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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.11 20:54:00 -
[1] - Quote
That issue is Hacking.
Now I'm not trying to start a debate over platform. I'm going to invoke #portDust514 in the hopes that we maintain civility and discuss the issue objectively.
What I want is to hear your ideas for countering the Hacking issue that remains in many PC games, and possibly even your personal experiences with it.
I wanted to make a thread about this because of a lengthy discussion I had with Cat Merc on how Valve-Anti-Cheat and the Overwatch system work on Counter Strike: Global Offensive. He informed me that despite the lengths they've gone to, it has only reduced the population of hackers, and that they are still a reality of playing the game.
So what are your thoughts on this or potential solutions? If the game released on PC or on both platforms, how would you attempt to combat this issue?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.12.11 21:01:00 -
[2] - Quote
This is one of those things you just do the best you can and live with it. Shame on anyone who hacks in any game that negatively impacts another player, and you know darn well the lame excuses you tell yourself for why you do it are pathetic.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.12.11 21:03:00 -
[3] - Quote
It's an unavoidable reality of first person shooters on PC.
Honestly it's why I believe a next gen DUST should come to the PS4 rather than PC. A free 2 play game where a cheater can do lasting damage? That's just asking for it.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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shaman oga
Dead Man's Game
4
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Posted - 2015.12.11 21:03:00 -
[4] - Quote
Can't remember the game, but one has a system were players community decide over bans for hackers, data showed that cheater number greatly lowered.
Regressed to blueberry level.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.11 21:11:00 -
[5] - Quote
shaman oga wrote:Can't remember the game, but one has a system were players community decide over bans for hackers, data showed that cheater number greatly lowered. I believe that would be the Overwatch system in CS:GO that I mentioned. Community members can review footage from the perspective of the cheater in order to determine guilt.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.12.11 21:12:00 -
[6] - Quote
Or the mark of shame that lets you play the game but with lowered stats. It is indeed one of the problems.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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shaman oga
Dead Man's Game
4
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Posted - 2015.12.11 21:21:00 -
[7] - Quote
Mobius Wyvern wrote:shaman oga wrote:Can't remember the game, but one has a system were players community decide over bans for hackers, data showed that cheater number greatly lowered. I believe that would be the Overwatch system in CS:GO that I mentioned. Community members can review footage from the perspective of the cheater in order to determine guilt. It was an article, can't remember if it was a moba or a card game. Heartstone , league of legends one of those games played by a lot of people.
Regressed to blueberry level.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.11 21:23:00 -
[8] - Quote
The issue concerns me most in areas where we most influence EVE Online.
I've actually seen EVE players admit that at least on consoles they don't have to worry about losing systems to cheaters winning battles to flip planets in that system.
Imagine how they would react if their hard work in space can be undone by some assholes with cheat software? And especially the fact that banning said assholes won't even deter them because they can just make a new account and hop right back in?
I don't want to create a divide between the two games or do anything more to fuel the Console vs PC bullshit.
However, I also don't want to arbitrarily exclude a large population of gamers from being able to play the game for that reason alone.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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One Eyed King
Nos Nothi
13
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Posted - 2015.12.11 21:33:00 -
[9] - Quote
I like the systems that do things like making ammo and damage next to nothing, so you see people not realizing and hoping online to complain about it. Its hilarious to see the cheaters out themselves.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.11 21:39:00 -
[10] - Quote
One Eyed King wrote:I like the systems that do things like making ammo and damage next to nothing, so you see people not realizing and hoping online to complain about it. Its hilarious to see the cheaters out themselves. That's actually fairly clever.
I liked one story I read about cheaters in EVE using a bug in manufacturing to instantly complete jobs that allowed them to make a ton of ISK.
CCP logged in on their Dev characters and blew up all their assets manually, then banned them afterward.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.11 21:44:00 -
[11] - Quote
The future of Dust on PC.
https://youtu.be/IOgPqNL8sy4?t=45
EA couldn't stop it. Valve can't stop it (only deter it).
Do you think CCP could?
Dust on PC is guaranteed failure with CCP's workforce. It's PS4 or bust.
This is a positive and endearing message brought to you by Himi.
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.11 21:50:00 -
[12] - Quote
This discussion is the main reason I want a ps4 port. Wallhack, aimbots, and godmode will be there day one. And will run off more players than lag and rubberbanding ever did.
I have a good tower, and a ps4. Just seems like less heartache on console. Keep m/kb support (and allow bindings..) and pc guys have a use for their gaming gears. I've never been killed by someone and cried "They had m/kb! NOT FAIR!"
Nobody got time for that.
I haven't paid attention to the who killed me screen in a year..
I'd rather just respawn.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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One Eyed King
Nos Nothi
13
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Posted - 2015.12.11 22:05:00 -
[13] - Quote
While I do think cheating could be a problem with PC, there are plenty of good reasons to port to PC before the PS4.
First, is that with Sony, there are limitations to the updates, how and when they are implemented. For this reason, if Legion/DustPort is on PC, they can address and fix bugs and glitches more quickly, and if something doesn't work quite right with the fix, they can adjust it, and will know to do the same for the PS4. This speeds up the feedback loops, and means that PS4 problems can be fixed more quickly with fewer negative consequences.
Second, with Sony, there are no test servers, so players can't test out changes beforehand. This leads to many of the problems we have experienced, like super rocket tanks, rifles with RPMs in multiples of what is intended etc. On PC, CCP would be able to have test servers (I assume, I could be wrong), and many of these issues would be obvious and be fixed before the update ever comes out, so we see fewer problems. Even if they can't fix it, they may decide not to release an update that would have more negatives than positives. Either way, it works out for the PS4 players.
Perhaps I am wrong, and my limited knowledge of game development has led me to inaccurate to conclusions, but based upon what I know, or at least think I know, a port to the PC prior to a PS4 port would be ideal. Even if there is cheating on the PC, most PC gamers are used to cheaters, and with EVE on the PC, many would still prefer to play on PC even with the cheating. I think PS3 to PC to PS4 would bring in the largest number of players, with the greatest amount of benefit to both CCP and EVE and Dust supporters.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.11 22:07:00 -
[14] - Quote
Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.11 22:08:00 -
[15] - Quote
One Eyed King wrote:While I do think cheating could be a problem with PC, there are plenty of good reasons to port to PC before the PS4.
First, is that with Sony, there are limitations to the updates, how and when they are implemented. For this reason, if Legion/DustPort is on PC, they can address and fix bugs and glitches more quickly, and if something doesn't work quite right with the fix, they can adjust it, and will know to do the same for the PS4. This speeds up the feedback loops, and means that PS4 problems can be fixed more quickly with fewer negative consequences.
Second, with Sony, there are no test servers, so players can't test out changes beforehand. This leads to many of the problems we have experienced, like super rocket tanks, rifles with RPMs in multiples of what is intended etc. On PC, CCP would be able to have test servers (I assume, I could be wrong), and many of these issues would be obvious and be fixed before the update ever comes out, so we see fewer problems. Even if they can't fix it, they may decide not to release an update that would have more negatives than positives. Either way, it works out for the PS4 players.
Perhaps I am wrong, and my limited knowledge of game development has led me to inaccurate to conclusions, but based upon what I know, or at least think I know, a port to the PC prior to a PS4 port would be ideal. Even if there is cheating on the PC, most PC gamers are used to cheaters, and with EVE on the PC, many would still prefer to play on PC even with the cheating. I think PS3 to PC to PS4 would bring in the largest number of players, with the greatest amount of benefit to both CCP and EVE and Dust supporters.
All reasons are moot in front of the issue of easy hacking.
This is a positive and endearing message brought to you by Himi.
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2015.12.11 22:09:00 -
[16] - Quote
Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Destiny is vulnerable to it because it's Peer to Peer.
You don't see any of that in DUST do you?
