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BARAGAMOS
Kinsho Swords Caldari State
422
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Posted - 2016.01.25 02:09:00 -
[1] - Quote
7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
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Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2016.01.25 02:14:00 -
[2] - Quote
But they're FUN and anything that's fun for the person using it MUST be GREAT for the game! /sarcasm
"That little sh*t Pokey..." --CCP Rattati
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Abraxis Mangelor
Breach Team
61
|
Posted - 2016.01.25 02:16:00 -
[3] - Quote
^ this
-edit-
both of ya |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.25 02:19:00 -
[4] - Quote
BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
For gun game try CS:GO.
Pokey Dravon wrote:But they're FUN and anything that's fun for the person using it MUST be GREAT for the game! /sarcasm
I don't think there has every been a worse time in the game than when Myo's became a thing. Sure if verticality wasn't already king in almost every circumstance it has become so now.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Medical Crash
Systematic Engineers Unlimited
454
|
Posted - 2016.01.25 02:20:00 -
[5] - Quote
Don't have access to my PS3 right now. I miss healing, is it possible with the current spam? I thought CCP nerfed myos a while back?????????
My YouTube Channel
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Apoleon II
157
|
Posted - 2016.01.25 02:36:00 -
[6] - Quote
Actually, destiny is the copy *-*
Sorry for my bad english :$
Port dust, ps5 next gen
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Devadander
Woodgrain Atari
1
|
Posted - 2016.01.25 03:05:00 -
[7] - Quote
Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?....
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.01.25 03:12:00 -
[8] - Quote
Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?....
It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around.
"That little sh*t Pokey..." --CCP Rattati
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.25 03:42:00 -
[9] - Quote
Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around.
I won? Found? Opened a box and got quafe PLC..
It goes on my quafe std caldari line. Not a myo among them.
Edit: I have a hard enough time aiming them when I'm stationary...
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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TIGER SHARK1501
Savage Bullet RUST415
738
|
Posted - 2016.01.25 04:21:00 -
[10] - Quote
Flat out agree with you. Cheap play because they can jump faster than you can look and they know it. Supposedly they're being changed to equipment. I'm not bashing the Devs but we'd know more if they said what's going on. End rant. =ƒÿü |
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TIGER SHARK1501
Savage Bullet RUST415
738
|
Posted - 2016.01.25 04:32:00 -
[11] - Quote
Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around. I went into the Mass Driver to kill scrubs like that. =ƒÿê |
DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
|
Posted - 2016.01.25 06:10:00 -
[12] - Quote
Adapt and overcome |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 06:14:00 -
[13] - Quote
BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump
"Im original Boii Boyko"
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CrotchGrab 360
1
|
Posted - 2016.01.25 12:30:00 -
[14] - Quote
myos and mass drivers are annoying, especially with flaylock and cores, I don't like it when people exclusively use explosives and refuse to use anything else, of course it has to be the very laggy players who you can't hit.
certain players are infuriating to play against and don't seem to take any damage.
the thing that annoys me the most is that OHK explosives are ways for bad players to get easy kills on good players, why learn to aim and get gungame when you can kill someone with one hit?
They're almost as bad as redline snipes, redline tanks and railgun turret campers, please get some gungame people. |
Ripley Riley
Incorruptibles
13
|
Posted - 2016.01.25 14:35:00 -
[15] - Quote
Medical Crash wrote:I thought CCP nerfed myos a while back? CCP increased their PG cost. I believe the logic was this would require players to sacrifice more tank to be able to fly through the air like mario.
It is still possible to create fittings with three myofibs though... and since when you are jumping you instantly gain high ground advantage, the lack of a tank is a tiny inconvenience for the MD/PLC myofibing elite.
Become the phoenix, rise again
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Ankbar Latrommi
Roghnaigh Do Scrios
178
|
Posted - 2016.01.25 14:42:00 -
[16] - Quote
BARAGAMOS wrote:Out of 27 deaths in 7 matches (which alone is a high number!!!!)
Oh yeah, that's horrible! *rolls eyes* Agree with your actual point though. I even feel that way about vehicles, but I know I'm minority in that way. *shrug*
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Thaddeus Reynolds
Facepunch Security
650
|
Posted - 2016.01.25 15:00:00 -
[17] - Quote
Ripley Riley wrote:Medical Crash wrote:I thought CCP nerfed myos a while back? CCP increased their PG cost. I believe the logic was this would require players to sacrifice more tank to be able to fly through the air like mario. It is still possible to create fittings with three myofibs though... and since when you are jumping you instantly gain high ground advantage, the lack of a tank is a tiny inconvenience for the MD/PLC myofibing elite.
The jumping is annoying when used in direct combat situations as instant strafing, regardless of if the person is using splash damage weaponry...they just happen to be able to kill peoples easier with weapons that do splash.
On the other hand, the jumping gives access to numerous areas that previously required a dropship in order to access, giving a way to clear them without the need of calling in a dropship to be denied by heavy AV presence. It also allows for different and odd positioning for engaging enemies from...a feature I find very useful when trying to snipe in the field.
Overall, I think the main issue with the Myofibril Stimulants as they are is the advantage given by having weapons active, and the speed at which they take off into the sky, combined with the time they remain in the sky. If they where less floaty...I don't think it would be as big of an issue, but that's neither here nor there, the easiest way to fix them IMO would be to make them equipment, using the "cortex" like the cloak does.
Although that isn't the only method...others include just making it impossible to fire a weapon whilst airborne...although I'm not a big fan of this one...perhaps if it was weapon by weapon?
The other part of them being brought up as an "issue" is the melee damage, although I'm not sure to what degree melee itself is an issue, I am willing to admit that, although being The Stay Puft One-Punch-Man is fun, it's not necessarily the most balanced thing in the world...and maybe Commando Damage is fine as part of their hat...maybe other melee damage needs looked at, maybe base melee damage and myofibril effect on it across the board needs looked at
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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DEATH THE KlD
Imperfect - Bastards
1
|
Posted - 2016.01.25 15:55:00 -
[18] - Quote
I've said this since myos were released but people just laughed and told me to get gungame..in reality the people relying on jumpy explosives have no gungame and they know it so they switch to EZ mode to make them feel better about themselves..that's all SoG uses lol
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Scarr Beloxian
BLUEBERRIES WITH AUTISM RUST415
79
|
Posted - 2016.01.25 16:00:00 -
[19] - Quote
I use myos for the purpose of melee...not for the purpose of aerial carpet bombing
seeking the end is no fun for an immortal
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Dropship One
DROPSHIP ONE OPERATIONS
13
|
Posted - 2016.01.25 16:57:00 -
[20] - Quote
I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. |
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Abraxis Mangelor
Breach Team
62
|
Posted - 2016.01.25 17:02:00 -
[21] - Quote
Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly.
idiot. |
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.25 17:06:00 -
[22] - Quote
I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
SoulPancake
|
Pierced Daddy
0ther.Haven
559
|
Posted - 2016.01.25 17:20:00 -
[23] - Quote
Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
You are so full of sh!t. You are just as bad as the beaners about running min mass driving border hopper suits.
Name all the places you need to jump to for link placement? Up high right?
More roof camping bullsh!t.
Myo's do not make you go faster. They don't aid in the speed in which you move. That's your cardiacs & kincats. |
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.25 17:36:00 -
[24] - Quote
Pierced Daddy wrote:Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
You are so full of sh!t. You are just as bad as the beaners about running min mass driving border hopper suits. Name all the places you need to jump to for link placement? Up high right? More roof camping bullsh!t. Myo's do not make you go faster. They don't aid in the speed in which you move. That's your cardiacs & kincats. Do kin cats and cardiac regs help you jump over walls? Please tell me I would love to know.
SoulPancake
|
Pierced Daddy
0ther.Haven
559
|
Posted - 2016.01.25 17:56:00 -
[25] - Quote
Radiant Pancake3 wrote:Pierced Daddy wrote:Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
You are so full of sh!t. You are just as bad as the beaners about running min mass driving border hopper suits. Name all the places you need to jump to for link placement? Up high right? More roof camping bullsh!t. Myo's do not make you go faster. They don't aid in the speed in which you move. That's your cardiacs & kincats. Do kin cats and cardiac regs help you jump over walls? Please tell me I would love to know.
Lol so just for jumping over walls? Right. It's ok beaner.
But yet you don't name maps or spots to place links. No denying you are part of the jumpy fegs. |
Ripley Riley
Incorruptibles
13
|
Posted - 2016.01.25 17:59:00 -
[26] - Quote
Radiant Pancake3 wrote:Do kin cats and cardiac regs help you jump over walls? Please tell me I would love to know. Your current movement speed determines your jump height/distance, if I can recall correctly. Increasing your sprint speed with kincats would indirectly boost your jumps, but only when you are sprinting.
Cardiac regs just allow you to effectively jump all the time without pausing to recover stamina. In fact, MinAssault + proto cardiac reg = basically no pause at all since you regen stamina at ridiculous rates.
