Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.12.14 13:32:00 -
[1] - Quote
I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.12.15 20:48:00 -
[2] - Quote
Mobius Wyvern wrote:Meee One wrote:I like how everyone is using nonpersistent games for example. "Well in BF..." "In CS it's like this..."
Those games effectively change nothing in the long run. Ffs,their progress resets when a newer version is released.
However in Dust (as invisioned) those same said actions (hackers) would have dramatic changes,possibly even permanent ones.
And idiotic people are like "but it should still come to PC".
It makes me picture them as an old pervert trying to lure the immature Dust into their van for "candy".
The long-term damage is far too great to risk on an imaginary sense that "i own a PC therefore it should be on PC".
Taking all factors into consideration it should go to PS4.
Reasons: -less long-term damage -it was supposed to be a bridge between the platforms (but EVE players are so spoiled they want to recall it exclusively for themselves) -streamlined updates by sony -uniform programming can be used -will bring in more EVE players from a fresh untapped market
That last reason is very important,re-read it. I happen to agree with you, but I wanted to see what ideas people had for combatting that problem so we could focus on issues like control discrepancies in the case of cross-play. The only solution(s) i have are: -only ps4 -platform lock,so ps4 and PCs can't fight eachother. Halve some of EVE space for PC and the other half for Ps4.(For planetary conquest,but leave the market inter-connected) -device lock A.K.A. no KB/M
M/kb have an overwhelming advantage in terms of accuracy and reaction speed.
Unless you buff controllers till they are OP,or nerf KB/M until it's worthless it'll never be balanced.
But as to combating hackers...I have several options. 1.Have them do negative damage,so they heal their target. 2.Have the damage they do reflect back on themselves. 3.Have them marked as an enemy to all entities/players while having everyone else marked as an ally to the hacker,and disable their hacking ability. (In a gamemode like Dom,both teams could kill them.)
2+3 together would be my ideal solution. 2 for FW specifically.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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