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.12.11 22:11:00 -
[17] - Quote
Cat Merc wrote:Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Destiny is vulnerable to it because it's Peer to Peer. You don't see any of that in DUST do you? DUST is also server side for the most part. You'd have to break in and change DUST's values on the server, not the client. DUST is one of the few games where hit detection is not handled client side.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2015.12.11 22:13:00 -
[18] - Quote
Breakin Stuff wrote:Cat Merc wrote:Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Destiny is vulnerable to it because it's Peer to Peer. You don't see any of that in DUST do you? DUST is also server side for the most part. You'd have to break in and change DUST's values on the server, not the client. DUST is one of the few games where hit detection is not handled client side. Uh, CSGO hit detection isn't client side. BF4 hit detection isn't client side.
Both of those are infested with cheaters from my experience. The volume of cheaters is just on a completely different scale on PC. With consoles it's like a once in a blue moon occurrence.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.12.11 22:14:00 -
[19] - Quote
The main reason I'm against a PC port is because there will be no way to stop people from hacking and cheating. The best way to reduce the amount of cheating/having is to keep it on a console.
The whole "#portdust514" thing? First off a "#" does nothing on here and anything with "#" infront of it aside from a number just looks stupid.
Secondly, if you've taken note, there are a mass amount of problems that stem from everything they do to this game. If they touch something, another thing breaks somewhere else. A port would be the end of the game and it would never be playable. CCP already has their focus on other games, everyone just needs to accept Dust isn't going anywhere already.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.11 22:14:00 -
[20] - Quote
Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous.
Every time we bring up the possibility of people cheating on dust, its always "OPE NOPE, YOU CANT CHEAT ON DUST!"
But when you are winning, then lag starts, and all of a sudden you are five capped...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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One Eyed King
Nos Nothi
13
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Posted - 2015.12.11 22:15:00 -
[21] - Quote
Himiko Kuronaga wrote:One Eyed King wrote:While I do think cheating could be a problem with PC, there are plenty of good reasons to port to PC before the PS4.
First, is that with Sony, there are limitations to the updates, how and when they are implemented. For this reason, if Legion/DustPort is on PC, they can address and fix bugs and glitches more quickly, and if something doesn't work quite right with the fix, they can adjust it, and will know to do the same for the PS4. This speeds up the feedback loops, and means that PS4 problems can be fixed more quickly with fewer negative consequences.
Second, with Sony, there are no test servers, so players can't test out changes beforehand. This leads to many of the problems we have experienced, like super rocket tanks, rifles with RPMs in multiples of what is intended etc. On PC, CCP would be able to have test servers (I assume, I could be wrong), and many of these issues would be obvious and be fixed before the update ever comes out, so we see fewer problems. Even if they can't fix it, they may decide not to release an update that would have more negatives than positives. Either way, it works out for the PS4 players.
Perhaps I am wrong, and my limited knowledge of game development has led me to inaccurate to conclusions, but based upon what I know, or at least think I know, a port to the PC prior to a PS4 port would be ideal. Even if there is cheating on the PC, most PC gamers are used to cheaters, and with EVE on the PC, many would still prefer to play on PC even with the cheating. I think PS3 to PC to PS4 would bring in the largest number of players, with the greatest amount of benefit to both CCP and EVE and Dust supporters. All reasons are moot in front of the issue of easy hacking. In which case we still get the PS4 port, and if PC players find the cheating overly burdensome, they can get on and play on the PS4.
EVE is on the PC, and I am sure it has its share of cheaters, but many if not most of them still prefer it. Why not give everyone what they want if it is fairly feasible? With PS4 having the same x86 architecture as the PC, it is much easier to port between the two than with the PS3.
I don't see any reason to arbitrarily limit the game to a single system. I can understand if there are technological and financial reasons, but I see fewer if any of those being the case with a PC to PS4 port.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.11 22:16:00 -
[22] - Quote
Breakin Stuff wrote:Cat Merc wrote:Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Destiny is vulnerable to it because it's Peer to Peer. You don't see any of that in DUST do you? DUST is also server side for the most part. You'd have to break in and change DUST's values on the server, not the client. DUST is one of the few games where hit detection is not handled client side.
That's not how most aimbots work. It seeks a model or visual representation on the screen and homes in on it with an external program. The games programming itself has nothing to do with it, which is why many aimbot programs are universal and work from game to game with a simple profile switch.
Wallhacks are a bit more creative, but usually have to do with blocking a certain set of textures from being rendered from your GFX card. Again, not requiring any altering of the games programming or data.
This is a positive and endearing message brought to you by Himi.
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2015.12.11 22:23:00 -
[23] - Quote
Himiko Kuronaga wrote:Breakin Stuff wrote:Cat Merc wrote:Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Destiny is vulnerable to it because it's Peer to Peer. You don't see any of that in DUST do you? DUST is also server side for the most part. You'd have to break in and change DUST's values on the server, not the client. DUST is one of the few games where hit detection is not handled client side. That's not how most aimbots work. It seeks a model or visual representation on the screen and homes in on it with an external program. The games programming itself has nothing to do with it, which is why many aimbot programs are universal and work from game to game with a simple profile switch. Wallhacks are a bit more creative, but usually have to do with blocking a certain set of textures from being rendered from your GFX card. Again, not requiring any altering of the games programming or data. Can confirm. In my younger days when I was a dickwad I learned a lot about how cheats work while using them occasionally.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.11 22:24:00 -
[24] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Breakin Stuff wrote:Cat Merc wrote:Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Destiny is vulnerable to it because it's Peer to Peer. You don't see any of that in DUST do you? DUST is also server side for the most part. You'd have to break in and change DUST's values on the server, not the client. DUST is one of the few games where hit detection is not handled client side. That's not how most aimbots work. It seeks a model or visual representation on the screen and homes in on it with an external program. The games programming itself has nothing to do with it, which is why many aimbot programs are universal and work from game to game with a simple profile switch. Wallhacks are a bit more creative, but usually have to do with blocking a certain set of textures from being rendered from your GFX card. Again, not requiring any altering of the games programming or data. Can confirm. In my younger days when I was a di ckwad I learned a lot about how cheats work while using them occasionally.
Remember how you could speed hack around in the original counter-strike by overclocking the hell out of your system? That was some hilarious stuff.
But yea, again, didn't involve changing the games programming at all. Just screwing with other stuff.
This is a positive and endearing message brought to you by Himi.
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.11 23:00:00 -
[25] - Quote
[Lots of quotes]
This is the kind of honest reality I was hoping to see in this thread.
By all means, make it pc/ps4. Just don't put us in the same battles..
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.11 23:04:00 -
[26] - Quote
Devadander wrote:[Lots of quotes]
This is the kind of honest reality I was hoping to see in this thread.
By all means, make it pc/ps4. Just don't put us in the same battles..
That would completely ruin the game though.
One Universe. One War.
That's the foundation this game is built on, and is essential to it being part of New Eden.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.11 23:08:00 -
[27] - Quote
Mobius Wyvern wrote:Devadander wrote:[Lots of quotes]
This is the kind of honest reality I was hoping to see in this thread.
By all means, make it pc/ps4. Just don't put us in the same battles..
That would completely ruin the game though. One Universe. One War. That's the foundation this game is built on, and is essential to it being part of New Eden.
I don't see it. If pc/ps4 were allowed in same chat channels, it would be as one universe as we are now...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.12.11 23:35:00 -
[28] - Quote
Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous.
There's no custom firmware for ps4- the infinite super spam is a game glitch, not a hack itself and the lagswich, well, you can usually deal with it by simply not allowing a player to be the host and not allowing client side hit detection.
Let's be honest: have you played some (minor, ok) free to play games on Steam? have you never noticed how the quantity of hackers exponentially grows when you play (just naming one) Skill? or Heroes & Generals? It's stupidly high.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.12 00:06:00 -
[29] - Quote
Devadander wrote:Mobius Wyvern wrote:Devadander wrote:[Lots of quotes]
This is the kind of honest reality I was hoping to see in this thread.
By all means, make it pc/ps4. Just don't put us in the same battles..
That would completely ruin the game though. One Universe. One War. That's the foundation this game is built on, and is essential to it being part of New Eden. I don't see it. If pc/ps4 were allowed in same chat channels, it would be as one universe as we are now... You've seen my example of territorial conflict right?
