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One Eyed King
Nos Nothi
13
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Posted - 2015.12.14 03:37:00 -
[61] - Quote
True Adamance wrote:
...you have no idea how much of a nuisance we are to EVE players....
Good.
One of the few Pros for PC to me is the notion that I could stab those smarmy MFers.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.14 03:49:00 -
[62] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:I don't see how the original vision is pertinent to whether or not Dust should be on PC.
If hacking is an issue its an issue regardless of its original vision.
And you would play the game because it should, theoretically, be a good game. If it isn't, then that's the reason not to play it. But a game being good or not doesn't hinge on whether or not its fully connected to another game. That just makes it better. It's never been the heart of this game, it's always been a gimmick.
But this is all rather moot because at the very minimum, the link exists. It works and so long as Dust isn't killed off it isn't going anywhere. The link is what attracted most of the early players to this game, is what I'm saying. You remember how hyped people got about playing when they showed that live orbital strike back in 2012? The first time CCP actually showed one on the EVE test server there were hundreds of us all gathered over that District just to watch the strike. Hell, I even got a video of it.That and the promise of steadily increasing player counts brought a lot of us. Hell, most of the MAG community came over because they were hoping they'd one day get the 256 player battles they missed from their old game back again.
I would honestly expect that most people who play Dust don't even know what the hell EVE is. Yes, I am implying there is mass ignorance.
This is a positive and endearing message brought to you by Himi.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.14 04:02:00 -
[63] - Quote
One Eyed King wrote:True Adamance wrote:
...you have no idea how much of a nuisance we are to EVE players....
Good. One of the few Pros for PC to me is the notion that I could stab those smarmy MFers.
Not the good kind of nuisance.... that have affected the power balance in a meaningful way. We're the kind that just do things and the result is wholly uncontrolled and usually a righteous pain in the ass for everyone who was forced into contact with us.
As for stabbing them...... yeah I doubt that a great deal. The closest you'll ever come to that is RP and even then their characters are unapologetic space gods twice as good at anything you could ever be despite having no experience in that field on a matter of principle with a self righteous pretension in many respects that literally hurts to be exposed to.
Take it from me... I've seen it ******* all from the good one comprised of an ecclectic mix of a highly stylised, universally loved, and quietly terrifying former mace wielding nun henceforth known as the mother of all Amarr, perpetually angsty teen Fretix Junkie and Former Pit fighting champion, to a freaking genetically engineered masochistic cat girl who refuses to wear anything other than a lab coat.
Then back to the insanely irritating to engage Minmatar Apologist Social Justice Warriors who sound more Amarrian in their rhetoric than I do in mine as well the super skilled and ultimately all powerful self proclaimed holders, politicians, and political powerhouses all too conveniently rolled into one perfect being.
..... sometimes I think WTF is wrong with New Eden..... and then I remember that our characters are all barely functioning celebrities half a dozen undiagnosed neuroses for which we self medicate with ha and fully understand.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.14 12:28:00 -
[64] - Quote
True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. Actually we who play Dust aren't as much of a nuisance as you might think.
The only real way that Dust 514 has any impact on EVE Online is via Faction Warfare. With Dust players fighting in FW, you can possibly take a system with far more ease than you could otherwise, which is commented on by the FW players I've flown with and actually appreciated.
HOWEVER, the issue is that that contribution can only be partly influenced from EVE, and is a lot of times entirely random. As one of our community members uploaded a video of, on some occasions you can have worked to try and flip a system for hours and then suddenly have it become locked again thanks to a few bad teams fighting for your side flipping the Planetary bonus back to your enemy. THAT is what is found to be frustrating by EVE players.
Losing a fight to a force you have no control over and can do nothing to defend yourself against sucks. That's part of why I and others have long been pushing for a means to pledge loyalty to factions in exchange for being able to choose deployment locations. That way we can better coordinate our influence in EVE and be more useful than we are a nuisance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.12.14 13:32:00 -
[65] - Quote
I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.14 16:11:00 -
[66] - Quote
Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.14 16:23:00 -
[67] - Quote
Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play.
In all this time, I've recruited people from everywhere but eve.
O.o total mindwarp.
Back on topic. My concerns about pc have always been strong. This thread and its many posters has solidified that concern. I cannot support dust on pc.
There have been some bugs, we kept playing. There has been some lag, we kept playing. Imagine spawning in at ground, and being headshotted by a bolt pistol from 2000+ meters.
