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Soto Gallente
427
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Posted - 2016.01.25 19:22:00 -
[1] - Quote
/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do.
Ex-news reporter for The Scope
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Soto Gallente
427
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Posted - 2016.01.25 19:23:00 -
[2] - Quote
In fact, I'll put some myos on my suits right now to see how "EZ" mode it is from the player's perspective.
Though it would be hard considering all my proto suits don't have more than 2 high slots.
Ex-news reporter for The Scope
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Soto Gallente
427
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Posted - 2016.01.25 19:24:00 -
[3] - Quote
I have this strange feeling I'm about to be verbally wrecked by 10 different people
Ex-news reporter for The Scope
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Soto Gallente
429
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Posted - 2016.01.25 19:57:00 -
[4] - Quote
Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.
Ex-news reporter for The Scope
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Soto Gallente
430
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Posted - 2016.01.25 20:18:00 -
[5] - Quote
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness.[/quote]
Ya but they soooo fun especially with a shot gun n REs xP[/quote] Lol, shotgun scouts get destroyed by heavies any day, no matter what kind of modules they have on there.
Ex-news reporter for The Scope
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Soto Gallente
430
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Posted - 2016.01.25 20:19:00 -
[6] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. Or...if the commando had a setup like this: Commando Ck.0 2x Complex Myofib 1x Advanced Myofib 2x Complex Profile Damps 1x ARR 1x SR 1x Cloak Field ...ok...it kinda sucks, but it's hilarious for getting into a point an causing trouble...particularly if the defenders don't have Logi or Scouts around for passive scans xD That's why you have spatial awareness. I look around everywhere anytime I'm not shooting someone, and even then I'll occasionally get into cover so I can watch my back. With the introduction of the jump height bonus to myofibs, it has just made me more aware of one more spatial plane.
Ex-news reporter for The Scope
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Soto Gallente
430
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Posted - 2016.01.25 20:30:00 -
[7] - Quote
True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered.
As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux.
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:19:00 -
[8] - Quote
BARAGAMOS wrote:ANON Cerberus wrote:Heavies dont work?
without being a **** about it, try speed fit hmg heavies or how about you try a forge gun regen fit heavy and dont complain until you are good with the forge gun. Try not camping in obvious locations when defending otherwise people like me WILL run into the area with a suicide RE fit scout.
Heavies do have it a little tough with myos but dont forget that you have a ton of HP and the ability to use heavy weapons. It is up to you to figure out how to overcome the suits weaknesses. (Awareness is its biggest weakness in terms of Ewar) That and like you said, one suicide scrub who can throw REs like grenades negates an entire role. You can't hold any of the great CQC sockets anymore without some loyalty suit scrub blowing up half your team with an RE that in any other game would take 3 seconds to place. Combine that with myos and its damn near impossible to keep killing them time after time. This game is supposed to be tactical, but instead its just explosives which require very little tactical play. Honestly REs are another area that needs to be address. 3second place time keeps scrubs from suicide runs that OHK heavies. It pretty ****** to have some no gun game scrub run into a socket 10 times until they finally knock your suit off of you. It is also not very tactical because there is no counter play. Sooner of later they get lucky and you get blown up. Worse when multiple are doing it. How does it negate your role. I can tell you in all the time I've been an Amarr Commando, Amarr Sentinel, and Amarr Heavy, I have only been blown up by REs from a scout less than 10 times in my entire career. They are not that difficult to dodge if you spot them and you will more than likely see the scout come in to drop them if you have any awareness at all.
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:21:00 -
[9] - Quote
BARAGAMOS wrote:Bradric Banewolf wrote:Dropship One wrote:I love the myofibs. It takes away the advantage the Rifle players have against the MD/PLC players. The 3rd dimension evens out the playing field. Not to mention the lack of shields and armor because you need to use a Cardiac. My main suit has less than 500hps, easily killable and killed all the time in mid-air.