If not, imagine being unable to take a planet because the people on it are on another platform.
The game needs to either be fully cross-play or not at all.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.12 00:41:00 -
[30] - Quote
Mobius Wyvern wrote:Devadander wrote:Mobius Wyvern wrote:Devadander wrote:[Lots of quotes]
This is the kind of honest reality I was hoping to see in this thread.
By all means, make it pc/ps4. Just don't put us in the same battles..
That would completely ruin the game though. One Universe. One War. That's the foundation this game is built on, and is essential to it being part of New Eden. I don't see it. If pc/ps4 were allowed in same chat channels, it would be as one universe as we are now... You've seen my example of territorial conflict right? If not, imagine being unable to take a planet because the people on it are on another platform. The game needs to either be fully cross-play or not at all.
You have lost me...
All I can gather from this tree is that it HAS to be ps4 only.
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
If you mean, we get it on pc/ps4 together, and the pc players CHEAT a system into being untakable. I believe that's what this whole thread is about... The dangers of a pc dust vs a ps4.
So ... Huh?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.12 00:49:00 -
[31] - Quote
Devadander wrote:Mobius Wyvern wrote:Devadander wrote:Mobius Wyvern wrote:Devadander wrote:[Lots of quotes]
This is the kind of honest reality I was hoping to see in this thread.
By all means, make it pc/ps4. Just don't put us in the same battles..
That would completely ruin the game though. One Universe. One War. That's the foundation this game is built on, and is essential to it being part of New Eden. I don't see it. If pc/ps4 were allowed in same chat channels, it would be as one universe as we are now... You've seen my example of territorial conflict right? If not, imagine being unable to take a planet because the people on it are on another platform. The game needs to either be fully cross-play or not at all. You have lost me... All I can gather from this tree is that it HAS to be ps4 only. If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform. If you mean, we get it on pc/ps4 together, and the pc players CHEAT a system into being untakable. I believe that's what this whole thread is about... The dangers of a pc dust vs a ps4. So ... Huh? I'm talking about if you separate the communities.
Say if in Planetary Conquest you want to take a planet, but since you're on PS4 and the owners are on PC, you can't fight them at all and have to go elsewhere.
As another example imagine that you have a team of PC players who want to defend a Caldari system from Gallente players, but all the Gallente players are on PS4s. You'd have to just watch helplessly as they take it, or try and get a PS4 team together to fight them, in which case you have to miss out on the fight while other players do it for you.
Whichever platform had more users in Dust would gradually make playing on the minority platform frustrating and maybe even impossible.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.12 00:54:00 -
[32] - Quote
I getcha there. That makes sense. But when you said it needs to be fully cross play or not at all.. You mean a mixed pool?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.12 01:45:00 -
[33] - Quote
Devadander wrote:I getcha there. That makes sense. But when you said it needs to be fully cross play or not at all.. You mean a mixed pool? Yes. The ability to fight anyone regardless of location on the planet is the most central feature of EVE Online.
The same must be true of Dust and platform played on.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Bri Bub
Dead TOOMEY
381
|
Posted - 2015.12.12 02:00:00 -
[34] - Quote
There is a lot of good input in this thread and I don't disagree with Mobius but... We have a similar issue with PC timers mows where folks on the other side of the world are nearly untouchable unless you upset your RL schedule to try to unseat them... One way to address that is to try to make your Corp as international as possible with members from all time zones... Stands to reason that you would want your Corp to includes PS4 users and PC users so that you cannot be shut out of any districts...
But btw, I want the next platform to be PS4... Good topic though, good read... o7
Be just and if you can't be just be arbitrary.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.12 02:37:00 -
[35] - Quote
Bri Bub wrote:There is a lot of good input in this thread and I don't disagree with Mobius but... We have a similar issue with PC timers mows where folks on the other side of the world are nearly untouchable unless you upset your RL schedule to try to unseat them... One way to address that is to try to make your Corp as international as possible with members from all time zones... Stands to reason that you would want your Corp to includes PS4 users and PC users so that you cannot be shut out of any districts...
But btw, I want the next platform to be PS4... Good topic though, good read... o7 This is actually part of what CCP sought to address in EVE via the new structures coming out next year. They have weekly vulnerability times that can be allocated as the owner wishes, but larger structures with larger influence have more time.
The XL Citadels structures have a mandatory 21 hours of time per week, so 3 hours per day, or you can allocate them in longer periods to generate rights and thus content for your members.
A similar system might work for Dust. Provide more incentive to set longer windows on days when you have more people online, like the weekends.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.12 02:41:00 -
[36] - Quote
Mobius Wyvern wrote:That issue is Cheating.
Now I'm not trying to start a debate over platform. I'm going to invoke #portDust514 in the hopes that we maintain civility and discuss the issue objectively.
What I want is to hear your ideas for countering the cheating issue that remains in many PC games, and possibly even your personal experiences with it.
I wanted to make a thread about this because of a lengthy discussion I had with Cat Merc on how Valve-Anti-Cheat and the Overwatch system work on Counter Strike: Global Offensive. He informed me that despite the lengths they've gone to, it has only reduced the population of cheaters, and that they are still a reality of playing the game.
So what are your thoughts on this or potential solutions? If the game released on PC or on both platforms, how would you attempt to combat this issue?
Security these days is not all that difficult unless you are one of the biggest games which people can make tons of money selling the exploit.
A simple check sum of necessary files which is passed to the game server at random intervals invoking an auto update that replaces unmatching files is going to lock things down pretty tight. This MUST be passed to the same IP or domain name as the game server to prevent dns level redirects to make people able to emulate validation responses. Any check sum which does not get a server response in X amount of times invoke an update.
If you wanted to go super crazy you could actually use the check sum as the key and encrypt all commands sent to the server meaning an incorrect check sum would cause the server to be unable to read the commands and respond with an update command.
Basically at that point you are only looking for stopping lag switchers which can be monitored through time stamping packet sends and constantly monitoring deviations that indicate such a thing. Handling of those who are found to be lag switching or attempting to modify packets is something that has unlimited possibilities.
Show there is a future #CCPSpeakOn514
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jordy mack
WarRavens Imperium Eden
992
|
Posted - 2015.12.12 02:42:00 -
[37] - Quote
in regards to cheating.
eve/dust requires time to skill into stuff. so ppl would have alot more hard work to lose if caught cheating. on the flip side if u make a new char to cheat with, it's going to be pretty weak without any time invested.
just a thought.
Less QQ more PewPew
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.12 04:14:00 -
[38] - Quote
Mobius Wyvern wrote:Devadander wrote:I getcha there. That makes sense. But when you said it needs to be fully cross play or not at all.. You mean a mixed pool? Yes. The ability to fight anyone regardless of location on the planet is the most central feature of EVE Online. The same must be true of Dust and platform played on.
Ah, then I must be strictly ps4 from now on.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.12 04:36:00 -
[39] - Quote
Devadander wrote:Mobius Wyvern wrote:Devadander wrote:I getcha there. That makes sense. But when you said it needs to be fully cross play or not at all.. You mean a mixed pool? Yes. The ability to fight anyone regardless of location on the planet is the most central feature of EVE Online. The same must be true of Dust and platform played on. Ah, then I must be strictly ps4 from now on. Well the idea is to brainstorm a way to solve the cheating issue so both groups can play together.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Thaddeus Reynolds
Facepunch Security
571
|
Posted - 2015.12.12 05:13:00 -
[40] - Quote
Mobius Wyvern wrote:Devadander wrote:Mobius Wyvern wrote:Devadander wrote:I getcha there. That makes sense. But when you said it needs to be fully cross play or not at all.. You mean a mixed pool? Yes. The ability to fight anyone regardless of location on the planet is the most central feature of EVE Online. The same must be true of Dust and platform played on. Ah, then I must be strictly ps4 from now on. Well the idea is to brainstorm a way to solve the cheating issue so both groups can play together. Cheating can and will be a problem on any platform, it's something that has to be addressed, and with the newest consoles being x86 based, the problem is only going to escalate for them, while remaining relatively stable on the PC side of things. Obvious cheats and reports can be handled retro-actively by GMs...CCP has done some amazing things in this way on the exploitation side of things (not just with the jobs example...but there have been some other issues such as the WH system Nova back in the day).