Even better... Imagine if you will, a world where blaster madrugars have aimbot.... *drops mic*
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.14 17:09:00 -
[68] - Quote
Devadander wrote:Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. In all this time, I've recruited people from everywhere but eve. O.o total mindwarp. Back on topic. My concerns about pc have always been strong. This thread and its many posters has solidified that concern. I cannot support dust on pc. There have been some bugs, we kept playing. There has been some lag, we kept playing. Imagine spawning in at ground, and being headshotted by a bolt pistol from 2000+ meters. Even better... Imagine if you will, a world where blaster madrugars have aimbot.... *drops mic* What I'm pretty sure he meant was bringing players to EVE by exposing them to Dust.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.14 17:13:00 -
[69] - Quote
Yeah, noticed that on a re-read. Oh well, the rest of that post still stands xD
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.12.15 20:48:00 -
[70] - Quote
Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. The only solution(s) i have are: -only ps4 -platform lock,so ps4 and PCs can't fight eachother. Halve some of EVE space for PC and the other half for Ps4.(For planetary conquest,but leave the market inter-connected) -device lock A.K.A. no KB/M
M/kb have an overwhelming advantage in terms of accuracy and reaction speed.
Unless you buff controllers till they are OP,or nerf KB/M until it's worthless it'll never be balanced.
But as to combating hackers...I have several options. 1.Have them do negative damage,so they heal their target. 2.Have the damage they do reflect back on themselves. 3.Have them marked as an enemy to all entities/players while having everyone else marked as an ally to the hacker,and disable their hacking ability. (In a gamemode like Dom,both teams could kill them.)
2+3 together would be my ideal solution. 2 for FW specifically.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.15 20:51:00 -
[71] - Quote
Meee One wrote:Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. The only solution(s) i have are: -only ps4 -platform lock,so ps4 and PCs can't fight eachother. Halve some of EVE space for PC and the other half for Ps4.(For planetary conquest,but leave the market inter-connected) -device lock A.K.A. no KB/M M/kb have an overwhelming advantage in terms of accuracy and reaction speed. Unless you buff controllers till they are OP,or nerf KB/M until it's worthless it'll never be balanced. But as to combating hackers...I have several options. 1.Have them do negative damage,so they heal their target. 2.Have the damage they do reflect back on themselves. 3.Have them marked as an enemy to all entities/players while having everyone else marked as an ally to the hacker,and disable their hacking ability. (In a gamemode like Dom,both teams could kill them.) 2+3 together would be my ideal solution. 2 for FW specifically. That's actually a pretty devious solution. I like it!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.15 21:12:00 -
[72] - Quote
Regarding complaints of hackers impacting a persistent universe and fundamentally altering it could that not be solved by constructing significantly more robust models and reflectors for control and sovereignty on DUST/Legion's end so that shifts in power do not resolve after individual battles and require a more concerted effort to achieve.
As for splitting New Eden in two.... I find the idea quite unacceptable as groups on a specific platform might find themselves alienated from and unable to engage with their EVE side alliances due to an arbitrary decision that functionally locks them out of the content they want.
Saying they need to find another alliance within the regions they are allowed to fight in is not a good enough solution to that issue.
If I recall correctly wasn't CCP considering a product called EVE Universe that combined Valkyrie, Legion, and EVE profiles into a single application that would allow pilots to fight over space, step down onto the battlefields, and also dog fight above them pretty much at will?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.15 21:42:00 -
[73] - Quote
True Adamance wrote:Regarding complaints of hackers impacting a persistent universe and fundamentally altering it could that not be solved by constructing significantly more robust models and reflectors for control and sovereignty on DUST/Legion's end so that shifts in power do not resolve after individual battles and require a more concerted effort to achieve.
As for splitting New Eden in two.... I find the idea quite unacceptable as groups on a specific platform might find themselves alienated from and unable to engage with their EVE side alliances due to an arbitrary decision that functionally locks them out of the content they want.
Saying they need to find another alliance within the regions they are allowed to fight in is not a good enough solution to that issue.
If I recall correctly wasn't CCP considering a product called EVE Universe that combined Valkyrie, Legion, and EVE profiles into a single application that would allow pilots to fight over space, step down onto the battlefields, and also dog fight above them pretty much at will? I find it unlikely that concept has survived given that after FF2014 they have been quite steadfast in stating that EVE Valkyrie was made as a standalone and will remain a standalone for the foreseeable future. They have repeatedly said that they have no plans for any form of integration.
CCP Guard said they want to take a look at that at some undefined point in the future, but I would expect that it will be many years before the company starts thinking about that again.
I absolutely agree on the standpoint of making territorial conflict have a progression rather than relying on a single match, as well as with the idea of splitting New Eden by platform being absolutely unacceptable. In that case Console players would be immediately shut out and we'd soon see calls to remove them entirely so as to allow the PC players full control.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Freshbrood Clan Strife
The First Sons
15
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Posted - 2015.12.15 21:45:00 -
[74] - Quote
Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady.
Is that all you brought? How disappointing. I was hoping for a challenge.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.15 21:51:00 -
[75] - Quote
Freshbrood Clan Strife wrote:Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady. I wouldn't consider that acceptable either. Part of what brought people to the game in the first place was having an influence in New Eden.
You may be content with Public Contracts, but removing the EVE link or giving it a weekly update frequency would have a major negative impact on the game for those of us that enjoy Faction Warfare, just as one example.
The game should develop more of a connection to EVE after migrating to a new platform, not have the connection removed before we can even see where it might go.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Freshbrood Clan Strife
The First Sons
15
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Posted - 2015.12.15 22:00:00 -
[76] - Quote
Mobius Wyvern wrote:Freshbrood Clan Strife wrote:Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady. I wouldn't consider that acceptable either. Part of what brought people to the game in the first place was having an influence in New Eden. You may be content with Public Contracts, but removing the EVE link or giving it a weekly update frequency would have a major negative impact on the game for those of us that enjoy Faction Warfare, just as one example. The game should develop more of a connection to EVE after migrating to a new platform, not have the connection removed before we can even see where it might go.
It's 5+ years later, and you're still waiting to see where it might go??
It's there buddy.. It's there. The connection is holding it back.
Is that all you brought? How disappointing. I was hoping for a challenge.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.15 22:02:00 -
[77] - Quote
Freshbrood Clan Strife wrote:Just make Dust stand alone. It's a stupid gimmick to tie it into Eve anyway. No one really cares.
Or, one solution also- just sync weekly, instead of in real time. That way it gives devs/admins some time to review hacker complaints, review battles, and help to reduce hacking by invalidating stats that they've deemed to be shady.
What value does Dust 514 have as a game if it is not linked to EVE though?
Other more experienced developers can craft more mechanically sound shooter mechanics, other RPGs can tell equally good stories, if you want scope of conflict looks no further than No Man's Sky, Angels Fall First, etc.
Other games are trying to create the vision that Dust 514 was however can't because Dust is made specialbeing tied into an existing and wholly persistent universe.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2015.12.15 22:18:00 -
[78] - Quote
True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots.
First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves.
Tl;Dr we suck, they suck, all of us suck.
Free isk! (comment with in game name)
#portdust514
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xTheSiLLyRaBBiTx
Eternal Beings
1
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Posted - 2015.12.15 22:26:00 -
[79] - Quote
Mobius Wyvern wrote:That issue is Cheating.
Now I'm not trying to start a debate over platform. I'm going to invoke #portDust514 in the hopes that we maintain civility and discuss the issue objectively.
What I want is to hear your ideas for countering the cheating issue that remains in many PC games, and possibly even your personal experiences with it.
I wanted to make a thread about this because of a lengthy discussion I had with Cat Merc on how Valve-Anti-Cheat and the Overwatch system work on Counter Strike: Global Offensive. He informed me that despite the lengths they've gone to, it has only reduced the population of cheaters, and that they are still a reality of playing the game.
So what are your thoughts on this or potential solutions? If the game released on PC or on both platforms, how would you attempt to combat this issue?
The internet is Pandora's Box. If someone wants to hack into a video game via PC, it is virtually impossible to stop. CCP should keep the same platform (PS4) to sustain the existing player base upon migration. Also seeing how Valkaryie is already headed that way, this should not be a problem for CCP to accomplish.
LOGi GOD // Master of Healers // Director of Eternal Beings // GF-FA-NF Alumni Directorate
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.15 22:38:00 -
[80] - Quote
benandjerrys wrote:True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves. Tl;Dr we suck, they suck, all of us suck.
EVE pilots really aren't all that hard to get in touch with or talk to.... however as you said Dust has never meant enough for them to care and most can simply go about their normal business without ever interacting with a Dust player saving of course those sparse local systems which we are allocated.
Fortunately I'm attached to an active EVE side alliance so meeting capsuleers hasn't been hard (admittedly they're only low sec FW focused) and also the RP community who are happy to engage with you providing you show as much an interesting in their content as yours and you understand where you fit into the lore.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.15 23:01:00 -
[81] - Quote
True Adamance wrote:benandjerrys wrote:True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves. Tl;Dr we suck, they suck, all of us suck. EVE pilots really aren't all that hard to get in touch with or talk to.... however as you said Dust has never meant enough for them to care and most can simply go about their normal business without ever interacting with a Dust player saving of course those sparse local systems which we are allocated. Fortunately I'm attached to an active EVE side alliance so meeting capsuleers hasn't been hard (admittedly they're only low sec FW focused) and also the RP community who are happy to engage with you providing you show as much an interesting in their content as yours and you understand where you fit into the lore. Advantage of being an Amarr RPer I guess.
It's harder for the rest of us to easily find such a connection.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.15 23:26:00 -
[82] - Quote
Mobius Wyvern wrote:True Adamance wrote:benandjerrys wrote:True Adamance wrote:Devadander wrote:
If you are talking about eve taking planets, and dust affecting that, it already happens to a minor degree. And we are on another platform.
