault and not the game. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.23 16:50:00 -
[88] - Quote
So discriminating players because they don't have the right SP & gear is fine in FPS! If a player thinks that in FPS he can be good "armed" only with his thumbs and reflexes and that he doesn't need SP or better gear then he is wrong? |
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