As for automatically identifying and banning players who cheat...that is only limited by the imaginations of the developers and how well they anticipate possible exploits in the game (Things such as kicking players with textures that have failed to load by going through similar data like an Aim-Bot program would and seeing if everything is as it should be). Traditional methods of looking for aimbots automatically can punish the occasional extremely high-skilled player, so this one is a bit harder to work with on an automated system...perhaps a system to flag them as a possible suspect to record gameplay from their perspective (Similar to the CS:GO system discussed earlier in the thread) for GM review (or player review).
Other systems could involve looking through active processes running on a given computer (although many, myself included, would consider this an unreasonable violation of privacy)...but it is an option, however there are easy workarounds to such methods (Such as VMs)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Freshbrood Clan Strife
The First Sons
9
|
Posted - 2015.12.12 05:37:00 -
[41] - Quote
Devadander wrote:Breakin Stuff wrote:Unfortunately, the reality is cheaters infest all of the gaming platforms.
Just on Destiny on PS4 I have been repatedly subjected to lag switching, Invulnerability mode, infinite super spam and all sorts of things enabled by people utilizing custom firmware rigged to bypass Sony and game company anti-cheating measures, especially during competitive events like Trials of Osiris and Iron Banner.
Complaining about one platform having cheating f**ks, and not acknowledging them on the other is, in my opinion, disingenuous. Every time we bring up the possibility of people cheating on dust, its always "OPE NOPE, YOU CANT CHEAT ON DUST!" But when you are winning, then lag starts, and all of a sudden you are five capped...
This/\
And obviously people have figured out how to cheat on Dust. Just about a month ago when I was killed by a red, instead of showing me what his stats were, with suit and equipment, it was completely devoid of text, and the icon that normally shows a dropsuit had a rainbow graphic that had the letters .jpg across it.
I've also encountered players who seem acutely aware that they are invincible, as they just calmly sit there as you unload on them, doing no damage.
And about console vs. pc, I will say this:
I have heard the devs speaking in game while playing, and I'm aware that they only seem to play on pc using a mouse.
Perhaps this is exactly why there are so many bugs on the PS3.
Either they are not aware of all the various bugs because they neglect the console, or they simply don't care because it's future only lies on pc. If it has a future.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.12 05:55:00 -
[42] - Quote
You do realize that cheating is not the reason that cross play is a just plain bad idea right?
PCs can run as high as 240 frames per second on high end rigs. This is only limited by screens which keep getting a higher and higher refresh rate. The PS4 is not even able to run 1080p @ 60hz meaning a PC player has roughly double the tracking ability just from a hardware stand point. The human eye is the only thing not making it 4x better and growing.
Mouse and keyboard has precision that absolutely DUMPS on even the DS4. Controllers are simply not made for precicion that is why console shooters have to have aim assist to fill in the finer points. They could not even balance m/kb with controller on the same system.
The team would be split. A PC version would be held back by PS4 limitations and then there would have to be a whole other team that is in place just to optimize code across thousands of possible hardware configurations for PC. The sheer time between updates this would cause is just plain ridiculous. Instead we could have a team twice the size pumping out updates at a much higher rate for one platform.
Ultimately one side is going to end up with a huge advantage and the losing side is going to migrate to the winning side leading to a total waste of resources and ultimately a loss of money that is totally not necessary.
Show there is a future #CCPSpeakOn514
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.12 06:11:00 -
[43] - Quote
jordy mack wrote:in regards to cheating.
eve/dust requires time to skill into stuff. so ppl would have alot more hard work to lose if caught cheating. on the flip side if u make a new char to cheat with, it's going to be pretty weak without any time invested.
just a thought.
There are two kinds of cheaters in persistent F2P games. The first is the kind who uses things like aimbots or wallhacks, but does so at a lower setting or in a very subtle manner. This makes it so even when someone is watching a recording of him remotely, it isn't obvious. It's just like getting a slightly stickier aim assist, but its definitely cheating. This guy is in it for the long haul, and he does everything he can to make sure people don't suspect him.
The other kind of cheater is the kind who is just there to grief. He is the type who will be scoring headshots from across the map while spinning in circles. This guy doesn't build a character for persistent play. He logs in, ruins everyones day, gets banned, and makes another character. Persistence has no meaning for him, only pissing other people off. This is the one you always notice.
Both of these types are very common, and both types require a dedicated large team to rooting out and providing counter-measures against. CCP does not have that kind of manpower, especially not for Dust. And for that reason PC is simply not an option, at all, period.
The last time I asked CCP about this, Saberwing told me that they were aware of the issues regarding PC F2P FPS and hacking. He did not have an answer for the problem, however, and said he would poke Rouge for one. Time has passed and I'm sure the current team still has no answer for it because aside from a large amount of manpower, there isn't one.
This is a positive and endearing message brought to you by Himi.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
|
Posted - 2015.12.12 07:46:00 -
[44] - Quote
This is the first largely sensible thread on the risks, realities and mechanics of hacks/bots on console vs. PC in three years on these forums.
Thanks to Mobius for a good OP and to Cat Merc, Himiko, Devander, whitedevil & deezy for bringing the light.
First, cheating only matters if futureDust is connected to EVE, imo. Who cares about cheating in a meaningless standalone game that shares the IP buy nothing else? Not me.
So let's assume futureDust is connected to EVE in some meaningful way, and that the outcomes of Dust battles have ramifications for EVE.
One critical difference between Dust and EVE is the lobby shooter structure of Dust: closed lobby matches magnify the repercussions to EVE of cheating in Dust, where ownership can hinge on a single match. With repercussions of district/planetary ownership cascading into EVE, lobby matches act as an amplifier to the results achieved by employing cheats in Dust.
Reversing the tactical, strategic and political damage done to EVE via hacks in Dust would be impossible for CCP. To cut the argument short, i believe it comes down to this: if futureDust is hackable, the EVE entities that could potentially bring meaning to Dust will instead look upon this game as poison and avoid interaction with us completely. If they can't avoid interaction they will riot and force CCP to sever the connections between the two games and we'll be back to living lives of epic insignificance so far as New Eden is concerned.
One last step in the logical chain brings us to the PS4 and only the PS4, if we want Dust to have relevance to EVE.
Developing on PC makes sense for many reasons, but once the game is playing as it should its sole and final destination must be the PS4. Developing on PC we'd have more than enough time to become well and truly sick of the hacks we'd be subjected to through the development period, making the need to transition to PS4 glaringly obvious to the entire player population.
PSN: RationalSpark
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.12 08:12:00 -
[45] - Quote
I think its a little sad that the only value we seem to place on the integrity of Dust is its potential connection to EVE.
Granted, the current game sucks, but if we're talking about a theoretical version one might at least attempt to give it the benefit of the doubt as to being good enough you might not want it ruined by hackers lol.
I can tell you, connection to EVE or not, I certainly wouldn't want people cheating against me in Planetary Conquest or anywhere else. If I lost a district to a hacker, I'd be pissed. If CCP wouldn't rule against him, I'd probably peace out and take as many people with me as I could. That kind of situation is toxic.
This is a positive and endearing message brought to you by Himi.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.12 08:15:00 -
[46] - Quote
Vrain Matari wrote:
One last step in the logical chain brings us to the PS4 and only the PS4, if we want Dust to have relevance to EVE.
Developing on PC makes sense for many reasons, but once the game is playing as it should its sole and final destination must be the PS4. Developing on PC we'd have more than enough time to become well and truly sick of the hacks we'd be subjected to through the development period, making the need to transition to PS4 glaringly obvious to the entire player population.
Honestly there is no reason at all to develop on PC and then move to PS4.
Sony put a load of work into making the PS4 nothing more than a uniform PC. This was done basically at the request of developers who complained and complained about the PS3 being the hardest console ever developed for.
