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rpastry
Dead Man's Game
316
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Posted - 2015.10.28 19:06:00 -
[1] - Quote
I did the event with a 40m sp alt and specced gallente havs.
About 15 matches later and I havent lost one in battle. Compared to the frustration of runnning AV it's an absolute joke how little risk there is running a proto tank in pubs. This from a tank noob.
Some matches it seems half the enemy team has switched to swarms, which do absolutely FA damage to my perma-hardened fortress and are trivial to drive away from. Been a bit more wary of forges and PLC if they get on roofs, once even got me down to 50% armour. So I drive somewhere they can't shoot me.
I've been a FG on a roof staring down at the battle taking the odd pot-shot at infantry and hoping the tank comes back into sight before I either run out of ammo die of boredom get sniped or fall off and take my chances in a gimped fit vs a pack of angry scouts who I shine up as a red dot for all to see while they pick their moment to shoot me in the back.
I've been a swarmer in my gimped fit running and running to get in range to fling a couple of AV nades and lock a full clip onto a tank only for it to disappear round a corner and then see three or four red dots home in on my position.
But now i'm a tank. I kill a few, some swap fits to kill me, I drive round the map grinning and picking off the weak and unwary, I get a fright when my shield disappears, I drive some more, maybe something else hits me. If so I drive off, mostly nothing else happens so I carry on as above.
It's absolutely confirmed what I suspected, there is a massive imbalance.
Cue tanker alts pretending ot be AV gods claiming to pop 10 proto tanks before breakfast.
TL:DR?
I've been AV since beta, it's hard.
I've been a tanker since Tuesday, it's a piece of ****.
[Removed ASCII Art - CCP Logibro]
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Radiant Pancake3
KILL-EM-QUICK
1
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Posted - 2015.10.28 19:09:00 -
[2] - Quote
Okay.
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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DiablosMajora
348
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Posted - 2015.10.28 19:10:00 -
[3] - Quote
>mfw web grenades
Prepare your angus
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.28 19:13:00 -
[4] - Quote
DiablosMajora wrote:>mfw web grenades Neither of those things exist, then.
Scouts United
Gk.0s & Quafes all day.
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ANON Cerberus
TerranProtossZerg
881
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Posted - 2015.10.28 19:13:00 -
[5] - Quote
Fall down off that tower enough times and eventually you soon learn that the forge gun is a beast at any range. That thing has the potential to WTFPWN everything (given the luck of the Irish in battle.) |
Byron Triefletcher
Rebels New Republic The Ditanian Alliance
54
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Posted - 2015.10.28 19:16:00 -
[6] - Quote
I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this.
Fighting for Matari Freedom.
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Cesar Geronimo
DUST University Ivy League
131
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Posted - 2015.10.28 19:29:00 -
[7] - Quote
rpastry wrote:
I've been AV since beta, it's hard.
I've been a tanker since Tuesday, it's a piece of ****.
^^^^^Truth
I've just got a 22m SP alt, with 90% of those points into vehicle cores and turrets... Even that felt too easy for me, and I'm an absolutely horrible tanker...
So even though my main (40m) is infantry-only and even though I get my butt shot off nightly from the rounds of 10,000 proto rail rifles, it is infinitely more enjoyable... There's just no adrenaline rush when tanking -- Maybe it would be different if we had some dedicated vehicle-only maps and game modes... |
Takahiro Kashuken
Red Star.
4
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Posted - 2015.10.28 19:36:00 -
[8] - Quote
AV is hard? You mean it has never been easier when your butter knife can damage a HAV and weakspots have been buffed for you aswell as most weapons now cause damage to the hull.
AV was harder for you in Chromosome even with the bugged 400m invisible going around corners swarms.
I really cannot see how you can complain, vehicles have never been weaker, AV has never been this strong overall apart from the 3k+ dmg invisible following around corners locking on through cover and firing up in the air when not even looking at the vehicle swarms which still has the vast majority of them problems today.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.28 19:39:00 -
[9] - Quote
Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this.
Not I mean yeah if you want to be a pro God, go straight for full pro but you can do just as well with adv mods, maybe even better because your not thinking about loosing to much isk and you are actually fighting.
These are my fits and they are excellent. I've destroyed multiple tanks of all tiers with them. You just have to know when to use them.
