Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.26 23:01:00 -
[91] - Quote
BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
You condemn all Biotics, but fail to explain what you have against Kin Cats and Cardiac Regulators...
Also, I don't recall a time before Biotics. I only recall a time before Myos had a jump bonus.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soto Gallente
455
|
Posted - 2016.01.26 23:06:00 -
[92] - Quote
Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it.
Ex-news reporter for The Scope
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.26 23:21:00 -
[93] - Quote
Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it.
It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
Soto Gallente
455
|
Posted - 2016.01.26 23:24:00 -
[94] - Quote
True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game.
Ex-news reporter for The Scope
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.26 23:36:00 -
[95] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game.
Introduction of a 'new aspect' is not necessarily beneficial.
I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me.
I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
Soto Gallente
456
|
Posted - 2016.01.26 23:42:00 -
[96] - Quote
True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine. And you think that in the future scientists wouldn't figure out how to make soldier's leg muscles more powerful?
Ex-news reporter for The Scope
|
Ggg Hjjhk
BLUEBERRIES WITH AUTISM RUST415
25
|
Posted - 2016.01.26 23:47:00 -
[97] - Quote
postapo wastelander wrote:Soto Gallente wrote:How about we increase controller sensitivity so the bad aimers can actually aim quick enough to aim vertically? I still trying to find the best way to both sides. And i basicaly do not have anythig what can be succesfull. Ergo im out for now and we will see if someone will bring something what will balance this situation.
The "Fix" is hit detection. ...or u know make a fit that counters Jump MD??
....in fact the fit i use Assault M-1 2 cplx myros 1 shld ext light damg mod
2 Armor reps 1 cplx kin 1 armor buff
1 adv ARR 1 Quafe SCR get near them, Pop them a few times and they run
Public APEX Punch
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.01.27 00:15:00 -
[98] - Quote
Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine. And you think that in the future scientists wouldn't figure out how to make soldier's leg muscles more powerful?
I think that there is only so much they could do the strengthen those muscles of super soldier standing eight and a half feet tall, with a metal skeleton, muscle density beyond anything we could possibly understand, an exoskeleton designed to be worn by them that could weight several hundred kilograms, etc.
Sure you can put those dudes on steroids but you won't see them jumping 10+ meters into the air.... in fact the mere idea of doing so
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
INFINITE DIVERSITY IDIC
525
|
Posted - 2016.01.27 01:05:00 -
[99] - Quote
Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge?
I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc.
Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop.
The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example.
How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.?
Many of these jump failures use it when gun are owning them. Think about that implication.
Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
|
Soto Gallente
456
|
Posted - 2016.01.27 01:09:00 -
[100] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5.
And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you.
Ex-news reporter for The Scope
|
|
INFINITE DIVERSITY IDIC
525
|
Posted - 2016.01.27 01:19:00 -
[101] - Quote
Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
|
Soto Gallente
456
|
Posted - 2016.01.27 01:33:00 -
[102] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol.
I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group.
Ex-news reporter for The Scope
|
Thaddeus Reynolds
Facepunch Security
663
|
Posted - 2016.01.27 05:54:00 -
[103] - Quote
Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge? I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc. Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop. The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example. How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.? Many of these jump failures use it when gun are owning them. Think about that implication. Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER. You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol. I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group.
Melee FTW! One of my favorite parts of a Commando suit is the higher than normal melee damage, using myos to boost it up both gives me a very close range anti-sentinel weapon (which only sometimes works) and a tool to position myself to provide good overwatch, or the ability to jump over someone's head to get behind them, or around them.
My favorite challenge is shotgun scouts...I like to try to punch them before they kill me with their shotgun, its always been a challenge, but it is so much fun when I pull it off.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Soto Gallente
457
|
Posted - 2016.01.27 05:59:00 -
[104] - Quote
Thaddeus Reynolds wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:INFINITE DIVERSITY IDIC wrote: You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
The problem is that myos have both melee and jump. These mods fit the high side, they dont cost much. This allows the Gal Assault for example to triple stack myos, then go to the low side throw on a damp, kin kat for speed, cardiac reg for all your stamina needs and still have 2 slots for whatever, usually tank. Now you are on the bridge fighting from Alpha to Delta. Fast jumpy fit gets the flank thanks to those low mods, and has your six. Are you telling me HONESTLY that the kills he will get in that position are equal in ANYWAY to the same kills a nova knife or shotgun would get? Wheres the reload? The sound vs shotty? The ability to by pass radar as you come in vertically, landing on targets and dispatching them faster than NK can charge?