What this ultimately means is that developing for the PS4 is FAR easier than for PC thanks to it being a uniform system across the board. Thanks to not having to optimize for thousands of hardware configurations the process is much smoother.
Show there is a future #CCPSpeakOn514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.12 08:17:00 -
[47] - Quote
Himiko Kuronaga wrote:I think its a little sad that the only value we seem to place on the integrity of Dust is its potential connection to EVE.
Granted, the current game sucks, but if we're talking about a theoretical version one might at least attempt to give it the benefit of the doubt as to being good enough you might not want it ruined by hackers lol.
I can tell you, connection to EVE or not, I certainly wouldn't want people cheating against me in PC or anywhere else. If I lost a district to a hacker, I'd be pissed. If CCP wouldn't rule against him, I'd probably peace out and take as many people with me as I could. That kind of thing is toxic.
I don't think anyone is placing the value of Dust solely on an Eve connection but instead hoping to realize the vision which was promised years ago
Show there is a future #CCPSpeakOn514
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.12 08:19:00 -
[48] - Quote
At this stage I feel like developing for the PC would only happen because CCP jumped the gun and said they would develop it for the PC during that fanfest announcement. In other words, it's a well and truly horrible idea but I could see it happening due to pride and embarrassment of not wanting to flip-flop twice. I REALLY hope that isn't the case.
Digging that hole deeper serves no one.
This is a positive and endearing message brought to you by Himi.
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Jathniel
Shining Flame Amarr Empire
1
|
Posted - 2015.12.12 09:21:00 -
[49] - Quote
It's important that we don't exaggerate the problem of cheating on PC.
There is cheating in BF4. There is cheating in CS:GO. Hell, there is cheating in the new Battlefront.
But all of those games are still both fun AND successful.
So let's stop with the misleading (and totally unrealistic) notion that cheaters have somehow ruined FPS on PC. That is totally dishonest, and takes the thread in the direction that the OP does NOT want it to go.
The question is do you think CCP is so incompetent so as to relegate Dust to a fate like the game "Combat Arms" (a truly ****** game), or do you think CCP would actually have the sense to implement some decent cheating mitigation policies? CCP has a phenomenal record with cracking down on bullshit with EVE, and with Dust, the outcome will be the same. The penalties will be way too harsh for cheaters in Dust. And when someone enjoys being a cheater or a griefer, the one thing they hate is being ignored or permanently locked out.
Google how cracking EVE has been handled in the past. They WILL destroy you, and banish you to Gehenna for it.
From a realistic standpoint, the issue isn't about whether FPS are fun on PC (because they're totally at their best on PC); it's about how badly potential cheating will hurt Dust's experience. Cheating can be easily ignored or dealt with in other FPS, because the element of loss is so low. In Dust, the element is so high, a griefer couldn't possibly resist the chance to make people cry.
Thus mitigating the problem would involve numerous processes: 1. Preventative scripts/software. 2. Heavy client logging to catch you if you bypass prevention (already implemented in EVE). 3. Permanent IP banning. 4. Public match earning modifications.
The first 3 will have to be very carefully offset with number 4: isk earnings in public matches will have to be increased, because pubs are where cheaters would spring up the most, with the least chance of penalty. This way if the cheater isn't caught, there's nothing too much to worry about. Your wallet is partially insured, a death or two. This gives you the time to determine the situation as foul, or legit. And choose to stay in the match or leave, accordingly.
Cheating will by no means effect Planetary Conquest. There is too much scrutiny, too many witnesses, active recording, and heavy monitoring. Enter into planetary conquest and cheat? Good job getting your main character banned.
That's all you have to worry about. Cheating can be mitigated against easily enough for Dust. It will not, and CANNOT break the game, with a few common sense precautions. CCP's track record indicates this to be the case. |
ANON Cerberus
TerranProtossZerg
954
|
Posted - 2015.12.12 09:57:00 -
[50] - Quote
If by PC you mean Personal Computers and not Planetary conquest.... I always find it amusing how people assume PC gaming is full of cheaters.
I will use my own anecdotal evidence about FPS games I have played over time.
Battlefield 2 / BF 2142 - I played these games for many years on and off from about 2005 onwards... Never personally encountered any cheaters.
Call of Duty 4 (The first Modern warfare) - I played this game on PC for well over a year and did not encounter cheaters once.
Bad company 2 - Used to love this game a hell of a lot on PC and again in my years of playing never once saw anyone cheating.
Battlefield 3 / 4 - I have saw a handful of cheaters in my time playing the more later Battlefields I would say maybe 4-6 incidents over the course of 2 years or more. Each and every time they were kicked or banned by Punkbuster. (Yes aim-botting was very annoying)
TLDR - Cheating is really not as prevalent in PC gaming as some would suggest. Any decent game worth its salt has many counters to cheating such as punkbuster etc...
Now let me compare that with my 2-3 years of playing DUST 514 :
Cloaking cheat glitch - Remember when a certain corp would abuse the cloaked cheat glitch? There were a small group of players that abused the shooting while cloaked glitch for quite some time. How about the Melee cheat that became famous with certain prolific DUSTers?
I have saw more cheating in DUST than I have ever saw in PC gaming - Just my personal experience. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.12 10:11:00 -
[51] - Quote
xxwhitedevilxx M wrote: There's no custom firmware for ps4- the infinite super spam is a game glitch, not a hack itself and the lagswich, well, you can usually deal with it by simply not allowing a player to be the host and not allowing client side hit detection.
My ass there isn't custom firmware for the PS4.
I found a custom firmware development site and community specifically designed for the PS4, and they were all bitching that Bungie banhammers are fast, furious and seemingly without rhyme or reason. But they had hack kits for distribution to allow everything from aimbots to invulnerable mode. They get away with the crap for periods at a time because Bungie does ban waves, rather than on-the-spot killshots.
I found all of this while investigating rumors of a PS3 emulation kit that could run DUST (it couldn't) and other sites dedicated to making PS3 games available on PCs (they can't except for the most simplistic games on the market. Anything with 3-D rendering torches itself).
So please, tell me again how there's no custom firmware for the PS4.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.12.12 13:18:00 -
[52] - Quote
Breakin Stuff wrote:xxwhitedevilxx M wrote: There's no custom firmware for ps4- the infinite super spam is a game glitch, not a hack itself and the lagswich, well, you can usually deal with it by simply not allowing a player to be the host and not allowing client side hit detection.
My ass there isn't custom firmware for the PS4. I found a custom firmware development site and community specifically designed for the PS4, and they were all bitching that Bungie banhammers are fast, furious and seemingly without rhyme or reason. But they had hack kits for distribution to allow everything from aimbots to invulnerable mode. They get away with the crap for periods at a time because Bungie does ban waves, rather than on-the-spot killshots. I found all of this while investigating rumors of a PS3 emulation kit that could run DUST (it couldn't) and other sites dedicated to making PS3 games available on PCs (they can't except for the most simplistic games on the market. Anything with 3-D rendering torches itself). So please, tell me again how there's no custom firmware for the PS4.
Well, there is a group of people (as always) trying to, but as far as I know there's still nothing fully working on ps4. There is a way to copy some already activated games on your console, but needless to say, you can't update your firmware hence, you cannot play online. See, this is the only good thing about a closed system such as consoles: every little change to the hardware is easily recognizable and trackable and that's why you will never see as many console hacks as PC hacks.
Although, it is indeed true that there will be something to hack a game on ps4, it's also true that it will not be as widespread and easy to do as on PC.
Afaik, there are various custom firmwares for ps3, one of them actually allows you to go online but still you should do that really carefully because developers ban hammers are very different that SEN ban hammers, which can actually ban a console.
I'm not sure I can link any source here, I fear I cannot.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.12 13:59:00 -
[53] - Quote
deezy dabest wrote:Himiko Kuronaga wrote:I think its a little sad that the only value we seem to place on the integrity of Dust is its potential connection to EVE.
Granted, the current game sucks, but if we're talking about a theoretical version one might at least attempt to give it the benefit of the doubt as to being good enough you might not want it ruined by hackers lol.