Missile tank- Gunnlogi cvo Pro missile 2 adv extender 1 adv hardener 2 adv damage mods 1 adv CPU mod 1 adv missile ammo unit
Rail tank Gunnlogi cvo Pro railgun 2 adv extenders 1 adv hardener 1 adv damage mod 1 adv heatsink 1 adv cpu mod 1 railgun ammo unit
Blaster tank Madrugar gvo Pro blaster 1 adv damage 1 adv fuel injector 1 basic scanner 1 adv hardener 1 adv plate 1 adv rep 1 adv blaster ammo
These tanks work perfect at all times. Only times I ever need to turn hardeners on are when AV is heavy or when attacking/confronting an enemy tank. Other than that, your great without hardeners.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.28 19:39:00 -
[10] - Quote
OP, you're full of bullshit. anyone who pulls out proto swarms or a forge will wreck you, and most of my matches i can't do **** with those commando swarms.
every play domination?
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
52
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Posted - 2015.10.28 19:57:00 -
[11] - Quote
Vehicles are just right now all active atm.. with active your supposed to be a SUPER TANK! the prob i see is that tankers being able to run a hardener all the time! and that the damage reduction compared to what av can put out is small once all the math is done, also tanking into fact that armor is always repping and shield already have a passive res to them, But tanks cost a lot so ya they should be hard to blow the up lol. I would say have a GC (Global Cooldown) but tat be to much, I would have to say that take off the 2 sec delay of hardeners and make them shorter, dont **** with cooldown, there should be a small opening to were tanks could be a forge guns ***** and when it should not.
GTC (Galactic Trade Center) The last trading site you will need!
http://www.dust514gtc.enjin.com
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rpastry
Dead Man's Game
318
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Posted - 2015.10.28 20:05:00 -
[12] - Quote
Takahiro Kashuken wrote:AV is hard? You mean it has never been easier when your butter knife can damage a HAV and weakspots have been buffed for you aswell as most weapons now cause damage to the hull.
AV was harder for you in Chromosome even with the bugged 400m invisible going around corners swarms.
I really cannot see how you can complain, vehicles have never been weaker, AV has never been this strong overall apart from the 3k+ dmg invisible following around corners locking on through cover and firing up in the air when not even looking at the vehicle swarms which still has the vast majority of them problems today.
so from your statement;
vehicles were stronger when proto tanks didnt exist
swarms were weaker when they had 400m range and could blindfire
forges were weaker when they had 600m range (was it further my memory fails me) and splash damage
anyway im not complaining, i'm tanking now. I've made an honest evaluation based on playing both sides.
[Removed ASCII Art - CCP Logibro]
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Takahiro Kashuken
Red Star.
4
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Posted - 2015.10.28 20:20:00 -
[13] - Quote
rpastry wrote:Takahiro Kashuken wrote:AV is hard? You mean it has never been easier when your butter knife can damage a HAV and weakspots have been buffed for you aswell as most weapons now cause damage to the hull.
AV was harder for you in Chromosome even with the bugged 400m invisible going around corners swarms.
I really cannot see how you can complain, vehicles have never been weaker, AV has never been this strong overall apart from the 3k+ dmg invisible following around corners locking on through cover and firing up in the air when not even looking at the vehicle swarms which still has the vast majority of them problems today.
so from your statement; vehicles were stronger when proto tanks didnt exist swarms were weaker when they had 400m range and could blindfire forges were weaker when they had 600m range (was it further my memory fails me) and splash damage anyway im not complaining, i'm tanking now. I've made an honest evaluation based on playing both sides.
Surya and Sagaris were the strongest vehicles in the game at base stats and fully fitted but being fully fitted they had access to a number of modules which no longer exist and skills which no longer exist.
You missed the part where i said they did 3k+dmg while being invisible and going around several corners.
FG are still powerful and the best weapon to take out vehicles and with increased weakspot bonus it is even easier.
Your entire OP is you complaining about and no suprise that AV is too weak and vehicles are too strong when it couldn't be further from the truth.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Byron Triefletcher
Rebels New Republic The Ditanian Alliance
58
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Posted - 2015.10.28 21:07:00 -
[14] - Quote
Lightning35 Delta514 wrote:Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this. Not I mean yeah if you want to be a pro God, go straight for full pro but you can do just as well with adv mods, maybe even better because your not thinking about loosing to much isk and you are actually fighting. These are my fits and they are excellent. I've destroyed multiple tanks of all tiers with them. You just have to know when to use them. Missile tank- Gunnlogi cvo Pro missile 2 adv extender 1 adv hardener 2 adv damage mods 1 adv CPU mod 1 adv missile ammo unit Rail tank Gunnlogi cvo Pro railgun 2 adv extenders 1 adv hardener 1 adv damage mod 1 adv heatsink 1 adv cpu mod 1 railgun ammo unit Blaster tank Madrugar gvo Pro blaster 1 adv damage 1 adv fuel injector 1 basic scanner 1 adv hardener 1 adv plate 1 adv rep 1 adv blaster ammo These tanks work perfect at all times. Only times I ever need to turn hardeners on are when AV is heavy or when attacking/confronting an enemy tank. Other than that, your great without hardeners.