Become the phoenix, rise again
|
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.25 18:09:00 -
[27] - Quote
Pierced Daddy wrote:Radiant Pancake3 wrote:Pierced Daddy wrote:Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
You are so full of sh!t. You are just as bad as the beaners about running min mass driving border hopper suits. Name all the places you need to jump to for link placement? Up high right? More roof camping bullsh!t. Myo's do not make you go faster. They don't aid in the speed in which you move. That's your cardiacs & kincats. Do kin cats and cardiac regs help you jump over walls? Please tell me I would love to know. Lol so just for jumping over walls? Right. It's ok beaner. But yet you don't name maps or spots to place links. No denying you are part of the jumpy fegs. Love the racism, so are you a pierced daddy because you have too many d1cks up your ass? It's funny you just automatically assume i'm mexican just because I use something in a game, it's also funny you think I don't have a life so I can argue with arrogant people over a game. Please continue with all your heart's content. I love it.
SoulPancake
|
Pierced Daddy
0ther.Haven
559
|
Posted - 2016.01.25 18:24:00 -
[28] - Quote
Radiant Pancake3 wrote:Pierced Daddy wrote:Radiant Pancake3 wrote:Pierced Daddy wrote:Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
You are so full of sh!t. You are just as bad as the beaners about running min mass driving border hopper suits. Name all the places you need to jump to for link placement? Up high right? More roof camping bullsh!t. Myo's do not make you go faster. They don't aid in the speed in which you move. That's your cardiacs & kincats. Do kin cats and cardiac regs help you jump over walls? Please tell me I would love to know. Lol so just for jumping over walls? Right. It's ok beaner. But yet you don't name maps or spots to place links. No denying you are part of the jumpy fegs. Love the racism, so are you a pierced daddy because you have too many d1cks up your ass? It's funny you just automatically assume i'm mexican just because I use something in a game, it's also funny you think I don't have a life so I can argue with arrogant people over a game. Please continue with all your heart's content. I love it.
Everyones racist. I'm not mad at you for being a g4y beaner. Pierced Daddy is in reference to a movie. If you want to think naughty thoughts about me. ...go ahead. And yes all 3 inches are pierced.
No need for excuses about why you like myos. Lol @experimenting, speed and flanking. Gg border hopper |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 18:41:00 -
[29] - Quote
oki enough reported i hate if someone thing like this outer.nonsence
btw
im not racist im not **** im not homophobic im not against LGBT
ERGO
No you kretin nobody is like you, you dissgusting slime.
"Beware the wrath of chipmunk boyko"
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Pierced Daddy
0ther.Haven
559
|
Posted - 2016.01.25 18:45:00 -
[30] - Quote
postapo wastelander wrote:oki enough reported i hate if someone thing like this outer.nonsence
btw
im not racist im not **** im not homophobic im not against LGBT
ERGO
No you kretin nobody is like you, you dissgusting slime.
Then why you like my post. You silly butt pirate |
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 18:47:00 -
[31] - Quote
Where? (no likes on your post)
You silly slime, confused little (why you like mine post)?
"Beware the wrath of chipmunk boyko"
|
Ripley Riley
Incorruptibles
13
|
Posted - 2016.01.25 18:48:00 -
[32] - Quote
postapo wastelander wrote:oki enough reported i hate if someone thing like this outer.nonsence
btw
im not racist im not **** im not homophobic im not against LGBT
ERGO
No you kretin nobody is like you, you dissgusting slime. Everyone make room. I believe he is having a goddamn seizure on his keyboard. Give this man some air!
Become the phoenix, rise again
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 18:54:00 -
[33] - Quote
Ripley Riley wrote:postapo wastelander wrote:oki enough reported i hate if someone thing like this outer.nonsence
btw
im not racist im not **** im not homophobic im not against LGBT
ERGO
No you kretin nobody is like you, you dissgusting slime. Everyone make room. I believe he is having a goddamn seizure on his keyboard. Give this man some air!
These slimes should suffocate from ignorance boyko XD
"Beware the wrath of chipmunk boyko"
|
TIGER SHARK1501
Savage Bullet RUST415
739
|
Posted - 2016.01.25 18:54:00 -
[34] - Quote
Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
I put a Basic myo on my Ammar heavy so I can jump onto the pyramid or step over a curb. |
ANON Cerberus
TerranProtossZerg
1
|
Posted - 2016.01.25 18:54:00 -
[35] - Quote
Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar) |
Pierced Daddy
0ther.Haven
560
|
Posted - 2016.01.25 18:54:00 -
[36] - Quote
postapo wastelander wrote:Where? (no likes on your post)
You silly slime, confused little (why you like mine post)?
You liked it then dislike it when I called you on it. Lol closet racist. You are being racist towards me. Just because I'm black doesn't give you the right to call me slime.
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 19:01:00 -
[37] - Quote
Pierced Daddy wrote:postapo wastelander wrote:Where? (no likes on your post)
You silly slime, confused little (why you like mine post)? You liked it then dislike it when I called you on it. Lol closet racist. You are being racist towards me. Just because I'm black doesn't give you the right to call me slime.
No im not racist you are and you are. You are quite bigot/arogant/ignorant slime. Tell me if im wrong, im quite sure im pretty right in all points. By this post i will ignore all your posts (they are nothing else than hatespeach nonsence anyway).
"Beware the wrath of chipmunk boyko"
|
Pierced Daddy
0ther.Haven
560
|
Posted - 2016.01.25 19:03:00 -
[38] - Quote
postapo wastelander wrote:Pierced Daddy wrote:postapo wastelander wrote:Where? (no likes on your post)
You silly slime, confused little (why you like mine post)? You liked it then dislike it when I called you on it. Lol closet racist. You are being racist towards me. Just because I'm black doesn't give you the right to call me slime. No im not racist you are and you are. You are quite bigot/arogant/ignorant slime. Tell me if im wrong, im quite sure im pretty right in all points. By this post i will ignore all your posts (they are nothing else than hatespeach nonsence anyway).
Such a sensitive lil butt pirate. Thought you mateys had thick skin. Grab your tampons and midol. |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 19:04:00 -
[39] - Quote
Radiant Pancake3 wrote:I use myos for experimenting purposes... I can concur that jumping and using explosives are indeed annoying as well as ez mode. Butttt on the other hand as a logi/assault part of not using explosives it helps tremendously. I can now place uplinks for flanks and other places that I previously needed a dropship for. As an assault, I can get around the map quicker as well well as to get around and flank the enemy and then make a quick escape. They only have a bad name because of the way the majority of the player base uses them.
Im not sure if that is because thair usage. I will be fine with them if gunplay will be lock in jumps and if you will take landing damage. Over all im not against possibility to go everywhere, but only for that. Over the fence oki. On the roof oki. Beat enemy with them oki. But nothing else.
"Beware the wrath of chipmunk boyko"
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 19:07:00 -
[40] - Quote
Apoleon II wrote:Actually, destiny is the copy *-*
Actualy nonsence. Destiny is completely different style in most aspects ;)
"Beware the wrath of chipmunk boyko"
|
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 19:08:00 -
[41] - Quote
Devadander wrote:Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around. I won? Found? Opened a box and got quafe PLC.. It goes on my quafe std caldari line. Not a myo among them. Edit: I have a hard enough time aiming them when I'm stationary...
Silent jello here i want my quaff plc :p
"Beware the wrath of chipmunk boyko"
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
|
Posted - 2016.01.25 19:13:00 -
[42] - Quote
Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly.
^ The scrub you were referring to....
Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea.
It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that?
You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?!
"Anybody order chaos?"
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 19:21:00 -
[43] - Quote
Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?!
Sadly the advatage itself is combination of more aspects than just module itself. During cr4ppy hit detection and server flaw - LAG going hand in hand with this module.
What i want to say it i do not have issue with not laggy jumper, i shoot him donw on two burst from my adv.CR. Issue is when jumper is laggy and then it is issue.
Another thingy is what is actually core of this module. If that is accesibility, it should be just jump mode. And from that reasson i do not see reasson why i should have possibility to shoot in jump. I cannot shoot in sprint, why i should have possibility in jump.
Easy fix lock out shooting and you will see real myo players. Right now (FoTM issue) will all go for armored Gal4ss with breach XD
"Beware the wrath of chipmunk boyko"
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Soto Gallente
427
|
Posted - 2016.01.25 19:22:00 -
[44] - Quote
/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do.
Ex-news reporter for The Scope
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Soto Gallente
427
|
Posted - 2016.01.25 19:23:00 -
[45] - Quote
In fact, I'll put some myos on my suits right now to see how "EZ" mode it is from the player's perspective.
Though it would be hard considering all my proto suits don't have more than 2 high slots.
Ex-news reporter for The Scope
|
Soto Gallente
427
|
Posted - 2016.01.25 19:24:00 -
[46] - Quote
I have this strange feeling I'm about to be verbally wrecked by 10 different people
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.25 19:30:00 -
[47] - Quote
Soto Gallente wrote:I have this strange feeling I'm about to be verbally wrecked by 10 different people
Not by me dont worry boyko ;)
How i told i do not issue with module itself. I have issue with combo where you shooting something what flying in front of you and you basicaly doing 0dmg.
