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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.12 02:41:00 -
[1] - Quote
Mobius Wyvern wrote:That issue is Cheating.
Now I'm not trying to start a debate over platform. I'm going to invoke #portDust514 in the hopes that we maintain civility and discuss the issue objectively.
What I want is to hear your ideas for countering the cheating issue that remains in many PC games, and possibly even your personal experiences with it.
I wanted to make a thread about this because of a lengthy discussion I had with Cat Merc on how Valve-Anti-Cheat and the Overwatch system work on Counter Strike: Global Offensive. He informed me that despite the lengths they've gone to, it has only reduced the population of cheaters, and that they are still a reality of playing the game.
So what are your thoughts on this or potential solutions? If the game released on PC or on both platforms, how would you attempt to combat this issue?
Security these days is not all that difficult unless you are one of the biggest games which people can make tons of money selling the exploit.
A simple check sum of necessary files which is passed to the game server at random intervals invoking an auto update that replaces unmatching files is going to lock things down pretty tight. This MUST be passed to the same IP or domain name as the game server to prevent dns level redirects to make people able to emulate validation responses. Any check sum which does not get a server response in X amount of times invoke an update.
If you wanted to go super crazy you could actually use the check sum as the key and encrypt all commands sent to the server meaning an incorrect check sum would cause the server to be unable to read the commands and respond with an update command.
Basically at that point you are only looking for stopping lag switchers which can be monitored through time stamping packet sends and constantly monitoring deviations that indicate such a thing. Handling of those who are found to be lag switching or attempting to modify packets is something that has unlimited possibilities.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.12 05:55:00 -
[2] - Quote
You do realize that cheating is not the reason that cross play is a just plain bad idea right?
PCs can run as high as 240 frames per second on high end rigs. This is only limited by screens which keep getting a higher and higher refresh rate. The PS4 is not even able to run 1080p @ 60hz meaning a PC player has roughly double the tracking ability just from a hardware stand point. The human eye is the only thing not making it 4x better and growing.
Mouse and keyboard has precision that absolutely DUMPS on even the DS4. Controllers are simply not made for precicion that is why console shooters have to have aim assist to fill in the finer points. They could not even balance m/kb with controller on the same system.
The team would be split. A PC version would be held back by PS4 limitations and then there would have to be a whole other team that is in place just to optimize code across thousands of possible hardware configurations for PC. The sheer time between updates this would cause is just plain ridiculous. Instead we could have a team twice the size pumping out updates at a much higher rate for one platform.
Ultimately one side is going to end up with a huge advantage and the losing side is going to migrate to the winning side leading to a total waste of resources and ultimately a loss of money that is totally not necessary.
Show there is a future #CCPSpeakOn514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.12 08:15:00 -
[3] - Quote
Vrain Matari wrote:
One last step in the logical chain brings us to the PS4 and only the PS4, if we want Dust to have relevance to EVE.
Developing on PC makes sense for many reasons, but once the game is playing as it should its sole and final destination must be the PS4. Developing on PC we'd have more than enough time to become well and truly sick of the hacks we'd be subjected to through the development period, making the need to transition to PS4 glaringly obvious to the entire player population.
Honestly there is no reason at all to develop on PC and then move to PS4.
Sony put a load of work into making the PS4 nothing more than a uniform PC. This was done basically at the request of developers who complained and complained about the PS3 being the hardest console ever developed for.
What this ultimately means is that developing for the PS4 is FAR easier than for PC thanks to it being a uniform system across the board. Thanks to not having to optimize for thousands of hardware configurations the process is much smoother.
Show there is a future #CCPSpeakOn514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.12 08:17:00 -
[4] - Quote
Himiko Kuronaga wrote:I think its a little sad that the only value we seem to place on the integrity of Dust is its potential connection to EVE.
Granted, the current game sucks, but if we're talking about a theoretical version one might at least attempt to give it the benefit of the doubt as to being good enough you might not want it ruined by hackers lol.
I can tell you, connection to EVE or not, I certainly wouldn't want people cheating against me in PC or anywhere else. If I lost a district to a hacker, I'd be pissed. If CCP wouldn't rule against him, I'd probably peace out and take as many people with me as I could. That kind of thing is toxic.
I don't think anyone is placing the value of Dust solely on an Eve connection but instead hoping to realize the vision which was promised years ago
Show there is a future #CCPSpeakOn514
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