How much do those tanks of your cost?
Fighting for Matari Freedom.
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shaman oga
Dead Man's Game
4
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Posted - 2015.10.28 21:35:00 -
[15] - Quote
1) You have found no decent AV opposition. 2) Gal HAV are easy mode compared to cal HAV.
Regressed to blueberry level.
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.28 21:44:00 -
[16] - Quote
Byron Triefletcher wrote:Lightning35 Delta514 wrote:Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this. Not I mean yeah if you want to be a pro God, go straight for full pro but you can do just as well with adv mods, maybe even better because your not thinking about loosing to much isk and you are actually fighting. These are my fits and they are excellent. I've destroyed multiple tanks of all tiers with them. You just have to know when to use them. Missile tank- Gunnlogi cvo Pro missile 2 adv extender 1 adv hardener 2 adv damage mods 1 adv CPU mod 1 adv missile ammo unit Rail tank Gunnlogi cvo Pro railgun 2 adv extenders 1 adv hardener 1 adv damage mod 1 adv heatsink 1 adv cpu mod 1 railgun ammo unit Blaster tank Madrugar gvo Pro blaster 1 adv damage 1 adv fuel injector 1 basic scanner 1 adv hardener 1 adv plate 1 adv rep 1 adv blaster ammo These tanks work perfect at all times. Only times I ever need to turn hardeners on are when AV is heavy or when attacking/confronting an enemy tank. Other than that, your great without hardeners. How much do those tanks of your cost?
My full adv tank costs like 400k.
These, the hull is 600k and the turrets are like 200k
I'd say about just under 1m ish
Not sure tbh
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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LudiKure ninda
Dead Man's Game
287
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Posted - 2015.10.28 21:55:00 -
[17] - Quote
WTF
Prof. 5 skrub
Fully maxed tank pilot
Still waiting 4 Surya,my only true love... <3
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Juno Tristan
Obscure Reference
963
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Posted - 2015.10.28 22:47:00 -
[18] - Quote
I would not say that's my experience, but maybe OP's AV struggles has brought down their mu.
How did the fight go against other tanks?
ADS Ramming Revenge!
Plasma Cannon Rampage
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rpastry
Dead Man's Game
319
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Posted - 2015.10.28 22:59:00 -
[19] - Quote
Juno Tristan wrote:I would not say that's my experience, but maybe OP's AV struggles has brought down their mu.
How did the fight go against other tanks?
blew up a couple of crappy ones, bit tentative at the moment around other tanks as im a tank noob
mu should be been ok as it came off the back of doing the event at 3.89 k/d and 2.38 w/l so about 30 matches.
played a couple more tonight, got a little AV resistance but tbh if i dont come up against strong AV in 15+ matches am I ever going to?
yeah I probably will when ive earned enough isk to buy 3 spare tanks. mine are 1,159,000 btw; expensive, but im not losing them so its all profit.
[Removed ASCII Art - CCP Logibro]
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JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.10.29 00:01:00 -
[20] - Quote
This event I just destroyed the Maddie's with my Proto Turrets >:) They dont stand a chance. One the hardners of the maddie are gone = My turn to kill. It only takes a few missiles and the maddie is gone. lol
One time Latino Corp brought 5 tanks and I brought my = they all DIED xD One of them was proto while the rest were adv = my standard SHAV with proto modules = very effective and survived a lot of damage >:)
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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TIGER SHARK1501
Savage Bullet RUST415
551
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Posted - 2015.10.29 02:45:00 -
[21] - Quote
Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this. But......but.....tanks shouldn't be hard to kill.. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.10.29 02:51:00 -
[22] - Quote
Luckily, the rest of us are trying to enjoy a video game and the fun things in those video games instead of measuring our lil' p*cker with technology.
Anyway, just because a proto maddie can take that damage doesn't mean others can, especially the basic gunnie, which I usually use with missiles.
Also, swarms are an easy weapon no matter what damage they are putting out. PleaseGǪ
CCP logic GÇô We fix what doesn't need breaking.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.29 02:58:00 -
[23] - Quote
Even if you're making it all up, OP, it sounds closer to truth than fiction to me.
+1
Dropsuit Usage Rates
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.29 03:06:00 -
[24] - Quote
ANON Cerberus wrote:Fall down off that tower enough times and eventually you soon learn that the forge gun is a beast at any range. That thing has the potential to WTFPWN everything (given the luck of the Irish in battle.)
