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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8378
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Posted - 2016.09.14 18:58:00 -
[1] - Quote
byte modal wrote:Avallo Kantor wrote: *snip* To that end, I feel New Eden is best defined by its sense of Consequences. *snip*
hrm... I used to think this very thing, and I loved EvE for it. Even if I drifted back and forth with subs, I always bragged about EvE-Online with my friends and it's death penalty. I loved that when you made a choice, you were stuck with it for good or bad. I loved training skills for equipment and efficiencies. If I decided to change tracks halfway in, well, then I just lost those skill points until I found a new need for them at some point. Earning skills, weaponry, ships, etc., was a sense of pride for me because I earned it. When I lost that equipment whether in PVE or PVP, it was an emotional loss because of the time spent earning it. I couldn't just run back to my body as a ghost and reclaim it all with just a repair penalty. That feeling has begun to die for me. A month or so back I spent money on PLEX and bought a few skill injectors. I was excited by the idea of finally capping one of my drone skills instead of waiting the remaining month or so. After it was done, I looked over my training history and had a strange sensation. I felt like a who-oar. All sense of earned pride and bragging rights for this or that suddenly vanished in the realization that nothing meant anything from that point forward. Drop some cash and here's a billion ISK. Not from a grind. Not from a calculated market long run. And not from a string of lucky encounters. Drop some more cash and you can instantly boost skill points. Meh. It was all just a single click away and it fulfilled nothing for me like losing my old Domi did years ago. I suppose consequences are still very much a part of whatever EvE has become. sigh. I just don't understand the "leveling" obsession. Getting progression has never really been my primary motivator in EVE.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8381
|
Posted - 2016.09.15 14:08:00 -
[2] - Quote
james selim brownstein wrote:@Rattati - Will we be getting any BPO's from Dust in Nova? I really want my C3P0 Logi (Shaman) back HELL no. I hope to whatever god there is that Nova never has BPOs like Dust. There should never be any escape from risk or loss.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8381
|
Posted - 2016.09.15 14:16:00 -
[3] - Quote
Alena Asakura wrote:byte modal wrote:It's a bit more than "leveling". For more than one player, choice and the consequences of that choice are important. EvE was a life sim of sorts. It was a place to login to avoid games where you could pay 10g for a spec reset and boom: everything starts over fresh making any choice up to that point ...pointless.
In EvE, I had to frigate to cruiser to battleship, etc., hopefully learning the pros and cons of each along the way. If I made a mistake in my skill path, then I had to learn how to make use of what I had until I corrected my path. On the plus side, I never lost the ability to redirect my skills at any point along the way. I was never bound to one role or another. It was all forward and compounding gain that I couldn't find anywhere else. For me, that was unique.
It's actually less about progression and more about decision-making and commitment. Also, I am not saying that is the end-all be-all of my attraction to EvE; however, it is something that made it stand out for me. Injectors water that aspect down considerably.
My post was in reply to OP, and that's my humble opinion. That does not negate whatever other or additional enjoyment players may get out of it. Just mine, due to the principles that shape my opinions.
*EDIT* Also: life is leveling. EvE felt more realistic as a result. For me, at least. YMMV. The problem with EvE is that it is slowly being turned into just another game that you can pay to get whatever you want. There's no requirement anymore to go through the whole skill training thing that made the experience of training worthwhile. This is one of the things that so many of the long liners are complaining about - they trained for years and years to get where they are and now suddenly, people can just buy the skills they need for ISK, which itself is easy enough to get from selling PLEXes. PLEXing used to be a very maligned practice. Now it's practically the primary way to do anything fast in the game, and since for most people they just want things fast, the logic follows that PLEXing is becoming a primary source of in game money. No wonder the long liners complain so vehemently. Seriously? With all the popular stories of people "buying win" and then getting facerolled by ships nowhere near their cost people STILL won't drop the pay-to-win ****?
You can't buy win in EVE Online. I've seen dozens of people in my 8 years in EVE playing on characters with crazy SP counts that they bought off the character bazaar. They've all been childishly easy to take down.
In the most infamous story of them all, a lawyer dumped $3300 dollars on PLEX and only got a humiliating lossmail and yet another Goonswarm scam story for his trouble.
Even in non-combat professions you're just going to get creamed by people with experience. If you don't have years of practice to draw from you are going to be easy fodder for people who do whether in PvP, marketing, industry, or even exploration. There's just no contest.
EVE is not a level-based MMO. Your SP and ISO have no bearing on how good you are at managing your ship and making informed decisions.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8381
|
Posted - 2016.09.15 14:40:00 -
[4] - Quote
Lightning35 Delta514 wrote:Mobius Wyvern wrote:james selim brownstein wrote:@Rattati - Will we be getting any BPO's from Dust in Nova? I really want my C3P0 Logi (Shaman) back HELL no. I hope to whatever god there is that Nova never has BPOs like Dust. There should never be any escape from risk or loss. We need Quafe As a paintjob, not an unlimited-use asset.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8385
|
Posted - 2016.09.15 15:25:00 -
[5] - Quote
byte modal wrote:To draw a line, I do not believe it's P2W. For me at least, that's not the issue. As you said: without the skill and knowledge gained from experience in playing the game, those skipping in line will be destroyed.
That right there is at the heart of my point. I've gained experience through the grind, or "leveling" as you put it. That experience carries with it a sense of pride and history. EvE has history. It's persistent. That spirit has always been what attracted me. The permanence of skill histories is (was?) a small reflection of that persistent universe---my own small reflection as a spec in that great universe.
Training skills does not prevent me from enjoying the game. It just opens doors to new or more efficient ways of enjoyment; however, the knowledge comes through the wait. The wait also creates anticipation. When it's over, it's a genuine sense of accomplishment that will stay with me throughout my EvE game---and all the in-game experience that has accumulated as a result. Not anymore.
That is why EvE no longer has the attraction for me that it once did. It's not up to you to argue that my principles are wrong. It's absolutely irrelevant that you don't understand. If you enjoy things as they are, then by all means enjoy it. I am not going to rock the boat. I'll just eventually stop playing if other elements of the game can't pick up the slack for me.
I'm pretty sure I've drifted far off topic. Sorry OP! My statement was exactly what I made it to be: that I didn't understand that mindset. You explained it, so now I have a better understanding of it.
For me the attraction of New Eden has always been not only the consequences but the fact that revenge is always available, even if what wronged you was the most powerful group of players in the game.
****, look at World War Bee. Imperium was wiped off the ******* map for a while because too many people wanted revenge against them. The quest for revenge tends to make the best stories and present the most fun. Hunting down your adversary and destroying them is this visceral feeling almost like being a predator, and it's always been one of my favorite parts of the game.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8388
|
Posted - 2016.09.15 18:21:00 -
[6] - Quote
LOL KILLZ wrote:Mobius Wyvern wrote:Lightning35 Delta514 wrote:Mobius Wyvern wrote:james selim brownstein wrote:@Rattati - Will we be getting any BPO's from Dust in Nova? I really want my C3P0 Logi (Shaman) back HELL no. I hope to whatever god there is that Nova never has BPOs like Dust. There should never be any escape from risk or loss. We need Quafe As a paintjob, not an unlimited-use asset. BPO was awesome!!! I want my suits back No, they were terrible! They basically became required to be competetive in Dust because they were the best way to make money. You should NEVER under ANY circumstances have magically unlimited gear that exempts you from suffering loss.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8390
|
Posted - 2016.09.15 21:11:00 -
[7] - Quote
Sylwester Dziewiecki wrote:Mobius Wyvern wrote:Alena Asakura wrote:byte modal wrote:It's a bit more than "leveling". For more than one player, choice and the consequences of that choice are important. EvE was a life sim of sorts. It was a place to login to avoid games where you could pay 10g for a spec reset and boom: everything starts over fresh making any choice up to that point ...pointless.
In EvE, I had to frigate to cruiser to battleship, etc., hopefully learning the pros and cons of each along the way. If I made a mistake in my skill path, then I had to learn how to make use of what I had until I corrected my path. On the plus side, I never lost the ability to redirect my skills at any point along the way. I was never bound to one role or another. It was all forward and compounding gain that I couldn't find anywhere else. For me, that was unique.
It's actually less about progression and more about decision-making and commitment. Also, I am not saying that is the end-all be-all of my attraction to EvE; however, it is something that made it stand out for me. Injectors water that aspect down considerably.
My post was in reply to OP, and that's my humble opinion. That does not negate whatever other or additional enjoyment players may get out of it. Just mine, due to the principles that shape my opinions.