I can tell you, connection to EVE or not, I certainly wouldn't want people cheating against me in PC or anywhere else. If I lost a district to a hacker, I'd be pissed. If CCP wouldn't rule against him, I'd probably peace out and take as many people with me as I could. That kind of thing is toxic. I don't think anyone is placing the value of Dust solely on an Eve connection but instead hoping to realize the vision which was promised years ago Part of that vision is "One Universe. One War".
If this game doesn't follow the same single-shard (everyone on one server and everyone can interact with everyone else) philosophy that EVE Online does, how does it deserve to be associated at all?
Hell, what's even the point of playing it? This game wasn't designed as a standalone like EVE: Valkyrie, and CCP Guard even responded to a thread on the EVE Forums saying that Valkyrie integration into EVE Online "isn't off the table" but that they aren't pursuing it at all right now because they just want to make a cool game.
EVE Valkyrie was built from the start to be a standalone with no influence on the EVE universe.
Dust 514, however, was built from the start to be a part of New Eden and have an effect on EVE Online through many means. If you take that away what's left of the original vision?
I realize quoting like this makes it seem like I'm arguing with the last person who posted, but I just wanted to lay out part of why we keep discussing the EVE link as far as the future of this game.
I mean, let's be real here: if this was just some random free-to-play game made by a new company none of us had ever heard of and had no link at all to New Eden, most of us would have played one match and then uninstalled it.
We're here because of the universe this game allows us to be part of to a limited extent, and those of us that remain are here because we still hope to see the full vision from back in 2009 realized.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.12 18:58:00 -
[54] - Quote
I don't see how the original vision is pertinent to whether or not Dust should be on PC.
If hacking is an issue its an issue regardless of its original vision.
And you would play the game because it should, theoretically, be a good game. If it isn't, then that's the reason not to play it. But a game being good or not doesn't hinge on whether or not its fully connected to another game. That just makes it better. It's never been the heart of this game, it's always been a gimmick.
But this is all rather moot because at the very minimum, the link exists. It works and so long as Dust isn't killed off it isn't going anywhere.
This is a positive and endearing message brought to you by Himi.
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DUST Fiend
17
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Posted - 2015.12.12 19:42:00 -
[55] - Quote
Mortishai Belmont wrote:First off a "#" does nothing on here Untrue
Search crawlers will pull up that exact phrase so it's more likely the thread will pop up in a search engine if anyone decides to search said hashtag.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
WoD 514
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.12 23:23:00 -
[56] - Quote
DUST Fiend wrote:Mortishai Belmont wrote:First off a "#" does nothing on here Untrue Search crawlers will pull up that exact phrase so it's more likely the thread will pop up in a search engine if anyone decides to search said hashtag. Yeah, that's why I've been putting the pound sign on the front whenever I talk about it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.13 14:29:00 -
[57] - Quote
Himiko Kuronaga wrote:I don't see how the original vision is pertinent to whether or not Dust should be on PC.
If hacking is an issue its an issue regardless of its original vision.
And you would play the game because it should, theoretically, be a good game. If it isn't, then that's the reason not to play it. But a game being good or not doesn't hinge on whether or not its fully connected to another game. That just makes it better. It's never been the heart of this game, it's always been a gimmick.
But this is all rather moot because at the very minimum, the link exists. It works and so long as Dust isn't killed off it isn't going anywhere. The link is what attracted most of the early players to this game, is what I'm saying.
You remember how hyped people got about playing when they showed that live orbital strike back in 2012? The first time CCP actually showed one on the EVE test server there were hundreds of us all gathered over that District just to watch the strike.
Hell, I even got a video of it.
That and the promise of steadily increasing player counts brought a lot of us. Hell, most of the MAG community came over because they were hoping they'd one day get the 256 player battles they missed from their old game back again.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Freshbrood Clan Strife
The First Sons
12
|
Posted - 2015.12.14 02:18:00 -
[58] - Quote
deezy dabest wrote:You do realize that cheating is not the reason that cross play is a just plain bad idea right?
PCs can run as high as 240 frames per second on high end rigs. This is only limited by screens which keep getting a higher and higher refresh rate. The PS4 is not even able to run 1080p @ 60hz meaning a PC player has roughly double the tracking ability just from a hardware stand point. The human eye is the only thing not making it 4x better and growing.
Mouse and keyboard has precision that absolutely DUMPS on even the DS4. Controllers are simply not made for precicion that is why console shooters have to have aim assist to fill in the finer points. They could not even balance m/kb with controller on the same system.
The team would be split. A PC version would be held back by PS4 limitations and then there would have to be a whole other team that is in place just to optimize code across thousands of possible hardware configurations for PC. The sheer time between updates this would cause is just plain ridiculous. Instead we could have a team twice the size pumping out updates at a much higher rate for one platform.
Ultimately one side is going to end up with a huge advantage and the losing side is going to migrate to the winning side leading to a total waste of resources and ultimately a loss of money that is totally not necessary.
Why do the graphics need to look equally pretty across all systems? The do not!
Just because you cross port it doesn't mean all systems need to display the same resolutions. -So that is a mute point. I intentionally lower my resolution just to avoid lag and get better performance. I don't need to hear my character breathing or see the glowing embers in the air to enjoy the game.
As far as the mouse/controller thing, again- as a hobby programmer myself, you're wrong.
The issue isn't about mouse/controller superiority, it's about lazy programing. I can tell by the way the glitches happen that they haven't written a separate but dedicated code to read controller inputs- what they've done is map the controller to the mouse buttons, essentially emulating it.
That is why it's so glitchy. It's simply lazy programming.
Who's the meanest, who's the prettiest, who's the baddest mofo low down around this town?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.14 02:28:00 -
[59] - Quote
Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DEATH THE KlD
Imperfect - Bastards
957
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Posted - 2015.12.14 03:10:00 -
[60] - Quote
I would prefer dust on PC but hey if they want to go ps4 then I have no complaints Just get it off the damn PS3
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
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One Eyed King
Nos Nothi
13
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Posted - 2015.12.14 03:37:00 -
[61] - Quote
True Adamance wrote:
...you have no idea how much of a nuisance we are to EVE players....
Good.
One of the few Pros for PC to me is the notion that I could stab those smarmy MFers.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.14 03:49:00 -
[62] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:I don't see how the original vision is pertinent to whether or not Dust should be on PC.
If hacking is an issue its an issue regardless of its original vision.
And you would play the game because it should, theoretically, be a good game. If it isn't, then that's the reason not to play it. But a game being good or not doesn't hinge on whether or not its fully connected to another game. That just makes it better. It's never been the heart of this game, it's always been a gimmick.
But this is all rather moot because at the very minimum, the link exists. It works and so long as Dust isn't killed off it isn't going anywhere. The link is what attracted most of the early players to this game, is what I'm saying. You remember how hyped people got about playing when they showed that live orbital strike back in 2012? The first time CCP actually showed one on the EVE test server there were hundreds of us all gathered over that District just to watch the strike. Hell, I even got a video of it.That and the promise of steadily increasing player counts brought a lot of us. Hell, most of the MAG community came over because they were hoping they'd one day get the 256 player battles they missed from their old game back again.
I would honestly expect that most people who play Dust don't even know what the hell EVE is. Yes, I am implying there is mass ignorance.
This is a positive and endearing message brought to you by Himi.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.14 04:02:00 -
[63] - Quote
One Eyed King wrote:True Adamance wrote:
...you have no idea how much of a nuisance we are to EVE players....
Good. One of the few Pros for PC to me is the notion that I could stab those smarmy MFers.
Not the good kind of nuisance.... that have affected the power balance in a meaningful way. We're the kind that just do things and the result is wholly uncontrolled and usually a righteous pain in the ass for everyone who was forced into contact with us.
As for stabbing them...... yeah I doubt that a great deal. The closest you'll ever come to that is RP and even then their characters are unapologetic space gods twice as good at anything you could ever be despite having no experience in that field on a matter of principle with a self righteous pretension in many respects that literally hurts to be exposed to.