Issues is not in module itself, but combination of lag and hit detection. How i told before with not laggy player i shooting them down with adv. rifle on two bursts.
BUT
If you ask me what will be the best fix for whole situation i will tell you to scrap/nerf shooting possibility. I do not know if nerfing the accuracy or go for full noshoot mode. But something really needs to be implemented.
"Beware the wrath of chipmunk boyko"
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Ggg Hjjhk
BLUEBERRIES WITH AUTISM RUST415
19
|
Posted - 2016.01.25 19:56:00 -
[48] - Quote
Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Public APEX Punch
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Soto Gallente
429
|
Posted - 2016.01.25 19:57:00 -
[49] - Quote
Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.
Ex-news reporter for The Scope
|
Ggg Hjjhk
BLUEBERRIES WITH AUTISM RUST415
19
|
Posted - 2016.01.25 20:05:00 -
[50] - Quote
[/quote] Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.[/quote]
Ya but they soooo fun especially with a shot gun n REs xP
Public APEX Punch
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Thaddeus Reynolds
Facepunch Security
652
|
Posted - 2016.01.25 20:06:00 -
[51] - Quote
Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.
Or...if the commando had a setup like this: Commando Ck.0 2x Complex Myofib 1x Advanced Myofib 2x Complex Profile Damps 1x ARR 1x SR 1x Cloak Field
...ok...it kinda sucks, but it's hilarious for getting into a point an causing trouble...particularly if the defenders don't have Logi or Scouts around for passive scans xD
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Ggg Hjjhk
BLUEBERRIES WITH AUTISM RUST415
20
|
Posted - 2016.01.25 20:18:00 -
[52] - Quote
Cloaked Mando scares ppl so hard lmao
Public APEX Punch
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Soto Gallente
430
|
Posted - 2016.01.25 20:18:00 -
[53] - Quote
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.[/quote]
Ya but they soooo fun especially with a shot gun n REs xP[/quote] Lol, shotgun scouts get destroyed by heavies any day, no matter what kind of modules they have on there.
Ex-news reporter for The Scope
|
Soto Gallente
430
|
Posted - 2016.01.25 20:19:00 -
[54] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. Or...if the commando had a setup like this: Commando Ck.0 2x Complex Myofib 1x Advanced Myofib 2x Complex Profile Damps 1x ARR 1x SR 1x Cloak Field ...ok...it kinda sucks, but it's hilarious for getting into a point an causing trouble...particularly if the defenders don't have Logi or Scouts around for passive scans xD That's why you have spatial awareness. I look around everywhere anytime I'm not shooting someone, and even then I'll occasionally get into cover so I can watch my back. With the introduction of the jump height bonus to myofibs, it has just made me more aware of one more spatial plane.
Ex-news reporter for The Scope
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.25 20:27:00 -
[55] - Quote
Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do.
I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game.
Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired.
Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Soto Gallente
430
|
Posted - 2016.01.25 20:30:00 -
[56] - Quote
True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered.
As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux.
Ex-news reporter for The Scope
|
Thaddeus Reynolds
Facepunch Security
654
|
Posted - 2016.01.25 20:33:00 -
[57] - Quote
True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators.
As much as I like myos for exactly the reason you listed...yeah, most of the maps/sockets aren't really designed with verticality in mind...some of them aren't bad...and in some cases (as I've previously stated) they let you take out uplinks placed by dropships...but there is a distinct lack of small stairwells...elevators...moar ladders
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Apoleon II
164
|
Posted - 2016.01.25 20:39:00 -
[58] - Quote
postapo wastelander wrote:Apoleon II wrote:Actually, destiny is the copy *-* Actualy nonsence. Destiny is completely different style in most aspects ;)
Stop oppressing me you racist ape!
Sorry for my bad english :$
Port dust, ps5 next gen
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.25 20:56:00 -
[59] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered. As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux.
I can agree with that.
Taking a position upon the high ground has been a tactic and a staple of warfare of thousands of years. That said what I take issue with is how exclusive those areas really are to dropships and jumpers.
It creates a behaviour where people simply gain the high ground and either hide there unwilling to fight or camp it knowing they are more or less untouchable. That said if all infantry could access those roof tops via elevator or staircase it wouldn't be the safe haven it's become and wouldn't allow people to 'roof top camp'.
It seems whenever I suggest an access elevator or stair case the players of this game throw their arms up in the air or cover their eyes with their hands as if mere idea of a well laid out industrial complex confirming to modern safety standards is insulting to them.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.25 21:01:00 -
[60] - Quote
Apoleon II wrote:postapo wastelander wrote:Apoleon II wrote:Actually, destiny is the copy *-* Actualy nonsence. Destiny is completely different style in most aspects ;) Stop oppressing me you racist ape!
Shut up with this crap. You are bloody Amarrian while you are here and letting a Minmatar oppress you is just pathetic. Act like the divinely chosen being you are, right now!
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
|
Apoleon II
177
|
Posted - 2016.01.25 21:11:00 -
[61] - Quote
Yes, I regret to be an amarrian, I am minmatrash
Sorry for my bad english :$
Port dust, ps5 next gen
|
PARKOUR PRACTIONER
Eternal Beings
4
|
Posted - 2016.01.26 03:42:00 -
[62] - Quote
I like to punch people in the face. I don't particularly enjoy rocket jumping over a one inch step that's impossible to step over, but the fisticuffs i do like. Which is why my fisticuffs fit has two Toxins instead of a PLC/MD/FLP.
Sil4ntChaozz on PS4, PS3, PS Vita
|
BARAGAMOS
Kinsho Swords Caldari State
438
|
Posted - 2016.01.26 08:38:00 -
[63] - Quote
ANON Cerberus wrote:Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar)
That and like you said, one suicide scrub who can throw REs like grenades negates an entire role. You can't hold any of the great CQC sockets anymore without some loyalty suit scrub blowing up half your team with an RE that in any other game would take 3 seconds to place. Combine that with myos and its damn near impossible to keep killing them time after time. This game is supposed to be tactical, but instead its just explosives which require very little tactical play. Honestly REs are another area that needs to be address. 3second place time keeps scrubs from suicide runs that OHK heavies. It pretty ****** to have some no gun game scrub run into a socket 10 times until they finally knock your suit off of you. It is also not very tactical because there is no counter play. Sooner of later they get lucky and you get blown up. Worse when multiple are doing it. |
BARAGAMOS
Kinsho Swords Caldari State
438
|
Posted - 2016.01.26 08:45:00 -
[64] - Quote
Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?!
That and I was not aware that an area denial weapon and AV weapon were supposed to be on par with the racial rifles!!!!! Those weapons are niche weapons like a sniper rifle. They are not meant to even with actual rifles on the field. Why would that guy even think that. Never in any game or the real world is an AV weapon supposed to be consistently dueling a main line rifle and winning.
There are so many advantages to running them its surprising everyone does not. Since you can still be 850+ HP like some other scrubs who posted earlier you are not even giving up eHP.
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.26 08:51:00 -
[65] - Quote
Apoleon II wrote:postapo wastelander wrote:Apoleon II wrote:Actually, destiny is the copy *-* Actualy nonsence. Destiny is completely different style in most aspects ;) Stop oppressing me you racist ape!
Tell me why im racist, just because i hate racists or you are just another alt of that homophobic racist slime. Ahh i understand you are same slime.
"Beware the wrath of chipmunk boyko"
|
BARAGAMOS
Kinsho Swords Caldari State
438
|
Posted - 2016.01.26 08:55:00 -
[66] - Quote
Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.
So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want.
Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. |
Thaddeus Reynolds
Facepunch Security
656
|
Posted - 2016.01.26 09:34:00 -
[67] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want. Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. 1114.5 Damage actually
oh, and a commando could theoretically carry 4 OHK weapons/equipment/melee with them in that scenario
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Soto Gallente
440
|
Posted - 2016.01.26 14:19:00 -
[68] - Quote
BARAGAMOS wrote:ANON Cerberus wrote:Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar) That and like you said, one suicide scrub who can throw REs like grenades negates an entire role. You can't hold any of the great CQC sockets anymore without some loyalty suit scrub blowing up half your team with an RE that in any other game would take 3 seconds to place. Combine that with myos and its damn near impossible to keep killing them time after time. This game is supposed to be tactical, but instead its just explosives which require very little tactical play. Honestly REs are another area that needs to be address. 3second place time keeps scrubs from suicide runs that OHK heavies. It pretty ****** to have some no gun game scrub run into a socket 10 times until they finally knock your suit off of you. It is also not very tactical because there is no counter play. Sooner of later they get lucky and you get blown up. Worse when multiple are doing it. How does it negate your role. I can tell you in all the time I've been an Amarr Commando, Amarr Sentinel, and Amarr Heavy, I have only been blown up by REs from a scout less than 10 times in my entire career. They are not that difficult to dodge if you spot them and you will more than likely see the scout come in to drop them if you have any awareness at all.
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:21:00 -
[69] - Quote
BARAGAMOS wrote:Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?! That and I was not aware that an area denial weapon and AV weapon were supposed to be on par with the racial rifles!!!!! Those weapons are niche weapons like a sniper rifle. They are not meant to even with actual rifles on the field. Why would that guy even think that. Never in any game or the real world is an AV weapon supposed to be consistently dueling a main line rifle and winning. There are so many advantages to running them its surprising everyone does not. Since you can still be 850+ HP like some other scrubs who posted earlier you are not even giving up eHP. Every weapon is made to be on par with eachother. Some weapons take more skill to use (i.e. Plasma Cannon) and some are easy to use (i.e. any sort of rifle)
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:22:00 -
[70] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want. Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. No, all you need is spatial awareness to kill myos. I was in my MILITIA RECON SUIT yesterday and took out at least 3 jumpers in a match because I was paying attention to my surroundings.
Ex-news reporter for The Scope
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DEATH THE KlD
Imperfect - Bastards
1
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Posted - 2016.01.26 15:59:00 -
[71] - Quote
Mass driver splash does too much damage to shields..jump up look down and shoot..takes no skill yet can kill a cal ass 4-5 shots.. Remove the ability to shoot while airborne..I can see the mass driver getting nerfed over this..sucks for you guys but you won't give up myos so I'm cool with a mass driver nerf =ƒÿê
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Karam Arami
The Knights Of NewEden
118
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Posted - 2016.01.26 16:14:00 -
[72] - Quote
Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around. well if most mass driver users actually USED THEIR SKILLS all they do is camp on rooftops and unload everything. they dont point..... they just look in the general direction and lob. i at least can admirw plasma cannon users because it actually requires skill and timing and pulling a shot in midair makes it harder, truth be told, id rather get killed by a plasma cannon tjan a mass driver.
Like i told Patt Mcrotch, "Grow some balls so you can be a REAL D!CK."
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LOL KILLZ
LulKlz
603
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Posted - 2016.01.26 16:28:00 -
[73] - Quote
I've been a firm defender of this tactic but it's seriously getting annoying. I love running a jump suit for droplink placement but only for that. I would like for them to stay around for that purpose but if they will keep getting abused I'd rather see them gone.
HMG is my first love
SR my Sancha
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.01.26 19:08:00 -
[74] - Quote
postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump
I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped.
Thukker is Love, Thukker is Life
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.01.26 19:16:00 -
[75] - Quote
Pierced Daddy wrote:postapo wastelander wrote:Where? (no likes on your post)
You silly slime, confused little (why you like mine post)? You liked it then dislike it when I called you on it. Lol closet racist. You are being racist towards me. Just because I'm black doesn't give you the right to call me slime.
You're trash.
Thukker is Love, Thukker is Life
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Soto Gallente
448
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Posted - 2016.01.26 20:18:00 -
[76] - Quote
Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives.
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.26 20:24:00 -
[77] - Quote
Soto Gallente wrote:Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives.
If you think that can be issue, why not to make accuracy nerf.
But honestly and first of all, there is still need for hitdetection fix. Because i see that as the major issue around myos. I saw many times paper suit what do not take damage when jump around.
"Beware the wrath of chipmunk boyko"
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Soto Gallente
448
|
Posted - 2016.01.26 20:26:00 -
[78] - Quote
postapo wastelander wrote:Soto Gallente wrote:Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives. If you think that can be issue, why not to make accuracy nerf. But honestly and first of all, there is still need for hitdetection fix. Because i see that as the major issue around myos. I saw many times paper suit what do not take damage when jump around. Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.26 20:30:00 -
[79] - Quote
Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets/projectiles. I talking here about accuracy of aiming.
"Beware the wrath of chipmunk boyko"
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Soto Gallente
450
|
Posted - 2016.01.26 20:33:00 -
[80] - Quote
postapo wastelander wrote:Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets. I talking here about accuracy of aiming. Yes I know. But accuracy is a multiplier, let's say that accuracy is a number and the higher you go, the less accurate you are. This would work if combat rifles were a problem with jumping, or assault rifles, or rail rifles, because let's say the Assault Rifle had an accuracy of 5, and to nerf your accuracy by jumping they multiplied that by 10, making your accuracy number 50. But get this, mass drivers and plasma cannons among others have an accuracy number of 0, so no matter how much you multiply your accuracy or lack thereof, the number will always remain 0.
That might have been a confusing explanation.
Ex-news reporter for The Scope
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|
Shamarskii Simon
The Hundred Acre Hood
695
|
Posted - 2016.01.26 20:34:00 -
[81] - Quote
PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor.
Potential Pilot Proposal? Yes!
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Soto Gallente
450
|
Posted - 2016.01.26 20:35:00 -
[82] - Quote
Shamarskii Simon wrote:PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor. Yes, while it would nerf the effectiveness on it on myos to a reasonable amount. It would severely hurt the legit plasma cannoneers who don't use myos.
Ex-news reporter for The Scope
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.26 20:36:00 -
[83] - Quote
Soto Gallente wrote:postapo wastelander wrote:Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets. I talking here about accuracy of aiming. Yes I know. But accuracy is a multiplier, let's say that accuracy is a number and the higher you go, the less accurate you are. This would work if combat rifles were a problem with jumping, or assault rifles, or rail rifles, because let's say the Assault Rifle had an accuracy of 5, and to nerf your accuracy by jumping they multiplied that by 10, making your accuracy number 50. But get this, mass drivers and plasma cannons among others have an accuracy number of 0, so no matter how much you multiply your accuracy or lack thereof, the number will always remain 0. That might have been a confusing explanation.
I do not meant this. I meant something like implementation of flowing movement to that.
How i can explain..
What about this, basicaly higher you jump more difficult will be to land projectile on place where you aim.
"Beware the wrath of chipmunk boyko"
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Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2016.01.26 20:39:00 -
[84] - Quote
Karam Arami wrote:Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around. well if most mass driver users actually USED THEIR SKILLS all they do is camp on rooftops and unload everything. they dont point..... they just look in the general direction and lob. i at least can admirw plasma cannon users because it actually requires skill and timing and pulling a shot in midair makes it harder, truth be told, id rather get killed by a plasma cannon tjan a mass driver.
Well you have to take into account that mass drivers have horrific DPS compared to other light weapons in pretty much every case. Additionally its extremely difficult to use them if the enemy has any appreciable height advantage.
They are very situational and while they do encourage engaging from an elevated position, they often struggle in a lot of other settings where other weapons will perform significantly better.
Mass drivers are really one of the few true suppression /area denial weapons in the game and they do excel at locking an area down if they can get the right position to do so. It requires a fair amount of tactical planning and skill to effectively use a mass driver on level ground against other more effective direct damage weapons, as that is really not the natural habitat for an area denial weapon.
The situation you are describing is really someone using the gun in its absolute most ideal situation...and I can't really fault people for using a weapon as it was intended.
EVE: Phoenix - 'Rise Again' Trailer
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.26 20:39:00 -
[85] - Quote
Shamarskii Simon wrote:PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor.
More and more we talking about some fix more and more i can see how CCP fc|_|k3d up. Find something what will made this balanced will be quite difficult.
"Beware the wrath of chipmunk boyko"
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Soto Gallente
452
|
Posted - 2016.01.26 20:40:00 -
[86] - Quote
How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically?
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2016.01.26 20:49:00 -
[87] - Quote
Soto Gallente wrote:How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically?
I still trying to find the best way to both sides. And i basicaly do not have anythig what can be succesfull. Ergo im out for now and we will see if someone will bring something what will balance this situation.
"Beware the wrath of chipmunk boyko"
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TIGER SHARK1501
Savage Bullet RUST415
742
|
Posted - 2016.01.26 22:26:00 -
[88] - Quote
Ggg Hjjhk wrote:Cloaked Mando scares ppl so hard lmao Ooooo cloak, commando, kin kats!! Fun to be had! |
TIGER SHARK1501
Savage Bullet RUST415
742
|
Posted - 2016.01.26 22:43:00 -
[89] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered. As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux. The problem is that people are able to jump in a direction so quickly people can't look in the direction to track and shoot them. That with a weapon utilizing high splash damage means jumpy scrub hurt you, you can't visually follow scrub to shoot them.
Frogs are abusing a mechanic to their advantage and the only argument out of their mouths is get gun game.
Nobody complained about myos until they were all super jump mods. |
Soto Gallente
455
|
Posted - 2016.01.26 22:53:00 -
[90] - Quote
TIGER SHARK1501 wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered. As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux. The problem is that people are able to jump in a direction so quickly people can't look in the direction to track and shoot them. That with a weapon utilizing high splash damage means jumpy scrub hurt you, you can't visually follow scrub to shoot them. Frogs are abusing a mechanic to their advantage and the only argument out of their mouths is get gun game. Nobody complained about myos until they were all super jump mods. Actually, you'd be surprised by the amount of hatemail I got when I used myos before their buff
Anyway, to your main point, this could be fixed by increasing controller sensitivity across the board, therefore allowing mercenaries to react faster to situations such as jumpers.
Ex-news reporter for The Scope
|
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.26 23:01:00 -
[91] - Quote
BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
You condemn all Biotics, but fail to explain what you have against Kin Cats and Cardiac Regulators...