*EDIT* Also: life is leveling. EvE felt more realistic as a result. For me, at least. YMMV. The problem with EvE is that it is slowly being turned into just another game that you can pay to get whatever you want. There's no requirement anymore to go through the whole skill training thing that made the experience of training worthwhile. This is one of the things that so many of the long liners are complaining about - they trained for years and years to get where they are and now suddenly, people can just buy the skills they need for ISK, which itself is easy enough to get from selling PLEXes. PLEXing used to be a very maligned practice. Now it's practically the primary way to do anything fast in the game, and since for most people they just want things fast, the logic follows that PLEXing is becoming a primary source of in game money. No wonder the long liners complain so vehemently. Seriously? With all the popular stories of people "buying win" and then getting facerolled by ships nowhere near their cost people STILL won't drop the pay-to-win ****? You can't buy win in EVE Online. I've seen dozens of people in my 8 years in EVE playing on characters with crazy SP counts that they bought off the character bazaar. They've all been childishly easy to take down. In the most infamous story of them all, a lawyer dumped $3300 dollars on PLEX and only got a humiliating lossmail and yet another Goonswarm scam story for his trouble. Even in non-combat professions you're just going to get creamed by people with experience. If you don't have years of practice to draw from you are going to be easy fodder for people who do whether in PvP, marketing, industry, or even exploration. There's just no contest. EVE is not a level-based MMO. Your SP and ISO have no bearing on how good you are at managing your ship and making informed decisions. I like when someone is defending 'this game is not p2w game', there is so much spirit in it. So, you saying that if someone is able to buy 50-75kk SP character, or one with all SP and then train on it for 6-8 months without worrying that he gone run out of ISK(ever) is somehow at worst position, then someone that was training his character from being and many times struggled to get ISK for basic fittings? Let's be honest. You do not know about peoples that were successful with they $ investment in to the game if they did not fail at some point, and became "a lawyer dumped $3300 dollars on PLEX and only got a humiliating lossmail" kind of story. There is a saying which has a lot of truth I think "the rich people do not like the company", meaning that if someone is successful at what he is doing, he will not betray tactics of it, or talk about it openly, otherwise he will have competition. Side story: Once my old corporation meet some oligarch from Moscow in one of Esoteria systems; he was renting it from C0ven. The thing is that one guy being able to renting entire system just for himself was already impressive. So what he was doing with it was even more impressive, unimaginably impressive - the guy was producing titans - he had something like 5 of them at the stock. He was managing entire corporation of alts by himself, to fly titans, to do research, component production, everything except mining. But he gave this job to some Romanian locals that were even delivering them to him(nice guys). Once asked why is he doing all of it, I think he responded that he likes the game, and building titans is cool, or some sort of this. The moral of this one is that guy living at the corner of galaxy, a life we all know from producing frigs at early stages of our days in Eve, but doing stuff that everyone wish to do at they end-game had some pleasant time playing Eve. Did he spend some $ on his dream, yes he did, so can we say that at some point he pay to win Eve? You really think he's competing with full-time industrial moguls? Yeah, he's doing what he loves with real money, but he's hardly dominating the economy or anything.
I've bought multiple Game Time Codes in the past and used them to set up ships that probably got me more than one kill against people who earned all the ISK for their fittings in-game. However in more of those cases I've lost those ships to people with more experience than me.
What I'm saying is the issue isn't as black-and-white as many people argue it is.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8395
|
Posted - 2016.09.17 13:46:00 -
[8] - Quote
byte modal wrote:Speaking to loadouts and pride in ownership, acquiring and learning skills needed to use specific equipment give a sense of investment on property. It reinforces our notions of ownership and primes us to feel a need to protect our property (protecting our equipment through survival). That has always been another attraction of mine with EvE---the risk of loss through a severe death penalty. In the case of DUST, that was a great sense of immersion too; though it did have flaws IMHO.
BPOs (as used in DUST) directly contradicted that notion of investment and risk. What risk is there with an infinite stock of equipment? I am not going to derail with an argument of balance or other subtleties involved as to why this was a benefit to some or not; I'm just speaking on a philosophical view of an element that countered what, in my view, is, in part the spirit of EvE and what was potentially the spirit of DUST.
Bleh. On my phone and it's too early for this! I'll come back to finish my thoughts on skill progression.
Mornin =/ Exactly, Byte. Once you can have an unlimited supply of a certain kind of gear, it reduces your investment in the fight and also means that win or lose you still get paid substantially thanks to not having to replace lost gear.
If Project Nova were to have industry elements that blueprints could be used for, and BPOs worked like they do in EVE Online, I would be fine with them.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8396
|
Posted - 2016.09.17 15:00:00 -
[9] - Quote
Nomed Deeps wrote:Mobius Wyvern wrote:byte modal wrote:Speaking to loadouts and pride in ownership, acquiring and learning skills needed to use specific equipment give a sense of investment on property. It reinforces our notions of ownership and primes us to feel a need to protect our property (protecting our equipment through survival). That has always been another attraction of mine with EvE---the risk of loss through a severe death penalty. In the case of DUST, that was a great sense of immersion too; though it did have flaws IMHO.
BPOs (as used in DUST) directly contradicted that notion of investment and risk. What risk is there with an infinite stock of equipment? I am not going to derail with an argument of balance or other subtleties involved as to why this was a benefit to some or not; I'm just speaking on a philosophical view of an element that countered what, in my view, is, in part the spirit of EvE and what was potentially the spirit of DUST.
Bleh. On my phone and it's too early for this! I'll come back to finish my thoughts on skill progression.
Mornin =/ Exactly, Byte. Once you can have an unlimited supply of a certain kind of gear, it reduces your investment in the fight and also means that win or lose you still get paid substantially thanks to not having to replace lost gear. If Project Nova were to have industry elements that blueprints could be used for, and BPOs worked like they do in EVE Online, I would be fine with them. To be able to use BPOs like in EVE, players would have to get a hold of materials to craft their gear off of the BPOs not to mention a way of creating the gear once you get the materials (BPO + material + production cost = produced gear). This would likely add a whole other complexity to development of the game. I'd be for it but I doubt CCP would. That said, I think Project Nova would likely be best without BPOs (at least in the short term to enable time to get them to work right). The shortcutted BPOs as provided with DUST did kind of kill the point of the game. Agreed. One would hope that the BPOs will be used by EVE players to provide us with stockpiles of affordable gear while boosting the space-side economy.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8398
|
Posted - 2016.09.19 01:20:00 -
[10] - Quote
Aiwha Bait wrote:Sequal's Back wrote:Aiwha Bait wrote:Honestly, I feel like New Eden is unique because of how goddamn social it is, and DUST captured that so beautifully. Why is New Eden so social? I have no ******* idea, but it is for some reason. Same goes for DUST. DUST, for whatever reason, turned out to be the most social FPS ever. No idea why. Totally agree with you. The social aspect of Dust is what made it so unique. I and many others could spend hours without playing, only chatting and tweaking dropsuits. All the point s that Rattati said are true, but this one is the most important. Agree 100% w/ the last sentence. I cannot tell you how many hours I spent "playing" DUST w/ 1NC0R and my previous corp just shooting the **** in my ****** MQ (griping about how uncomfortable the bed and couch looked, mostly), making autistic jokes, and laughing at all the poor bastards who got scamming in trade channels. Hours upon hours. Socialization. New Eden is the most social world in gaming. Very well said.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8416
|
Posted - 2016.09.23 17:06:00 -
[11] - Quote
Fox Gaden wrote:CCP Rattati wrote: - EPIC, and the world does not revolve around you, you are a tiny forgettable speck
Soraya Xel made a good point on the Biomass podcast. Part of what makes EVE epic is that although everyone starts as a forgettable speck, it is possible to became famous, or infamous, and incredibly powerful. The movers and the shakers in EVE are better known than the NPC characters of EVE Lore. You can build organizations or effect events that effect large percentages of the game's population, weather it be building a powerful Corp/Alliance, developing a player run financial institution and/or scam, or organizing an event with hundreds of participants that everyone is talking about. Building your reputation can be part of the game, and it very much ties into both how Epic the game feels and the persistence of New Eden. DUST had this too, to a more limited extent. I know I got to experience squadding with people who got all excited to be playing with "Fox Gaden". I managed to make myself relatively famous without even having to be good. I mean, I was good at what I was famous for, but I was a terrible shot. That just reminds me of all the people who would join squads with my friends and I and say things like "Wait, you're Cat Merc from the forums? Your voice is REALLY deep!". That was always fun.
Or how it became nearly impossible to get a team going for Gallente Faction Warfare without Sgt Kirk being online because everyone was obsessed with having him lead.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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