Take it from me... I've seen it ******* all from the good one comprised of an ecclectic mix of a highly stylised, universally loved, and quietly terrifying former mace wielding nun henceforth known as the mother of all Amarr, perpetually angsty teen Fretix Junkie and Former Pit fighting champion, to a freaking genetically engineered masochistic cat girl who refuses to wear anything other than a lab coat.
Then back to the insanely irritating to engage Minmatar Apologist Social Justice Warriors who sound more Amarrian in their rhetoric than I do in mine as well the super skilled and ultimately all powerful self proclaimed holders, politicians, and political powerhouses all too conveniently rolled into one perfect being.
..... sometimes I think WTF is wrong with New Eden..... and then I remember that our characters are all barely functioning celebrities half a dozen undiagnosed neuroses for which we self medicate with ha and fully understand.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 12:28:00 -
[64] - Quote
True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. Actually we who play Dust aren't as much of a nuisance as you might think.
The only real way that Dust 514 has any impact on EVE Online is via Faction Warfare. With Dust players fighting in FW, you can possibly take a system with far more ease than you could otherwise, which is commented on by the FW players I've flown with and actually appreciated.
HOWEVER, the issue is that that contribution can only be partly influenced from EVE, and is a lot of times entirely random. As one of our community members uploaded a video of, on some occasions you can have worked to try and flip a system for hours and then suddenly have it become locked again thanks to a few bad teams fighting for your side flipping the Planetary bonus back to your enemy. THAT is what is found to be frustrating by EVE players.
Losing a fight to a force you have no control over and can do nothing to defend yourself against sucks. That's part of why I and others have long been pushing for a means to pledge loyalty to factions in exchange for being able to choose deployment locations. That way we can better coordinate our influence in EVE and be more useful than we are a nuisance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.12.14 13:32:00 -
[65] - Quote
I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 16:11:00 -
[66] - Quote
Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Devadander
Woodgrain Atari
1
|
Posted - 2015.12.14 16:23:00 -
[67] - Quote
Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play.
In all this time, I've recruited people from everywhere but eve.
O.o total mindwarp.
Back on topic. My concerns about pc have always been strong. This thread and its many posters has solidified that concern. I cannot support dust on pc.
There have been some bugs, we kept playing. There has been some lag, we kept playing. Imagine spawning in at ground, and being headshotted by a bolt pistol from 2000+ meters.
Even better... Imagine if you will, a world where blaster madrugars have aimbot.... *drops mic*
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 17:09:00 -
[68] - Quote
Devadander wrote:Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. In all this time, I've recruited people from everywhere but eve. O.o total mindwarp. Back on topic. My concerns about pc have always been strong. This thread and its many posters has solidified that concern. I cannot support dust on pc. There have been some bugs, we kept playing. There has been some lag, we kept playing. Imagine spawning in at ground, and being headshotted by a bolt pistol from 2000+ meters. Even better... Imagine if you will, a world where blaster madrugars have aimbot.... *drops mic* What I'm pretty sure he meant was bringing players to EVE by exposing them to Dust.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Devadander
Woodgrain Atari
1
|
Posted - 2015.12.14 17:13:00 -
[69] - Quote
Yeah, noticed that on a re-read. Oh well, the rest of that post still stands xD
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.12.15 20:48:00 -
[70] - Quote
Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. The only solution(s) i have are: -only ps4 -platform lock,so ps4 and PCs can't fight eachother. Halve some of EVE space for PC and the other half for Ps4.(For planetary conquest,but leave the market inter-connected) -device lock A.K.A. no KB/M
M/kb have an overwhelming advantage in terms of accuracy and reaction speed.
Unless you buff controllers till they are OP,or nerf KB/M until it's worthless it'll never be balanced.
But as to combating hackers...I have several options. 1.Have them do negative damage,so they heal their target. 2.Have the damage they do reflect back on themselves. 3.Have them marked as an enemy to all entities/players while having everyone else marked as an ally to the hacker,and disable their hacking ability. (In a gamemode like Dom,both teams could kill them.)
2+3 together would be my ideal solution. 2 for FW specifically.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
|
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.15 20:51:00 -
[71] - Quote
Meee One wrote:Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. The only solution(s) i have are: -only ps4 -platform lock,so ps4 and PCs can't fight eachother. Halve some of EVE space for PC and the other half for Ps4.(For planetary conquest,but leave the market inter-connected) -device lock A.K.A. no KB/M M/kb have an overwhelming advantage in terms of accuracy and reaction speed. Unless you buff controllers till they are OP,or nerf KB/M until it's worthless it'll never be balanced. But as to combating hackers...I have several options. 1.Have them do negative damage,so they heal their target. 2.Have the damage they do reflect back on themselves. 3.Have them marked as an enemy to all entities/players while having everyone else marked as an ally to the hacker,and disable their hacking ability. (In a gamemode like Dom,both teams could kill them.) 2+3 together would be my ideal solution. 2 for FW specifically. That's actually a pretty devious solution. I like it!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.15 21:12:00 -
[72] - Quote
Regarding complaints of hackers impacting a persistent universe and fundamentally altering it could that not be solved by constructing significantly more robust models and reflectors for control and sovereignty on DUST/Legion's end so that shifts in power do not resolve after individual battles and require a more concerted effort to achieve.
As for splitting New Eden in two.... I find the idea quite unacceptable as groups on a specific platform might find themselves alienated from and unable to engage with their EVE side alliances due to an arbitrary decision that functionally locks them out of the content they want.
Saying they need to find another alliance within the regions they are allowed to fight in is not a good enough solution to that issue.
If I recall correctly wasn't CCP considering a product called EVE Universe that combined Valkyrie, Legion, and EVE profiles into a single application that would allow pilots to fight over space, step down onto the battlefields, and also dog fight above them pretty much at will?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.15 21:42:00 -
[73] - Quote
True Adamance wrote:Regarding complaints of hackers impacting a persistent universe and fundamentally altering it could that not be solved by constructing significantly more robust models and reflectors for control and sovereignty on DUST/Legion's end so that shifts in power do not resolve after individual battles and require a more concerted effort to achieve.
As for splitting New Eden in two.... I find the idea quite unacceptable as groups on a specific platform might find themselves alienated from and unable to engage with their EVE side alliances due to an arbitrary decision that functionally locks them out of the content they want.
Saying they need to find another alliance within the regions they are allowed to fight in is not a good enough solution to that issue.
If I recall correctly wasn't CCP considering a product called EVE Universe that combined Valkyrie, Legion, and EVE profiles into a single application that would allow pilots to fight over space, step down onto the battlefields, and also dog fight above them pretty much at will? I find it unlikely that concept has survived given that after FF2014 they have been quite steadfast in stating that EVE Valkyrie was made as a standalone and will remain a standalone for the foreseeable future. They have repeatedly said that they have no plans for any form of integration.
CCP Guard said they want to take a look at that at some undefined point in the future, but I would expect that it will be many years before the company starts thinking about that again.
I absolutely agree on the standpoint of making territorial conflict have a progression rather than relying on a single match, as well as with the idea of splitting New Eden by platform being absolutely unacceptable. In that case Console players would be immediately shut out and we'd soon see calls to remove them entirely so as to allow the PC players full control.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Freshbrood Clan Strife
The First Sons
15
|
Posted - 2015.12.15 21:45:00 -
[74] - Quote
Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady.
Is that all you brought? How disappointing. I was hoping for a challenge.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.15 21:51:00 -
[75] - Quote
Freshbrood Clan Strife wrote:Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady. I wouldn't consider that acceptable either. Part of what brought people to the game in the first place was having an influence in New Eden.
You may be content with Public Contracts, but removing the EVE link or giving it a weekly update frequency would have a major negative impact on the game for those of us that enjoy Faction Warfare, just as one example.