Also, I don't recall a time before Biotics. I only recall a time before Myos had a jump bonus.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soto Gallente
455
|
Posted - 2016.01.26 23:06:00 -
[92] - Quote
Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it.
Ex-news reporter for The Scope
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.26 23:21:00 -
[93] - Quote
Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it.
It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Soto Gallente
455
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Posted - 2016.01.26 23:24:00 -
[94] - Quote
True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game.
Ex-news reporter for The Scope
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.26 23:36:00 -
[95] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game.
Introduction of a 'new aspect' is not necessarily beneficial.
I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me.
I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Soto Gallente
456
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Posted - 2016.01.26 23:42:00 -
[96] - Quote
True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine. And you think that in the future scientists wouldn't figure out how to make soldier's leg muscles more powerful?
Ex-news reporter for The Scope
|
Ggg Hjjhk
BLUEBERRIES WITH AUTISM RUST415
25
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Posted - 2016.01.26 23:47:00 -
[97] - Quote
postapo wastelander wrote:Soto Gallente wrote:How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically? I still trying to find the best way to both sides. And i basicaly do not have anythig what can be succesfull. Ergo im out for now and we will see if someone will bring something what will balance this situation.
The "Fix" is hit detection. ...or u know make a fit that counters Jump MD??
....in fact the fit i use Assault M-1 2 cplx myros 1 shld ext light damg mod
2 Armor reps 1 cplx kin 1 armor buff
1 adv ARR 1 Quafe SCR get near them, Pop them a few times and they run
Public APEX Punch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.27 00:15:00 -
[98] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine. And you think that in the future scientists wouldn't figure out how to make soldier's leg muscles more powerful?
I think that there is only so much they could do the strengthen those muscles of super soldier standing eight and a half feet tall, with a metal skeleton, muscle density beyond anything we could possibly understand, an exoskeleton designed to be worn by them that could weight several hundred kilograms, etc.
Sure you can put those dudes on steroids but you won't see them jumping 10+ meters into the air.... in fact the mere idea of doing so
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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INFINITE DIVERSITY IDIC
525
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Posted - 2016.01.27 01:05:00 -
[99] - Quote
Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge?
I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc.
Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop.
The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example.
How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.?
Many of these jump failures use it when gun are owning them. Think about that implication.
Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Soto Gallente
456
|
Posted - 2016.01.27 01:09:00 -
[100] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5.
And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you.
Ex-news reporter for The Scope
|
|
INFINITE DIVERSITY IDIC
525
|
Posted - 2016.01.27 01:19:00 -
[101] - Quote
Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Soto Gallente
456
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Posted - 2016.01.27 01:33:00 -
[102] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol.
I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group.
Ex-news reporter for The Scope
|
Thaddeus Reynolds
Facepunch Security
663
|
Posted - 2016.01.27 05:54:00 -
[103] - Quote
Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol. I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group.
Melee FTW! One of my favorite parts of a Commando suit is the higher than normal melee damage, using myos to boost it up both gives me a very close range anti-sentinel weapon (which only sometimes works) and a tool to position myself to provide good overwatch, or the ability to jump over someone's head to get behind them, or around them.
My favorite challenge is shotgun scouts...I like to try to punch them before they kill me with their shotgun, its always been a challenge, but it is so much fun when I pull it off.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Soto Gallente
457
|
Posted - 2016.01.27 05:59:00 -
[104] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote: You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge?
I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc.
Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop.
The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example.
How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.?
Many of these jump failures use it when gun are owning them. Think about that implication.
Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER.
You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol. I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group. Melee FTW! One of my favorite parts of a Commando suit is the higher than normal melee damage, using myos to boost it up both gives me a very close range anti-sentinel weapon (which only sometimes works) and a tool to position myself to provide good overwatch, or the ability to jump over someone's head to get behind them, or around them. My favorite challenge is shotgun scouts...I like to try to punch them before they kill me with their shotgun, its always been a challenge, but it is so much fun when I pull it off. Yep, one of the things I like about the Commandos is you don't even need myos to pull off a melee kill with ease. You can already pretty much 2-3 shot most starter fits with non-myo boosted punches and it really works in a cinch. Especially on Amarr Commando since generally they have no backup weapon in CQC.
Ex-news reporter for The Scope
|
ROMULUS H3X
research lab
959
|
Posted - 2016.01.27 14:43:00 -
[105] - Quote
Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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YUUKI TERUMI
Th3.Immortals Shadow of Dust
210
|
Posted - 2016.01.27 14:46:00 -
[106] - Quote
BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
*wesker stars faggots with no gungame, a bit like magomed.
All I can say is: meh
PortDust514
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Soto Gallente
470
|
Posted - 2016.01.27 14:48:00 -
[107] - Quote
ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? Romulus to the rescue!
Ex-news reporter for The Scope
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ROMULUS H3X
research lab
962
|
Posted - 2016.01.27 14:48:00 -
[108] - Quote
Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
YUUKI TERUMI
Th3.Immortals Shadow of Dust
212
|
Posted - 2016.01.27 14:54:00 -
[109] - Quote
ROMULUS H3X wrote:Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :] yeah that plc is lovely, I like (and use) jmpy plc gal assault, I just hate those nogungamefaggots like magomed with mass drivers and core nades
All I can say is: meh
PortDust514
|
ROMULUS H3X
research lab
962
|
Posted - 2016.01.27 14:54:00 -
[110] - Quote
Soto, onto the solution to the problem.
Just like you, I advocate a higher maximum rotation sensitivity for the PS controllers. I have tried to promote this idea and was only met by opposition by some wise-guy who decided to try and belittle my intelligence than to actually propose a solution himself.
The sensitivity in this game is horrid and clunky... At least allowing players the possibity of increasing their reaction time to counter someone jumping over their head would bring us a bit closer to getting these crybaby threads off the forums.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
|
ROMULUS H3X
research lab
964
|
Posted - 2016.01.27 14:59:00 -
[111] - Quote
YUUKI TERUMI wrote:ROMULUS H3X wrote:Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :] yeah that plc is lovely, I like (and use) jmpy plc gal assault, I just hate those nogungamefaggots like magomed with mass drivers and core nades
Then you must question, is the problem the jump... or is it the explosives, which I always thought, had too big of a blast to start with. Core nade splash is way too large, this has been stated too many times to bother referencing. Mass driver splash, IN MY HONEST OPINION, HAS ALWAYS BEEN TO LARGE TO BEGIN WITH.. this added with the jump is scrubby at best... but personally ( I know i am going to get hate for saying this) I have never had a problem battling a "jumping mass-driver suit". In fact! I go out of my way to melee the crap out of them and show them they are using the MODS WRONG and MISSING OUT ON THE MOST FUN PART.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Summa Militum
The Naughty Ninjas The-Office
2
|
Posted - 2016.01.27 15:05:00 -
[112] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
I have played against Romulus Hex many times and he is plenty capable of destroying most of the players in this game even without the melee or myofibs.
You must not be familiar with the accuracy Romulus has with the Plasma Cannon.
Thukker is Love, Thukker is Life
|
ROMULUS H3X
research lab
965
|
Posted - 2016.01.27 15:23:00 -
[113] - Quote
Summa Militum wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. I have played against Romulus Hex many times and he is plenty capable of destroying most of the players in this game even without the melee or myofibs. You must not be familiar with the accuracy Romulus has with the Plasma Cannon.
In denial, he is. Very familiar with my PLC, he is *yoda voice*
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
ROMULUS H3X
research lab
965
|
Posted - 2016.01.27 15:28:00 -
[114] - Quote
True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine.
Let us be honest. You dislike myo's because your Tank has a hard time picking on them like normal infantry :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
BILL COSBYjr
The Exemplars
1
|
Posted - 2016.01.27 15:44:00 -
[115] - Quote
Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
|
Soto Gallente
479
|
Posted - 2016.01.27 15:45:00 -
[116] - Quote
BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen.
Ex-news reporter for The Scope
|
Kierkegaard Soren
Eridani Light Horse Battalion
1
|
Posted - 2016.01.27 15:49:00 -
[117] - Quote
One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Nirwanda Vaughns
1
|
Posted - 2016.01.27 16:23:00 -
[118] - Quote
It was fun for about an hour, then got boring. Now its just annoying and boring.
Please fix my C-II hitpoints!! Jesus and I love you :)
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TIGER SHARK1501
Savage Bullet RUST415
746
|
Posted - 2016.01.27 17:37:00 -
[119] - Quote
DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper |
Soto Gallente
482
|
Posted - 2016.01.27 17:38:00 -
[120] - Quote
TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist.
Ex-news reporter for The Scope
|
|
General Vahzz
PIanet Express
268
|
Posted - 2016.01.27 17:42:00 -
[121] - Quote
Summa Militum wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. I have played against Romulus Hex many times and he is plenty capable of destroying most of the players in this game even without the melee or myofibs. You must not be familiar with the accuracy Romulus has with the Plasma Cannon. I have played against H3X many times. Those punches hurt my junk, and that PLC makes my butt hurt.
