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INFINITE DIVERSITY IDIC
525
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Posted - 2016.01.27 01:05:00 -
[1] - Quote
Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge?
I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc.
Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop.
The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example.
How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.?
Many of these jump failures use it when gun are owning them. Think about that implication.
Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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INFINITE DIVERSITY IDIC
525
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Posted - 2016.01.27 01:19:00 -
[2] - Quote
Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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INFINITE DIVERSITY IDIC
530
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Posted - 2016.01.28 08:08:00 -
[3] - Quote
ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? Except for being forced to use max jump, and hatemail, I disagree with everything you have said. I feel they need to be balanced against other biotics, as well as cqc combat. My reference to 1 hit kills was not solely aimed at you, there are many max myo Commando MK0s out there that can do 1200hp of melee damage.
You were simply used as an example of someone that has come to rely on myos as the primary attack weapon, and in doing so allows the battlefield to be manipulated to a degree that could not be done in a conventional mode of attack, i.e. with a rifle, tank, dropship etc. Thus is for me the defining moment of "balance", and in order to achieve balance myos need to be "adjusted".
Now this is simply one mans opinion and means nothing unlesss CCP decides to change it. If they dont I will deal with it. However just because I use a thing in Dust does not mean I can not opine its need for balance. Infact I believe you can not really understand that thing unless you have used it. I stated previously that myos were fun. I use them on several fits, some directly to counter other melee builds. Do you not remember us fighting on BRAVO in the map Fracture Road a few weeks ago? The jumpy Caldari suit with a Rail Rifle I kept killing you in? You jumped and melee, I shot you.... But everyone is not me. I can not decide balance on my ability.
So even though as Romulus said I use them and love them on many fits, they desperately need balance in my honest opinion .
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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INFINITE DIVERSITY IDIC
531
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Posted - 2016.01.28 12:30:00 -
[4] - Quote
Thaddeus Reynolds wrote:INFINITE DIVERSITY IDIC wrote:ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? ... there are many max myo Commando MK0s out there that can do 1200hp of melee damage... 1114.5 Damage, not a significant difference true, but it should be rounded down to 1100 damage, or if you must round up, 1115/1120 damage... Note: I'm not disagreeing that this is a huge amount of damage, just want to make sure the information is accurate But as to the balance thing you said...I feel it is more important to balance them against other high slot modules, rather than the biotics group (which other than Myos, reside in the low-power slots...and should be balanced vs other low power slot modules)...but then again, all modules need to be balanced on the whole as well, so I don't necessarily disagree with your point But yes...numerous things need to be resolved with jumping, some balance, some performance. Some of it is people need to recognize that verticality in gameplay is not necessarily inherently "non-tactical," (not saying that current myos don't break that, just that the concept of being able to jump very high and hit hard isn't out of place for a sci-fi tactical shooter), nor would it be unnecessarily unreasonable to have a melee weapon be considered a primary offensive option in a tactical shooter, even if that melee weapon happened to be integrated onto the highly advanced exoskeleton itself (as with how current things are...I don't view melee as being all that dissimilar to the current "Shotgun" design) I agree with most of this. That 1200 number was off my head at 3 am, not trying to embellish for affect. I am not adverse to the type of melee jump builds we are talking about just because its a shooter. I should clarify it is because the myos need balance and the build doesnt force enough sacrafice. The reason I suggest balance against against other biotics is simple . It is because of how well myos work when integrated with other biotic mods. Myos kinda suck without cardiac regs right? Add a kinkat or 2 for closing the distance to melee . Im just saying this balance could be achieved MANY ways.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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INFINITE DIVERSITY IDIC
537
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Posted - 2016.01.28 18:28:00 -
[5] - Quote
ROMULUS H3X wrote:Just like shield extenders and rechargers work REALLY well with shield regulators.
Myofibers work better when combined with cardiac regulators.
Yup, makes sense to me... what is the point?
Also, so what if a commando can do a one hit KO... they are slow, scans and profiles are horrendous, huge hitbox... if you can't see a commando coming to knock you out, you got problems. Yes I know some people try to dampen their commando but that comes with a huge sacrifice (no cardio or kincats) All respectable points, I simply disagree. Im not saying they shouldn't work well with other biotics. Im saying because of that dynamic integration myos should be balanced against other biotics. To use your example of shields, imagine we had a highslot mod that gives us tank AND recharge the way myos give jump AND melee. Now imagine you come along and say hey that should be balanced AGAINST regulators, because obviously this intergration is not balanced. This to me is analogous to myos and why I say balance them AGAINST other biotics.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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