Nothing Certain
Algintal Core Gallente Federation
1
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Posted - 2015.10.29 05:22:00 -
[1] - Quote
Byron Triefletcher wrote:I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this.
But it is a bad design. You can't equate ISK profitibality directly with power, there has to be diminishing returns to the point where more ISK doesn't get you anything extra. This is done for example with proto weapons costing 40+ù standard weapons but only providing 10% DPS, tanks on the other hand cost 5-10+ù a dropsuit but provide 100% more power, that's breaking the model. The price of proto vehicles should be brought way down.
Because, that's why.
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Nothing Certain
Algintal Core Gallente Federation
1
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Posted - 2015.10.30 23:26:00 -
[2] - Quote
Leovarian L Lavitz wrote:Nothing Certain wrote:[quote=Byron Triefletcher]I'm not a tanker, so I don't really know, but someone help me out here...
...don't well-fit proto tanks cost somewhere in the neighborhood of 1M ISK? I'm basing that off a recollection I have from somewhere, so it could be way off. Please correct me.
But if that's somewhat accurate, and if the average round yields 150k ISK, then if you get a tank blown up every 6-7 rounds, you're breaking even. To be profitable, you gotta do better than that, maybe getting blown up only once every 10-15 rounds.
Again, please correct my numbers if they're WAY off, but if they're anywhere close to accurate, your tank SHOULDN'T be blown up very often. It's a very expensive unit, powerful by design, that's supposed to last you a long time.
I'm OK with this.[/quote But it is a bad design. You can't equate ISK profitibality directly with power, there has to be diminishing returns to the point where more ISK doesn't get you anything extra. This is done for example with proto weapons costing 40+ù standard weapons but only providing 10% DPS, tanks on the other hand cost 5-10+ù a dropsuit but provide 100% more power, that's breaking the model. The price of proto vehicles should be brought way down. You mean should be raised 40 times xD
No, they should be cheaper but easier to kill. I think the militia tanks have the right balance, they are pretty easy to kill but they are cheap. The risk/reward on them is about the same as using a dropsuit.
Because, that's why.
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