DUST 514 is not a copy of Destiny. You're being silly. ^ The scrub you were referring to.... Myos were implemented wrong, and CCP doesn't like to admit they're wrong. That's why it has yet to be fixed?! It's been BLATANTLY obvious since like day 2 that the myos were a bad idea. It doesn't "even the playing field", it gives complete advantage! How do you sit here knowing full well you don't get hit by a good 60% of the dmg thrown your way and say that? You are above your target doing a higher percentage of head shot dmg more often while the enemy is forced to settle for leg dmg which is the lowest percentage?! Some level playing field you got there?! That and I was not aware that an area denial weapon and AV weapon were supposed to be on par with the racial rifles!!!!! Those weapons are niche weapons like a sniper rifle. They are not meant to even with actual rifles on the field. Why would that guy even think that. Never in any game or the real world is an AV weapon supposed to be consistently dueling a main line rifle and winning. There are so many advantages to running them its surprising everyone does not. Since you can still be 850+ HP like some other scrubs who posted earlier you are not even giving up eHP. Every weapon is made to be on par with eachother. Some weapons take more skill to use (i.e. Plasma Cannon) and some are easy to use (i.e. any sort of rifle)
Ex-news reporter for The Scope
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Soto Gallente
440
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Posted - 2016.01.26 14:22:00 -
[10] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Ggg Hjjhk wrote:Point being camped by heavys with reps? Ppl spawning on an out of the way link? Did someone spawn on the link u tried to smash? Or is it a rabbit hole only 2 ways in map? One Punch MandoMan is here! He takes the hvys out with one punch! He jumps to punch the uplink up high. He just spawn killed ur ass Hurrah!! So when the enemy has the point And nothing seems to get them out, Blow up the REs u just placed Hurrah!
Dont know why I did but I did.n it really is fun To jump around n try to punch someone in Proto. Which is why I believe They are fine. Honestly with so many other things wrong Why complain about one things that ppl use.
I dont like how someone can hack the point in 1 second, How everyone and their mom uses Proto for a Public match, Or how NO ONE wants to let an Lav just drive around n mess with ppl
But that's the game and it makes it different. So lets ***** about something that needs fixed...like Proto in pubs :D Jk
Actually, jumpy mandos are quite easy to take out with any kind of hmg. If you get killed by one, it's your fault for not having spatial awareness. So we all need to be wearing HMGs all the time??? Let me tell you when the mando jumps over the wall behind you and punches you for 1300 DMG you don't have time to eat through the 900 HP he has. Its one punch and its BULLSHIT. Risk and reward are the basis for this game. There is no risk in being tanky, mobile, and having the ability to carry 3 OHK weapons/equipment/melee on you. Not to mention you can also have the MD as back up if you want. Most of us want to play a tactical SHOOTER. There is nothing tactical about myos right now. They are just EZ mode for kids with no aim or ability to actually move tactically. They don't need to. They carry the firepower, suppression, cover, and escapes with them. No, all you need is spatial awareness to kill myos. I was in my MILITIA RECON SUIT yesterday and took out at least 3 jumpers in a match because I was paying attention to my surroundings.
Ex-news reporter for The Scope
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Soto Gallente
448
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Posted - 2016.01.26 20:18:00 -
[11] - Quote
Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives.
Ex-news reporter for The Scope
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Soto Gallente
448
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Posted - 2016.01.26 20:26:00 -
[12] - Quote
postapo wastelander wrote:Soto Gallente wrote:Summa Militum wrote:postapo wastelander wrote:BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
Fix is easy, colision dmg + unability to draw weapon in jump I say no to the inability to draw your weapon while in a jump. If CCP implemented that they would most likely apply to all jumps regardless of whether or not you have a myofib equipped. Yeah, I have to agree with you. This would particularly be a nerf to nova knifing as non-myo jumping is a very effective way to kill people easily with nova knives. If you think that can be issue, why not to make accuracy nerf. But honestly and first of all, there is still need for hitdetection fix. Because i see that as the major issue around myos. I saw many times paper suit what do not take damage when jump around. Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
Ex-news reporter for The Scope
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Soto Gallente
450
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Posted - 2016.01.26 20:33:00 -
[13] - Quote
postapo wastelander wrote:Soto Gallente wrote:
Problem with that is that the plasma cannon and mass driver have no dispersion, and the weapons with dispersion aren't the problem, the weapons without dispersion are (minus forge gun).
I do not talking about dispersion of bullets. I talking here about accuracy of aiming. Yes I know. But accuracy is a multiplier, let's say that accuracy is a number and the higher you go, the less accurate you are. This would work if combat rifles were a problem with jumping, or assault rifles, or rail rifles, because let's say the Assault Rifle had an accuracy of 5, and to nerf your accuracy by jumping they multiplied that by 10, making your accuracy number 50. But get this, mass drivers and plasma cannons among others have an accuracy number of 0, so no matter how much you multiply your accuracy or lack thereof, the number will always remain 0.
That might have been a confusing explanation.
Ex-news reporter for The Scope
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Soto Gallente
450
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Posted - 2016.01.26 20:35:00 -
[14] - Quote
Shamarskii Simon wrote:PLC can't have dispersion... It needs to be as precise as possible for AV.
I jump n shoot my Plasma Cann, without mylolflys. I use the jump to make up for angle whenever aiming higher is not a good idea (under building for example.
If that had dispersion, I'm sure it's mid-long range accuracy would go from poor, to extremely poor. Yes, while it would nerf the effectiveness on it on myos to a reasonable amount. It would severely hurt the legit plasma cannoneers who don't use myos.
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Soto Gallente
452
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Posted - 2016.01.26 20:40:00 -
[15] - Quote
How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically?
Ex-news reporter for The Scope
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Soto Gallente
455
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Posted - 2016.01.26 22:53:00 -
[16] - Quote
TIGER SHARK1501 wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:/puts on protective armor
I honestly don't see anything wrong with myos. I don't have a single suit with myos on them and while the jumping is hard to get used to, it's trained me to get better with my weapon and better with vertical aiming.
Myos have helped my gungame improve, no because I use them, but because other people do. I view Myofibral Modules as unhealthy for the game as opposed to unbalanced/unfair. They simply reinforce how unbalanced verticality is in this game. Players are able to get to areas they shouldn't be able to tossing grenades and firing wildly with weapons that should have enough force to toss them back through the air when fired. Moreover it allows the placement of uplinks and equipment in areas that are otherwise impossible for the common infantryman to get to due to the glaring lack of logically placed maintenance stair wells and elevators. To your last point, verticality is a tactic, and it is a playstyle that is easily countered. As to your point about uplinks, they are very easily taken out by flux grenades. There is no place a jumpy uplink placer can get to where I can not take it out with my flux. The problem is that people are able to jump in a direction so quickly people can't look in the direction to track and shoot them. That with a weapon utilizing high splash damage means jumpy scrub hurt you, you can't visually follow scrub to shoot them. Frogs are abusing a mechanic to their advantage and the only argument out of their mouths is get gun game. Nobody complained about myos until they were all super jump mods. Actually, you'd be surprised by the amount of hatemail I got when I used myos before their buff
Anyway, to your main point, this could be fixed by increasing controller sensitivity across the board, therefore allowing mercenaries to react faster to situations such as jumpers.
Ex-news reporter for The Scope
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Soto Gallente
455
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Posted - 2016.01.26 23:06:00 -
[17] - Quote
Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it.
Ex-news reporter for The Scope
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Soto Gallente
455
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Posted - 2016.01.26 23:24:00 -
[18] - Quote
True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game.
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Soto Gallente
456
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Posted - 2016.01.26 23:42:00 -
[19] - Quote
True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine. And you think that in the future scientists wouldn't figure out how to make soldier's leg muscles more powerful?
Ex-news reporter for The Scope
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Soto Gallente
456
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Posted - 2016.01.27 01:09:00 -
[20] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5.
And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you.
Ex-news reporter for The Scope
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Soto Gallente
456
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Posted - 2016.01.27 01:33:00 -
[21] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol.
I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group.
Ex-news reporter for The Scope
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Soto Gallente
457
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Posted - 2016.01.27 05:59:00 -
[22] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote: You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge?
I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc.
Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop.
The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example.
How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.?
Many of these jump failures use it when gun are owning them. Think about that implication.
Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER.