He is skilled, unlike these jumpy massasses
You can bite my shiny metal ass.
|
ROMULUS H3X
research lab
968
|
Posted - 2016.01.27 17:46:00 -
[122] - Quote
Kierkegaard Soren wrote:One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now.
A charge jump, that takes twice as much stamina to get the max height.
To do the same percentage of jumps at the same amplitude, 2 complex cardiacs will be essential.
Combined with a rotational sensitivity increase...
Who knows... maybe this is a contributing factor to why there is so much SILENCE FROM CCP ABOUT 1.3...
It is quite controversial, you know?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Soto Gallente
482
|
Posted - 2016.01.27 17:48:00 -
[123] - Quote
ROMULUS H3X wrote:Kierkegaard Soren wrote:One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now. A charge jump, that takes twice as much stamina to get the max height. To do the same percentage of jumps at the same amplitude, 2 complex cardiacs will be essential. Combined with a rotational sensitivity increase... Who knows... maybe this is a contributing factor to why there is so much SILENCE FROM CCP ABOUT 1.3... It is quite controversial, you know? Depends on how long the charge would be to jump? I think making the charge time a little less than it takes to charge the IoP would be a good time.
Ex-news reporter for The Scope
|
General Vahzz
PIanet Express
269
|
Posted - 2016.01.27 17:51:00 -
[124] - Quote
ROMULUS H3X wrote:Kierkegaard Soren wrote:One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now. A charge jump, that takes twice as much stamina to get the max height. To do the same percentage of jumps at the same amplitude, 2 complex cardiacs will be essential. Combined with a rotational sensitivity increase... Who knows... maybe this is a contributing factor to why there is so much SILENCE FROM CCP ABOUT 1.3... It is quite controversial, you know? 3 complex cardiacs are beautiful though
You can bite my shiny metal ass.
|
Shamarskii Simon
The Hundred Acre Hood
703
|
Posted - 2016.01.27 18:45:00 -
[125] - Quote
Soto Gallente wrote:BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen.
*looks for calAssault* *realizes that regs >>>>>> myos* *sees calAss isn't in list*
How easy would it be to shield tank exactly??
Potential Pilot Proposal? Yes!
|
Soto Gallente
497
|
Posted - 2016.01.27 19:05:00 -
[126] - Quote
Shamarskii Simon wrote:Soto Gallente wrote:BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen. *looks for calAssault* *realizes that regs >>>>>> myos* *sees calAss isn't in list* How easy would it be to shield tank exactly?? The Amarr and Gallente do have shield tanking capabilities. The Minmatar also have that capability to an even higher degree.
Ex-news reporter for The Scope
|
Shamarskii Simon
The Hundred Acre Hood
705
|
Posted - 2016.01.27 19:24:00 -
[127] - Quote
Soto Gallente wrote:Shamarskii Simon wrote:Soto Gallente wrote:BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen. *looks for calAssault* *realizes that regs >>>>>> myos* *sees calAss isn't in list* How easy would it be to shield tank exactly?? The Amarr and Gallente do have shield tanking capabilities. The Minmatar also have that capability to an even higher degree.
Barely... Lol
I know min can yeah... But shield tanking w/o regs is... "Secondary"
Potential Pilot Proposal? Yes!
|
TIGER SHARK1501
Savage Bullet RUST415
747
|
Posted - 2016.01.27 20:13:00 -
[128] - Quote
Soto Gallente wrote:TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. |
Soto Gallente
500
|
Posted - 2016.01.27 20:16:00 -
[129] - Quote
TIGER SHARK1501 wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. By saying what you said, you just grouped all myofibral stimulant users into one category.
Ex-news reporter for The Scope
|
General Vahzz
PIanet Express
283
|
Posted - 2016.01.27 20:18:00 -
[130] - Quote
Soto Gallente wrote:TIGER SHARK1501 wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. By saying what you said, you just grouped all myofibral stimulant users into one category. Oh the irony.
You can bite my shiny metal ass.
|
|
Soto Gallente
501
|
Posted - 2016.01.27 20:20:00 -
[131] - Quote
General Vahzz wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:Soto Gallente wrote:TIGER SHARK1501 wrote: Spoken like a hopper
Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. By saying what you said, you just grouped all myofibral stimulant users into one category. Oh the irony. That was sort of the point.
Ex-news reporter for The Scope
|
TIGER SHARK1501
Savage Bullet RUST415
748
|
Posted - 2016.01.27 20:41:00 -
[132] - Quote
Soto Gallente wrote:TIGER SHARK1501 wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. By saying what you said, you just grouped all myofibral stimulant users into one category. Nay sir. The individual I called out earlier merely brushed earlier comments out stating learn to counter the mechanic when I and others stated it's broken and here is why.
Also under your logic I'm grouping myself under the all complex myo loaded mass driver player grouping because I have a basic myo in two if my fittings. The Ammar heavy and Ammar Logi.
|
BARAGAMOS
Kinsho Swords Caldari State
452
|
Posted - 2016.01.27 22:40:00 -
[133] - Quote
Another issue I am seeing lately with the jumpy myo fits is the overall time it takes to actually kill them. If I have you in my reticle the typical nonmyo scrub takes less than 2 seconds to kill. As soon as the myo scrub starts jumping around I have to dedicate many more seconds to kill them. This leaves you vulnerable and preoccupied for precious seconds that usually results in someone else on their team/squad killing you even if they don't. You cant ignore them, especially with the OHK melee potential. So, you are stuck trying to hit a guy that is actually in the wide open as if he had cover. During that time you are often having to move out of your own cover to avoid splash damage or OHKs. Tactical shooters are supposed to reward tactical play. If you move to the flank or better cover position you are supposed to be rewarded with the advantage. Instead you can run a myo fit and never have to actually worry about position. The game was not designed for this level of vertical movement, and the steady increase of myo use in the game shows that the only real adaptation to counter them is to run them. The warping of the metagame is itself not healthy.
I, like some others have mentioned, want to play a tactical SciFi FPS. Not Mike Tysons Punchout, Duck Hunt, or Halo. That means that melee and AV/splash weapons should not be taking center stage. At best they should be marginally successful play styles that allow those that want to play them the opportunity. They should not be on par with the role of a front line assault suit with a rifle. Otherwise, from even a flavor perspective the game makes no sense. It would be like ramming becoming the most viable tactic on EVE instead of actual weapon fire. Spears were used to get advantages over clubs, bows to get advantage over spears, and in the future I am pretty certain that assault weapons would be meant to be more effective than a melee punch from some laggy scrub abusing speed to avoid hit detection.
To complicate matters the scrubs are often in loyalty or cheap suits, their risk is much less than the 250k suit they just appeared out of nowhere on or OHKed with a Plasma cannon because they were on high ground that they normally would not be able to reach.
Its not a matter of aim. Its a fit that exploits the level design, weapon design, hit detection, and sensitivity speed of the game. You may like it or hate it, but those are the simple facts. It is an unintended exploit that allows players to gain an advantage. Anyone who actually plays this game and denies it is simply a liar and needs the crutch. Speed=bad hit detection on this game and that jump speed is much faster than any run speed and you can shoot while doing it. That's why guys have any success with the myos and KinCats. Its not skillful play ITS BAD HIT DETECTION. Moving back and forth while still in my reticle is still in my reticle and should produce damage as I fire. Unfortunately it does not and even if you do miss a few melee attacks the quantity is nothing compared to the number of rounds ignored while abusing the exploit. Just take a look at the current Mk.0 shotgun build. That one does not even need myos. Just KinCats to break hit detection so badly they can cross 40 meters under fire and still gun you down with a shotgun. Biotics right now are not in a healthy place for the game, unless hit detection can be fixed. |
Thaddeus Reynolds
Facepunch Security
665
|
Posted - 2016.01.27 23:22:00 -
[134] - Quote
BARAGAMOS wrote:Another issue I am seeing lately with the jumpy myo fits is the overall time it takes to actually kill them. If I have you in my reticle the typical nonmyo scrub takes less than 2 seconds to kill. As soon as the myo scrub starts jumping around I have to dedicate many more seconds to kill them. This leaves you vulnerable and preoccupied for precious seconds that usually results in someone else on their team/squad killing you even if they don't. You cant ignore them, especially with the OHK melee potential. So, you are stuck trying to hit a guy that is actually in the wide open as if he had cover. During that time you are often having to move out of your own cover to avoid splash damage or OHKs. Tactical shooters are supposed to reward tactical play. If you move to the flank or better cover position you are supposed to be rewarded with the advantage. Instead you can run a myo fit and never have to actually worry about position. The game was not designed for this level of vertical movement, and the steady increase of myo use in the game shows that the only real adaptation to counter them is to run them. The warping of the metagame is itself not healthy.
I, like some others have mentioned, want to play a tactical SciFi FPS. Not Mike Tysons Punchout, Duck Hunt, or Halo. That means that melee and AV/splash weapons should not be taking center stage. At best they should be marginally successful play styles that allow those that want to play them the opportunity. They should not be on par with the role of a front line assault suit with a rifle. Otherwise, from even a flavor perspective the game makes no sense. It would be like ramming becoming the most viable tactic on EVE instead of actual weapon fire. Spears were used to get advantages over clubs, bows to get advantage over spears, and in the future I am pretty certain that assault weapons would be meant to be more effective than a melee punch from some laggy scrub abusing speed to avoid hit detection.
