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BARAGAMOS
Kinsho Swords Caldari State
422
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Posted - 2016.01.25 02:09:00 -
[1] - Quote
7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
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BARAGAMOS
Kinsho Swords Caldari State
438
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Posted - 2016.01.26 08:38:00 -
[2] - Quote
ANON Cerberus wrote:Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar)
That and like you said, one suicide scrub who can throw REs like grenades negates an entire role. You can't hold any of the great CQC sockets anymore without some loyalty suit scrub blowing up half your team with an RE that in any other game would take 3 seconds to place. Combine that with myos and its damn near impossible to keep killing them time after time. This game is supposed to be tactical, but instead its just explosives which require very little tactical play. Honestly REs are another area that needs to be address. 3second place time keeps scrubs from suicide runs that OHK heavies. It pretty ****** to have some no gun game scrub run into a socket 10 times until they finally knock your suit off of you. It is also not very tactical because there is no counter play. Sooner of later they get lucky and you get blown up. Worse when multiple are doing it. |
BARAGAMOS
Kinsho Swords Caldari State
438
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Posted - 2016.01.26 08:45:00 -
[3] - Quote
Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?!
That and I was not aware that an area denial weapon and AV weapon were supposed to be on par with the racial rifles!!!!! Those weapons are niche weapons like a sniper rifle. They are not meant to even with actual rifles on the field. Why would that guy even think that. Never in any game or the real world is an AV weapon supposed to be consistently dueling a main line rifle and winning.
There are so many advantages to running them its surprising everyone does not. Since you can still be 850+ HP like some other scrubs who posted earlier you are not even giving up eHP.
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BARAGAMOS
Kinsho Swords Caldari State
438
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Posted - 2016.01.26 08:55:00 -
[4] - Quote
Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.
So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want.
Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. |
BARAGAMOS
Kinsho Swords Caldari State
452
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Posted - 2016.01.27 22:40:00 -
[5] - Quote
Another issue I am seeing lately with the jumpy myo fits is the overall time it takes to actually kill them. If I have you in my reticle the typical nonmyo scrub takes less than 2 seconds to kill. As soon as the myo scrub starts jumping around I have to dedicate many more seconds to kill them. This leaves you vulnerable and preoccupied for precious seconds that usually results in someone else on their team/squad killing you even if they don't. You cant ignore them, especially with the OHK melee potential. So, you are stuck trying to hit a guy that is actually in the wide open as if he had cover. During that time you are often having to move out of your own cover to avoid splash damage or OHKs. Tactical shooters are supposed to reward tactical play. If you move to the flank or better cover position you are supposed to be rewarded with the advantage. Instead you can run a myo fit and never have to actually worry about position. The game was not designed for this level of vertical movement, and the steady increase of myo use in the game shows that the only real adaptation to counter them is to run them. The warping of the metagame is itself not healthy.
I, like some others have mentioned, want to play a tactical SciFi FPS. Not Mike Tysons Punchout, Duck Hunt, or Halo. That means that melee and AV/splash weapons should not be taking center stage. At best they should be marginally successful play styles that allow those that want to play them the opportunity. They should not be on par with the role of a front line assault suit with a rifle. Otherwise, from even a flavor perspective the game makes no sense. It would be like ramming becoming the most viable tactic on EVE instead of actual weapon fire. Spears were used to get advantages over clubs, bows to get advantage over spears, and in the future I am pretty certain that assault weapons would be meant to be more effective than a melee punch from some laggy scrub abusing speed to avoid hit detection.
To complicate matters the scrubs are often in loyalty or cheap suits, their risk is much less than the 250k suit they just appeared out of nowhere on or OHKed with a Plasma cannon because they were on high ground that they normally would not be able to reach.
