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Apoleon II
177
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Posted - 2016.01.25 21:11:00 -
[61] - Quote
Yes, I regret to be an amarrian, I am minmatrash
Sorry for my bad english :$
Port dust, ps5 next gen
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PARKOUR PRACTIONER
Eternal Beings
4
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Posted - 2016.01.26 03:42:00 -
[62] - Quote
I like to punch people in the face. I don't particularly enjoy rocket jumping over a one inch step that's impossible to step over, but the fisticuffs i do like. Which is why my fisticuffs fit has two Toxins instead of a PLC/MD/FLP.
Sil4ntChaozz on PS4, PS3, PS Vita
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BARAGAMOS
Kinsho Swords Caldari State
438
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Posted - 2016.01.26 08:38:00 -
[63] - Quote
ANON Cerberus wrote:Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar)
That and like you said, one suicide scrub who can throw REs like grenades negates an entire role. You can't hold any of the great CQC sockets anymore without some loyalty suit scrub blowing up half your team with an RE that in any other game would take 3 seconds to place. Combine that with myos and its damn near impossible to keep killing them time after time. This game is supposed to be tactical, but instead its just explosives which require very little tactical play. Honestly REs are another area that needs to be address. 3second place time keeps scrubs from suicide runs that OHK heavies. It pretty ****** to have some no gun game scrub run into a socket 10 times until they finally knock your suit off of you. It is also not very tactical because there is no counter play. Sooner of later they get lucky and you get blown up. Worse when multiple are doing it. |
BARAGAMOS
Kinsho Swords Caldari State
438
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Posted - 2016.01.26 08:45:00 -
[64] - Quote
Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?!
That and I was not aware that an area denial weapon and AV weapon were supposed to be on par with the racial rifles!!!!! Those weapons are niche weapons like a sniper rifle. They are not meant to even with actual rifles on the field. Why would that guy even think that. Never in any game or the real world is an AV weapon supposed to be consistently dueling a main line rifle and winning.
There are so many advantages to running them its surprising everyone does not. Since you can still be 850+ HP like some other scrubs who posted earlier you are not even giving up eHP.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.26 08:51:00 -
[65] - Quote
Apoleon II wrote:postapo wastelander wrote:Apoleon II wrote:Actually, destiny is the copy *-* Actualy nonsence. Destiny is completely different style in most aspects ;) Stop oppressing me you racist ape!
Tell me why im racist, just because i hate racists or you are just another alt of that homophobic racist slime. Ahh i understand you are same slime.
"Beware the wrath of chipmunk boyko"
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BARAGAMOS
Kinsho Swords Caldari State
438
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Posted - 2016.01.26 08:55:00 -
[66] - Quote
Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.
So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want.
Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. |
Thaddeus Reynolds
Facepunch Security
656
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Posted - 2016.01.26 09:34:00 -
[67] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want. Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. 1114.5 Damage actually
oh, and a commando could theoretically carry 4 OHK weapons/equipment/melee with them in that scenario
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Soto Gallente
440
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Posted - 2016.01.26 14:19:00 -
[68] - Quote
BARAGAMOS wrote:ANON Cerberus wrote:Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar) That and like you said, one suicide scrub who can throw REs like grenades negates an entire role. You can't hold any of the great CQC sockets anymore without some loyalty suit scrub blowing up half your team with an RE that in any other game would take 3 seconds to place. Combine that with myos and its damn near impossible to keep killing them time after time. This game is supposed to be tactical, but instead its just explosives which require very little tactical play. Honestly REs are another area that needs to be address. 3second place time keeps scrubs from suicide runs that OHK heavies. It pretty ****** to have some no gun game scrub run into a socket 10 times until they finally knock your suit off of you. It is also not very tactical because there is no counter play. Sooner of later they get lucky and you get blown up. Worse when multiple are doing it. How does it negate your role. I can tell you in all the time I've been an Amarr Commando, Amarr Sentinel, and Amarr Heavy, I have only been blown up by REs from a scout less than 10 times in my entire career. They are not that difficult to dodge if you spot them and you will more than likely see the scout come in to drop them if you have any awareness at all.
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:21:00 -
[69] - Quote
BARAGAMOS wrote:Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?! That and I was not aware that an area denial weapon and AV weapon were supposed to be on par with the racial rifles!!!!! Those weapons are niche weapons like a sniper rifle. They are not meant to even with actual rifles on the field. Why would that guy even think that. Never in any game or the real world is an AV weapon supposed to be consistently dueling a main line rifle and winning. There are so many advantages to running them its surprising everyone does not. Since you can still be 850+ HP like some other scrubs who posted earlier you are not even giving up eHP. Every weapon is made to be on par with eachother. Some weapons take more skill to use (i.e. Plasma Cannon) and some are easy to use (i.e. any sort of rifle)
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:22:00 -
[70] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want. Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. No, all you need is spatial awareness to kill myos. I was in my MILITIA RECON SUIT yesterday and took out at least 3 jumpers in a match because I was paying attention to my surroundings.