First of all no it doesn't and secondly you have no idea how much of a nuisance we are to EVE players.... its's not even funny sometimes. Without getting too much into the benefits of either console or PC..... can Dust ever really go anywhere or be a part of the same universe on a console? .... I struggle to believe it can unless there is a really strong attempt by CCP to bring us to terms with EVE pilots. First off there was no concrete attempt to do so and the ignorance regarding Dust players pursuing cross content going thru the proper channels is absolutely disgusting. There are a handful of players that even know how to and even less that care to attempt. The risk vs isk gain was always tipped to be almost a non profit organization for EvE characters to even care. Nobody in this community knows how to properly rub elbows with the eggos. That and we are absolute lords of excrement and mostly in the effect to entertain ourselves. Tl;Dr we suck, they suck, all of us suck. EVE pilots really aren't all that hard to get in touch with or talk to.... however as you said Dust has never meant enough for them to care and most can simply go about their normal business without ever interacting with a Dust player saving of course those sparse local systems which we are allocated. Fortunately I'm attached to an active EVE side alliance so meeting capsuleers hasn't been hard (admittedly they're only low sec FW focused) and also the RP community who are happy to engage with you providing you show as much an interesting in their content as yours and you understand where you fit into the lore. Advantage of being an Amarr RPer I guess. It's harder for the rest of us to easily find such a connection.
Hmmm well before that I was in Dead Six who were a part of the Daringly INserting Large Dangerous Objects Alliance.... which if I recall also have Pyre Falcon in it for a while. After that our own alliance, after that PIE Inc, and only this year I've really expanded the groups I know to the EVE RP community.
I'll say it for you all..... it's not hard you just have to be willing to put in the effort. However were getting off topic, so lets get back to cheating.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.16 00:56:00 -
[83] - Quote
Yes.
So far we've had suggestions of how to penalize hackers when they've been found, but finding them out is still somewhat difficult.
As an example, while connection spoofing is easy to detect, a cheat like an aimbot simply looks for shapes on your screen and moves your cursor to center on them. That can be far harder to combat because unless you spectate the person directly it can be hard to tell that they're doing it. Also, someone who knows what they're doing can use it in such a way that they don't exhibit the usual calling card of "snapping" as the aimbot forces their character to instantly face the target.
Anyone have any ideas on how to better detect that?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.12.16 00:59:00 -
[84] - Quote
I'd rather we didn't give a venue for people pretending to be internet security programmers personally.
If it was as easy as figuring out from a forum discussion it wouldn't be the pox that it is.
This is a positive and endearing message brought to you by Himi.
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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2015.12.16 01:02:00 -
[85] - Quote
Apologies for the derail. But yes true you and I are the stark minority.
Back to topic.... Cheating could be divided into 3 tiers. Non ranked, ranked, and sovereignty. It would require a completely rethought out lifetime "usefulness" while pubs would be as monitored as say macro mining in high sec whilst the high end matches would meet more scrutiny. Mind you we will never catch all of them but the matches that matter under threat of a permaband coupled with the buy in to months of skill farming to get to competition level could be viewed as a deterrent but not a cure all.
Free isk! (comment with in game name)
#portdust514
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.16 01:12:00 -
[86] - Quote
Mobius Wyvern wrote:Yes.
So far we've had suggestions of how to penalize hackers when they've been found, but finding them out is still somewhat difficult.
As an example, while connection spoofing is easy to detect, a cheat like an aimbot simply looks for shapes on your screen and moves your cursor to center on them. That can be far harder to combat because unless you spectate the person directly it can be hard to tell that they're doing it. Also, someone who knows what they're doing can use it in such a way that they don't exhibit the usual calling card of "snapping" as the aimbot forces their character to instantly face the target.
Anyone have any ideas on how to better detect that?
Pardon my ignorance but are there many aimbots that specifically target the centre of mass so as not to appear as the more obnoxious 'head shot aim-bots' you occasionally get to rate in CS:GO?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.16 01:15:00 -
[87] - Quote
True Adamance wrote:Mobius Wyvern wrote:Yes.
So far we've had suggestions of how to penalize hackers when they've been found, but finding them out is still somewhat difficult.
As an example, while connection spoofing is easy to detect, a cheat like an aimbot simply looks for shapes on your screen and moves your cursor to center on them. That can be far harder to combat because unless you spectate the person directly it can be hard to tell that they're doing it. Also, someone who knows what they're doing can use it in such a way that they don't exhibit the usual calling card of "snapping" as the aimbot forces their character to instantly face the target.
Anyone have any ideas on how to better detect that? Pardon my ignorance but are there many aimbots that specifically target the centre of mass so as not to appear as the more obnoxious 'head shot aim-bots' you occasionally get to rate in CS:GO? Well I meant centering on the object of choice, not necessarily the body. I should have been more specific.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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