Its not a matter of aim. Its a fit that exploits the level design, weapon design, hit detection, and sensitivity speed of the game. You may like it or hate it, but those are the simple facts. It is an unintended exploit that allows players to gain an advantage. Anyone who actually plays this game and denies it is simply a liar and needs the crutch. Speed=bad hit detection on this game and that jump speed is much faster than any run speed and you can shoot while doing it. That's why guys have any success with the myos and KinCats. Its not skillful play ITS BAD HIT DETECTION. Moving back and forth while still in my reticle is still in my reticle and should produce damage as I fire. Unfortunately it does not and even if you do miss a few melee attacks the quantity is nothing compared to the number of rounds ignored while abusing the exploit. Just take a look at the current Mk.0 shotgun build. That one does not even need myos. Just KinCats to break hit detection so badly they can cross 40 meters under fire and still gun you down with a shotgun. Biotics right now are not in a healthy place for the game, unless hit detection can be fixed. |
BARAGAMOS
Kinsho Swords Caldari State
470
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Posted - 2016.01.28 20:32:00 -
[6] - Quote
ROMULUS H3X wrote:Just like shield extenders and rechargers work REALLY well with shield regulators.
Myofibers work better when combined with cardiac regulators.
Yup, makes sense to me... what is the point?
Also, so what if a commando can do a one hit KO... they are slow, scans and profiles are horrendous, huge hitbox... if you can't see a commando coming to knock you out, you got problems. Yes I know some people try to dampen their commando but that comes with a huge sacrifice (no cardio or kincats)
Romulus all of those arguments are moot. The commando can not only OHK you, but he can pack multiple ways of killing you with one hit as well as have 1000 ehp. They are not slow, especially with myos powered jumps being over 2x the speed of running, and the hit box does not matter when you only have 1/4 of a second to actually shoot him. Scans are great, but when the come over a wall, from under a platform, or off a roof knowing they are near by does not allow you to even pin point where they are coming from. Especially if there is normally no way to reach you from said direction. It often only serves to confuse you as you look for them from the likely point but instead they are coming from above or below...not the actual normal means of approach. Then suddenly someone IS on you from an area that otherwise is impassable. They did not have to fight their way to you or face off with your team. They just pressed one button and negated your superior TACTICAL position. I understand you crutch them all day and have an interest in keeping them, but the rest of us would like our game back. Myos and KinCats both cause sever issues with hit detection that make melee fits viable. Being able to melee someone to death is fine if you have to actually close the distance in a way they can counter play. Suddenly appearing over a normally impassable obstacle that provides the myo scrub with cover the entire way does not exactly provide a lot of room for counter play. That's the issue. Its EZ mode and because of the hit detection issues frankly falls into the exploit area. As is I see more and more players running them and doing better and better on the boards. I can also tell you that they are the number one reason new players I help leave the game. Not officer stomping. I don't mind some form of myos, but the current ones have no drawbacks for the amount of power they provide. KinCats are nearly there as well on some suits. Shooting a mk.0 running dead at you with a shotgun only to have 2/3rd of the bullets blue shield or even you Romulus while you are in the reticle 90% of the time but take almost no damage as you weave back and forth is not what a FPS is about. I see you and have you in my reticle, you are out played and should be dead. The exploit of speed however breaks enough hit detection to negate the actual ability to aim. Melee has a place as niche role, but it should not be combined with the current jump mechanic. |
BARAGAMOS
Kinsho Swords Caldari State
474
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Posted - 2016.01.28 21:21:00 -
[7] - Quote
Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM
You realize the base suit has 775 before you even add a ferroscale right?
You also need to realize melee is the smaller of the two issues. SPLASH DAMAGE MONKEYS DONT NEED A KINCAT. Melee has a place in the game, and needs to stay. Just not in the current ez mode form. The tanky splash monkey is a much harder animal to bring down and he can still OHK punch you. |
BARAGAMOS
Kinsho Swords Caldari State
474
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Posted - 2016.01.28 21:24:00 -
[8] - Quote
Soto Gallente wrote:BARAGAMOS wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM You realize the base suit has 775 before you even add a ferroscale right? Sure, but you wouldn't add a ferroscale to a melee Minmando/Calmando in the first place. Stop bringing up irrelevant things, no one uses plates on melee commandos unless they are complete idiots.
Read the revised post. Its not about JUST melee. Its the play style in general.
You just keep getting hung up on the melee version for some reason. |
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