I have not even gotten to the TTK aspect. 1 melee vs half my clip in cqc.
Then there is the direct advantage of high ground. No you can NOT put a flux anywhere I can jump too. This is either a statement of ignorance or a lie. There is a direct relationship to being able to seize highground and control it and winning. If everyone has to get in a DS and fly it is even steven, but when 1 team can jump into those positions and the other can not it is a distinct advantage . I have also noticed how this leads to faster AV platorms being setup. Less combat for those positions. And less role for DS to perform. Why fly when you can hop.
The next issue is server stability. Does jumping alot affect this? YES!! What about when said jumper is lagging, i.e. Mexico City is always a good example.
How is it ok that a guy in front of me can jump 180 degrees behind faster then my controls allow me to turn.?
Many of these jump failures use it when gun are owning them. Think about that implication.
Lastly JUMPING IS FUN. But it needs balance and impartial vets who want a great SHOOTER.
You forgot to mention that melee is very glitchy and many times it will not even register damage because you know what its range is. 0.5 METERS. 0.5. And you say I'm bad, but I wreck most people with just my starter fits, never mind if I get my proto out. So next time you want to say I'm bad, say it to my face in your officer assault, and I'll be sure to bring my recon suit, because I don't need proto to kill you. Im not going back and forth. But any merc that NEEDS melee/jump to beat my gun is by definition bad at SHOOTING. If you dont need it then it doesnt apply. Stop jump melee for a week see what happens to your stats? If they go up im wrong, if they go down you NEEDED it. For the record I NEVER run officer gear, never have except in PC and then it was HMGs That is not true at all. First of all, I'm not skilled into myos at all nor have I ever used one post-buff. I can tell you that people who melee do it because it is hard and they need a challenge. I myself find melee helpful for when I get an enemy down to low health and I ran out of bullets in my submachine gun or ion pistol. I get quite a substantial amount of melee kills without modifiers, so don't group me into the myo group. Melee FTW! One of my favorite parts of a Commando suit is the higher than normal melee damage, using myos to boost it up both gives me a very close range anti-sentinel weapon (which only sometimes works) and a tool to position myself to provide good overwatch, or the ability to jump over someone's head to get behind them, or around them. My favorite challenge is shotgun scouts...I like to try to punch them before they kill me with their shotgun, its always been a challenge, but it is so much fun when I pull it off. Yep, one of the things I like about the Commandos is you don't even need myos to pull off a melee kill with ease. You can already pretty much 2-3 shot most starter fits with non-myo boosted punches and it really works in a cinch. Especially on Amarr Commando since generally they have no backup weapon in CQC.
Ex-news reporter for The Scope
|
ROMULUS H3X
research lab
959
|
Posted - 2016.01.27 14:43:00 -
[105] - Quote
Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
YUUKI TERUMI
Th3.Immortals Shadow of Dust
210
|
Posted - 2016.01.27 14:46:00 -
[106] - Quote
BARAGAMOS wrote:7 straight maps and matches ruined by guys with myos. Combined with the latino lag its been the worst day on here that actually found matches to play in. In all honesty the game was better without biotics at all . It was a gun game then.
Right now heavies don't even have a real role because of REs working like grenades on myo fit scrubs. Every CQC map is now dominated by Mintards with plasma cannons/flaylocks/massdrivers and myos. When you can kill anyone in the game with one shot from a PC or a melee hit WTF. Nowonder they run it. Who needs to aim??? If I wanted to play Destiny I would play Destiny.....and this game makes for a poorly designed copy of that game.
I just hope Rat man can get past his personal need to crutch the myos and actually fix the biotic family in general. I log on to play a gun game not Mario Bothers or Duck Hunt. This game was not designed for that style of play and the fact that more and more players are having to adapt to some form of heavy biotic use over other modules shows the issue.
