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ROMULUS H3X
research lab
959
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Posted - 2016.01.27 14:43:00 -
[1] - Quote
Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
962
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Posted - 2016.01.27 14:48:00 -
[2] - Quote
Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
962
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Posted - 2016.01.27 14:54:00 -
[3] - Quote
Soto, onto the solution to the problem.
Just like you, I advocate a higher maximum rotation sensitivity for the PS controllers. I have tried to promote this idea and was only met by opposition by some wise-guy who decided to try and belittle my intelligence than to actually propose a solution himself.
The sensitivity in this game is horrid and clunky... At least allowing players the possibity of increasing their reaction time to counter someone jumping over their head would bring us a bit closer to getting these crybaby threads off the forums.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
964
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Posted - 2016.01.27 14:59:00 -
[4] - Quote
YUUKI TERUMI wrote:ROMULUS H3X wrote:Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :] yeah that plc is lovely, I like (and use) jmpy plc gal assault, I just hate those nogungamefaggots like magomed with mass drivers and core nades
Then you must question, is the problem the jump... or is it the explosives, which I always thought, had too big of a blast to start with. Core nade splash is way too large, this has been stated too many times to bother referencing. Mass driver splash, IN MY HONEST OPINION, HAS ALWAYS BEEN TO LARGE TO BEGIN WITH.. this added with the jump is scrubby at best... but personally ( I know i am going to get hate for saying this) I have never had a problem battling a "jumping mass-driver suit". In fact! I go out of my way to melee the crap out of them and show them they are using the MODS WRONG and MISSING OUT ON THE MOST FUN PART.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
965
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Posted - 2016.01.27 15:23:00 -
[5] - Quote
Summa Militum wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. I have played against Romulus Hex many times and he is plenty capable of destroying most of the players in this game even without the melee or myofibs. You must not be familiar with the accuracy Romulus has with the Plasma Cannon.
In denial, he is. Very familiar with my PLC, he is *yoda voice*
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
965
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Posted - 2016.01.27 15:28:00 -
[6] - Quote
True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine.
Let us be honest. You dislike myo's because your Tank has a hard time picking on them like normal infantry :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
968
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Posted - 2016.01.27 17:46:00 -
[7] - Quote
Kierkegaard Soren wrote:One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now.
A charge jump, that takes twice as much stamina to get the max height.
To do the same percentage of jumps at the same amplitude, 2 complex cardiacs will be essential.
Combined with a rotational sensitivity increase...
Who knows... maybe this is a contributing factor to why there is so much SILENCE FROM CCP ABOUT 1.3...
It is quite controversial, you know?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
972
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Posted - 2016.01.28 18:16:00 -
[8] - Quote
Just like shield extenders and rechargers work REALLY well with shield regulators.
Myofibers work better when combined with cardiac regulators.
Yup, makes sense to me... what is the point?
Also, so what if a commando can do a one hit KO... they are slow, scans and profiles are horrendous, huge hitbox... if you can't see a commando coming to knock you out, you got problems. Yes I know some people try to dampen their commando but that comes with a huge sacrifice (no cardio or kincats)
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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