To complicate matters the scrubs are often in loyalty or cheap suits, their risk is much less than the 250k suit they just appeared out of nowhere on or OHKed with a Plasma cannon because they were on high ground that they normally would not be able to reach.
Its not a matter of aim. Its a fit that exploits the level design, weapon design, hit detection, and sensitivity speed of the game. You may like it or hate it, but those are the simple facts. It is an unintended exploit that allows players to gain an advantage. Anyone who actually plays this game and denies it is simply a liar and needs the crutch. Speed=bad hit detection on this game and that jump speed is much faster than any run speed and you can shoot while doing it. That's why guys have any success with the myos and KinCats. Its not skillful play ITS BAD HIT DETECTION. Moving back and forth while still in my reticle is still in my reticle and should produce damage as I fire. Unfortunately it does not and even if you do miss a few melee attacks the quantity is nothing compared to the number of rounds ignored while abusing the exploit. Just take a look at the current Mk.0 shotgun build. That one does not even need myos. Just KinCats to break hit detection so badly they can cross 40 meters under fire and still gun you down with a shotgun. Biotics right now are not in a healthy place for the game, unless hit detection can be fixed.
Well...to be fair...bumping ships is (or at least was) an extremely viable tactic in EVE, and if there was ramming damage, people would min-max fits specifically to use it regardless of its viability simply because they could (which is my view on melee in dust...I use it not because it is viable, I perform much better at a distance in all cases...instead I use it because its more fun, and more of a challenge).
As for the actual substance of your argument(s).
...yes, you are kind of right in your progression...but there are a few things you are neglecting in your reasoning... 1: We are in Fully Powered Exo-Skeletons that enhance the wielders strength and survivability significantly. It is not unreasonable to think that, alongside weaponry in general getting more powerful, that the idea of increasing armor on the hands of the suit in order to use them to do damage through the armor (in a similar way to maces or poleaxes of medieval times) would be considered, at the very least as a backup option.
2: Also expanding on your progression...yes...Service Rifles are designed to give infantry an advantage over sidearms, which in turn give an advantage over melee fighters...but by that same logic, the Heavy Machine Gun should be better still than the Service Rifles, as they are designed to give an equipped weapons team (or in this case specialty frame) an advantage over infantry equipped with Service Rifles...and then Small Turrets should be even better, as they are designed to take out said heavy infantry, and large turrets even moreso...certain things must be given up in the name of making different strategies viable from a gameplay perspective, and while we are far from a proper balance equilibrium in this case, no...service rifles shouldn't be "just better" than any other option on the field, just more reliable for lack of a better term.
3: BPO's have thrown off Risk vs Reward for quite some time now, and I don't think that's going away any time soon (unless...)
4: I will grant you that bad hit detection and level design not meant to handle verticality in play effectively (although we have been experiencing issues with both long before jump boost was added to myo's). In this case, the lower the RoF the weapon, the better time it has dealing with targets like that (in testing with the Burst HMG, I found after a case study of 20 matches, that an approx average of 2/3 of the shots "Blue-Shielded" on the enemy...was higher vs mobile targets (75-95% of shots blue-shielding).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
665
|
Posted - 2016.01.27 23:23:00 -
[135] - Quote
Cont...
4 Cont...: whereas vs stationary targets >10% of the shots "Blue-Shielded." The Faster the Target was moving, the more shots failed to register as hits, despite visually appearing as such...even if the person was just rapidly moving back and forth accross the screen (Strafing)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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INFINITE DIVERSITY IDIC
530
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Posted - 2016.01.28 08:08:00 -
[136] - Quote
ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? Except for being forced to use max jump, and hatemail, I disagree with everything you have said. I feel they need to be balanced against other biotics, as well as cqc combat. My reference to 1 hit kills was not solely aimed at you, there are many max myo Commando MK0s out there that can do 1200hp of melee damage.
You were simply used as an example of someone that has come to rely on myos as the primary attack weapon, and in doing so allows the battlefield to be manipulated to a degree that could not be done in a conventional mode of attack, i.e. with a rifle, tank, dropship etc. Thus is for me the defining moment of "balance", and in order to achieve balance myos need to be "adjusted".
Now this is simply one mans opinion and means nothing unlesss CCP decides to change it. If they dont I will deal with it. However just because I use a thing in Dust does not mean I can not opine its need for balance. Infact I believe you can not really understand that thing unless you have used it. I stated previously that myos were fun. I use them on several fits, some directly to counter other melee builds. Do you not remember us fighting on BRAVO in the map Fracture Road a few weeks ago? The jumpy Caldari suit with a Rail Rifle I kept killing you in? You jumped and melee, I shot you.... But everyone is not me. I can not decide balance on my ability.
So even though as Romulus said I use them and love them on many fits, they desperately need balance in my honest opinion .
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Thaddeus Reynolds
Facepunch Security
668
|
Posted - 2016.01.28 10:06:00 -
[137] - Quote
INFINITE DIVERSITY IDIC wrote:ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? ... there are many max myo Commando MK0s out there that can do 1200hp of melee damage... 1114.5 Damage, not a significant difference true, but it should be rounded down to 1100 damage, or if you must round up, 1115/1120 damage...
Note: I'm not disagreeing that this is a huge amount of damage, just want to make sure the information is accurate
But as to the balance thing you said...I feel it is more important to balance them against other high slot modules, rather than the biotics group (which other than Myos, reside in the low-power slots...and should be balanced vs other low power slot modules)...but then again, all modules need to be balanced on the whole as well, so I don't necessarily disagree with your point
But yes...numerous things need to be resolved with jumping, some balance, some performance. Some of it is people need to recognize that verticality in gameplay is not necessarily inherently "non-tactical," (not saying that current myos don't break that, just that the concept of being able to jump very high and hit hard isn't out of place for a sci-fi tactical shooter), nor would it be unnecessarily unreasonable to have a melee weapon be considered a primary offensive option in a tactical shooter, even if that melee weapon happened to be integrated onto the highly advanced exoskeleton itself (as with how current things are...I don't view melee as being all that dissimilar to the current "Shotgun" design)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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INFINITE DIVERSITY IDIC
531
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Posted - 2016.01.28 12:30:00 -
[138] - Quote
Thaddeus Reynolds wrote:INFINITE DIVERSITY IDIC wrote:ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? ... there are many max myo Commando MK0s out there that can do 1200hp of melee damage... 1114.5 Damage, not a significant difference true, but it should be rounded down to 1100 damage, or if you must round up, 1115/1120 damage... Note: I'm not disagreeing that this is a huge amount of damage, just want to make sure the information is accurate But as to the balance thing you said...I feel it is more important to balance them against other high slot modules, rather than the biotics group (which other than Myos, reside in the low-power slots...and should be balanced vs other low power slot modules)...but then again, all modules need to be balanced on the whole as well, so I don't necessarily disagree with your point But yes...numerous things need to be resolved with jumping, some balance, some performance. Some of it is people need to recognize that verticality in gameplay is not necessarily inherently "non-tactical," (not saying that current myos don't break that, just that the concept of being able to jump very high and hit hard isn't out of place for a sci-fi tactical shooter), nor would it be unnecessarily unreasonable to have a melee weapon be considered a primary offensive option in a tactical shooter, even if that melee weapon happened to be integrated onto the highly advanced exoskeleton itself (as with how current things are...I don't view melee as being all that dissimilar to the current "Shotgun" design) I agree with most of this. That 1200 number was off my head at 3 am, not trying to embellish for affect. I am not adverse to the type of melee jump builds we are talking about just because its a shooter. I should clarify it is because the myos need balance and the build doesnt force enough sacrafice. The reason I suggest balance against against other biotics is simple . It is because of how well myos work when integrated with other biotic mods. Myos kinda suck without cardiac regs right? Add a kinkat or 2 for closing the distance to melee . Im just saying this balance could be achieved MANY ways.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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ROMULUS H3X
research lab
972
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Posted - 2016.01.28 18:16:00 -
[139] - Quote
Just like shield extenders and rechargers work REALLY well with shield regulators.
Myofibers work better when combined with cardiac regulators.
Yup, makes sense to me... what is the point?
Also, so what if a commando can do a one hit KO... they are slow, scans and profiles are horrendous, huge hitbox... if you can't see a commando coming to knock you out, you got problems. Yes I know some people try to dampen their commando but that comes with a huge sacrifice (no cardio or kincats)
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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INFINITE DIVERSITY IDIC
537
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Posted - 2016.01.28 18:28:00 -
[140] - Quote
ROMULUS H3X wrote:Just like shield extenders and rechargers work REALLY well with shield regulators.
Myofibers work better when combined with cardiac regulators.
Yup, makes sense to me... what is the point?