FORGE is beast but now every time and DEFO NOT against proto tank boyko ;) Major issue of forge is not forge itself but suit what is crappy ass slow XD
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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Nothing Certain
Algintal Core Gallente Federation
1
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Posted - 2015.10.29 05:22:00 -
[25] - Quote
Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this.
But it is a bad design. You can't equate ISK profitibality directly with power, there has to be diminishing returns to the point where more ISK doesn't get you anything extra. This is done for example with proto weapons costing 40+ù standard weapons but only providing 10% DPS, tanks on the other hand cost 5-10+ù a dropsuit but provide 100% more power, that's breaking the model. The price of proto vehicles should be brought way down.
Because, that's why.
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.29 06:08:00 -
[26] - Quote
Nothing Certain wrote:Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this. But it is a bad design. You can't equate ISK profitibality directly with power, there has to be diminishing returns to the point where more ISK doesn't get you anything extra. This is done for example with proto weapons costing 40+ù standard weapons but only providing 10% DPS, tanks on the other hand cost 5-10+ù a dropsuit but provide 100% more power, that's breaking the model. The price of proto vehicles should be brought way down. You mean should be raised 40 times xD
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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LT SHANKS
You In The Nutz
6
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Posted - 2015.10.29 07:01:00 -
[27] - Quote
jerrmy12 kahoalii wrote:OP, you're full of bullshit. anyone who pulls out proto swarms or a forge will wreck you, and most of my matches i can't do **** with those commando swarms.
every play domination? Anyone who pulls out Proto swarms?
A couple of days ago in Line Harvest, it took 4 of us to blow you up and even then, you only died because you got stuck trying to back up through the tabletop while we all focused on you. Let's not forget that your team left or stayed in the redline, so it was really just your tank vs a 14 man team.
I think you went about 20-1 that match? You should've just stuck to your hit and run tactics instead of trying to get kills near the objective. You could have gone 20-0. |
Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.29 07:21:00 -
[28] - Quote
I've been AV since replication, it's nice to hear your perspective. It sounds just as I'd suspected as well. There IS no way to solo a tank that is properly fitted and competently driven and vehicle drivers STILL complain about how squishy they are.
Oh, and ignore English Snake (Takihiro). He's a whiney little tank b!tch who doesn't know how to do anything BUT complain about tanks.
@English Snake: So you'd rather go back to Chromosome when we COULD solo fully fitted, properly driven tanks (as it should be) and it wasn't a team effort to kill 1 f*cking guy? I'm down, sign me up right f*cking now and I will wreck you like I used to wreck Zitro, Noc, you, Spkr and every other little tank clown back in open beta.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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duster 35000
487
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Posted - 2015.10.29 07:35:00 -
[29] - Quote
LT SHANKS wrote:jerrmy12 kahoalii wrote:OP, you're full of bullshit. anyone who pulls out proto swarms or a forge will wreck you, and most of my matches i can't do **** with those commando swarms.
every play domination? Anyone who pulls out Proto swarms? A couple of days ago in Line Harvest, it took 4 of us to blow you up and even then, you only died because you got stuck trying to back up through the tabletop while we all focused on you. Let's not forget that your team left or stayed in the redline, so it was really just your tank vs a 14 man team. I think you went about 20-1 that match? You should've just stuck to your hit and run tactics instead of trying to get kills near the objective. You could have gone 20-0. my anolog stick messes up alot so i got stuck. btw i was running double hardeners, if i had 1 or 0 my hp went down very quickly
where were the forges? why didn't i get flanked? why was i the only tank? where were the RE's? i was in cover the whole time anyways
Molestia approved.
We'll bang ok?
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.29 07:45:00 -
[30] - Quote
duster 35000 wrote:LT SHANKS wrote:jerrmy12 kahoalii wrote:OP, you're full of bullshit. anyone who pulls out proto swarms or a forge will wreck you, and most of my matches i can't do **** with those commando swarms.
every play domination? Anyone who pulls out Proto swarms? A couple of days ago in Line Harvest, it took 4 of us to blow you up and even then, you only died because you got stuck trying to back up through the tabletop while we all focused on you. Let's not forget that your team left or stayed in the redline, so it was really just your tank vs a 14 man team. I think you went about 20-1 that match? You should've just stuck to your hit and run tactics instead of trying to get kills near the objective. You could have gone 20-0. my anolog stick messes up alot so i got stuck. btw i was running double hardeners, if i had 1 or 0 my hp went down very quickly where were the forges? why didn't i get flanked? why was i the only tank? where were the RE's? i was in cover the whole time anyways Your point was that anyone with proto swarms could kill you and now your making excuses when called on your bullshit. You just failed so hard.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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