Out of 27 deaths in 7 matches (which alone is a high number!!!!) only 4 were actual rifles or sidearms. 2 more from shotguns (both on jumpy scouts), a really good (but unfortunate for me) rail gun installation shot, and the rest are explosive weapons or melee of some sort. REs, core locus, punches (!!!) and plasma canons/MDs should not be the primary killers on this game.
I am sure I am not the only person wanting to play an actual FPS game on here and not the dreg this game has become since it became BIOTIC/EXPLOSIVES 514.
*wesker stars faggots with no gungame, a bit like magomed.
All I can say is: meh
PortDust514
|
Soto Gallente
470
|
Posted - 2016.01.27 14:48:00 -
[107] - Quote
ROMULUS H3X wrote:Infinite Stupidity. This fine specimen of mental delusion. The amount of "love-letters" this guy has sent me is rediculous. I have even seen him jumping around with a mass driver recently and trying to get melee kills... It was a sad sight because he ended up leaving battle (As always) after his "melee/jumping" was destroyed. Oh, it's so easy to run a paper thin suit and get skeet shot out of the sky every-time you want to jump over a 2 inch curb that would completely stop your movement.. People really fail to bring up the negative side of being forced to jump at your maximum height when they want to go around knocking blocks off.
Next, Infinite Stupidity.... you have NEVER TAKEN 1 MELEE HIT AND DIED FROM ME... you always stack so much HP, has always taken at least 2-3 punches (if they even land, which i have to get within a meters distance to achieve)
He actually has the audacity to carry around a rifle that can EASILY terminate a clone from 80m-0m, then go around and complain when you got knocked out? Romulus to the rescue!
Ex-news reporter for The Scope
|
ROMULUS H3X
research lab
962
|
Posted - 2016.01.27 14:48:00 -
[108] - Quote
Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
YUUKI TERUMI
Th3.Immortals Shadow of Dust
212
|
Posted - 2016.01.27 14:54:00 -
[109] - Quote
ROMULUS H3X wrote:Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :] yeah that plc is lovely, I like (and use) jmpy plc gal assault, I just hate those nogungamefaggots like magomed with mass drivers and core nades
All I can say is: meh
PortDust514
|
ROMULUS H3X
research lab
962
|
Posted - 2016.01.27 14:54:00 -
[110] - Quote
Soto, onto the solution to the problem.
Just like you, I advocate a higher maximum rotation sensitivity for the PS controllers. I have tried to promote this idea and was only met by opposition by some wise-guy who decided to try and belittle my intelligence than to actually propose a solution himself.
The sensitivity in this game is horrid and clunky... At least allowing players the possibity of increasing their reaction time to counter someone jumping over their head would bring us a bit closer to getting these crybaby threads off the forums.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
|
ROMULUS H3X
research lab
964
|
Posted - 2016.01.27 14:59:00 -
[111] - Quote
YUUKI TERUMI wrote:ROMULUS H3X wrote:Oh, then he goes and catches my Plasma Cannon rounds and says I have no AIM :[
That could be true, you might just be the best wide-reciever out there :] yeah that plc is lovely, I like (and use) jmpy plc gal assault, I just hate those nogungamefaggots like magomed with mass drivers and core nades
Then you must question, is the problem the jump... or is it the explosives, which I always thought, had too big of a blast to start with. Core nade splash is way too large, this has been stated too many times to bother referencing. Mass driver splash, IN MY HONEST OPINION, HAS ALWAYS BEEN TO LARGE TO BEGIN WITH.. this added with the jump is scrubby at best... but personally ( I know i am going to get hate for saying this) I have never had a problem battling a "jumping mass-driver suit". In fact! I go out of my way to melee the crap out of them and show them they are using the MODS WRONG and MISSING OUT ON THE MOST FUN PART.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Summa Militum
The Naughty Ninjas The-Office
2
|
Posted - 2016.01.27 15:05:00 -
[112] - Quote
INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked.
I have played against Romulus Hex many times and he is plenty capable of destroying most of the players in this game even without the melee or myofibs.
You must not be familiar with the accuracy Romulus has with the Plasma Cannon.