Ex-news reporter for The Scope
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DEATH THE KlD
Imperfect - Bastards
1
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Posted - 2016.01.26 15:59:00 -
[71] - Quote
Mass driver splash does too much damage to shields..jump up look down and shoot..takes no skill yet can kill a cal ass 4-5 shots.. Remove the ability to shoot while airborne..I can see the mass driver getting nerfed over this..sucks for you guys but you won't give up myos so I'm cool with a mass driver nerf =ƒÿê
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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Karam Arami
The Knights Of NewEden
118
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Posted - 2016.01.26 16:14:00 -
[72] - Quote
Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around. well if most mass driver users actually USED THEIR SKILLS all they do is camp on rooftops and unload everything. they dont point..... they just look in the general direction and lob. i at least can admirw plasma cannon users because it actually requires skill and timing and pulling a shot in midair makes it harder, truth be told, id rather get killed by a plasma cannon tjan a mass driver.
Like i told Patt Mcrotch, "Grow some balls so you can be a REAL D!CK."
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LOL KILLZ
LulKlz
603
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Posted - 2016.01.26 16:28:00 -
[73] - Quote
I've been a firm defender of this tactic but it's seriously getting annoying. I love running a jump suit for droplink placement but only for that. I would like for them to stay around for that purpose but if they will keep getting abused I'd rather see them gone.
HMG is my first love
SR my Sancha
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.01.26 19:08:00 -
[74] - Quote
postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump
I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped.
Thukker is Love, Thukker is Life
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.01.26 19:16:00 -
[75] - Quote
Pierced Daddy wrote:postapo wastelander wrote:Where? (no likes on your post)
You silly slime, confused little (why you like mine post)? You liked it then dislike it when I called you on it. Lol closet racist. You are being racist towards me. Just because I'm black doesn't give you the right to call me slime.
You're trash.
Thukker is Love, Thukker is Life
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Soto Gallente
448
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Posted - 2016.01.26 20:18:00 -
[76] - Quote
Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives.
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.26 20:24:00 -
[77] - Quote
Soto Gallente wrote:Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives.
If you think that can be issue, why not to make accuracy nerf.
But honestly and first of all, there is still need for hitdetection fix. Because i see that as the major issue around myos. I saw many times paper suit what do not take damage when jump around.
"Beware the wrath of chipmunk boyko"
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Soto Gallente
448
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Posted - 2016.01.26 20:26:00 -
[78] - Quote
postapo wastelander wrote:Soto Gallente wrote:Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives. If you think that can be issue, why not to make accuracy nerf. But honestly and first of all, there is still need for hitdetection fix. Because i see that as the major issue around myos. I saw many times paper suit what do not take damage when jump around. Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.26 20:30:00 -
[79] - Quote
Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets/projectiles. I talking here about accuracy of aiming.
"Beware the wrath of chipmunk boyko"
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Soto Gallente
450
|
Posted - 2016.01.26 20:33:00 -
[80] - Quote
postapo wastelander wrote:Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets. I talking here about accuracy of aiming. Yes I know. But accuracy is a multiplier, let's say that accuracy is a number and the higher you go, the less accurate you are. This would work if combat rifles were a problem with jumping, or assault rifles, or rail rifles, because let's say the Assault Rifle had an accuracy of 5, and to nerf your accuracy by jumping they multiplied that by 10, making your accuracy number 50. But get this, mass drivers and plasma cannons among others have an accuracy number of 0, so no matter how much you multiply your accuracy or lack thereof, the number will always remain 0.
That might have been a confusing explanation.
Ex-news reporter for The Scope
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Shamarskii Simon
The Hundred Acre Hood
695
|
Posted - 2016.01.26 20:34:00 -
[81] - Quote
PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor.
Potential Pilot Proposal? Yes!
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Soto Gallente
450
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Posted - 2016.01.26 20:35:00 -
[82] - Quote
Shamarskii Simon wrote:PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor. Yes, while it would nerf the effectiveness on it on myos to a reasonable amount. It would severely hurt the legit plasma cannoneers who don't use myos.