You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol. I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group. Melee FTW! One of my favorite parts of a Commando suit is the higher than normal melee damage, using myos to boost it up both gives me a very close range anti-sentinel weapon (which only sometimes works) and a tool to position myself to provide good overwatch, or the ability to jump over someone's head to get behind them, or around them. My favorite challenge is shotgun scouts...I like to try to punch them before they kill me with their shotgun, its always been a challenge, but it is so much fun when I pull it off. Yep, one of the things I like about the Commandos is you don't even need myos to pull off a melee kill with ease. You can already pretty much 2-3 shot most starter fits with non-myo boosted punches and it really works in a cinch. Especially on Amarr Commando since generally they have no backup weapon in CQC.
Ex-news reporter for The Scope
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Soto Gallente
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Posted - 2016.01.27 14:48:00 -
[23] - Quote
ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? Romulus to the rescue!
Ex-news reporter for The Scope
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Soto Gallente
479
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Posted - 2016.01.27 15:45:00 -
[24] - Quote
BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen.
Ex-news reporter for The Scope
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Soto Gallente
482
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Posted - 2016.01.27 17:38:00 -
[25] - Quote
TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist.
Ex-news reporter for The Scope
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Soto Gallente
482
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Posted - 2016.01.27 17:48:00 -
[26] - Quote
ROMULUS H3X wrote:Kierkegaard Soren wrote:One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now. A charge jump, that takes twice as much stamina to get the max height. To do the same percentage of jumps at the same amplitude, 2 complex cardiacs will be essential. Combined with a rotational sensitivity increase... Who knows... maybe this is a contributing factor to why there is so much SILENCE FROM CCP ABOUT 1.3... It is quite controversial, you know? Depends on how long the charge would be to jump? I think making the charge time a little less than it takes to charge the IoP would be a good time.
Ex-news reporter for The Scope
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Soto Gallente
497
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Posted - 2016.01.27 19:05:00 -
[27] - Quote
Shamarskii Simon wrote:Soto Gallente wrote:BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen. *looks for calAssault* *realizes that regs >>>>>> myos* *sees calAss isn't in list* How easy would it be to shield tank exactly?? The Amarr and Gallente do have shield tanking capabilities. The Minmatar also have that capability to an even higher degree.
Ex-news reporter for The Scope
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Soto Gallente
500
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Posted - 2016.01.27 20:16:00 -
[28] - Quote
TIGER SHARK1501 wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. By saying what you said, you just grouped all myofibral stimulant users into one category.
Ex-news reporter for The Scope
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Soto Gallente
501
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Posted - 2016.01.27 20:20:00 -
[29] - Quote
General Vahzz wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:Soto Gallente wrote:TIGER SHARK1501 wrote: Spoken like a hopper
Spoken like a stereotypist. I like to think honest and straightforward, but to each his own. By saying what you said, you just grouped all myofibral stimulant users into one category. Oh the irony. That was sort of the point.
Ex-news reporter for The Scope
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Soto Gallente
536
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Posted - 2016.01.28 20:51:00 -
[30] - Quote
Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM
Ex-news reporter for The Scope
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Soto Gallente
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Posted - 2016.01.28 21:19:00 -
[31] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM 1000+ total HP fit is possible on a triple myo modded Proto Min or Calmando, if you use both the low slots for armor plates rather than any biotics. 961 hp with a Complex Cardiac and Plate on a Proto Calmando. (remember, base HP before skills on Commandos are 620, 650, and 680. 775, 812.5, and 850 with skills) So if you fit Armor instead of biotics...the estimate of HP by BARAGAMOS isn't too far off. (Although, for melee Commando suits, you typically want a Cardiac and KinCat) Why would anyone put a plate on a melee fit? That is an unreasonable assumption and NO ONE would ever do that if they wanted to use it for meleeing.
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Soto Gallente
538
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Posted - 2016.01.28 21:23:00 -
[32] - Quote
BARAGAMOS wrote:Soto Gallente wrote:Bull **** 1000 ehp
I would figure more like 600-800 MAXIMUM You realize the base suit has 775 before you even add a ferroscale right? Sure, but you wouldn't add a ferroscale to a melee Minmando/Calmando in the first place.
Stop bringing up irrelevant things, no one uses plates on melee commandos unless they are complete idiots.
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