The game should develop more of a connection to EVE after migrating to a new platform, not have the connection removed before we can even see where it might go.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Freshbrood Clan Strife
The First Sons
15
|
Posted - 2015.12.15 22:00:00 -
[76] - Quote
Mobius Wyvern wrote:Freshbrood Clan Strife wrote:Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady. I wouldn't consider that acceptable either. Part of what brought people to the game in the first place was having an influence in New Eden. You may be content with Public Contracts, but removing the EVE link or giving it a weekly update frequency would have a major negative impact on the game for those of us that enjoy Faction Warfare, just as one example. The game should develop more of a connection to EVE after migrating to a new platform, not have the connection removed before we can even see where it might go.
It's 5+ years later, and you're still waiting to see where it might go??
It's there buddy.. It's there. The connection is holding it back.
Is that all you brought? How disappointing. I was hoping for a challenge.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.15 22:02:00 -
[77] - Quote
Freshbrood Clan Strife wrote:Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady.
What value does Dust 514 have as a game if it is not linked to EVE though?
Other more experienced developers can craft more mechanically sound shooter mechanics, other RPGs can tell equally good stories, if you want scope of conflict looks no further than No Man's Sky, Angels Fall First, etc.
Other games are trying to create the vision that Dust 514 was however can't because Dust is made specialbeing tied into an existing and wholly persistent universe.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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benandjerrys
WarRavens Imperium Eden
1
|
Posted - 2015.12.15 22:18:00 -
[78] - Quote
True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots.
First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves.
Tl;Dr we suck, they suck, all of us suck.
Free isk! (comment with in game name)
#portdust514
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xTheSiLLyRaBBiTx
Eternal Beings
1
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Posted - 2015.12.15 22:26:00 -
[79] - Quote
Mobius Wyvern wrote:That issue is Cheating.
Now I'm not trying to start a debate over platform. I'm going to invoke #portDust514 in the hopes that we maintain civility and discuss the issue objectively.
What I want is to hear your ideas for countering the cheating issue that remains in many PC games, and possibly even your personal experiences with it.
I wanted to make a thread about this because of a lengthy discussion I had with Cat Merc on how Valve-Anti-Cheat and the Overwatch system work on Counter Strike: Global Offensive. He informed me that despite the lengths they've gone to, it has only reduced the population of cheaters, and that they are still a reality of playing the game.
So what are your thoughts on this or potential solutions? If the game released on PC or on both platforms, how would you attempt to combat this issue?
The internet is Pandora's Box. If someone wants to hack into a video game via PC, it is virtually impossible to stop. CCP should keep the same platform (PS4) to sustain the existing player base upon migration. Also seeing how Valkaryie is already headed that way, this should not be a problem for CCP to accomplish.
LOGi GOD // Master of Healers // Director of Eternal Beings // GF-FA-NF Alumni Directorate
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.15 22:38:00 -
[80] - Quote
benandjerrys wrote:True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves. Tl;Dr we suck, they suck, all of us suck.
EVE pilots really aren't all that hard to get in touch with or talk to.... however as you said Dust has never meant enough for them to care and most can simply go about their normal business without ever interacting with a Dust player saving of course those sparse local systems which we are allocated.
Fortunately I'm attached to an active EVE side alliance so meeting capsuleers hasn't been hard (admittedly they're only low sec FW focused) and also the RP community who are happy to engage with you providing you show as much an interesting in their content as yours and you understand where you fit into the lore.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.15 23:01:00 -
[81] - Quote
True Adamance wrote:benandjerrys wrote:True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves. Tl;Dr we suck, they suck, all of us suck. EVE pilots really aren't all that hard to get in touch with or talk to.... however as you said Dust has never meant enough for them to care and most can simply go about their normal business without ever interacting with a Dust player saving of course those sparse local systems which we are allocated. Fortunately I'm attached to an active EVE side alliance so meeting capsuleers hasn't been hard (admittedly they're only low sec FW focused) and also the RP community who are happy to engage with you providing you show as much an interesting in their content as yours and you understand where you fit into the lore. Advantage of being an Amarr RPer I guess.
It's harder for the rest of us to easily find such a connection.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.15 23:26:00 -
[82] - Quote
Mobius Wyvern wrote:True Adamance wrote:benandjerrys wrote:True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves. Tl;Dr we suck, they suck, all of us suck. EVE pilots really aren't all that hard to get in touch with or talk to.... however as you said Dust has never meant enough for them to care and most can simply go about their normal business without ever interacting with a Dust player saving of course those sparse local systems which we are allocated. Fortunately I'm attached to an active EVE side alliance so meeting capsuleers hasn't been hard (admittedly they're only low sec FW focused) and also the RP community who are happy to engage with you providing you show as much an interesting in their content as yours and you understand where you fit into the lore. Advantage of being an Amarr RPer I guess. It's harder for the rest of us to easily find such a connection.
Hmmm well before that I was in Dead Six who were a part of the Daringly INserting Large Dangerous Objects Alliance.... which if I recall also have Pyre Falcon in it for a while. After that our own alliance, after that PIE Inc, and only this year I've really expanded the groups I know to the EVE RP community.
I'll say it for you all..... it's not hard you just have to be willing to put in the effort. However were getting off topic, so lets get back to cheating.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.16 00:56:00 -
[83] - Quote
Yes.
So far we've had suggestions of how to penalize hackers when they've been found, but finding them out is still somewhat difficult.
As an example, while connection spoofing is easy to detect, a cheat like an aimbot simply looks for shapes on your screen and moves your cursor to center on them. That can be far harder to combat because unless you spectate the person directly it can be hard to tell that they're doing it. Also, someone who knows what they're doing can use it in such a way that they don't exhibit the usual calling card of "snapping" as the aimbot forces their character to instantly face the target.
Anyone have any ideas on how to better detect that?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.16 00:59:00 -
[84] - Quote
I'd rather we didn't give a venue for people pretending to be internet security programmers personally.
If it was as easy as figuring out from a forum discussion it wouldn't be the pox that it is.
This is a positive and endearing message brought to you by Himi.
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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2015.12.16 01:02:00 -
[85] - Quote
Apologies for the derail. But yes true you and I are the stark minority.
Back to topic.... Cheating could be divided into 3 tiers. Non ranked, ranked, and sovereignty. It would require a completely rethought out lifetime "usefulness" while pubs would be as monitored as say macro mining in high sec whilst the high end matches would meet more scrutiny. Mind you we will never catch all of them but the matches that matter under threat of a permaband coupled with the buy in to months of skill farming to get to competition level could be viewed as a deterrent but not a cure all.
Free isk! (comment with in game name)
#portdust514
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.16 01:12:00 -
[86] - Quote
Mobius Wyvern wrote:Yes.
So far we've had suggestions of how to penalize hackers when they've been found, but finding them out is still somewhat difficult.
As an example, while connection spoofing is easy to detect, a cheat like an aimbot simply looks for shapes on your screen and moves your cursor to center on them. That can be far harder to combat because unless you spectate the person directly it can be hard to tell that they're doing it. Also, someone who knows what they're doing can use it in such a way that they don't exhibit the usual calling card of "snapping" as the aimbot forces their character to instantly face the target.
Anyone have any ideas on how to better detect that?
Pardon my ignorance but are there many aimbots that specifically target the centre of mass so as not to appear as the more obnoxious 'head shot aim-bots' you occasionally get to rate in CS:GO?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.16 01:15:00 -
[87] - Quote
True Adamance wrote:Mobius Wyvern wrote:Yes.
So far we've had suggestions of how to penalize hackers when they've been found, but finding them out is still somewhat difficult.
As an example, while connection spoofing is easy to detect, a cheat like an aimbot simply looks for shapes on your screen and moves your cursor to center on them. That can be far harder to combat because unless you spectate the person directly it can be hard to tell that they're doing it. Also, someone who knows what they're doing can use it in such a way that they don't exhibit the usual calling card of "snapping" as the aimbot forces their character to instantly face the target.
Anyone have any ideas on how to better detect that? Pardon my ignorance but are there many aimbots that specifically target the centre of mass so as not to appear as the more obnoxious 'head shot aim-bots' you occasionally get to rate in CS:GO? Well I meant centering on the object of choice, not necessarily the body. I should have been more specific.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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