Thukker is Love, Thukker is Life
|
ROMULUS H3X
research lab
965
|
Posted - 2016.01.27 15:23:00 -
[113] - Quote
Summa Militum wrote:INFINITE DIVERSITY IDIC wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. You like most of these scrubs talking are bad at Dust. Myos need seperation from the current jump / melee crutch that has been created. Vertical movement while cloaked combined with the ability to melee 800+ hp with 1 strike while still cloaked is for people without gungame. Best example is Romulus. He gets 20 or 30 kills a game without using a gun, and yet if he were to use a gun like most of this breed they get wrecked. I have played against Romulus Hex many times and he is plenty capable of destroying most of the players in this game even without the melee or myofibs. You must not be familiar with the accuracy Romulus has with the Plasma Cannon.
In denial, he is. Very familiar with my PLC, he is *yoda voice*
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
ROMULUS H3X
research lab
965
|
Posted - 2016.01.27 15:28:00 -
[114] - Quote
True Adamance wrote:Soto Gallente wrote:True Adamance wrote:Soto Gallente wrote:Screw the 20 people that liked this thread. All of you are idiots that obviously need to train your gun game.
Yes I'm well aware I like this thread too, but that's because I can't help it. It's not a matter of gun game or spatial awareness. It's a matter of it simply being unhealthy for the game. There is no way it is unhealthy for the game, in fact it provides a new aspect to the game. Introduction of a 'new aspect' is not necessarily beneficial. I've explained my point of view and will say again that this game has never been less enjoyable than it is now. Infantry jumping to high grounds to camp/farm kills or using it to exploit poor hit detection is simply not enjoyable to me. I came to Dust 514 to play a science fiction simulation not Super Mario Sunshine.
Let us be honest. You dislike myo's because your Tank has a hard time picking on them like normal infantry :]
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
BILL COSBYjr
The Exemplars
1
|
Posted - 2016.01.27 15:44:00 -
[115] - Quote
Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
|
Soto Gallente
479
|
Posted - 2016.01.27 15:45:00 -
[116] - Quote
BILL COSBYjr wrote:Myos are op in the fact that they should be on the low side or shouldn't have dual capabilities...it is way to easy to speed tank and regulate...it having a dual boost is bullshit....but they r really fun to run BUT IT IS BROKE
Heck no. Do you realize how easy it would be to both shield tank while using myos and cardios? I can only imagine how happy Gallente and Amarr Assaults and Minmatar Assaults would be to hear that change happen.
Ex-news reporter for The Scope
|
Kierkegaard Soren
Eridani Light Horse Battalion
1
|
Posted - 2016.01.27 15:49:00 -
[117] - Quote
One of the issues that myro-use brings but is rarely touched on is that they grant the user a get-out-jail-free card when they're caught with their pants down; they rush into an engagement all guns blazing without checking out the situation properly (which is dumb play) and they get flanked by a red-dot who took the time to skirt around the engagement and pick his target wisely (which is a great play). By "rights" (and I use that term in its loosest sense here) the flanker should be rewarded with, at the very least, a solid advantage over his opponent leading to a probable kill confirmed. But if that dumb-play player has myros equiped? Pfft. Jump backwards to break aim tracking, spin mid-air to the direction of the attacker, land with barely a scratch and now it's an even 1v1. Or not, because the jumper *will* jump, using splash damage to mitigate the loss of aim whilst mid-air.
It's infuriating, especially when newer players are trying to use their brains and cunning to make up for the sp deficit they have when compaired to older vets. Adapt or die? Explain how. Because waiting for them to land so you can shoot them with your service rifle puts you at a significant dps disadvantage when your opponent is landing free hits on you whilst they're in the air.
Honestly, I just want them to come with a charge-to-jump mechanic, because that would fix nearly every issue we're having with them right now.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Nirwanda Vaughns
1
|
Posted - 2016.01.27 16:23:00 -
[118] - Quote
It was fun for about an hour, then got boring. Now its just annoying and boring.
Please fix my C-II hitpoints!! Jesus and I love you :)
|
TIGER SHARK1501
Savage Bullet RUST415
746
|
Posted - 2016.01.27 17:37:00 -
[119] - Quote
DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper |
Soto Gallente
482
|
Posted - 2016.01.27 17:38:00 -
[120] - Quote
TIGER SHARK1501 wrote:DozersMouse XIII wrote:Adapt and overcome Spoken like a hopper Spoken like a stereotypist.
Ex-news reporter for The Scope
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |