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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Living Rock 523
Intara Direct Action Caldari State
282
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Posted - 2016.09.15 10:43:00 -
[1] - Quote
Avallo Kantor wrote:To that end, I feel that any game that wants to feel like it belongs in New Eden needs things that tie together individual play experiences to feel like they are impacting a greater whole.
- There needs to be player progression that involves choice, not just a static level that dictates what you have for you.
- There needs to be an ability for player's moment to moment gameplay affect some meta aspect of their experience that goes beyond simple statistics. DUST did this with consumable fittings that impacted the player after a match.
- Activities need to be in place for a group of players to impact larger aspects of the world in a way that has some degree of persistance. DUST tried to do this via FW and PCs.
- Players need a variety of ways to impact other players beyond simple combat mechanics. This can be done via trade, industry, politics, or any other activity that touches upon the play experience of other players outside of matches.
- The world / universe needs to feel as if players can impact it in some way. Some aspect of the world needs to be able to be changed by player action. Such as ownership of a system, availability of resources, or generation of missions.
To add to this list, I would say some attention needs to be given to the Capsuleers and what all is in it for them in terms of interacting with a FPS universe.
I'm not completely knowledgeable on the EVE side of the topic, but while the concept of boots on the ground giving your corp/alliance/team a leg up in galactic warfare is awesome and totally worth pursuing, it seems to me that individual capsuleers don't see much of a benefit/reward at all. Definitely not directly or immediately.
Am I correct that the only direct reward for a capsuleer was a kill mail?
I think it would be wise for CCP to attempt to engage individual EVE players in regards to EVE/Nova interaction. |
Living Rock 523
Intara Direct Action Caldari State
285
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Posted - 2016.09.15 18:45:00 -
[2] - Quote
Mobius Wyvern wrote: they were the best way to make money
Not true, farming alt accounts was the best way to make money (aside from any PC tomfoolery).
1 hour= 11 million ISK
If you were hardcore about it you could do it twice a day, 2 hours= 22 million ISK
Edit- <<<<<----- This guy right here is actually one of the few remaining ISK farm accounts I have left. |
Living Rock 523
Intara Direct Action Caldari State
285
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Posted - 2016.09.15 18:55:00 -
[3] - Quote
Lol yea that's what I thought at first also. I would donate each clones startup ISK to the Corp and have the Corp reimburse me.
After a while I stopped caring, but I still sent individual payments to a single clone, then sent it all to my main.
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Living Rock 523
Intara Direct Action Caldari State
285
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Posted - 2016.09.15 18:58:00 -
[4] - Quote
Hell CCP knew about it lol. I emailed them to ask if it was cool if I had multiple accounts on my system (so my friend could play as well ;) ). They said no problem.
Of course I didn't bring up the money laundering. I'm sure they put 2 and 2 together, but obviously they didn't care. Though at that point Dust was already done for, though the player base didn't know yet. It was somewhere between October/December 2013. |
Living Rock 523
Intara Direct Action Caldari State
286
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Posted - 2016.09.15 20:49:00 -
[5] - Quote
Living Rock 523 wrote:
1 hour= 11 million ISK
That might be wrong, how much ISK did a new clone start with in 2013?
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Living Rock 523
Intara Direct Action Caldari State
286
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Posted - 2016.09.15 21:22:00 -
[6] - Quote
I think it was 250k. If so the 11 mil stands. |
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