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.26 20:36:00 -
[83] - Quote
Soto Gallente wrote:postapo wastelander wrote:Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets. I talking here about accuracy of aiming. Yes I know. But accuracy is a multiplier, let's say that accuracy is a number and the higher you go, the less accurate you are. This would work if combat rifles were a problem with jumping, or assault rifles, or rail rifles, because let's say the Assault Rifle had an accuracy of 5, and to nerf your accuracy by jumping they multiplied that by 10, making your accuracy number 50. But get this, mass drivers and plasma cannons among others have an accuracy number of 0, so no matter how much you multiply your accuracy or lack thereof, the number will always remain 0. That might have been a confusing explanation.
I do not meant this. I meant something like implementation of flowing movement to that.
How i can explain..
What about this, basicaly higher you jump more difficult will be to land projectile on place where you aim.
"Beware the wrath of chipmunk boyko"
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.01.26 20:39:00 -
[84] - Quote
Karam Arami wrote:Pokey Dravon wrote:Devadander wrote:Splashmonkeys.
I skilled MD to V and made a dual ec3 jumpmando...
It works 1v1. Jump right after they jump. Shoot right before you apex.
Note: I said 1v1.... LMFAO. When is it ever?.... It's sad because it's given Mass Drivers and Plasma Cannons a bad name for everyone, even those of us who don't bounce around. well if most mass driver users actually USED THEIR SKILLS all they do is camp on rooftops and unload everything. they dont point..... they just look in the general direction and lob. i at least can admirw plasma cannon users because it actually requires skill and timing and pulling a shot in midair makes it harder, truth be told, id rather get killed by a plasma cannon tjan a mass driver.
Well you have to take into account that mass drivers have horrific DPS compared to other light weapons in pretty much every case. Additionally its extremely difficult to use them if the enemy has any appreciable height advantage.
They are very situational and while they do encourage engaging from an elevated position, they often struggle in a lot of other settings where other weapons will perform significantly better.
Mass drivers are really one of the few true suppression /area denial weapons in the game and they do excel at locking an area down if they can get the right position to do so. It requires a fair amount of tactical planning and skill to effectively use a mass driver on level ground against other more effective direct damage weapons, as that is really not the natural habitat for an area denial weapon.
The situation you are describing is really someone using the gun in its absolute most ideal situation...and I can't really fault people for using a weapon as it was intended.
EVE: Phoenix - 'Rise Again' Trailer
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.26 20:39:00 -
[85] - Quote
Shamarskii Simon wrote:PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor.
More and more we talking about some fix more and more i can see how CCP fc|_|k3d up. Find something what will made this balanced will be quite difficult.
"Beware the wrath of chipmunk boyko"
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Soto Gallente
452
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Posted - 2016.01.26 20:40:00 -
[86] - Quote
How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically?
Ex-news reporter for The Scope
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postapo wastelander
Corrosive Synergy
2
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Posted - 2016.01.26 20:49:00 -
[87] - Quote
Soto Gallente wrote:How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically?
I still trying to find the best way to both sides. And i basicaly do not have anythig what can be succesfull. Ergo im out for now and we will see if someone will bring something what will balance this situation.
"Beware the wrath of chipmunk boyko"
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TIGER SHARK1501
Savage Bullet RUST415
742
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Posted - 2016.01.26 22:26:00 -
[88] - Quote
Ggg Hjjhk wrote:Cloaked Mando scares ppl so hard lmao Ooooo cloak, commando, kin kats!! Fun to be had! |
TIGER SHARK1501
Savage Bullet RUST415
742
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Posted - 2016.01.26 22:43:00 -
[89] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered. As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux. The problem is that people are able to jump in a direction so quickly people can't look in the direction to track and shoot them. That with a weapon utilizing high splash damage means jumpy scrub hurt you, you can't visually follow scrub to shoot them.
Frogs are abusing a mechanic to their advantage and the only argument out of their mouths is get gun game.
Nobody complained about myos until they were all super jump mods. |
Soto Gallente
455
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Posted - 2016.01.26 22:53:00 -
[90] - Quote
TIGER SHARK1501 wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered. As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux. The problem is that people are able to jump in a direction so quickly people can't look in the direction to track and shoot them. That with a weapon utilizing high splash damage means jumpy scrub hurt you, you can't visually follow scrub to shoot them. Frogs are abusing a mechanic to their advantage and the only argument out of their mouths is get gun game. Nobody complained about myos until they were all super jump mods. Actually, you'd be surprised by the amount of hatemail I got when I used myos before their buff
Anyway, to your main point, this could be fixed by increasing controller sensitivity across the board, therefore allowing mercenaries to react faster to situations such as jumpers.
Ex-news reporter for The Scope
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