Also, so what if a commando can do a one hit KO... they are slow, scans and profiles are horrendous, huge hitbox... if you can't see a commando coming to knock you out, you got problems. Yes I know some people try to dampen their commando but that comes with a huge sacrifice (no cardio or kincats) All respectable points, I simply disagree. Im not saying they shouldn't work well with other biotics. Im saying because of that dynamic integration myos should be balanced against other biotics. To use your example of shields, imagine we had a highslot mod that gives us tank AND recharge the way myos give jump AND melee. Now imagine you come along and say hey that should be balanced AGAINST regulators, because obviously this intergration is not balanced. This to me is analogous to myos and why I say balance them AGAINST other biotics.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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BARAGAMOS
Kinsho Swords Caldari State
470
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Posted - 2016.01.28 20:32:00 -
[141] - Quote
ROMULUS H3X wrote:Just like shield extenders and rechargers work REALLY well with shield regulators.
Myofibers work better when combined with cardiac regulators.
Yup, makes sense to me... what is the point?
Also, so what if a commando can do a one hit KO... they are slow, scans and profiles are horrendous, huge hitbox... if you can't see a commando coming to knock you out, you got problems. Yes I know some people try to dampen their commando but that comes with a huge sacrifice (no cardio or kincats)
Romulus all of those arguments are moot. The commando can not only OHK you, but he can pack multiple ways of killing you with one hit as well as have 1000 ehp. They are not slow, especially with myos powered jumps being over 2x the speed of running, and the hit box does not matter when you only have 1/4 of a second to actually shoot him. Scans are great, but when the come over a wall, from under a platform, or off a roof knowing they are near by does not allow you to even pin point where they are coming from. Especially if there is normally no way to reach you from said direction. It often only serves to confuse you as you look for them from the likely point but instead they are coming from above or below...not the actual normal means of approach. Then suddenly someone IS on you from an area that otherwise is impassable. They did not have to fight their way to you or face off with your team. They just pressed one button and negated your superior TACTICAL position. I understand you crutch them all day and have an interest in keeping them, but the rest of us would like our game back. Myos and KinCats both cause sever issues with hit detection that make melee fits viable. Being able to melee someone to death is fine if you have to actually close the distance in a way they can counter play. Suddenly appearing over a normally impassable obstacle that provides the myo scrub with cover the entire way does not exactly provide a lot of room for counter play. That's the issue. Its EZ mode and because of the hit detection issues frankly falls into the exploit area. As is I see more and more players running them and doing better and better on the boards. I can also tell you that they are the number one reason new players I help leave the game. Not officer stomping. I don't mind some form of myos, but the current ones have no drawbacks for the amount of power they provide. KinCats are nearly there as well on some suits. Shooting a mk.0 running dead at you with a shotgun only to have 2/3rd of the bullets blue shield or even you Romulus while you are in the reticle 90% of the time but take almost no damage as you weave back and forth is not what a FPS is about. I see you and have you in my reticle, you are out played and should be dead. The exploit of speed however breaks enough hit detection to negate the actual ability to aim. Melee has a place as niche role, but it should not be combined with the current jump mechanic. |
Soto Gallente
536
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Posted - 2016.01.28 20:51:00 -
[142] - Quote
Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM
Ex-news reporter for The Scope
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Thaddeus Reynolds
Facepunch Security
678
|
Posted - 2016.01.28 21:17:00 -
[143] - Quote
Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM
1000+ total HP fit is possible on a triple myo modded Proto Min or Calmando, if you use both the low slots for armor plates rather than any biotics. 961 hp with a Complex Cardiac and Plate on a Proto Calmando.
(remember, base HP before skills on Commandos are 620, 650, and 680. 775, 812.5, and 850 with skills)
So if you fit Armor instead of biotics...the estimate of HP by BARAGAMOS isn't too far off.
(Although, for melee Commando suits, you typically want a Cardiac and KinCat)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Soto Gallente
538
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Posted - 2016.01.28 21:19:00 -
[144] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM 1000+ total HP fit is possible on a triple myo modded Proto Min or Calmando, if you use both the low slots for armor plates rather than any biotics. 961 hp with a Complex Cardiac and Plate on a Proto Calmando. (remember, base HP before skills on Commandos are 620, 650, and 680. 775, 812.5, and 850 with skills) So if you fit Armor instead of biotics...the estimate of HP by BARAGAMOS isn't too far off. (Although, for melee Commando suits, you typically want a Cardiac and KinCat) Why would anyone put a plate on a melee fit? That is an unreasonable assumption and NO ONE would ever do that if they wanted to use it for meleeing.
Ex-news reporter for The Scope
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Thaddeus Reynolds
Facepunch Security
678
|
Posted - 2016.01.28 21:20:00 -
[145] - Quote
Soto Gallente wrote:Thaddeus Reynolds wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM 1000+ total HP fit is possible on a triple myo modded Proto Min or Calmando, if you use both the low slots for armor plates rather than any biotics. 961 hp with a Complex Cardiac and Plate on a Proto Calmando. (remember, base HP before skills on Commandos are 620, 650, and 680. 775, 812.5, and 850 with skills) So if you fit Armor instead of biotics...the estimate of HP by BARAGAMOS isn't too far off. (Although, for melee Commando suits, you typically want a Cardiac and KinCat) Why would anyone put a plate on a melee fit? That is an unreasonable assumption and NO ONE would ever do that if they wanted to use it for meleeing.
You could fit two Ferroscale Plates and get a similar effect to a single plate...note I'm not saying that it was typical, far from it on most melee fits, but it is possible
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BARAGAMOS
Kinsho Swords Caldari State
474
|
Posted - 2016.01.28 21:21:00 -
[146] - Quote
Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM
You realize the base suit has 775 before you even add a ferroscale right?
You also need to realize melee is the smaller of the two issues. SPLASH DAMAGE MONKEYS DONT NEED A KINCAT. Melee has a place in the game, and needs to stay. Just not in the current ez mode form. The tanky splash monkey is a much harder animal to bring down and he can still OHK punch you. |
Soto Gallente
538
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Posted - 2016.01.28 21:23:00 -
[147] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM You realize the base suit has 775 before you even add a ferroscale right? Sure, but you wouldn't add a ferroscale to a melee Minmando/Calmando in the first place.
Stop bringing up irrelevant things, no one uses plates on melee commandos unless they are complete idiots.
Ex-news reporter for The Scope
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BARAGAMOS
Kinsho Swords Caldari State
474
|
Posted - 2016.01.28 21:24:00 -
[148] - Quote
Soto Gallente wrote:BARAGAMOS wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM You realize the base suit has 775 before you even add a ferroscale right? Sure, but you wouldn't add a ferroscale to a melee Minmando/Calmando in the first place. Stop bringing up irrelevant things, no one uses plates on melee commandos unless they are complete idiots.
Read the revised post. Its not about JUST melee. Its the play style in general.
You just keep getting hung up on the melee version for some reason. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.28 21:36:00 -
[149] - Quote
ROMULUS H3X wrote:True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine. Let us be honest. You dislike myo's because your Tank has a hard time picking on them like normal infantry :]
Honestly I had a hard time shooting anything these days. The hit detection is awful and the frame rates less than idea all because I won't buy an external SSD.
I'll be the first to admit I'm out of practice. I don't tank a lot any more because I don't believe Dust 514's tank combat has any value any longer.
It's not a remotely realistic or particularly well designed experience with some tanks not even able to aim down, driving overt he top of another another, and large railguns not even having an explosive charge or kinetic wave upon impact......
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Thaddeus Reynolds
Facepunch Security
678
|
Posted - 2016.01.28 21:48:00 -
[150] - Quote
BARAGAMOS wrote:Soto Gallente wrote:BARAGAMOS wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM You realize the base suit has 775 before you even add a ferroscale right? Sure, but you wouldn't add a ferroscale to a melee Minmando/Calmando in the first place. Stop bringing up irrelevant things, no one uses plates on melee commandos unless they are complete idiots. Read the revised post. Its not about JUST melee. Its the play style in general. You just keep getting hung up on the melee version for some reason.
In response to your revised Post:
...High Jumps are something that exist...and should factor into your tactical planning, similar to accounting for the possibilities of someone using an ADS (Or dropping in from a Dropship for that matter)...they aren't typical, but you should plan on them being something possible to happen. You could say that they used a fitting choice (Strategic/Tactical) and proper positioning (Tactics), and combine it with knowledge of the map(s), they negate your choice in tactical positioning. (While it isn't completely the case, as they can continue to jump for quite a while to also make them difficult to hit/difficult for hits to register).
Basically what I am saying is that Myofibril Stimulants/Jumping is a Tactic/Tactical Choice...albeit not one that is properly balanced at the moment.
As for the On-Hit Kill...the only one unique to the Commando is Melee...it just so happens that a Commando could fit for high Melee, Plasma Cannon(s), and Remote Explosives all at once (although, I have never seen...nor really considered using such a fit in actual gameplay)
As for the speed of jumping...I need to test that (at some point...I've got to also test the stacking on Krin's Damage Mod...but FW is way too laggy at the moment to attempt testing).
Edit: and yes...I'd prefer a Jump Pack equipment piece to the current jumping mods...or better yet a Jetpack xD
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#PortDust514 ...Preferably to both PS4 and PC
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