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Enzo Entech
Algintal Core Gallente Federation
23
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Posted - 2012.07.13 04:11:00 -
[1] - Quote
So I have been enjoying the beta, and I love the potential DUST has to be a great experience, but it currently has one big problem that will hold it back.
People who start playing Dust (lets say a month) after launch don't have even a small chance when going up against someone who had been playing since launch. And from my own personal experience, I am never turned off from a multiplayer game faster than when other players are destroying me solely based on their equipment. New players will feel helpless and then quickly turn away.
I am not saying a new player should be able to easily take down someone who has been playing for months, but they should have a fighting chance.
Of course, Dust being what it is, it will be really hard to make that balance. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:20:00 -
[2] - Quote
I only have two ideas I can think of that might give new players a fighting chance.
1. In match making group players with similar amounts of skill points together in the same game. This will help avoid new players from playing against extremely strong players. Of course this probably wont work for corporation contracts, if that system works the way I believe it does.
2. All types of armor have a set amount of shields and armor. Of course there is a difference between heavy, medium, and light, but when you buy better armor, the amount of shields and armor stay the same. Experienced players would still have stronger weapons, but new players would have a chance to still take them down. I've played a match where I was using the most basic assault rifle and couldn't even bring down the shields of someone in an assault drop suit. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:26:00 -
[3] - Quote
RolyatDerTeufel wrote:We're at a lot faster SP gain.
People will be ahead, and that's the name of a MMO
but We'll hopefully see something to keep the stomping on the newbs down a bit after launch (corp matches?)
Yeah, but they have said they want to attract the casual to be able to just jump in and play, and right now the casual player would just jump in and get kicked in the nuts. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:51:00 -
[4] - Quote
I get that, but I am trying to look at this from the perspective of someone who just jumped into the game and doesn't know about the different ways you can contribute besides getting kills.
Personally when I first jump into a new shooter, my first instinct is to find other players so I can get a feel for the shooting, and then explore the alternative ways to gain points as I go along.
The other problem with this is that right now the leaderboards in each game mode only reflect the players k/d, this gives the impression that kills are the most valued action in the game. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 05:08:00 -
[5] - Quote
Yeah, but right now you are automatically placed in a cooperation, who knows how easy it will be for new players to find a cooperation.
Regardless all they can do is help guide the new player, they can't help give them better equipment. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 05:56:00 -
[6] - Quote
Thats a really good point, didn't really think about how that would play a part in keeping game balanced. |
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